diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index 3528b41f3f..1a529a17b0 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -254,6 +254,7 @@ STR_UNITS_FORCE_SI :{DECIMAL}{NBSP} STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}ft STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m +STR_UNITS_HEIGHT_GAMEUNITS :{DECIMAL}{NBSP}level{P "" s} # Time units used in string control characters STR_UNITS_DAYS :{COMMA}{NBSP}day{P "" s} @@ -2162,6 +2163,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Whenever a heig STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (ft) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_GAMEUNITS :Game units (levels) STR_CONFIG_SETTING_LOCALISATION :Localization STR_CONFIG_SETTING_GRAPHICS :Graphics @@ -3471,6 +3473,8 @@ STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landscap STR_GENERATION_RIVER_GENERATION :{BLACK}River generation STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation STR_GENERATION_TOWN_GENERATION :{BLACK}Town generation +STR_GENERATION_LAND_INDUSTRY_GENERATION :{BLACK}Land industry generation +STR_GENERATION_WATER_INDUSTRY_GENERATION :{BLACK}Water industry generation STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game @@ -5268,6 +5272,13 @@ STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start an STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bridge would end out of the map +STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION :{WHITE}Bridge is {HEIGHT} too low for station +STR_ERROR_BRIDGE_TOO_LOW_FOR_ROADSTOP :{WHITE}Bridge is {HEIGHT} too low for road stop +STR_ERROR_BRIDGE_TOO_LOW_FOR_DOCK :{WHITE}Bridge is {HEIGHT} too low for dock +STR_ERROR_BRIDGE_TOO_LOW_FOR_BUOY :{WHITE}Bridge is {HEIGHT} too low for buoy +STR_ERROR_BRIDGE_TOO_LOW_FOR_RAIL_WAYPOINT :{WHITE}Bridge is {HEIGHT} too low for rail waypoint +STR_ERROR_BRIDGE_TOO_LOW_FOR_ROAD_WAYPOINT :{WHITE}Bridge is {HEIGHT} too low for road waypoint +STR_ERROR_BRIDGE_TOO_LOW_FOR_LOCK :{WHITE}Bridge is {HEIGHT} too low for lock # Tunnel related errors STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...