removed local_authority distance reference from advertisement zoning
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-1
@@ -227,7 +227,7 @@ SpriteID TileZoneCheckCBTownBorders(TileIndex tile) {
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//Check which advertisement zone(small, medium, large) tile belongs to
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SpriteID TileZoneCheckTownAdvertisementZones(TileIndex tile) {
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Town *town = CalcClosestTownFromTile(tile, max((uint)_settings_game.economy.dist_local_authority, 20U));
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Town *town = CalcClosestTownFromTile(tile, 21U);
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if (town == NULL) return INVALID_SPRITE_ID; //nothing
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uint dist = DistanceManhattan(town->xy, tile);
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