Commit Graph

64 Commits

Author SHA1 Message Date
pelya
adaba11491 Fixed video output for emulator, some support for NDK r8b 2012-07-29 21:33:15 +03:00
pelya
e87a96c756 Added UfoAI as a submodule, commented out some debug output that prevented ndk-gdb from running 2011-12-23 14:43:19 +02:00
pelya
9361882219 Fixed makefiles 2011-12-21 12:59:42 +02:00
pelya
12771e9122 Added support for NDK r7 2011-11-15 17:09:54 +02:00
pelya
7145c352a8 Added support for NDK r6b 2011-10-10 18:16:34 +03:00
pelya
f3ce9cd045 Updated makefiles to work with newer CrystaX NDK 2011-07-28 15:39:23 +03:00
pelya
6835e4403f Updated readme, updated build scripts 2011-07-28 12:35:05 +03:00
pelya
5caee5cdfe Fixes to compile with crystaX NDK r5 beta3 2011-04-28 15:47:29 +03:00
pelya
b8be901b25 Added support for CrystaX NDK r5b 2011-03-22 12:09:29 +02:00
pelya
e79a0e5a1c Reverted changes to STLPort so compilation with NDK r4b should be supported again 2011-02-02 15:07:36 +00:00
pelya
f6c8bd724a Fixed bug in makefiles when NDK directory is renamed 2011-02-01 16:05:40 +00:00
pelya
343458d9a6 Integrating with NDK r5: STLPort still does not compile 2011-01-28 14:38:24 +00:00
pelya
f63311f6c4 Refusing to build with unsupported NDK version 2010-12-22 11:23:48 +00:00
pelya
565f159a20 Revert "Revert "Disabled STLPort built into NDK in favor of my own STLPort, disabled cin/cout/cerr in my STLPort""
STLPort inside NDK R5 crashes when accessing stdout the smae way as mine built-in STLPort, but I have the possibility to change my own STLPort sources

This reverts commit 4a02eeeded.
2010-12-21 11:18:33 +00:00
pelya
4a02eeeded Revert "Disabled STLPort built into NDK in favor of my own STLPort, disabled cin/cout/cerr in my STLPort"
Probably I'll need that commit someday, so I can pull it from Git history now

This reverts commit a3106f9048.
2010-12-20 14:37:32 +00:00
pelya
a3106f9048 Disabled STLPort built into NDK in favor of my own STLPort, disabled cin/cout/cerr in my STLPort 2010-12-20 14:35:54 +00:00
pelya
e83d174cdc Added some support for NDK r5, commented out cin/cout/cerr in built-in STLPort bercause they keep crashing 2010-12-20 12:21:25 +00:00
pelya
213d13ba7b More fixes to build 2010-10-27 14:20:37 +03:00
pelya
498ce4b545 When you'll change app to build that won't be visible in Git commit.
Also fixed application name not updated for translated strings.xml
2010-10-27 13:50:15 +03:00
pelya
ac4aca37d3 Fixes for compilation 2010-10-26 14:52:03 +03:00
pelya
6b9b163689 Reordered files in all libs - now all includes are in "libname/include" dir - logical, isn't it? This should break compilation however. 2010-10-26 14:43:54 +03:00
pelya
03c577136f Added ScummVM project files 2010-10-26 10:53:02 +03:00
pelya
75a74486ff Updated Jooleem project - it crashes with HW accel enabled somewhere in SDL code but wirks in SW mode,
so I've added some debug to SDL_androidvideo-1.2.c, and I'm planning to make test SDL project to check HW accel and alpha surfaces status.
2010-10-25 13:33:29 +03:00
pelya
ac89ade479 Better default publisher logo :) 2010-10-21 13:45:59 +03:00
pelya
73623a740e Checking that my accelerometer changes work okay in both joystick and keyboard mode 2010-10-18 16:30:51 +03:00
pelya
54ee84958a Data files downloaded from SF.net by default for all apps 2010-10-18 15:50:08 +03:00
pelya
11d99e03fb You're now specifying both shared and static libraries through ChangeAppsettings.sh, LDFlags variable should be empty -
that fixes dependencies and subtle bugs caused by multiple jobs in make when static lib not yet created but already linked to.
2010-10-15 18:18:23 +03:00
pelya
a8f3d8b6b7 Integrated Michi's changes to accelerometer joystick and to video aspect ratio 2010-10-15 16:04:42 +03:00
pelya
512c014691 Now you can put data files inside .apk file, into assets - they will be unpacked automatically via omnipotent DataDownloader.java 2010-10-14 13:25:16 +03:00
pelya
bf7d3f22c6 Added Enigma game 2010-10-13 17:30:44 +03:00
pelya
2e1a4992d3 Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make 2010-10-12 19:04:21 +03:00
pelya
a5ff12846e Added SDL 1.3 multitouch support via SDL_FINGERDOWN/UP/MOTION events 2010-10-12 15:47:57 +03:00
pelya
e6c08091de Added libXML2 2010-10-08 19:57:49 +03:00
pelya
b292e52900 CrystaX toolchain now can be specified through ChangeAppSettings.sh 2010-10-05 15:47:30 +03:00
pelya
b83c805bb7 Implemented SDL_ACTIVEEVENT, did not test it and cannot say if it will work, also SDL 1.3 compilation is broken (use previous commit) 2010-10-01 19:15:23 +03:00
pelya
f025a0ab9c SDL 1.3 compiles but restoring from background does not work in Alien Blaster 2010-09-30 18:00:47 +03:00
pelya
16ef311bc2 Updated UQM and readme 2010-09-29 18:52:59 +03:00
pelya
f1d23b2cf1 Do not call exit() when app put to background, we'll recreate GL textures from SDL (not done yet!) 2010-09-28 17:37:24 +03:00
pelya
e5cd332f5d Small change to SDL key mapping 2010-09-24 15:10:19 +03:00
pelya
f99fd72f38 OpenTyrian: Volume Up/Down keys navigate menu, mouse click will exit Enter High Score screen 2010-09-20 15:53:04 +03:00
pelya
37df37fc4b Fixes to Ur-Quan Masters app - added voice pack, and added many optimizations by passing -O2 flag to compiler, works great without any effort hehe 2010-09-20 11:14:48 +03:00
pelya
ab7f63b305 Added possibility to use custom build script to build application (to be compatible with configure-like scripts) 2010-09-16 15:46:52 +03:00
pelya
c28c1bf8d0 Added CrystaX toolchain support 2010-09-14 18:22:50 +03:00
pelya
f7945552e7 Added filtering out subdirs from build in ChangeAppSettings.sh 2010-09-10 14:56:46 +03:00
pelya
62a82ec84d Renamed AppSettings to AndroidAppSettings everywhere, added symlink to CommanderGenius repo 2010-09-10 14:11:20 +03:00
pelya
2e090d58bc glDrawTex implementation almost working (just does not draw any texture yet :P ) 2010-09-09 15:11:33 +03:00
pelya
b3571c8a67 Some improvements on Teeworlds port - it still crashes for no reason when I'm pressing 5-th button 2010-09-08 12:52:26 +03:00
pelya
b5577c1dd3 Fixed GFX transparency in TeeWorlds 2010-09-06 18:13:57 +03:00
pelya
a624926c92 TeeWorlds do not crash, but buggy as hell 2010-09-06 14:32:16 +03:00
pelya
10f1178f0b Fixed few GFX bugs in TeeWorlds, it still crashes 2010-09-06 13:17:43 +03:00