Commit Graph

193 Commits

Author SHA1 Message Date
pelya
1bdd3e133c Pachi: fixed monsters not shown on G1 2010-11-02 13:59:22 +02:00
pelya
194f420523 Added warning when app allocates too large texture to GLES renderer 2010-11-02 13:42:03 +02:00
pelya
9e2d61c75b Enabled more aggressive optimizations for all apps and libs 2010-11-02 12:35:21 +02:00
pelya
5c8e55a843 Updated versions for applications 2010-11-02 12:31:47 +02:00
pelya
852f1661ff Removed unused string from translations 2010-11-02 12:25:50 +02:00
pelya
85bbe72832 Fixed Lua headers in wrong place 2010-11-02 11:57:34 +02:00
pelya
e60151b10f Fixed Xerces compilation 2010-11-02 11:55:32 +02:00
pelya
570f3a2a9a Missing strings in transtaltions auto-generated by Google Translate 2010-11-02 11:49:50 +02:00
pelya
7f2b6b1210 Fixed errors in format string in Deutsch and Finnish translations. 2010-11-02 10:23:37 +02:00
pelya
bbb4a92ead Added Ballfield demo to test HW-accelerated alpha 2010-11-01 17:57:52 +02:00
pelya
47c05904ed Fixed SDL 1.2 per-pixel alpha 2010-11-01 17:52:13 +02:00
pelya
2a62b7d94d Fixed compilation of libvorbis 2010-11-01 15:30:42 +02:00
pelya
3d83dccf1d Check actual methods from MotionEvent for multitouch input instead of SDK version 2010-11-01 15:12:28 +02:00
pelya
32643889bb Pachi: fixed background not showing on older devices 2010-11-01 14:34:17 +02:00
pelya
36c84cb7ff Updated readme, added some warnings to autogenerated files that they are autogenerated 2010-11-01 10:30:51 +02:00
pelya
fb93bd9468 UQM: activate emergency escape unit with Back key (it's necessary for gameplay), Menu key now can be used for something else 2010-10-29 18:27:31 +03:00
pelya
0cf99ca3ba Pachi: final fixes 2010-10-29 12:45:35 +03:00
pelya
e96c48d2cd Pachi: some more fixes 2010-10-28 18:00:06 +03:00
pelya
e4cbc99367 Fixed most of GFX bugs in Pachi 2010-10-28 17:22:28 +03:00
pelya
7c1e6d0c62 Pachi: HW accelerated with numerous GFX bugs 2010-10-28 13:56:29 +03:00
pelya
517dd9943d SW surface in 800x600 is unimaginably, unbearably, terribly slow 2010-10-27 19:59:54 +03:00
pelya
9898033a4b Forgot to add icon 2010-10-27 19:42:34 +03:00
pelya
584a43282d Added Pachi el Martiano game, it's 640x480 so it's slow like hell 2010-10-27 19:41:25 +03:00
pelya
98a405a96a UQM: directional input for navigating and for lander 2010-10-27 18:12:02 +03:00
pelya
e90045e3d9 UQM: final fixes to directional input, now it should be done the same way for lander and navigation 2010-10-27 17:08:28 +03:00
pelya
87c1997e08 UQM: Do not use directional joystick input if user uses HW buttons 2010-10-27 14:51:22 +03:00
pelya
5c9f98c11a Report 0 joysticks to SDL if neither accelerometer nor on-screen keyboard is used 2010-10-27 14:44:00 +03:00
pelya
b7380b12e9 Directinal joystick in UQM, yay! However all other controls are now messed up 2010-10-27 14:37:14 +03:00
pelya
213d13ba7b More fixes to build 2010-10-27 14:20:37 +03:00
pelya
ab279067b7 Removed app name from all translations, fixed ChangeAppSettings.sh 2010-10-27 13:58:24 +03:00
pelya
498ce4b545 When you'll change app to build that won't be visible in Git commit.
Also fixed application name not updated for translated strings.xml
2010-10-27 13:50:15 +03:00
pelya
211fb3e285 More fixes to compilation 2010-10-26 14:55:22 +03:00
pelya
ac4aca37d3 Fixes for compilation 2010-10-26 14:52:03 +03:00
pelya
6b9b163689 Reordered files in all libs - now all includes are in "libname/include" dir - logical, isn't it? This should break compilation however. 2010-10-26 14:43:54 +03:00
pelya
fc58bc53c0 Fixed SC2 compilation 2010-10-26 14:43:38 +03:00
pelya
b1865561c4 Added 640x400 virtual videomode to SDL 1.2 video 2010-10-26 13:36:35 +03:00
pelya
3135fe0b56 Changed audio volume setting from "media" to "ringer" so it can be controlled by Volume Up/Down keys while app is in background. 2010-10-26 12:33:19 +03:00
pelya
fa8f6d4aaa Added diff against ScummVM SVN 2010-10-26 10:56:27 +03:00
pelya
03c577136f Added ScummVM project files 2010-10-26 10:53:02 +03:00
pelya
75a74486ff Updated Jooleem project - it crashes with HW accel enabled somewhere in SDL code but wirks in SW mode,
so I've added some debug to SDL_androidvideo-1.2.c, and I'm planning to make test SDL project to check HW accel and alpha surfaces status.
2010-10-25 13:33:29 +03:00
pelya
02a6ac292c Updated custom sdl-config 2010-10-25 13:11:38 +03:00
pelya
ac89ade479 Better default publisher logo :) 2010-10-21 13:45:59 +03:00
pelya
dd0dee0b66 Added Commander Genius as a GIT submodule (it's just 60 Mb, hehe) 2010-10-21 12:38:30 +03:00
pelya
4fd61557ba Toying with "git submodule" 2010-10-21 12:33:21 +03:00
pelya
eb7ac81f24 Removed C++ interface from libFLAC because it was using RTTI 2010-10-20 18:54:10 +03:00
pelya
5a39746b2a Added support for showing publisher logo at startup screen (we have to show button "Change phone config" there anyway).
Guys from Korean market asked to show game rating (an image with text "18+" and some more korean text) in startup screen, so I've added more-less generic solution.
2010-10-20 17:04:00 +03:00
pelya
6ca9693f53 Merge branch 'sdl_android' of github.com:pelya/commandergenius into sdl_android 2010-10-20 11:42:06 +03:00
Michi
8970efa0a5 Merge branch 'sdl_android' of github.com:pelya/commandergenius into sdl_android 2010-10-19 22:08:23 +02:00
Michi
a65fc33be4 commented out debug code which generated too many log messages 2010-10-19 22:07:16 +02:00
kurosu
0b2744d646 Add more translations (French, German, Finnish) 2010-10-19 21:22:15 +02:00