pelya
adaba11491
Fixed video output for emulator, some support for NDK r8b
2012-07-29 21:33:15 +03:00
pelya
e87a96c756
Added UfoAI as a submodule, commented out some debug output that prevented ndk-gdb from running
2011-12-23 14:43:19 +02:00
pelya
9361882219
Fixed makefiles
2011-12-21 12:59:42 +02:00
pelya
12771e9122
Added support for NDK r7
2011-11-15 17:09:54 +02:00
pelya
7145c352a8
Added support for NDK r6b
2011-10-10 18:16:34 +03:00
pelya
f3ce9cd045
Updated makefiles to work with newer CrystaX NDK
2011-07-28 15:39:23 +03:00
pelya
6835e4403f
Updated readme, updated build scripts
2011-07-28 12:35:05 +03:00
pelya
5caee5cdfe
Fixes to compile with crystaX NDK r5 beta3
2011-04-28 15:47:29 +03:00
pelya
b8be901b25
Added support for CrystaX NDK r5b
2011-03-22 12:09:29 +02:00
pelya
e79a0e5a1c
Reverted changes to STLPort so compilation with NDK r4b should be supported again
2011-02-02 15:07:36 +00:00
pelya
f6c8bd724a
Fixed bug in makefiles when NDK directory is renamed
2011-02-01 16:05:40 +00:00
pelya
343458d9a6
Integrating with NDK r5: STLPort still does not compile
2011-01-28 14:38:24 +00:00
pelya
f63311f6c4
Refusing to build with unsupported NDK version
2010-12-22 11:23:48 +00:00
pelya
565f159a20
Revert "Revert "Disabled STLPort built into NDK in favor of my own STLPort, disabled cin/cout/cerr in my STLPort""
...
STLPort inside NDK R5 crashes when accessing stdout the smae way as mine built-in STLPort, but I have the possibility to change my own STLPort sources
This reverts commit 4a02eeeded .
2010-12-21 11:18:33 +00:00
pelya
4a02eeeded
Revert "Disabled STLPort built into NDK in favor of my own STLPort, disabled cin/cout/cerr in my STLPort"
...
Probably I'll need that commit someday, so I can pull it from Git history now
This reverts commit a3106f9048 .
2010-12-20 14:37:32 +00:00
pelya
a3106f9048
Disabled STLPort built into NDK in favor of my own STLPort, disabled cin/cout/cerr in my STLPort
2010-12-20 14:35:54 +00:00
pelya
e83d174cdc
Added some support for NDK r5, commented out cin/cout/cerr in built-in STLPort bercause they keep crashing
2010-12-20 12:21:25 +00:00
pelya
213d13ba7b
More fixes to build
2010-10-27 14:20:37 +03:00
pelya
498ce4b545
When you'll change app to build that won't be visible in Git commit.
...
Also fixed application name not updated for translated strings.xml
2010-10-27 13:50:15 +03:00
pelya
ac4aca37d3
Fixes for compilation
2010-10-26 14:52:03 +03:00
pelya
6b9b163689
Reordered files in all libs - now all includes are in "libname/include" dir - logical, isn't it? This should break compilation however.
2010-10-26 14:43:54 +03:00
pelya
03c577136f
Added ScummVM project files
2010-10-26 10:53:02 +03:00
pelya
75a74486ff
Updated Jooleem project - it crashes with HW accel enabled somewhere in SDL code but wirks in SW mode,
...
so I've added some debug to SDL_androidvideo-1.2.c, and I'm planning to make test SDL project to check HW accel and alpha surfaces status.
2010-10-25 13:33:29 +03:00
pelya
ac89ade479
Better default publisher logo :)
2010-10-21 13:45:59 +03:00
pelya
73623a740e
Checking that my accelerometer changes work okay in both joystick and keyboard mode
2010-10-18 16:30:51 +03:00
pelya
54ee84958a
Data files downloaded from SF.net by default for all apps
2010-10-18 15:50:08 +03:00
pelya
11d99e03fb
You're now specifying both shared and static libraries through ChangeAppsettings.sh, LDFlags variable should be empty -
...
that fixes dependencies and subtle bugs caused by multiple jobs in make when static lib not yet created but already linked to.
2010-10-15 18:18:23 +03:00
pelya
a8f3d8b6b7
Integrated Michi's changes to accelerometer joystick and to video aspect ratio
2010-10-15 16:04:42 +03:00
pelya
512c014691
Now you can put data files inside .apk file, into assets - they will be unpacked automatically via omnipotent DataDownloader.java
2010-10-14 13:25:16 +03:00
pelya
bf7d3f22c6
Added Enigma game
2010-10-13 17:30:44 +03:00
pelya
2e1a4992d3
Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make
2010-10-12 19:04:21 +03:00
pelya
a5ff12846e
Added SDL 1.3 multitouch support via SDL_FINGERDOWN/UP/MOTION events
2010-10-12 15:47:57 +03:00
pelya
e6c08091de
Added libXML2
2010-10-08 19:57:49 +03:00
pelya
b292e52900
CrystaX toolchain now can be specified through ChangeAppSettings.sh
2010-10-05 15:47:30 +03:00
pelya
b83c805bb7
Implemented SDL_ACTIVEEVENT, did not test it and cannot say if it will work, also SDL 1.3 compilation is broken (use previous commit)
2010-10-01 19:15:23 +03:00
pelya
f025a0ab9c
SDL 1.3 compiles but restoring from background does not work in Alien Blaster
2010-09-30 18:00:47 +03:00
pelya
16ef311bc2
Updated UQM and readme
2010-09-29 18:52:59 +03:00
pelya
f1d23b2cf1
Do not call exit() when app put to background, we'll recreate GL textures from SDL (not done yet!)
2010-09-28 17:37:24 +03:00
pelya
e5cd332f5d
Small change to SDL key mapping
2010-09-24 15:10:19 +03:00
pelya
f99fd72f38
OpenTyrian: Volume Up/Down keys navigate menu, mouse click will exit Enter High Score screen
2010-09-20 15:53:04 +03:00
pelya
37df37fc4b
Fixes to Ur-Quan Masters app - added voice pack, and added many optimizations by passing -O2 flag to compiler, works great without any effort hehe
2010-09-20 11:14:48 +03:00
pelya
ab7f63b305
Added possibility to use custom build script to build application (to be compatible with configure-like scripts)
2010-09-16 15:46:52 +03:00
pelya
c28c1bf8d0
Added CrystaX toolchain support
2010-09-14 18:22:50 +03:00
pelya
f7945552e7
Added filtering out subdirs from build in ChangeAppSettings.sh
2010-09-10 14:56:46 +03:00
pelya
62a82ec84d
Renamed AppSettings to AndroidAppSettings everywhere, added symlink to CommanderGenius repo
2010-09-10 14:11:20 +03:00
pelya
2e090d58bc
glDrawTex implementation almost working (just does not draw any texture yet :P )
2010-09-09 15:11:33 +03:00
pelya
b3571c8a67
Some improvements on Teeworlds port - it still crashes for no reason when I'm pressing 5-th button
2010-09-08 12:52:26 +03:00
pelya
b5577c1dd3
Fixed GFX transparency in TeeWorlds
2010-09-06 18:13:57 +03:00
pelya
a624926c92
TeeWorlds do not crash, but buggy as hell
2010-09-06 14:32:16 +03:00
pelya
10f1178f0b
Fixed few GFX bugs in TeeWorlds, it still crashes
2010-09-06 13:17:43 +03:00