pelya
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004f298065
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UQM: fix to data paths
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2010-11-11 19:17:52 +02:00 |
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pelya
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7a00d64a19
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Seems that glClear is not really needed, removing it speeds up things a bit on Android
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2010-09-10 12:01:05 +03:00 |
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pelya
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59bc084601
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Corrected R and B color channels swapped
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2010-09-09 19:11:40 +03:00 |
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pelya
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1f5fcb693c
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Fixed controls
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2010-09-09 18:53:39 +03:00 |
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pelya
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76e596e0c3
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Yay, glDrawTexfOES() works at last!
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2010-09-09 18:23:14 +03:00 |
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pelya
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2e090d58bc
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glDrawTex implementation almost working (just does not draw any texture yet :P )
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2010-09-09 15:11:33 +03:00 |
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pelya
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3a959cb64b
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Better sound buffer overrun fix
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2010-09-09 13:38:30 +03:00 |
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pelya
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b3571c8a67
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Some improvements on Teeworlds port - it still crashes for no reason when I'm pressing 5-th button
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2010-09-08 12:52:26 +03:00 |
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pelya
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7787b90910
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More fixes to Teeworlds
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2010-09-07 15:14:54 +03:00 |
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pelya
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af072b3fc3
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Tyrian: fixed saving game with mouse, auto-fire enabled by default
Teeworlds: small speed improvement (still not enough to call it playable)
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2010-09-07 14:09:43 +03:00 |
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pelya
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b5577c1dd3
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Fixed GFX transparency in TeeWorlds
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2010-09-06 18:13:57 +03:00 |
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pelya
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768f48b345
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Fixed nasty crashes in TeeWorlds, it's still unplayable and FPS is hell low, but you can connect to a server now
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2010-09-06 16:34:08 +03:00 |
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pelya
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a624926c92
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TeeWorlds do not crash, but buggy as hell
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2010-09-06 14:32:16 +03:00 |
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pelya
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10f1178f0b
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Fixed few GFX bugs in TeeWorlds, it still crashes
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2010-09-06 13:17:43 +03:00 |
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pelya
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59e15688fc
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Added TeeWorlds - it compiles but does not work yet (crashed my Evo yay!)
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2010-09-03 18:39:44 +03:00 |
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