Update: Translations from eints
english (us): 11 changes by 2TallTyler
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@@ -254,6 +254,7 @@ STR_UNITS_FORCE_SI :{DECIMAL}{NBSP}
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STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}ft
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STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
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STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
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STR_UNITS_HEIGHT_GAMEUNITS :{DECIMAL}{NBSP}level{P "" s}
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# Time units used in string control characters
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STR_UNITS_DAYS :{COMMA}{NBSP}day{P "" s}
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@@ -2162,6 +2163,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Whenever a heig
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (ft)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_GAMEUNITS :Game units (levels)
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STR_CONFIG_SETTING_LOCALISATION :Localization
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STR_CONFIG_SETTING_GRAPHICS :Graphics
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@@ -3471,6 +3473,8 @@ STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landscap
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STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
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STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
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STR_GENERATION_TOWN_GENERATION :{BLACK}Town generation
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STR_GENERATION_LAND_INDUSTRY_GENERATION :{BLACK}Land industry generation
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STR_GENERATION_WATER_INDUSTRY_GENERATION :{BLACK}Water industry generation
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
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STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
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@@ -5268,6 +5272,13 @@ STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start an
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STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land
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STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long
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STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bridge would end out of the map
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STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION :{WHITE}Bridge is {HEIGHT} too low for station
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STR_ERROR_BRIDGE_TOO_LOW_FOR_ROADSTOP :{WHITE}Bridge is {HEIGHT} too low for road stop
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STR_ERROR_BRIDGE_TOO_LOW_FOR_DOCK :{WHITE}Bridge is {HEIGHT} too low for dock
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STR_ERROR_BRIDGE_TOO_LOW_FOR_BUOY :{WHITE}Bridge is {HEIGHT} too low for buoy
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STR_ERROR_BRIDGE_TOO_LOW_FOR_RAIL_WAYPOINT :{WHITE}Bridge is {HEIGHT} too low for rail waypoint
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STR_ERROR_BRIDGE_TOO_LOW_FOR_ROAD_WAYPOINT :{WHITE}Bridge is {HEIGHT} too low for road waypoint
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STR_ERROR_BRIDGE_TOO_LOW_FOR_LOCK :{WHITE}Bridge is {HEIGHT} too low for lock
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# Tunnel related errors
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STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
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