Emscripten: on the other hand, let's make audio buffer slightly bigger
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@@ -53,7 +53,7 @@ const char *SoundDriver_SDL::Start(const StringList &parm)
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// Yes, allocate 1/3 of a second for an audiobuffer.
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// Web browsers process sounds in the main thread together with video,
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// and FPS of the webapp is terrible.
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spec.samples = GetDriverParamInt(parm, "samples", 4096);
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spec.samples = GetDriverParamInt(parm, "samples", 8192);
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#endif
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spec.callback = fill_sound_buffer;
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SDL_AudioDeviceID dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &spec_actual, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
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