Commit Graph

66 Commits

Author SHA1 Message Date
pelya 04a4375565 Compilation fixes for SDL 1.3/2.0, Alien Blaster compiles but does not start 2012-05-23 19:23:32 +03:00
pelya 9f88a78519 New multitouch API for SDL 1.2 2012-02-08 15:16:26 +02:00
pelya bae5ae875c Fixed 32bpp SW video mode 2012-02-07 13:55:17 +02:00
pelya 10cb281f7a Fixed SDL 1.2 compilation 2011-12-06 14:13:23 +02:00
pelya aae35bbf37 Updated SDL 1.3 to the latest hg-5868:33245988e8a2 , video resize is not supported yet 2011-12-05 19:46:32 +02:00
pelya c1e5111158 Reordered screen zoom settings, so the smallest display comes on top 2011-11-24 17:22:34 +02:00
pelya 969df1ba10 Updated the tiny zoom mode, updated fheroes2 2011-11-23 20:27:49 +02:00
pelya b8627ed0c9 Added more screen zoom modes 2011-11-23 20:02:24 +02:00
pelya a7108e225f Added partial screen updates - they should be just a tiny bit faster,
however I did not notice any difference.
2011-11-17 18:34:55 +02:00
pelya 585ac4140e Added system mouse cursor support 2011-10-31 14:49:07 +03:00
pelya caab1c07bb Updated OpenTTD, fixes for NDK r6. 2011-10-26 16:03:12 +03:00
pelya 16f757970a Fixed new code, added GLES2 example - I'm not sure that it works correctly, but it reports that GLES 2 is initialized 2011-08-02 13:20:32 +03:00
pelya 6caefe96a5 Load shared GLESv2 library 2011-07-29 18:44:49 +03:00
pelya 69de188e16 Added GLES2 support, and support for 24bpp and 32bpp - NOT TESTED,
it's only for OpenGL and for pure SW mode, HW SDL surfaces won't work
2011-07-29 17:41:27 +03:00
pelya bbf90a959b Added compatibility mode to SDL, for misbehaving apps that don't call SDL_Flip() 2011-07-06 11:49:01 +03:00
pelya 999950bd02 Minor fixes to build system 2011-07-05 15:13:54 +03:00
pelya c684662e0e Removed sdl_fake_stdout hack - it prevents standalone executables to link 2011-06-08 13:30:31 +03:00
pelya 15d39e1af5 Send SDL_VIDEORESIZE event when app restored from background 2011-03-09 19:06:04 +02:00
pelya f1a2cd9cf3 Fixed freeze in fheroes2 when separate rendering thread is used 2011-03-03 18:31:27 +02:00
pelya 881ebab0b0 Fixed bug in multi-threaded video implementation. 2011-02-15 15:59:31 +00:00
pelya 090ab8154c Optiuon to run video rendering in separate thread - available only for SW mode 2011-02-15 15:40:40 +00:00
pelya fd86b04d47 Fixed compilation for libcurl 2011-02-10 10:40:02 +00:00
pelya 0f221c5477 Fixed compiling for NDK r4b - note that I may have breaked some other compilation types 2011-02-09 15:13:32 +00:00
pelya 96ac2819ed Relative mouse movement implemented, witohut speed/accel though 2011-02-07 18:42:54 +00:00
pelya e07c5cfd14 Added fake cin/cout/cerr to prevent application crashing on tablets 2011-02-04 14:47:18 +00:00
pelya 77ebf5541d Removed some debug 2011-01-27 14:52:58 +00:00
pelya b337e649b9 Added fake stdin/stdout/stderr streams, to prevent crashes on some tablets 2011-01-25 14:29:23 +00:00
pelya 74734f4ad1 Added another custo mvideo mode 2011-01-25 12:48:44 +00:00
pelya aa6ca924eb Fixed compilation error 2011-01-17 09:35:29 +00:00
pelya 4c0ab00fdd Fixed SDL 1.2 compilation 2011-01-14 12:54:55 +00:00
pelya e41d56798a Updated SDL 1.3 to rev 5001 2011-01-14 12:23:36 +00:00
pelya e7ac2e0295 Added theora to libs 2011-01-13 14:59:44 +00:00
pelya 0a89f2b707 Fixed SDL_GL_GetProcAddress 2011-01-12 18:09:40 +00:00
pelya babc5c0c7f Updated fheroes2 project, new project:UFO:AI, it does not compile yet 2011-01-11 14:57:45 +00:00
pelya 62acddf82f Added texture filtering setting 2011-01-06 11:27:45 +00:00
pelya d6d9376b7f Fixed atan2i.h not included in SDL 1.3 2010-12-29 16:09:13 +00:00
pelya 1228dbe4b0 Multitouch gestures 2010-12-23 16:07:37 +00:00
pelya 94a10e5ffc Separate option for mouse click via DPAD center/trackball, fixed moving mouse via cursor keys 2010-11-29 15:46:44 +02:00
pelya dc74908472 Added a frame around screen magnifying glass 2010-11-26 19:33:04 +02:00
pelya 7ed8ea5d1b Fixed crash in SDL 2010-11-26 17:51:39 +02:00
pelya b5caf53a8c Removed debugging crash in video code, fixed OpenTTD 2010-11-24 20:26:49 +02:00
pelya a0cc34138b WARNING: SDL 1.3 won't compile! All SDL events now pushed from main SDL thread - this fixes some GFX problems in point-and-click games like OpenTTD. 2010-11-24 20:03:25 +02:00
pelya fb8ee6ded8 Added virtual 480x320 and 800x480 video modes 2010-11-24 15:16:29 +02:00
pelya 4bc5978d78 More random fixes 2010-11-23 20:15:52 +02:00
pelya 00a5ee79f8 Reverte some changes - VICE crashes anyway 2010-11-23 19:04:23 +02:00
pelya bb94c54b8e Added VICE project files to Git - it crashes at random! 2010-11-23 18:54:14 +02:00
pelya 828a99e49b Re-apply custom 4x3 screen aspect ratio when app raised up from background 2010-11-22 15:12:17 +02:00
pelya ffbbbb6cad SDL video: added checks for current thread ID to match main thread ID in all Android video funcs (except for SDL 1.3) 2010-11-22 15:04:36 +02:00
pelya 2113c802da Reverted WMCursor stubs in SDL - SDL is reported to work slower without them 2010-11-18 22:16:33 +02:00
pelya 0990e9f49e Added readme to OpenTTD, added custom SDL video modes - 1.5x and 2x smaller than screen 2010-11-18 22:06:41 +02:00