Fix for loading savegame from network that actually works
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@@ -661,9 +661,10 @@ public:
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break;
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}
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#endif
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_load_check_data.Clear();
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SaveOrLoad(savePath, SLO_LOAD, DFT_GAME_FILE, NO_DIRECTORY, false);
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this->InvalidateData(1);
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_file_to_saveload.SetMode(FIOS_TYPE_FILE);
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_file_to_saveload.SetName(savePath);
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_file_to_saveload.SetTitle("Network Save");
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_switch_mode = SM_LOAD_GAME;
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break;
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}
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}
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