Updated OpenTTD, fixes for NDK r6.

This commit is contained in:
pelya
2011-10-26 16:03:12 +03:00
parent 5ca1cf38ee
commit caab1c07bb
9 changed files with 99 additions and 75 deletions

View File

@@ -826,6 +826,7 @@ for LIB in freetype intl jpeg png lua mad stlport tremor xerces xml2; do
done
done
rm -rf project/bin/classes
rm -rf project/bin/res
mkdir -p project/assets
rm -f project/assets/*

View File

@@ -1,67 +1,85 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="DemoActivity" default="help">
<project name="MainActivity" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked in in Version
Control Systems. -->
<property file="local.properties" />
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<loadproperties srcFile="local.properties" />
<!-- The build.properties file can be created by you and is never touched
by the 'android' tool. This is the place to change some of the default property values
used by the Ant rules.
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
application.package
the name of your application package as defined in the manifest. Used by the
'uninstall' rule.
source.dir
the name of the source directory. Default is 'src'.
The name of the source directory. Default is 'src'.
out.dir
the name of the output directory. Default is 'bin'.
The name of the output directory. Default is 'bin'.
Properties related to the SDK location or the project target should be updated
using the 'android' tool with the 'update' action.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
This file is an integral part of the build system for your application and
should be checked in in Version Control Systems.
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="build.properties" />
<property file="ant.properties" />
<!-- The default.properties file is created and updated by the 'android' tool, as well
as ADT.
This file is an integral part of the build system for your application and
should be checked in in Version Control Systems. -->
<property file="default.properties" />
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
<!-- Custom Android task to deal with the project target, and import the proper rules.
This requires ant 1.6.0 or above. -->
<path id="android.antlibs">
<pathelement path="${sdk.dir}/tools/lib/anttasks.jar" />
<pathelement path="${sdk.dir}/tools/lib/sdklib.jar" />
<pathelement path="${sdk.dir}/tools/lib/androidprefs.jar" />
<pathelement path="${sdk.dir}/tools/lib/apkbuilder.jar" />
<pathelement path="${sdk.dir}/tools/lib/jarutils.jar" />
</path>
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
<taskdef name="setup"
classname="com.android.ant.SetupTask"
classpathref="android.antlibs" />
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- Execute the Android Setup task that will setup some properties specific to the target,
and import the build rules files.
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'"
unless="sdk.dir"
/>
The rules file is imported from
<SDK>/platforms/<target_platform>/templates/android_rules.xml
To customize some build steps for your project:
- copy the content of the main node <project> from android_rules.xml
- paste it in this build.xml below the <setup /> task.
- disable the import by changing the setup task below to <setup import="false" />
<!-- extension targets. Uncomment the ones where you want to do custom work
in between standard targets -->
<!--
<target name="-pre-build">
</target>
<target name="-pre-compile">
</target>
This will ensure that the properties are setup correctly but that your customized
build steps are used.
/* This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir} */
<target name="-post-compile">
</target>
-->
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<setup />
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View File

@@ -1,11 +0,0 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "build.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=android-12

View File

@@ -393,9 +393,12 @@ public class MainActivity extends Activity {
@Override
public boolean dispatchGenericMotionEvent (MotionEvent ev)
{
// This code fails to run for Android 1.6, so there will be no generic motion event for Andorid screen keyboard
/*
if(_screenKeyboard != null)
_screenKeyboard.dispatchGenericMotionEvent(ev);
else
*/
if(mGLView != null)
mGLView.onGenericMotionEvent(ev);
return true;

View File

@@ -31,8 +31,8 @@ StartupMenuButtonTimeout=3000
HiddenMenuOptions='KeyboardConfigMainMenu AudioConfig'
FirstStartMenuOptions=''
MultiABI=n
AppVersionCode=11314
AppVersionName="1.1.3.14"
AppVersionCode=11315
AppVersionName="1.1.3.15"
CompiledLibraries="jpeg png freetype timidity lzma lzo2"
CustomBuildScript=y
AppCflags=''

View File

@@ -1,6 +1,6 @@
Index: src/video/sdl_v.cpp
===================================================================
--- src/video/sdl_v.cpp (revision 22532)
--- src/video/sdl_v.cpp (revision 23014)
+++ src/video/sdl_v.cpp (working copy)
@@ -353,6 +353,8 @@
if (sym->scancode == 49) key = WKC_BACKSPACE;
@@ -23,7 +23,7 @@ Index: src/video/sdl_v.cpp
}
Index: src/sound/sdl_s.cpp
===================================================================
--- src/sound/sdl_s.cpp (revision 22532)
--- src/sound/sdl_s.cpp (revision 23014)
+++ src/sound/sdl_s.cpp (working copy)
@@ -20,9 +20,16 @@
@@ -44,7 +44,7 @@ Index: src/sound/sdl_s.cpp
const char *SoundDriver_SDL::Start(const char * const *parm)
Index: src/music/libtimidity.cpp
===================================================================
--- src/music/libtimidity.cpp (revision 22532)
--- src/music/libtimidity.cpp (revision 23014)
+++ src/music/libtimidity.cpp (working copy)
@@ -22,10 +22,13 @@
#include <sys/stat.h>
@@ -87,7 +87,7 @@ Index: src/music/libtimidity.cpp
Index: src/table/settings.h
===================================================================
--- src/table/settings.h (revision 22532)
--- src/table/settings.h (revision 23014)
+++ src/table/settings.h (working copy)
@@ -270,9 +270,15 @@
SDTG_STR("savegame_format", SLE_STRB, S, 0, _savegame_format, NULL, STR_NULL, NULL),
@@ -107,7 +107,7 @@ Index: src/table/settings.h
SDTG_VAR("large_size", SLE_UINT, S, 0, _freetype.large_size, 16, 0, 72, 0, STR_NULL, NULL),
Index: src/os/unix/unix.cpp
===================================================================
--- src/os/unix/unix.cpp (revision 22532)
--- src/os/unix/unix.cpp (revision 23014)
+++ src/os/unix/unix.cpp (working copy)
@@ -24,7 +24,7 @@
@@ -132,7 +132,7 @@ Index: src/os/unix/unix.cpp
int ret;
Index: src/os/unix/crashlog_unix.cpp
===================================================================
--- src/os/unix/crashlog_unix.cpp (revision 22532)
--- src/os/unix/crashlog_unix.cpp (revision 23014)
+++ src/os/unix/crashlog_unix.cpp (working copy)
@@ -141,7 +141,11 @@
};
@@ -148,9 +148,9 @@ Index: src/os/unix/crashlog_unix.cpp
* Entry point for the crash handler.
Index: src/window.cpp
===================================================================
--- src/window.cpp (revision 22532)
--- src/window.cpp (revision 23014)
+++ src/window.cpp (working copy)
@@ -2159,6 +2159,10 @@
@@ -2160,6 +2160,10 @@
* But there is no company related window open anyway, so _current_company is not used. */
assert(IsGeneratingWorld() || IsLocalCompany());
@@ -163,7 +163,7 @@ Index: src/window.cpp
Index: src/network/core/os_abstraction.h
===================================================================
--- src/network/core/os_abstraction.h (revision 22532)
--- src/network/core/os_abstraction.h (revision 23014)
+++ src/network/core/os_abstraction.h (working copy)
@@ -161,7 +161,7 @@
# include <net/if.h>
@@ -176,7 +176,7 @@ Index: src/network/core/os_abstraction.h
* the list of IPs from the system. */
Index: src/debug.cpp
===================================================================
--- src/debug.cpp (revision 22532)
--- src/debug.cpp (revision 23014)
+++ src/debug.cpp (working copy)
@@ -16,6 +16,9 @@
#include "string_func.h"
@@ -200,9 +200,9 @@ Index: src/debug.cpp
char buf2[1024 + 32];
Index: src/main_gui.cpp
===================================================================
--- src/main_gui.cpp (revision 22532)
--- src/main_gui.cpp (revision 23014)
+++ src/main_gui.cpp (working copy)
@@ -462,7 +462,11 @@
@@ -460,7 +460,11 @@
Hotkey<MainWindow>('C', "center", GHK_CENTER),
Hotkey<MainWindow>('Z', "center_zoom", GHK_CENTER_ZOOM),
Hotkey<MainWindow>(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
@@ -214,3 +214,15 @@ Index: src/main_gui.cpp
Hotkey<MainWindow>(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
Hotkey<MainWindow>('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
#if defined(_DEBUG)
Index: findversion.sh
===================================================================
--- findversion.sh (revision 23014)
+++ findversion.sh (working copy)
@@ -134,6 +134,7 @@
REV_NR=""
fi
+MODIFIED="0" # This prevents Andorid build from connecting to a public servers
if [ "$MODIFIED" -eq "2" ]; then
REV="${REV}M"
fi

View File

@@ -31,8 +31,8 @@ StartupMenuButtonTimeout=3000
HiddenMenuOptions='OptionalDownloadConfig'
FirstStartMenuOptions=''
MultiABI=n
AppVersionCode=07403
AppVersionName="0.74.03"
AppVersionCode=07404
AppVersionName="0.74.04"
CompiledLibraries="jpeg png sdl_mixer sdl_net sdl_sound"
CustomBuildScript=y
AppCflags=''

View File

@@ -1 +1 @@
regression
openttd

View File

@@ -115,7 +115,7 @@ int ANDROID_ToggleFullScreen(_THIS, int fullscreen)
return 1;
}
#define SDL_NUMMODES 12
#define SDL_NUMMODES 13
static SDL_Rect *SDL_modelist[SDL_NUMMODES+1];
//#define SDL_modelist (this->hidden->SDL_modelist)
@@ -278,7 +278,8 @@ int ANDROID_VideoInit(_THIS, SDL_PixelFormat *vformat)
SDL_modelist[9]->w = 480; SDL_modelist[9]->h = 320; // Virtual wide-screen mode
SDL_modelist[10]->w = 800; SDL_modelist[10]->h = 480; // Virtual wide-screen mode
SDL_modelist[11]->w = 544; SDL_modelist[11]->h = 332; // I have no idea where this videomode is used
SDL_modelist[12] = NULL;
SDL_modelist[12]->w = 640; SDL_modelist[12]->h = 350; // For PrefClub app
SDL_modelist[13] = NULL;
SDL_VideoInit_1_3(NULL, 0);