Commit Graph

15 Commits

Author SHA1 Message Date
pelya
004f298065 UQM: fix to data paths 2010-11-11 19:17:52 +02:00
pelya
7a00d64a19 Seems that glClear is not really needed, removing it speeds up things a bit on Android 2010-09-10 12:01:05 +03:00
pelya
59bc084601 Corrected R and B color channels swapped 2010-09-09 19:11:40 +03:00
pelya
1f5fcb693c Fixed controls 2010-09-09 18:53:39 +03:00
pelya
76e596e0c3 Yay, glDrawTexfOES() works at last! 2010-09-09 18:23:14 +03:00
pelya
2e090d58bc glDrawTex implementation almost working (just does not draw any texture yet :P ) 2010-09-09 15:11:33 +03:00
pelya
3a959cb64b Better sound buffer overrun fix 2010-09-09 13:38:30 +03:00
pelya
b3571c8a67 Some improvements on Teeworlds port - it still crashes for no reason when I'm pressing 5-th button 2010-09-08 12:52:26 +03:00
pelya
7787b90910 More fixes to Teeworlds 2010-09-07 15:14:54 +03:00
pelya
af072b3fc3 Tyrian: fixed saving game with mouse, auto-fire enabled by default
Teeworlds: small speed improvement (still not enough to call it playable)
2010-09-07 14:09:43 +03:00
pelya
b5577c1dd3 Fixed GFX transparency in TeeWorlds 2010-09-06 18:13:57 +03:00
pelya
768f48b345 Fixed nasty crashes in TeeWorlds, it's still unplayable and FPS is hell low, but you can connect to a server now 2010-09-06 16:34:08 +03:00
pelya
a624926c92 TeeWorlds do not crash, but buggy as hell 2010-09-06 14:32:16 +03:00
pelya
10f1178f0b Fixed few GFX bugs in TeeWorlds, it still crashes 2010-09-06 13:17:43 +03:00
pelya
59e15688fc Added TeeWorlds - it compiles but does not work yet (crashed my Evo yay!) 2010-09-03 18:39:44 +03:00