Fixed new code, added GLES2 example - I'm not sure that it works correctly, but it reports that GLES 2 is initialized
This commit is contained in:
@@ -126,8 +126,8 @@ fi
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if [ -z "$VideoDepthBpp" -o -z "$AUTO" ]; then
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echo
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echo "Video color depth - 16 BPP is the fastest, other modes are not supported"
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echo -n "if you're using SDL_HWSURFACE (16)/(24)/(32) ($VideoDepthBpp): "
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echo "Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only for"
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echo -n "software video mode, SDL_OPENGL mode supports everything (16)/(24)/(32) ($VideoDepthBpp): "
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read var
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if [ -n "$var" ] ; then
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VideoDepthBpp="$var"
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2
bugs.txt
2
bugs.txt
@@ -9,6 +9,8 @@ Known bugs
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- SDL_FillRect() does not work in SDL 1.2 HW mode.
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- 32-bpp color mode does not work with SW video surface, 24-bpp and 32-bpp mode does not work with SDL_HWSURFACE.
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Requested features
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==================
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@@ -681,6 +681,7 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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EGLConfig[] configs) {
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EGLConfig closestConfig = null;
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int closestDistance = 1000;
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String cfglog = "";
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for(EGLConfig config : configs) {
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int r = findConfigAttrib(egl, display, config,
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EGL10.EGL_RED_SIZE, 0);
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@@ -699,13 +700,17 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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int distance = Math.abs(r - mRedSize)
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+ Math.abs(g - mGreenSize)
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+ Math.abs(b - mBlueSize) + Math.abs(a - mAlphaSize)
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+ Math.abs(d - mDepthSize) + Math.abs(s - mStencilSize)
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+ (gles2 == isGles2 ? 0 : 17);
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+ Math.abs( ((d > 0) == (mDepthSize > 0)) ? 0 : 16 )
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+ Math.abs( ((s > 0) == (mStencilSize > 0)) ? 0 : 16 )
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+ (gles2 == isGles2 ? 0 : 16);
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if (distance < closestDistance) {
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closestDistance = distance;
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closestConfig = config;
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cfglog = "R" + r + "G" + g + "B" + b + "A" + a + " depth " + d + " stencil " + s + " GLES2 " + gles2 +
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" renderable type " + findConfigAttrib(egl, display, config, EGL10.EGL_RENDERABLE_TYPE, 0);
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}
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}
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Log.v("SDL", "GLSurfaceView_SDL::EGLConfigChooser::chooseConfig(): selected " + cfglog );
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return closestConfig;
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}
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@@ -820,6 +825,8 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
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final int[] gles2_attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
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Log.v("SDL", "GLSurfaceView_SDL::EglHelper::start(): Gles2 " + mEGLConfigChooser.isGles2Required());
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mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig,
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EGL10.EGL_NO_CONTEXT, mEGLConfigChooser.isGles2Required() ? gles2_attrib_list : null );
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@@ -450,6 +450,7 @@ public class MainActivity extends Activity {
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{
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if(Globals.NeedGles2)
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System.loadLibrary("GLESv2");
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System.out.println("libSDL: loaded GLESv2 lib");
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}
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catch ( UnsatisfiedLinkError e )
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{
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@@ -6,10 +6,14 @@ AppFullName=net.olofson.ballfield
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ScreenOrientation=h
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InhibitSuspend=n
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AppDataDownloadUrl="Game data is 1 Mb|ballfield.zip"
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VideoDepthBpp=24
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NeedDepthBuffer=n
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NeedStencilBuffer=n
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NeedGles2=n
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SwVideoMode=y
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SdlVideoResize=y
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SdlVideoResizeKeepAspect=n
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NeedDepthBuffer=n
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SwVideoMode=y
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CompatibilityHacks=n
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AppUsesMouse=y
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AppNeedsTwoButtonMouse=y
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AppNeedsArrowKeys=n
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@@ -24,6 +28,7 @@ AppTouchscreenKeyboardKeysAmountAutoFire=0
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RedefinedKeysScreenKb="1 2 3 4 5 6 1 2 3 4"
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StartupMenuButtonTimeout=3000
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HiddenMenuOptions=''
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FirstStartMenuOptions=''
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MultiABI=y
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AppVersionCode=101
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AppVersionName="1.01"
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@@ -346,8 +346,8 @@ int main(int argc, char* argv[])
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SDL_Surface *temp_image;
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SDL_Surface *back, *logo, *font;
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SDL_Event event;
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int bpp = 16,
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flags = SDL_DOUBLEBUF | SDL_HWSURFACE,
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int bpp = 24,
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flags = SDL_DOUBLEBUF | SDL_SWSURFACE,
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alpha = 1;
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int x_offs = 0, y_offs = 0;
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long tick,
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@@ -461,6 +461,9 @@ int main(int argc, char* argv[])
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tick = SDL_GetTicks();
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dt = (tick - last_tick) * 0.001f;
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last_tick = tick;
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if( bpp == 32 )
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SDL_FillRect(screen, NULL, 0); // Clear alpha channel
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/* Background image */
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tiled_back(back, screen, x_offs>>11, y_offs>>11);
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41
project/jni/application/hello-gl2/AndroidAppSettings.cfg
Normal file
41
project/jni/application/hello-gl2/AndroidAppSettings.cfg
Normal file
@@ -0,0 +1,41 @@
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# The application settings for Android libSDL port
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AppSettingVersion=17
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LibSdlVersion=1.2
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AppName="SDL GL2 test"
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AppFullName=net.libsdl.gl2test
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ScreenOrientation=h
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InhibitSuspend=n
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AppDataDownloadUrl="Game data is 1 Mb|ballfield.zip"
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VideoDepthBpp=24
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NeedDepthBuffer=y
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NeedStencilBuffer=n
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NeedGles2=y
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SwVideoMode=n
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SdlVideoResize=y
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SdlVideoResizeKeepAspect=n
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CompatibilityHacks=n
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AppUsesMouse=y
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AppNeedsTwoButtonMouse=y
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AppNeedsArrowKeys=n
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AppNeedsTextInput=y
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AppUsesJoystick=n
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AppHandlesJoystickSensitivity=n
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AppUsesMultitouch=n
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NonBlockingSwapBuffers=y
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RedefinedKeys="SPACE"
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AppTouchscreenKeyboardKeysAmount=0
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AppTouchscreenKeyboardKeysAmountAutoFire=0
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RedefinedKeysScreenKb="1 2 3 4 5 6 1 2 3 4"
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StartupMenuButtonTimeout=3000
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HiddenMenuOptions=''
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FirstStartMenuOptions=''
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MultiABI=y
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AppVersionCode=101
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AppVersionName="1.01"
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CompiledLibraries="sdl_mixer sdl_image"
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CustomBuildScript=n
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AppCflags=''
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AppLdflags=''
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AppSubdirsBuild=''
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AppCmdline=''
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ReadmeText='^Readme text'
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BIN
project/jni/application/hello-gl2/AndroidData/ballfield.zip
Normal file
BIN
project/jni/application/hello-gl2/AndroidData/ballfield.zip
Normal file
Binary file not shown.
253
project/jni/application/hello-gl2/gl_code.cpp
Normal file
253
project/jni/application/hello-gl2/gl_code.cpp
Normal file
@@ -0,0 +1,253 @@
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// OpenGL ES 2.0 code
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#include <SDL.h>
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#include <android/log.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#define LOG_TAG "libgl2jni"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
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static void printGLString(const char *name, GLenum s) {
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const char *v = (const char *) glGetString(s);
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LOGI("GL %s = %s\n", name, v);
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}
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static void checkGlError(const char* op) {
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for (GLint error = glGetError(); error; error
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= glGetError()) {
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LOGI("after %s() glError (0x%x)\n", op, error);
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}
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}
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static const char gVertexShader[] =
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"attribute vec4 vPosition;\n"
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"void main() {\n"
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" gl_Position = vPosition;\n"
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"}\n";
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static const char gFragmentShader[] =
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"precision mediump float;\n"
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"void main() {\n"
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" gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
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"}\n";
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typedef GLuint (*tglCreateShader) (GLenum type);
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tglCreateShader xglCreateShader;
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typedef void (*tglDeleteShader) (GLuint shader);
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tglDeleteShader xglDeleteShader;
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typedef void (*tglShaderSource) (GLuint shader, GLsizei count, const char** string, const GLint* length);
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tglShaderSource xglShaderSource;
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typedef void (*tglCompileShader) (GLuint shader);
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tglCompileShader xglCompileShader;
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typedef void (*tglGetShaderiv) (GLuint shader, GLenum pname, GLint* params);
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tglGetShaderiv xglGetShaderiv;
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typedef void (*tglGetShaderInfoLog) (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
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tglGetShaderInfoLog xglGetShaderInfoLog;
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typedef GLuint (*tglCreateProgram) (void);
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tglCreateProgram xglCreateProgram;
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typedef void (*tglDeleteProgram) (GLuint program);
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tglDeleteProgram xglDeleteProgram;
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typedef void (*tglAttachShader) (GLuint program, GLuint shader);
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tglAttachShader xglAttachShader;
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typedef void (*tglLinkProgram) (GLuint program);
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tglLinkProgram xglLinkProgram;
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typedef void (*tglGetProgramiv) (GLuint program, GLenum pname, GLint* params);
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tglGetProgramiv xglGetProgramiv;
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typedef void (*tglGetProgramInfoLog) (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
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tglGetProgramInfoLog xglGetProgramInfoLog;
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typedef int (*tglGetAttribLocation) (GLuint program, const char* name);
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tglGetAttribLocation xglGetAttribLocation;
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typedef void (*tglUseProgram) (GLuint program);
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tglUseProgram xglUseProgram;
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typedef void (*tglVertexAttribPointer) (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
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tglVertexAttribPointer xglVertexAttribPointer;
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typedef void (*tglEnableVertexAttribArray) (GLuint index);
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tglEnableVertexAttribArray xglEnableVertexAttribArray;
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typedef void (*tglClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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tglClearColor xglClearColor;
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void loadFunctions(void)
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{
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SDL_GL_LoadLibrary(NULL);
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#define GL_LOAD_PROC(name) GL_LOAD_PROC1(name)
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#define GL_LOAD_PROC1(name) \
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x ## name = (t ## name) SDL_GL_GetProcAddress( # name ); \
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if( x ## name == NULL ) \
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LOGE("Error loading GL function: %s", # name );
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GL_LOAD_PROC(glCreateShader);
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GL_LOAD_PROC(glDeleteShader);
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GL_LOAD_PROC(glShaderSource);
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GL_LOAD_PROC(glCompileShader);
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GL_LOAD_PROC(glGetShaderiv);
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GL_LOAD_PROC(glGetShaderInfoLog);
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GL_LOAD_PROC(glCreateProgram);
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GL_LOAD_PROC(glDeleteProgram);
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GL_LOAD_PROC(glAttachShader);
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GL_LOAD_PROC(glLinkProgram);
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GL_LOAD_PROC(glGetProgramiv);
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GL_LOAD_PROC(glGetProgramInfoLog);
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GL_LOAD_PROC(glGetAttribLocation);
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GL_LOAD_PROC(glUseProgram);
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GL_LOAD_PROC(glVertexAttribPointer);
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GL_LOAD_PROC(glEnableVertexAttribArray);
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GL_LOAD_PROC(glClearColor);
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}
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GLuint loadShader(GLenum shaderType, const char* pSource) {
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GLuint shader = xglCreateShader(shaderType);
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checkGlError("glCreateShader");
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if (shader) {
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xglShaderSource(shader, 1, &pSource, NULL);
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xglCompileShader(shader);
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GLint compiled = 0;
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xglGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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if (!compiled) {
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GLint infoLen = 0;
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xglGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
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if (infoLen) {
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char* buf = (char*) malloc(infoLen);
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if (buf) {
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xglGetShaderInfoLog(shader, infoLen, NULL, buf);
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LOGE("Could not compile shader %d:\n%s\n",
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shaderType, buf);
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free(buf);
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}
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xglDeleteShader(shader);
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shader = 0;
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}
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}
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}
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return shader;
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}
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GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
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GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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if (!vertexShader) {
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return 0;
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}
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GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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if (!pixelShader) {
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return 0;
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}
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GLuint program = xglCreateProgram();
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checkGlError("glCreateProgram");
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if (program) {
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xglAttachShader(program, vertexShader);
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checkGlError("glAttachShader");
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xglAttachShader(program, pixelShader);
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checkGlError("glAttachShader");
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xglLinkProgram(program);
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GLint linkStatus = GL_FALSE;
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xglGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
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if (linkStatus != GL_TRUE) {
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GLint bufLength = 0;
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xglGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
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if (bufLength) {
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char* buf = (char*) malloc(bufLength);
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if (buf) {
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xglGetProgramInfoLog(program, bufLength, NULL, buf);
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LOGE("Could not link program:\n%s\n", buf);
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free(buf);
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}
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}
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xglDeleteProgram(program);
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program = 0;
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}
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}
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return program;
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}
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GLuint gProgram;
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GLuint gvPositionHandle;
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bool setupGraphics(int w, int h) {
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printGLString("Version", GL_VERSION);
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printGLString("Vendor", GL_VENDOR);
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printGLString("Renderer", GL_RENDERER);
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printGLString("Extensions", GL_EXTENSIONS);
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loadFunctions();
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LOGI("setupGraphics(%d, %d)", w, h);
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gProgram = createProgram(gVertexShader, gFragmentShader);
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if (!gProgram) {
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LOGE("Could not create program.");
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return false;
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}
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gvPositionHandle = xglGetAttribLocation(gProgram, "vPosition");
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checkGlError("glGetAttribLocation");
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LOGI("glGetAttribLocation(\"vPosition\") = %d\n",
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gvPositionHandle);
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glViewport(0, 0, w, h);
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checkGlError("glViewport");
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return true;
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}
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const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
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0.5f, -0.5f };
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void renderFrame() {
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static float grey;
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grey += 0.01f;
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if (grey > 1.0f) {
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grey = 0.0f;
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}
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xglClearColor(grey, grey, grey, 1.0f);
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checkGlError("glClearColor");
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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checkGlError("glClear");
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xglUseProgram(gProgram);
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checkGlError("glUseProgram");
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xglVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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checkGlError("glVertexAttribPointer");
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xglEnableVertexAttribArray(gvPositionHandle);
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checkGlError("glEnableVertexAttribArray");
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glDrawArrays(GL_TRIANGLES, 0, 3);
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checkGlError("glDrawArrays");
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}
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int SDL_main(int argc, char ** argv)
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{
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int SCREEN_W = 640;
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int SCREEN_H = 480;
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SDL_Init(SDL_INIT_VIDEO);
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SDL_SetVideoMode(SCREEN_W, SCREEN_H, 24, SDL_OPENGL | SDL_DOUBLEBUF);
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setupGraphics(SCREEN_W, SCREEN_H);
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while( ! SDL_GetKeyState(NULL)[SDLK_ESCAPE] )
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{
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SDL_Event evt;
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renderFrame();
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SDL_GL_SwapBuffers();
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while( SDL_PollEvent(&evt) )
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{
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}
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}
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}
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BIN
project/jni/application/hello-gl2/icon.png
Normal file
BIN
project/jni/application/hello-gl2/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.1 KiB |
@@ -1 +1 @@
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commandergenius
|
||||
hello-gl2
|
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@@ -201,9 +201,12 @@ static SDL_VideoDevice *ANDROID_CreateDevice(int devindex)
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device->ShowWMCursor = ANDROID_ShowWMCursor;
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device->ToggleFullScreen = ANDROID_ToggleFullScreen;
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glLibraryHandle = dlopen("libGLESv1_CM.so", RTLD_NOW);
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glLibraryHandle = dlopen("libGLESv1_CM.so", RTLD_NOW | RTLD_GLOBAL);
|
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if(SDL_ANDROID_UseGles2)
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gl2LibraryHandle = dlopen("libGLESv2.so", RTLD_NOW);
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{
|
||||
gl2LibraryHandle = dlopen("libGLESv2.so", RTLD_NOW | RTLD_GLOBAL);
|
||||
__android_log_print(ANDROID_LOG_INFO, "libSDL", "Loading libGLESv2.so: %p", gl2LibraryHandle);
|
||||
}
|
||||
|
||||
return device;
|
||||
}
|
||||
@@ -1001,7 +1004,7 @@ static void* ANDROID_GL_GetProcAddress(_THIS, const char *proc)
|
||||
void * func = dlsym(glLibraryHandle, proc);
|
||||
if(!func && gl2LibraryHandle)
|
||||
func = dlsym(gl2LibraryHandle, proc);
|
||||
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROID_GL_GetProcAddress(\"%s\"): %p", proc, func);
|
||||
__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROID_GL_GetProcAddress(\"%s\"): %p", proc, func);
|
||||
return func;
|
||||
};
|
||||
|
||||
|
||||
@@ -126,7 +126,7 @@ SDL_RenderDriver GL_ES_RenderDriver = {
|
||||
SDL_TEXTUREMODULATE_ALPHA),
|
||||
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
|
||||
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
|
||||
(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW), 6,
|
||||
(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW), 5,
|
||||
{
|
||||
/* OpenGL ES 1.x supported formats list */
|
||||
SDL_PIXELFORMAT_RGBA4444,
|
||||
@@ -424,6 +424,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
break;
|
||||
case SDL_PIXELFORMAT_BGR888:
|
||||
case SDL_PIXELFORMAT_ABGR8888:
|
||||
case SDL_PIXELFORMAT_RGBA8888:
|
||||
internalFormat = GL_RGBA;
|
||||
format = GL_RGBA;
|
||||
type = GL_UNSIGNED_BYTE;
|
||||
|
||||
Reference in New Issue
Block a user