Fixed load savegame from network
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@@ -662,7 +662,7 @@ public:
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}
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#endif
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_load_check_data.Clear();
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SaveOrLoad(savePath, SLO_CHECK, DFT_GAME_FILE, NO_DIRECTORY, false);
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SaveOrLoad(savePath, SLO_LOAD, DFT_GAME_FILE, NO_DIRECTORY, false);
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this->InvalidateData(1);
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break;
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}
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