Fixed SDL 1.2 compilation
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@@ -1 +1 @@
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alienblaster
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ufoai
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1
project/jni/sdl-1.2/src/video/android/SDL_blendmode.h
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1
project/jni/sdl-1.2/src/video/android/SDL_blendmode.h
Symbolic link
@@ -0,0 +1 @@
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../../../../sdl-1.3/include/SDL_blendmode.h
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@@ -49,6 +49,54 @@ struct SDL_PaletteWatch
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/* Helper functions */
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/* Helper functions */
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const char*
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SDL_GetPixelFormatName(Uint32 format)
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{
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switch (format) {
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#define CASE(X) case X: return #X;
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CASE(SDL_PIXELFORMAT_INDEX1LSB)
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CASE(SDL_PIXELFORMAT_INDEX1MSB)
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CASE(SDL_PIXELFORMAT_INDEX4LSB)
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CASE(SDL_PIXELFORMAT_INDEX4MSB)
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CASE(SDL_PIXELFORMAT_INDEX8)
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CASE(SDL_PIXELFORMAT_RGB332)
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CASE(SDL_PIXELFORMAT_RGB444)
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CASE(SDL_PIXELFORMAT_RGB555)
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CASE(SDL_PIXELFORMAT_BGR555)
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CASE(SDL_PIXELFORMAT_ARGB4444)
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CASE(SDL_PIXELFORMAT_RGBA4444)
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CASE(SDL_PIXELFORMAT_ABGR4444)
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CASE(SDL_PIXELFORMAT_BGRA4444)
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CASE(SDL_PIXELFORMAT_ARGB1555)
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CASE(SDL_PIXELFORMAT_RGBA5551)
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CASE(SDL_PIXELFORMAT_ABGR1555)
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CASE(SDL_PIXELFORMAT_BGRA5551)
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CASE(SDL_PIXELFORMAT_RGB565)
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CASE(SDL_PIXELFORMAT_BGR565)
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CASE(SDL_PIXELFORMAT_RGB24)
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CASE(SDL_PIXELFORMAT_BGR24)
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CASE(SDL_PIXELFORMAT_RGB888)
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CASE(SDL_PIXELFORMAT_BGR888)
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CASE(SDL_PIXELFORMAT_ARGB8888)
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CASE(SDL_PIXELFORMAT_RGBA8888)
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CASE(SDL_PIXELFORMAT_ABGR8888)
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CASE(SDL_PIXELFORMAT_BGRA8888)
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CASE(SDL_PIXELFORMAT_ARGB2101010)
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#if SDL_VERSION_ATLEAST(1,3,0)
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CASE(SDL_PIXELFORMAT_YV12)
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CASE(SDL_PIXELFORMAT_IYUV)
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CASE(SDL_PIXELFORMAT_YUY2)
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CASE(SDL_PIXELFORMAT_UYVY)
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CASE(SDL_PIXELFORMAT_YVYU)
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#endif
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#undef CASE
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default:
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return "SDL_PIXELFORMAT_UNKNOWN";
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}
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}
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SDL_bool
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SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 * Rmask,
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Uint32 * Gmask, Uint32 * Bmask, Uint32 * Amask)
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@@ -231,6 +279,12 @@ SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
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break;
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case 16:
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switch (Rmask) {
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case 0xF000:
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return SDL_PIXELFORMAT_RGBA4444;
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case 0x0F00:
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return SDL_PIXELFORMAT_ARGB4444;
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case 0x00F0:
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return SDL_PIXELFORMAT_BGRA4444;
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case 0x000F:
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return SDL_PIXELFORMAT_ABGR4444;
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case 0x001F:
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@@ -238,12 +292,13 @@ SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
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return SDL_PIXELFORMAT_BGR565;
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}
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return SDL_PIXELFORMAT_ABGR1555;
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case 0x0F00:
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return SDL_PIXELFORMAT_ARGB4444;
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case 0x7C00:
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return SDL_PIXELFORMAT_ARGB1555;
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case 0xF800:
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return SDL_PIXELFORMAT_RGB565;
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if (Gmask == 0x07E0) {
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return SDL_PIXELFORMAT_RGB565;
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}
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return SDL_PIXELFORMAT_RGBA5551;
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}
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break;
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case 24:
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@@ -597,11 +652,10 @@ SDL_CalculatePitch(SDL_Surface * surface)
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default:
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break;
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}
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// 4-byte aligning adds extra memcpy() with OpenGL ES renderer
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// TODO: check if we really can disable that for Android
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#ifndef ANDROID
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pitch = (pitch + 3) & ~3; /* 4-byte aligning */
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#ifdef ANDROID
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if( surface->format->BytesPerPixel != 2 ) /* Avoid extra memcpy() when calling SDL_UpdateTexture() */
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#endif
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pitch = (pitch + 3) & ~3; /* 4-byte aligning */
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return (pitch);
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}
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@@ -31,9 +31,7 @@
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#include "SDL_version.h"
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#if SDL_VERSION_ATLEAST(1,3,0)
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#include "SDL_video.h"
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#else
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#if !SDL_VERSION_ATLEAST(1,3,0)
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#include "SDL_video-1.3.h"
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#endif
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@@ -146,6 +144,7 @@ enum
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#define SDL_ISPIXELFORMAT_FOURCC(format) \
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((format) && !((format) & 0x80000000))
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/* Note: If you modify this list, update SDL_GetPixelFormatName() */
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enum
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{
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SDL_PIXELFORMAT_UNKNOWN,
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@@ -178,20 +177,26 @@ enum
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SDL_PIXELFORMAT_ARGB4444 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
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SDL_PACKEDLAYOUT_4444, 16, 2),
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SDL_PIXELFORMAT_RGBA4444 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
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SDL_PACKEDLAYOUT_4444, 16, 2),
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SDL_PIXELFORMAT_ABGR4444 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
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SDL_PACKEDLAYOUT_4444, 16, 2),
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SDL_PIXELFORMAT_RGBA4444 = /* Android-specific */
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
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SDL_PIXELFORMAT_BGRA4444 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
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SDL_PACKEDLAYOUT_4444, 16, 2),
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SDL_PIXELFORMAT_ARGB1555 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
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SDL_PACKEDLAYOUT_1555, 16, 2),
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SDL_PIXELFORMAT_RGBA5551 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
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SDL_PACKEDLAYOUT_5551, 16, 2),
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SDL_PIXELFORMAT_ABGR1555 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
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SDL_PACKEDLAYOUT_1555, 16, 2),
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SDL_PIXELFORMAT_RGBA5551 = /* Android-specific */
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
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SDL_PIXELFORMAT_BGRA5551 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
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SDL_PACKEDLAYOUT_5551, 16, 2),
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SDL_PIXELFORMAT_RGB565 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
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@@ -287,6 +292,11 @@ typedef struct SDL_PixelFormat
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} SDL_PixelFormat;
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#endif
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/**
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* \brief Get the human readable name of a pixel format
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*/
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extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
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/**
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* \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
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*
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@@ -327,12 +337,12 @@ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
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*/
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extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
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#if SDL_VERSION_ATLEAST(1,3,0)
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/**
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* \brief Add a callback function which is called when the palette changes.
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*
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* \sa SDL_DelPaletteWatch()
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*/
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#if SDL_VERSION_ATLEAST(1,3,0)
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extern DECLSPEC int SDLCALL SDL_AddPaletteWatch(SDL_Palette * palette,
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SDL_PaletteChangedFunc
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callback, void *userdata);
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@@ -347,6 +357,7 @@ extern DECLSPEC void SDLCALL SDL_DelPaletteWatch(SDL_Palette * palette,
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SDL_PaletteChangedFunc
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callback, void *userdata);
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#endif
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/**
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* \brief Set a range of colors in a palette.
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*
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1
project/jni/sdl-1.2/src/video/android/SDL_scalemode.h
Symbolic link
1
project/jni/sdl-1.2/src/video/android/SDL_scalemode.h
Symbolic link
@@ -0,0 +1 @@
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../../../../sdl-1.3/include/SDL_scalemode.h
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@@ -34,6 +34,8 @@
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#include "SDL_pixels.h"
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#include "SDL_surface.h"
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#include "SDL_version.h"
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#include "SDL_blendmode.h"
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#include "SDL_scalemode.h"
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#if ! SDL_VERSION_ATLEAST(1,3,0)
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#include "SDL_video.h"
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#endif
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@@ -217,38 +219,6 @@ typedef enum
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SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
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} SDL_TextureModulate;
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/**
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* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
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*/
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typedef enum
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{
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SDL_BLENDMODE_NONE = 0x00000000, /**< No blending */
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SDL_BLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst
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(alpha is mask) */
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SDL_BLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */
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SDL_BLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */
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SDL_BLENDMODE_MOD = 0x00000008 /**< dst = src * dst */
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} SDL_BlendMode;
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/**
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* \brief The texture scale mode used in SDL_RenderCopy().
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*/
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typedef enum
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{
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SDL_TEXTURESCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must
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match dimensions */
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SDL_TEXTURESCALEMODE_FAST = 0x00000001, /**< Point sampling or
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equivalent algorithm */
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SDL_TEXTURESCALEMODE_SLOW = 0x00000002, /**< Linear filtering or
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equivalent algorithm */
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SDL_TEXTURESCALEMODE_BEST = 0x00000004 /**< Bicubic filtering or
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equivalent algorithm */
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} SDL_TextureScaleMode;
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/**
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* \brief An efficient driver-specific representation of pixel data
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*/
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