Compare commits
250 Commits
1.11.0-bet
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1.11.2
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19
.github/workflows/ci-build.yml
vendored
19
.github/workflows/ci-build.yml
vendored
@@ -75,6 +75,9 @@ jobs:
|
||||
- compiler: gcc
|
||||
cxxcompiler: g++
|
||||
libsdl: libsdl1.2-dev
|
||||
- compiler: gcc
|
||||
cxxcompiler: g++
|
||||
extra-cmake-parameters: -DOPTION_DEDICATED=ON
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
env:
|
||||
@@ -129,7 +132,7 @@ jobs:
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ..
|
||||
cmake .. ${{ matrix.extra-cmake-parameters }}
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
@@ -140,7 +143,7 @@ jobs:
|
||||
- name: Test
|
||||
run: |
|
||||
cd build
|
||||
ctest -j $(nproc)
|
||||
ctest -j $(nproc) --timeout 120
|
||||
|
||||
macos:
|
||||
name: Mac OS
|
||||
@@ -169,7 +172,9 @@ jobs:
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: /usr/local/share/vcpkg/installed
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
|
||||
restore-keys: |
|
||||
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
|
||||
- name: Prepare vcpkg
|
||||
run: |
|
||||
@@ -219,7 +224,7 @@ jobs:
|
||||
- name: Test
|
||||
run: |
|
||||
cd build
|
||||
ctest -j $(sysctl -n hw.logicalcpu)
|
||||
ctest -j $(sysctl -n hw.logicalcpu) --timeout 120
|
||||
|
||||
windows:
|
||||
name: Windows
|
||||
@@ -249,7 +254,9 @@ jobs:
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: vcpkg/installed
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
|
||||
restore-keys: |
|
||||
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
|
||||
- name: Prepare vcpkg
|
||||
shell: bash
|
||||
@@ -307,4 +314,4 @@ jobs:
|
||||
shell: bash
|
||||
run: |
|
||||
cd ${GITHUB_WORKSPACE}/build
|
||||
ctest
|
||||
ctest --timeout 120
|
||||
|
||||
15
.github/workflows/release.yml
vendored
15
.github/workflows/release.yml
vendored
@@ -96,7 +96,7 @@ jobs:
|
||||
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
|
||||
cat .ottdrev | cut -f 1 -d$'\t' > .version
|
||||
|
||||
if [ $(cat .ottdrev | cut -f 6 -d$'\t') = '1' ]; then
|
||||
if [ $(cat .ottdrev | cut -f 5 -d$'\t') = '1' ]; then
|
||||
# Assume that all tags are always releases. Why else make a tag?
|
||||
IS_TAG="true"
|
||||
|
||||
@@ -379,6 +379,8 @@ jobs:
|
||||
bundle_name: "groovy"
|
||||
- container_image: "debian:buster"
|
||||
bundle_name: "buster"
|
||||
- container_image: "debian:bullseye"
|
||||
bundle_name: "bullseye"
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
container:
|
||||
@@ -496,7 +498,10 @@ jobs:
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: /usr/local/share/vcpkg/installed
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-release
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-release-0 # Increase the number whenever dependencies are modified
|
||||
restore-keys: |
|
||||
${{ steps.key.outputs.image }}-vcpkg-release
|
||||
${{ steps.key.outputs.image }}-vcpkg-x64
|
||||
|
||||
- name: Prepare vcpkg
|
||||
run: |
|
||||
@@ -696,7 +701,9 @@ jobs:
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: vcpkg/installed
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
|
||||
restore-keys: |
|
||||
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
|
||||
- name: Prepare vcpkg
|
||||
shell: bash
|
||||
@@ -859,7 +866,7 @@ jobs:
|
||||
env:
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_REGION: ${{ secrets.AWS_REGION }}
|
||||
AWS_DEFAULT_REGION: ${{ secrets.AWS_REGION }}
|
||||
|
||||
- name: Trigger 'New OpenTTD release'
|
||||
uses: peter-evans/repository-dispatch@v1
|
||||
|
||||
@@ -4,10 +4,12 @@ if(NOT BINARY_NAME)
|
||||
set(BINARY_NAME openttd)
|
||||
endif()
|
||||
|
||||
project(${BINARY_NAME})
|
||||
project(${BINARY_NAME}
|
||||
VERSION 1.11.2
|
||||
)
|
||||
|
||||
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
|
||||
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the bin directory")
|
||||
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
|
||||
endif()
|
||||
|
||||
# Debug mode by default.
|
||||
@@ -72,6 +74,9 @@ add_custom_target(find_version
|
||||
${CMAKE_COMMAND}
|
||||
-DFIND_VERSION_BINARY_DIR=${CMAKE_BINARY_DIR}/generated
|
||||
-DCPACK_BINARY_DIR=${CMAKE_BINARY_DIR}
|
||||
-DREV_MAJOR=${PROJECT_VERSION_MAJOR}
|
||||
-DREV_MINOR=${PROJECT_VERSION_MINOR}
|
||||
-DREV_BUILD=${PROJECT_VERSION_PATCH}
|
||||
-P "${CMAKE_SOURCE_DIR}/cmake/scripts/FindVersion.cmake"
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
BYPRODUCTS ${GENERATED_SOURCE_FILES}
|
||||
@@ -119,28 +124,31 @@ find_package(LibLZMA)
|
||||
find_package(LZO)
|
||||
find_package(PNG)
|
||||
|
||||
if(NOT WIN32)
|
||||
find_package(Allegro)
|
||||
if(NOT APPLE)
|
||||
find_package(Freetype)
|
||||
find_package(SDL2)
|
||||
if(NOT SDL2_FOUND)
|
||||
find_package(SDL)
|
||||
if(NOT OPTION_DEDICATED)
|
||||
if(NOT WIN32)
|
||||
find_package(Allegro)
|
||||
if(NOT APPLE)
|
||||
find_package(Freetype)
|
||||
find_package(SDL2)
|
||||
if(NOT SDL2_FOUND)
|
||||
find_package(SDL)
|
||||
endif()
|
||||
find_package(Fluidsynth)
|
||||
find_package(Fontconfig)
|
||||
find_package(ICU OPTIONAL_COMPONENTS i18n lx)
|
||||
endif()
|
||||
find_package(Fluidsynth)
|
||||
find_package(Fontconfig)
|
||||
find_package(ICU OPTIONAL_COMPONENTS i18n lx)
|
||||
else()
|
||||
find_package(Iconv)
|
||||
|
||||
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
|
||||
find_library(AUDIOUNIT_LIBRARY AudioUnit)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
find_library(QUARTZCORE_LIBRARY QuartzCore)
|
||||
endif()
|
||||
endif()
|
||||
if(APPLE)
|
||||
find_package(Iconv)
|
||||
|
||||
if(NOT EMSCRIPTEN)
|
||||
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
|
||||
find_library(AUDIOUNIT_LIBRARY AudioUnit)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
find_library(QUARTZCORE_LIBRARY QuartzCore)
|
||||
endif()
|
||||
|
||||
if(NOT EMSCRIPTEN AND NOT OPTION_DEDICATED)
|
||||
find_package(OpenGL COMPONENTS OpenGL)
|
||||
endif()
|
||||
|
||||
@@ -217,8 +225,9 @@ if(MSVC)
|
||||
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
|
||||
endif()
|
||||
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/media/baseset)
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
|
||||
|
||||
add_dependencies(openttd
|
||||
find_version)
|
||||
@@ -226,6 +235,7 @@ add_dependencies(openttd
|
||||
target_link_libraries(openttd
|
||||
openttd::languages
|
||||
openttd::settings
|
||||
openttd::media
|
||||
openttd::basesets
|
||||
openttd::script_api
|
||||
Threads::Threads
|
||||
@@ -236,7 +246,7 @@ if(IPO_FOUND)
|
||||
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
|
||||
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
|
||||
endif()
|
||||
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
|
||||
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
|
||||
process_compile_flags()
|
||||
|
||||
include(LinkPackage)
|
||||
|
||||
42
COMPILING.md
42
COMPILING.md
@@ -2,26 +2,27 @@
|
||||
|
||||
## Required/optional libraries
|
||||
|
||||
The following libraries are used by OpenTTD for:
|
||||
OpenTTD makes use of the following external libraries:
|
||||
|
||||
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
|
||||
- (encouraged) zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
|
||||
heightmaps
|
||||
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
|
||||
- liblzma: (de)compressing of savegames (1.1.0 and later)
|
||||
- libpng: making screenshots and loading heightmaps
|
||||
- (encouraged) liblzma: (de)compressing of savegames (1.1.0 and later)
|
||||
- (encouraged) libpng: making screenshots and loading heightmaps
|
||||
- (optional) liblzo2: (de)compressing of old (pre 0.3.0) savegames
|
||||
|
||||
For Linux, the following additional libraries are used (for non-dedicated only):
|
||||
|
||||
- libSDL2: hardware access (video, sound, mouse)
|
||||
- libfreetype: loading generic fonts and rendering them
|
||||
- libfontconfig: searching for fonts, resolving font names to actual fonts
|
||||
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
|
||||
natural sorting of strings (Linux only)
|
||||
- libSDL2: hardware access (video, sound, mouse) (not required for Windows or macOS)
|
||||
natural sorting of strings
|
||||
|
||||
OpenTTD does not require any of the libraries to be present, but without
|
||||
liblzma you cannot open most recent savegames and without zlib you cannot
|
||||
open most older savegames or use the content downloading system.
|
||||
Without libSDL/liballegro on non-Windows and non-macOS machines you have
|
||||
no graphical user interface; you would be building a dedicated server.
|
||||
|
||||
## Windows:
|
||||
## Windows
|
||||
|
||||
You need Microsoft Visual Studio 2017 or more recent.
|
||||
|
||||
@@ -77,6 +78,8 @@ files himself via the `ZERO_CHECK` project.
|
||||
|
||||
## All other platforms
|
||||
Minimum required version of CMake is 3.9.
|
||||
By default this produces a Debug build with assertations enabled.
|
||||
This is a far slower build than release builds.
|
||||
|
||||
```bash
|
||||
mkdir build
|
||||
@@ -88,6 +91,25 @@ make
|
||||
For more information on how to use CMake (including how to make Release builds),
|
||||
we urge you to read [their excellent manual](https://cmake.org/cmake/help/latest/guide/user-interaction/index.html).
|
||||
|
||||
## CMake Options
|
||||
|
||||
Via CMake, several options can be influenced to get different types of
|
||||
builds.
|
||||
|
||||
- `-DCMAKE_BUILD_TYPE=RelWithDebInfo`: build a release build. This is
|
||||
significant faster than a debug build, but has far less useful information
|
||||
in case of a crash.
|
||||
- `-DOPTION_DEDICATED=ON`: build OpenTTD without a GUI. Useful if you are
|
||||
running a headless server, as it requires less libraries to operate.
|
||||
- `-DOPTION_USE_ASSERTS=OFF`: disable asserts. Use with care, as assert
|
||||
statements capture early signs of trouble. Release builds have them
|
||||
disabled by default.
|
||||
- `-DOPTION_USE_THREADS=OFF`: disable the use of threads. This will block
|
||||
the interface in many places, and in general gives a worse experience of
|
||||
the game. Use with care.
|
||||
- `-DOPTION_TOOLS_ONLY=ON`: only build tools like `strgen`. Does not build
|
||||
the game itself. Useful for cross-compiling.
|
||||
|
||||
## Supported compilers
|
||||
|
||||
Every compiler that is supported by CMake and supports C++17, should be
|
||||
|
||||
20
README.md
20
README.md
@@ -46,15 +46,13 @@ OpenTTD has a [community-maintained wiki](https://wiki.openttd.org/), including
|
||||
|
||||
OpenTTD has been ported to several platforms and operating systems.
|
||||
|
||||
The currently working platforms are:
|
||||
The currently supported platforms are:
|
||||
|
||||
- FreeBSD (SDL)
|
||||
- Haiku (SDL)
|
||||
- Linux (SDL)
|
||||
- macOS (universal) (Cocoa video and sound drivers)
|
||||
- OpenBSD (SDL)
|
||||
- OS/2 (SDL)
|
||||
- Windows (Win32 GDI (faster) or SDL)
|
||||
- Linux (SDL (OpenGL and non-OpenGL))
|
||||
- macOS (universal) (Cocoa)
|
||||
- Windows (Win32 GDI / OpenGL)
|
||||
|
||||
Other platforms may also work (in particular various BSD systems), but we don't actively test or maintain these.
|
||||
|
||||
### 1.3.1) Legacy support
|
||||
Platforms, languages and compilers change.
|
||||
@@ -79,9 +77,9 @@ For some platforms, you will need to refer to [the installation guide](https://w
|
||||
The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
|
||||
OpenMSX for music can be found at:
|
||||
|
||||
- https://www.openttd.org/download-opengfx for OpenGFX
|
||||
- https://www.openttd.org/download-opensfx for OpenSFX
|
||||
- https://www.openttd.org/download-openmsx for OpenMSX
|
||||
- https://www.openttd.org/downloads/opengfx-releases/ for OpenGFX
|
||||
- https://www.openttd.org/downloads/opensfx-releases/ for OpenSFX
|
||||
- https://www.openttd.org/downloads/openmsx-releases/ for OpenMSX
|
||||
|
||||
Please follow the readme of these packages about the installation procedure.
|
||||
The Windows installer can optionally download and install these packages.
|
||||
|
||||
2
bin/CMakeLists.txt
Normal file
2
bin/CMakeLists.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
add_subdirectory(ai)
|
||||
add_subdirectory(game)
|
||||
39
bin/ai/CMakeLists.txt
Normal file
39
bin/ai/CMakeLists.txt
Normal file
@@ -0,0 +1,39 @@
|
||||
set(AI_COMPAT_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_0.7.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.0.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.1.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
|
||||
)
|
||||
|
||||
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)
|
||||
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" AI_COMPAT_SOURCE_FILE_NAME "${AI_COMPAT_SOURCE_FILE}")
|
||||
string(CONCAT AI_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${AI_COMPAT_SOURCE_FILE_NAME}")
|
||||
|
||||
add_custom_command(OUTPUT ${AI_COMPAT_BINARY_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${AI_COMPAT_SOURCE_FILE}
|
||||
${AI_COMPAT_BINARY_FILE}
|
||||
MAIN_DEPENDENCY ${AI_COMPAT_SOURCE_FILE}
|
||||
COMMENT "Copying ${AI_COMPAT_SOURCE_FILE_NAME}"
|
||||
)
|
||||
|
||||
list(APPEND AI_COMPAT_BINARY_FILES ${AI_COMPAT_BINARY_FILE})
|
||||
endforeach()
|
||||
|
||||
# Create a new target which copies all compat files
|
||||
add_custom_target(ai_compat_files
|
||||
DEPENDS ${AI_COMPAT_BINARY_FILES}
|
||||
)
|
||||
|
||||
add_dependencies(openttd
|
||||
ai_compat_files
|
||||
)
|
||||
36
bin/game/CMakeLists.txt
Normal file
36
bin/game/CMakeLists.txt
Normal file
@@ -0,0 +1,36 @@
|
||||
set(GS_COMPAT_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
|
||||
)
|
||||
|
||||
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)
|
||||
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" GS_COMPAT_SOURCE_FILE_NAME "${GS_COMPAT_SOURCE_FILE}")
|
||||
string(CONCAT GS_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${GS_COMPAT_SOURCE_FILE_NAME}")
|
||||
|
||||
add_custom_command(OUTPUT ${GS_COMPAT_BINARY_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${GS_COMPAT_SOURCE_FILE}
|
||||
${GS_COMPAT_BINARY_FILE}
|
||||
MAIN_DEPENDENCY ${GS_COMPAT_SOURCE_FILE}
|
||||
COMMENT "Copying ${GS_COMPAT_SOURCE_FILE_NAME}"
|
||||
)
|
||||
|
||||
list(APPEND GS_COMPAT_BINARY_FILES ${GS_COMPAT_BINARY_FILE})
|
||||
endforeach()
|
||||
|
||||
# Create a new target which copies all compat files
|
||||
add_custom_target(gs_compat_files
|
||||
DEPENDS ${GS_COMPAT_BINARY_FILES}
|
||||
)
|
||||
|
||||
add_dependencies(openttd
|
||||
gs_compat_files
|
||||
)
|
||||
108
changelog.txt
108
changelog.txt
@@ -1,3 +1,111 @@
|
||||
1.11.2 (2021-05-03)
|
||||
------------------------------------------------------------------------
|
||||
Change: [Win32] Limit hardware accelerated video driver to OpenGL 3.2 or higher (#9077)
|
||||
Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183)
|
||||
Fix: Query windows could be partially drawn (#9184)
|
||||
Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182)
|
||||
Fix #9117: [Fluidsynth] Hang when changing song (#9181)
|
||||
Fix: String validation could leave invalid UTF-8 encoded strings (#9096)
|
||||
Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176)
|
||||
Fix: Crash when extra viewport with zero height has sign in view (#9175)
|
||||
Fix #9147: Crash when taking screenshots (#9169)
|
||||
Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163)
|
||||
Fix #9152: Screenshot success popup window was treated as an error (#9159)
|
||||
Fix: Fast-forward stuttering when vsync is enabled (#9140)
|
||||
Fix: [Network, Win32] Network errors were handled badly (#9116)
|
||||
Fix: [Network] Savegame transfer could stall in rare cases (#9106)
|
||||
Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098)
|
||||
Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088)
|
||||
Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088)
|
||||
Fix: Do not include regression test AI in bundle (#9068, #9164)
|
||||
Fix #9062: [Win32] Version in executable was not set to current release version (#9066, #9154)
|
||||
|
||||
|
||||
1.11.1 (2021-04-18)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Toggle to enable/disable vsync (#8997)
|
||||
Feature: Volume controls in the Game Options window, and better defaults (#8943)
|
||||
Add: Hotkey to focus object and rail filters (#8908)
|
||||
Add: Better plural support for Romanian (#8936)
|
||||
Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
|
||||
Change: [Win32] Use user UI language setting for initial language selection (#8974)
|
||||
Change: Make effect volume scale more intuitively (#8945, #8950)
|
||||
Change: Improve padding of Object & Rail station windows (#8929)
|
||||
Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
|
||||
Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
|
||||
Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
|
||||
Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
|
||||
Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
|
||||
Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016)
|
||||
Fix #9008: Validate starting year given on the command line (-t) (#9014)
|
||||
Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
|
||||
Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
|
||||
Fix: Credits scrolled too slowly with larger font sizes (#8994)
|
||||
Fix #8977: Crash when altering max sprite resolution (#8993)
|
||||
Fix #8956: Industry disaster news messages showed the wrong location (#8992)
|
||||
Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990)
|
||||
Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976)
|
||||
Fix: [Network] Potential stale client entries in client list (#8959)
|
||||
Fix: Graphical issues when dragging measurement tooltips (#8951)
|
||||
Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
|
||||
Fix #8935: [macOS] Crash on save (#8944)
|
||||
Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
|
||||
Fix: Compiling on armhf (Raspberry Pi) (#8924)
|
||||
|
||||
|
||||
1.11.0 (2021-04-01)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Allow setting a custom terrain type to define highest peak (#8891)
|
||||
Feature: Auto-detect map height limit based on generated map (#8891)
|
||||
Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
|
||||
Add: Allow setting the highest mountain for heightmaps (#8891)
|
||||
Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
|
||||
Change: Remove "maximum map height" from the New Game GUI (#8891)
|
||||
Fix #8803: Only auto-remove signals when rail can be built (#8904)
|
||||
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
|
||||
Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
|
||||
Fix: Placing random trees in SE crashes the game (#8892)
|
||||
Fix #8875: Filter string in station window breaks flow in user interface (#8885)
|
||||
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
|
||||
Fix: OpenGL performance with some AMD GPUs (#8876)
|
||||
Fix: Recompute road/railtype availability after disabling the engine (#8872)
|
||||
Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
|
||||
|
||||
|
||||
1.11.0-RC1 (2021-03-14)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
|
||||
Feature: Option to set display refresh rate (#8813)
|
||||
Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
|
||||
Feature: Allow filtering on name in rail station window (#8706)
|
||||
Feature: Setting for highest resolution of sprites to use (#8604)
|
||||
Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
|
||||
Add: Malaysia Ringgit as Currency (#8783)
|
||||
Add: "Engines only" filter in build train window (#8733)
|
||||
Change: De-limit framerate window's framerate (#8772)
|
||||
Change: Clarify what effect town interactions have (#8744)
|
||||
Change: Don't show global goals in company goal windows (#8709)
|
||||
Change: Recolour graph windows to brown (#8700)
|
||||
Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
|
||||
Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
|
||||
Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
|
||||
Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
|
||||
Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
|
||||
Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
|
||||
Fix: Scale padding between elements the same as other padding (#8829)
|
||||
Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
|
||||
Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
|
||||
Fix #8817: Keep NewGRF order for object class sorting (#8818)
|
||||
Fix #8809: Crash when removing airport when hangar window open (#8815)
|
||||
Fix #8799: Crash when Search Internet in Multiplayer (#8801)
|
||||
Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792)
|
||||
Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
|
||||
Fix: [OSX] Hide dock when entering fullscreen (#8789)
|
||||
Fix: Bootstrap fails to start on clean install (#8788)
|
||||
Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
|
||||
Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
|
||||
|
||||
|
||||
1.11.0-beta2 (2021-02-28)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Add setting to limit fast-forward speed (#8766)
|
||||
|
||||
@@ -4,20 +4,22 @@
|
||||
#
|
||||
macro(compile_flags)
|
||||
if(MSVC)
|
||||
# Switch to MT (static) instead of MD (dynamic) binary
|
||||
if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md")
|
||||
# Switch to MT (static) instead of MD (dynamic) binary
|
||||
|
||||
# For MSVC two generators are available
|
||||
# - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the
|
||||
# configuration of the build tree
|
||||
# - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to
|
||||
# specify all configurations that will be available in the generated solution
|
||||
list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}")
|
||||
# For MSVC two generators are available
|
||||
# - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the
|
||||
# configuration of the build tree
|
||||
# - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to
|
||||
# specify all configurations that will be available in the generated solution
|
||||
list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}")
|
||||
|
||||
# Set usage of static runtime for all configurations
|
||||
foreach(MSVC_CONFIG ${MSVC_CONFIGS})
|
||||
string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
|
||||
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
|
||||
endforeach()
|
||||
# Set usage of static runtime for all configurations
|
||||
foreach(MSVC_CONFIG ${MSVC_CONFIGS})
|
||||
string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
|
||||
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
# "If /Zc:rvalueCast is specified, the compiler follows section 5.4 of the
|
||||
# C++11 standard". We need C++11 for the way we use threads.
|
||||
|
||||
@@ -35,9 +35,9 @@ function(create_grf_command)
|
||||
-DNFORENUM_EXECUTABLE=${NFORENUM_EXECUTABLE}
|
||||
-DGRFCODEC_EXECUTABLE=${GRFCODEC_EXECUTABLE}
|
||||
-P ${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
|
||||
MAIN_DEPENDENCY ${GRF_NFO_SOURCE_FILES}
|
||||
MAIN_DEPENDENCY ${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
|
||||
DEPENDS ${GRF_PNG_BINARY_FILES}
|
||||
${CMAKE_SOURCE_DIR}/cmake/scripts/CreateGRF.cmake
|
||||
${GRF_NFO_SOURCE_FILES}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Generating ${GRF_SOURCE_FOLDER_NAME}.grf"
|
||||
)
|
||||
|
||||
@@ -26,11 +26,13 @@ install(TARGETS openttd
|
||||
install(DIRECTORY
|
||||
${CMAKE_BINARY_DIR}/lang
|
||||
${CMAKE_BINARY_DIR}/baseset
|
||||
${CMAKE_SOURCE_DIR}/bin/ai
|
||||
${CMAKE_SOURCE_DIR}/bin/game
|
||||
${CMAKE_BINARY_DIR}/ai
|
||||
${CMAKE_BINARY_DIR}/game
|
||||
${CMAKE_SOURCE_DIR}/bin/scripts
|
||||
DESTINATION ${DATA_DESTINATION_DIR}
|
||||
COMPONENT language_files)
|
||||
COMPONENT language_files
|
||||
REGEX "ai/[^\.]+$" EXCLUDE # Ignore subdirs in ai dir
|
||||
)
|
||||
|
||||
install(FILES
|
||||
${CMAKE_SOURCE_DIR}/COPYING.md
|
||||
@@ -58,8 +60,18 @@ if(OPTION_INSTALL_FHS)
|
||||
COMPONENT manual)
|
||||
endif()
|
||||
|
||||
# TODO -- Media files
|
||||
# TODO -- Menu files
|
||||
if(UNIX AND NOT APPLE)
|
||||
install(DIRECTORY
|
||||
${CMAKE_BINARY_DIR}/media/icons
|
||||
${CMAKE_BINARY_DIR}/media/pixmaps
|
||||
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}
|
||||
COMPONENT media)
|
||||
|
||||
install(FILES
|
||||
${CMAKE_BINARY_DIR}/media/${BINARY_NAME}.desktop
|
||||
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications
|
||||
COMPONENT menu)
|
||||
endif()
|
||||
|
||||
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
|
||||
set(ARCHITECTURE "amd64")
|
||||
|
||||
@@ -56,7 +56,7 @@ function(set_options)
|
||||
|
||||
option(OPTION_DEDICATED "Build dedicated server only (no GUI)" OFF)
|
||||
option(OPTION_INSTALL_FHS "Install with Filesystem Hierarchy Standard folders" ${DEFAULT_OPTION_INSTALL_FHS})
|
||||
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" ON)
|
||||
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" OFF)
|
||||
if(EMSCRIPTEN)
|
||||
# Although pthreads is supported, it is not in a way yet that is
|
||||
# useful for us.
|
||||
|
||||
@@ -4,6 +4,16 @@ cmake_minimum_required(VERSION 3.5)
|
||||
# Create a single baseset meta file with the correct translations.
|
||||
#
|
||||
|
||||
if(NOT BASESET_SOURCE_FILE)
|
||||
message(FATAL_ERROR "Script needs BASESET_SOURCE_FILE defined")
|
||||
endif()
|
||||
if(NOT BASESET_BINARY_FILE)
|
||||
message(FATAL_ERROR "Script needs BASESET_BINARY_FILE defined")
|
||||
endif()
|
||||
if(NOT BASESET_EXTRAGRF_FILE)
|
||||
message(FATAL_ERROR "Script needs BASESET_EXTRAGRF_FILE defined")
|
||||
endif()
|
||||
|
||||
set(ARGC 1)
|
||||
set(ARG_READ NO)
|
||||
|
||||
|
||||
@@ -39,6 +39,20 @@ foreach(NFO_LINE IN LISTS NFO_LINES)
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
execute_process(COMMAND ${NFORENUM_EXECUTABLE} -s sprites/${GRF_SOURCE_FOLDER_NAME}.nfo)
|
||||
execute_process(COMMAND ${GRFCODEC_EXECUTABLE} -n -s -e -p1 ${GRF_SOURCE_FOLDER_NAME}.grf)
|
||||
execute_process(COMMAND ${NFORENUM_EXECUTABLE} -s sprites/${GRF_SOURCE_FOLDER_NAME}.nfo RESULT_VARIABLE RESULT)
|
||||
if(RESULT)
|
||||
if(NOT RESULT MATCHES "^[0-9]*$")
|
||||
message(FATAL_ERROR "Failed to run NFORenum (${RESULT}), please check NFORENUM_EXECUTABLE variable")
|
||||
endif()
|
||||
message(FATAL_ERROR "NFORenum failed")
|
||||
endif()
|
||||
|
||||
execute_process(COMMAND ${GRFCODEC_EXECUTABLE} -n -s -e -p1 ${GRF_SOURCE_FOLDER_NAME}.grf RESULT_VARIABLE RESULT)
|
||||
if(RESULT)
|
||||
if(NOT RESULT MATCHES "^[0-9]*$")
|
||||
message(FATAL_ERROR "Failed to run GRFCodec (${RESULT}), please check GRFCODEC_EXECUTABLE variable")
|
||||
endif()
|
||||
message(FATAL_ERROR "GRFCodec failed")
|
||||
endif()
|
||||
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E copy ${GRF_SOURCE_FOLDER_NAME}.grf ${GRF_BINARY_FILE})
|
||||
|
||||
60
cmake/scripts/Desktop.cmake
Normal file
60
cmake/scripts/Desktop.cmake
Normal file
@@ -0,0 +1,60 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
|
||||
#
|
||||
# Create a desktop file with the correct translations.
|
||||
#
|
||||
|
||||
if(NOT DESKTOP_SOURCE_FILE)
|
||||
message(FATAL_ERROR "Script needs DESKTOP_SOURCE_FILE defined")
|
||||
endif()
|
||||
if(NOT DESKTOP_BINARY_FILE)
|
||||
message(FATAL_ERROR "Script needs DESKTOP_BINARY_FILE defined")
|
||||
endif()
|
||||
if(NOT BINARY_NAME)
|
||||
message(FATAL_ERROR "Script needs BINARY_NAME defined")
|
||||
endif()
|
||||
|
||||
set(ARGC 1)
|
||||
set(ARG_READ NO)
|
||||
|
||||
# Read all the arguments given to CMake; we are looking for -- and everything
|
||||
# that follows. Those are our language files.
|
||||
while(ARGC LESS CMAKE_ARGC)
|
||||
set(ARG ${CMAKE_ARGV${ARGC}})
|
||||
|
||||
if(ARG_READ)
|
||||
list(APPEND LANG_SOURCE_FILES "${ARG}")
|
||||
endif()
|
||||
|
||||
if(ARG STREQUAL "--")
|
||||
set(ARG_READ YES)
|
||||
endif()
|
||||
|
||||
math(EXPR ARGC "${ARGC} + 1")
|
||||
endwhile()
|
||||
|
||||
# Place holder format is @<ini_key>_<str_id>@
|
||||
file(STRINGS "${DESKTOP_SOURCE_FILE}" PLACE_HOLDER REGEX "^@")
|
||||
string(REGEX REPLACE "@([^_]+).*@" "\\1" INI_KEY "${PLACE_HOLDER}")
|
||||
string(REGEX REPLACE "@[^_]+_(.*)@" "\\1" STR_ID "${PLACE_HOLDER}")
|
||||
string(REGEX REPLACE "@(.*)@" "\\1" PLACE_HOLDER "${PLACE_HOLDER}")
|
||||
|
||||
# Get the translations
|
||||
foreach(LANGFILE IN LISTS LANG_SOURCE_FILES)
|
||||
file(STRINGS "${LANGFILE}" LANGLINES REGEX "^(##isocode|${STR_ID})" ENCODING UTF-8)
|
||||
string(FIND "${LANGLINES}" "${STR_ID}" HAS_STR_ID)
|
||||
if(HAS_STR_ID LESS 0)
|
||||
continue()
|
||||
endif()
|
||||
string(REGEX REPLACE "##isocode ([^;]+).*" "\\1" ISOCODE "${LANGLINES}")
|
||||
if("${ISOCODE}" STREQUAL "en_GB")
|
||||
string(REGEX REPLACE "[^:]*:(.*)" "${INI_KEY}=\\1" LANGLINES "${LANGLINES}")
|
||||
else()
|
||||
string(REGEX REPLACE "[^:]*:(.*)" "${INI_KEY}[${ISOCODE}]=\\1" LANGLINES "${LANGLINES}")
|
||||
endif()
|
||||
list(APPEND ${PLACE_HOLDER} ${LANGLINES})
|
||||
endforeach()
|
||||
list(SORT ${PLACE_HOLDER})
|
||||
string(REPLACE ";" "\n" ${PLACE_HOLDER} "${${PLACE_HOLDER}}")
|
||||
|
||||
configure_file(${DESKTOP_SOURCE_FILE} ${DESKTOP_BINARY_FILE})
|
||||
@@ -1,5 +1,15 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
|
||||
if(NOT REV_MAJOR)
|
||||
set(REV_MAJOR 0)
|
||||
endif()
|
||||
if(NOT REV_MINOR)
|
||||
set(REV_MINOR 0)
|
||||
endif()
|
||||
if(NOT REV_BUILD)
|
||||
set(REV_BUILD 0)
|
||||
endif()
|
||||
|
||||
#
|
||||
# Finds the current version of the current folder.
|
||||
#
|
||||
@@ -83,7 +93,7 @@ if(GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
|
||||
set(REV_ISTAG 1)
|
||||
|
||||
string(REGEX REPLACE "^[0-9.]+$" "" STABLETAG "${TAG}")
|
||||
if(NOT STABLETAG STREQUAL "")
|
||||
if(STABLETAG STREQUAL "")
|
||||
set(REV_ISSTABLETAG 1)
|
||||
else()
|
||||
set(REV_ISSTABLETAG 0)
|
||||
|
||||
@@ -53,6 +53,9 @@ string(REPLACE "0x(nil)" "0x00000000" REGRESSION_RESULT "${REGRESSION_RESULT}")
|
||||
string(REPLACE "0x0000000000000000" "0x00000000" REGRESSION_RESULT "${REGRESSION_RESULT}")
|
||||
string(REPLACE "0x0x0" "0x00000000" REGRESSION_RESULT "${REGRESSION_RESULT}")
|
||||
|
||||
# Remove timestamps if any
|
||||
string(REGEX REPLACE "\[[0-9-]+ [0-9:]+\] " "" REGRESSION_RESULT "${REGRESSION_RESULT}")
|
||||
|
||||
# Convert the output to a format that is expected (and more readable) by result.txt
|
||||
string(REPLACE "\ndbg: [script]" "\n" REGRESSION_RESULT "${REGRESSION_RESULT}")
|
||||
string(REPLACE "\n " "\nERROR: " REGRESSION_RESULT "${REGRESSION_RESULT}")
|
||||
|
||||
@@ -211,3 +211,10 @@ Last updated: 2011-02-16
|
||||
communication from an admin tool reach the programme. See section 1
|
||||
'Starting a server' further up for the ports and protocols used by OpenTTD.
|
||||
The ports can be configured in the config file.
|
||||
|
||||
- My advertising server warns a lot about getaddrinfo taking N seconds
|
||||
This could be a transient issue with your (local) DNS server, but if the
|
||||
problem persists there is likely a configuration issue in DNS resolving
|
||||
on your computer. This seems to be a common configuration issue for
|
||||
Docker instances, where the DNS resolving waits for a time out of usually
|
||||
5 seconds.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
OpenTTD's known bugs
|
||||
Last updated: 2021-02-28
|
||||
Release version: 1.11.0-beta2
|
||||
Last updated: 2021-04-01
|
||||
Release version: 1.11.0
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
98
media/CMakeLists.txt
Normal file
98
media/CMakeLists.txt
Normal file
@@ -0,0 +1,98 @@
|
||||
add_subdirectory(baseset)
|
||||
|
||||
add_library(media
|
||||
INTERFACE
|
||||
)
|
||||
add_library(openttd::media ALIAS media)
|
||||
|
||||
if(NOT UNIX OR APPLE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(MEDIA_PNG_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.16.png
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.32.png
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.48.png
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.64.png
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.128.png
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.256.png
|
||||
)
|
||||
|
||||
# Walk over all the png files, and generate a command to copy them
|
||||
foreach(MEDIA_PNG_SOURCE_FILE IN LISTS MEDIA_PNG_SOURCE_FILES)
|
||||
get_filename_component(MEDIA_PNG_FILE_NAME "${MEDIA_PNG_SOURCE_FILE}" NAME)
|
||||
string(REGEX REPLACE "[^.]+.([0-9]*).*" "${CMAKE_CURRENT_BINARY_DIR}/icons/hicolor/\\1x\\1/apps/${BINARY_NAME}.png" MEDIA_PNG_BINARY_FILE "${MEDIA_PNG_FILE_NAME}")
|
||||
|
||||
add_custom_command(OUTPUT ${MEDIA_PNG_BINARY_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${MEDIA_PNG_SOURCE_FILE}
|
||||
${MEDIA_PNG_BINARY_FILE}
|
||||
MAIN_DEPENDENCY ${MEDIA_PNG_SOURCE_FILE}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Copying ${MEDIA_PNG_FILE_NAME} file"
|
||||
)
|
||||
|
||||
list(APPEND MEDIA_BINARY_FILES ${MEDIA_PNG_BINARY_FILE})
|
||||
endforeach()
|
||||
|
||||
set(MEDIA_XPM_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.32.xpm
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.64.xpm
|
||||
)
|
||||
|
||||
# Walk over all the xpm files, and generate a command to copy them
|
||||
foreach(MEDIA_XPM_SOURCE_FILE IN LISTS MEDIA_XPM_SOURCE_FILES)
|
||||
get_filename_component(MEDIA_XPM_FILE_NAME "${MEDIA_XPM_SOURCE_FILE}" NAME)
|
||||
get_filename_component(MEDIA_XPM_FILE_EXT "${MEDIA_XPM_FILE_NAME}" EXT)
|
||||
set(MEDIA_XPM_BINARY_FILE "${CMAKE_CURRENT_BINARY_DIR}/pixmaps/${BINARY_NAME}${MEDIA_XPM_FILE_EXT}")
|
||||
|
||||
add_custom_command(OUTPUT ${MEDIA_XPM_BINARY_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${MEDIA_XPM_SOURCE_FILE}
|
||||
${MEDIA_XPM_BINARY_FILE}
|
||||
MAIN_DEPENDENCY ${MEDIA_XPM_SOURCE_FILE}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Copying ${MEDIA_XPM_FILE_NAME} file"
|
||||
)
|
||||
|
||||
list(APPEND MEDIA_BINARY_FILES ${MEDIA_XPM_BINARY_FILE})
|
||||
endforeach()
|
||||
|
||||
# Create a new target which copies media files
|
||||
add_custom_target(media_files
|
||||
DEPENDS
|
||||
${MEDIA_BINARY_FILES}
|
||||
)
|
||||
|
||||
add_dependencies(media
|
||||
media_files
|
||||
)
|
||||
|
||||
get_target_property(LANG_SOURCE_FILES language_files LANG_SOURCE_FILES)
|
||||
|
||||
set(DESKTOP_BINARY_NAME ${BINARY_NAME}.desktop)
|
||||
|
||||
add_custom_command_timestamp(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_BINARY_NAME}
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
-DDESKTOP_SOURCE_FILE=${CMAKE_CURRENT_SOURCE_DIR}/openttd.desktop
|
||||
-DDESKTOP_BINARY_FILE=${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_BINARY_NAME}
|
||||
-DBINARY_NAME=${BINARY_NAME}
|
||||
-P ${CMAKE_SOURCE_DIR}/cmake/scripts/Desktop.cmake
|
||||
--
|
||||
${LANG_SOURCE_FILES}
|
||||
MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/openttd.desktop
|
||||
DEPENDS ${LANG_SOURCE_FILES}
|
||||
${CMAKE_SOURCE_DIR}/cmake/scripts/Desktop.cmake
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Generating desktop file"
|
||||
)
|
||||
|
||||
# Create a new target which generates desktop file
|
||||
add_custom_target_timestamp(desktop_file
|
||||
DEPENDS
|
||||
${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_BINARY_NAME}
|
||||
)
|
||||
|
||||
add_dependencies(media
|
||||
desktop_file
|
||||
)
|
||||
Binary file not shown.
@@ -2,10 +2,10 @@
|
||||
[Desktop Entry]
|
||||
Type=Application
|
||||
Version=1.0
|
||||
Name=!!MENU_NAME!!
|
||||
Icon=!!TTD!!
|
||||
Exec=!!TTD!!
|
||||
Name=OpenTTD
|
||||
Icon=${BINARY_NAME}
|
||||
Exec=${BINARY_NAME}
|
||||
Terminal=false
|
||||
Categories=!!MENU_GROUP!!
|
||||
Comment=A clone of Transport Tycoon Deluxe
|
||||
Categories=Game;
|
||||
Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo;
|
||||
@Comment_STR_DESKTOP_SHORTCUT_COMMENT@
|
||||
@@ -1,11 +0,0 @@
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Awk script to automatically remove duplicate Comment[i]= lines
|
||||
#
|
||||
|
||||
BEGIN { FS = "="; last = "" }
|
||||
{ if (last != $1) { print $0 }; last = $1 }
|
||||
@@ -1,13 +0,0 @@
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Awk script to automatically generate a comment lines for
|
||||
# a translated desktop shortcut. If it does not exist there
|
||||
# is no output.
|
||||
#
|
||||
|
||||
/##isocode/ { lang = $2; next }
|
||||
/STR_DESKTOP_SHORTCUT_COMMENT/ { sub("^[^:]*:", "", $0); print "Comment[" lang "]=" $0; sub("_.*", "", lang); print "Comment[" lang "]=" $0; next}
|
||||
@@ -7,6 +7,7 @@ class Regression extends AIInfo {
|
||||
function GetAPIVersion() { return "1.11"; }
|
||||
function GetDate() { return "2007-03-18"; }
|
||||
function CreateInstance() { return "Regression"; }
|
||||
function UseAsRandomAI() { return false; }
|
||||
}
|
||||
|
||||
RegisterAI(Regression());
|
||||
|
||||
@@ -7,6 +7,7 @@ class StationList extends AIInfo {
|
||||
function GetAPIVersion() { return "1.11"; }
|
||||
function GetDate() { return "2007-03-18"; }
|
||||
function CreateInstance() { return "StationList"; }
|
||||
function UseAsRandomAI() { return false; }
|
||||
}
|
||||
|
||||
RegisterAI(StationList());
|
||||
|
||||
12
src/3rdparty/squirrel/squirrel/sqarray.h
vendored
12
src/3rdparty/squirrel/squirrel/sqarray.h
vendored
@@ -17,9 +17,9 @@ public:
|
||||
return newarray;
|
||||
}
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
|
||||
#endif
|
||||
void Finalize(){
|
||||
void Finalize() override {
|
||||
_values.resize(0);
|
||||
}
|
||||
bool Get(const SQInteger nidx,SQObjectPtr &val)
|
||||
@@ -78,9 +78,13 @@ public:
|
||||
ShrinkIfNeeded();
|
||||
return true;
|
||||
}
|
||||
void Release()
|
||||
void Release() override
|
||||
{
|
||||
sq_delete(this,SQArray);
|
||||
this->_sharedstate->DelayFinalFree(this);
|
||||
}
|
||||
void FinalFree() override
|
||||
{
|
||||
sq_delete(this, SQArray);
|
||||
}
|
||||
SQObjectPtrVec _values;
|
||||
};
|
||||
|
||||
18
src/3rdparty/squirrel/squirrel/sqclass.h
vendored
18
src/3rdparty/squirrel/squirrel/sqclass.h
vendored
@@ -59,7 +59,7 @@ public:
|
||||
}
|
||||
void Finalize();
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable ** );
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
#endif
|
||||
SQInteger Next(const SQObjectPtr &refpos, SQObjectPtr &outkey, SQObjectPtr &outval);
|
||||
SQInstance *CreateInstance();
|
||||
@@ -126,31 +126,33 @@ public:
|
||||
}
|
||||
return false;
|
||||
}
|
||||
void Release() {
|
||||
void Release() override {
|
||||
_uiRef++;
|
||||
try {
|
||||
if (_hook) { _hook(_userpointer,0);}
|
||||
} catch (...) {
|
||||
_uiRef--;
|
||||
if (_uiRef == 0) {
|
||||
SQInteger size = _memsize;
|
||||
this->~SQInstance();
|
||||
SQ_FREE(this, size);
|
||||
this->_sharedstate->DelayFinalFree(this);
|
||||
}
|
||||
throw;
|
||||
}
|
||||
_uiRef--;
|
||||
if(_uiRef > 0) return;
|
||||
this->_sharedstate->DelayFinalFree(this);
|
||||
}
|
||||
void FinalFree() override
|
||||
{
|
||||
SQInteger size = _memsize;
|
||||
this->~SQInstance();
|
||||
SQ_FREE(this, size);
|
||||
}
|
||||
void Finalize();
|
||||
void Finalize() override;
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable ** );
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
|
||||
#endif
|
||||
bool InstanceOf(SQClass *trg);
|
||||
bool GetMetaMethod(SQVM *v,SQMetaMethod mm,SQObjectPtr &res);
|
||||
bool GetMetaMethod(SQVM *v,SQMetaMethod mm,SQObjectPtr &res) override;
|
||||
|
||||
SQClass *_class;
|
||||
SQUserPointer _userpointer;
|
||||
|
||||
6
src/3rdparty/squirrel/squirrel/sqclosure.h
vendored
6
src/3rdparty/squirrel/squirrel/sqclosure.h
vendored
@@ -32,7 +32,7 @@ public:
|
||||
bool Save(SQVM *v,SQUserPointer up,SQWRITEFUNC write);
|
||||
static bool Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr &ret);
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
void Finalize(){_outervalues.resize(0); }
|
||||
#endif
|
||||
SQObjectPtr _env;
|
||||
@@ -66,7 +66,7 @@ public:
|
||||
bool Yield(SQVM *v);
|
||||
bool Resume(SQVM *v,SQInteger target);
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
void Finalize(){_stack.resize(0);_closure=_null_;}
|
||||
#endif
|
||||
SQObjectPtr _closure;
|
||||
@@ -106,7 +106,7 @@ public:
|
||||
sq_delete(this,SQNativeClosure);
|
||||
}
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
void Finalize(){_outervalues.resize(0);}
|
||||
#endif
|
||||
SQInteger _nparamscheck;
|
||||
|
||||
@@ -836,6 +836,7 @@ public:
|
||||
SQInteger val = _fs->PopTarget();
|
||||
SQInteger key = _fs->PopTarget();
|
||||
SQInteger attrs = hasattrs ? _fs->PopTarget():-1;
|
||||
(void)attrs; // assert only
|
||||
assert((hasattrs && attrs == key-1) || !hasattrs);
|
||||
unsigned char flags = (hasattrs?NEW_SLOT_ATTRIBUTES_FLAG:0)|(isstatic?NEW_SLOT_STATIC_FLAG:0);
|
||||
SQInteger table = _fs->TopTarget(); //<<BECAUSE OF THIS NO COMMON EMIT FUNC IS POSSIBLE
|
||||
|
||||
131
src/3rdparty/squirrel/squirrel/sqobject.cpp
vendored
131
src/3rdparty/squirrel/squirrel/sqobject.cpp
vendored
@@ -486,104 +486,81 @@ bool SQFunctionProto::Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr
|
||||
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
|
||||
#define START_MARK() if(!(_uiRef&MARK_FLAG)){ \
|
||||
_uiRef|=MARK_FLAG;
|
||||
|
||||
#define END_MARK() RemoveFromChain(&_sharedstate->_gc_chain, this); \
|
||||
AddToChain(chain, this); }
|
||||
|
||||
void SQVM::Mark(SQCollectable **chain)
|
||||
void SQVM::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
SQSharedState::MarkObject(_lasterror,chain);
|
||||
SQSharedState::MarkObject(_errorhandler,chain);
|
||||
SQSharedState::MarkObject(_debughook,chain);
|
||||
SQSharedState::MarkObject(_roottable, chain);
|
||||
SQSharedState::MarkObject(temp_reg, chain);
|
||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::MarkObject(_stack[i], chain);
|
||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::MarkObject(_vargsstack[j], chain);
|
||||
for(SQInteger k = 0; k < _callsstacksize; k++) SQSharedState::MarkObject(_callsstack[k]._closure, chain);
|
||||
END_MARK()
|
||||
SQSharedState::EnqueueMarkObject(_lasterror,queue);
|
||||
SQSharedState::EnqueueMarkObject(_errorhandler,queue);
|
||||
SQSharedState::EnqueueMarkObject(_debughook,queue);
|
||||
SQSharedState::EnqueueMarkObject(_roottable, queue);
|
||||
SQSharedState::EnqueueMarkObject(temp_reg, queue);
|
||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::EnqueueMarkObject(_stack[i], queue);
|
||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::EnqueueMarkObject(_vargsstack[j], queue);
|
||||
for(SQInteger k = 0; k < _callsstacksize; k++) SQSharedState::EnqueueMarkObject(_callsstack[k]._closure, queue);
|
||||
}
|
||||
|
||||
void SQArray::Mark(SQCollectable **chain)
|
||||
void SQArray::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
SQInteger len = _values.size();
|
||||
for(SQInteger i = 0;i < len; i++) SQSharedState::MarkObject(_values[i], chain);
|
||||
END_MARK()
|
||||
}
|
||||
void SQTable::Mark(SQCollectable **chain)
|
||||
{
|
||||
START_MARK()
|
||||
if(_delegate) _delegate->Mark(chain);
|
||||
SQInteger len = _numofnodes;
|
||||
for(SQInteger i = 0; i < len; i++){
|
||||
SQSharedState::MarkObject(_nodes[i].key, chain);
|
||||
SQSharedState::MarkObject(_nodes[i].val, chain);
|
||||
}
|
||||
END_MARK()
|
||||
SQInteger len = _values.size();
|
||||
for(SQInteger i = 0;i < len; i++) SQSharedState::EnqueueMarkObject(_values[i], queue);
|
||||
}
|
||||
|
||||
void SQClass::Mark(SQCollectable **chain)
|
||||
void SQTable::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
_members->Mark(chain);
|
||||
if(_base) _base->Mark(chain);
|
||||
SQSharedState::MarkObject(_attributes, chain);
|
||||
for(SQUnsignedInteger i =0; i< _defaultvalues.size(); i++) {
|
||||
SQSharedState::MarkObject(_defaultvalues[i].val, chain);
|
||||
SQSharedState::MarkObject(_defaultvalues[i].attrs, chain);
|
||||
}
|
||||
for(SQUnsignedInteger j =0; j< _methods.size(); j++) {
|
||||
SQSharedState::MarkObject(_methods[j].val, chain);
|
||||
SQSharedState::MarkObject(_methods[j].attrs, chain);
|
||||
}
|
||||
for(SQUnsignedInteger k =0; k< _metamethods.size(); k++) {
|
||||
SQSharedState::MarkObject(_metamethods[k], chain);
|
||||
}
|
||||
END_MARK()
|
||||
if(_delegate) queue.Enqueue(_delegate);
|
||||
SQInteger len = _numofnodes;
|
||||
for(SQInteger i = 0; i < len; i++){
|
||||
SQSharedState::EnqueueMarkObject(_nodes[i].key, queue);
|
||||
SQSharedState::EnqueueMarkObject(_nodes[i].val, queue);
|
||||
}
|
||||
}
|
||||
|
||||
void SQInstance::Mark(SQCollectable **chain)
|
||||
void SQClass::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
_class->Mark(chain);
|
||||
SQUnsignedInteger nvalues = _class->_defaultvalues.size();
|
||||
for(SQUnsignedInteger i =0; i< nvalues; i++) {
|
||||
SQSharedState::MarkObject(_values[i], chain);
|
||||
}
|
||||
END_MARK()
|
||||
queue.Enqueue(_members);
|
||||
if(_base) queue.Enqueue(_base);
|
||||
SQSharedState::EnqueueMarkObject(_attributes, queue);
|
||||
for(SQUnsignedInteger i =0; i< _defaultvalues.size(); i++) {
|
||||
SQSharedState::EnqueueMarkObject(_defaultvalues[i].val, queue);
|
||||
SQSharedState::EnqueueMarkObject(_defaultvalues[i].attrs, queue);
|
||||
}
|
||||
for(SQUnsignedInteger j =0; j< _methods.size(); j++) {
|
||||
SQSharedState::EnqueueMarkObject(_methods[j].val, queue);
|
||||
SQSharedState::EnqueueMarkObject(_methods[j].attrs, queue);
|
||||
}
|
||||
for(SQUnsignedInteger k =0; k< _metamethods.size(); k++) {
|
||||
SQSharedState::EnqueueMarkObject(_metamethods[k], queue);
|
||||
}
|
||||
}
|
||||
|
||||
void SQGenerator::Mark(SQCollectable **chain)
|
||||
void SQInstance::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::MarkObject(_stack[i], chain);
|
||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::MarkObject(_vargsstack[j], chain);
|
||||
SQSharedState::MarkObject(_closure, chain);
|
||||
END_MARK()
|
||||
queue.Enqueue(_class);
|
||||
SQUnsignedInteger nvalues = _class->_defaultvalues.size();
|
||||
for(SQUnsignedInteger i =0; i< nvalues; i++) {
|
||||
SQSharedState::EnqueueMarkObject(_values[i], queue);
|
||||
}
|
||||
}
|
||||
|
||||
void SQClosure::Mark(SQCollectable **chain)
|
||||
void SQGenerator::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::MarkObject(_outervalues[i], chain);
|
||||
for(SQUnsignedInteger i = 0; i < _defaultparams.size(); i++) SQSharedState::MarkObject(_defaultparams[i], chain);
|
||||
END_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::EnqueueMarkObject(_stack[i], queue);
|
||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::EnqueueMarkObject(_vargsstack[j], queue);
|
||||
SQSharedState::EnqueueMarkObject(_closure, queue);
|
||||
}
|
||||
|
||||
void SQNativeClosure::Mark(SQCollectable **chain)
|
||||
void SQClosure::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::MarkObject(_outervalues[i], chain);
|
||||
END_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::EnqueueMarkObject(_outervalues[i], queue);
|
||||
for(SQUnsignedInteger i = 0; i < _defaultparams.size(); i++) SQSharedState::EnqueueMarkObject(_defaultparams[i], queue);
|
||||
}
|
||||
|
||||
void SQUserData::Mark(SQCollectable **chain){
|
||||
START_MARK()
|
||||
if(_delegate) _delegate->Mark(chain);
|
||||
END_MARK()
|
||||
void SQNativeClosure::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::EnqueueMarkObject(_outervalues[i], queue);
|
||||
}
|
||||
|
||||
void SQUserData::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue){
|
||||
if(_delegate) queue.Enqueue(_delegate);
|
||||
}
|
||||
|
||||
void SQCollectable::UnMark() { _uiRef&=~MARK_FLAG; }
|
||||
|
||||
46
src/3rdparty/squirrel/squirrel/sqobject.h
vendored
46
src/3rdparty/squirrel/squirrel/sqobject.h
vendored
@@ -2,6 +2,7 @@
|
||||
#ifndef _SQOBJECT_H_
|
||||
#define _SQOBJECT_H_
|
||||
|
||||
#include <vector>
|
||||
#include "squtils.h"
|
||||
|
||||
#define SQ_CLOSURESTREAM_HEAD (('S'<<24)|('Q'<<16)|('I'<<8)|('R'))
|
||||
@@ -344,11 +345,54 @@ struct SQCollectable : public SQRefCounted {
|
||||
SQCollectable *_prev;
|
||||
SQSharedState *_sharedstate;
|
||||
virtual void Release()=0;
|
||||
virtual void Mark(SQCollectable **chain)=0;
|
||||
virtual void EnqueueMarkObjectForChildren(class SQGCMarkerQueue &queue)=0;
|
||||
void UnMark();
|
||||
virtual void Finalize()=0;
|
||||
static void AddToChain(SQCollectable **chain,SQCollectable *c);
|
||||
static void RemoveFromChain(SQCollectable **chain,SQCollectable *c);
|
||||
|
||||
/**
|
||||
* Helper to perform the final memory freeing of this instance. Since the destructor might
|
||||
* release more objects, this can cause a very deep recursion. As such, the calls to this
|
||||
* are to be done via _sharedstate->DelayFinalFree which ensures the calls to this method
|
||||
* are done in an iterative instead of recursive approach.
|
||||
*/
|
||||
virtual void FinalFree() {}
|
||||
};
|
||||
|
||||
/**
|
||||
* Helper container for state to change the garbage collection from a recursive to an iterative approach.
|
||||
* The iterative approach provides effectively a depth first search approach.
|
||||
*/
|
||||
class SQGCMarkerQueue {
|
||||
std::vector<SQCollectable*> stack; ///< The elements to still process, with the most recent elements at the back.
|
||||
public:
|
||||
/** Whether there are any elements left to process. */
|
||||
bool IsEmpty() { return this->stack.empty(); }
|
||||
|
||||
/**
|
||||
* Remove the most recently added element from the queue.
|
||||
* Removal when the queue is empty results in undefined behaviour.
|
||||
*/
|
||||
SQCollectable *Pop()
|
||||
{
|
||||
SQCollectable *collectable = this->stack.back();
|
||||
this->stack.pop_back();
|
||||
return collectable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a collectable to the queue, but only when it has not been marked yet.
|
||||
* When adding it to the queue, the collectable will be marked, so subsequent calls
|
||||
* will not add it again.
|
||||
*/
|
||||
void Enqueue(SQCollectable *collectable)
|
||||
{
|
||||
if ((collectable->_uiRef & MARK_FLAG) == 0) {
|
||||
collectable->_uiRef |= MARK_FLAG;
|
||||
this->stack.push_back(collectable);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
98
src/3rdparty/squirrel/squirrel/sqstate.cpp
vendored
98
src/3rdparty/squirrel/squirrel/sqstate.cpp
vendored
@@ -99,6 +99,7 @@ SQSharedState::SQSharedState()
|
||||
_notifyallexceptions = false;
|
||||
_scratchpad=NULL;
|
||||
_scratchpadsize=0;
|
||||
_collectable_free_processing = false;
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
_gc_chain=NULL;
|
||||
#endif
|
||||
@@ -226,20 +227,48 @@ SQInteger SQSharedState::GetMetaMethodIdxByName(const SQObjectPtr &name)
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function that is to be used instead of calling FinalFree directly on the instance,
|
||||
* so the frees can happen iteratively. This as in the FinalFree the references to any other
|
||||
* objects are released, which can cause those object to be freed yielding a potentially
|
||||
* very deep stack in case of for example a link list.
|
||||
*
|
||||
* This is done internally by a vector onto which the to be freed instances are pushed. When
|
||||
* this is called when not already processing, this method will actually call the FinalFree
|
||||
* function which might cause more elements to end up in the queue which this method then
|
||||
* picks up continueing until it has processed all instances in that queue.
|
||||
* @param collectable The collectable to (eventually) free.
|
||||
*/
|
||||
void SQSharedState::DelayFinalFree(SQCollectable *collectable)
|
||||
{
|
||||
this->_collectable_free_queue.push_back(collectable);
|
||||
|
||||
if (!this->_collectable_free_processing) {
|
||||
this->_collectable_free_processing = true;
|
||||
while (!this->_collectable_free_queue.empty()) {
|
||||
SQCollectable *collectable = this->_collectable_free_queue.back();
|
||||
this->_collectable_free_queue.pop_back();
|
||||
collectable->FinalFree();
|
||||
}
|
||||
this->_collectable_free_processing = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
|
||||
void SQSharedState::MarkObject(SQObjectPtr &o,SQCollectable **chain)
|
||||
void SQSharedState::EnqueueMarkObject(SQObjectPtr &o,SQGCMarkerQueue &queue)
|
||||
{
|
||||
switch(type(o)){
|
||||
case OT_TABLE:_table(o)->Mark(chain);break;
|
||||
case OT_ARRAY:_array(o)->Mark(chain);break;
|
||||
case OT_USERDATA:_userdata(o)->Mark(chain);break;
|
||||
case OT_CLOSURE:_closure(o)->Mark(chain);break;
|
||||
case OT_NATIVECLOSURE:_nativeclosure(o)->Mark(chain);break;
|
||||
case OT_GENERATOR:_generator(o)->Mark(chain);break;
|
||||
case OT_THREAD:_thread(o)->Mark(chain);break;
|
||||
case OT_CLASS:_class(o)->Mark(chain);break;
|
||||
case OT_INSTANCE:_instance(o)->Mark(chain);break;
|
||||
case OT_TABLE:queue.Enqueue(_table(o));break;
|
||||
case OT_ARRAY:queue.Enqueue(_array(o));break;
|
||||
case OT_USERDATA:queue.Enqueue(_userdata(o));break;
|
||||
case OT_CLOSURE:queue.Enqueue(_closure(o));break;
|
||||
case OT_NATIVECLOSURE:queue.Enqueue(_nativeclosure(o));break;
|
||||
case OT_GENERATOR:queue.Enqueue(_generator(o));break;
|
||||
case OT_THREAD:queue.Enqueue(_thread(o));break;
|
||||
case OT_CLASS:queue.Enqueue(_class(o));break;
|
||||
case OT_INSTANCE:queue.Enqueue(_instance(o));break;
|
||||
default: break; //shutup compiler
|
||||
}
|
||||
}
|
||||
@@ -248,25 +277,36 @@ void SQSharedState::MarkObject(SQObjectPtr &o,SQCollectable **chain)
|
||||
SQInteger SQSharedState::CollectGarbage(SQVM *vm)
|
||||
{
|
||||
SQInteger n=0;
|
||||
SQCollectable *tchain=NULL;
|
||||
SQVM *vms = _thread(_root_vm);
|
||||
|
||||
vms->Mark(&tchain);
|
||||
SQGCMarkerQueue queue;
|
||||
queue.Enqueue(vms);
|
||||
#ifdef WITH_ASSERT
|
||||
SQInteger x = _table(_thread(_root_vm)->_roottable)->CountUsed();
|
||||
_refs_table.Mark(&tchain);
|
||||
MarkObject(_registry,&tchain);
|
||||
MarkObject(_consts,&tchain);
|
||||
MarkObject(_metamethodsmap,&tchain);
|
||||
MarkObject(_table_default_delegate,&tchain);
|
||||
MarkObject(_array_default_delegate,&tchain);
|
||||
MarkObject(_string_default_delegate,&tchain);
|
||||
MarkObject(_number_default_delegate,&tchain);
|
||||
MarkObject(_generator_default_delegate,&tchain);
|
||||
MarkObject(_thread_default_delegate,&tchain);
|
||||
MarkObject(_closure_default_delegate,&tchain);
|
||||
MarkObject(_class_default_delegate,&tchain);
|
||||
MarkObject(_instance_default_delegate,&tchain);
|
||||
MarkObject(_weakref_default_delegate,&tchain);
|
||||
#endif
|
||||
_refs_table.EnqueueMarkObject(queue);
|
||||
EnqueueMarkObject(_registry,queue);
|
||||
EnqueueMarkObject(_consts,queue);
|
||||
EnqueueMarkObject(_metamethodsmap,queue);
|
||||
EnqueueMarkObject(_table_default_delegate,queue);
|
||||
EnqueueMarkObject(_array_default_delegate,queue);
|
||||
EnqueueMarkObject(_string_default_delegate,queue);
|
||||
EnqueueMarkObject(_number_default_delegate,queue);
|
||||
EnqueueMarkObject(_generator_default_delegate,queue);
|
||||
EnqueueMarkObject(_thread_default_delegate,queue);
|
||||
EnqueueMarkObject(_closure_default_delegate,queue);
|
||||
EnqueueMarkObject(_class_default_delegate,queue);
|
||||
EnqueueMarkObject(_instance_default_delegate,queue);
|
||||
EnqueueMarkObject(_weakref_default_delegate,queue);
|
||||
|
||||
SQCollectable *tchain=NULL;
|
||||
|
||||
while (!queue.IsEmpty()) {
|
||||
SQCollectable *q = queue.Pop();
|
||||
q->EnqueueMarkObjectForChildren(queue);
|
||||
SQCollectable::RemoveFromChain(&_gc_chain, q);
|
||||
SQCollectable::AddToChain(&tchain, q);
|
||||
}
|
||||
|
||||
SQCollectable *t = _gc_chain;
|
||||
SQCollectable *nx = NULL;
|
||||
@@ -289,8 +329,10 @@ SQInteger SQSharedState::CollectGarbage(SQVM *vm)
|
||||
t = t->_next;
|
||||
}
|
||||
_gc_chain = tchain;
|
||||
#ifdef WITH_ASSERT
|
||||
SQInteger z = _table(_thread(_root_vm)->_roottable)->CountUsed();
|
||||
assert(z == x);
|
||||
#endif
|
||||
return n;
|
||||
}
|
||||
#endif
|
||||
@@ -353,12 +395,12 @@ RefTable::~RefTable()
|
||||
}
|
||||
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void RefTable::Mark(SQCollectable **chain)
|
||||
void RefTable::EnqueueMarkObject(SQGCMarkerQueue &queue)
|
||||
{
|
||||
RefNode *nodes = (RefNode *)_nodes;
|
||||
for(SQUnsignedInteger n = 0; n < _numofslots; n++) {
|
||||
if(type(nodes->obj) != OT_NULL) {
|
||||
SQSharedState::MarkObject(nodes->obj,chain);
|
||||
SQSharedState::EnqueueMarkObject(nodes->obj,queue);
|
||||
}
|
||||
nodes++;
|
||||
}
|
||||
|
||||
9
src/3rdparty/squirrel/squirrel/sqstate.h
vendored
9
src/3rdparty/squirrel/squirrel/sqstate.h
vendored
@@ -34,7 +34,7 @@ struct RefTable {
|
||||
void AddRef(SQObject &obj);
|
||||
SQBool Release(SQObject &obj);
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObject(SQGCMarkerQueue &queue);
|
||||
#endif
|
||||
void Finalize();
|
||||
private:
|
||||
@@ -61,9 +61,10 @@ struct SQSharedState
|
||||
public:
|
||||
SQChar* GetScratchPad(SQInteger size);
|
||||
SQInteger GetMetaMethodIdxByName(const SQObjectPtr &name);
|
||||
void DelayFinalFree(SQCollectable *collectable);
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
SQInteger CollectGarbage(SQVM *vm);
|
||||
static void MarkObject(SQObjectPtr &o,SQCollectable **chain);
|
||||
static void EnqueueMarkObject(SQObjectPtr &o,SQGCMarkerQueue &queue);
|
||||
#endif
|
||||
SQObjectPtrVec *_metamethods;
|
||||
SQObjectPtr _metamethodsmap;
|
||||
@@ -74,6 +75,10 @@ public:
|
||||
SQObjectPtr _registry;
|
||||
SQObjectPtr _consts;
|
||||
SQObjectPtr _constructoridx;
|
||||
/** Queue to make freeing of collectables iterative. */
|
||||
std::vector<SQCollectable *> _collectable_free_queue;
|
||||
/** Whether someone is already processing the _collectable_free_queue. */
|
||||
bool _collectable_free_processing;
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
SQCollectable *_gc_chain;
|
||||
#endif
|
||||
|
||||
10
src/3rdparty/squirrel/squirrel/sqtable.h
vendored
10
src/3rdparty/squirrel/squirrel/sqtable.h
vendored
@@ -50,7 +50,7 @@ public:
|
||||
newtable->_delegate = NULL;
|
||||
return newtable;
|
||||
}
|
||||
void Finalize();
|
||||
void Finalize() override;
|
||||
SQTable *Clone();
|
||||
~SQTable()
|
||||
{
|
||||
@@ -60,7 +60,7 @@ public:
|
||||
SQ_FREE(_nodes, _numofnodes * sizeof(_HashNode));
|
||||
}
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
|
||||
#endif
|
||||
inline _HashNode *_Get(const SQObjectPtr &key,SQHash hash)
|
||||
{
|
||||
@@ -81,7 +81,11 @@ public:
|
||||
|
||||
SQInteger CountUsed(){ return _usednodes;}
|
||||
void Clear();
|
||||
void Release()
|
||||
void Release() override
|
||||
{
|
||||
this->_sharedstate->DelayFinalFree(this);
|
||||
}
|
||||
void FinalFree() override
|
||||
{
|
||||
sq_delete(this, SQTable);
|
||||
}
|
||||
|
||||
2
src/3rdparty/squirrel/squirrel/squserdata.h
vendored
2
src/3rdparty/squirrel/squirrel/squserdata.h
vendored
@@ -18,7 +18,7 @@ struct SQUserData : SQDelegable
|
||||
return ud;
|
||||
}
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
void Finalize(){SetDelegate(NULL);}
|
||||
#endif
|
||||
void Release() {
|
||||
|
||||
16
src/3rdparty/squirrel/squirrel/sqvm.cpp
vendored
16
src/3rdparty/squirrel/squirrel/sqvm.cpp
vendored
@@ -1460,7 +1460,7 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
|
||||
}
|
||||
}
|
||||
res = t;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Raise_Error("attempt to delete a slot from a %s",GetTypeName(self));
|
||||
@@ -1471,8 +1471,8 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
|
||||
|
||||
bool SQVM::Call(SQObjectPtr &closure,SQInteger nparams,SQInteger stackbase,SQObjectPtr &outres,SQBool raiseerror,SQBool can_suspend)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
SQInteger prevstackbase = _stackbase;
|
||||
#ifdef WITH_ASSERT
|
||||
SQInteger prevstackbase = _stackbase;
|
||||
#endif
|
||||
switch(type(closure)) {
|
||||
case OT_CLOSURE: {
|
||||
@@ -1482,13 +1482,13 @@ SQInteger prevstackbase = _stackbase;
|
||||
bool ret = Execute(closure, _top - nparams, nparams, stackbase,outres,raiseerror);
|
||||
this->_can_suspend = backup_suspend;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case OT_NATIVECLOSURE:{
|
||||
case OT_NATIVECLOSURE: {
|
||||
bool suspend;
|
||||
return CallNative(_nativeclosure(closure), nparams, stackbase, outres,suspend);
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
case OT_CLASS: {
|
||||
SQObjectPtr constr;
|
||||
@@ -1499,12 +1499,12 @@ SQInteger prevstackbase = _stackbase;
|
||||
return Call(constr,nparams,stackbase,temp,raiseerror,false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
#ifdef WITH_ASSERT
|
||||
if(!_suspended) {
|
||||
assert(_stackbase == prevstackbase);
|
||||
}
|
||||
|
||||
2
src/3rdparty/squirrel/squirrel/sqvm.h
vendored
2
src/3rdparty/squirrel/squirrel/sqvm.h
vendored
@@ -113,7 +113,7 @@ public:
|
||||
#endif
|
||||
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
#endif
|
||||
void Finalize();
|
||||
void GrowCallStack() {
|
||||
|
||||
@@ -704,16 +704,16 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
|
||||
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 0), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
@@ -1431,7 +1431,7 @@ StringFilter AIDebugWindow::break_string_filter(&AIDebugWindow::case_sensitive_b
|
||||
/** Make a number of rows with buttons for each company for the AI debug window. */
|
||||
NWidgetBase *MakeCompanyButtonRowsAIDebug(int *biggest_index)
|
||||
{
|
||||
return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
|
||||
return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, COLOUR_GREY, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1328,19 +1328,22 @@ static void CrashAirplane(Aircraft *v)
|
||||
v->Next()->cargo.Truncate();
|
||||
const Station *st = GetTargetAirportIfValid(v);
|
||||
StringID newsitem;
|
||||
TileIndex vt;
|
||||
if (st == nullptr) {
|
||||
newsitem = STR_NEWS_PLANE_CRASH_OUT_OF_FUEL;
|
||||
vt = TileVirtXY(v->x_pos, v->y_pos);
|
||||
} else {
|
||||
SetDParam(1, st->index);
|
||||
newsitem = STR_NEWS_AIRCRAFT_CRASH;
|
||||
vt = v->tile;
|
||||
}
|
||||
|
||||
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
|
||||
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
|
||||
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
|
||||
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
|
||||
|
||||
AddTileNewsItem(newsitem, NT_ACCIDENT, v->tile, nullptr, st != nullptr ? st->index : INVALID_STATION);
|
||||
AddTileNewsItem(newsitem, NT_ACCIDENT, vt, nullptr, st != nullptr ? st->index : INVALID_STATION);
|
||||
|
||||
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
|
||||
ModifyStationRatingAround(vt, v->owner, -160, 30);
|
||||
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
|
||||
}
|
||||
|
||||
|
||||
@@ -597,6 +597,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
|
||||
|
||||
/* Sell wagon */
|
||||
CommandCost ret = DoCommand(0, wagon->index, 0, DC_EXEC, GetCmdSellVeh(wagon));
|
||||
(void)ret; // assert only
|
||||
assert(ret.Succeeded());
|
||||
new_vehs[i] = nullptr;
|
||||
|
||||
@@ -652,6 +653,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
|
||||
|
||||
for (int i = num_units - 1; i > 0; i--) {
|
||||
CommandCost ret = CmdMoveVehicle(old_vehs[i], old_head, DC_EXEC | DC_AUTOREPLACE, false);
|
||||
(void)ret; // assert only
|
||||
assert(ret.Succeeded());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,7 +81,7 @@ class ReplaceVehicleWindow : public Window {
|
||||
bool replace_engines; ///< If \c true, engines are replaced, if \c false, wagons are replaced (only for trains).
|
||||
bool reset_sel_engine; ///< Also reset #sel_engine while updating left and/or right and no valid engine selected.
|
||||
GroupID sel_group; ///< Group selected to replace.
|
||||
int details_height; ///< Minimal needed height of the details panels (found so far).
|
||||
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
|
||||
byte sort_criteria; ///< Criteria of sorting vehicles.
|
||||
bool descending_sort_order; ///< Order of sorting vehicles.
|
||||
bool show_hidden_engines; ///< Whether to show the hidden engines.
|
||||
@@ -229,7 +229,7 @@ public:
|
||||
this->engines[0].ForceRebuild();
|
||||
this->engines[1].ForceRebuild();
|
||||
this->reset_sel_engine = true;
|
||||
this->details_height = ((vehicletype == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
this->details_height = ((vehicletype == VEH_TRAIN) ? 10 : 9);
|
||||
this->sel_engine[0] = INVALID_ENGINE;
|
||||
this->sel_engine[1] = INVALID_ENGINE;
|
||||
this->show_hidden_engines = _engine_sort_show_hidden_engines[vehicletype];
|
||||
@@ -274,7 +274,7 @@ public:
|
||||
|
||||
case WID_RV_LEFT_DETAILS:
|
||||
case WID_RV_RIGHT_DETAILS:
|
||||
size->height = this->details_height;
|
||||
size->height = FONT_HEIGHT_NORMAL * this->details_height + padding.height;
|
||||
break;
|
||||
|
||||
case WID_RV_TRAIN_WAGONREMOVE_TOGGLE: {
|
||||
@@ -475,7 +475,7 @@ public:
|
||||
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(side == 0 ? WID_RV_LEFT_DETAILS : WID_RV_RIGHT_DETAILS);
|
||||
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
|
||||
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine[side], ted);
|
||||
needed_height = std::max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
|
||||
needed_height = std::max(needed_height, (text_end - (int)nwi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL);
|
||||
}
|
||||
}
|
||||
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
|
||||
|
||||
@@ -274,7 +274,7 @@ template <class Tbase_set>
|
||||
return p;
|
||||
}
|
||||
|
||||
#include "network/network_content.h"
|
||||
#include "network/core/tcp_content_type.h"
|
||||
|
||||
template <class Tbase_set> const char *TryGetBaseSetFile(const ContentInfo *ci, bool md5sum, const Tbase_set *s)
|
||||
{
|
||||
|
||||
@@ -24,7 +24,7 @@ static FBlitter_32bppOptimized iFBlitter_32bppOptimized;
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
template <BlitterMode mode>
|
||||
template <BlitterMode mode, bool Tpal_to_rgb>
|
||||
inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
const SpriteData *src = (const SpriteData *)bp->sprite;
|
||||
@@ -209,18 +209,29 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
|
||||
default:
|
||||
if (src_px->a == 255) {
|
||||
/* faster than memcpy(), n is usually low */
|
||||
src_n += n;
|
||||
do {
|
||||
*dst = src_px->data;
|
||||
if (Tpal_to_rgb && *src_n != 0) {
|
||||
/* Convert the mapping channel to a RGB value */
|
||||
*dst = this->AdjustBrightness(this->LookupColourInPalette(GB(*src_n, 0, 8)), GB(*src_n, 8, 8)).data;
|
||||
} else {
|
||||
*dst = src_px->data;
|
||||
}
|
||||
dst++;
|
||||
src_px++;
|
||||
src_n++;
|
||||
} while (--n != 0);
|
||||
} else {
|
||||
src_n += n;
|
||||
do {
|
||||
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
|
||||
if (Tpal_to_rgb && *src_n != 0) {
|
||||
/* Convert the mapping channel to a RGB value */
|
||||
Colour colour = this->AdjustBrightness(this->LookupColourInPalette(GB(*src_n, 0, 8)), GB(*src_n, 8, 8));
|
||||
*dst = ComposeColourRGBANoCheck(colour.r, colour.g, colour.b, src_px->a, *dst);
|
||||
} else {
|
||||
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
|
||||
}
|
||||
dst++;
|
||||
src_px++;
|
||||
src_n++;
|
||||
} while (--n != 0);
|
||||
}
|
||||
break;
|
||||
@@ -233,6 +244,22 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
|
||||
}
|
||||
}
|
||||
|
||||
template <bool Tpal_to_rgb>
|
||||
void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
switch (mode) {
|
||||
default: NOT_REACHED();
|
||||
case BM_NORMAL: Draw<BM_NORMAL, Tpal_to_rgb>(bp, zoom); return;
|
||||
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP, Tpal_to_rgb>(bp, zoom); return;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, Tpal_to_rgb>(bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, Tpal_to_rgb>(bp, zoom); return;
|
||||
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, Tpal_to_rgb>(bp, zoom); return;
|
||||
}
|
||||
}
|
||||
|
||||
template void Blitter_32bppOptimized::Draw<true>(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template void Blitter_32bppOptimized::Draw<false>(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
|
||||
*
|
||||
@@ -242,14 +269,7 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
|
||||
*/
|
||||
void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
switch (mode) {
|
||||
default: NOT_REACHED();
|
||||
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
|
||||
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
|
||||
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
|
||||
}
|
||||
this->Draw<false>(bp, mode, zoom);
|
||||
}
|
||||
|
||||
template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
|
||||
@@ -322,19 +342,25 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
|
||||
if (a != 0) {
|
||||
dst_px->a = a;
|
||||
*dst_n = src->m;
|
||||
if (Tpal_to_rgb && src->m != 0) {
|
||||
if (src->m != 0) {
|
||||
/* Get brightest value */
|
||||
uint8 rgb_max = std::max({src->r, src->g, src->b});
|
||||
uint8 rgb_max = std::max({ src->r, src->g, src->b });
|
||||
|
||||
/* Black pixel (8bpp or old 32bpp image), so use default value */
|
||||
if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;
|
||||
*dst_n |= rgb_max << 8;
|
||||
|
||||
/* Pre-convert the mapping channel to a RGB value */
|
||||
Colour colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max);
|
||||
dst_px->r = colour.r;
|
||||
dst_px->g = colour.g;
|
||||
dst_px->b = colour.b;
|
||||
if (Tpal_to_rgb) {
|
||||
/* Pre-convert the mapping channel to a RGB value */
|
||||
Colour colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max);
|
||||
dst_px->r = colour.r;
|
||||
dst_px->g = colour.g;
|
||||
dst_px->b = colour.b;
|
||||
} else {
|
||||
dst_px->r = src->r;
|
||||
dst_px->g = src->g;
|
||||
dst_px->b = src->b;
|
||||
}
|
||||
} else {
|
||||
dst_px->r = src->r;
|
||||
dst_px->g = src->g;
|
||||
|
||||
@@ -26,9 +26,10 @@ public:
|
||||
|
||||
const char *GetName() override { return "32bpp-optimized"; }
|
||||
|
||||
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
template <BlitterMode mode, bool Tpal_to_rgb = false> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
|
||||
protected:
|
||||
template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
|
||||
};
|
||||
|
||||
|
||||
@@ -315,7 +315,7 @@ void Blitter_40bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
|
||||
|
||||
if (_screen_disable_anim || VideoDriver::GetInstance()->GetAnimBuffer() == nullptr) {
|
||||
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
|
||||
Blitter_32bppOptimized::Draw(bp, mode, zoom);
|
||||
Blitter_32bppOptimized::Draw<true>(bp, mode, zoom);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -61,13 +61,14 @@ protected:
|
||||
name(name), description(description)
|
||||
{
|
||||
if (usable) {
|
||||
Blitters &blitters = GetBlitters();
|
||||
assert(blitters.find(this->name) == blitters.end());
|
||||
/*
|
||||
* Only add when the blitter is usable. Do not bail out or
|
||||
* do more special things since the blitters are always
|
||||
* instantiated upon start anyhow and freed upon shutdown.
|
||||
*/
|
||||
std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(this->name, this));
|
||||
assert(P.second);
|
||||
blitters.insert(Blitters::value_type(this->name, this));
|
||||
} else {
|
||||
DEBUG(driver, 1, "Not registering blitter %s as it is not usable", name);
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE) || defined(WITH_COCOA)
|
||||
|
||||
#include "core/geometry_func.hpp"
|
||||
#include "error.h"
|
||||
#include "fontcache.h"
|
||||
#include "gfx_func.h"
|
||||
#include "network/network.h"
|
||||
@@ -61,8 +62,65 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
/** Nested widgets for the error window. */
|
||||
static const NWidgetPart _nested_bootstrap_errmsg_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY, WID_BEM_CAPTION), SetDataTip(STR_MISSING_GRAPHICS_ERROR_TITLE, STR_NULL),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_BEM_MESSAGE), EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BEM_QUIT), SetDataTip(STR_MISSING_GRAPHICS_ERROR_QUIT, STR_NULL), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
/** Window description for the error window. */
|
||||
static WindowDesc _bootstrap_errmsg_desc(
|
||||
WDP_CENTER, nullptr, 0, 0,
|
||||
WC_BOOTSTRAP, WC_NONE,
|
||||
WDF_MODAL,
|
||||
_nested_bootstrap_errmsg_widgets, lengthof(_nested_bootstrap_errmsg_widgets)
|
||||
);
|
||||
|
||||
/** The window for a failed bootstrap. */
|
||||
class BootstrapErrorWindow : public Window {
|
||||
public:
|
||||
BootstrapErrorWindow() : Window(&_bootstrap_errmsg_desc)
|
||||
{
|
||||
this->InitNested(1);
|
||||
}
|
||||
|
||||
~BootstrapErrorWindow()
|
||||
{
|
||||
_exit_game = true;
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
{
|
||||
if (widget == WID_BEM_MESSAGE) {
|
||||
*size = GetStringBoundingBox(STR_MISSING_GRAPHICS_ERROR);
|
||||
size->height = GetStringHeight(STR_MISSING_GRAPHICS_ERROR, size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT) + WD_FRAMETEXT_BOTTOM + WD_FRAMETEXT_TOP;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawWidget(const Rect &r, int widget) const override
|
||||
{
|
||||
if (widget == WID_BEM_MESSAGE) {
|
||||
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMETEXT_TOP, r.bottom - WD_FRAMETEXT_BOTTOM, STR_MISSING_GRAPHICS_ERROR, TC_FROMSTRING, SA_CENTER);
|
||||
}
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
{
|
||||
if (widget == WID_BEM_QUIT) {
|
||||
_exit_game = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/** Nested widgets for the download window. */
|
||||
static const NWidgetPart _nested_boostrap_download_status_window_widgets[] = {
|
||||
static const NWidgetPart _nested_bootstrap_download_status_window_widgets[] = {
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CONTENT_DOWNLOAD_TITLE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_NCDS_BACKGROUND),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(350, 0), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 30),
|
||||
@@ -74,7 +132,7 @@ static WindowDesc _bootstrap_download_status_window_desc(
|
||||
WDP_CENTER, nullptr, 0, 0,
|
||||
WC_NETWORK_STATUS_WINDOW, WC_NONE,
|
||||
WDF_MODAL,
|
||||
_nested_boostrap_download_status_window_widgets, lengthof(_nested_boostrap_download_status_window_widgets)
|
||||
_nested_bootstrap_download_status_window_widgets, lengthof(_nested_bootstrap_download_status_window_widgets)
|
||||
);
|
||||
|
||||
|
||||
@@ -86,6 +144,14 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
~BootstrapContentDownloadStatusWindow()
|
||||
{
|
||||
/* If we are not set to exit the game, it means the bootstrap failed. */
|
||||
if (!_exit_game) {
|
||||
new BootstrapErrorWindow();
|
||||
}
|
||||
}
|
||||
|
||||
void OnDownloadComplete(ContentID cid) override
|
||||
{
|
||||
/* We have completed downloading. We can trigger finding the right set now. */
|
||||
|
||||
@@ -86,8 +86,9 @@ static const NWidgetPart _nested_build_vehicle_widgets[] = {
|
||||
};
|
||||
|
||||
/** Special cargo filter criteria */
|
||||
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
|
||||
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
|
||||
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
|
||||
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
|
||||
static const CargoID CF_ENGINES = CT_AUTO_REFIT; ///< Show only engines (for rail vehicles only)
|
||||
|
||||
bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
|
||||
byte _engine_sort_last_criteria[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type.
|
||||
@@ -531,16 +532,21 @@ const StringID _engine_sort_listing[][12] = {{
|
||||
INVALID_STRING_ID
|
||||
}};
|
||||
|
||||
/** Cargo filter functions */
|
||||
static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid)
|
||||
/** Filters vehicles by cargo and engine (in case of rail vehicle). */
|
||||
static bool CDECL CargoAndEngineFilter(const EngineID *eid, const CargoID cid)
|
||||
{
|
||||
if (cid == CF_ANY) return true;
|
||||
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
|
||||
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
|
||||
if (cid == CF_ANY) {
|
||||
return true;
|
||||
} else if (cid == CF_ENGINES) {
|
||||
return Engine::Get(*eid)->GetPower() != 0;
|
||||
} else {
|
||||
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
|
||||
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
|
||||
}
|
||||
}
|
||||
|
||||
static GUIEngineList::FilterFunction * const _filter_funcs[] = {
|
||||
&CargoFilter,
|
||||
&CargoAndEngineFilter,
|
||||
};
|
||||
|
||||
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, TestedEngineDetails &te)
|
||||
@@ -1046,10 +1052,10 @@ struct BuildVehicleWindow : Window {
|
||||
EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
|
||||
EngineID rename_engine; ///< Engine being renamed.
|
||||
GUIEngineList eng_list;
|
||||
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
|
||||
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
|
||||
CargoID cargo_filter[NUM_CARGO + 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE or CF_ENGINES
|
||||
StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
|
||||
byte cargo_filter_criteria; ///< Selected cargo filter
|
||||
int details_height; ///< Minimal needed height of the details panels (found so far).
|
||||
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
|
||||
Scrollbar *vscroll;
|
||||
TestedEngineDetails te; ///< Tested cost and capacity after refit.
|
||||
|
||||
@@ -1109,7 +1115,7 @@ struct BuildVehicleWindow : Window {
|
||||
widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
|
||||
widget->SetLowered(this->show_hidden_engines);
|
||||
|
||||
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
|
||||
|
||||
this->FinishInitNested(tile == INVALID_TILE ? (int)type : tile);
|
||||
|
||||
@@ -1165,9 +1171,15 @@ struct BuildVehicleWindow : Window {
|
||||
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
|
||||
filter_items++;
|
||||
|
||||
/* Add item for vehicles not carrying anything, e.g. train engines.
|
||||
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
|
||||
/* Specific filters for trains. */
|
||||
if (this->vehicle_type == VEH_TRAIN) {
|
||||
/* Add item for locomotives only in case of trains. */
|
||||
this->cargo_filter[filter_items] = CF_ENGINES;
|
||||
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ENGINES_ONLY;
|
||||
filter_items++;
|
||||
|
||||
/* Add item for vehicles not carrying anything, e.g. train engines.
|
||||
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
|
||||
this->cargo_filter[filter_items] = CF_NONE;
|
||||
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_NONE;
|
||||
filter_items++;
|
||||
@@ -1254,7 +1266,7 @@ struct BuildVehicleWindow : Window {
|
||||
bool FilterSingleEngine(EngineID eid)
|
||||
{
|
||||
CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
|
||||
return (filter_type == CF_ANY || CargoFilter(&eid, filter_type));
|
||||
return CargoAndEngineFilter(&eid, filter_type);
|
||||
}
|
||||
|
||||
/* Figure out what train EngineIDs to put in the list */
|
||||
@@ -1460,7 +1472,7 @@ struct BuildVehicleWindow : Window {
|
||||
if (sel_eng != INVALID_ENGINE) {
|
||||
CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle;
|
||||
CargoID cargo = this->cargo_filter[this->cargo_filter_criteria];
|
||||
if (cargo == CF_ANY) cargo = CF_NONE;
|
||||
if (cargo == CF_ANY || cargo == CF_ENGINES) cargo = CF_NONE;
|
||||
DoCommandP(this->window_number, sel_eng | (cargo << 24), 0, GetCmdBuildVeh(this->vehicle_type), callback);
|
||||
}
|
||||
break;
|
||||
@@ -1541,7 +1553,7 @@ struct BuildVehicleWindow : Window {
|
||||
break;
|
||||
|
||||
case WID_BV_PANEL:
|
||||
size->height = this->details_height;
|
||||
size->height = FONT_HEIGHT_NORMAL * this->details_height + padding.height;
|
||||
break;
|
||||
|
||||
case WID_BV_SORT_ASCENDING_DESCENDING: {
|
||||
@@ -1608,12 +1620,12 @@ struct BuildVehicleWindow : Window {
|
||||
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_BV_PANEL);
|
||||
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
|
||||
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine, this->te);
|
||||
needed_height = std::max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
|
||||
needed_height = std::max(needed_height, (text_end - (int)nwi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL);
|
||||
}
|
||||
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
|
||||
int resize = needed_height - this->details_height;
|
||||
this->details_height = needed_height;
|
||||
this->ReInit(0, resize);
|
||||
this->ReInit(0, resize * FONT_HEIGHT_NORMAL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ struct CargoSpec {
|
||||
uint8 rating_colour;
|
||||
uint8 weight; ///< Weight of a single unit of this cargo type in 1/16 ton (62.5 kg).
|
||||
uint16 multiplier; ///< Capacity multiplier for vehicles. (8 fractional bits)
|
||||
uint16 initial_payment;
|
||||
uint32 initial_payment; ///< Initial payment rate before inflation is applied.
|
||||
uint8 transit_days[2];
|
||||
|
||||
bool is_freight; ///< Cargo type is considered to be freight (affects train freight multiplier).
|
||||
|
||||
@@ -125,7 +125,7 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
|
||||
*/
|
||||
static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
|
||||
{
|
||||
p1 = Clamp(p1, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
|
||||
p1 = Clamp(p1, MIN_MAP_HEIGHT_LIMIT, MAX_MAP_HEIGHT_LIMIT);
|
||||
|
||||
/* Check if at least one mountain on the map is higher than the new value.
|
||||
* If yes, disallow the change. */
|
||||
@@ -133,18 +133,18 @@ static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
|
||||
if ((int32)TileHeight(t) > p1) {
|
||||
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
|
||||
/* Return old, unchanged value */
|
||||
return _settings_game.construction.max_heightlevel;
|
||||
return _settings_game.construction.map_height_limit;
|
||||
}
|
||||
}
|
||||
|
||||
/* Execute the change and reload GRF Data */
|
||||
_settings_game.construction.max_heightlevel = p1;
|
||||
_settings_game.construction.map_height_limit = p1;
|
||||
ReloadNewGRFData();
|
||||
|
||||
/* The smallmap uses an index from heightlevels to colours. Trigger rebuilding it. */
|
||||
InvalidateWindowClassesData(WC_SMALLMAP, 2);
|
||||
|
||||
return _settings_game.construction.max_heightlevel;
|
||||
return _settings_game.construction.map_height_limit;
|
||||
}
|
||||
|
||||
/** Available cheats. */
|
||||
@@ -182,14 +182,14 @@ struct CheatEntry {
|
||||
* Order matches with the values of #CheatNumbers
|
||||
*/
|
||||
static const CheatEntry _cheats_ui[] = {
|
||||
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
|
||||
{SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
|
||||
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
|
||||
{SLE_UINT8, STR_CHEAT_EDIT_MAX_HL, &_settings_game.construction.max_heightlevel, &_cheats.edit_max_hl.been_used, &ClickChangeMaxHlCheat },
|
||||
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
|
||||
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
|
||||
{SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
|
||||
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
|
||||
{SLE_UINT8, STR_CHEAT_EDIT_MAX_HL, &_settings_game.construction.map_height_limit, &_cheats.edit_max_hl.been_used, &ClickChangeMaxHlCheat },
|
||||
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
|
||||
};
|
||||
|
||||
static_assert(CHT_NUM_CHEATS == lengthof(_cheats_ui));
|
||||
|
||||
@@ -338,6 +338,7 @@ void GenerateClearTile()
|
||||
TileIndex tile_new;
|
||||
|
||||
SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
|
||||
MarkTileDirtyByTile(tile);
|
||||
do {
|
||||
if (--j == 0) goto get_out;
|
||||
tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
|
||||
|
||||
@@ -63,9 +63,9 @@ Company::Company(uint16 name_1, bool is_ai)
|
||||
this->name_1 = name_1;
|
||||
this->location_of_HQ = INVALID_TILE;
|
||||
this->is_ai = is_ai;
|
||||
this->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
|
||||
this->clear_limit = _settings_game.construction.clear_frame_burst << 16;
|
||||
this->tree_limit = _settings_game.construction.tree_frame_burst << 16;
|
||||
this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
|
||||
this->clear_limit = (uint32)_settings_game.construction.clear_frame_burst << 16;
|
||||
this->tree_limit = (uint32)_settings_game.construction.tree_frame_burst << 16;
|
||||
|
||||
for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
|
||||
InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
|
||||
@@ -120,6 +120,7 @@ void SetLocalCompany(CompanyID new_company)
|
||||
/* ... and redraw the whole screen. */
|
||||
MarkWholeScreenDirty();
|
||||
InvalidateWindowClassesData(WC_SIGN_LIST, -1);
|
||||
InvalidateWindowClassesData(WC_GOALS_LIST);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -266,9 +267,9 @@ void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
|
||||
void UpdateLandscapingLimits()
|
||||
{
|
||||
for (Company *c : Company::Iterate()) {
|
||||
c->terraform_limit = std::min<uint32>(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, _settings_game.construction.terraform_frame_burst << 16);
|
||||
c->clear_limit = std::min<uint32>(c->clear_limit + _settings_game.construction.clear_per_64k_frames, _settings_game.construction.clear_frame_burst << 16);
|
||||
c->tree_limit = std::min<uint32>(c->tree_limit + _settings_game.construction.tree_per_64k_frames, _settings_game.construction.tree_frame_burst << 16);
|
||||
c->terraform_limit = std::min<uint64>((uint64)c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint64)_settings_game.construction.terraform_frame_burst << 16);
|
||||
c->clear_limit = std::min<uint64>((uint64)c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint64)_settings_game.construction.clear_frame_burst << 16);
|
||||
c->tree_limit = std::min<uint64>((uint64)c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint64)_settings_game.construction.tree_frame_burst << 16);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "engine_func.h"
|
||||
#include "landscape.h"
|
||||
#include "saveload/saveload.h"
|
||||
#include "network/core/game_info.h"
|
||||
#include "network/network.h"
|
||||
#include "network/network_func.h"
|
||||
#include "network/network_base.h"
|
||||
@@ -45,7 +46,7 @@
|
||||
#include "safeguards.h"
|
||||
|
||||
/* scriptfile handling */
|
||||
static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered).
|
||||
static uint _script_current_depth; ///< Depth of scripts running (used to abort execution when #ConReturn is encountered).
|
||||
|
||||
/** File list storage for the console, for caching the last 'ls' command. */
|
||||
class ConsoleFileList : public FileList {
|
||||
@@ -893,7 +894,7 @@ DEF_CONSOLE_CMD(ConNetworkReconnect)
|
||||
/* Don't resolve the address first, just print it directly as it comes from the config file. */
|
||||
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port);
|
||||
|
||||
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), playas);
|
||||
NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, playas);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -907,7 +908,6 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
|
||||
}
|
||||
|
||||
if (argc < 2) return false;
|
||||
if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
|
||||
|
||||
const char *port = nullptr;
|
||||
const char *company = nullptr;
|
||||
@@ -935,7 +935,7 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
|
||||
IConsolePrintF(CC_DEFAULT, " port: %s", port);
|
||||
}
|
||||
|
||||
NetworkClientConnectGame(NetworkAddress(ip, rport), join_as);
|
||||
NetworkClientConnectGame(ip, rport, join_as);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -960,10 +960,16 @@ DEF_CONSOLE_CMD(ConExec)
|
||||
return true;
|
||||
}
|
||||
|
||||
_script_running = true;
|
||||
if (_script_current_depth == 11) {
|
||||
IConsoleError("Maximum 'exec' depth reached; script A is calling script B is calling script C ... more than 10 times.");
|
||||
return true;
|
||||
}
|
||||
|
||||
_script_current_depth++;
|
||||
uint script_depth = _script_current_depth;
|
||||
|
||||
char cmdline[ICON_CMDLN_SIZE];
|
||||
while (_script_running && fgets(cmdline, sizeof(cmdline), script_file) != nullptr) {
|
||||
while (fgets(cmdline, sizeof(cmdline), script_file) != nullptr) {
|
||||
/* Remove newline characters from the executing script */
|
||||
for (char *cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
|
||||
if (*cmdptr == '\n' || *cmdptr == '\r') {
|
||||
@@ -972,13 +978,18 @@ DEF_CONSOLE_CMD(ConExec)
|
||||
}
|
||||
}
|
||||
IConsoleCmdExec(cmdline);
|
||||
/* Ensure that we are still on the same depth or that we returned via 'return'. */
|
||||
assert(_script_current_depth == script_depth || _script_current_depth == script_depth - 1);
|
||||
|
||||
/* The 'return' command was executed. */
|
||||
if (_script_current_depth == script_depth - 1) break;
|
||||
}
|
||||
|
||||
if (ferror(script_file)) {
|
||||
IConsoleError("Encountered error while trying to read from script file");
|
||||
}
|
||||
|
||||
_script_running = false;
|
||||
if (_script_current_depth == script_depth) _script_current_depth--;
|
||||
FioFCloseFile(script_file);
|
||||
return true;
|
||||
}
|
||||
@@ -990,7 +1001,7 @@ DEF_CONSOLE_CMD(ConReturn)
|
||||
return true;
|
||||
}
|
||||
|
||||
_script_running = false;
|
||||
_script_current_depth--;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1340,7 +1351,9 @@ DEF_CONSOLE_CMD(ConRescanNewGRF)
|
||||
return true;
|
||||
}
|
||||
|
||||
ScanNewGRFFiles(nullptr);
|
||||
if (!RequestNewGRFScan()) {
|
||||
IConsoleWarning("NewGRF scanning is already running. Please wait until completed to run again.");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1409,46 +1422,80 @@ DEF_CONSOLE_CMD(ConAlias)
|
||||
DEF_CONSOLE_CMD(ConScreenShot)
|
||||
{
|
||||
if (argc == 0) {
|
||||
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | giant | no_con | minimap] [file name]'");
|
||||
IConsoleHelp("'big' makes a zoomed-in screenshot of the visible area, 'giant' makes a screenshot of the "
|
||||
"whole map, 'no_con' hides the console to create the screenshot. 'big' or 'giant' "
|
||||
"screenshots are always drawn without console. "
|
||||
"'minimap' makes a top-viewed minimap screenshot of whole world which represents one tile by one pixel.");
|
||||
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [viewport | normal | big | giant | heightmap | minimap] [no_con] [size <width> <height>] [<filename>]'");
|
||||
IConsoleHelp("'viewport' (default) makes a screenshot of the current viewport (including menus, windows, ..), "
|
||||
"'normal' makes a screenshot of the visible area, "
|
||||
"'big' makes a zoomed-in screenshot of the visible area, "
|
||||
"'giant' makes a screenshot of the whole map, "
|
||||
"'heightmap' makes a heightmap screenshot of the map that can be loaded in as heightmap, "
|
||||
"'minimap' makes a top-viewed minimap screenshot of the whole world which represents one tile by one pixel. "
|
||||
"'no_con' hides the console to create the screenshot (only useful in combination with 'viewport'). "
|
||||
"'size' sets the width and height of the viewport to make a screenshot of (only useful in combination with 'normal' or 'big').");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (argc > 3) return false;
|
||||
if (argc > 7) return false;
|
||||
|
||||
ScreenshotType type = SC_VIEWPORT;
|
||||
const char *name = nullptr;
|
||||
uint32 width = 0;
|
||||
uint32 height = 0;
|
||||
std::string name{};
|
||||
uint32 arg_index = 1;
|
||||
|
||||
if (argc > 1) {
|
||||
if (strcmp(argv[1], "big") == 0) {
|
||||
/* screenshot big [filename] */
|
||||
if (argc > arg_index) {
|
||||
if (strcmp(argv[arg_index], "viewport") == 0) {
|
||||
type = SC_VIEWPORT;
|
||||
arg_index += 1;
|
||||
} else if (strcmp(argv[arg_index], "normal") == 0) {
|
||||
type = SC_DEFAULTZOOM;
|
||||
arg_index += 1;
|
||||
} else if (strcmp(argv[arg_index], "big") == 0) {
|
||||
type = SC_ZOOMEDIN;
|
||||
if (argc > 2) name = argv[2];
|
||||
} else if (strcmp(argv[1], "giant") == 0) {
|
||||
/* screenshot giant [filename] */
|
||||
arg_index += 1;
|
||||
} else if (strcmp(argv[arg_index], "giant") == 0) {
|
||||
type = SC_WORLD;
|
||||
if (argc > 2) name = argv[2];
|
||||
} else if (strcmp(argv[1], "minimap") == 0) {
|
||||
/* screenshot minimap [filename] */
|
||||
arg_index += 1;
|
||||
} else if (strcmp(argv[arg_index], "heightmap") == 0) {
|
||||
type = SC_HEIGHTMAP;
|
||||
arg_index += 1;
|
||||
} else if (strcmp(argv[arg_index], "minimap") == 0) {
|
||||
type = SC_MINIMAP;
|
||||
if (argc > 2) name = argv[2];
|
||||
} else if (strcmp(argv[1], "no_con") == 0) {
|
||||
/* screenshot no_con [filename] */
|
||||
IConsoleClose();
|
||||
if (argc > 2) name = argv[2];
|
||||
} else if (argc == 2) {
|
||||
/* screenshot filename */
|
||||
name = argv[1];
|
||||
} else {
|
||||
/* screenshot argv[1] argv[2] - invalid */
|
||||
return false;
|
||||
arg_index += 1;
|
||||
}
|
||||
}
|
||||
|
||||
MakeScreenshot(type, name);
|
||||
if (argc > arg_index && strcmp(argv[arg_index], "no_con") == 0) {
|
||||
if (type != SC_VIEWPORT) {
|
||||
IConsoleError("'no_con' can only be used in combination with 'viewport'");
|
||||
return true;
|
||||
}
|
||||
IConsoleClose();
|
||||
arg_index += 1;
|
||||
}
|
||||
|
||||
if (argc > arg_index + 2 && strcmp(argv[arg_index], "size") == 0) {
|
||||
/* size <width> <height> */
|
||||
if (type != SC_DEFAULTZOOM && type != SC_ZOOMEDIN) {
|
||||
IConsoleError("'size' can only be used in combination with 'normal' or 'big'");
|
||||
return true;
|
||||
}
|
||||
GetArgumentInteger(&width, argv[arg_index + 1]);
|
||||
GetArgumentInteger(&height, argv[arg_index + 2]);
|
||||
arg_index += 3;
|
||||
}
|
||||
|
||||
if (argc > arg_index) {
|
||||
/* Last parameter that was not one of the keywords must be the filename. */
|
||||
name = argv[arg_index];
|
||||
arg_index += 1;
|
||||
}
|
||||
|
||||
if (argc > arg_index) {
|
||||
/* We have parameters we did not process; means we misunderstood any of the above. */
|
||||
return false;
|
||||
}
|
||||
|
||||
MakeScreenshot(type, name, width, height);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1834,7 +1881,7 @@ DEF_CONSOLE_CMD(ConContent)
|
||||
* to download every available package on BaNaNaS. This is not in
|
||||
* the spirit of this service. Additionally, these few people were
|
||||
* good for 70% of the consumed bandwidth of BaNaNaS. */
|
||||
IConsolePrintF(CC_ERROR, "'select all' is no longer supported since 1.11");
|
||||
IConsoleError("'select all' is no longer supported since 1.11");
|
||||
} else {
|
||||
_network_content_client.Select((ContentID)atoi(argv[2]));
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ struct Pool : PoolBase {
|
||||
/* Ensure Tmax_size is within the bounds of Tindex. */
|
||||
static_assert((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
|
||||
|
||||
static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
|
||||
static constexpr size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
|
||||
|
||||
const char * const name; ///< Name of this pool
|
||||
|
||||
|
||||
@@ -114,6 +114,12 @@ public:
|
||||
*/
|
||||
static void InitialiseCrashLog();
|
||||
|
||||
/**
|
||||
* Prepare crash log handler for a newly started thread.
|
||||
* @note must be implemented by all implementers of CrashLog.
|
||||
*/
|
||||
static void InitThread();
|
||||
|
||||
static void SetErrorMessage(const char *message);
|
||||
static void AfterCrashLogCleanup();
|
||||
};
|
||||
|
||||
@@ -67,6 +67,7 @@ static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
|
||||
{ 10, "", CF_NOEURO, "HKD" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_HKD }, ///< hong kong dollar
|
||||
{ 90, "", CF_NOEURO, u8"\u20b9", "", 0, STR_GAME_OPTIONS_CURRENCY_INR }, ///< Indian Rupee
|
||||
{ 19, "", CF_NOEURO, "Rp", "", 0, STR_GAME_OPTIONS_CURRENCY_IDR }, ///< Indonesian Rupiah
|
||||
{ 5, "", CF_NOEURO, "RM", "", 0, STR_GAME_OPTIONS_CURRENCY_MYR }, ///< Malaysian Ringgit
|
||||
};
|
||||
|
||||
/** Array of currencies used by the system */
|
||||
|
||||
@@ -64,6 +64,7 @@ enum Currencies {
|
||||
CURRENCY_HKD, ///< Hong Kong Dollar
|
||||
CURRENCY_INR, ///< Indian Rupee
|
||||
CURRENCY_IDR, ///< Indonesian Rupiah
|
||||
CURRENCY_MYR, ///< Malaysian Ringgit
|
||||
CURRENCY_END, ///< always the last item
|
||||
};
|
||||
|
||||
|
||||
@@ -456,7 +456,7 @@ static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16 image_override, boo
|
||||
DestructIndustry(i);
|
||||
|
||||
SetDParam(0, i->town->index);
|
||||
AddTileNewsItem(news_message, NT_ACCIDENT, v->dest_tile);
|
||||
AddIndustryNewsItem(news_message, NT_ACCIDENT, i->index);
|
||||
if (_settings_client.sound.disaster) SndPlayTileFx(SND_12_EXPLOSION, i->location.tile);
|
||||
}
|
||||
} else if (v->current_order.GetDestination() == 0) {
|
||||
|
||||
@@ -9,10 +9,12 @@
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "debug.h"
|
||||
#include "error.h"
|
||||
#include "sound/sound_driver.hpp"
|
||||
#include "music/music_driver.hpp"
|
||||
#include "video/video_driver.hpp"
|
||||
#include "string_func.h"
|
||||
#include "table/strings.h"
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
@@ -111,6 +113,8 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
|
||||
if (d->type != type) continue;
|
||||
if (d->priority != priority) continue;
|
||||
|
||||
if (type == Driver::DT_VIDEO && !_video_hw_accel && d->UsesHardwareAcceleration()) continue;
|
||||
|
||||
Driver *oldd = *GetActiveDriver(type);
|
||||
Driver *newd = d->CreateInstance();
|
||||
*GetActiveDriver(type) = newd;
|
||||
@@ -125,6 +129,12 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
|
||||
*GetActiveDriver(type) = oldd;
|
||||
DEBUG(driver, 1, "Probing %s driver '%s' failed with error: %s", GetDriverTypeName(type), d->name, err);
|
||||
delete newd;
|
||||
|
||||
if (type == Driver::DT_VIDEO && _video_hw_accel && d->UsesHardwareAcceleration()) {
|
||||
_video_hw_accel = false;
|
||||
ErrorMessageData msg(STR_VIDEO_DRIVER_ERROR, STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION);
|
||||
ScheduleErrorMessage(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
usererror("Couldn't find any suitable %s driver", GetDriverTypeName(type));
|
||||
@@ -211,8 +221,9 @@ DriverFactoryBase::DriverFactoryBase(Driver::Type type, int priority, const char
|
||||
strecpy(buf, GetDriverTypeName(type), lastof(buf));
|
||||
strecpy(buf + 5, name, lastof(buf));
|
||||
|
||||
std::pair<Drivers::iterator, bool> P = GetDrivers().insert(Drivers::value_type(buf, this));
|
||||
assert(P.second);
|
||||
Drivers &drivers = GetDrivers();
|
||||
assert(drivers.find(buf) == drivers.end());
|
||||
drivers.insert(Drivers::value_type(buf, this));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -107,6 +107,15 @@ protected:
|
||||
|
||||
virtual ~DriverFactoryBase();
|
||||
|
||||
/**
|
||||
* Does the driver use hardware acceleration (video-drivers only).
|
||||
* @return True if the driver uses hardware acceleration.
|
||||
*/
|
||||
virtual bool UsesHardwareAcceleration() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
* Shuts down all active drivers
|
||||
|
||||
@@ -124,6 +124,9 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
|
||||
*/
|
||||
static TrackBits MaskWireBits(TileIndex t, TrackBits tracks)
|
||||
{
|
||||
/* Single track bits are never masked out. */
|
||||
if (likely(HasAtMostOneBit(tracks))) return tracks;
|
||||
|
||||
if (!IsPlainRailTile(t)) return tracks;
|
||||
|
||||
TrackdirBits neighbour_tdb = TRACKDIR_BIT_NONE;
|
||||
|
||||
@@ -549,6 +549,7 @@ void SetupEngines()
|
||||
* in any case, and we just cleaned the pool. */
|
||||
assert(Engine::CanAllocateItem());
|
||||
const Engine *e = new Engine(eid.type, eid.internal_id);
|
||||
(void)e; // assert only
|
||||
assert(e->index == index);
|
||||
index++;
|
||||
}
|
||||
@@ -721,11 +722,9 @@ static void EnableEngineForCompany(EngineID eid, CompanyID company)
|
||||
|
||||
SetBit(e->company_avail, company);
|
||||
if (e->type == VEH_TRAIN) {
|
||||
assert(e->u.rail.railtype < RAILTYPE_END);
|
||||
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
|
||||
c->avail_railtypes = GetCompanyRailtypes(c->index);
|
||||
} else if (e->type == VEH_ROAD) {
|
||||
assert(e->u.road.roadtype < ROADTYPE_END);
|
||||
c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes | GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes, _date);
|
||||
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
|
||||
}
|
||||
|
||||
if (company == _local_company) {
|
||||
@@ -747,8 +746,14 @@ static void EnableEngineForCompany(EngineID eid, CompanyID company)
|
||||
static void DisableEngineForCompany(EngineID eid, CompanyID company)
|
||||
{
|
||||
Engine *e = Engine::Get(eid);
|
||||
Company *c = Company::Get(company);
|
||||
|
||||
ClrBit(e->company_avail, company);
|
||||
if (e->type == VEH_TRAIN) {
|
||||
c->avail_railtypes = GetCompanyRailtypes(c->index);
|
||||
} else if (e->type == VEH_ROAD) {
|
||||
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
|
||||
}
|
||||
|
||||
if (company == _local_company) {
|
||||
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
|
||||
@@ -997,8 +1002,7 @@ static void NewVehicleAvailable(Engine *e)
|
||||
|
||||
if (e->type == VEH_TRAIN) {
|
||||
/* maybe make another rail type available */
|
||||
RailType railtype = e->u.rail.railtype;
|
||||
assert(railtype < RAILTYPE_END);
|
||||
assert(e->u.rail.railtype < RAILTYPE_END);
|
||||
for (Company *c : Company::Iterate()) c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
|
||||
} else if (e->type == VEH_ROAD) {
|
||||
/* maybe make another road type available */
|
||||
|
||||
@@ -396,6 +396,7 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
|
||||
|
||||
bool no_timeout = wl == WL_CRITICAL;
|
||||
|
||||
if (_game_mode == GM_BOOTSTRAP) return;
|
||||
if (_settings_client.gui.errmsg_duration == 0 && !no_timeout) return;
|
||||
|
||||
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_grffile, textref_stack_size, textref_stack);
|
||||
|
||||
@@ -429,6 +429,9 @@ FILE *FioFOpenFile(const std::string &filename, const char *mode, Subdirectory s
|
||||
if (token == "..") {
|
||||
if (tokens.size() < 2) return nullptr;
|
||||
tokens.pop_back();
|
||||
} else if (token == ".") {
|
||||
/* Do nothing. "." means current folder, but you can create tar files with "." in the path.
|
||||
* This confuses our file resolver. So, act like this folder doesn't exist. */
|
||||
} else {
|
||||
tokens.push_back(token);
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "gfx_type.h"
|
||||
#include "company_base.h"
|
||||
#include "newgrf_config.h"
|
||||
#include "network/core/tcp_content.h"
|
||||
#include "network/core/tcp_content_type.h"
|
||||
|
||||
|
||||
/** Special values for save-load window for the data parameter of #InvalidateWindowData. */
|
||||
|
||||
@@ -274,6 +274,7 @@ void PerformanceMeasurer::SetExpectedRate(double rate)
|
||||
*/
|
||||
/* static */ void PerformanceMeasurer::Paused(PerformanceElement elem)
|
||||
{
|
||||
PerformanceMeasurer::SetInactive(elem);
|
||||
_pf_data[elem].AddPause(GetPerformanceTimer());
|
||||
}
|
||||
|
||||
@@ -399,7 +400,6 @@ struct FramerateWindow : Window {
|
||||
{
|
||||
const double threshold_good = target * 0.95;
|
||||
const double threshold_bad = target * 2 / 3;
|
||||
value = std::min(9999.99, value);
|
||||
this->value = (uint32)(value * 100);
|
||||
this->strid = (value > threshold_good) ? STR_FRAMERATE_FPS_GOOD : (value < threshold_bad) ? STR_FRAMERATE_FPS_BAD : STR_FRAMERATE_FPS_WARN;
|
||||
}
|
||||
@@ -408,7 +408,6 @@ struct FramerateWindow : Window {
|
||||
{
|
||||
const double threshold_good = target / 3;
|
||||
const double threshold_bad = target;
|
||||
value = std::min(9999.99, value);
|
||||
this->value = (uint32)(value * 100);
|
||||
this->strid = (value < threshold_good) ? STR_FRAMERATE_MS_GOOD : (value > threshold_bad) ? STR_FRAMERATE_MS_BAD : STR_FRAMERATE_MS_WARN;
|
||||
}
|
||||
|
||||
101
src/genworld.cpp
101
src/genworld.cpp
@@ -33,6 +33,7 @@
|
||||
#include "game/game_instance.hpp"
|
||||
#include "string_func.h"
|
||||
#include "thread.h"
|
||||
#include "tgp.h"
|
||||
|
||||
#include "safeguards.h"
|
||||
|
||||
@@ -59,18 +60,10 @@ GenWorldInfo _gw;
|
||||
/** Whether we are generating the map or not. */
|
||||
bool _generating_world;
|
||||
|
||||
/**
|
||||
* Tells if the world generation is done in a thread or not.
|
||||
* @return the 'threaded' status
|
||||
*/
|
||||
bool IsGenerateWorldThreaded()
|
||||
{
|
||||
return _gw.threaded && !_gw.quit_thread;
|
||||
}
|
||||
class AbortGenerateWorldSignal { };
|
||||
|
||||
/**
|
||||
* Clean up the 'mess' of generation. That is, show windows again, reset
|
||||
* thread variables, and delete the progress window.
|
||||
* Generation is done; show windows again and delete the progress window.
|
||||
*/
|
||||
static void CleanupGeneration()
|
||||
{
|
||||
@@ -78,11 +71,10 @@ static void CleanupGeneration()
|
||||
|
||||
SetMouseCursorBusy(false);
|
||||
/* Show all vital windows again, because we have hidden them */
|
||||
if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
|
||||
if (_game_mode != GM_MENU) ShowVitalWindows();
|
||||
SetModalProgress(false);
|
||||
_gw.proc = nullptr;
|
||||
_gw.abortp = nullptr;
|
||||
_gw.threaded = false;
|
||||
|
||||
DeleteWindowByClass(WC_MODAL_PROGRESS);
|
||||
ShowFirstError();
|
||||
@@ -97,10 +89,8 @@ static void _GenerateWorld()
|
||||
/* Make sure everything is done via OWNER_NONE. */
|
||||
Backup<CompanyID> _cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
|
||||
std::unique_lock<std::mutex> lock(_modal_progress_work_mutex, std::defer_lock);
|
||||
try {
|
||||
_generating_world = true;
|
||||
lock.lock();
|
||||
if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait...");
|
||||
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
|
||||
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
|
||||
@@ -129,6 +119,8 @@ static void _GenerateWorld()
|
||||
|
||||
ConvertGroundTilesIntoWaterTiles();
|
||||
IncreaseGeneratingWorldProgress(GWP_OBJECT);
|
||||
|
||||
_settings_game.game_creation.snow_line_height = DEF_SNOWLINE_HEIGHT;
|
||||
} else {
|
||||
GenerateLandscape(_gw.mode);
|
||||
GenerateClearTile();
|
||||
@@ -136,14 +128,7 @@ static void _GenerateWorld()
|
||||
/* Only generate towns, tree and industries in newgame mode. */
|
||||
if (_game_mode != GM_EDITOR) {
|
||||
if (!GenerateTowns(_settings_game.economy.town_layout)) {
|
||||
_cur_company.Restore();
|
||||
HandleGeneratingWorldAbortion();
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
|
||||
if (_network_dedicated) {
|
||||
/* Exit the game to prevent a return to main menu. */
|
||||
DEBUG(net, 0, "Generating map failed, aborting");
|
||||
_exit_game = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
GenerateIndustries();
|
||||
@@ -200,7 +185,6 @@ static void _GenerateWorld()
|
||||
IncreaseGeneratingWorldProgress(GWP_GAME_START);
|
||||
|
||||
CleanupGeneration();
|
||||
lock.unlock();
|
||||
|
||||
ShowNewGRFError();
|
||||
|
||||
@@ -212,11 +196,19 @@ static void _GenerateWorld()
|
||||
seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
|
||||
SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
|
||||
}
|
||||
} catch (...) {
|
||||
} catch (AbortGenerateWorldSignal&) {
|
||||
CleanupGeneration();
|
||||
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);
|
||||
if (_cur_company.IsValid()) _cur_company.Restore();
|
||||
_generating_world = false;
|
||||
throw;
|
||||
|
||||
if (_network_dedicated) {
|
||||
/* Exit the game to prevent a return to main menu. */
|
||||
DEBUG(net, 0, "Generating map failed, aborting");
|
||||
_exit_game = true;
|
||||
} else {
|
||||
SwitchToMode(_switch_mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,23 +232,6 @@ void GenerateWorldSetAbortCallback(GWAbortProc *proc)
|
||||
_gw.abortp = proc;
|
||||
}
|
||||
|
||||
/**
|
||||
* This will wait for the thread to finish up his work. It will not continue
|
||||
* till the work is done.
|
||||
*/
|
||||
void WaitTillGeneratedWorld()
|
||||
{
|
||||
if (!_gw.thread.joinable()) return;
|
||||
|
||||
_modal_progress_work_mutex.unlock();
|
||||
_modal_progress_paint_mutex.unlock();
|
||||
_gw.quit_thread = true;
|
||||
_gw.thread.join();
|
||||
_gw.threaded = false;
|
||||
_modal_progress_work_mutex.lock();
|
||||
_modal_progress_paint_mutex.lock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the abortion process
|
||||
*/
|
||||
@@ -271,7 +246,7 @@ void AbortGeneratingWorld()
|
||||
*/
|
||||
bool IsGeneratingWorldAborted()
|
||||
{
|
||||
return _gw.abort;
|
||||
return _gw.abort || _exit_game;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -284,11 +259,7 @@ void HandleGeneratingWorldAbortion()
|
||||
|
||||
if (_gw.abortp != nullptr) _gw.abortp();
|
||||
|
||||
CleanupGeneration();
|
||||
|
||||
if (_gw.thread.joinable() && _gw.thread.get_id() == std::this_thread::get_id()) throw OTTDThreadExitSignal();
|
||||
|
||||
SwitchToMode(_switch_mode);
|
||||
throw AbortGenerateWorldSignal();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -308,8 +279,6 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
|
||||
_gw.abort = false;
|
||||
_gw.abortp = nullptr;
|
||||
_gw.lc = _local_company;
|
||||
_gw.quit_thread = false;
|
||||
_gw.threaded = true;
|
||||
|
||||
/* This disables some commands and stuff */
|
||||
SetLocalCompany(COMPANY_SPECTATOR);
|
||||
@@ -317,6 +286,22 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
|
||||
InitializeGame(_gw.size_x, _gw.size_y, true, reset_settings);
|
||||
PrepareGenerateWorldProgress();
|
||||
|
||||
if (_settings_game.construction.map_height_limit == 0) {
|
||||
uint estimated_height = 0;
|
||||
|
||||
if (_gw.mode == GWM_EMPTY && _game_mode != GM_MENU) {
|
||||
estimated_height = _settings_game.game_creation.se_flat_world_height;
|
||||
} else if (_gw.mode == GWM_HEIGHTMAP) {
|
||||
estimated_height = _settings_game.game_creation.heightmap_height;
|
||||
} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
|
||||
estimated_height = GetEstimationTGPMapHeight();
|
||||
} else {
|
||||
estimated_height = 0;
|
||||
}
|
||||
|
||||
_settings_game.construction.map_height_limit = std::max(MAP_HEIGHT_LIMIT_AUTO_MINIMUM, std::min(MAX_MAP_HEIGHT_LIMIT, estimated_height + MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM));
|
||||
}
|
||||
|
||||
/* Load the right landscape stuff, and the NewGRFs! */
|
||||
GfxLoadSprites();
|
||||
LoadStringWidthTable();
|
||||
@@ -328,28 +313,16 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
|
||||
SetupColoursAndInitialWindow();
|
||||
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
|
||||
|
||||
if (_gw.thread.joinable()) _gw.thread.join();
|
||||
|
||||
if (!UseThreadedModelProgress() || !VideoDriver::GetInstance()->HasGUI() || !StartNewThread(&_gw.thread, "ottd:genworld", &_GenerateWorld)) {
|
||||
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
|
||||
_gw.threaded = false;
|
||||
_modal_progress_work_mutex.unlock();
|
||||
_GenerateWorld();
|
||||
_modal_progress_work_mutex.lock();
|
||||
return;
|
||||
}
|
||||
|
||||
UnshowCriticalError();
|
||||
/* Remove any open window */
|
||||
DeleteAllNonVitalWindows();
|
||||
/* Hide vital windows, because we don't allow to use them */
|
||||
HideVitalWindows();
|
||||
|
||||
/* Don't show the dialog if we don't have a thread */
|
||||
ShowGenerateWorldProgress();
|
||||
|
||||
/* Centre the view on the map */
|
||||
if (FindWindowById(WC_MAIN_WINDOW, 0) != nullptr) {
|
||||
ScrollMainWindowToTile(TileXY(MapSizeX() / 2, MapSizeY() / 2), true);
|
||||
}
|
||||
|
||||
_GenerateWorld();
|
||||
}
|
||||
|
||||
@@ -42,25 +42,27 @@ enum TgenSmoothness {
|
||||
TGEN_SMOOTHNESS_END, ///< Used to iterate.
|
||||
};
|
||||
|
||||
static const uint CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY = 5; ///< Value for custom terrain type in difficulty settings.
|
||||
|
||||
static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY = 4; ///< Value for custom sea level in difficulty settings.
|
||||
static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE = 1; ///< Minimum percentage a user can specify for custom sea level.
|
||||
static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE = 90; ///< Maximum percentage a user can specify for custom sea level.
|
||||
|
||||
static const uint MAP_HEIGHT_LIMIT_AUTO_MINIMUM = 30; ///< When map height limit is auto, make this the lowest possible map height limit.
|
||||
static const uint MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM = 15; ///< When map height limit is auto, the map height limit will be the higest peak plus this value.
|
||||
|
||||
typedef void GWDoneProc(); ///< Procedure called when the genworld process finishes
|
||||
typedef void GWAbortProc(); ///< Called when genworld is aborted
|
||||
|
||||
/** Properties of current genworld process */
|
||||
struct GenWorldInfo {
|
||||
bool abort; ///< Whether to abort the thread ASAP
|
||||
bool quit_thread; ///< Do we want to quit the active thread
|
||||
bool threaded; ///< Whether we run _GenerateWorld threaded
|
||||
GenWorldMode mode; ///< What mode are we making a world in
|
||||
CompanyID lc; ///< The local_company before generating
|
||||
uint size_x; ///< X-size of the map
|
||||
uint size_y; ///< Y-size of the map
|
||||
GWDoneProc *proc; ///< Proc that is called when done (can be nullptr)
|
||||
GWAbortProc *abortp; ///< Proc that is called when aborting (can be nullptr)
|
||||
std::thread thread; ///< The thread we are in (joinable if a thread was created)
|
||||
};
|
||||
|
||||
/** Current stage of world generation process */
|
||||
@@ -81,10 +83,8 @@ enum GenWorldProgress {
|
||||
};
|
||||
|
||||
/* genworld.cpp */
|
||||
bool IsGenerateWorldThreaded();
|
||||
void GenerateWorldSetCallback(GWDoneProc *proc);
|
||||
void GenerateWorldSetAbortCallback(GWAbortProc *proc);
|
||||
void WaitTillGeneratedWorld();
|
||||
void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_settings = true);
|
||||
void AbortGeneratingWorld();
|
||||
bool IsGeneratingWorldAborted();
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include "error.h"
|
||||
#include "newgrf_townname.h"
|
||||
#include "townname_type.h"
|
||||
#include "video/video_driver.hpp"
|
||||
|
||||
#include "widgets/genworld_widget.h"
|
||||
|
||||
@@ -44,6 +45,15 @@ enum GenerateLandscapeWindowMode {
|
||||
GLWM_SCENARIO, ///< Generate flat land.
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the map height limit, or if set to "auto", the absolute limit.
|
||||
*/
|
||||
static uint GetMapHeightLimit()
|
||||
{
|
||||
if (_settings_newgame.construction.map_height_limit == 0) return MAX_MAP_HEIGHT_LIMIT;
|
||||
return _settings_newgame.construction.map_height_limit;
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes landscape type and sets genworld window dirty
|
||||
* @param landscape new landscape type
|
||||
@@ -109,25 +119,29 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
|
||||
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
|
||||
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
/* Max. heightlevel. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
/* Snow line. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
|
||||
/* Snow coverage. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
/* Desert coverage. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
/* Starting date. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
@@ -226,21 +240,31 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
|
||||
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
|
||||
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_NULL), SetFill(1, 1),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
|
||||
@@ -323,7 +347,7 @@ static DropDownList BuildTownNameDropDown()
|
||||
}
|
||||
|
||||
|
||||
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID};
|
||||
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, STR_TERRAIN_TYPE_CUSTOM, INVALID_STRING_ID};
|
||||
static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
|
||||
static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
|
||||
static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
|
||||
@@ -354,6 +378,10 @@ struct GenerateLandscapeWindow : public Window {
|
||||
this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
|
||||
/* In case the map_height_limit is changed, clamp heightmap_height and custom_terrain_type. */
|
||||
_settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
|
||||
_settings_newgame.game_creation.custom_terrain_type = Clamp(_settings_newgame.game_creation.custom_terrain_type, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
|
||||
|
||||
this->OnInvalidateData();
|
||||
}
|
||||
|
||||
@@ -364,8 +392,9 @@ struct GenerateLandscapeWindow : public Window {
|
||||
case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
|
||||
case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
|
||||
case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT: SetDParam(0, _settings_newgame.construction.max_heightlevel); break;
|
||||
case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: SetDParam(0, _settings_newgame.game_creation.heightmap_height); break;
|
||||
case WID_GL_SNOW_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_coverage); break;
|
||||
case WID_GL_DESERT_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.desert_coverage); break;
|
||||
|
||||
case WID_GL_TOWN_PULLDOWN:
|
||||
if (_game_mode == GM_EDITOR) {
|
||||
@@ -389,7 +418,14 @@ struct GenerateLandscapeWindow : public Window {
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
|
||||
case WID_GL_TERRAIN_PULLDOWN:
|
||||
if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
|
||||
SetDParam(0, STR_TERRAIN_TYPE_CUSTOM_VALUE);
|
||||
SetDParam(1, _settings_newgame.game_creation.custom_terrain_type);
|
||||
} else {
|
||||
SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
|
||||
}
|
||||
break;
|
||||
|
||||
case WID_GL_WATER_PULLDOWN:
|
||||
if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
||||
@@ -456,20 +492,41 @@ struct GenerateLandscapeWindow : public Window {
|
||||
}
|
||||
|
||||
/* Disable snowline if not arctic */
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
/* Disable desert if not tropic */
|
||||
this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_TROPIC);
|
||||
|
||||
/* Set snow/rainforest selections */
|
||||
int climate_plane = 0;
|
||||
switch (_settings_newgame.game_creation.landscape) {
|
||||
case LT_TEMPERATE: climate_plane = SZSP_VERTICAL; break;
|
||||
case LT_ARCTIC: climate_plane = 0; break;
|
||||
case LT_TROPIC: climate_plane = 1; break;
|
||||
case LT_TOYLAND: climate_plane = SZSP_VERTICAL; break;
|
||||
}
|
||||
this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_LABEL)->SetDisplayedPlane(climate_plane);
|
||||
this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_SELECTOR)->SetDisplayedPlane(climate_plane);
|
||||
|
||||
/* Update availability of decreasing / increasing start date and snow level */
|
||||
this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN, _settings_newgame.construction.max_heightlevel <= MIN_MAX_HEIGHTLEVEL);
|
||||
this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP, _settings_newgame.construction.max_heightlevel >= MAX_MAX_HEIGHTLEVEL);
|
||||
if (mode == GLWM_HEIGHTMAP) {
|
||||
this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_DOWN, _settings_newgame.game_creation.heightmap_height <= MIN_HEIGHTMAP_HEIGHT);
|
||||
this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_UP, _settings_newgame.game_creation.heightmap_height >= GetMapHeightLimit());
|
||||
}
|
||||
this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
|
||||
this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_DOWN, _settings_newgame.game_creation.snow_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_UP, _settings_newgame.game_creation.snow_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_DOWN, _settings_newgame.game_creation.desert_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_TROPIC);
|
||||
this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_UP, _settings_newgame.game_creation.desert_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_TROPIC);
|
||||
|
||||
/* Do not allow a custom sea level with the original land generator. */
|
||||
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
|
||||
_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
||||
_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
|
||||
/* Do not allow a custom sea level or terrain type with the original land generator. */
|
||||
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
|
||||
if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
||||
_settings_newgame.difficulty.quantity_sea_lakes = 1;
|
||||
}
|
||||
if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
|
||||
_settings_newgame.difficulty.terrain_type = 1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -478,7 +535,7 @@ struct GenerateLandscapeWindow : public Window {
|
||||
{
|
||||
const StringID *strs = nullptr;
|
||||
switch (widget) {
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT:
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
|
||||
SetDParam(0, MAX_TILE_HEIGHT);
|
||||
*size = GetStringBoundingBox(STR_JUST_INT);
|
||||
break;
|
||||
@@ -494,9 +551,14 @@ struct GenerateLandscapeWindow : public Window {
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
|
||||
break;
|
||||
|
||||
case WID_GL_SNOW_LEVEL_TEXT:
|
||||
case WID_GL_SNOW_COVERAGE_TEXT:
|
||||
SetDParamMaxValue(0, MAX_TILE_HEIGHT);
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_SNOW_COVERAGE_TEXT));
|
||||
break;
|
||||
|
||||
case WID_GL_DESERT_COVERAGE_TEXT:
|
||||
SetDParamMaxValue(0, MAX_TILE_HEIGHT);
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_DESERT_COVERAGE_TEXT));
|
||||
break;
|
||||
|
||||
case WID_GL_HEIGHTMAP_SIZE_TEXT:
|
||||
@@ -513,7 +575,13 @@ struct GenerateLandscapeWindow : public Window {
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break;
|
||||
|
||||
case WID_GL_TERRAIN_PULLDOWN:
|
||||
strs = _elevations;
|
||||
SetDParamMaxValue(0, MAX_MAP_HEIGHT_LIMIT);
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_TERRAIN_TYPE_CUSTOM_VALUE));
|
||||
break;
|
||||
|
||||
case WID_GL_WATER_PULLDOWN:
|
||||
strs = _sea_lakes;
|
||||
SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
|
||||
@@ -618,22 +686,22 @@ struct GenerateLandscapeWindow : public Window {
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_GL_MAX_HEIGHTLEVEL_DOWN:
|
||||
case WID_GL_MAX_HEIGHTLEVEL_UP: // Height level buttons
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_DOWN:
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_UP: // Height level buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
|
||||
this->HandleButtonClick(widget);
|
||||
|
||||
_settings_newgame.construction.max_heightlevel = Clamp(_settings_newgame.construction.max_heightlevel + widget - WID_GL_MAX_HEIGHTLEVEL_TEXT, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
|
||||
_settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height + widget - WID_GL_HEIGHTMAP_HEIGHT_TEXT, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
|
||||
this->InvalidateData();
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT: // Height level text
|
||||
this->widget_id = WID_GL_MAX_HEIGHTLEVEL_TEXT;
|
||||
SetDParam(0, _settings_newgame.construction.max_heightlevel);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
|
||||
this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
|
||||
SetDParam(0, _settings_newgame.game_creation.heightmap_height);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
|
||||
@@ -655,22 +723,40 @@ struct GenerateLandscapeWindow : public Window {
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
case WID_GL_SNOW_LEVEL_DOWN:
|
||||
case WID_GL_SNOW_LEVEL_UP: // Snow line buttons
|
||||
case WID_GL_SNOW_COVERAGE_DOWN:
|
||||
case WID_GL_SNOW_COVERAGE_UP: // Snow coverage buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
|
||||
this->HandleButtonClick(widget);
|
||||
|
||||
_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
|
||||
_settings_newgame.game_creation.snow_coverage = Clamp(_settings_newgame.game_creation.snow_coverage + (widget - WID_GL_SNOW_COVERAGE_TEXT) * 10, 0, 100);
|
||||
this->InvalidateData();
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case WID_GL_SNOW_LEVEL_TEXT: // Snow line text
|
||||
this->widget_id = WID_GL_SNOW_LEVEL_TEXT;
|
||||
SetDParam(0, _settings_newgame.game_creation.snow_line_height);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text
|
||||
this->widget_id = WID_GL_SNOW_COVERAGE_TEXT;
|
||||
SetDParam(0, _settings_newgame.game_creation.snow_coverage);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
case WID_GL_DESERT_COVERAGE_DOWN:
|
||||
case WID_GL_DESERT_COVERAGE_UP: // Desert coverage buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
|
||||
this->HandleButtonClick(widget);
|
||||
|
||||
_settings_newgame.game_creation.desert_coverage = Clamp(_settings_newgame.game_creation.desert_coverage + (widget - WID_GL_DESERT_COVERAGE_TEXT) * 10, 0, 100);
|
||||
this->InvalidateData();
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case WID_GL_DESERT_COVERAGE_TEXT: // Desert line text
|
||||
this->widget_id = WID_GL_DESERT_COVERAGE_TEXT;
|
||||
SetDParam(0, _settings_newgame.game_creation.desert_coverage);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
|
||||
@@ -738,8 +824,12 @@ struct GenerateLandscapeWindow : public Window {
|
||||
|
||||
void OnTimeout() override
|
||||
{
|
||||
static const int raise_widgets[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN, WID_GL_MAX_HEIGHTLEVEL_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
|
||||
for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
|
||||
static const int newgame_raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
|
||||
static const int heightmap_raise_widgets[] = {WID_GL_HEIGHTMAP_HEIGHT_DOWN, WID_GL_HEIGHTMAP_HEIGHT_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
|
||||
|
||||
const int *widget = (mode == GLWM_HEIGHTMAP) ? heightmap_raise_widgets : newgame_raise_widgets;
|
||||
|
||||
for (; *widget != WIDGET_LIST_END; widget++) {
|
||||
if (this->IsWidgetLowered(*widget)) {
|
||||
this->RaiseWidget(*widget);
|
||||
this->SetWidgetDirty(*widget);
|
||||
@@ -782,7 +872,15 @@ struct GenerateLandscapeWindow : public Window {
|
||||
break;
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: _settings_newgame.difficulty.terrain_type = index; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: {
|
||||
if ((uint)index == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
|
||||
this->widget_id = widget;
|
||||
SetDParam(0, _settings_newgame.game_creation.custom_terrain_type);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
|
||||
}
|
||||
_settings_newgame.difficulty.terrain_type = index;
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_GL_WATER_PULLDOWN: {
|
||||
if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
||||
@@ -808,19 +906,21 @@ struct GenerateLandscapeWindow : public Window {
|
||||
} else {
|
||||
/* An empty string means revert to the default */
|
||||
switch (this->widget_id) {
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT: value = DEF_MAX_HEIGHTLEVEL; break;
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: value = MAP_HEIGHT_LIMIT_AUTO_MINIMUM; break;
|
||||
case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
|
||||
case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
|
||||
case WID_GL_TOWN_PULLDOWN: value = 1; break;
|
||||
case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
|
||||
case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break;
|
||||
case WID_GL_DESERT_COVERAGE_TEXT: value = DEF_DESERT_COVERAGE; break;
|
||||
case WID_GL_TOWN_PULLDOWN: value = 1; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: value = MIN_MAP_HEIGHT_LIMIT; break;
|
||||
case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
switch (this->widget_id) {
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_MAX_HEIGHTLEVEL_TEXT);
|
||||
_settings_newgame.construction.max_heightlevel = Clamp(value, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_HEIGHTMAP_HEIGHT_TEXT);
|
||||
_settings_newgame.game_creation.heightmap_height = Clamp(value, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
|
||||
break;
|
||||
|
||||
case WID_GL_START_DATE_TEXT:
|
||||
@@ -828,15 +928,24 @@ struct GenerateLandscapeWindow : public Window {
|
||||
_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
|
||||
break;
|
||||
|
||||
case WID_GL_SNOW_LEVEL_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT);
|
||||
_settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
|
||||
case WID_GL_SNOW_COVERAGE_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_SNOW_COVERAGE_TEXT);
|
||||
_settings_newgame.game_creation.snow_coverage = Clamp(value, 0, 100);
|
||||
break;
|
||||
|
||||
case WID_GL_DESERT_COVERAGE_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_DESERT_COVERAGE_TEXT);
|
||||
_settings_newgame.game_creation.desert_coverage = Clamp(value, 0, 100);
|
||||
break;
|
||||
|
||||
case WID_GL_TOWN_PULLDOWN:
|
||||
_settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
|
||||
break;
|
||||
|
||||
case WID_GL_TERRAIN_PULLDOWN:
|
||||
_settings_newgame.game_creation.custom_terrain_type = Clamp(value, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
|
||||
break;
|
||||
|
||||
case WID_GL_WATER_PULLDOWN:
|
||||
_settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
|
||||
break;
|
||||
@@ -953,7 +1062,7 @@ struct CreateScenarioWindow : public Window
|
||||
this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
|
||||
this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
|
||||
this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
|
||||
this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
|
||||
this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= GetMapHeightLimit());
|
||||
|
||||
this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
|
||||
this->SetWidgetLoweredState(WID_CS_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
|
||||
@@ -1041,7 +1150,7 @@ struct CreateScenarioWindow : public Window
|
||||
this->HandleButtonClick(widget);
|
||||
this->SetDirty();
|
||||
|
||||
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel);
|
||||
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, GetMapHeightLimit());
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
@@ -1087,7 +1196,7 @@ struct CreateScenarioWindow : public Window
|
||||
|
||||
case WID_CS_FLAT_LAND_HEIGHT_TEXT:
|
||||
this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
|
||||
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel);
|
||||
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, GetMapHeightLimit());
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1312,10 +1421,16 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
|
||||
static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
|
||||
assert(cls < GWP_CLASS_COUNT);
|
||||
|
||||
/* Do not run this function if we aren't in a thread */
|
||||
if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
|
||||
/* Check if we really are generating the world.
|
||||
* For example, placing trees via the SE also calls this function, but
|
||||
* shouldn't try to update the progress.
|
||||
*/
|
||||
if (!HasModalProgress()) return;
|
||||
|
||||
if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
|
||||
if (IsGeneratingWorldAborted()) {
|
||||
HandleGeneratingWorldAbortion();
|
||||
return;
|
||||
}
|
||||
|
||||
if (total == 0) {
|
||||
assert(_gws.cls == _generation_class_table[cls]);
|
||||
@@ -1328,10 +1443,6 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
|
||||
_gws.percent = percent_table[cls];
|
||||
}
|
||||
|
||||
/* Don't update the screen too often. So update it once in every once in a while... */
|
||||
if (!_network_dedicated && std::chrono::steady_clock::now() < _gws.next_update) return;
|
||||
_gws.next_update = std::chrono::steady_clock::now() + std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT);
|
||||
|
||||
/* Percentage is about the number of completed tasks, so 'current - 1' */
|
||||
_gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
|
||||
|
||||
@@ -1350,21 +1461,12 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
|
||||
DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
|
||||
last_percent = _gws.percent;
|
||||
|
||||
/* Don't continue as dedicated never has a thread running */
|
||||
return;
|
||||
}
|
||||
|
||||
SetWindowDirty(WC_MODAL_PROGRESS, 0);
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
/* Release the rights to the map generator, and acquire the rights to the
|
||||
* paint thread. The 'other' thread already has the paint thread rights so
|
||||
* this ensures us that we are waiting until the paint thread is done
|
||||
* before we reacquire the mapgen rights */
|
||||
_modal_progress_work_mutex.unlock();
|
||||
_modal_progress_paint_mutex.lock();
|
||||
_modal_progress_work_mutex.lock();
|
||||
_modal_progress_paint_mutex.unlock();
|
||||
VideoDriver::GetInstance()->GameLoopPause();
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
26
src/gfx.cpp
26
src/gfx.cpp
@@ -1470,28 +1470,6 @@ void DrawDirtyBlocks()
|
||||
int x;
|
||||
int y;
|
||||
|
||||
if (HasModalProgress()) {
|
||||
/* We are generating the world, so release our rights to the map and
|
||||
* painting while we are waiting a bit. */
|
||||
_modal_progress_paint_mutex.unlock();
|
||||
_modal_progress_work_mutex.unlock();
|
||||
|
||||
/* Wait a while and hope the modal gives us a bit of time to draw the GUI. */
|
||||
if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
|
||||
|
||||
/* Modal progress thread may need blitter access while we are waiting for it. */
|
||||
VideoDriver::GetInstance()->ReleaseBlitterLock();
|
||||
_modal_progress_paint_mutex.lock();
|
||||
VideoDriver::GetInstance()->AcquireBlitterLock();
|
||||
_modal_progress_work_mutex.lock();
|
||||
|
||||
/* When we ended with the modal progress, do not draw the blocks.
|
||||
* Simply let the next run do so, otherwise we would be loading
|
||||
* the new state (and possibly change the blitter) when we hold
|
||||
* the drawing lock, which we must not do. */
|
||||
if (_switch_mode != SM_NONE && !HasModalProgress()) return;
|
||||
}
|
||||
|
||||
y = 0;
|
||||
do {
|
||||
x = 0;
|
||||
@@ -1895,6 +1873,10 @@ void UpdateGUIZoom()
|
||||
if (_gui_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
|
||||
_gui_zoom = static_cast<ZoomLevel>(Clamp(VideoDriver::GetInstance()->GetSuggestedUIZoom(), _settings_client.gui.zoom_min, _settings_client.gui.zoom_max));
|
||||
} else {
|
||||
/* Ensure the gui_zoom is clamped between min/max. Change the
|
||||
* _gui_zoom_cfg if it isn't, as this is used to visually show the
|
||||
* selection in the Game Options. */
|
||||
_gui_zoom_cfg = Clamp(_gui_zoom_cfg, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
|
||||
_gui_zoom = static_cast<ZoomLevel>(_gui_zoom_cfg);
|
||||
}
|
||||
|
||||
|
||||
@@ -244,6 +244,28 @@ static void LoadSpriteTables()
|
||||
}
|
||||
|
||||
|
||||
static void RealChangeBlitter(const char *repl_blitter)
|
||||
{
|
||||
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
|
||||
if (strcmp(cur_blitter, repl_blitter) == 0) return;
|
||||
|
||||
DEBUG(driver, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
|
||||
Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
|
||||
if (new_blitter == nullptr) NOT_REACHED();
|
||||
DEBUG(driver, 1, "Successfully switched to %s.", repl_blitter);
|
||||
|
||||
if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
|
||||
/* Failed to switch blitter, let's hope we can return to the old one. */
|
||||
if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
|
||||
}
|
||||
|
||||
/* Clear caches that might have sprites for another blitter. */
|
||||
VideoDriver::GetInstance()->ClearSystemSprites();
|
||||
ClearFontCache();
|
||||
GfxClearSpriteCache();
|
||||
ReInitAllWindows();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check blitter needed by NewGRF config and switch if needed.
|
||||
* @return False when nothing changed, true otherwise.
|
||||
@@ -295,8 +317,6 @@ static bool SwitchNewGRFBlitter()
|
||||
const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
|
||||
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
|
||||
|
||||
VideoDriver::GetInstance()->AcquireBlitterLock();
|
||||
|
||||
for (uint i = 0; i < lengthof(replacement_blitters); i++) {
|
||||
if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
|
||||
if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
|
||||
@@ -306,25 +326,15 @@ static bool SwitchNewGRFBlitter()
|
||||
const char *repl_blitter = replacement_blitters[i].name;
|
||||
|
||||
if (strcmp(repl_blitter, cur_blitter) == 0) {
|
||||
VideoDriver::GetInstance()->ReleaseBlitterLock();
|
||||
return false;
|
||||
}
|
||||
if (BlitterFactory::GetBlitterFactory(repl_blitter) == nullptr) continue;
|
||||
|
||||
DEBUG(misc, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
|
||||
Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
|
||||
if (new_blitter == nullptr) NOT_REACHED();
|
||||
DEBUG(misc, 1, "Successfully switched to %s.", repl_blitter);
|
||||
/* Inform the video driver we want to switch blitter as soon as possible. */
|
||||
VideoDriver::GetInstance()->QueueOnMainThread(std::bind(&RealChangeBlitter, repl_blitter));
|
||||
break;
|
||||
}
|
||||
|
||||
if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
|
||||
/* Failed to switch blitter, let's hope we can return to the old one. */
|
||||
if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
|
||||
}
|
||||
|
||||
VideoDriver::GetInstance()->ReleaseBlitterLock();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
127
src/goal_gui.cpp
127
src/goal_gui.cpp
@@ -46,6 +46,8 @@ struct GoalListWindow : public Window {
|
||||
this->vscroll = this->GetScrollbar(WID_GOAL_SCROLLBAR);
|
||||
this->FinishInitNested(window_number);
|
||||
this->owner = (Owner)this->window_number;
|
||||
NWidgetStacked *wi = this->GetWidget<NWidgetStacked>(WID_GOAL_SELECT_BUTTONS);
|
||||
wi->SetDisplayedPlane(window_number == INVALID_COMPANY ? 1 : 0);
|
||||
this->OnInvalidateData(0);
|
||||
}
|
||||
|
||||
@@ -63,37 +65,31 @@ struct GoalListWindow : public Window {
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
{
|
||||
if (widget != WID_GOAL_LIST) return;
|
||||
switch (widget) {
|
||||
case WID_GOAL_GLOBAL_BUTTON:
|
||||
ShowGoalsList(INVALID_COMPANY);
|
||||
break;
|
||||
|
||||
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GOAL_LIST, WD_FRAMERECT_TOP);
|
||||
int num = 0;
|
||||
for (const Goal *s : Goal::Iterate()) {
|
||||
if (s->company == INVALID_COMPANY) {
|
||||
y--;
|
||||
if (y == 0) {
|
||||
this->HandleClick(s);
|
||||
return;
|
||||
case WID_GOAL_COMPANY_BUTTON:
|
||||
ShowGoalsList(_local_company);
|
||||
break;
|
||||
|
||||
case WID_GOAL_LIST: {
|
||||
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GOAL_LIST, WD_FRAMERECT_TOP);
|
||||
for (const Goal *s : Goal::Iterate()) {
|
||||
if (s->company == this->window_number) {
|
||||
if (y == 0) {
|
||||
this->HandleClick(s);
|
||||
return;
|
||||
}
|
||||
y--;
|
||||
}
|
||||
}
|
||||
num++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (num == 0) {
|
||||
y--; // "None" line.
|
||||
if (y < 0) return;
|
||||
}
|
||||
|
||||
y -= 2; // "Company specific goals:" line.
|
||||
if (y < 0) return;
|
||||
|
||||
for (const Goal *s : Goal::Iterate()) {
|
||||
if (s->company == this->window_number && s->company != INVALID_COMPANY) {
|
||||
y--;
|
||||
if (y == 0) {
|
||||
this->HandleClick(s);
|
||||
return;
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,28 +157,21 @@ struct GoalListWindow : public Window {
|
||||
uint CountLines()
|
||||
{
|
||||
/* Count number of (non) awarded goals. */
|
||||
uint num_global = 0;
|
||||
uint num_company = 0;
|
||||
uint num = 0;
|
||||
for (const Goal *s : Goal::Iterate()) {
|
||||
if (s->company == INVALID_COMPANY) {
|
||||
num_global++;
|
||||
} else if (s->company == this->window_number) {
|
||||
num_company++;
|
||||
}
|
||||
if (s->company == this->window_number) num++;
|
||||
}
|
||||
|
||||
/* Count the 'none' lines. */
|
||||
if (num_global == 0) num_global = 1;
|
||||
if (num_company == 0) num_company = 1;
|
||||
if (num == 0) num = 1;
|
||||
|
||||
/* Global, company and an empty line before the accepted ones. */
|
||||
return 3 + num_global + num_company;
|
||||
return num;
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
{
|
||||
if (widget != WID_GOAL_LIST) return;
|
||||
Dimension d = maxdim(GetStringBoundingBox(STR_GOALS_GLOBAL_TITLE), GetStringBoundingBox(STR_GOALS_COMPANY_TITLE));
|
||||
Dimension d = GetStringBoundingBox(STR_GOALS_NONE);
|
||||
|
||||
resize->height = d.height;
|
||||
|
||||
@@ -193,26 +182,26 @@ struct GoalListWindow : public Window {
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws either the global goals or the company goal section.
|
||||
* This is a helper method for #DrawWidget.
|
||||
* @param[in,out] pos Vertical line number to draw.
|
||||
* @param cap Number of lines to draw in the window.
|
||||
* @param x Left edge of the text line to draw.
|
||||
* @param y Vertical position of the top edge of the window.
|
||||
* @param right Right edge of the text line to draw.
|
||||
* @param global_section Whether the global goals are printed.
|
||||
* Draws a given column of the goal list.
|
||||
* @param column Which column to draw.
|
||||
* @param wid Pointer to the goal list widget.
|
||||
* @param progress_col_width Width of the progress column.
|
||||
* @return max width of drawn text
|
||||
*/
|
||||
void DrawPartialGoalList(int &pos, const int cap, int x, int y, int right, uint progress_col_width, bool global_section, GoalColumn column) const
|
||||
void DrawListColumn(GoalColumn column, NWidgetBase *wid, uint progress_col_width) const
|
||||
{
|
||||
if (column == GC_GOAL && IsInsideMM(pos, 0, cap)) DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, global_section ? STR_GOALS_GLOBAL_TITLE : STR_GOALS_COMPANY_TITLE);
|
||||
pos++;
|
||||
|
||||
/* Get column draw area. */
|
||||
int y = wid->pos_y + WD_FRAMERECT_TOP;
|
||||
int x = wid->pos_x + WD_FRAMERECT_LEFT;
|
||||
int right = x + wid->current_x - WD_FRAMERECT_RIGHT;
|
||||
bool rtl = _current_text_dir == TD_RTL;
|
||||
|
||||
int pos = -this->vscroll->GetPosition();
|
||||
const int cap = this->vscroll->GetCapacity();
|
||||
|
||||
uint num = 0;
|
||||
for (const Goal *s : Goal::Iterate()) {
|
||||
if (global_section ? s->company == INVALID_COMPANY : (s->company == this->window_number && s->company != INVALID_COMPANY)) {
|
||||
if (s->company == this->window_number) {
|
||||
if (IsInsideMM(pos, 0, cap)) {
|
||||
switch (column) {
|
||||
case GC_GOAL: {
|
||||
@@ -241,38 +230,12 @@ struct GoalListWindow : public Window {
|
||||
|
||||
if (num == 0) {
|
||||
if (column == GC_GOAL && IsInsideMM(pos, 0, cap)) {
|
||||
StringID str = !global_section && this->window_number == INVALID_COMPANY ? STR_GOALS_SPECTATOR_NONE : STR_GOALS_NONE;
|
||||
DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, str);
|
||||
DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, STR_GOALS_NONE);
|
||||
}
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a given column of the goal list.
|
||||
* @param column Which column to draw.
|
||||
* @param wid Pointer to the goal list widget.
|
||||
* @param progress_col_width Width of the progress column.
|
||||
* @return max width of drawn text
|
||||
*/
|
||||
void DrawListColumn(GoalColumn column, NWidgetBase *wid, uint progress_col_width) const
|
||||
{
|
||||
/* Get column draw area. */
|
||||
int y = wid->pos_y + WD_FRAMERECT_TOP;
|
||||
int x = wid->pos_x + WD_FRAMERECT_LEFT;
|
||||
int right = x + wid->current_x - WD_FRAMERECT_RIGHT;
|
||||
|
||||
int pos = -this->vscroll->GetPosition();
|
||||
const int cap = this->vscroll->GetCapacity();
|
||||
|
||||
/* Draw partial list with global goals. */
|
||||
DrawPartialGoalList(pos, cap, x, y, right, progress_col_width, true, column);
|
||||
|
||||
/* Draw partial list with company goals. */
|
||||
pos++;
|
||||
DrawPartialGoalList(pos, cap, x, y, right, progress_col_width, false, column);
|
||||
}
|
||||
|
||||
void OnPaint() override
|
||||
{
|
||||
this->DrawWidgets();
|
||||
@@ -313,6 +276,8 @@ struct GoalListWindow : public Window {
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
this->vscroll->SetCount(this->CountLines());
|
||||
this->SetWidgetDisabledState(WID_GOAL_COMPANY_BUTTON, _local_company == COMPANY_SPECTATOR);
|
||||
this->SetWidgetDirty(WID_GOAL_COMPANY_BUTTON);
|
||||
this->SetWidgetDirty(WID_GOAL_LIST);
|
||||
}
|
||||
};
|
||||
@@ -322,6 +287,10 @@ static const NWidgetPart _nested_goals_list_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_GOAL_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GOAL_SELECT_BUTTONS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_GOAL_GLOBAL_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GOALS_GLOBAL_BUTTON, STR_GOALS_GLOBAL_BUTTON_HELPTEXT),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_GOAL_COMPANY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GOALS_COMPANY_BUTTON, STR_GOALS_COMPANY_BUTTON_HELPTEXT),
|
||||
EndContainer(),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
|
||||
@@ -113,7 +113,7 @@ static NWidgetBase *MakeNWidgetCompanyLines(int *biggest_index)
|
||||
uint line_height = std::max<uint>(GetSpriteSize(SPR_COMPANY_ICON).height, FONT_HEIGHT_NORMAL) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
|
||||
for (int widnum = WID_GL_FIRST_COMPANY; widnum <= WID_GL_LAST_COMPANY; widnum++) {
|
||||
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, widnum);
|
||||
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_BROWN, widnum);
|
||||
panel->SetMinimalSize(246, line_height);
|
||||
panel->SetFill(1, 0);
|
||||
panel->SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP);
|
||||
@@ -125,12 +125,12 @@ static NWidgetBase *MakeNWidgetCompanyLines(int *biggest_index)
|
||||
|
||||
static const NWidgetPart _nested_graph_legend_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_KEY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_KEY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_BACKGROUND),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_GL_BACKGROUND),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
|
||||
@@ -634,19 +634,19 @@ struct OperatingProfitGraphWindow : BaseGraphWindow {
|
||||
|
||||
static const NWidgetPart _nested_operating_profit_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_OPERATING_PROFIT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_OPERATING_PROFIT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 160), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 160), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -685,19 +685,19 @@ struct IncomeGraphWindow : BaseGraphWindow {
|
||||
|
||||
static const NWidgetPart _nested_income_graph_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_INCOME_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_INCOME_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -734,19 +734,19 @@ struct DeliveredCargoGraphWindow : BaseGraphWindow {
|
||||
|
||||
static const NWidgetPart _nested_delivered_cargo_graph_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_CARGO_DELIVERED_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_CARGO_DELIVERED_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -789,20 +789,20 @@ struct PerformanceHistoryGraphWindow : BaseGraphWindow {
|
||||
|
||||
static const NWidgetPart _nested_performance_history_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_PHG_DETAILED_PERFORMANCE), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_PERFORMANCE_DETAIL_KEY, STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_PHG_KEY), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_PHG_DETAILED_PERFORMANCE), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_PERFORMANCE_DETAIL_KEY, STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_PHG_KEY), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_PHG_BACKGROUND),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_PHG_BACKGROUND),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_PHG_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_PHG_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_PHG_RESIZE),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_PHG_RESIZE),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -839,19 +839,19 @@ struct CompanyValueGraphWindow : BaseGraphWindow {
|
||||
|
||||
static const NWidgetPart _nested_company_value_graph_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_COMPANY_VALUES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_COMPANY_VALUES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -954,7 +954,7 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
|
||||
bool lowered = !HasBit(_legend_excluded_cargo, cs->Index());
|
||||
|
||||
/* Redraw box if lowered */
|
||||
if (lowered) DrawFrameRect(r.left, y, r.right, y + this->line_height - 1, COLOUR_ORANGE, lowered ? FR_LOWERED : FR_NONE);
|
||||
if (lowered) DrawFrameRect(r.left, y, r.right, y + this->line_height - 1, COLOUR_BROWN, lowered ? FR_LOWERED : FR_NONE);
|
||||
|
||||
byte clk_dif = lowered ? 1 : 0;
|
||||
int rect_x = clk_dif + (rtl ? r.right - 12 : r.left + WD_FRAMERECT_LEFT);
|
||||
@@ -1049,28 +1049,28 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
|
||||
|
||||
static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_CPR_BACKGROUND), SetMinimalSize(568, 128),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CPR_BACKGROUND), SetMinimalSize(568, 128),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_GREY, WID_CPR_HEADER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_TITLE, STR_NULL),
|
||||
NWidget(WWT_TEXT, COLOUR_BROWN, WID_CPR_HEADER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_TITLE, STR_NULL),
|
||||
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_MATRIX, COLOUR_ORANGE, WID_CPR_MATRIX), SetResize(0, 2), SetMatrixDataTip(1, 0, STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO), SetScrollbar(WID_CPR_MATRIX_SCROLLBAR),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_ORANGE, WID_CPR_MATRIX_SCROLLBAR),
|
||||
NWidget(WWT_MATRIX, COLOUR_BROWN, WID_CPR_MATRIX), SetResize(0, 2), SetMatrixDataTip(1, 0, STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO), SetScrollbar(WID_CPR_MATRIX_SCROLLBAR),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_CPR_MATRIX_SCROLLBAR),
|
||||
EndContainer(),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
@@ -1078,9 +1078,9 @@ static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(WD_RESIZEBOX_WIDTH, 0), SetFill(1, 0), SetResize(1, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_GREY, WID_CPR_FOOTER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL, STR_NULL),
|
||||
NWidget(WWT_TEXT, COLOUR_BROWN, WID_CPR_FOOTER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL, STR_NULL),
|
||||
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CPR_RESIZE),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CPR_RESIZE),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
@@ -1264,12 +1264,12 @@ public:
|
||||
|
||||
static const NWidgetPart _nested_company_league_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_LEAGUE_TABLE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_COMPANY_LEAGUE_TABLE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_CL_BACKGROUND), SetMinimalSize(400, 0), SetMinimalTextLines(15, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CL_BACKGROUND), SetMinimalSize(400, 0), SetMinimalTextLines(15, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM),
|
||||
};
|
||||
|
||||
static WindowDesc _company_league_desc(
|
||||
@@ -1539,7 +1539,7 @@ static NWidgetBase *MakePerformanceDetailPanels(int *biggest_index)
|
||||
|
||||
NWidgetVertical *vert = new NWidgetVertical(NC_EQUALSIZE);
|
||||
for (int widnum = WID_PRD_SCORE_FIRST; widnum <= WID_PRD_SCORE_LAST; widnum++) {
|
||||
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, widnum);
|
||||
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_BROWN, widnum);
|
||||
panel->SetFill(1, 1);
|
||||
panel->SetDataTip(0x0, performance_tips[widnum - WID_PRD_SCORE_FIRST]);
|
||||
vert->Add(panel);
|
||||
@@ -1551,17 +1551,17 @@ static NWidgetBase *MakePerformanceDetailPanels(int *biggest_index)
|
||||
/** Make a number of rows with buttons for each company for the performance rating detail window. */
|
||||
NWidgetBase *MakeCompanyButtonRowsGraphGUI(int *biggest_index)
|
||||
{
|
||||
return MakeCompanyButtonRows(biggest_index, WID_PRD_COMPANY_FIRST, WID_PRD_COMPANY_LAST, 8, STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP);
|
||||
return MakeCompanyButtonRows(biggest_index, WID_PRD_COMPANY_FIRST, WID_PRD_COMPANY_LAST, COLOUR_BROWN, 8, STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP);
|
||||
}
|
||||
|
||||
static const NWidgetPart _nested_performance_rating_detail_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_PERFORMANCE_DETAIL, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_PERFORMANCE_DETAIL, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN),
|
||||
NWidgetFunction(MakeCompanyButtonRowsGraphGUI), SetPadding(0, 1, 1, 2),
|
||||
EndContainer(),
|
||||
NWidgetFunction(MakePerformanceDetailPanels),
|
||||
|
||||
@@ -46,7 +46,6 @@ static const NWidgetPart _nested_group_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
/* left part */
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalTextLines(1, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM), SetFill(1, 0), EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_ALL_VEHICLES), SetFill(1, 0), EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_DEFAULT_VEHICLES), SetFill(1, 0), EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
@@ -54,18 +53,18 @@ static const NWidgetPart _nested_group_widgets[] = {
|
||||
SetFill(1, 0), SetResize(0, 1), SetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_GROUP_SCROLLBAR),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 0), EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 1), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP),
|
||||
SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP),
|
||||
SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP),
|
||||
SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP),
|
||||
SetDataTip(SPR_GROUP_LIVERY_TRAIN, STR_GROUP_LIVERY_TOOLTIP),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION), SetFill(0, 1),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 0), EndContainer(),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION),
|
||||
SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -87,14 +86,14 @@ static const NWidgetPart _nested_group_widgets[] = {
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12),
|
||||
SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 1), SetResize(1, 0), EndContainer(),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12), SetFill(0, 1),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0), EndContainer(),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12),
|
||||
SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12),
|
||||
SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12),
|
||||
SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
|
||||
EndContainer(),
|
||||
@@ -229,7 +228,7 @@ private:
|
||||
this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_GROUP_COUNT_WITH_SUBGROUP);
|
||||
this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NUMBER].height);
|
||||
|
||||
this->tiny_step_height += WD_MATRIX_TOP;
|
||||
this->tiny_step_height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
|
||||
return WD_FRAMERECT_LEFT + 8 +
|
||||
this->column_size[VGC_FOLD].width + 2 +
|
||||
@@ -255,7 +254,7 @@ private:
|
||||
{
|
||||
/* Highlight the group if a vehicle is dragged over it */
|
||||
if (g_id == this->group_over) {
|
||||
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][7]);
|
||||
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP + 1, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - 1, _colour_gradient[COLOUR_GREY][7]);
|
||||
}
|
||||
|
||||
if (g_id == NEW_GROUP) return;
|
||||
@@ -386,7 +385,7 @@ public:
|
||||
resize->height = this->tiny_step_height;
|
||||
|
||||
/* Minimum height is the height of the list widget minus all and default vehicles... */
|
||||
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height) - 2 * this->tiny_step_height;
|
||||
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height);
|
||||
|
||||
/* ... minus the buttons at the bottom ... */
|
||||
uint max_icon_height = GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data).height;
|
||||
@@ -429,11 +428,6 @@ public:
|
||||
*size = maxdim(*size, d);
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_GL_INFO: {
|
||||
size->height = (FONT_HEIGHT_NORMAL * 3) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -555,11 +549,11 @@ public:
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_GL_ALL_VEHICLES:
|
||||
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, ALL_GROUP);
|
||||
DrawGroupInfo(r.top, r.left, r.right, ALL_GROUP);
|
||||
break;
|
||||
|
||||
case WID_GL_DEFAULT_VEHICLES:
|
||||
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, DEFAULT_GROUP);
|
||||
DrawGroupInfo(r.top, r.left, r.right, DEFAULT_GROUP);
|
||||
break;
|
||||
|
||||
case WID_GL_INFO: {
|
||||
@@ -600,7 +594,7 @@ public:
|
||||
}
|
||||
|
||||
case WID_GL_LIST_GROUP: {
|
||||
int y1 = r.top + WD_FRAMERECT_TOP;
|
||||
int y1 = r.top;
|
||||
int max = std::min<size_t>(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.size());
|
||||
for (int i = this->group_sb->GetPosition(); i < max; ++i) {
|
||||
const Group *g = this->groups[i];
|
||||
@@ -892,7 +886,11 @@ public:
|
||||
/* We do not support VehicleClicked() here since the contextual action may only make sense for individual vehicles */
|
||||
|
||||
if (vindex == v->index) {
|
||||
ShowVehicleListWindow(v);
|
||||
if (vehgroup.NumVehicles() == 1) {
|
||||
ShowVehicleViewWindow(v);
|
||||
} else {
|
||||
ShowVehicleListWindow(v);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -368,7 +368,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
|
||||
/* 0 is sea level.
|
||||
* Other grey scales are scaled evenly to the available height levels > 0.
|
||||
* (The coastline is independent from the number of height levels) */
|
||||
heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.max_heightlevel / 255;
|
||||
heightmap_height = 1 + (heightmap_height - 1) * _settings_game.game_creation.heightmap_height / 255;
|
||||
}
|
||||
|
||||
SetTileHeight(tile, heightmap_height);
|
||||
|
||||
@@ -2140,6 +2140,7 @@ static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAv
|
||||
Industry *i = nullptr;
|
||||
size_t layout_index = RandomRange((uint32)indspec->layouts.size());
|
||||
CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, layout_index, seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
|
||||
(void)ret; // assert only
|
||||
assert(i != nullptr || ret.Failed());
|
||||
return i;
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "pathfinder/npf/aystar.h"
|
||||
#include "saveload/saveload.h"
|
||||
#include "framerate_type.h"
|
||||
#include <array>
|
||||
#include <list>
|
||||
#include <set>
|
||||
|
||||
@@ -116,7 +117,7 @@ Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
|
||||
/* Bring the coordinates near to a valid range. At the top we allow a number
|
||||
* of extra tiles. This is mostly due to the tiles on the north side of
|
||||
* the map possibly being drawn higher due to the extra height levels. */
|
||||
int extra_tiles = CeilDiv(_settings_game.construction.max_heightlevel * TILE_HEIGHT, TILE_PIXELS);
|
||||
int extra_tiles = CeilDiv(_settings_game.construction.map_height_limit * TILE_HEIGHT, TILE_PIXELS);
|
||||
Point old_pt = pt;
|
||||
pt.x = Clamp(pt.x, -extra_tiles * TILE_SIZE, max_x);
|
||||
pt.y = Clamp(pt.y, -extra_tiles * TILE_SIZE, max_y);
|
||||
@@ -967,11 +968,10 @@ static void GenerateTerrain(int type, uint flag)
|
||||
|
||||
#include "table/genland.h"
|
||||
|
||||
static void CreateDesertOrRainForest()
|
||||
static void CreateDesertOrRainForest(uint desert_tropic_line)
|
||||
{
|
||||
TileIndex update_freq = MapSize() / 4;
|
||||
const TileIndexDiffC *data;
|
||||
uint max_desert_height = CeilDiv(_settings_game.construction.max_heightlevel, 4);
|
||||
|
||||
for (TileIndex tile = 0; tile != MapSize(); ++tile) {
|
||||
if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
||||
@@ -981,7 +981,7 @@ static void CreateDesertOrRainForest()
|
||||
for (data = _make_desert_or_rainforest_data;
|
||||
data != endof(_make_desert_or_rainforest_data); ++data) {
|
||||
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
|
||||
if (t != INVALID_TILE && (TileHeight(t) >= max_desert_height || IsTileType(t, MP_WATER))) break;
|
||||
if (t != INVALID_TILE && (TileHeight(t) >= desert_tropic_line || IsTileType(t, MP_WATER))) break;
|
||||
}
|
||||
if (data == endof(_make_desert_or_rainforest_data)) {
|
||||
SetTropicZone(tile, TROPICZONE_DESERT);
|
||||
@@ -1062,6 +1062,7 @@ static bool MakeLake(TileIndex tile, void *user_data)
|
||||
TileIndex t2 = tile + TileOffsByDiagDir(d);
|
||||
if (IsWaterTile(t2)) {
|
||||
MakeRiver(tile, Random());
|
||||
MarkTileDirtyByTile(tile);
|
||||
/* Remove desert directly around the river tile. */
|
||||
TileIndex t = tile;
|
||||
CircularTileSearch(&t, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
|
||||
@@ -1135,6 +1136,7 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current)
|
||||
TileIndex tile = path->node.tile;
|
||||
if (!IsWaterTile(tile)) {
|
||||
MakeRiver(tile, Random());
|
||||
MarkTileDirtyByTile(tile);
|
||||
/* Remove desert directly around the river tile. */
|
||||
CircularTileSearch(&tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
|
||||
}
|
||||
@@ -1247,6 +1249,7 @@ static bool FlowRiver(TileIndex spring, TileIndex begin)
|
||||
DistanceManhattan(spring, lakeCenter) > _settings_game.game_creation.min_river_length) {
|
||||
end = lakeCenter;
|
||||
MakeRiver(lakeCenter, Random());
|
||||
MarkTileDirtyByTile(lakeCenter);
|
||||
/* Remove desert directly around the river tile. */
|
||||
CircularTileSearch(&lakeCenter, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
|
||||
lakeCenter = end;
|
||||
@@ -1291,6 +1294,115 @@ static void CreateRivers()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate what height would be needed to cover N% of the landmass.
|
||||
*
|
||||
* The function allows both snow and desert/tropic line to be calculated. It
|
||||
* tries to find the closests height which covers N% of the landmass; it can
|
||||
* be below or above it.
|
||||
*
|
||||
* Tropic has a mechanism where water and tropic tiles in mountains grow
|
||||
* inside the desert. To better approximate the requested coverage, this is
|
||||
* taken into account via an edge histogram, which tells how many neighbouring
|
||||
* tiles are lower than the tiles of that height. The multiplier indicates how
|
||||
* severe this has to be taken into account.
|
||||
*
|
||||
* @param coverage A value between 0 and 100 indicating a percentage of landmass that should be covered.
|
||||
* @param edge_multiplier How much effect neighbouring tiles that are of a lower height level have on the score.
|
||||
* @return The estimated best height to use to cover N% of the landmass.
|
||||
*/
|
||||
static uint CalculateCoverageLine(uint coverage, uint edge_multiplier)
|
||||
{
|
||||
const DiagDirection neighbour_dir[] = {
|
||||
DIAGDIR_NE,
|
||||
DIAGDIR_SE,
|
||||
DIAGDIR_SW,
|
||||
DIAGDIR_NW,
|
||||
};
|
||||
|
||||
/* Histogram of how many tiles per height level exist. */
|
||||
std::array<int, MAX_TILE_HEIGHT + 1> histogram = {};
|
||||
/* Histogram of how many neighbour tiles are lower than the tiles of the height level. */
|
||||
std::array<int, MAX_TILE_HEIGHT + 1> edge_histogram = {};
|
||||
|
||||
/* Build a histogram of the map height. */
|
||||
for (TileIndex tile = 0; tile < MapSize(); tile++) {
|
||||
uint h = TileHeight(tile);
|
||||
histogram[h]++;
|
||||
|
||||
if (edge_multiplier != 0) {
|
||||
/* Check if any of our neighbours is below us. */
|
||||
for (auto dir : neighbour_dir) {
|
||||
TileIndex neighbour_tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(dir));
|
||||
if (IsValidTile(neighbour_tile) && TileHeight(neighbour_tile) < h) {
|
||||
edge_histogram[h]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* The amount of land we have is the map size minus the first (sea) layer. */
|
||||
uint land_tiles = MapSizeX() * MapSizeY() - histogram[0];
|
||||
int best_score = land_tiles;
|
||||
|
||||
/* Our goal is the coverage amount of the land-mass. */
|
||||
int goal_tiles = land_tiles * coverage / 100;
|
||||
|
||||
/* We scan from top to bottom. */
|
||||
uint h = MAX_TILE_HEIGHT;
|
||||
uint best_h = h;
|
||||
|
||||
int current_tiles = 0;
|
||||
for (; h > 0; h--) {
|
||||
current_tiles += histogram[h];
|
||||
int current_score = goal_tiles - current_tiles;
|
||||
|
||||
/* Tropic grows from water and mountains into the desert. This is a
|
||||
* great visual, but it also means we* need to take into account how
|
||||
* much less desert tiles are being created if we are on this
|
||||
* height-level. We estimate this based on how many neighbouring
|
||||
* tiles are below us for a given length, assuming that is where
|
||||
* tropic is growing from.
|
||||
*/
|
||||
if (edge_multiplier != 0 && h > 1) {
|
||||
/* From water tropic tiles grow for a few tiles land inward. */
|
||||
current_score -= edge_histogram[1] * edge_multiplier;
|
||||
/* Tropic tiles grow into the desert for a few tiles. */
|
||||
current_score -= edge_histogram[h] * edge_multiplier;
|
||||
}
|
||||
|
||||
if (std::abs(current_score) < std::abs(best_score)) {
|
||||
best_score = current_score;
|
||||
best_h = h;
|
||||
}
|
||||
|
||||
/* Always scan all height-levels, as h == 1 might give a better
|
||||
* score than any before. This is true for example with 0% desert
|
||||
* coverage. */
|
||||
}
|
||||
|
||||
return best_h;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the line from which snow begins.
|
||||
*/
|
||||
static void CalculateSnowLine()
|
||||
{
|
||||
/* We do not have snow sprites on coastal tiles, so never allow "1" as height. */
|
||||
_settings_game.game_creation.snow_line_height = std::max(CalculateCoverageLine(_settings_game.game_creation.snow_coverage, 0), 2u);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the line (in height) between desert and tropic.
|
||||
* @return The height of the line between desert and tropic.
|
||||
*/
|
||||
static uint8 CalculateDesertLine()
|
||||
{
|
||||
/* CalculateCoverageLine() runs from top to bottom, so we need to invert the coverage. */
|
||||
return CalculateCoverageLine(100 - _settings_game.game_creation.desert_coverage, 4);
|
||||
}
|
||||
|
||||
void GenerateLandscape(byte mode)
|
||||
{
|
||||
/** Number of steps of landscape generation */
|
||||
@@ -1368,11 +1480,27 @@ void GenerateLandscape(byte mode)
|
||||
/* Do not call IncreaseGeneratingWorldProgress() before FixSlopes(),
|
||||
* it allows screen redraw. Drawing of broken slopes crashes the game */
|
||||
FixSlopes();
|
||||
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
||||
ConvertGroundTilesIntoWaterTiles();
|
||||
MarkWholeScreenDirty();
|
||||
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
||||
|
||||
if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
|
||||
ConvertGroundTilesIntoWaterTiles();
|
||||
MarkWholeScreenDirty();
|
||||
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
||||
|
||||
switch (_settings_game.game_creation.landscape) {
|
||||
case LT_ARCTIC:
|
||||
CalculateSnowLine();
|
||||
break;
|
||||
|
||||
case LT_TROPIC: {
|
||||
uint desert_tropic_line = CalculateDesertLine();
|
||||
CreateDesertOrRainForest(desert_tropic_line);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
CreateRivers();
|
||||
}
|
||||
|
||||
@@ -989,6 +989,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skerm re
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kies die skerm resolusie om te gebruik
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :ander
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK} Koppelvlak groote
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK} Kies die koppelvlak element groote om te gebruik
|
||||
|
||||
@@ -1002,6 +1004,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad grootte
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafikastel
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies die basis-grafikastel stel om te gebruik
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} verlore / korrupte ler{P "" s}
|
||||
@@ -1177,8 +1181,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Skakel rampe aa
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Stadsraad se gesindheid teenoor omgewings-konstruksie: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Kies hoeveel invloed klank en skade aan die omgewing deur maatskappye aan die stadswaardering het en verderde bouwerk in die stad.
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimum kaarthoogte: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Stel die maksimum toegelate berghoogte
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kan nie die berghoogte verander nie - daar is hoër berge as hierdie op die kaart
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Laat landargitektuur toe onder geboue, spore, ens.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Laat Landargitektuur onder geboue en spore sonder om dit te verwyder
|
||||
@@ -1749,6 +1751,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Program is uit geheue uit
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokering van {BYTES} kasgeheue vir grafika het gefaal. Die kasgeheue is verminder na {BYTES}. Dit sal OpenTDD stadiger maak. Om geheue-aanvraag te verminder, kan u 32bpp grafika en/of zoom-vlakke afskakel.
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2269,6 +2273,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, laai die grafika af
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlaat OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Deursigtigheid Opsies
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Wissel deursigtigheid vir stasietekens. Ctrl+klik om te sluit
|
||||
@@ -2784,12 +2789,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Hoev. dorpe:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Hoev. nywerhede:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimum kaarthoogte
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Verhoog berge met een teël
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Verminder berghoogte met een teël
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sneeu lyn hoogte:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweeg die sneeu lyn een op
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweeg die sneeu lyn een af
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land genereerder:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrein tipe:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Seevlak:
|
||||
@@ -2815,8 +2814,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Reliëfk
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grootte:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Verander maksimum kaarthoogte
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeu lyn hoogte
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar
|
||||
|
||||
# SE Map generation
|
||||
@@ -3101,13 +3098,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Koop di
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Doelwitte
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Doelwitte
|
||||
STR_GOALS_SPECTATOR :Globale doelwitte
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale doelwitte:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Geen -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nie van toepassing -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Maatskappy doelwitte:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik op doel om skerm oor die industrie/stad/teël te sentreer. Ctrl+klik maak 'n nuwe venster vir die industrie/stad/teël oop
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -187,6 +187,7 @@ STR_COLOUR_ORANGE :برتقالي
|
||||
STR_COLOUR_BROWN :بني
|
||||
STR_COLOUR_GREY :رمادي
|
||||
STR_COLOUR_WHITE :ابيض
|
||||
STR_COLOUR_DEFAULT :الإفتراضي
|
||||
|
||||
# Units used in OpenTTD
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}ميل/س
|
||||
@@ -218,19 +219,23 @@ STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}
|
||||
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP} متر
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}تصفية القائمة
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK} ادخل فلتر
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK} اختر كلمة اساسية لفلترة القائمة
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}حدد ترتيب التجميع
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK} اختر طريقة الترتيب - تنازلي / تصاعدي
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK} اختر نوع الترتيب
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}حدد معايير المُرَشِح
|
||||
STR_BUTTON_SORT_BY :{BLACK} رتب بـ
|
||||
STR_BUTTON_CATCHMENT :{BLACK}مدى التغطية
|
||||
STR_TOOLTIP_CATCHMENT :{BLACK}عرض منطقة التغطية
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}اغلاق الاطار
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}عنوان الاطار- اسحب لتحريك الاطار
|
||||
STR_TOOLTIP_SHADE :{BLACK}نافذة الظل - تعرض العنوان فقط
|
||||
STR_TOOLTIP_DEBUG :{BLACK}اظهر معلومات صائد اخطاء الاضافات الجديدة.
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}تغيير حجم النافذة إلى الحجم الافتراضي. Ctrl + Click لتخزين الحجم الحالي كإعداد افتراضي
|
||||
STR_TOOLTIP_STICKY :{BLACK}علم هذه النافذة كغير قابلة للإقفال باستخدام زر إغلاق كل النوافذ, اضغط مع Ctrl لجعل الأمر إفتراضيا
|
||||
STR_TOOLTIP_RESIZE :{BLACK}اضغط واسحب لتعديل حجم الاطار
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}تبديل حجم الاطار كبير / صغير
|
||||
@@ -239,7 +244,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}عمود
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}هدم المباني و غيرها في مربع من الأرض.
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}عرض المخفي
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}عرض المخفي
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}عرض المخفي
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}عرض المخفي
|
||||
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض عربات القطار المخفية
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض مركبات الطرق المخفية
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض السفن المخفية
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض الطائرات المخفية
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}افتراضي
|
||||
@@ -292,6 +305,8 @@ STR_SORT_BY_RANGE :مدى
|
||||
STR_SORT_BY_POPULATION :عدد السكان
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :لا شيء
|
||||
STR_GROUP_BY_SHARED_ORDERS :لأوامر المشتركة
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}ايقاف اللعبة
|
||||
@@ -304,6 +319,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}اظها
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}عرض قائمة محطات الشركة.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}عرض السجل المالي للشركة
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}عرض معلومات الشركة
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}عرض كتاب القصص
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}عرض قائمة الأهداف
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}عرض المخططات
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}عرض جدول ترتيب الشركات
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}موّل انشاء مصنع / عرض كل المصانع
|
||||
@@ -315,6 +332,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}تكبي
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}تصغير الصورة
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}ادوات بناء سكة حديد
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}ادوات بناء الطرق
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}بناء خطوط الترام
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}ادوات السفن
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}بناء مطارات
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}افتح مدير تحرير التضاريس لرفع / خفض الارض, زراعة الاشجار, الخ.
|
||||
@@ -377,6 +395,7 @@ STR_FILE_MENU_EXIT :خروج
|
||||
# map menu
|
||||
STR_MAP_MENU_MAP_OF_WORLD :خريطة العالم
|
||||
STR_MAP_MENU_EXTRA_VIEWPORT :شاشة عرض اضافية
|
||||
STR_MAP_MENU_LINGRAPH_LEGEND :مفتاح تدفق البضائع
|
||||
STR_MAP_MENU_SIGN_LIST :قائمة العلامات
|
||||
|
||||
############ range for town menu starts
|
||||
@@ -400,10 +419,12 @@ STR_GRAPH_MENU_CARGO_PAYMENT_RATES :معدل تكل
|
||||
############ range for company league menu starts
|
||||
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :ترتيب الشركات
|
||||
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :تقييم أداء مفصل
|
||||
STR_GRAPH_MENU_HIGHSCORE :قائمه المتفوقين
|
||||
############ range ends here
|
||||
|
||||
############ range for industry menu starts
|
||||
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :دليل المصانع
|
||||
STR_INDUSTRY_MENU_INDUSTRY_CHAIN :سلاسل الصناعة
|
||||
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :مول بناء مصنع
|
||||
############ range ends here
|
||||
|
||||
@@ -440,6 +461,7 @@ STR_TOOLBAR_SOUND_MUSIC :الموسيق
|
||||
############ range for message menu starts
|
||||
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :الرسالة الأخيرة/التقرير الجديد
|
||||
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :الرسائل السابقة
|
||||
STR_NEWS_MENU_DELETE_ALL_MESSAGES :احذف كل الرسائل
|
||||
############ range ends here
|
||||
|
||||
############ range for about menu starts
|
||||
@@ -883,6 +905,9 @@ STR_GAME_OPTIONS_CURRENCY_EEK :كرونا اس
|
||||
STR_GAME_OPTIONS_CURRENCY_KRW :وون كوريا الجنوبية (KRW)
|
||||
STR_GAME_OPTIONS_CURRENCY_ZAR :راند جنوب أفريقيا (ZAR)
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :مخصص ...
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :(GEL) لاري جورجي
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :(CNY) الرنمينبي الصيني
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :(HKD) دولار هونج كونج
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :القيادة على اليسار
|
||||
@@ -936,6 +961,11 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}دقة
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}تسريع الأجهزة
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}حدد هذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}لن يعمل الإعداد إلا بعد إعادة تشغيل اللعبة
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}حجم اللوحة
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد العنصر المطلوب
|
||||
|
||||
@@ -943,7 +973,21 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عا
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}حجم الخط
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد حجم خط الواجهة المراد استخدامه
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(كشف أوتوماتيكي)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :عادي
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :حجم مزدوج
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :حجم رباعي
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}الرسومات
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}معدل تحديث الشاشة
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}حدد معدل تحديث الشاشة
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :أخرى
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}هرتز
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}قد تؤثر معدلات التحديث الأعلى من 60 هرتز على الأداء.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية
|
||||
@@ -956,7 +1000,7 @@ STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}معلو
|
||||
|
||||
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}قاعده الموسيقى الاساسيه
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}اختر الموسيقى الاساسية التي تود استخدامها
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} ملف غير صالح{P ""}
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} ملف غير صالح
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}معلومات اضافية عن الموسيقى الاساسية
|
||||
|
||||
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}فشل في استرداد قائمة الدقة المدعومة
|
||||
@@ -1050,6 +1094,7 @@ STR_WARNING_NO_SUITABLE_AI :{WHITE}لايو
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}الإعدادات
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}مدد الكل
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}إسحب الكل
|
||||
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(لا يوجد تفسير متوفر)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK} فئة:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}نوع:
|
||||
@@ -1084,6 +1129,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :يمين
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_SPEED ::سرعة البناء {STRING}
|
||||
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS ::تعطلات العربة {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :حد ارتفاع الخريطة:{STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :السماح بتحريك الأرض تحت المباني, الطرق, الخ : {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT :السماح بحدود اكثر واقعية للمحطات بحسب الحجم: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :السماح بحذف اكثر من الطرق المملوكة للمدينة و الجسور و غيرها: {STRING}
|
||||
@@ -1296,6 +1342,7 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :الاخبار
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :سنة البدايه: {STRING}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :لا تنتهي
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :السماح بشراء حصص من الشركات الاخرى: {STRING}
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :عند السحب ، ضع الإشارات كل: {STRING}
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :اتاحة استخدام الأشارات بالأعلام قبل :{STRING}
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :السماح باستخدام اشارات واجهة المستخدم الرسومية: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :نوع الاشارة الذي يبنى قياسيا: {STRING}
|
||||
@@ -1342,6 +1389,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST :سريع
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :سريع جدا
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :مضاعف المدن المبدئي: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :الوقت بين عمليات إعادة الحساب المتتابعة للرسم البياني الرابط. تحسب كل عملية إعادة حساب الخطط لمكون واحد من الرسم البياني. هذا يعني أن القيمة X لهذا الإعداد لا تعني أنه سيتم تحديث الرسم البياني كل X أيام. إلا بعض المكونات. كلما قمت بتعيينه أقل، كلما زاد وقت الCPU لحسابها. كلما قمت بضبطها لفترة أطول ، كلما اسغرق الوقت حتى يتم بدأ توزيع البضائع على طرق جديدة.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :ضبط هذا إلى أقل من 100٪ يؤدي إلى جعل التوزيع المتماثل يتصرف مثل التوزيع غير المتماثل. سيتم إعادة شحنات أقل غصبا إذا تم إرسال مبلغ معين إلى المحطة. إذا قمت بتعيينه على 0٪ ، فإن التوزيع المتماثل يتصرف تمامًا مثل التوزيع غير المتماثل
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :(متري (كم / ساعة
|
||||
@@ -1352,6 +1400,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :(متري (طن
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE ::وحدات جهد الجر {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :إمبراطوري (قدم)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :م) متري)
|
||||
|
||||
STR_CONFIG_SETTING_GRAPHICS :رسوميات {ORANGE}
|
||||
@@ -1401,6 +1450,8 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :غير متطا
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :مجهول
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... نسبة الضغط '{STRING}' غير صحيحة
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -1426,12 +1477,13 @@ STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}بدأ
|
||||
STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}انشاء خريطة عالم خاصة
|
||||
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK} ابدأ لعبة جماعية
|
||||
|
||||
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}اختيار المناطق الثلجية
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}اختيار المناطق الصحراوية
|
||||
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK} اختيار المناطق المعتدلة
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK} اختيار المناطق الثلجية
|
||||
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}اختيار المناطق الصحراوية
|
||||
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}اختيار نمط الألعاب
|
||||
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK} اختيار مناطق عالم الألعب
|
||||
|
||||
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}عرض خيارات اللعبة
|
||||
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}عرض قائمه المتفوقين
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}إعدادات العرض
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}عرض إعدادات اﻹضافات
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} ابحث عن محتوى جديد او تحديث
|
||||
@@ -1441,6 +1493,7 @@ STR_INTRO_TRANSLATION :{BLACK}هذة
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}انهاء
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}هل أنت متأكد أنك تريد إغلاق OpenTTD؟
|
||||
STR_QUIT_YES :{BLACK}نعم
|
||||
STR_QUIT_NO :{BLACK}لا
|
||||
|
||||
@@ -1841,6 +1894,8 @@ STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK} مسح
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} ضع علامة على المحتوى التي لن يتم تحميلها
|
||||
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}بحث المواقع الخارجية
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}مُرَشِح:
|
||||
STR_CONTENT_OPEN_URL :{BLACK} زيارة الموقع
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}قم بزيارة الموقع لهذا المحتوى
|
||||
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK} تحميل
|
||||
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK} ابدأ تحميل المحتويات المختارة
|
||||
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER} حجم البيانات التي سيتم تحميلها: {WHITE}{BYTES}
|
||||
@@ -1892,6 +1947,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}تحتا
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}نعم, حمل الرسومات
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}لا, اغلق اللعبة
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}خيارات الشفافية
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}بدل شفافية اسماء المحطات. مفتاح كنترول للاغلاق.
|
||||
@@ -1906,8 +1962,16 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}غير
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}اخفاء الاجرام تماما بدلا من الشفافية
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}مفتاح تدفق البضائع
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}الكل
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}لا شيء
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}حدد الشركات المراد عرضها
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}غير مستخدم
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}عادي الاستخدام
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}زائد الاستخدام
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}وضح منطقة التغطية
|
||||
@@ -2029,7 +2093,10 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}بناء
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}بناء نفق ترام
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}بدل بناء/إزالة الطرق
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}بدل بناء / ازالة طرق الترام
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}تحويل / ترقية نوع الطريق. Shift يبدل بين البناء / إظهار تقدير التكلفة
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}تحويل / ترقية نوع الطريق. Shift يبدل بين البناء / إظهار تقدير التكلفة
|
||||
|
||||
STR_ROAD_NAME_TRAM :خط الترام
|
||||
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}اتجاه ورشة الصيانة
|
||||
@@ -2187,10 +2254,13 @@ STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}اعرض
|
||||
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}اربط بالخريطة المصغرة
|
||||
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}اعرض المصانع المختارة في الخرائط المصغرة ايضا.
|
||||
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}اختر البضائع
|
||||
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}حدد البضائع التي تريد عرضها
|
||||
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}اختر الصناعة
|
||||
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}حدد الصناعة التي تريد عرضها
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}معلومات ارض
|
||||
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}قم بتوسيط الشاشة على موقع المربع. يؤدي الضغط على Ctrl + النقر بالماوس إلى فتح منفذ عرض جديد على موقع المربع
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK} تكلفة الازالة : {LTBLUE} غير متاح
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}تكلفة الازالة : {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK} الدخل عند للتجديد: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -2352,13 +2422,11 @@ STR_SAVELOAD_OSKTITLE :{BLACK}ادخل
|
||||
# World generation
|
||||
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}مولد الخريطة
|
||||
STR_MAPGEN_MAPSIZE :{BLACK}حجم الخريطة
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK} حدد حجم الخريطة بالمربعات. سيكون عدد المربعات المتاحة أصغر قليلاً
|
||||
STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}عدد المدن:
|
||||
STR_MAPGEN_DATE :{BLACK}التاريخ:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}عدد المصانع:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK} ارتفاع خط الثلج
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}ارفع خط الثلج مستوى واحد
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}خفض خط الثلج مستوى واحد
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}مولد الخريطة:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK} نوع التضاريس
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}مستوى البحر
|
||||
@@ -2384,8 +2452,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}اسم
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}الحجم:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}تغيير أعلى ارتفاع للخريطة
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}غير مستوى خط الثلج
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}غير سنة البداية
|
||||
|
||||
# SE Map generation
|
||||
@@ -2596,6 +2662,7 @@ STR_TOWN_POPULATION :{BLACK}سكان
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} - مدينة -
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}السكان: {ORANGE}{COMMA}{BLACK} المنازل: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} الشهر الماضي: {ORANGE}{COMMA}{BLACK} الأقصى: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK} نمو المدينة يتطلب بضائع
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} مطلوب
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK}مطلوب في الشتاء
|
||||
@@ -2620,6 +2687,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :اعادة تس
|
||||
|
||||
# Town local authority window
|
||||
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}بلدية {TOWN}
|
||||
STR_LOCAL_AUTHORITY_ZONE :{BLACK}المنطقة
|
||||
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}عرض منطقة حدود السلطة المحلية
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}تقييم اداء الشركات
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}الخيارات المتاحة
|
||||
@@ -2646,6 +2715,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} اشت
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} ارشي السلطات المحلية لزيادة كفائة الشركة. هناك عقاب شديد اذا ما اكتشفت الرشوة.{} التكلفة: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_SPECTATOR :الأهداف العالمية
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
|
||||
# Goal question window
|
||||
@@ -2655,7 +2725,9 @@ STR_GOAL_QUESTION_CAPTION_WARNING :تحذير
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :خطا
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_YES :نعم
|
||||
STR_GOAL_QUESTION_BUTTON_RETRY :إعادة المحاولة
|
||||
STR_GOAL_QUESTION_BUTTON_RESTART :إعادة تشغيل
|
||||
############ End of Goal Question button list
|
||||
|
||||
# Subsidies window
|
||||
@@ -2668,7 +2740,7 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}اضغط على الخدمة لتوسيط الخريطة على المصنع/المدينة. اضغط + كنترول لفتح شاشة عرض جديدة للمدينة.
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}كتاب القصة
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}كتاب القصص
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}اسم المحطة - اضغط على اسم المحطة لتوسيطها في الشاشة. اضغط + كنترول لفتح شاشة عرض جديدة بمنطقة المحطة.
|
||||
@@ -2690,11 +2762,15 @@ STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}يستق
|
||||
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}عرض لائحة بالبضائع المقبولة
|
||||
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}يقبل: {WHITE}{CARGO_LIST}
|
||||
|
||||
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} اشترى حقوق النقل الحصرية في هذه المدينة.
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}معدل النقل
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}اظهار معدل النقل للمحطة
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}جمع بواسطة
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :الكمية: في الانتظار
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} من {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} إلى {STATION}
|
||||
|
||||
|
||||
############ range for rating starts
|
||||
@@ -2723,7 +2799,7 @@ STR_STATION_VIEW_RENAME_STATION_CAPTION :اعادة تس
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK} ركز شاشة العرض على نقطة العبور
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}غير اسم نقطة العبور
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK} ضع العوامة في مركز شاشة العرض
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK} ضع العوامة في مركز الشاشة
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK} غير اسم العومة
|
||||
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}عدل اسم نقطة العبور
|
||||
@@ -2756,6 +2832,7 @@ STR_FINANCES_BORROW_BUTTON :{BLACK}اقتر
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}زيادة حجم القرض المسموح به
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}تسديد{CURRENCY_LONG}
|
||||
STR_FINANCES_REPAY_TOOLTIP :{BLACK}اعادة جزء من القرض
|
||||
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}البنية التحتية
|
||||
|
||||
# Company view
|
||||
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
|
||||
@@ -2771,6 +2848,13 @@ STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA}
|
||||
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}بدون
|
||||
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}قيمة الشركة: {WHITE}{CURRENCY_LONG}
|
||||
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}( {COMMA}% مملوكة بواسطة {COMPANY})
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}البنية تحتية:
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} قطعة السكك الحديدية
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} قطعة الطريق
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} مربعات الماء
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} مربع من المحطة
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} مطار
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}لا شيء
|
||||
|
||||
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}بناء مقر الشركة الرئيسي
|
||||
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}ابني مقر الشركة
|
||||
@@ -2778,6 +2862,10 @@ STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}عرض
|
||||
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}اعرض مقر الشركة
|
||||
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}اعادة بناء مقر الشركة
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}اعادة بناء مقر الشركة بمكان آخر و بتكلفة 1% من قيمة الشركة.
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}التفاصيل
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}عرض تفاصيل حسابات البنية التحتية
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}أعطاء المال
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}إعطاء المال لهذه الشركة
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}وجة جديد
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}اختر وجة جديد للمدير
|
||||
@@ -2795,10 +2883,21 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}بيع 2
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :اسم الشركة
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :اسم صاحب الشركة
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :أدخل مبلغ المال الذي تريد تقديمه
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}نحن نبحث عن شركة لتشتري شركتنا.{}{} عل ترغب في شراء {COMPANY} بـ {CURRENCY_LONG}؟
|
||||
|
||||
# Company infrastructure window
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}البنية التحتية لـ {COMPANY}
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}قطع السكك الحديدية:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}إشارات
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}قطع الطريق:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}قطع الترام:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}مربعات من الماء:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}القنوات
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}المحطات:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}مربعات من المحطة
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}المطارات
|
||||
|
||||
# Industry directory
|
||||
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}صناعات
|
||||
@@ -2881,6 +2980,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :أزل جميع
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}إعادة تسمية مجموعة
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :دخل هذه السنة:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :دخل السنة الماضية:
|
||||
STR_GROUP_OCCUPANCY :الاستخدام الحالي:
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :عربات قطار جديدة
|
||||
@@ -2916,6 +3018,7 @@ STR_PURCHASE_INFO_ALL_TYPES :كل انواع
|
||||
STR_PURCHASE_INFO_NONE :بدون
|
||||
STR_PURCHASE_INFO_ALL_BUT :الكل الا {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}تأثير الجذب القصى: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}نوع الطائرة:{GOLD}{STRING}
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}قائمة اختيار القطارات - اضغط على العربة لعرض معلوماتها
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}قائمة اختيار العربات - اضغط على العربة لاظهار معلوماتها
|
||||
@@ -2945,7 +3048,14 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK} اعا
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}اعادة تسمية نوع السفينة
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}اعادة تسمية نوع الطائرة
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK} تبيدل بين إخفاء / عرض نوع الطائرة
|
||||
@@ -3084,6 +3194,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK} الم
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}وسط الشاشة على موقع السيارة.النقر بالماوس مرتين لمتابعة السيارة. يفتح Ctrl + النقر بالماوس منفذ عرض جديد على موقع السيارة
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK} ارسل القطار للورشة - مفتاح التحكم (كنترول) + الضغط سيرسله لصيانة فقط
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل العربة الى الورشة. مفتاح التحكم (كنترول) + الضغط ترسل للصيانة فقط
|
||||
@@ -3173,6 +3284,7 @@ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}فترا
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}زيادة فترات الصيانة بقدر 10. ومع مفتاح كنترول بمقدار 5.
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK} انقاص فترات الصيانة بمعدل 10. Ctrl+ الضغط الانقاص بمعدل 5.
|
||||
|
||||
STR_VEHICLE_DETAILS_DAYS :الأيام
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}اسم القطار
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}تسمية العربة
|
||||
@@ -3409,6 +3521,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}جدول
|
||||
STR_TIMETABLE_STATUS_START_AT :{BLACK}جدولة الاعمال ستبدأ فى {STRING}
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}تاريخ البدأ
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}حدد تاريخًا كنقطة بداية لهذا الجدول الزمني. يحدد Ctrl + Click نقطة البداية لهذا الجدول الزمني ويوزع جميع المركبات التي تشارك هذا الطلب بالتساوي بناءً على ترتيبها النسبي ، إذا كان الطلب محددًا بجدول زمني كامل
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}غير الوقت
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}غير مقدار الزمن الذي يستغرقه هذا الامر
|
||||
@@ -3471,6 +3584,7 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW} شاش
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}إعدادات الذكاء الصناعي
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :لاعب انساني
|
||||
STR_AI_CONFIG_RANDOM_AI :ذكاء صناعي عشوائي
|
||||
STR_AI_CONFIG_NONE :(لا شيء)
|
||||
|
||||
STR_AI_CONFIG_MOVE_UP :{BLACK}انقل للاعلى
|
||||
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}انقل الذكاء الاصطناعي المختار للاعلى
|
||||
@@ -3495,6 +3609,7 @@ STR_AI_LIST_CANCEL :{BLACK} الغ
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK} لا تغير الذكاء الصناعي
|
||||
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}التقط لقطة شاشة كاملة
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}صور الخاريطة الكاملة
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK} اغلاق
|
||||
@@ -3506,6 +3621,7 @@ STR_AI_SETTINGS_SETTING :{STRING}: {ORAN
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING}اقراني {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} سجل التغيير ل{STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING}رخصة {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}التفاف النص
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}اعرض ملف التعليمات ريدمي
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}اعرض سجل التغييرات
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}الرخصة
|
||||
|
||||
@@ -960,6 +960,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Pantaila
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pantailaren resulozioa aukeratu
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :besteak
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfaze tamaina
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
|
||||
@@ -968,6 +970,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaina laukoit
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafiko basea markatu
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Aukeratu erabili beharreko grafiko paketea
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} galdutako/hautsitako artxiboa{P "" k}
|
||||
@@ -1625,6 +1629,8 @@ STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... jara
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... jaramonik ez egiten musika paketeari'{STRING}': ez da aurkitu
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoriaz kanpo
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2135,6 +2141,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD-
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Bai, grafikoak jaitsi
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ez, OpenTTD itxi
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Gardentasun aukerak
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Seinaleen gardentasuna aldatu. Ktrl+Klik blokeatzeko
|
||||
@@ -2606,9 +2613,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Herri kopurua:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Industria kopurua:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Elur garaiera:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Igo puntu batean elur garaiera
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Jeitsi puntu batean elur garaiera
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Paisaia sortzailea:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Lur mota:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Itsaso kopurua:
|
||||
@@ -2634,8 +2638,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Garaiera
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaina:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Aldatu maparen garaiera maximoa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Elur garaiera aldatu
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Hasierako urtea aldatu
|
||||
|
||||
# SE Map generation
|
||||
@@ -2903,13 +2905,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Udaletx
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Helburuak
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Helburu orokorrak
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Helburu orokorrak:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ezer ez -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ez aplikagarria -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Konpainiaren helburuak:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikatu helburuan ikupegi nagusia industrian/herrian/laukian zentratzeko. Ktrl+Klik ikuspegi lehio berria irekiko du industri/herri/laukiaren kokapenean
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -1298,6 +1298,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Выра
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Выбар вырашэньня экрана
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Iншае
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Памер элементаў інтэрфейсу
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберыце памер элементаў інтэрфейсу
|
||||
|
||||
@@ -1310,6 +1312,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Абяр
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Звычайны
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Набор базавай ґрафікі
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбар базавага набору ґрафічных аб'ектаў
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} адсутнічаюч{P ы ых ых}/пашкоджан{P ы ых ых} файл{P "" ы аў}
|
||||
@@ -1485,8 +1489,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Пераклю
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Стаўленьне гарадзкой рады да рэструктурызацыі навакольляў: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Выберыце ўзровень шуму й забруджваньня навакольнага асяроддзя кампаніямі, які ўплывае на іх рэйтынґ у гарадах і магчымасьць далейшага будаўніцтва каля гарадоў
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максімальная вышыня: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Усталёўка максімальна дапушчальнай вышыні гор на мапе
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Немагчыма зьмяніць максімальную вышыню. На мапе ёсць горы вышэй гэтага значэньня.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Дазволіць зьмену ляндшафту пад будынкамі, дарогамі й г. д. (аўтаспускі): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Дазволіць зьмену ляндшафту пад будынкамі й рэйкамi, не выдаляючы іx
|
||||
@@ -2058,6 +2060,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... на
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Недахоп апэратыўнай памяці
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Не атрымалася вылучыць {BYTES} для кэша спрайтаў. Памер кэша зніжаны да {BYTES}. Гэта адмоўна адаб'ецца на прадукцыйнасьці OpenTTD. Каб зьменшыць выдаткі памяці, адключыце 32-бітную ґрафіку й зьменшыце максімальны ўзровень набліжэньня.
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2594,6 +2598,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Так, спампаваць ґрафiку
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Не, выйсьцi з OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Наладкі празрыстасьці
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Пераключэньне празрыстасьці надпісаў. Ctrl+пстрычка — заблякаваць.
|
||||
@@ -3105,12 +3110,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Колькасьць гарадоў:
|
||||
STR_MAPGEN_DATE :{BLACK}Дата:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Колькасьць прадпрыемстваў:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Макс. вышыня мапы:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Павялічыць максімальную вышыню мапы на 1
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Паменшыць максімальную вышыню мапы на 1
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Вышыня сьнегавой лініі:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Падняць сьнегавую лінію
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Апусьціць сьнегавую лінію
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Ґенэратар ляндшафту:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тып ляндшафту:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Колькасьць азёраў/мораў:
|
||||
@@ -3136,8 +3135,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Памер:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Максімальная вышыня мапы
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Зьмяніць вышыню сьнегавой лініі
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Зьмяніць год пачатку гульні
|
||||
|
||||
# SE Map generation
|
||||
@@ -3423,13 +3420,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Дац
|
||||
STR_GOALS_CAPTION :{WHITE}Задачы кампаніі «{COMPANY}»
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глабальныя задачы
|
||||
STR_GOALS_SPECTATOR :Агульныя задачы
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Агульныя задачы:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Няма -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Непрыстасоўна -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Задачы кампаніі:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Пстрыкніце па задачы, каб паказаць прадпрыемства/горад/клетку. Ctrl+пстрычка паказвае ў новым вакне.
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -195,6 +195,7 @@ STR_COLOUR_DEFAULT :Padrão
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
|
||||
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
|
||||
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}quadrados/dia
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}cv
|
||||
@@ -313,8 +314,15 @@ STR_SORT_BY_CARGO_CAPACITY :Capacidade de C
|
||||
STR_SORT_BY_RANGE :Alcance
|
||||
STR_SORT_BY_POPULATION :População
|
||||
STR_SORT_BY_RATING :Classificação
|
||||
STR_SORT_BY_NUM_VEHICLES :Número de veículos
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Lucro total do ano passado
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Lucro total deste ano
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Lucro médio do ano passado
|
||||
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Lucro médio deste ano
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :Nenhum
|
||||
STR_GROUP_BY_SHARED_ORDERS :Ordens compartilhadas
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausar jogo
|
||||
@@ -370,7 +378,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Salvar cenário
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Carregar cenário
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Salvar mapa topográfico
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa de elevação
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa topográfico
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Sair do editor de cenários
|
||||
STR_SCENEDIT_FILE_MENU_SEPARATOR :
|
||||
STR_SCENEDIT_FILE_MENU_QUIT :Sair
|
||||
@@ -772,6 +780,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Exibe to
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Exibir a última mensagem ou notícia
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSADO * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSADO (aguardando atualização do gráfico de links) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}Salvo Automaticamente
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * SALVANDO JOGO * *
|
||||
|
||||
@@ -930,14 +939,16 @@ STR_GAME_OPTIONS_CURRENCY_LTL :Litas Lituano (
|
||||
STR_GAME_OPTIONS_CURRENCY_KRW :Won Sul-Coreano (KRW)
|
||||
STR_GAME_OPTIONS_CURRENCY_ZAR :Rand Sul-Africano (ZAR)
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizado...
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia (GEL)
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano (IRR)
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :Novo Rublo Russo (RUB)
|
||||
STR_GAME_OPTIONS_CURRENCY_MXN :Peso Mexicano (MXN)
|
||||
STR_GAME_OPTIONS_CURRENCY_NTD :Novo dólar de Taiwan (NTD)
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi chinês (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dólar de Hong Kong (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rúpia Indiana (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia Indonésia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit Malaio (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Dirigem na esquerda
|
||||
@@ -990,10 +1001,19 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marcar e
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolução da tela
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecionar a resolução da tela para usar
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aceleração de hardware
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração de hardware. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração só terá efeito após reiniciar o jogo
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para habilitar o v-sync na tela. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo. Só funciona com a aceleração de hardware habilitada
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(detecção automática)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo
|
||||
@@ -1001,10 +1021,19 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Tamanho da fonte
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho da fonte da interface a ser usado
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(detecção automática)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Tamanho duplo
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Tamanho quádruplo
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gráficos
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Taxa de atualização da tela
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Selecione a taxa de atualização da tela a ser usada
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :outra
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Taxas de atualização superiores a 60Hz podem afetar o desempenho.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s}
|
||||
@@ -1099,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Plano
|
||||
STR_TERRAIN_TYPE_HILLY :Acidentado
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinista
|
||||
STR_TERRAIN_TYPE_CUSTOM :Altura personalizada
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerante
|
||||
@@ -1180,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Alterna desastr
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da prefeitura em relação à restruturação local: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolhe como a poluição sonoroa e ambiental afeta a classificação na cidade e as ações futuras naquela área
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máx. do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Define a altitude máxima para montanhas no mapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossível definir a altitude máx. do mapa para esse valor. Há ao menos uma montanha mais alta que isso
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limite de altura do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Define a altura máxima do terreno do mapa. Com "(automático)", um bom valor será escolhido após a geração do terreno
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automático)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossível definir o limite de altura do mapa para este valor. Há ao menos uma montanha mais alta que isso
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permitir paisagismo sob edifícios, trilhos, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite paisagismo sob edifícios e vias sem precisar removê-las
|
||||
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista das áreas de abrangência: {STRING}
|
||||
@@ -1326,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Dist máx da borda para Refinarias de Óleo: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias são construídas apenas nas bordas, ou no litoral, para ilhas
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades. Só pode ser modificado por meio do Editor de cenário ou é de outra forma calculado por meio de "cobertura de neve"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no terreno subártico. A neve também afeta os requisitos de geração de indústria e crescimento de cidades. Usado apenas durante a geração de mapas. Terreno logo acima do nível do mar é sempre sem neve
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no terreno tropical. O deserto também afeta a geração de indústrias. Usado apenas durante a geração do mapa
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidade do terreno: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis apenas) Escolhe a frequência de colinas: Terrenos planos têm menos colinas, mais espalhadas. Montanhosos tem mais colinas, que pode se tornar repetitivo
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito Regular
|
||||
@@ -1440,7 +1479,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Manter a barra
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantém as ferramentas de construção para pontes, túneis, etc abertas após o uso
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupar despesas na janela de financas da companhia: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define o layout para os gastos da companhia
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticamente remove sinais durante a construção de ferrovias: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticamente remove sinais durante a construção de ferrovias se os sinais estiverem no caminho. Note que isso pode levar a acidentes ferroviários.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limite de velocidade de avanço rápido: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limita o quão rápido o jogo vai quando o avanço rápido está ativado. 0 = sem limite (o máximo que o seu computador suporta). Valores abaixo de 100% tornam o jogo mais lento. O limite máximo depende das especificações do seu computador e pode variar dependendo do jogo.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% a velocidade normal do jogo
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sem limite (o máximo que o seu computador suporta)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Notícias: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Toca um som para mensagens resumidas
|
||||
@@ -1554,6 +1598,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :Pontuação no
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Ano em que o jogo termina para fins de pontuação. No final deste ano, a pontuação da empresa é registrada e a tela de pontuação máxima é exibida, mas os jogadores podem continuar jogando depois disso.{} Se isso for antes do ano inicial, a tela de pontuação máxima nunca será exibida.
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nunca
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :Tipo de economia: {STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Economia suave faz mudanças de produção com mais frequência, e em etapas menores. Economia congelada impede mudanças de produção e fechamentos de indústrias. Esta configuração pode não ter efeito se os tipos de indústria forem fornecidos por um NewGRF.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Suave
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Congelada
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Permite comprar ações de outras empresas: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Se ativado, permite a compra e venda de ações de companhias. Ações de outras empresas poderão serem compradas após um período de tempo após a fundação da empresa
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Idade mínima da companhia para trocar ações: {STRING}
|
||||
@@ -1606,6 +1655,8 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Posicionamento de árvores: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controla o nascimento aleatório de árvores durante o jogo. Isso pode afetar indústrias que dependem do crescimento de árvores, como serrarias
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Crescer sem espalhar {RED}(afeta serrarias)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Crescer, mas apenas espalhar em florestas tropicais
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Crescer e espalhar em todos os lugares
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Não crescer, não espalhar {RED}(afeta serrarias)
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :Posição da barra de ferramentas principal: {STRING}
|
||||
@@ -1624,12 +1675,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Nível máximo
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Zoom adentro máximo para janelas de visualização. Note que ativar zoom maiores aumenta o uso de memória
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Nível máximo de zoom afora: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Zoom afora máximo para janelas de visualização. Note que ativar zoom maiores causa lag durante o jogo
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Resolução máxima de sprites a serem usados: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita a resolução máxima a ser usada para sprites. Limitar a resolução de sprites evitará o uso de gráficos de alta resolução, mesmo quando estiverem disponíveis. Isso pode ajudar a manter a aparência do jogo uniforme quando estiver usando uma mistura de arquivos GRF com e sem gráficos de alta resolução.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Velocidade de crescimento de cidade: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidade com a qual as cidades expandem
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nenhum
|
||||
@@ -1763,6 +1819,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Sem memória
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}A alocação {BYTES} de spritecache falhou. O spritecache foi reduzido a {BYTES}. A performance do jogo será reduzida. Para reduzir a necessidade de memória tente disabilitar 32bpp gráficos e/ou reduzir o zoom.
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Erro nas configurações de vídeo...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nenhuma GPU compatível encontrada. Aceleração de hardware desativada
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -1818,6 +1878,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Você t
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Trapaças
|
||||
STR_CHEATS_TOOLTIP :{BLACK}As caixas de verificação indicam se você usou esta trapaça antes
|
||||
STR_CHEATS_NOTE :{BLACK}Nota: qualquer uso dessas configurações será gravado pelo jogo salvo
|
||||
STR_CHEAT_MONEY :{LTBLUE}Aumentar dinheiro em {CURRENCY_LONG}
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Jogando pela Co.: {ORANGE}{COMMA}
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Escavadeira mágica (destrói indústrias, objetos estáticos): {ORANGE}{STRING}
|
||||
@@ -1970,7 +2031,9 @@ STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Atualiza
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Atualiza as informações sobre o servidor
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Procurar na internet
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Procura servidores públicos na internet
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Buscar na LAN
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Procura servidores na rede local
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Adicionar servidor
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adiciona um servidor à lista que será sempre verificada se existem jogos ocorrendo
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Iniciar servidor
|
||||
@@ -2196,6 +2259,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Jogo ainda paus
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Jogo ainda pausado ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Jogo ainda pausado ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Jogo ainda pausado ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Jogo ainda pausado ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Jogo despausado ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :número de jogadores
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :clientes conectando-se
|
||||
@@ -2211,6 +2275,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} es
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} abriu uma nova companhia (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu do jogo ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} mudou seu nome para {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor fechou a sessão
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor está reiniciando...{}Aguarde...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} foi kickado. Motivo: ({STRING})
|
||||
@@ -2249,7 +2314,7 @@ STR_CONTENT_DETAIL_NAME :{SILVER}Nome: {
|
||||
STR_CONTENT_DETAIL_VERSION :{SILVER}Versão: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Descrição: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_TYPE :{SILVER}Tipp: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_TYPE :{SILVER}Tipo: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Tamanho: {WHITE}{BYTES}
|
||||
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selecionado pois: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependentes: {WHITE}{STRING}
|
||||
@@ -2288,6 +2353,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sim, baixar os gráficos
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Não, sair do OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}O download falhou
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}O download de gráficos falhou.{}Por favor, baixe os gráficos manualmente.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Sair do OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opções de Transparência
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Alternar transparência para sinais de estação. Ctrl+Clique para travar
|
||||
@@ -2527,6 +2596,7 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantar
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar Aleatoriamente
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta árvores aleatoriamente pelo terreno
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta árvores isoladas ao arrastar pelo terreno.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Bosque
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta pequenas florestas ao arrastar pelo terreno.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Floresta
|
||||
@@ -2581,7 +2651,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Randômi
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Financiar nova indústria
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Escolha a indústria apropriada
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Várias indústrias aleatórias
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Criar indústrias aleatórias
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cobrir o mapa com indústrias colocadas aleatoriamente
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Criar indústrias aleatórias
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Você tem certeza que quer criar várias indústrias aleatoriamente?
|
||||
@@ -2590,7 +2660,9 @@ STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prosperi
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Construir
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fundar
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remover todas as indústrias
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove todas as indústrias atualmente presentes no mapa
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remover todas as indústrias
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Você tem certeza que quer remover todas as indústrias?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadeia de indústrias para a indústria: {STRING}
|
||||
@@ -2611,6 +2683,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Selecion
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informações do Terreno
|
||||
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centraliza a janela no local da área de terreno. Ctrl+Clique abre uma nova janela no local da área de terreno
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Preço para limpar: {LTBLUE}N/D
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Preço para limpar: {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Ganhos pela limpeza: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -2820,6 +2893,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtro:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Substituir ficheiro
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Tem certeza de que deseja substituir o arquivo existente?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Diretório)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Diretório raiz)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Coloque o nome para o jogo salvo
|
||||
|
||||
@@ -2831,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. de cidades:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. de indústrias:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altitude máx. do mapa:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumenta a altitude máxima das montanhas no mapa em uma unidade
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Diminui a altitude máxima das montanhas no mapa em uma unidade
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Linha da neve
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Aumentar a linha da neve em um ponto
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Diminuir a linha da neve em um ponto
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Aumentar a altura máxima do pico mais alto no mapa por um
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuir a altura máxima do pico mais alto no mapa por um
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar em dez porcento a cobertura de neve
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Reduzir em dez porcento a cobertura de neve
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cobertura do deserto:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Aumentar a cobertura do deserto em dez por cento
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir a cobertura do deserto em dez por cento
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Gerador de terra
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nível do mar:
|
||||
@@ -2862,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome do
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Alterar a altitude máxima do mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mudar linha da neve
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura alvo do pico
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Pico mais alto
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cobertura de neve (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Cobertura do deserto (%)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mudar data de início
|
||||
|
||||
# SE Map generation
|
||||
@@ -3141,33 +3223,34 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar novos
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar exclusividade da rede de transportes
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Subornar a prefeitura
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma pequena campanha publicitária local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária média, para atrair mais passageiros e carga para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma grande campanha publicitária, para atrair mais passageiros e cargas para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Financiar a reconstrução da malha rodoviária urbana. Causa engarrafamentos consideráveis ao tráfego por até 6 meses.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} Construir uma estátua em honra para sua empresa.{} Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Financiar a construção de edifícios comerciais novos na cidade.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Comprar a exclusividade dos serviços durante 1 ano na cidade. A prefeitura da cidade permitirá que os passageiros e cargas usem somente estações de sua empresa.{} Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma pequena campanha publicitária local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Fornece um aumento temporário na avaliação da estação em um pequeno raio ao redor do centro da cidade.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária média, para atrair mais passageiros e cargas para seus serviços de transporte.{}Fornece um aumento temporário na avaliação da estação em um raio médio ao redor do centro da cidade.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma grande campanha publicitária, para atrair mais passageiros e cargas para seus serviços de transporte.{}Fornece um aumento temporário na avaliação da estação em um grande raio ao redor do centro da cidade.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrução da malha rodoviária urbana.{}Causa engarrafamentos consideráveis ao tráfego por até 6 meses.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir uma estátua em homenagem à sua empresa.{}Fornece um aumento permanente na avaliação da estação nesta cidade.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de edifícios comerciais novos na cidade.{}Fornece um aumento temporário do crescimento da cidade nesta cidade.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar a exclusividade dos serviços durante 1 ano na cidade.{}A prefeitura da cidade não permitirá que passageiros e cargas usem as estações de seus concorrentes.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subornar a prefeitura para aumentar a sua avaliação, correndo o risco de uma penalidade severa se apanhado.{}Preço: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objetivos
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objetivos globais
|
||||
STR_GOALS_SPECTATOR :Objetivos Globais
|
||||
STR_GOALS_GLOBAL_TITLE :{G=m}{BLACK}Objetivos globais:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globais
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostra objetivos globais
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Empresa
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostra objetivos da empresa
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{G=m}{ORANGE}- Nenhum -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Não aplicável -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{G=m}{BLACK}Objetivos da empresa:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique num objetivo para centralizar a visualização principal numa indústria/cidade.Ctrl+Clique abre uma nova janela na localização da indústria/cidade
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :Pergunta
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :Alerta
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :Erro
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Pergunta
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informação
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Alerta
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Erro
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
|
||||
@@ -3357,6 +3440,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Mover se
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruir sede da empresa em outro local por 1% do valor da empresa. Shift+Clique mostra o preço estimado sem reconstruir a sede
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalhes
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Ver informações detalhadas de infraestrutura
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Dar dinheiro
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Dá dinheiro a essa empresa
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Novo Rosto
|
||||
@@ -3375,6 +3459,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Vender 2
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nome da Empresa
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nome do Presidente
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Inserir a quantidade de dinheiro que você quer dar
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Estamos à procura de uma empresa de transportes para comprar a nossa empresa{}{}Deseja comprar {COMPANY} por {CURRENCY_LONG}?
|
||||
|
||||
@@ -3529,6 +3614,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagões
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Adaptável para: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Todos as cargas
|
||||
STR_PURCHASE_INFO_NONE :Nenhum
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Apenas motores
|
||||
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Tração máx : {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
|
||||
@@ -3735,6 +3821,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Faz auto
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização do trem. Clique duplo para seguir o trem. Ctrl+Clique abre uma nova janela na localização do trem
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização do veículo. Clique duplo para seguir o veículo. Ctrl+Clique abre uma nova janela na localização do veículo.
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização do navio. Clique duplo para seguir o navio. Ctrl+Clique para abrir uma nova janela na localização do navio.
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização da aeronave. Clique duplo para seguir a aeronave. Ctrl+Clique abre uma nova janela na localização da aeronave.
|
||||
@@ -3762,14 +3849,19 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Forçar
|
||||
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Exibe ordens do trem. Ctrl+Clique para exibir o plano de horário
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Exibe ordens do veículo. Ctrl+Clique para exibir o plano de horário
|
||||
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Exibe ordens da embarcação. Ctrl+Clique para exibir o plano de horário
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Exibir ordens da aeronave. Ctrl+Clique para exibir o plano de horário
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Exibe ordens da aeronave. Ctrl+Clique para exibir o plano de horário
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Exibir detalhes do trem
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Exibir detalhes do automóvel
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Exibir detalhes da embarcação
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Exibir detalhes da aeronave
|
||||
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Exibe detalhes do trem
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Exibe detalhes do veículo
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Exibe detalhes da embarcação
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Exibe detalhes da aeronave
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Ação atual do trem - clique para iniciar/parar o trem
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Ação atual do veículo - clique para iniciar/parar o veículo
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Ação atual do navio - clique para iniciar/parar o navio
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Ação atual da aeronave - clique para iniciar/parar a aeronave
|
||||
|
||||
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Centraliza janela no destino da ordem. Ctrl+Clique abre uma nova janela no local de destino da ordem
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Carregando / descarregando
|
||||
@@ -3997,6 +4089,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Adaptar a {STR
|
||||
STR_ORDER_STOP_ORDER :(Parar)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Não pode usar a estação){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(Implícito)
|
||||
|
||||
@@ -4241,6 +4334,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Jogo salvo é f
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Arquivo não legível
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Arquivo não gravável
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Verificação de integridade de dados falhou
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Jogo salvo é feito com uma versão modificada
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<não disponível>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Jogo foi salvo numa versão sem suporte a bondes. Todos os bondes foram removidos
|
||||
|
||||
@@ -4268,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Apenas u
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de tela gigante
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A captura de tela terá uma resolução de {COMMA}x{COMMA} pixels. Pode levar algum tempo. Deseja continuar?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa topográfico salvo com sucesso como '{STRING}'. O pico mais alto é {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Foto salvado com sucesso como '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Falha ao tirar foto!
|
||||
|
||||
@@ -4321,6 +4416,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... não
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... precisa de {CURRENCY_LONG}
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Impossível pagar empréstimo...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Impossível dar o dinheiro emprestado do banco
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Impossível dar dinheiro a esta empresa
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Impossível comprar empresa...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Impossível construir sede da empresa...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Impossível comprar 25% das ações desta empresa...
|
||||
@@ -4447,6 +4543,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Tipo de depósi
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} fica grande demais para ser substituído
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Regras de autosubstituição/renovação não estão ativadas
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(limite de dinheiro)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Novo veículo não pode transportar {STRING}
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Novo veículo não pode ser reequipado na ordem {NUM}
|
||||
|
||||
# Rail construction errors
|
||||
@@ -4729,10 +4826,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=f}Mina de A
|
||||
##id 0x6000
|
||||
STR_SV_EMPTY :
|
||||
STR_SV_UNNAMED :Sem nome
|
||||
STR_SV_TRAIN_NAME :Trem {COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Automóvel {COMMA}
|
||||
STR_SV_SHIP_NAME :Embarcação {COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Aeronave {COMMA}
|
||||
STR_SV_TRAIN_NAME :Trem #{COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Veículo #{COMMA}
|
||||
STR_SV_SHIP_NAME :Navio #{COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Aeronave #{COMMA}
|
||||
|
||||
STR_SV_STNAME :{STRING}
|
||||
STR_SV_STNAME_NORTH :Norte de {STRING}
|
||||
@@ -4999,13 +5096,13 @@ STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400
|
||||
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500
|
||||
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600
|
||||
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Táxi Aéreo A21
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Táxi Aéreo A31
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Táxi Aéreo A32
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Táxi Aéreo A33
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33
|
||||
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
|
||||
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :Táxi Aéreo A34-1000
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000
|
||||
STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle
|
||||
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1
|
||||
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6
|
||||
@@ -5034,6 +5131,7 @@ STR_FORMAT_BUOY_NAME :{TOWN} Bóia
|
||||
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Bóia #{COMMA}
|
||||
STR_FORMAT_COMPANY_NUM :(Companhia {COMMA})
|
||||
STR_FORMAT_GROUP_NAME :Agrupar {COMMA}
|
||||
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
|
||||
STR_FORMAT_INDUSTRY_NAME :{1:STRING} de {0:TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME :Ponto de controle {TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :Ponto de controle {TOWN} #{COMMA}
|
||||
|
||||
@@ -968,6 +968,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Разм
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Избор размера на екран
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :друго
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Интерфейс размер
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Изберете размера на интерфейс елемент за използване
|
||||
|
||||
@@ -977,6 +979,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Четирик
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базов графичен набор
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Изберете базов графичен набор
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} липсващи/повредени файлове
|
||||
@@ -1156,8 +1160,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включва
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Отношението на градския съвет към реструктурирането на района: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Изберете какво количество шум и поражения по околната среда причинени от компаниите афектират техния рейтинг в града и бъдещи конструкции в района.
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максимална височина на картата: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Определете максималната допустима височина за планини на картата
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Не можете да зададете максималната височина на картата на тази стойност. Поне една планина на карта е по-висока
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Тераформиране под постройки (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Разреши промяна на наклона на терена под постройки и пътища без необходимост от премахване
|
||||
@@ -1671,6 +1673,8 @@ STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... пр
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... пропруска набора от основни песни '{STRING}': не е открит
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Отвъд паметта
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2186,6 +2190,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Да, изтегли графиките
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Не, изход от OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Настройки на прозрачност
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Превключва прозрачност за знаци. Ctrl за заключване
|
||||
@@ -2665,12 +2670,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Брой градове:
|
||||
STR_MAPGEN_DATE :{BLACK}Дата:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Брой индустрии:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Максимална височина на картата:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Увеличаване на максималната височина на планините на карта с едно
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Намаляне максималната височина на планините на карта с едно
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Снежна линия:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Преместване снежната линия нагоре
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Преместване снежната линия надолу
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Земегенератор:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип на терен:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Морско ниво:
|
||||
@@ -2696,8 +2695,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Име
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Промяна на максималната височина на картата
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Височина на снежната линия
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Промяна началната година
|
||||
|
||||
# SE Map generation
|
||||
@@ -2970,12 +2967,9 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Под
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Цели
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобални цели
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Основни цели:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Никакви -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Неприложимо-
|
||||
STR_GOALS_PROGRESS :{ORANGE}напредък{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Цели на компанията:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на задачата за да центрирате камерата на фабрика/град/плочка. Ctrl+Click отваря нов прозорец центриран на фабрика/град/плочка
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -387,7 +387,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Surt
|
||||
############ range for settings menu starts
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Opcions de la partida
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuració
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres de les IA i de l'script de la partida
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres dels scripts d'IA/partida
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Extensions NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions
|
||||
@@ -948,6 +948,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi xinès
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dòlar de Hong Kong (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rúpia índia (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia indonèsia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducció per l'esquerra
|
||||
@@ -1000,6 +1001,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marqueu
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolució de pantalla
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona la resolució de pantalla
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :altres
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Acceleració per maquinari
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleccioneu aquesta opció per permetre que l'OpenTTD provi d'usar acceleració per maquinari. Si es canvia l'opció, s'aplicarà quan es reiniciï el programa.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}La configuració tindrà efecte quan es reiniciï el programa.
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Selecciona aquesta casella per activar la sincronització vertical de la pantalla. Els canvis s'aplicaran quan es reiniciï el programa. Només funciona si s'activa l'acceleració per maquinari.
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície
|
||||
@@ -1017,6 +1026,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doble
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gràfics
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Rati de refresc de la pantalla
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Seleccioneu el rati de refresc de la pantalla que voleu usar.
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :altres
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}{NBSP}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Ratis de refresc major a 60{NBSP}Hz poden causar problemes de rendiment.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunt de gràfics base
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunt de gràfics base a utilitzar
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arxiu{P "" s} absent{P "" s} o corromput{P "" s}.
|
||||
@@ -1111,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Pla
|
||||
STR_TERRAIN_TYPE_HILLY :Accidentat
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Muntanyós
|
||||
STR_TERRAIN_TYPE_ALPINIST :Escarpat
|
||||
STR_TERRAIN_TYPE_CUSTOM :Alçada personalitzada
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Alçada personalitzada ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissiva
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1192,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Permet o no que
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de l'alcaldia de la població enfront les reestructuracions a la zona: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Establiu com afecta al prestigi de les companyies el soroll i els danys ambientals que provoquen. Aquest prestigi influirà en la futura acceptació o denegació d'accions de construcció a la zona.
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Alçada màxima del mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Estableix l'alçada màxima permesa del terreny en el mapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquesta alçada màxima del mapa: hi ha alguna zona del mapa actual que és més alta.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Alçada màxima del mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Estableix l'alçada màxima del terreny del mapa. Amb «Automàtica», s'escollirà un valor adequat després que es generi el terreny.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :Automàtica
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquest límit d'alçada del mapa. Hi ha almenys una muntanya al mapa que és més alta.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permet la modificació del terreny sota edificis, rails, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permet modelar el terreny sota les vies, els edificis i altres elements sense eliminar-los.
|
||||
STR_CONFIG_SETTING_CATCHMENT :Estableix una mida més real de l'àrea d'influència: {STRING}
|
||||
@@ -1326,7 +1347,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Mostra el nom d
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Afegeix una línia a la finestra de construcció de vehicles que mostri de quin NewGRF és el vehicle seleccionat.
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Paisatge: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :El tipus de paisatge defineix escenaris amb diferents tipus de càrrega i requisits per al creixement de les poblacions. Els NewGRF i l'script de la partida poden modificar-ne l'aparença i el comportament
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :El tipus de paisatge defineix escenaris amb diferents tipus de càrrega i requisits per al creixement de les poblacions. Els NewGRF i l'script de partida poden modificar-ne l'aparença i el comportament.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Generador de terrenys: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :L'algorisme generador original depèn del tipus de gràfics base i crea formes de terreny predefinides. TerraGenesis és un generador basat en el soroll Perlin que permet una configuració més precisa
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
@@ -1338,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Fixa el nombre
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distància màxima des de la vora a les indústries de petroli: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita a quina distància del mapa es poden construir refineries de petroli i plataformes petrolíferes. En mapes amb illes, serveix per assegurar que estan prop de la costa. En mapes de més de 256 caselles, aquest valor s'escala automàticament.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Alçada dels estatges amb neu: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a quina alçada la neu comença en el paisatge subàrtic. La neu també afecta la generació d'indústries i els requisits per al creixement de les poblacions
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a quina alçada la neu comença en el paisatge subàrtic. La neu també afecta la generació d'indústries i els requisits per al creixement de les poblacions. Només es pot modificar a l'editor d'escenaris; altrament, es calcula fent servir la proporció de terreny nevat.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Terreny nevat: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla la quantitat aproximada de terreny nevat que hi ha en els paisatges subàrtics. La neu afecta a la generació d'indústries i el creixement de les poblacions. Només s'usa durant la generació de mapes. El terreny d'alçada propera al nivell del mar mai està nevat.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Terreny desèrtic: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla la quantitat aproximada de terreny desèrtic que hi ha en els paisatges tropicals. Els deserts afecten a la generació d'indústries. Només s'usa durant la generació de mapes.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Geografia del terreny: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Només TerraGenesis) Escollir la suavitat del paisatge: els terrenys suaus tenen menys turons i són regulars; els terrenys més rugosos són irregulars i tenen molts turons
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molt suau
|
||||
@@ -1423,7 +1450,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :llarga (31 Des
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :curta (31-12-2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una nova partida: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una partida nova: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es posa en pausa automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Accions permeses mentre s'està fent una pausa a la partida: {STRING}
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Seleccioneu quines accions es poden realitzar mentre s'està fent una pausa a la partida.
|
||||
@@ -1441,7 +1468,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Mostra l'arriba
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostra als horaris l'arribada anticipadament i les hores de sortida
|
||||
STR_CONFIG_SETTING_QUICKGOTO :Creació ràpida d'ordres per a vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Preselecciona el botó 'Vés a' quan s'obri la finestra d'ordres
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (en nova partida/càrrega de partida): {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (després de carregar una partida o crear-ne una nova): {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipus de via a seleccionar després de començar o carregar una partida. 'El més antic disponible' selecciona el tipus de vies més antic disponible, 'El més modern disponible' selecciona el tipus de vies més modern, i 'El més utilitzat disponible' selecciona el tipus de vies que s'utilitzi més actualment
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :El més antic disponible
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :El més modern disponible
|
||||
@@ -1454,6 +1481,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupa les desp
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Defineix la disposició de la companyia a la finestra de despeses
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Treu automàticament els senyals durant la construcció ferroviària: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Treu automàticament els senyals ferroviaris que hi hagi pel mig durant la construcció de rail. Aneu amb compte ja que pot provocar col·lisions de trens.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Límit de velocitat de la partida: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Estableix el límit de velocitat de la partida quan s'activa l'avanç ràpid del temps. 0 = sense límit (tan ràpid com pugui el vostre ordinador). Els valors per sota de 100{NBSP}% alenteixen la partida. El límit de velocitat depèn de les característiques del vostre ordinador i de la partida que esteu jugant (mida del mapa, nombre de vehicles, longitud de les rutes...).
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}{NBSP}% de la velocitat normal
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sense límit (tan ràpid com pugui el vostre ordinador)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Barra de notícies: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Reprodueix un so quan apareixen les notícies resumides a la barra inferior
|
||||
@@ -1493,7 +1524,7 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactiva els v
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir vaixells als jugadors IA.
|
||||
|
||||
STR_CONFIG_SETTING_AI_PROFILE :Perfil de paràmetres predeterminat: {STRING}
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu quin perfil de paràmetres utilitzar per les IA aleatòries o com a valors inicials quan s'afegeix una nova IA o script de la partida.
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu el perfil de paràmetres de les IA aleatòries o els valors inicials quan s'afegeix una nova IA o script de partida.
|
||||
STR_CONFIG_SETTING_AI_PROFILE_EASY :Fàcil
|
||||
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Mitjà
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil
|
||||
@@ -1513,11 +1544,11 @@ STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Estableix l'int
|
||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}di{P 0 a es}/%
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :Desactivat
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Interval per defecte de servei per als vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous vehicles de caretera, si no hi ha un interval de revisió explícit pel vehicle
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Estableix l'interval de revisió predeterminat pels vehicles de carretera que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Interval per defecte de servei per a les aeronaus: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous avions, si no hi ha un interval de revisió explícit pel vehicle
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS :Interval per defecte de servei per als vaixells: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous vaixells, si no hi ha un interval de revisió explícit pel vehicle
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels vaixells que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
|
||||
STR_CONFIG_SETTING_NOSERVICE :Desactiva les revisions quan les avaries s'estableixen a cap: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Quan està activat, els vehicles no són revisats si no es poden espatllar
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activa límits de velocitat per als vagons: {STRING}
|
||||
@@ -1547,7 +1578,7 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Altres canvis d
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Mostra les notícies de canvis als nivells de producció de les indústries que no estan proveïdes ni per la companyia ni pels competidors
|
||||
STR_CONFIG_SETTING_NEWS_ADVICE :Alertes / informació sobre els vehicles de la companyia: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Mostra missatges sobre vehicles que necessitin atenció
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nous vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Vehicles nous: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Mostra les notícies d'aparicions de nous tipus de vehicles
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Canvis en l'admissió de càrrega: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Mostra missatges sobre les estacions que canviïn l'acceptació d'alguna càrrega
|
||||
@@ -1600,10 +1631,10 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Totes
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :Disposició de carreteres per les noves poblacions: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposició per la xarxa de carreteres de les poblacions
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Millors carreteres
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :graella 2x2
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :graella 3x3
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Distribució millorada
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Distribució millorada
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :Graella 2x2
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :Graella 3x3
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatori
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Les poblacions poden construir carreteres: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiveu aquesta opció per evitar que les poblacions construeixin carreteres.
|
||||
@@ -1644,12 +1675,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Zoom màxim d'a
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Nivell de zoom d'apropament màxim a les vistes. Un major nivell de zoom d'apropament incrementa les necessitats de memòria
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Zoom màxim d'allunyament: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Nivell de zoom d'allunyament màxim a les vistes. Un nivell elevat de zoom d'allunyament pot causar alentiments
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Resolució de sprites màxima que es pot usar: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita la resolució màxima dels sprites que s'empraran. Aquest límit pot evitar que s'usin els sprites amb resolució elevada quan estiguin disponibles. Això pot ajudar a millorar l'aparença general quan s'empren diferents fitxers GRF amb gràfics de diferents resolucions màximes.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :x4
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :x2
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :x1
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Velocitat de creixement de les poblacions: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocitat de creixement de les poblacions
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Cap
|
||||
@@ -1783,10 +1819,14 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}...s'ign
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memòria exhaurida
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'assignació de {BYTES} de memòria cau de sprites ha fallat. S'ha reduït aquest tipus de memòria a {BYTES}. Això reduirà el rendiment de l'OpenTTD. Per reduir els requeriments de memòria, proveu de desactivar els gràfics de 32bpp i/o els nivells extra de zoom.
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}S'ha produït un error en la configuració de vídeo...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no s'ha trobat cap GPU compatible. Es desactiva l'acceleració per programari.
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
STR_INTRO_NEW_GAME :{BLACK}Nova partida
|
||||
STR_INTRO_NEW_GAME :{BLACK}Partida nova
|
||||
STR_INTRO_LOAD_GAME :{BLACK}Carrega una partida
|
||||
STR_INTRO_PLAY_SCENARIO :{BLACK}Juga un escenari
|
||||
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Juga un mapa d'alçades
|
||||
@@ -1798,7 +1838,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Taula de
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuració
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Extensions NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en línia
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de les IA/script de la partida
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres dels scripts d'IA/partida
|
||||
STR_INTRO_QUIT :{BLACK}Surt
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comença una partida nova. Ctrl+Clic salta la configuració del mapa
|
||||
@@ -1818,10 +1858,10 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostra l
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostra la finestra de configuració
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra la configuració de les extensions NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprova si hi ha continguts nous i actualitzats per a descarregar
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres de les IA/Script de la partida
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres dels scripts d'IA/partida
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Surt de l'OpenTTD.
|
||||
|
||||
STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu-ne si hi ha actualitzacions disponibles.
|
||||
STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu si hi ha actualitzacions disponibles.
|
||||
STR_INTRO_TRANSLATION :{BLACK}A aquesta traducció li falten {NUM} caden{P a es}. Si us plau, ajudeu a fer millor l'OpenTTD unint-vos com a traductor. Vegeu el fitxer readme.txt per més detalls.
|
||||
|
||||
# Quit window
|
||||
@@ -2224,7 +2264,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Partida represa
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nombre de jugadors
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connectant clients
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de la partida
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de partida
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :s'està esperant que s'actualitzi el graf de distribució
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :deixant
|
||||
@@ -2291,7 +2331,7 @@ STR_CONTENT_TYPE_SCENARIO :Escenari
|
||||
STR_CONTENT_TYPE_HEIGHTMAP :Mapa d'alçades
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :Sons base
|
||||
STR_CONTENT_TYPE_BASE_MUSIC :Música base
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Script de la partida
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Script de partida
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :Llibreria GS
|
||||
|
||||
# Content downloading progress window
|
||||
@@ -2303,7 +2343,7 @@ STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES}{
|
||||
|
||||
# Content downloading error messages
|
||||
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}No s'ha pogut connectar amb el servidor de continguts...
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Descàrrega fallida...
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}La descàrrega ha fallat...
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connexió perduda
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no es pot escriure al fitxer
|
||||
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No s'han pogut descomprimir els arxius descarregats
|
||||
@@ -2313,6 +2353,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}L'OpenTT
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sí, descarregar els gràfics
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, surt de l'OpenTTD.
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Ha fallat la descàrrega.
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}La descàrrega de gràfics ha fallat.{}Si us plau, baixeu els gràfics manualment.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Surt de l'OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opcions de transparència
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Commuta la transparència dels senyals. Ctrl+Clic per bloquejar
|
||||
@@ -2395,7 +2439,7 @@ STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Nombre d
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecciona el nombre d'andanes de l'estació de tren
|
||||
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Mida de les andanes
|
||||
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selecciona la mida de les andanes de l'estació de tren
|
||||
STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrossega i Deixa
|
||||
STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrossega i deixa
|
||||
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Construeix una estació arrossegant i deixant
|
||||
|
||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Selecciona un tipus de estació a mostrar
|
||||
@@ -2549,60 +2593,60 @@ STR_PLANT_TREE_CAPTION :{WHITE}Arbres
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecciona el tipus d'arbre a plantar. Si la casella ja conté un arbre, s'afegiran més arbres d'altres espècies independentment de quin estigui seleccionat
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Arbres de tipus aleatori
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Situar arbres de tipus aleatori. Shift commuta construeix/mostra el cost estimat
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Arbres Aleatoris
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Planta arbres
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta arbres aleatòriament al paisatge
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta un arbre a cada casella arrossegant el ratolí pel paisatge.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :Arbreda
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Arbreda
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta petits boscos arrossegant el ratolí pel paisatge.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bosc
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planta grans boscos arrossegant el ratolí pel paisatge.
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de Terreny
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de terreny
|
||||
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situa àrees de roques al paisatge
|
||||
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Defineix àrea de desert.{}Mantingues apretat Ctrl per treure'l
|
||||
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
|
||||
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
|
||||
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
|
||||
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crear nou escenari
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix paisatge
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treure totes les propietats pertanyents a companyies del mapa
|
||||
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crea un escenari nou
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix el paisatge
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treu del mapa totes les propietats de les companyies.
|
||||
|
||||
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Restableix Paisatge
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Estàs segur que vols treure totes les propietats pertanyents a companyies?
|
||||
|
||||
# Town generation window (SE)
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}Generació de Poblacions
|
||||
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Població
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una nova població. Shift+Clic mostra el cost estimat
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Localitat Aleatòria
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}Generació de poblacions
|
||||
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Població nova
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una població. Shift+Clic en mostra el cost estimat.
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Crea una població aleatòria
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Funda una població en un lloc aleatori
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Moltes poblacions aleatòries
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Crea moltes poblacions aleatòries
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Omple el mapa amb poblacions situades aleatòriament
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població:
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població nova:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introdueix el nom de la població
|
||||
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clica per introduir el nom de la població
|
||||
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nom aleatori
|
||||
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Genera un nom aleatori nou
|
||||
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Mida de població:
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petit
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjà
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petita
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjana
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Gran
|
||||
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatori
|
||||
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatòria
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Selecciona la mida de la població
|
||||
STR_FOUND_TOWN_CITY :{BLACK}Ciutat
|
||||
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Les ciutats creixen més ràpid que els pobles{}Depenent de la configuració, són més grans quan es funden
|
||||
|
||||
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposició de les carreteres de la població:
|
||||
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Selecciona la disposició de les carreteres utilitzades per a aquesta població
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Millors carreteres
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}graella 2x2
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}graella 3x3
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatori
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Distribució original
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Distribució millorada
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}Graella 2x2
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}Graella 3x3
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatòria
|
||||
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Finança una nova indústria
|
||||
@@ -2648,7 +2692,7 @@ STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Propieta
|
||||
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Propietari de la carretera: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propietari del rail del tramvia: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietari del rail: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat Local: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat local: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Cap
|
||||
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenades: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
|
||||
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construït: {LTBLUE}{DATE_LONG}
|
||||
@@ -2862,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nombre de poblacions:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nombre d'indústries:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Alçada màxima del mapa:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Augmenta l'alçada màxima del terreny en el mapa en una unitat
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Disminueix l'alçada màxima del mapa en una unitat
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alçada dels estatges amb neu:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mou els estatges amb neu un pas amunt
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mou els estatges amb neu un pas avall
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Alçada del cim més alt:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenta l'alçada màxima o l'alçada màxima dels cims en una unitat
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Redueix l'alçada màxima o l'alçada màxima dels cims en una unitat
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Proporció de terreny nevat:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenta un 10 % la proporció de terreny nevat
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Redueix un 10 % la proporció de terreny nevat
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Proporció de terreny desèrtic:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenta un 10 % la proporció de terreny desèrtic
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Redueix un 10 % la proporció de terreny desèrtic
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generació de terrenys:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipus de terreny:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivell de mar:
|
||||
@@ -2893,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom del
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Mida:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Canvia l'alçada màxima del mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Canvia l'alçada d'inici d'estatges amb neu
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Alçada desitjada dels cims
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Alçada màxima dels cims
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Percentatge de terreny amb neu
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Percentatge de terreny desèrtic
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Canviar l'any inicial
|
||||
|
||||
# SE Map generation
|
||||
@@ -3172,26 +3223,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finança nous e
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Compra els drets de transport en exclusiva
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Suborna les autoritats locals
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inicia una petita campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inicia una mitjana campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inicia una gran campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finança la reconstrucció de la xarxa local de carrers. Dificulta notablement el trànsit durant 6 mesos.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construeix una estàtua en honor a la teva companyia.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finança la construcció de nous edificis comercials a la població.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Compra per 1 any els drets exclusius de transport en la població. L'autoritat local només permetrà utilitzar les instal·lacions de la teva companyia de transports als passatgers i les mercaderies.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inicia una petita campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Proporciona una millora temporal dels ratis de les estacions dins d'un radi petit al voltant del centre de la població.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inicia una mitjana campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Proporciona una millora temporal dels ratis de les estacions dins un radi mitjà al voltant del centre de la població.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inicia una gran campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Proporciona una millora temporal dels ratis de les estacions dins d'un radi gran al voltant del centre de la població.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finança la reconstrucció de la xarxa local de carrers. Dificulta notablement el trànsit durant 6 mesos.{}Causa molèsties considerables al trànsit de vehicles de carretera durant 6 mesos.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construeix una estàtua en honor a la teva companyia.{}Proporciona una millora permanent dels ratis d'estació de la població.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finança la construcció de nous edificis comercials a la població.{}Proporciona una millora temporal del creixement d'aquesta població.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Compra per 1 any els drets exclusius de transport en la població. L'autoritat local només permetrà utilitzar les instal·lacions de la teva companyia de transports als passatgers i les mercaderies.{}L'autoritat local no permetrà que els passatgers i càrregues locals usin les estacions dels oponents.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna les autoritats locals per incrementar el teu rati, a risc de greus penalitzacions si et pesquen.{}Cost: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectius
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectius globals
|
||||
STR_GOALS_SPECTATOR :Objectius globals
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Objectius globals:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostra els objectius globals
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Companyia
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostra els objectius de la companyia
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Cap -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- No aplicable -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Objectius de la companyia:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clica sobre l'objectiu per centrar la vista principal sobre la indústria/població/cel·la. Ctrl+clic per obrir una nova vista sobre la indústria/població/cel·la
|
||||
|
||||
# Goal question window
|
||||
@@ -3333,24 +3385,24 @@ STR_FINANCES_CAPTION :{WHITE}Finances
|
||||
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Despeses/Ingressos
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcció
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nous Vehicles
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Desp. de Circ. de Trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de Circ. d'Avions
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vaixells
|
||||
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de Propietats
|
||||
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de Trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de Vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'Avions
|
||||
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de Vaixells
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del Préstec
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Compra de vehicles
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Desp. de circ. de trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de circ. de vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de circ. d'aeronaus
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de circ. de vaixells
|
||||
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de propietats
|
||||
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'avions
|
||||
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de vaixells
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del préstec
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Altres
|
||||
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç del Banc
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç bancari
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Préstec
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Préstec Màxim: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Préstec màxim: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Demana {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Augmenta l'import del préstec Ctrl+Clic per demanar tants diners com sigui possible
|
||||
@@ -3505,7 +3557,7 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Avions desagrup
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i solta per a canviar-ne la jerarquia.
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i deixa per a canviar-ne la jerarquia.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica per crear un grup
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina el grup seleccionat
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Canvia el nom del grup seleccionat
|
||||
@@ -3526,19 +3578,19 @@ STR_GROUP_OCCUPANCY :Ocupació actua
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de nous vehicles ferroviaris
|
||||
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de nous vehicles ferroviaris per vies electrificades
|
||||
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de nous vehicles monorail
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de nous vehicles Maglev
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de vehicles ferroviaris
|
||||
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de vehicles ferroviaris per vies electrificades
|
||||
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de vehicles monorail
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de vehicles Maglev
|
||||
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Compra de nous vehicles de carretera
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nous vehicles de tramvia
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Compra de vehicles de tramvia
|
||||
|
||||
############ range for vehicle availability starts
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de nous vehicles sobre vies
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Automòbils nous
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :Compra de nous vaixells
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra de noves aeronaus
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de vehicles sobre vies
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Compra automòbils
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :Compra de vaixells
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra d'aeronaus
|
||||
############ range for vehicle availability ends
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Pes: {GOLD}{WEIGHT_SHORT}
|
||||
@@ -3562,6 +3614,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons A
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues
|
||||
STR_PURCHASE_INFO_NONE :Cap
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Només locomotores
|
||||
STR_PURCHASE_INFO_ALL_BUT :Qualsevol excepte {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les
|
||||
@@ -3655,20 +3708,20 @@ STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autosubs
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autosubstitueix tots els vaixells de la drassana
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autosubstitueix tots els avions de l'hangar
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nous Vehicles
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nous Vehicles
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nous Vaixells
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nou Avió
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Compra vehicles
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Compra vehicles
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Compra vaixells
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Compra avions
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou vehicle ferroviari
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou automòbil
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou vaixell
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou avió
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vehicles ferroviaris.
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra automòbils nous.
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vaixells nous.
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra avions nous.
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN :{BLACK}Clona Tren
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona Vehicle
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Clona Vaixell
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona Avió
|
||||
STR_DEPOT_CLONE_TRAIN :{BLACK}Clona un tren
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona un vehicle
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Clona un vaixell
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona aeronau
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Això comprarà una còpia del tren inclosos tots els vagons. Clica aquest botó i després en un tren dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Això comprarà una còpia del vehicle. Clica aquest botó i després en un vehicle dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo
|
||||
@@ -3830,8 +3883,8 @@ STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Revisi
|
||||
# Vehicle stopped/started animations
|
||||
STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Parat
|
||||
STR_VEHICLE_COMMAND_STOPPED :{RED}Parat
|
||||
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Començat
|
||||
STR_VEHICLE_COMMAND_STARTED :{GREEN}Començat
|
||||
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Engegat
|
||||
STR_VEHICLE_COMMAND_STARTED :{GREEN}Engegat
|
||||
|
||||
# Vehicle details
|
||||
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detalls)
|
||||
@@ -4173,11 +4226,11 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida.
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA falsa i no farà res.{}Pots descarregar diverses IA via el sistema de "Contingut en línia"
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau, informeu-ne a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/script de la partida.
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de la partida només està disponible al servidor.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts que s'estava executant ha fallat. Si us plau, informeu l'autor de l'script amb una captura de pantalla de la finestra de depuració de l'script d'IA/partida.
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de partida només està disponible al servidor.
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuració de la IA/script de partida
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuració dels scripts de les IA/partida
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Aquest és l'script que s'usarà a la propera partida.
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Aquesta llista conté les IA que es carregaran a la propera partida.
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Jugador humà
|
||||
@@ -4309,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Només s
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de pantalla enorme
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La captura de pantalla tindrà una resolució de {COMMA} x {COMMA} píxels. Es tardarà una estona a fer la captura. Vols continuar?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa d'alçades desat correctament amb el nom «{STRING}». El cim més alt té alçada {NUM}.
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de pantalla desada correctament com a '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Error en la captura de pantalla!
|
||||
|
||||
@@ -4635,7 +4689,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehi
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No hi haurà cap vehicle disponible
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Canvia la teva configuració dels NewGRF
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Encara no hi ha vehicles disponibles
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Iniciar una nova partida després de {DATE_SHORT} o usar un NewGRF que proporcioni vehicles primerencs
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Inicieu una partida nova després de {DATE_SHORT} o useu un NewGRF que proporcioni vehicles primerencs.
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}No pots fer que un tren passi d'una senyal amb perill...
|
||||
|
||||
@@ -1085,6 +1085,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Razluči
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberi razlučivost zaslona
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :ostalo
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina sučelja
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Odaberite koju ćete veličinu elementa sučelja koristiti
|
||||
|
||||
@@ -1099,6 +1101,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalno
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni set grafike
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberi osnovni grafički set za igru
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} datotek{P a e a} nedostaj{P e u e}/korumpiran{P a e o}
|
||||
@@ -1274,8 +1278,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključivanje n
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradske uprave prema restrukturiranju područja: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko buka i ekološka šteta utječu na gradsku ocjenu pojedine tvrtke i na daljnja građevinska djelovanja u njihovim područjima
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Najveća visina karte: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Postavi najveću dopuštenu visinu planina na karti
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nije moguće postaviti najveću visinu karte na ovu vrijednost. Barem jedna planina na karti je viša.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Dopusti uređivanje krajolika ispod građevina, tračnica, itd.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dopusti uređivanje krajolika ispod građevina i pruga bez njihovog uklanjanja
|
||||
@@ -1853,6 +1855,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... zaob
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostaje memorije
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dodjeljivanje {BYTES} predmemorije spriteova nije uspjelo. Predmemorija spriteova je smanjena na {BYTES}. Ovo će smanjiti performanse OpenTTD-a. Za smanjivanje potreba memorije you možete pokušati isključiti 32bpp grafiku i/ili razine zumiranja.
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2374,6 +2378,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, preuzmi grafike
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, izađi iz OpenTTD-a
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Postavke prozirnosti
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Namjesti prozirnost za znakove. Ctrl+klik za zaključavanje
|
||||
@@ -2907,12 +2912,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Broj gradova:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Broj industrija:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Najveća visina karte:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Povećaj za jedan najveću visinu planina na karti
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Smanji za jedan najveću visinu planina na karti
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Visina linije snijega
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Pomakni visinu linije snijega za jedan gore
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pomakni visinu linije snijega za jedan dolje
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Izrađivač zemljišta:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Vrsta terena:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Razina mora:
|
||||
@@ -2938,8 +2937,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ime visi
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veličina:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Promijeni najveću visinu karte
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Promijeni visinu linije snijega
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Promijeni početnu godinu
|
||||
|
||||
# SE Map generation
|
||||
@@ -3229,13 +3226,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podmiti
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalni ciljevi
|
||||
STR_GOALS_SPECTATOR :Globalni ciljevi
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globalni ciljevi:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nijedan -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primjenjivo -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi tvrtke:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za centriranje središnjeg pogleda na industriju/grad/polje. Ctrl+Klik otvara novi prozor s pogledom na lokaciju industrije/grada/polja
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -1034,6 +1034,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Čínský renmi
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongský dolar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indická rupie (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonéská rupie (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malajsijský Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vlevo
|
||||
@@ -1086,6 +1087,12 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Zaškrtn
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozlišení obrazovky
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Zvolit rozlišení obrazovky
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :jiné
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwarová akcelerace
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaškrtni, pokud chceš OpenTTD povolit použití hardwarové akcelerace. Změněné nastavení bude aplikováno po restartu hry
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Nastavení vstoupí v platnost pouze po restartu hry
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost rozhraní
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Zvolit velikost prvků uživatelského rozhraní
|
||||
@@ -1103,6 +1110,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Běžné
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná velikost
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafiky
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Obnovovací frekvence obrazovky
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Zvolit obnovovací frekvenci obrazovky
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :ostatní
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Obnovovací frekvence vyšší než 60Hz může mít dopad výkon.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chybějící{P "" "" ch}/poškozen{P ý é ých} soubor{P "" y ů}
|
||||
@@ -1197,6 +1212,8 @@ STR_TERRAIN_TYPE_FLAT :plochá
|
||||
STR_TERRAIN_TYPE_HILLY :kopcovitá
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :hornatá
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpské
|
||||
STR_TERRAIN_TYPE_CUSTOM :Vlastní výška
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastní výška ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :nezaujatý
|
||||
STR_CITY_APPROVAL_TOLERANT :tolerantní
|
||||
@@ -1278,9 +1295,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Katastrofy, kte
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj městské rady k úpravám v oblasti: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vyber jak moc hluku a změn prostředí poškozuje hodnocení společnosti u města a tak dále komplikuje budoucí stavbu na jeho území
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximální výška mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastavit maximální povolenou výšku hor na mapě
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemůžete změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximální výška mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Nastav maximální výšku terénu. S volbou "(automaticky)" bude po vygenerování terénu vybrána dobrá hodnota.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automaticky)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nelze změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Povolit srovnání terénu pod budovami, kolejemi atd. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Povoluje změnu terénu pod budovami a tratěmi bez jejich odstranění
|
||||
STR_CONFIG_SETTING_CATCHMENT :Povolit u oblasti pokrytí realističtější velikost: {STRING}
|
||||
@@ -1424,7 +1443,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavuje množ
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximální vzdálenost ropného průmyslu od okraje mapy: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Omezení, jak daleko od okrajů mapy mohou být postaveny rafinerie a ropné vrty. Je-li při okraji mapy voda, toto omezení zajišťuje, že se rafinerie a ropné vrty vyskytují poblíž pobřeží. Na mapách větších než 256 polí je toto omezení úměrně přizpůsobeno.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje o jaké výšky se vyskytuje sníh u subarktického klimatu. Sníh rovněž ovlivňuje vytváření průmyslu a požadavky na růst měst
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje od jaké výšky se sníh vyskytuje v subarktickém klimatu. Sníh ovlivňuje vytváření průmyslu a požadavky na růst měst. Sněžná čára může být upravena jen v editoru scénáře. V ostatních případech bývá počítána pomocí "pokrytí sněhem"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrytí sněhem: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Určuje přibližné množství sněhu v subarktické krajině. Sníh rovněž ovlivňuje generování průmyslu a požadavky na růst měst. Použito pouze při generování mapy. Terén těsně nad úrovní výšky moře zůstane bez sněhu.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrytí pouštěmi: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Určuje přibližné množství pouště v tropické krajině. Pouště rovněž ovlivňují generování průmyslu. Použito pouze při generování mapy.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se opakují
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná
|
||||
@@ -1540,6 +1565,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Zobrazovat odd
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Určuje rozložení okna s firemními výdaji
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticky odstraňovat návěstidla během výstavby železnice: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticky odstraňovat návěstidla, pokud překáží během výstavby železnice. Poznámka: Může způsobit kolize vlaků.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Rychlostní omezení zrychleného běhu hry: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Omez jak rychle hra beží při zrychleném běhu. 0 = neomezeno (tak rychle, jak tvůj počítač dovolí). Hodnoty pod 100% zpomalí hru. Horní limit záleží na specifikacích tvého počítače a může se v každé hře lišit.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normální rychlosti hry
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Bez omezení (tak rychle, jak jen tvůj počítač dovolí)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Noviny - shrnutí: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Přehrávat zvuk při zobrazení shrnutí zprávy
|
||||
@@ -1730,12 +1759,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximální úr
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximální přiblížení pohledu. Nastavení většího přiblížení má větší nároky na paměť počítače
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximální úroveň oddálení: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximální oddálení pohledu. Příliš velké nastavení může způsobovat velké odezvy
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Nejvyšší dovolené rozlišení spritů: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Omezit maximální dovolené rozlišení spritů. Omezení rozlišení spritů zabrání použití grafik ve vysokém rozlišení, jsou-li dostupné. Tímto lze docílit jednotného vzhledu hry, pokud je použit mix GRF souborů s grafikami ve vysokém rozlišení, i bez nich.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normální
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Rychlost růstu měst: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Rychlost růstu měst
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :nulová
|
||||
@@ -1869,6 +1903,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostatek paměti
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Alokování {BYTES} grafické mezipaměti selhalo. Grafická mezipaměť byla zredukována na {BYTES}. To sníží výkon OpenTTD. Pro snížení paměťových nároků můžeš zkusit vypnout 32bpp grafiku a/nebo úrovně přiblížení
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Chyba v nastavení zobrazení...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nebyla nalezené kompatibilní grafická karta. Hardwarová akcelerace zakázana
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2395,10 +2433,14 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... do s
|
||||
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Nešlo rozbalit stažený soubor
|
||||
|
||||
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Chybějící grafika
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vyžaduje grafiky, které nebyly nalezeny. Povolíte OpenTTD stáhnout a nainstalovat tyto grafiky?
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vyžaduje grafiky, které nebyly nalezeny. Povolíš OpenTTD stáhnout a nainstalovat tyto grafiky?
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ano, stáhnout grafiky
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, ukončit OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Stahování selhalo
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Stahování grafik selhalo.{}Stáhněte, prosím, grafiky ručně.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Opustit OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavení průhlednosti
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Změna průhlednosti popisků. Nastavení se zamkne Ctrl+kliknutím
|
||||
@@ -2954,12 +2996,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Množství měst:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Množství průmyslu:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximální výška mapy:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Zvýšit maximální výšku hor na mapě o jeden stupeň
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Snížit maximální výšku hor na mapě o jeden stupeň
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška sněžné čáry:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšit sněžnou čáru o jednu úroveň
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Snížit sněžnou čáru o jednu úroveň
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Nejvyšší vrchol:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úroveň
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Snížit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úroveň
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrytí sněhem:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zvýšit pokrytí sněhem o deset procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Snížit pokrytí sněhem o deset procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrytí pouštěmi:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zvětšit pokrytí pouštěmi o deset procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Zmenšit pokrytí pouštěmi o deset procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generátor krajiny:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ krajiny:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Četnost jezer:
|
||||
@@ -2985,8 +3032,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Jméno v
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Změnit maximální výšku mapy
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Změnit výšku sněžne čáry
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Cílová výška vrcholu
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Nejvyšší vrchol
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí sněhem (v %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí pouštěmi (v %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Změnit počáteční rok
|
||||
|
||||
# SE Map generation
|
||||
@@ -3146,6 +3195,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Požadované zd
|
||||
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} byla vypnuta {STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neplatný/neznámý sprite layout formát (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Příliš mnoho prvků v seznamu hodnot vlastností (sprite {3:NUM}, vlastnost {4:HEX})
|
||||
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Neplatné zpětné volání průmyslové produkce (sprite {3:NUM}, "{2:STRING}")
|
||||
|
||||
# NewGRF related 'general' warnings
|
||||
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Varování!
|
||||
@@ -3177,6 +3227,7 @@ STR_NEWGRF_BUGGY :{WHITE}Grafika
|
||||
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informace o nákladu/možnosti přestavby pro '{1:ENGINE}' se po nákupu změnily. To může způsobit problémy při automatické výměně vozidel
|
||||
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}Grafika '{1:STRING}' způsobila nekonečnou smyčku v callbacku produkce průmyslu
|
||||
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Funkce {1:HEX} vrátila neznámý / neplatný výsledek {2:HEX}
|
||||
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' vrátil neplatný typ nákladu ve zpětném volání produkce na {2:HEX}
|
||||
|
||||
# 'User removed essential NewGRFs'-placeholders for stuff without specs
|
||||
STR_NEWGRF_INVALID_CARGO :<neplatný náklad>
|
||||
@@ -3262,26 +3313,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Dotovat nové b
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Koupit výhradní právo k přepravě
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podplatit místní správu
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Zahájit malou reklamní kampaň, která přiláká více cestujících a nákladu.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Zahájit středně velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Zahájit velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Dotovat rekonstrukci místní silniční sítě. Způsobí problémy v dopravě po dobu 6 měsíců.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postavit sochu vlastníka jako poctu tvé společnosti.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Dotovat stavbu nových obchodních budov ve městě.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Koupit roční výhradní práva k přepravě zboží z tohoto města po dobu jednoho roku. Místní správa dovolí cestujícím a nákladu používat pouze stanice tvé společnosti.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Zahájit malou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v blízkém okolí městského centra.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Zahájit středně velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy ve středně širokém okolí městského centra.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Zahájit velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v širokém okolí městského centra.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Dotovat rekonstrukci sítě místních ulic.{}Způsobí problémy v dopravě po dobu až 6ti měsíců.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postavit sochu jako poctu tvé společnosti.{}Poskytuje trvalý bonus k hodnocení stanic v tomto městě.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Dotovat stavbu nových obchodních budov ve městě.{}Poskytuje dočasné zvýšení rychlosti růstu města.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Koupit 1 roční výhradní přepravní práva z tohoto města. Místní správa nedovolí dovolí cestujícím ani nákladu používat stanice tvých konkurentů.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplatit místní správu pro zvýšení hodnocení společnosti. Riziko trestu v případě přistižení.{}Cena: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cíle
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globální cíle
|
||||
STR_GOALS_SPECTATOR :Globální cíle
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globální cíle:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globální
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Zobrazit globání cíle
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Společnost
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Zobrazit cíle společnosti
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Žádné -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nelze -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Cíle společnosti:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cíl pro zaměření pohledu na průmysl/město/pole. Ctrl+Klik otevře nové okno s pohledem na průmyslu/městu/poli.
|
||||
|
||||
# Goal question window
|
||||
@@ -3652,6 +3704,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Poháně
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refitovatelné na: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Všechny druhy nákladu
|
||||
STR_PURCHASE_INFO_NONE :Žádné
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Pouze lokomotivy
|
||||
STR_PURCHASE_INFO_ALL_BUT :Všechny kromě {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. tažná síla: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {GOLD}{COMMA} polí
|
||||
@@ -4402,6 +4455,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Byl nale
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Velký screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Snímek obrazovky bude mít rozlišení {COMMA} x {COMMA} pixelů. Toto může nějakou chvíli trvat. Chcete pokračovat?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Výšková mapa úspěšně uložena jako '{STRING}'. Nejvyšší vrchol je {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot úspěšně uložen jako '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot neuložen!
|
||||
|
||||
|
||||
@@ -989,6 +989,9 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skærmop
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vælg ønsket skærmopløsning
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :andet
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware-acceleration
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}grænseflade størrelse
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vælg den grænseflade størrelse du ønsker at benytte
|
||||
|
||||
@@ -1003,6 +1006,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobbelt størrelse
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad (4x) størrelse
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafiksæt
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vælg det basis-grafiksæt der skal bruges
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} forsvund{P en ne}/ødelagt{P "" e} fil{P "" er}
|
||||
@@ -1178,8 +1183,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Slå katastrofe
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Byrådets holdning til omstrukturering: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vælg hvor meget selskaber støj og miljømæssige skader påvirker byvurdering og fremtidige byggeretigheder i området
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimal map højde: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Indstil den maksimale tilladte højde for bjerge på kortet
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan ikke sætte den maksimale kortet højde for denne værdi. Mindst et bjerg på kortet er højere
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Tillad landskabsformning under bygninger, spor, etc. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillad landskabsformning under bygninger og spor uden at fjerne dem
|
||||
@@ -1438,6 +1441,7 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hold byggeværk
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Hold bygnings-værktøjer til broer, tunneler, mv. åben efter brug
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupper udgifter i firmaets finansvindue: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definer layout for firmaets udgifter-vindue
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal simulationshastighed
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Nyhedssymbol: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Afspil lyd for opsummerede nyheds beskeder
|
||||
@@ -1551,6 +1555,7 @@ STR_CONFIG_SETTING_ENDING_YEAR :Slutår for poi
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Årstal hvor spillet slutter pointoptælling. Ved slutningen af dette år bliver selskabets point optaget, og topresultater-skærmen bliver vist. Spillerne kan fortsætte med at spille efter dette.{}Hvis dette er før spillets start år, bliver topresultater-skærmen aldrig vist.
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Aldrig
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Tillad at købe aktier i andre selskaber: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Hvis aktiveret, tillades køb og salg af selskabsaktier. Aktier vil kun være tilgængelige for selskaber der er nået en hvis alder
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Mindste selskabsalder for aktiehandel: {STRING}
|
||||
@@ -1602,6 +1607,7 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineær
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Placering af træer i spillet: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroller den tilfældige fremkomst af træer i løbet af spillet. Dette vil påvirke industrier der afhænger træers vækst, f.eks. savværker
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Voks og spred ud overalt
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :Placering af værktøjslinje: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horisontal placering af hovedværktøjlinjen i toppen af skærmen
|
||||
@@ -1757,6 +1763,9 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Utilstrækkelig hukommelse
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokering af {BYTES} spritecache fejlede. Spritecachen blev indskrænket til {BYTES}. Dette vil sænke OpenTTDs ydelse. Du kan forsøge at slå 32bpp grafik og/eller zoom-ind niveauer for at reducere hukommelseskravet
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... ingen kompatibel GPU fundet. Hardware-acceleration deaktiveret
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2278,6 +2287,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Grafikfi
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, download grafikfilerne
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nej, afslut OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Gennemsigtighedsvalg
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skift gennemsigtighed for skilte. CTRL+Klik for at låse værdi.
|
||||
@@ -2811,12 +2821,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Antal byer:
|
||||
STR_MAPGEN_DATE :{BLACK}Dato:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Antal industrier:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimal map højde:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Øge den maksimale højde af bjerge på kortet med en
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Formindsk den maksimale højde af bjerge på kortet med en
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snegrænse
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flyt snegrænsen een op
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flyt snegrænsen een ned
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Terrængenerator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terræntype:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Havniveau
|
||||
@@ -2842,8 +2846,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Højdeko
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Størrelse:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Skift maksimal kort højde
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ændre snegrænsen
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ændre startår
|
||||
|
||||
# SE Map generation
|
||||
@@ -3060,6 +3062,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Vis matc
|
||||
|
||||
# Sign window
|
||||
STR_EDIT_SIGN_CAPTION :{WHITE}Ændre skiltets tekst
|
||||
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved skiltets placering. Ctrl+klik åbner et nyt vindue ved skiltets placering
|
||||
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Gå til næste skilt
|
||||
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Gå til forrige skilt
|
||||
|
||||
@@ -3133,13 +3136,11 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål
|
||||
STR_GOALS_SPECTATOR :Globale Mål
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ingen -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ikke anvendelig -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Selskabsmål:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på mål for at centrere hovedvinduet over industri/by/felt Ctrl+klik åbner et nyt vindue over industri/by/felt lokation
|
||||
|
||||
# Goal question window
|
||||
@@ -3271,7 +3272,7 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Forhindr
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centrer skærmen over vejpunktets lokalitet. Ctrl+Klik åbner et nyt vindue ved waypointets lokalitet.
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Omdøb waypoint
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centrer skræmen over bøjens lokalitet. Ctrl+Klik åbner et nyt vindue ved bøjens lokalitet.
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centrér skærmen ved bøjens placering. Ctrl+klik åbner et nyt vindue ved bøjens placering
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Ændre navnet på bøjen
|
||||
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Omdøb waypoint
|
||||
@@ -3336,6 +3337,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Flyt hov
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Flyt selskabets hovedkvarter for 1% af selskabsværdien. Shift skifter mellem at flytte og vise prisoverslag.
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detaljer
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Se detaljerede infrastruktur-tal
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Giv penge
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nyt ansigt
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Vælg nyt ansigt til direktøren
|
||||
@@ -3620,10 +3622,10 @@ STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vi
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil købe en kopi af skibet. Klik på denne knap og så på et skib indeni eller udenfor dokken. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik viser estimerede omkostninger uden at indkøbe
|
||||
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over remisens lokalitet. Ctrl+Klik åbner et nyt vindue ved remisens lokalitet.
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over værkstedets lokalitet. Ctrl+Klik åbner et nyt vindue ved køretøjsværkstedets lokalitet.
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over skibsdokkens lokalitet. Ctrl+Klik åbner et nyt vindue ved skibsdokkens lokalitet.
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrér skærmen over hangarens lokalitet. Ctrl+Klik åbner et nyt vindue ved hangarens lokalitet.
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrér skærmen over remisens placering. Ctrl+klik åbner et nyt vindue ved remisens placering
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved værkstedets placering. Ctrl+klik åbner et nyt vindue ved køretøjsværkstedets placering
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved skibsdokkens placering. Ctrl+klik åbner et nyt vindue ved skibsdokkens placering
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved hangarens placering. Ctrl+klik åbner et nyt vindue ved hangarens placering
|
||||
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Vis en liste over alle tog med denne remise i ordrelisten
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vis liste over alle køretøjer med dette værksted i ordrelisten
|
||||
@@ -3972,6 +3974,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Tilpas til {ST
|
||||
STR_ORDER_STOP_ORDER :(Stop)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Kan ikke bruge station){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(Automatisk)
|
||||
|
||||
@@ -4422,6 +4425,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Forkert depotty
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} er blevet for langt efter udskiftning
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Ingen autoudskiftning/-fornyelse foretaget.
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(ikke penge nok)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Nyt køretøj kan ikke auto-tilpasses i ordren{NUM}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Umulig sporkombination
|
||||
|
||||
@@ -357,9 +357,9 @@ STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinfo
|
||||
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Knoppenbalken wisselen
|
||||
|
||||
# Extra tooltips for the scenario editor toolbar
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenario-editor verlaten, afsluiten
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenariobewerker verlaten, afsluiten
|
||||
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario-editor
|
||||
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenariobewerker
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Startdatum 1 jaar terugzetten
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Startdatum 1 jaar vooruitzetten
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klik om het startjaar op te geven
|
||||
@@ -378,7 +378,7 @@ STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Scenario opslaa
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Scenario laden
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Hoogtekaart opslaan
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Hoogtekaart laden
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenario-editor sluiten
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenariobewerker sluiten
|
||||
STR_SCENEDIT_FILE_MENU_SEPARATOR :
|
||||
STR_SCENEDIT_FILE_MENU_QUIT :Afsluiten
|
||||
############ range for SE file menu starts
|
||||
@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indiase rupee (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesische roepia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Maleisische Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden
|
||||
@@ -999,6 +1000,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Vink dit
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Schermresolutie
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecteer de schermresolutie
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Anders
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwareversnelling
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Selecteer dit vakje om OpenTTD hardwareversnelling te laten gebruiken. De gewijzigde instelling wordt pas van kracht nadat het spel opnieuw is gestart.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}De instelling wordt pas van kracht als het spel opnieuw is gestart
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Selecteer dit vakje om het scherm verticaal te synchroniseren. De wijziging gaat pas in nadat je het spel opnieuw hebt opgestart. Werkt alleen als hardwareversnelling is ingeschakeld
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Menupuntgrootte
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kiest de grootte van bedieningselementen
|
||||
@@ -1016,6 +1025,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Viervoudige grootte
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafische elementen
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Verversingssnelheid weergeven
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Selecteer de gewenste schermverversingssnelheid
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :overige
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Verversingssnelheden boven 60 Hz kunnen de prestaties beïnvloeden.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisset voor graphics
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kiest de te gebruiken basisset voor grafische elementen
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ontbrekend{P "" e}/beschadigd{P "" e} bestand{P "" en}
|
||||
@@ -1110,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Vlak
|
||||
STR_TERRAIN_TYPE_HILLY :Heuvelachtig
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergachtig
|
||||
STR_TERRAIN_TYPE_ALPINIST :Berglandschap
|
||||
STR_TERRAIN_TYPE_CUSTOM :Aangepaste hoogte
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Aangepaste hoogte ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Toegeeflijk
|
||||
STR_CITY_APPROVAL_TOLERANT :Neutraal
|
||||
@@ -1191,8 +1210,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Rampen in-uitsc
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Houding van gemeentebestuur ten opzichte van herstructurering omgeving: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Bepaalt in hoeverre lawaai en schade aan het milieu door bedrijven de stadswaardering en verdere bouwacties beïnvloeden in hun omgeving
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximale kaarthoogte: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Maximaal toegestane hoogte voor bergen op de kaart instellen
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limiet voor kaarthoogte: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Stelt de maximale hoogte voor het terrein op de kaart in. Met '(auto)' wordt een goede waarde genomen nadat het terrein is gegenereerd
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Je kunt de maximale kaarthoogte niet in deze waarde wijzigen. Minstens één berg op de kaart is hoger.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Omgeving aanpassen onder gebouwen, spoorwegen enz. toestaan: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Staat het aanpassen van funderingen onder gebouwen en sporen toe zonder deze te verwijderen
|
||||
@@ -1337,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stelt in hoevee
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximumafstand van de rand voor olieraffinaderijen: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaartgrens, dat is aan de kust van eilandkaarten
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeuwhoogte: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei. Kan alleen worden aangepast in de scenariobewerker of wordt berekend met behulp van 'sneeuwoppervlak'
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Sneeuwoppervlak: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Bepaalt de hoeveelheid sneeuw in het subarctische landschap. Sneeuw is ook van invloed op de industrieën en de groei van steden. Wordt alleen gebruikt tijdens het maken van de kaart. Land net boven zeeniveau krijgt nooit sneeuw
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Woestijnoppervlak: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Bepaalt de hoeveelheid woestijn in het tropische landschap. Woestijn is ook van invloed op industrieën. Wordt alleen gebruikt tijdens het maken van de kaart
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ruwheid van het terrein: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Alleen TerraGenesis) Kiest de frequentie van heuvels: gladde landschappen hebben minder, meer wijdverspreide heuvels. Ruwe landschappen hebben veel heuvels, die repetitief kunnen lijken.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg glad
|
||||
@@ -1453,6 +1480,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Uitgaven in bed
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definieer de lay-out voor het bedrijfsuitgavenvenster
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatisch seinen verwijderen tijdens spooraanleg: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Seinen automatisch verwijderen tijdens spooraanleg als deze in de weg staan. Dit kan botsingen veroorzaken.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limiet verhoogde spelsnelheid: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Beperkt de snelheid van het spel wanneer de spelsnelheid is verhoogt. 0 = geen limiet (alleen beperkt door de computer zelf). Waarden onder 100% vertragen het spel. De hoogste waarde hangt af van de specifcaties van de computer en kan afhankelijk van het spel variëren.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normale spelsnelheid
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Geen limiet (alleen beperkt door de computer zelf)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Nieuwsticker: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Speel geluidseffecten af bij korte nieuwsberichten
|
||||
@@ -1643,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximaal inzoom
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Het maximale inzoomniveau voor kijkvensters. Merk op dat hogere inzoomniveaus hogere eisen stellen aan het geheugen.
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximaal uitzoomniveau: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :De maximale zoom-uit niveau voor kijkvensters. Hogere zoom-uit niveaus kunnen leiden tot vertraging bij gebruik
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Hoogste resolutie die sprites mogen gebruiken: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Beperk de maximale resolutie die voor sprites wordt gebruikt. Door deze beperking worden geen grafische elementen in hoge resolutie gebruikt, ook niet als ze beschikbaar zijn. Zo kan de weergave van het spel consistent blijven wanneer je verschillende GRF-bestanden gebruikt met en zonder grafische elementen in hoge resolutie.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normaal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Groeisnelheid steden: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Groeisnelheid van steden.
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Niet
|
||||
@@ -1782,6 +1818,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... nege
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Geen geheugen meer
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Toewijzen van {BYTES} van spritecache mislukt. De spritecache werd teruggebracht tot {BYTES}. Dit verlaagt de prestaties van OpenTTD. Om het benodigde geheugen te verminderen, kun je proberen om 32bpp-beeldelementen en/of inzoomniveaus uit te schakelen
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Fout met video-instellingen...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... geen compatibele GPU gevonden. Hardwareversnelling is uitgeschakeld
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2002,10 +2042,10 @@ STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Vul je n
|
||||
STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Voer het IP-adres van de server in
|
||||
|
||||
# Start new multiplayer server
|
||||
STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start nieuw multiplayerspel
|
||||
STR_NETWORK_START_SERVER_CAPTION :{WHITE}Nieuw spel met meerdere spelers starten
|
||||
|
||||
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Spelnaam:
|
||||
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}De spelnaam wordt weergegeven aan andere spelers in het multiplayerspelselectiemenu
|
||||
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}De spelnaam wordt weergegeven aan andere spelers in het spelselectiemenu voor meerdere spelers
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Wachtwoord instellen
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beveilig je spel met een wachtwoord als je niet wilt dat dit algemeen toegankelijk is
|
||||
|
||||
@@ -2312,6 +2352,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, grafische elementen downloaden
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, OpenTTD afsluiten
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloaden mislukt
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Grafische elementen downloaden mislukt.{}Download de grafische elementen handmatig.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD afsluiten
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Doorzichtigheidsopties
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparantie voor stationsnamen aan-uit. Ctrl+klik om vast te zetten.
|
||||
@@ -2861,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Aantal steden:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Aantal industrieën:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximale kaarthoogte
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Verhoog de maximale hoogte van bergen op de kaart met één
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Verklein de maximale hoogte van bergen op de kaart met één
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hoogte van sneeuwgrens:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Verhoog de sneeuwgrens met één
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Verlaag de sneeuwgrens met één
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Hoogste berg:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Verhoogt de maximale hoogte van de hoogste berg op de kaart met één
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Verlaagt de maximale hoogte van de hoogste berg op de kaart met één
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Sneeuwoppervlak:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Vergroot het sneeuwoppervlak met tien procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Verkleint het sneeuwoppervlak met tien procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Woestijnoppervlak:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Vergroot het woestijnoppervlak met tien procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Verkleint het woestijnoppervlak met tien procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terreintype:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Zeeniveau:
|
||||
@@ -2892,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Naam van
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grootte:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Maximale kaarthoogte wijzigen
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Hoogte van sneeuwgrens wijzigen
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Gewenste hoogte van bergen
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Hoogste berg
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Sneeuwoppervlak (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Woestijnoppervlak (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander startjaar
|
||||
|
||||
# SE Map generation
|
||||
@@ -3171,26 +3222,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Nieuwe gebouwen
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exclusieve transportrechten kopen
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Gemeentebestuur omkopen
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begin een kleine reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begin een middelgrote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begin een grote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financier een reconstructie van het wegennetwerk. Veroorzaakt tot 6 maanden lang een aanzienlijke verstoring van het wegverkeer.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Een standbeeld bouwen ter ere van jouw bedrijf.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De bouw van nieuwe commerciële gebouwen in de stad financieren.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1 jaar exclusieve transportrechten kopen in deze plaats. Het gemeentebestuur staat alleen passagiers en vracht toe bij jouw stations.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begin een kleine reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Zorgt voor een tijdelijk hogere stationswaardering in een klein gebied rondom het centrum.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begin een middelgrote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Zorgt voor een tijdelijk hogere stationswaardering in een middelgroot gebied rondom het centrum.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begin een grote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Zorgt voor een tijdelijk hogere stationswaardering in een groot gebied rondom het centrum.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financier een reconstructie van het wegennetwerk.{}Veroorzaakt tot 6 maanden lang een aanzienlijke verstoring van het wegverkeer.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Een standbeeld bouwen ter ere van jouw bedrijf.{}Zorgt voor een blijvend hogere stationswaardering in deze stad.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De bouw van nieuwe gebouwen in de stad financieren.{}Zorgt voor een tijdelijk hogere groei van deze stad.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1 jaar exclusieve transportrechten kopen in deze plaats.{}Het gemeentebestuur staat alleen passagiers en vracht toe bij jouw stations.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Koop het plaatselijk gezag om om je reputatie te verhogen met het risico op een strenge sanctie wanneer je gepakt wordt.{}Kosten: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Doelen
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Algemene doelen
|
||||
STR_GOALS_SPECTATOR :Algemene doelen
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Algemene doelen:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Algemeen
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Algemene doelen weergeven
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Bedrijf
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Bedrijfsdoelen weergeven
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Geen -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Niet van toepassing -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Bedrijfsdoelen:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik op doel centreert venster op industrie/stad/tegel. Ctrl+Klik opent een nieuw venster op de locatie van de industrie/stad/tegel.
|
||||
|
||||
# Goal question window
|
||||
@@ -3561,6 +3613,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Aangedre
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Om te bouwen naar: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Alle vrachttypen
|
||||
STR_PURCHASE_INFO_NONE :Geen
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Alleen voertuigen
|
||||
STR_PURCHASE_INFO_ALL_BUT :Alles behalve {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trekkracht: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Bereik: {GOLD}{COMMA} tegels
|
||||
@@ -4308,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Alleen b
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Grote schermfoto
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De schermfoto heeft een resolutie van {COMMA} x {COMMA} pixels. Het maken van de schermfoto kan even duren. Verder gaan?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Hoogtekaart opgeslagen als '{STRING}'. Hoogste berg is {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Schermafbeelding opgeslagen als '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Schermfoto mislukt!
|
||||
|
||||
|
||||
@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
|
||||
@@ -999,6 +1000,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check th
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :other
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
|
||||
@@ -1016,6 +1025,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :other
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
|
||||
@@ -1110,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Flat
|
||||
STR_TERRAIN_TYPE_HILLY :Hilly
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
STR_TERRAIN_TYPE_CUSTOM :Custom height
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissive
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1191,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disaster
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING2}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximum map height: {STRING2}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Set the maximum allowed height for mountains on the map
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING2}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc.: {STRING2}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them
|
||||
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING2}
|
||||
@@ -1337,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many in
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING2}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING2}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING2}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
|
||||
@@ -1647,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING2}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING2}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING2}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
|
||||
@@ -1786,6 +1818,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2316,6 +2352,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
|
||||
@@ -2865,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
||||
STR_MAPGEN_DATE :{BLACK}Date:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximum map height:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Increase the maximum height of mountains on the map by one
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Decrease the maximum height of mountains on the map by one
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
||||
@@ -2896,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Change maximum map height
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
|
||||
|
||||
# SE Map generation
|
||||
@@ -3175,26 +3222,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildi
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town centre.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town centre.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town centre.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Provides a permanent boost to station rating in this town.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
|
||||
STR_GOALS_SPECTATOR :Global Goals
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Company
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals
|
||||
STR_GOALS_TEXT :{ORANGE}{RAW_STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- None -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{RAW_STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{RAW_STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
|
||||
|
||||
# Goal question window
|
||||
@@ -3565,6 +3613,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING2}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
|
||||
STR_PURCHASE_INFO_NONE :None
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Engines only
|
||||
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
|
||||
@@ -4312,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{RAW_STRING}'. Highest peak is {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
|
||||
|
||||
|
||||
@@ -963,6 +963,10 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
|
||||
@@ -1683,6 +1687,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2195,6 +2201,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
|
||||
@@ -2663,9 +2670,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
||||
STR_MAPGEN_DATE :{BLACK}Date:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
||||
@@ -2691,7 +2695,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
|
||||
|
||||
# SE Map generation
|
||||
@@ -2964,13 +2967,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe t
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- None -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
|
||||
@@ -999,6 +1000,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check th
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :other
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
|
||||
@@ -1016,6 +1025,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :other
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
|
||||
@@ -1110,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Flat
|
||||
STR_TERRAIN_TYPE_HILLY :Hilly
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
STR_TERRAIN_TYPE_CUSTOM :Custom height
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissive
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1191,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disaster
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximum map height: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Set the maximum allowed height for mountains on the map
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow terraforming under buildings, tracks, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them
|
||||
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
|
||||
@@ -1337,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many in
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
|
||||
@@ -1453,6 +1480,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Group expenses
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define the layout for the company expenses window
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during track construction: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during track construction if the signals are in the way. Note that this can potentially lead to train crashes.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Fast forward speed limit: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal game speed
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :No limit (as fast as your computer allows)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :News ticker: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Play sound for summarized news messages
|
||||
@@ -1643,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
|
||||
@@ -1782,6 +1818,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2312,6 +2352,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, quit OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
|
||||
@@ -2861,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
||||
STR_MAPGEN_DATE :{BLACK}Date:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximum map height:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Increase the maximum height of mountains on the map by one
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Decrease the maximum height of mountains on the map by one
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height up one
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
||||
@@ -2892,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Change maximum map height
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
|
||||
|
||||
# SE Map generation
|
||||
@@ -3171,26 +3222,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildi
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honor of your company.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town center.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town center.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town center.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honor of your company.{}Provides a permanent boost to station rating in this town.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
|
||||
STR_GOALS_SPECTATOR :Global Goals
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Company
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- None -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to center main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
|
||||
|
||||
# Goal question window
|
||||
@@ -3561,6 +3613,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
|
||||
STR_PURCHASE_INFO_NONE :None
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Engines only
|
||||
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
|
||||
@@ -4308,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{STRING}'. Highest peak is {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
|
||||
|
||||
|
||||
@@ -952,6 +952,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrana m
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Elektu uzotan ekranan montrograndon
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacgrandeco
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
|
||||
@@ -960,6 +962,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kvaroble grande
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Baza grafikaro
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektu la uzendan bazgrafikaron
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} mankanta{P "" j}/koruptita{P "" j} dosiero{P "" j}
|
||||
@@ -1367,6 +1371,8 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Ŝanĝu
|
||||
|
||||
# Config errors
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -1856,6 +1862,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jes, elŝuti la grafikojn
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, fermi OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Ebloj por travidebleco
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Baskuligi travideblecon de signoj. Ctrl+Klak por ŝlosi
|
||||
@@ -2271,9 +2278,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kiom da urboj:
|
||||
STR_MAPGEN_DATE :{BLACK}Dato:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Kiom da industrioj:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Neĝlinia alteco:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Altigu la neĝlinion per unu
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Malaltigu la neĝlinion per unu
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerilo:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terentipo:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Marnivelo:
|
||||
@@ -2299,7 +2303,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Mapa nom
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grandeco:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ŝanĝu altecon de la neĝlinio
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ŝanĝu komencjaron
|
||||
|
||||
# SE Map generation
|
||||
|
||||
@@ -173,7 +173,7 @@ STR_QUANTITY_WHEAT :{WEIGHT_LONG} n
|
||||
STR_QUANTITY_RUBBER :{VOLUME_LONG} kummi
|
||||
STR_QUANTITY_SUGAR :{WEIGHT_LONG} suhkrut
|
||||
STR_QUANTITY_TOYS :{COMMA} mänguas{P i ja}
|
||||
STR_QUANTITY_SWEETS :{COMMA} kontitäi{P s t} maiustusi
|
||||
STR_QUANTITY_SWEETS :{COMMA}{NBSP}kotitäi{P s t} maiustusi
|
||||
STR_QUANTITY_COLA :{VOLUME_LONG} koolat
|
||||
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} suhkruvatti
|
||||
STR_QUANTITY_BUBBLES :{COMMA} mull{P "" i}
|
||||
@@ -315,7 +315,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Näita p
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud rongid
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud sõidukid
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud laevad
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud lennukid
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud õhusõidukeid
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}Esialgne
|
||||
@@ -485,7 +485,7 @@ STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Opereerimiskasu
|
||||
STR_GRAPH_MENU_INCOME_GRAPH :Tulugraafik
|
||||
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Äraveetud kauba graafik
|
||||
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Tegevustulemuste graafik
|
||||
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Firmaväärtuse graafik
|
||||
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Firmaväärtuste graafik
|
||||
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Veotasude määrad
|
||||
############ range ends here
|
||||
|
||||
@@ -542,7 +542,7 @@ STR_ABOUT_MENU_LAND_BLOCK_INFO :Maa-ala andmed
|
||||
STR_ABOUT_MENU_SEPARATOR :
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :Lülita konsool sisse/välja
|
||||
STR_ABOUT_MENU_AI_DEBUG :AI/GameScripti debugimine
|
||||
STR_ABOUT_MENU_SCREENSHOT :Kuvapaugutus
|
||||
STR_ABOUT_MENU_SCREENSHOT :Ekraanipilt
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :Näita kaadrisagedust
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :'OpenTTD' kohta
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
|
||||
@@ -616,18 +616,18 @@ STR_MONTH_ABBREV_OCT :okt
|
||||
STR_MONTH_ABBREV_NOV :nov
|
||||
STR_MONTH_ABBREV_DEC :dets
|
||||
|
||||
STR_MONTH_JAN :Jaanuar
|
||||
STR_MONTH_FEB :Veebruar
|
||||
STR_MONTH_MAR :Märts
|
||||
STR_MONTH_APR :Aprill
|
||||
STR_MONTH_MAY :Mai
|
||||
STR_MONTH_JUN :Juuni
|
||||
STR_MONTH_JUL :Juuli
|
||||
STR_MONTH_AUG :August
|
||||
STR_MONTH_SEP :September
|
||||
STR_MONTH_OCT :Oktoober
|
||||
STR_MONTH_NOV :November
|
||||
STR_MONTH_DEC :Detsember
|
||||
STR_MONTH_JAN :jaanuar
|
||||
STR_MONTH_FEB :veebruar
|
||||
STR_MONTH_MAR :märts
|
||||
STR_MONTH_APR :aprill
|
||||
STR_MONTH_MAY :mai
|
||||
STR_MONTH_JUN :juuni
|
||||
STR_MONTH_JUL :juuli
|
||||
STR_MONTH_AUG :august
|
||||
STR_MONTH_SEP :september
|
||||
STR_MONTH_OCT :oktoober
|
||||
STR_MONTH_NOV :november
|
||||
STR_MONTH_DEC :detsember
|
||||
############ range for months ends
|
||||
|
||||
# Graph window
|
||||
@@ -642,7 +642,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Opereeri
|
||||
STR_GRAPH_INCOME_CAPTION :{WHITE}Tulugraafik
|
||||
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Äraveetud kaubaühikute arv
|
||||
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Ettevõtte tegevushinnang (suurim hinnang saab olla 1000)
|
||||
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmaväärtus
|
||||
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmaväärtused
|
||||
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Veotariifid
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Teelolekuaeg päevades
|
||||
@@ -860,7 +860,7 @@ STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLAC
|
||||
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Rongikokkupõrge!{}Juht hukkus kokkupõrgest põhjustatud tulekeras
|
||||
STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Mootorsõiduki kokkupõrge rongiga!{}{COMMA} inimest suri õnnetuses
|
||||
STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Lennuõnnetus!{}{COMMA} hukkus tules. {STATION} suletud.
|
||||
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Lennuõnnetus!{}Lennukil lõppes kütus, {COMMA} surid tules!
|
||||
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Lennuõnnetus!{}Õhusõidukil lõppes kütus, {COMMA} tulekeras hukkunut
|
||||
|
||||
STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Tsepeliini õnnetus {STATION}s!
|
||||
STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Mootorsõiduk plahvatas kokkupõrkes 'UFO-ga'!
|
||||
@@ -871,7 +871,7 @@ STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLAC
|
||||
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Üleujutused!{}Vähemalt {COMMA} kadunut arvatakse surnuks peale olulist üleujutust!
|
||||
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Ettevõttel on probleeme!
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}Ettevõte {STRING} müüakse maha ja kuulutatakse pankrot, kui tulemused peatselt ei parane!
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}Ettevõte {STRING} müüakse maha või kuulutatakse pankrotistunuks, kui tulemused peatselt ei parane!
|
||||
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Ettevõtete ühinemine!
|
||||
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} müüdi ettevõttele {STRING} {CURRENCY_LONG} eest!
|
||||
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Pankrot!
|
||||
@@ -907,7 +907,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLAC
|
||||
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} ootab depoos
|
||||
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} ootab depoos
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} ootab depoos
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} ootab lennukiangaaris
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} ootab õhusõidukiangaaris
|
||||
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE}: graafikus pole piisavalt korraldusi
|
||||
@@ -1004,6 +1004,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Hiina renminbi
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kongi dollar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :India ruupia (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indoneesia ruupia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malaisia ringit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasakpoolne liiklus
|
||||
@@ -1013,10 +1014,10 @@ STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Asulate
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Vali asulanimede stiil
|
||||
|
||||
############ start of townname region
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (originaalne)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (algne)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Prantsusmaa
|
||||
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Saksamaa
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglise (Lisa)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglise (täiendatud)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Ladina-Ameerika
|
||||
STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tobedad
|
||||
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Rootsi
|
||||
@@ -1056,6 +1057,12 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Märgi s
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekraanilahutus
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekraanilahutuse valimine
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Riistvarakiirendus
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märkides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Seade omab mõju alles pärast mängu taaskäivitust
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus
|
||||
@@ -1073,6 +1080,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Tavaline
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Neljakordne suurus
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graafika
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Ekraani värskendussagedus
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Vali, mis värskendussagedust kasutada
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :muu
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Värskendussagedused üle 60Hz võivad jõudlusele löögi anda.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Lähtegraafikakogu
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava lähtegraafikakogu
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id}
|
||||
@@ -1167,6 +1182,8 @@ STR_TERRAIN_TYPE_FLAT :Tasane
|
||||
STR_TERRAIN_TYPE_HILLY :Künklik
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
STR_TERRAIN_TYPE_CUSTOM :Määratud kõrgus
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Määratud kõrgus ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Soodustav
|
||||
STR_CITY_APPROVAL_TOLERANT :Salliv
|
||||
@@ -1181,14 +1198,14 @@ STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Ava kõi
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge kõik
|
||||
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(seletus puudub)
|
||||
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Vaikeväärtus: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE :{LTBLUE}Seade rühm: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_CLIENT :Kliendi seade (ei salvestu koos mänguga; mõjutab kõiki mänge)
|
||||
STR_CONFIG_SETTING_TYPE :{LTBLUE}Seade liik: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_CLIENT :Kliendiseade (ei salvestu koos mänguga; mõjutab kõiki mänge)
|
||||
STR_CONFIG_SETTING_TYPE_GAME_MENU :Mängu seade (salvestub koos mänguga; mõjutab ainult uusi mänge)
|
||||
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Mängu seaded (hoitakse salvestuses; mõjutab ainult praegust mängu)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult praegust ettevõtet)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm:
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Jagu:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab varem tehtud filtridega alljärgnevat loendit
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised (kuva vaid tähtsad seaded)
|
||||
@@ -1199,7 +1216,7 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Uue mängu sead
|
||||
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Piirab allolevat nimekirja valitud sätte tüübi järgi
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Kõik seadistused
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Kliendi seade (ei salvestu koos mänguga; mõjutab kõiki mänge)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Kliendiseade (ei salvestu koos mänguga; mõjutab kõiki mänge)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Mängu seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Mängu seaded (hoitakse salvestuses; mõjutab ainult praegust mängu)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firma seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
|
||||
@@ -1225,7 +1242,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Vasakul
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Keskel
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Paremal
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Stardilaenu ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Stardilaenu ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurim summa, mida ettevõte saab laenata (arvestamata inflatsiooni)
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Intressimäär: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Laenu intressimäär; ühtlasi juhib inflatsiooni, kui inflatsioon on aktiveeritud
|
||||
@@ -1248,9 +1265,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/v
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Astuse omavalitsuse suhtumine pinnase restruktureerimisse: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Kaardi ülemkõrgus: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Sea kaardil paiknevatele mägedele ülemine kõrguspiir
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kaardi maksimaalset kõrgust pole sellisele kõrgusele võimalik sätestada. Vähemalt üks mägi on antud kõrgusest suurem.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kaardi kõrguspiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Määra ülempiir kaardil oleva maastiku kõrgusele. "(Auto)" leiab sobiva väärtuse pärast, kui maastik on tekitatud
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Sellist väärtust ei saa kaardi kõrguspiirile anda. Vähemalt üks mägi kaardil on kõrgem
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata
|
||||
STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING}
|
||||
@@ -1259,8 +1278,8 @@ STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Ettevõtte jaam
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Kui lubatud, saavad liidetud jaamaga tööstuseid (nagu naftaplatvormid) teenindada ka lähedalolevad ettevõttele kuuluvad jaamad. Muidu võivad neid tööstuseid teenindada vaid nendega liidetud jaamad. Lähedale ehitatud ettevõtte jaamad neid teenindada ei saa, ning liidetud jaamad ei teeninda teisi tööstuseid
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :Asulateede, -sildade, -tunnelite jne lammutamine: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Lihtsusta asulatele kuuluva taristu ja hoonete eemaldamist
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH :Rongi pikkuse ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Määrab rongide pikkuse ülempiiri
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH :Rongipikkuse ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Määrab rongide pikkusele ülempiirangu
|
||||
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} ruut{P 0 "" u}
|
||||
STR_CONFIG_SETTING_SMOKE_AMOUNT :Vedurisuitsu ja -sädemete hulk: {STRING}
|
||||
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Määra kui palju suitsu või sädemeid eraldub sõidukist
|
||||
@@ -1326,7 +1345,7 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Raha saatmine t
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Luba mitmikmängus kanda raha erinevate ettevõtete vahel
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS :Raskete rongide simuleerimiseks kasutatav raskustegur: {STRING}
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Seadke kaupa vedavate rongide mõju. Suurem väärtus muudab kauba vedamise rongide jaoks raskemaks, eriti mägedes
|
||||
STR_CONFIG_SETTING_PLANE_SPEED :Kiiruse tegur lennukitele: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_SPEED :Lennukite kiiruskordaja: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Määra suhteline kiirus lennukitele võrreldes teiste sõiduki tüüpidega, et vähendada lennukite sissetulekut
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES :Lennuõnnetusi: {STRING}
|
||||
@@ -1395,6 +1414,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kau
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja asulate kasvamise nõudeid
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumekatvus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Mõjutab umbkaudset lume osakaalu lähisartikilisel maastikul. Lumi mõjutab ka tööstuste tekitamist ja asulate kasvuvajadusi. Kasutatakse vaid kaardi tekitamisel. Vahetult merepiiri kohal on maa alati lumevaba
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Kõrbekatvus: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Mõjuta umbkaudset kõrbe osakaalu troopilisel maastikul. Kõrb mõjutab ka tööstuste tekitamist. Kasutatakse vaid kaardi tekitamisel
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Vali mägede tihedus: Laugetel maastikel on vähem, laiema ulatusega mägesid. Mägistel maastikel on palju mägesid, mis võivad näha välja samasugused
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge
|
||||
@@ -1412,15 +1437,15 @@ STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane
|
||||
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud
|
||||
STR_CONFIG_SETTING_ROAD_SIDE :Sõidukid: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Vali liikluse suund
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrguskaardi pööre: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastupäeva
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päripäeva
|
||||
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Kõrguse level kui kõrgele lapik kaart läheb: {STRING}
|
||||
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Üks või enam ruutu põhjaäärel pole tühjad
|
||||
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Üks või enam ääreruutu pole vesi
|
||||
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Jaama küljepikkuse ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Jaama ühe külje pikkuse ülempiir. Suur väärtus teeb mängu aeglaseks
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Jaama küljepikkuse ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Jaama ühe külje pikkuse ülempiirang. Suur väärtus teeb mängu aeglaseks
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD :Automaatne helikopterihooldus maandumisplatsidel: {STRING}
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Hoolda helikoptereid peale igat maandumist, isegi kui lennujaamas pole depood
|
||||
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Maastikuriba sidumine rööbas-, maa-, vee- ja lennuväljaribadega: {STRING}
|
||||
@@ -1510,6 +1535,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Kulutuste jaota
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Määrab rahavoogude aruande ülesehituse
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Rööbastee ehitamisel on signaalid isekõrvalduvad: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Rööbastee ehitamisel kõrvaldatakse ette jäävad signaalid automaatselt. Silmas pidada, et see võib põhjustada rongide kokkupõrkeid.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Kiirendatud mängu kiiruspiirang: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Piira mängukiirust, kui mäng on kiirendatud. 0 = piiramatu (nii kiire, kui arvuti võimaldab). Väärtused alla 100% aeglustavad mängu. Kõrgeim kiirus sõltub arvutiomadustest, ning võib mänguti erineda.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% harilikust mängukiirusest
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Piiramatu (nii kiire, kui arvuti võimaldab)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Lühiteadetes: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Lühiteate ilmumisel kostub helisignaal
|
||||
@@ -1530,21 +1559,21 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Maastikult, tö
|
||||
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Sobivate sõidukite puudumisel on taristu ehitamine keelatud: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Sisse lülitamisel on taristu ehitamine võimalik ainult juhul, kui sellega seonduvad sõidukid on juba saadaval. Väldib mõttetut raha ja aja kulu, kui ehitatakse taristu, mida ei saa kasutada
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Ettevõtte rongide ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Ettevõttele kuuluvate rongide arvu ülempiir
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Ettevõtte mootorsõidukite ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Ettevõttele kuuluvate mootorsõidukite arvu ülempiir
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Ettevõtte õhusõidukite ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Ettevõttele kuuluvate lennukite arvu ülempiir
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Ettevõtte laevade ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Ettevõttele kuuluvate laevade arvu ülempiir
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Ettevõtte rongide ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Ettevõttele kuuluvate rongide arvu ülempiirang
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Ettevõtte mootorsõidukite ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Ettevõttele kuuluvate mootorsõidukite arvu ülempiirang
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Ettevõtte õhusõidukite ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Ettevõttele kuuluvate lennukite arvu ülempiirang
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Ettevõtte laevade ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Ettevõttele kuuluvate laevade arvu ülempiirang
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Rongikeeld arvutile: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud rongide ehitamine
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Sõidukikeeld arvutile: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud veokite ehitamine
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Õhusõidukikeeld arvutile: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud lennukite ehitamine
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud õhusõidukite ehitamine
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Laevakeeld arvutile: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud laevade ehitamine
|
||||
|
||||
@@ -1570,7 +1599,7 @@ STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} päev{P
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :Väljas
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Mootorsõiduki hooldusvälba vaikeväärtus: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Määrab uute mootorsõidukite hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Lennuki hooldusvälba vaikeväärtus: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Õhusõidukite hooldusvälba vaikeväärtus: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Määrab uute õhusõidukite hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS :Laevade hooldusvälba vaikeväärtus: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Määrab uute laevade hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata
|
||||
@@ -1692,20 +1721,25 @@ STR_CONFIG_SETTING_SNAP_RADIUS :Akende haardumi
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Akendevaheline kaugus, enne, kui liigutatav aken joondatakse kõrvalakendega
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piks{P 0 el lit}
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Väljas
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT :Suletavate akende arvu ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT :Suletavate akende arvu ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Suletavate akende arv, enne, kui vanad aknad suletakse, et uutele akendele ruumi teha
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :väljas
|
||||
STR_CONFIG_SETTING_ZOOM_MIN :Suurim suurendusaste: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Vaateakna suurendusastme ülempiir. Kõrgete suurendusastmete lubamisega kaasneb suurem vahemälu kasutamine
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Vaateakna suurendusastme ülempiirang. Kõrgete suurendusastmete lubamisega kaasneb suurem vahemälu kasutamine
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Väikseim suurendusaste: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Vaateakna suurendusastme alampiir. Madalate suurendusastmete kasutamine võib põhjustata viivitusi
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite'ide ekraanilahutus kuni: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Piirab ekraanilahutust, mida sprite'ide jaoks kasutatakse. Sprite'ide ekraanilahutust piirates ei kasutata kõrge ekraanilahutusega graafikat ka siis, kui see on saadaval. Võib aidata ühtsustada mängu väljanägemist, kui osad GRF failid on kõrge ekraanilahutusega ja teised mitte.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Tavaline
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Asulate kasvutempo: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Asulate kasvutempo
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Pole
|
||||
@@ -1837,7 +1871,11 @@ STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... eira
|
||||
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... eiratakse lähtehelikogu «{STRING}»: ei leitud
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... eiratakse lähtemuusikakogu «{STRING}»: ei leitud
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Vahemälu on täis
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pildipuhvri (ingl k «spritecache») suurendamine {BYTES} võrra ebaõnnestus. Pildipuhvri uus suurus on {BYTES}. Seetõttu on OpenTTD nüüd aeglasem. 32 bpp graafika keelamine ja suurendusastme ülempiiri vähendamine piirab vahemälu tarbimist
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pildipuhvri (ingl k «spritecache») suurendamine {BYTES} võrra ebaõnnestus. Pildipuhvri uus suurus on {BYTES}. Seetõttu on OpenTTD nüüd aeglasem. 32 bpp graafika keelamine ja suurendusastme ülempiirangu vähendamine piirab vahemälu tarbimist
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Videoseadete viga...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... ei leitud ühilduvat GPU-d. Riistvarakiirendus väljalülitatud
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1865,7 +1903,7 @@ STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Loo oma
|
||||
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Alusta mitmikmängu
|
||||
|
||||
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Vali 'parasvöötme' maastik
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'lähispolaarne' maastik
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'lähisarktiline' maastik
|
||||
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vali 'lähistroopiline' maastik
|
||||
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'mänguasjamaa' maastik
|
||||
|
||||
@@ -1903,7 +1941,7 @@ STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktii
|
||||
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Muuda kaardi ülemkõrgust {ORANGE}{NUM}
|
||||
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Muuda kaardil olevate mägede ülemkõrgust
|
||||
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lähisarktiline maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Mänguasjamaa
|
||||
STR_CHEAT_CHANGE_DATE :{LTBLUE}Muuda kuupäeva: {ORANGE} {DATE_SHORT}
|
||||
@@ -1917,7 +1955,7 @@ STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Näita
|
||||
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Näita rongide värvistikke
|
||||
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Näita mootorsõidukite värvistikke
|
||||
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Näita laevavärvistikke
|
||||
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Näita lennukivärvistikke
|
||||
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Näita õhusõidukite värvistikke
|
||||
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Vali põhivärv värvistikule. Ctrl+Klikk valib selle värvi tervele värvistikule
|
||||
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Vali teine värv valitud värvistikule. Ctrl+Klõps valib selle värvi tervele värvistikule
|
||||
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Vali muudetav värvivalik - või mitu Ctrl+klõps abil. Klõpsa kastil, et muuta värvivaliku kasutust
|
||||
@@ -2073,7 +2111,7 @@ STR_NETWORK_START_SERVER_ADVERTISED :Jah
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" i}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Kliente kuni:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS.in :sees
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Määrab klientide arvule ülempiiri. Kõiki vabu kohti ei pea täitma
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Määrab klientide arvule ülempiirangu. Kõiki vabu kohti ei pea täitma
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} ettevõte{P "" t}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Ettevõtteid kuni:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Piirab serveris olevate ettevõtete arvu
|
||||
@@ -2314,7 +2352,7 @@ STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Otsi vä
|
||||
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Otsi OpenTTD-st sõltumatutest lehtedest aineseid, mida OpenTTD aineste keskserverist ei saa
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Sa oled lahkumas OpenTTD-st!
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Välistest veebilehtedest aineste allalaadimisel võivad kasutustingimused vahelduda.{}Paigaldusjuhiseid otsida samadest välistest veebilehtedest.{}Kas jätkata?
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Siltide/nimede märksõna:
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Tähiste/nimede märksõna:
|
||||
STR_CONTENT_OPEN_URL :{BLACK}Külasta lehekülge
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Külasta lehekülge selle sisu jaoks.
|
||||
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Laadi alla
|
||||
@@ -2335,7 +2373,7 @@ STR_CONTENT_DETAIL_TYPE :{SILVER}Liik: {
|
||||
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Allalaadimise suurus: {WHITE}{BYTES}
|
||||
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Valitud kuna: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Sõltuvused: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_TAGS :{SILVER}Sildid: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_TAGS :{SILVER}Tähised: {WHITE}{STRING}
|
||||
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD on kompileeritud ilma «zlib» toeta...
|
||||
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... aineste allalaadimine pole võimalik!
|
||||
|
||||
@@ -2370,6 +2408,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jah, laadi graafika alla
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, välju OpenTTD-st
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Allalaadimine ebaõnnestus
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Graafika allalaadimine ebaõnnestus.{}Palun laadida graafika alla käsitsi.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Välju OpenTTD-st
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Läbipaistvuse seadistus
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Muuda jaamamärkide läbipaistvust. Ctrl+klõps lukustab
|
||||
@@ -2446,7 +2488,7 @@ STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Vali mel
|
||||
|
||||
# Rail station construction window
|
||||
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Raudteejaama valik
|
||||
STR_STATION_BUILD_ORIENTATION :{BLACK}Orientatsioon
|
||||
STR_STATION_BUILD_ORIENTATION :{BLACK}Suund
|
||||
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Raudteejaamale suuna valimine
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Radade arv
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Vali raudteejaama perroonide arv
|
||||
@@ -2455,8 +2497,8 @@ STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Vali rau
|
||||
STR_STATION_BUILD_DRAG_DROP :{BLACK}Lohistamine
|
||||
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Ehita jaam kasutades hiirega lohistamist
|
||||
|
||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Vali jaama klass mida tahad näidata
|
||||
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Vali ehitatava jaama tüüp
|
||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Vali näidatav jaamarühm
|
||||
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Vali näidatav jaamaliik
|
||||
|
||||
STR_STATION_CLASS_DFLT :Esialgne jaam
|
||||
STR_STATION_CLASS_WAYP :Meldepunktid
|
||||
@@ -2533,7 +2575,7 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bussijaa
|
||||
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Vali bussijaamale suund
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Laadimisplatsi suund
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Vali laadimisplatsile suund
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Reisitrammi Jaama Suund
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Reisitrammijaama suund
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vali reisitrammijaama suund
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Kaubatrammi Jaama Suund
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vali kaubatrammijaama suund
|
||||
@@ -2545,8 +2587,8 @@ STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Ehita ka
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Lüüsi ehitamine. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Ehita laevaremonditehas (laevade ehitamiseks ja hoolduseks). Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Ehita laevadokk. Ctrl võimaldab jaamu ühendada. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Paigalda poi mis on kasutatav teemärgisena. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Ehita veejuhe. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Paigalda poi, mis on kasutatav teemärgisena. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Ehita veesild. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määratle veealad.{}Ehita kanal. Veekõrgusel Ctrl-klahvi all hoidmine ujutab ümbruskonna üle
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Jõgede paigutamine
|
||||
|
||||
@@ -2564,23 +2606,23 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Ehita le
|
||||
# Airport construction window
|
||||
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Lennuvälja valik
|
||||
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Vali lennuvälja suurus ja tüüp
|
||||
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lennujaama tüüp
|
||||
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lennuvälja järk
|
||||
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Paigutus {NUM}
|
||||
|
||||
STR_AIRPORT_SMALL :Väike
|
||||
STR_AIRPORT_CITY :Linn
|
||||
STR_AIRPORT_METRO :Metropoli lennujaam
|
||||
STR_AIRPORT_INTERNATIONAL :Rahvusvaheline lennujaam
|
||||
STR_AIRPORT_COMMUTER :Turisti
|
||||
STR_AIRPORT_INTERCONTINENTAL :Ülemaailmne lennuväli
|
||||
STR_AIRPORT_HELIPORT :Kopteriväljak
|
||||
STR_AIRPORT_HELIDEPOT :Helikopteridepoo
|
||||
STR_AIRPORT_HELISTATION :Helijaam
|
||||
STR_AIRPORT_CITY :Linna
|
||||
STR_AIRPORT_METRO :Suurlinna
|
||||
STR_AIRPORT_INTERNATIONAL :Rahvusvaheline
|
||||
STR_AIRPORT_COMMUTER :Pendelrände
|
||||
STR_AIRPORT_INTERCONTINENTAL :Kontinentidevaheline
|
||||
STR_AIRPORT_HELIPORT :Kopteriterminal
|
||||
STR_AIRPORT_HELIDEPOT :Kopteriväljak
|
||||
STR_AIRPORT_HELISTATION :Kopterijaam
|
||||
|
||||
STR_AIRPORT_CLASS_SMALL :Väikesed lennuväljad
|
||||
STR_AIRPORT_CLASS_LARGE :Suured lennuväljad
|
||||
STR_AIRPORT_CLASS_HUB :Suured lennuväljad
|
||||
STR_AIRPORT_CLASS_HELIPORTS :Helikopteri lennuväljad
|
||||
STR_AIRPORT_CLASS_SMALL :Väikelennujaamad
|
||||
STR_AIRPORT_CLASS_LARGE :Suurlennujaamad
|
||||
STR_AIRPORT_CLASS_HUB :Sõlmlennujaamad
|
||||
STR_AIRPORT_CLASS_HELIPORTS :Kopterilennuväljad
|
||||
|
||||
STR_STATION_BUILD_NOISE :{BLACK}Tekitatud müra: {GOLD}{COMMA}
|
||||
|
||||
@@ -2594,7 +2636,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Maa ostm
|
||||
# Object construction window
|
||||
STR_OBJECT_BUILD_CAPTION :{WHITE}Objekti valik
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vali ehitatav objekt. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vali ehitatava objekti klass
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vali ehitatava objekti järk
|
||||
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Objekti eelvaade
|
||||
STR_OBJECT_BUILD_SIZE :{BLACK}Suurus: {GOLD}{NUM} x {NUM} ruutu
|
||||
|
||||
@@ -2709,9 +2751,9 @@ STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Kohalik
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :puudub
|
||||
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaadid: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
|
||||
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Ehitatud: {LTBLUE}{DATE_LONG}
|
||||
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Jaama liik: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Jaama järk: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Jaama liik: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lennujaama liik: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lennuvälja liik: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Lennujaama nimi: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lennujaama osa nimi: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
|
||||
@@ -2808,7 +2850,7 @@ STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Puidust autotee
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Betoonist autoteesild
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Torujas autoteesild
|
||||
|
||||
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Akvedukt
|
||||
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Veesild
|
||||
|
||||
STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Retranslaator
|
||||
STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Tuletorn
|
||||
@@ -2914,17 +2956,22 @@ STR_SAVELOAD_OSKTITLE :{BLACK}Sisesta
|
||||
# World generation
|
||||
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Maailma tekitamine
|
||||
STR_MAPGEN_MAPSIZE :{BLACK}Kaardi mõõtmed:
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab maakaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab kaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
|
||||
STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustusi:
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustuste arv:
|
||||
STR_MAPGEN_DATE :{BLACK}Algus:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstuste sagedus:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Kaardi ülemkõrgus:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Tõsta maksimaalset kaardi mägede kõrgust ühe võrra
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Langeta maksimaalset kaardi mägede kõrgust ühe võrra
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstustihedus:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Kõrgpunkt:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Suurenda kaardi kõrgpunkti ühe võrra
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Vähenda kaardi kõrgpunkti ühe võrra
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Lumekatvus:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Suurenda lumekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Vähenda lumekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Kõrbekatvus:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Suurenda kõrbekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Vähenda kõrbekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Maatekituse meetod:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Maapinna tüüp:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Merepinna tase:
|
||||
@@ -2945,13 +2992,15 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Suvaline
|
||||
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Suvaline
|
||||
STR_MAPGEN_BORDER_MANUAL :{BLACK}Määratud
|
||||
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Kõrgustekaardi pööre:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrgusekaardi nimi:
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Kõrguskaardi pööre:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrguskaardi nimi:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuda maksimaalset kaardi kõrgust
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Soovitud kõrgpunkt
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Kõrgpunkt
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Lumekatvus (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Kõrbekatvus (%)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat
|
||||
|
||||
# SE Map generation
|
||||
@@ -3180,7 +3229,7 @@ STR_TOWN_DIRECTORY_NONE :{ORANGE}- Puudu
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Linn){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Astuste nimed - vajuta nimele, et viia vaade asustusele. Ctrl+klõps avab uue vaate linna asukohas
|
||||
STR_TOWN_POPULATION :{BLACK}Maailma rahvastik: {COMMA}
|
||||
STR_TOWN_POPULATION :{BLACK}Maailma rahvaarv: {COMMA}
|
||||
|
||||
# Town view window
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
@@ -3193,8 +3242,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} äraveetud
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ikka veel vaja)
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (äraveetud)
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Asustus kasvab iga {ORANGE}{COMMA}{NBSP}päev{P "" a}
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Asustus kasvab iga {ORANGE}{COMMA}{BLACK}{NBSP}päev{P "" a} (rahastatud)
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Asustus kasvab igal {ORANGE}{COMMA}{BLACK}.{NBSP}päeval
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Asustus kasvab igal {ORANGE}{COMMA}{BLACK}.{NBSP}päeval (rahastatud)
|
||||
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Asustus {RED}ei{BLACK} kasva
|
||||
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Mürapiirang asustuses: {ORANGE}{COMMA}{BLACK} suurim: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Keskenda vaade asustusele. Ctrl+klõps avab asustuse kohal uue vaate
|
||||
@@ -3242,13 +3291,14 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Kohali
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} eesmärgid
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Üldeesmärgid
|
||||
STR_GOALS_SPECTATOR :Üleilmsed eesmärgid
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Üldised eesmärgid:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Üleilmne
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Näita üleilmseid eesmärke
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Ettevõte
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Näita ettevõtte eesmärke
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Mitte ühtegi -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Kehtetu -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Ettevõtte eesmärgid:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klõpsa eesmärgil, et liigutada vaateaken tööstuse/asula/ruudu asukohale. Ctrl+klõps avab uue vaateakna tööstuse/asula/ruudu asukohas
|
||||
|
||||
# Goal question window
|
||||
@@ -3331,7 +3381,7 @@ STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}Jaotusalus
|
||||
STR_STATION_VIEW_WAITING_STATION :Jaam: ootel
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :Summa: ootel
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :Kogus: ootel
|
||||
STR_STATION_VIEW_PLANNED_STATION :Jaam: eeldatav
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :Summa: eeldatav
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} jaamast {STATION}
|
||||
@@ -3368,13 +3418,13 @@ STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Muuda ja
|
||||
|
||||
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Näita kõiki ronge, mille sõidugraafik sisaldab seda rongijaama
|
||||
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Näita kõiki mootorsõidukeid, mille sõidugraafik sisaldab seda jaama
|
||||
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Näita kõiki lennukeid, mille sõidugraafik sisaldab seda lennujaama
|
||||
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Näita kõiki õhusõidukeid, mille graafik sisaldab seda jaama
|
||||
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Näita kõiki laevu, mille sõidugraafik sisaldab seda sadamat
|
||||
|
||||
STR_STATION_VIEW_RENAME_STATION_CAPTION :Ümbernimeta jaam/laadimisala
|
||||
|
||||
STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Sulge lennujaam
|
||||
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Keela lennukite maandumine selles lennujaamas
|
||||
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Keela õhusõidukite maandumine selles lennujaamas
|
||||
|
||||
# Waypoint/buoy view window
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
@@ -3400,7 +3450,7 @@ STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Rongide t
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Mootorsõidukite tulud
|
||||
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Õhusõidukite tulud
|
||||
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Laevade tulud
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Laenuintress
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Laenuintressid
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Muud
|
||||
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
||||
@@ -3424,7 +3474,7 @@ STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Värvival
|
||||
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Sõidukeid:
|
||||
STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} rong{P "" i}
|
||||
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} veok {P "" it}
|
||||
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} lennuk
|
||||
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} õhusõiduk
|
||||
STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} laev{P "" a}
|
||||
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Mitte ühtegi
|
||||
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Firmaväärtus: {WHITE}{CURRENCY_LONG}
|
||||
@@ -3519,12 +3569,12 @@ STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Muuda to
|
||||
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} rong{P "" i}
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} mootorsõiduk{P "" it}
|
||||
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} laev{P "" a}
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} lennuk{P "" it}
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} õhusõiduk{P "" it}
|
||||
|
||||
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Rongid - vajuta rongile info jaoks
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Veokid - info saamiseks vajuta veokile
|
||||
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Laevad - info saamiseks klõpsa laevale
|
||||
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Lennuk - info saamiseks vajuta lennukile
|
||||
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Õhusõiduk - info saamiseks vajuta õhusõidukile
|
||||
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Selle aasta kasum: {CURRENCY_LONG} (eelneval: {CURRENCY_LONG})
|
||||
|
||||
@@ -3553,7 +3603,7 @@ STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}{COMMA}
|
||||
STR_GROUP_ALL_TRAINS :Kõik raudteeveerem
|
||||
STR_GROUP_ALL_ROAD_VEHICLES :Kõik mootorsõidukid
|
||||
STR_GROUP_ALL_SHIPS :Kõik laevad
|
||||
STR_GROUP_ALL_AIRCRAFTS :Kõik lennukid
|
||||
STR_GROUP_ALL_AIRCRAFTS :Kõik õhusõidukid
|
||||
|
||||
STR_GROUP_DEFAULT_TRAINS :Jaotamata rongid
|
||||
STR_GROUP_DEFAULT_ROAD_VEHICLES :Jaotamata maanteesõidukid
|
||||
@@ -3569,7 +3619,7 @@ STR_GROUP_RENAME_TOOLTIP :{BLACK}Ümberni
|
||||
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Muuda valitud jao värvistikku
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et kaitsta seda jagu globaalse automaatasenduse eest
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kustuta Grupp
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kõrvalda jagu
|
||||
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Kas oled kindel, et tahad kustutada selle grupi ja kõik järglased?
|
||||
|
||||
STR_GROUP_ADD_SHARED_VEHICLE :Kõik jagatud sõidukid
|
||||
@@ -3595,7 +3645,7 @@ STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Uued trammid
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Rööbassõidukid
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Uued maanteesõidukid
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :Uued laevad
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Uus lennuk
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Uus õhusõiduk
|
||||
############ range for vehicle availability ends
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Hind: {GOLD}{CURRENCY_LONG}{BLACK} Tühimass: {GOLD}{WEIGHT_SHORT}
|
||||
@@ -3611,7 +3661,7 @@ STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Kujundat
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Parim tehnoseisund: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_COST :{BLACK}Hind: {GOLD}{CURRENCY_LONG}
|
||||
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Maksumus: {GOLD}{CURRENCY_LONG}{BLACK} (Ümberseadistamise maksumus: {GOLD}{CURRENCY_LONG}{BLACK})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Mass: {GOLD}{WEIGHT_SHORT} {WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Mass: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Hind: {GOLD}{CURRENCY_LONG}{BLACK} Tippkiirus: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Hind: {GOLD}{CURRENCY_LONG}{BLACK} (Ümberseadistamise maksumus: {GOLD}{CURRENCY_LONG}{BLACK}) Kiirus: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kandevõime: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
@@ -3619,6 +3669,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Kiirenda
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Ümberseadistatav: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Kõik kaubatüübid
|
||||
STR_PURCHASE_INFO_NONE :Puudub
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Vaid vedurid
|
||||
STR_PURCHASE_INFO_ALL_BUT :Kõik, välja arvatud {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Suurim veojõud: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Tegevusradius: {GOLD}{COMMA} ruutu
|
||||
@@ -3627,12 +3678,12 @@ STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Õhusõi
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Nimekiri raudteesõidukitest - andmete saamiseks klõpsa raudteesõidukile
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Mootorsõidukite nimekiri - andmete saamiseks klõpsa sõidukile
|
||||
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Laevade nimekiri - info saamiseks klõps laevale
|
||||
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lennukite nimekiri - info saamiseks vajuta lennukile
|
||||
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Õhusõidukite loend - info saamiseks vajuta õhusõidukile. Ctrl + klõps vaheldab õhusõiduki liigi peitmist
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Ehita sõiduk
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Ehita veovahend
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Ehita laev
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Ehita lennuk
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Ehita õhusõiduk
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Osta ja ümberseadista sõiduk
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Osta ja ümberseadista sõiduk
|
||||
@@ -3647,7 +3698,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Osta val
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud rööbassõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud maanteesõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud laev. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud lennuk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud õhusõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Ümbernimeta
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Ümbernimeta
|
||||
@@ -3672,7 +3723,7 @@ STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Näita
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta rongitüübi peitmine/kuvamine
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta sõidukitüübi peitmine/kuvamine
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta laevatüübi peitmine/kuvamine
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta lennukitüübi peitmine/kuvamine
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Vahelda õhusõiduki liigi peitmist/näitamist
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Ümbernimeta rööbassõiduki liik
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Ümbernimeta maanteesõiduki liik
|
||||
@@ -3698,14 +3749,14 @@ STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Õhusõi
|
||||
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Tiri rongi veok siia et müüa
|
||||
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Et müüa, tiri sõiduk siia
|
||||
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Müügiks tiri laev siia
|
||||
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Müümiseks tiri lennuk siia
|
||||
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Müümiseks tiri õhusõiduk siia
|
||||
|
||||
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Tõsta rongi vedur siia, et müüa rong täies koosseisus
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Müü kõik rongid jaamast
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Müü kõik autod garaažist
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Müü kõik laevad sadamast
|
||||
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Müü kõik lennukid angaarist
|
||||
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Müü kõik õhusõidukid angaarist
|
||||
|
||||
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Asenda kõik rongid jaamas ise
|
||||
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Asenda kõik depoos olevad mootorsõidukid ise
|
||||
@@ -3715,17 +3766,17 @@ STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Asenda k
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Uus rong
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Ostmine
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Uus laev
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Uus lennuk
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Uus õhusõiduk
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Osta uus rongi veok
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Ehita uus mootorsõiduk
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Osta uus laev
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Ehita uus lennuk
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Ehita uus õhusõiduk
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN :{BLACK}Klooni rong
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kloonimine
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Klooni laev
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klooni lennuk
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klooni õhusõiduk
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Ostetakse samasugune rong koos kõikide vagunitega. Vajuta sellele nupule, ning seejärel rongile depoo sees või väljas. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Ostetakse samasugune mootorsõiduk. Vajuta sellele nupule, ning seejärel mootorsõidukil depoos või sellest väljas. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
|
||||
@@ -3745,12 +3796,12 @@ STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Koosta n
|
||||
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Vajuta, kui tahad seisata kõiki ronge jaamas
|
||||
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Vajuta, kui tahad seisata kõiki masinaid garaažis
|
||||
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Klõpsa, et peatada kõik sadamas olevad laevad.
|
||||
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Vajuta, kui tahad seisata kõiki lennukeid angaaris
|
||||
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Vajuta, kui tahad seisata kõiki õhusõidukeid angaaris
|
||||
|
||||
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Klõpsa kõikide depoos asuvate rongide käivitamiseks
|
||||
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klõpsa, et käivitada kõik depoos olevad mootorsõidukid
|
||||
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Klõpsa kõikide angaaris asuvate laevade käivitamiseks
|
||||
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Klõpsa kõikide angaaris asuvate lennukite käivitamiseks
|
||||
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Klõpsa kõikide angaaris asuvate õhusõidukite käivitamiseks
|
||||
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Sa oled müümas kõiki depoos asuvaid masinaid. Kas sa oled kindel?
|
||||
|
||||
@@ -3773,9 +3824,9 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Hind: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Hind: {CURRENCY_LONG} Tühimass: {WEIGHT_SHORT}{}Kiirus: {VELOCITY} Võimsus: {POWER} Veojõud: {6:FORCE}{}Käituskulud: {4:CURRENCY_LONG}/aasta{}Mahutavus: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Maksumus: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Õhusõiduki liik: {STRING}{}Mahutavus: {CARGO_LONG}, {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/aasta
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Lennuki tüüp: {STRING}{}kandevõime: {CARGO_LONG}{}Käitluskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Lennuki tüüp: {STRING} Lennukaugus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}, {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Lennuki tüüp: {STRING} Lennukaugus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Õhusõiduki liik: {STRING}{}kandevõime: {CARGO_LONG}{}Käitluskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Õhusõiduki liik: {STRING} Lennuulatus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}, {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Õhusõiduki liik: {STRING} Lennuulatus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Asenda {STRING} - {STRING}
|
||||
@@ -3833,7 +3884,7 @@ STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Keskenda
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada rong depoosse
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada sõiduk garaaži. Ctrl+klõps, et ainult teenindada
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada laev angaari. Ctrl+klõps ainult teenindab
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada lennuk angaari
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada õhusõiduk angaari. Ctrl + klõps ainult hooldab
|
||||
|
||||
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Ostab samasuguse rongi koos kõikide vagunitega. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
|
||||
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Ostab samasuguse maanteesõiduki. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
|
||||
@@ -3858,12 +3909,12 @@ STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Näita l
|
||||
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Näita rongi täpsustusi
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Näita mootorsõiduki täpsustusi
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Näita laeva täpsustusi
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Näita lennuki täpsustusi
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Näita õhusõiduki täpsustusi
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Valitud rongi tegevus - klõpsa rongi käivitamiseks/peatamiseks
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Valitud sõiduki tegevus - klõpsa sõiduki käivatamiseks/peatamiseks
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Valitud laeva tegevus - klõpsa laeva käivitamiseks/peatamiseks
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Valitud lennuki tegevus - klõpsa lennuki käivitamiseks/peatamiseks
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Valitud õhusõiduki tegevus - klõpsa õhusõiduki käivitamiseks/peatamiseks
|
||||
|
||||
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Keskenda põhivaade korralduse sihtpunktile. Ctrl+klõps avab korralduse sihtpunktis uue vaate
|
||||
|
||||
@@ -3905,7 +3956,7 @@ STR_VEHICLE_INFO_AGE :{COMMA} aasta{P
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} aasta{P "" t} ({COMMA})
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Lennuki tüüp: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Õhusõiduki liik: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Õhusõiduki liik: {LTBLUE}{STRING} {BLACK}Lennuulatus: {LTBLUE}{COMMA} ruutu
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Tühimass: {LTBLUE}{WEIGHT_SHORT} {BLACK}Võimsus: {LTBLUE}{POWER}{BLACK} Tippkiirus: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Tühimass: {LTBLUE}{WEIGHT_SHORT} {BLACK}Võimsus: {LTBLUE}{POWER}{BLACK} Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Veojõud: {LTBLUE}{FORCE}
|
||||
@@ -3992,8 +4043,8 @@ STR_ORDERS_LIST_TOOLTIP :{BLACK}Korraldu
|
||||
STR_ORDER_INDEX :{COMMA}:{NBSP}
|
||||
STR_ORDER_TEXT :{STRING} {STRING} {STRING}
|
||||
|
||||
STR_ORDERS_END_OF_ORDERS :- - Korraldused läbi - -
|
||||
STR_ORDERS_END_OF_SHARED_ORDERS :- - Jagatud korraldused läbi - -
|
||||
STR_ORDERS_END_OF_ORDERS :- - Korralduste lõpp - -
|
||||
STR_ORDERS_END_OF_SHARED_ORDERS :- - Jagatud korralduste lõpp - -
|
||||
|
||||
# Order bottom buttons
|
||||
STR_ORDER_NON_STOP :{BLACK}Vahepeatusteta
|
||||
@@ -4273,13 +4324,13 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Vali esi
|
||||
STR_AI_LIST_CANCEL :{BLACK}Loobu
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Ära skripti muuda
|
||||
|
||||
STR_SCREENSHOT_CAPTION :{WHITE}Tee kuvapaugutus
|
||||
STR_SCREENSHOT_SCREENSHOT :{BLACK}Tavaline kuvapaugutus
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Täiesti sisse suumitud kuvapaugutus
|
||||
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Vaikimisi kuvapaugutuse suum
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Terve kaardi kuvapaugutus
|
||||
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Kõrguskaardi kuvapaugutus
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Väikese kaardi kuvapaugutus
|
||||
STR_SCREENSHOT_CAPTION :{WHITE}Tee ekraanipilt
|
||||
STR_SCREENSHOT_SCREENSHOT :{BLACK}Tavaline ekraanipilt
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Täissuurendusega ekraanipilt
|
||||
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Ekraanipildi vaikimisi suurendus
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Terve kaardi ekraanipilt
|
||||
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Kõrguskaardi ekraanipilt
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Pisikaardi ekraanipilt
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} parameetrid
|
||||
@@ -4367,8 +4418,9 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Mäng ei
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Hiiglaslik kuvapaugutus
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvapaugutuse mõõtmed saavad olema {COMMA} x {COMMA} pikslit. Kuvapaugutuse tegemine võib võtta tükk aega. Kas sa oled kindel, et sa soovid jätkata?
|
||||
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvapaugutus on edukalt salvestatud nimega '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Kuvapaugutuse tegemine nurjus!
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Kõrguskaart edukalt salvestatud, kui '{STRING}'. Kõrgpunkt on {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekraanipilt on edukalt salvestatud nimega '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Ekraanipildi tegemine nurjus!
|
||||
|
||||
# Error message titles
|
||||
STR_ERROR_MESSAGE_CAPTION :{YELLOW}Sõnum
|
||||
@@ -4593,7 +4645,7 @@ STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... ei s
|
||||
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... ei saa ehitada kanali peale
|
||||
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... ei saa ehitada jõe peale
|
||||
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Kanal tuleb enne lammutada
|
||||
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Siia ei saa veejuhet ehitada...
|
||||
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Siia ei saa veesilda ehitada...
|
||||
|
||||
# Tree related errors
|
||||
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... siin on juba puu olemas
|
||||
@@ -4643,7 +4695,7 @@ STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Jagatud
|
||||
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Rong on ees
|
||||
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Mootorsõiduk takistab teed
|
||||
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Laev on ees
|
||||
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Lennuk on teel
|
||||
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Õhusõiduk on teel
|
||||
|
||||
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Ei saa rongi ümberseadistada...
|
||||
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Ei saa maanteesõidukit ümberseadistada...
|
||||
@@ -4658,17 +4710,17 @@ STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Ei saa
|
||||
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Ei saa peatada/startida rongi...
|
||||
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Ei saa veokit peatada, ega startida...
|
||||
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Ei saa peatada/käivitada laeva...
|
||||
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Ei saa lennukit peatada/käivitada...
|
||||
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Ei saa õhusõidukit peatada/käivitada...
|
||||
|
||||
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Rongi ei saa depoosse saata...
|
||||
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Ei saa veokit garaaži saata
|
||||
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Ei saa laeva angaari saata...
|
||||
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Ei saa lennukit angaari saata...
|
||||
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Ei saa õhusõidukit angaari saata...
|
||||
|
||||
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Rööbassõidukit ei saa osta...
|
||||
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Mootorsõidukit ei saa osta...
|
||||
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Laeva ei saa osta...
|
||||
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Lennukit ei saa osta...
|
||||
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Õhusõidukit ei saa osta...
|
||||
|
||||
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Ei saa rööbassõiduki liiki ümbernimetada...
|
||||
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Ei saa maanteesõiduki liiki ümbernimetada...
|
||||
@@ -4678,12 +4730,12 @@ STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Ei saa
|
||||
STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Rööbassõidukit ei saa müüa...
|
||||
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Ei saa veokit müüa...
|
||||
STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Ei saa laeva müüa
|
||||
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Ei saa lennukit müüa...
|
||||
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Ei saa õhusõidukit müüa...
|
||||
|
||||
STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Sõiduk pole saadaval
|
||||
STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Sõiduk pole saadaval
|
||||
STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Laev pole saadaval
|
||||
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Lennuk pole saadaval
|
||||
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Õhusõiduk pole saadaval
|
||||
|
||||
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Mängus on liiga palju veovahendeid
|
||||
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Hooldusvahemikku ei saa muuta...
|
||||
@@ -4702,7 +4754,7 @@ STR_ERROR_TRAIN_START_NO_POWER :Rongil puudub j
|
||||
|
||||
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Maanteesõiduk ei saa ümber pöörata...
|
||||
|
||||
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Lennuk on õhus
|
||||
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Õhusõiduk lendab
|
||||
|
||||
# Order related errors
|
||||
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}Korraldustele pole rohkem ruumi
|
||||
@@ -4721,7 +4773,7 @@ STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Sihtpunk
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Korralduste jagamist ei saa peatada...
|
||||
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Sihtpunktide nimekirja ei saa kopeerida...
|
||||
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... liiga kaugel eelmisest sihtpunktist
|
||||
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... lennukil pole piisavalt pikka tegevusraadiust
|
||||
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... ebapiisav õhusõiduki lennuulatus
|
||||
|
||||
# Timetable related errors
|
||||
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Sõidukile ei saa graafikut määrata...
|
||||
@@ -5127,7 +5179,7 @@ STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut helik
|
||||
##id 0x8800
|
||||
# Formatting of some strings
|
||||
STR_FORMAT_DATE_TINY :{STRING}-{STRING}-{NUM}
|
||||
STR_FORMAT_DATE_SHORT :{STRING} {NUM}
|
||||
STR_FORMAT_DATE_SHORT :{1:NUM}. {0:STRING}
|
||||
STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
|
||||
STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING}
|
||||
|
||||
@@ -5142,7 +5194,7 @@ STR_FORMAT_WAYPOINT_NAME_SERIAL :Meldepunkt {TOW
|
||||
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Rongi depoo
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Rongi depoo nr {COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Teesõidukite depoo
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Maanteesõidukite depoo
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Teesõidukite depoo nr {COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Laeva depoo
|
||||
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Laeva depoo nr {COMMA}
|
||||
|
||||
@@ -944,6 +944,10 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
|
||||
@@ -1533,6 +1537,8 @@ STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ókendur
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Einki minni eftir
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Leitan eftir {BYTES} av spritecache eydnaðist ikki. Spritecache var skerd til {BYTES}. Hetta vil skerja framførsluna av OpenTTD. Fyri at minka um minnis krøvini kann tú royna at sløkkja fyri 32bpp grafikki og/ella suma-in stig
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2043,6 +2049,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, heinta niður grafikkin
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, gevst at spæla OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Gjøgnumskygnis møguleikar
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Sløkk/tendra gjøgnumskygni fyri skelti. Ctrl+trýst fyri at læsa
|
||||
@@ -2432,9 +2439,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nr. av bygdum:
|
||||
STR_MAPGEN_DATE :{BLACK}Dato:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nr. av ídnaðum:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hædd á kava linju:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flyt kava linjuna eitt upp
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flyt kava linjuna eitt niður
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Lendis framleiðari:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Slag av lendi:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sjóvarmáli:
|
||||
@@ -2460,7 +2464,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Navn á
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Stødd:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Broyt hædd á kava linju
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Broyt byrjunar ár
|
||||
|
||||
# SE Map generation
|
||||
@@ -2670,10 +2673,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Keyp 1
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Mutra mynduleikan á staðnum fyri at økju um tína meting, við vanda fyri hvassari revsing um tað verður avdúka.{}Kostnaður: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Heimsfevnandi mál:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Einki -
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Fyritøku mál:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Trýst á mál fyri at savna høvuðs sýni á ídnað/bygd/punt. Ctrl+trýst letur upp nýggjan sýnisglugga á ídnað/bygd/punt
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -755,7 +755,7 @@ STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Ei omistajaa
|
||||
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Taajamia
|
||||
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Teollisuutta
|
||||
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Autiomaata
|
||||
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Aavikko
|
||||
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Lunta
|
||||
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Näytä kuntien nimet kartalla
|
||||
@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Kiinan renminbi
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongin dollari (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Intian rupia (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian rupia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malesian ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmanpuolinen liikenne
|
||||
@@ -999,6 +1000,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Valitse
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Näytön tarkkuus
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Valitse käytettävä näytön tarkkuus
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}×{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Laitteistokiihdytys
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Valitse tämä, jos haluat, että OpenTTD yrittää käyttää laitteistokiihdytystä. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Pystytahdistus
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Valitse tämä ottaaksesi käyttöön näytön pystytahdistuksen. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen. Edellyttää, että laitteistokiihdytys on käytössä.
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Käyttöliittymän koko
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Valitse käyttöliittymäelementtien koko
|
||||
@@ -1016,6 +1025,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaali
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kaksinkertainen koko
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Nelinkertainen koko
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafiikka
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Näytön virkistystaajuus
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Valitse käytettävä näytönvirkistystaajuus
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :muu
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM} Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Yli 60 Hz:n virkistystaajuudet saattavat vaikuttaa suorituskykyyn.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Perusgrafiikat
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valitse käytettävät perusgrafiikat
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuttuva{P "" a}/korruptoitunut{P "" ta} tiedosto{P "" a}
|
||||
@@ -1110,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Tasainen
|
||||
STR_TERRAIN_TYPE_HILLY :Kukkulainen
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Vuoristoinen
|
||||
STR_TERRAIN_TYPE_ALPINIST :Vuorikiipeilijä
|
||||
STR_TERRAIN_TYPE_CUSTOM :Oma korkeus
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Oma korkeus ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Salliva
|
||||
STR_CITY_APPROVAL_TOLERANT :Suvaitseva
|
||||
@@ -1191,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ottaa käyttö
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Valtuuston asenne alueiden uudelleenjärjestelyyn: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Valitse, kuinka paljon yhtiöiden aiheuttama melu ja ympäristövahingot vaikuttavat niiden arvioihin sekä tuleviin rakennustoimiin alueella
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Kartan suurin sallittu korkeus: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Määritä suurin sallittu korkeus vuorille
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Tämä arvo ei kelpaa kartan suurimmaksi sallituksi korkeudeksi, sillä kartalla on ainakin yksi sitä korkeampi vuori
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kartan korkeusraja: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Aseta kartan maaston maksimikorkeus. Kun valittuna on ”(auto)”, sopiva arvo valitaan maaston luomisen jälkeen
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Tämä arvo ei kelpaa kartan korkeusrajaksi, sillä kartalla on ainakin yksi sitä korkeampi vuori
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Salli maaston muokkaaminen rakennusten, raiteiden jne. juurella: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Sallii maaston muokkaamisen rakennusten ja ratojen alta tuhoamatta niitä
|
||||
STR_CONFIG_SETTING_CATCHMENT :Realistisemman kokoiset vaikutusalueet: {STRING}
|
||||
@@ -1337,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määritä, kui
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Suurin sallittu etäisyys kartan reunoilta öljyteollisuudelle: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Öljynjalostamojen ja öljylauttojen suurin etäisyys kartan reunasta. Saarikartoilla tämä takaa sen, että ne ovat lähellä rannikkoa. Yli 256 ruudun kartoilla tätä arvoa suurennetaan suhteessa kartan kokoon.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumirajan korkeus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin. Voidaan muuttaa vain Skenaariomuokkaimessa, muuten lasketaan ”lumen peiton” perusteella
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumen peitto: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Säätele lumen määrän suuruusluokkaa pohjoisessa maastossa. Lumi vaikuttaa myös teollisuuden luontiin ja kuntien kasvuedellytyksiin. Käytetään vain karttaa luodessa. Juuri merenpinnan yläpuolella oleva maa on aina lumetonta
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Aavikon peitto: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Säätele aavikon määrän suuruusluokkaa subtrooppisessa maastossa. Aavikko vaikuttaa myös teollisuuden luontiin. Käytetään vain karttaa luodessa
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maaston epätasaisuus: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Vain TerraGenesis) Määritä mäkien tiheys: Tasaisessa maastossa mäet ovat laajempia ja niitä on vähemmän. Epätasaisessa maastossa on enemmän mäkiä, mikä voi saada maaston näyttämään itseään toistavalta
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erittäin tasainen
|
||||
@@ -1453,6 +1480,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ryhmitä kulut
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Määritä asettelu yhtiön rahoitusikkunalle
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Poista automaattisesti opastimia rautateitä rakennettaessa: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Poista automaattisesti opastimia, jos ne ovat rautatien rakentamisen tiellä. Huomaa, että tämä saattaa johtaa junien yhteentörmäyksiin.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Nopeutetun pelin enimmäisnopeus: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Yläraja pelin nopeudelle, kun pelin nopeutus on käytössä. 0 = ei rajoitusta (niin nopeasti kuin tietokoneesi sallii). Alle 100 %:n arvot hidastavat peliä. Yläraja riippuu tietokoneesi ominaisuuksista ja voi vaihdella pelistä riippuen.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM} % pelin normaalinopeudesta
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Ei rajoitusta (niin nopeasti kuin koneesi sallii)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Uutiset: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Toista ääni tiivistetyille uutisviesteille
|
||||
@@ -1643,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Suurin sallittu
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Suurin mahdollinen lähennystaso näkymille. Huomioi, että suuret lähennystasot vaativat enemmän muistia
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Suurin sallittu pienennystaso: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pienin mahdollinen lähennystaso näkymille. Pienet lähennystasot voivat aiheuttaa suorituskykyongelmia
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Korkein käytettävä sprite-resoluutio: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Rajoita suurinta spriteille käytettävää resoluutiota. Resoluution rajoittaminen estää korkean tarkkuuden grafiikoiden käyttämisen vaikka niitä olisi saatavilla. Tämä voi auttaa pitämään pelin ulkoasun yhtenäisenä käytettäessä sekaisin GRF-tiedostoja, joista osalla on ja osalla ei ole korkean tarkkuuden grafiikoita.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Tavallinen
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Kuntien kasvunopeus: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kunnan kasvunopeus
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ei kasvua
|
||||
@@ -1782,6 +1818,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ohit
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Muisti lopussa
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES} sprite-välimuistin varaaminen epäonnistui. Sprite-välimuistin kooksi valittiin {BYTES}. Tämä heikentää OpenTTD:n suorituskykyä. Vähentääksesi muistivaatimuksia voit kokeilla poistaa käytöstä 32bpp-grafiikat ja/tai lähennystasoja
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Virhe näyttöasetuksissa…
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}… yhteensopivaa grafiikkasuoritinta ei löytynyt. Laitteistokiihdytystä ei käytetä.
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2310,7 +2350,11 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Ei voitu
|
||||
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Puuttuvat grafiikat
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vaatii toimiakseen grafiikat, mutta niitä ei löydetty. Sallitaanko grafiikoiden lataus ja asennus?
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Kyllä, lataa grafiiikat
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, sulje OpenTTD
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, lopeta OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Lataus epäonnistui
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Grafiikoiden lataus epäonnistui.{}Lataa grafiikat manuaalisesti.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Lopeta OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Läpinäkyvyysasetukset
|
||||
@@ -2861,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kuntien määrä:
|
||||
STR_MAPGEN_DATE :{BLACK}Päivämäärä:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Teollisuuden määrä:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Suurin sallittu kartan korkeus:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Kasvata suurinta sallittua vuorten korkeutta yhdellä
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Vähennä suurinta sallittua vuorten korkeutta yhdellä
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumirajan korkeus:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Siirrä lumirajaa yksi taso ylöspäin
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Siirrä lumirajaa yksi taso alaspäin
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Korkein huippu:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Korota kartan korkeimman huipun maksimikorkeutta yhdellä
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Madalla kartan korkeimman huipun maksimikorkeutta yhdellä
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Lumen peitto:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Kasvata lumen peittoa 10 prosentilla
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Vähennä lumen peittoa 10 prosentilla
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Aavikon peitto:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Kasvata aavikon peittoa 10 prosentilla
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Vähennä aavikon peittoa 10 prosentilla
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Maastogeneraattori:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Maaston tyyppi:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Merenpinta:
|
||||
@@ -2892,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Korkeusk
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Koko:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}×{NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuta suurinta sallittua kartan korkeutta
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Vaihda lumirajan korkeutta
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Huipun tavoitekorkeus
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Korkein huippu
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Lumen peitto (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Aavikon peitto (%)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Vaihda aloitusvuosi
|
||||
|
||||
# SE Map generation
|
||||
@@ -3171,26 +3222,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Rahoita uusia r
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Osta yksinoikeudet kuljetuksiin
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Lahjo viranomaisia
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Käynnistä pieni mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Käynnistä keskikokoinen mainoskampanja houkutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Käynnistä suuri mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Rahoita tieverkon uudelleenrakentamista. Aiheuttaa huomattavaa häiriötä tieliikenteessä jopa kuuden kuukauden ajan.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Rakenna patsas yhtiösi kunniaksi.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Rahoita uusien liikerakennusten rakentamista kunnassa.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Osta vuoden yksinoikeudet kunnan liikennöintiin. Paikallisviranomaiset eivät salli muiden yhtiöiden kuljettaa matkustajia ja rahtia.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Käynnistä pieni mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Tämä kasvattaa tilapäisesti asemien arvioita pienellä säteellä kunnan keskustan ympärillä.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Käynnistä keskikokoinen mainoskampanja houkutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Tämä kasvattaa tilapäisesti asemien arvioita keskikokoisella säteellä kunnan keskustan ympärillä.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Käynnistä suuri mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Tämä kasvattaa tilapäisesti asemien arvioita suurella säteellä kunnan keskustan ympärillä.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Rahoita tieverkon uudelleenrakentamista.{}Aiheuttaa huomattavaa häiriötä tieliikenteessä jopa kuuden kuukauden ajan.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Rakenna patsas yhtiösi kunniaksi.{}Parantaa asemien arvioita pysyvästi tässä kunnassa.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Rahoita uusien liikerakennusten rakentamista kunnassa.{}Tämä kiihdyttää tämän kunnan kasvua tilapäisesti.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Osta vuoden yksinoikeudet kunnan liikennöintiin.{}Tällöin paikallisviranomaiset eivät salli matkustajien ja rahdin käyttää kilpailijoittesi asemia.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Lahjo viranomaisia lisätäksesi arviotasi; rangaistus voi olla kuitenkin suuri, jos jäät kiinni.{}Kustannus: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Tavoitteet
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Maailmanlaajuiset tavoitteet
|
||||
STR_GOALS_SPECTATOR :Maailmanlaajuiset tavoitteet
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Maailmanlaajuiset tavoitteet:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Maailmanlaajuiset
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Näytä maailmanlaajuiset tavoitteet
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Yhtiö
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Näytä yhtiön tavoitteet
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ei mitään -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ei saatavilla -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Yhtiön tavoitteet:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Keskitä päänäkymä laitokseen/kuntaan/ruutuun napsauttamalla tavoitetta. Ctrl+napsautus avaa uuden näkymäikkunan laitoksen/kunnan/ruudun sijaintiin.
|
||||
|
||||
# Goal question window
|
||||
@@ -3561,6 +3613,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moottoro
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Sovitettavissa: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Kaikki rahtityypit
|
||||
STR_PURCHASE_INFO_NONE :Ei mitään
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Vain veturit
|
||||
STR_PURCHASE_INFO_ALL_BUT :Kaikki paitsi {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Suurin vetovoima: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Toimintasäde: {GOLD}{COMMA} ruutua
|
||||
@@ -4308,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Vain til
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Suuri kuvankaappaus
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvankaappauksen tarkkuus tulee olemaan {COMMA} x {COMMA} pikseliä. Kuvankaappauksen ottaminen voi kestää jonkin aikaa. Haluatko jatkaa?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Korkeuskartta tallennettu nimellä ”{STRING}”. Korkein huippu on {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvakaappaus tallennettu nimellä ”{STRING}”.
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Kuvakaappaus epäonnistui!
|
||||
|
||||
@@ -4413,7 +4467,7 @@ STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Ei voi r
|
||||
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Satamaa ei voi rakentaa tähän...
|
||||
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Lentokenttää ei voi rakentaa...
|
||||
|
||||
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Liitä yhteen useampi asema/lastausalue.
|
||||
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Vieressä on useampi kuin yksi olemassaoleva asema tai kuormausalue.
|
||||
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... asema liian levittäytynyt
|
||||
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa ja lastausaluetta.
|
||||
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Rautatieasema on jakautunut liian moneen osaan
|
||||
@@ -4446,7 +4500,7 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Satama p
|
||||
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Lentokenttä pitää tuhota ensin.
|
||||
|
||||
# Waypoint related errors
|
||||
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Liittää useamman kuin yhden reittipisteen
|
||||
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Vieressä on useampi kuin yksi olemassaoleva reittipiste.
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Liian lähellä toista reittipistettä
|
||||
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Junien reittipistettä ei voi rakentaa tähän...
|
||||
|
||||
@@ -161,7 +161,7 @@ STR_ABBREV_BATTERIES :{TINY_FONT}BA
|
||||
STR_ABBREV_PLASTIC :{TINY_FONT}PL
|
||||
STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}GZ
|
||||
STR_ABBREV_NONE :{TINY_FONT}NO
|
||||
STR_ABBREV_ALL :{TINY_FONT}ALL
|
||||
STR_ABBREV_ALL :{TINY_FONT}TOUT
|
||||
|
||||
# 'Mode' of transport for cargoes
|
||||
STR_PASSENGERS :{COMMA}{NBSP}passager{P "" s}
|
||||
@@ -902,7 +902,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Modifier
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copier l'emplacement de cette vue vers la vue principale
|
||||
|
||||
# Game options window
|
||||
STR_GAME_OPTIONS_CAPTION :{WHITE}Options
|
||||
STR_GAME_OPTIONS_CAPTION :{WHITE}Options du jeu
|
||||
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Devise
|
||||
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Sélectionner l'unité monétaire
|
||||
|
||||
@@ -948,6 +948,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Chinoi
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dollar de Hong Kong (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Roupie indienne (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Roupie indonésienne (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conduite à gauche
|
||||
@@ -1000,6 +1001,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Cocher c
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Résolution
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Sélectionner la résolution d'écran à utiliser
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :autre
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK} Accélération matérielle
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Cochez cette case permet à OpenTTD d'utiliser l'accélération matérielle, si possible. Un paramètre modifié ne sera pris en compte qu'au redémarrage du jeu
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Les paramètres ne prendront effet qu'après le redémarrage du jeu
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Cochez cette case pour activer la synchronisation verticale de l'écran. La modification de ce paramètres ne sera effective qu'après le redémarrage du jeu. Fonctionne uniquement si l’accélération matérielle est active
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Taille d'interface
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille d'élément d'interface à utiliser
|
||||
@@ -1017,6 +1026,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Taille double
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK} Graphiques
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK} Taux de rafraîchissement de l'affichage
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK} Sélectionnez la fréquence de rafraîchissement à utiliser
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :autres
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE} Les taux de rafraîchissement supérieurs à 60Hz peuvent avoir un impact sur les performances.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Graphiques de base
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Sélectionner les graphiques de base à utiliser
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fichier{P "" s} manquant{P "" s}/corrompu{P "" s}
|
||||
@@ -1111,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Plat
|
||||
STR_TERRAIN_TYPE_HILLY :Collinaire
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montagneux
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpin
|
||||
STR_TERRAIN_TYPE_CUSTOM :Hauteur personnalisée
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Hauteur personnalisée ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Laxiste
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolérante
|
||||
@@ -1192,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activer/Désact
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Attitude du conseil municipal envers la restructuration de la zone{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Définit comment le bruit et les dommages environnementaux des compagnies affectent leur réputation et leurs prochaines actions de constructions dans la zone
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altitude maximum de la carte{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Définir l'altitude maximum autorisée pour les montagnes sur la carte
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Vous ne pouvez pas régler l'altitude maximum de la carte sur cette valeur. Au moins une montagne sur la carte est plus haute
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Hauteur limite de la carte: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Définissez la hauteur maximale du terrain de la carte. Avec "(auto)", une bonne valeur sera choisie après la création du terrain
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Vous ne pouvez pas définir la hauteur limite de la carte sur cette valeur. Il y a uu moins une montagne sur la carte qui est plus haute
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Terrassement sous les bâtiments, voies, etc.{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Autoriser le terrassement sous les bâtiments et les voies sans les retirer
|
||||
STR_CONFIG_SETTING_CATCHMENT :Autoriser des zones de desserte plus réalistes{NBSP}: {STRING}
|
||||
@@ -1338,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Définit combie
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distance maximum depuis les bords pour les industries pétrolières{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limite de distance par rapport au bord de la carte où les raffineries et les plateformes pétrolières peuvent être construites. Sur les cartes d'îles cela assure qu'elles sont près de la côte. Sur les cartes plus large que 256 tuiles, cette valeur est mise à l'échelle.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitude d'enneigement{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique.La neige affecte aussi la génération des industries et les exigences pour la croissance des villes
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique. La neige affecte aussi la génération des industries et les exigences pour la croissance des villes. Ne peut être modifié que via l'éditeur de scénario autrement il est calculé via "couverture de neige"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Couverture de neige: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Contrôle la quantité approximative de neige sur le paysage sub-arctique. La neige affecte également la production des industrielles et les besoins de croissance des villes. Seulement utilisé lors de la création de la carte. La terre juste au-dessus du niveau de la mer est toujours sans neige
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Couverture du désert: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Contrôlez la quantité approximative de zone du désert sur le paysage tropical. Le désert affecte également la création du nombre d'industries. Uniquement utilisé lors de la création de la carte
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rugosité du terrain{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choisir la fréquence des collines{NBSP}: Les paysages doux ont des collines moins nombreuses et plus éloignées. Les paysages rudes ont beaucoup de collines, ce qui peut sembler répétitif
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Très lisse
|
||||
@@ -1454,6 +1481,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Regrouper les d
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Définit la mise en forme de la fenêtre des dépenses de la compagnie
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Retire automatiquement les signaux durant la construction de la voie ferrée: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Retire automatiquement les signaux durant la construction de la voie ferrée si les signaux sont sur le chemin. A noter que ça peut potentiellement mener à des accidents de trains.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Seuil de vitesse d'avancement rapide: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite de la vitesse du jeu lorsque l'avance rapide est activée. 0 = pas de limite (aussi rapidement que votre ordinateur le permet). Les valeurs inférieures à 100% ralentissent le jeu. Le limites supérieure dépend des spécifications de votre ordinateur et peut varier en fonction du jeu
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% de la vitesse normal
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Aucune limite (aussi rapidement que votre ordinateur le permet)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Bulletin{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Jouer un son pour les bulletins
|
||||
@@ -1644,12 +1675,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Zoom avant maxi
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Le zoom avant maximum pour les vues. Noter qu'activer un plus grand zoom avant augment les besoins en mémoire
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Zoom arrière maximum{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Le zoom arrière maximum pour les vues. Noter que l'usage d'un plus grand zoom arrière peut causer un retard
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Résolution maximale des sprites{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limite la résolution des graphismes. Même si des sprites de plus haute résolution sont disponibles, ils ne seront pas utilisés. Cela peut aider à garder un aspect cohérent quand plusieurs fichiers GRF avec des résolutions différentes sont utilisés.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Vitesse de croissance des villes{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Vitesse de croissance des villes
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Aucune
|
||||
@@ -1783,6 +1819,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... musi
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Plus de mémoire
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'allocation de {BYTES} pour le cache des sprites a échoué. Le cache des sprites a été réduit à {BYTES}. Cela va réduire les performances d'OpenTTD. Pour diminuer les besoins en mémoire vous pouvez essayer de désactiver les graphismes 32bpp et/ou les niveaux de zoom avant
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE} Erreur avec les paramètres vidéo...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE} ... aucun GPU compatible trouvé. l'accélération matérielle est désactivée
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -1798,7 +1838,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Meilleur
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Paramètres
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Paramètres NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Vérifier le contenu en ligne
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configuration des scripts
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paramètres des IA/script jeu
|
||||
STR_INTRO_QUIT :{BLACK}Quitter
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Démarrer une nouvelle partie. Ctrl-clic pour passer outre la configuration du terrain.
|
||||
@@ -1996,7 +2036,7 @@ STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Recherch
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Rechercher des serveurs sur le réseau local
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Ajouter un serveur
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Ajouter un serveur à la liste de ceux parmi lesquels des parties en cours seront toujours cherchées
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Démarrer le serveur
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Héberger/créer un serveur de jeu
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Démarrer son propre serveur, sur cet ordinateur-ci
|
||||
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Entrer votre nom
|
||||
@@ -2088,7 +2128,7 @@ STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Joueurs
|
||||
|
||||
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nouvelle compagnie
|
||||
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Créer une nouvelle compagnie
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Observer une partie
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Observer la partie
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Observer une partie en tant que spectateur
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Rejoindre la compagnie
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Aider à gérer cette compagnie
|
||||
@@ -2313,6 +2353,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Oui, télécharger les graphiques
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Non, quitter OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Téléchargement échoué
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Le téléchargement des graphismes a échoué.{}Il faudrait les télécharger manuellement.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Quitter OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Options de transparence
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparence des panneaux.{}Ctrl-clic pour verrouiller.
|
||||
@@ -2862,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}{NBSP}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nb. de villes{NBSP}:
|
||||
STR_MAPGEN_DATE :{BLACK}Date{NBSP}:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nb. d'industries{NBSP}:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altitude maximum de la carte
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Augmenter l'altitude maximum des montagnes sur la carte de 1
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Réduire l'altitude maximum des montagne sur la carte de 1
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alt. d'enneigement{NBSP}:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Augmenter l'altitude d'enneigement
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baisser l'altitude d'enneigement
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Sommet le plus élevé:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenter la hauteur maximale du plus haut sommet de la carte de un
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuer la hauteur maximale du plus haut sommet de la carte de un
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Couverture de la neige:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenter la couverture de neige de dix pour cent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Diminuer la couverture de neige de dix pour cent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Couverture du désert:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenter la couverture du désert de dix pour cent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuer la couverture du désert de dix pour cent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Générateur{NBSP}:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Type de terrain{NBSP}:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Niveau de la mer{NBSP}:
|
||||
@@ -2893,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom de l
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Taille{NBSP}:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}{NBSP}×{NBSP}{NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Modifier l'altitude maximum de la carte
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Modifier l'altitude d'enneigement
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Hauteur du pic
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Le point le plus haut
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Couverture de neige (en %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Couverture du désert (en %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Modifier l'année de départ
|
||||
|
||||
# SE Map generation
|
||||
@@ -3172,26 +3223,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financer de nou
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Acheter les droits de transports exclusifs
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Corrompre la municipalité
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Lancer une petite campagne de publicité, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Lancer une campagne de publicité moyenne, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Lancer une grande campagne de publicité, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financer la reconstruction du réseau routier local. Provoque de nombreux problèmes de trafic routier pendant 6 mois.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construire une statue en l'honneur de votre compagnie.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financer la construction de nouveaux immeubles commerciaux.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Acheter les droits de transport exclusifs dans cette ville pour 1 an. Seules vos lignes seront autorisées dans la ville.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Lancez une petite campagne de publicité locale pour attirer plus de passagers et de marchandises vers vos services de transport.{} Augmente temporairement le classement des gares dans un petit rayon autour du centre-ville.{}Coût: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Lancer une campagne de publicité moyenne, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Augmente temporairement le classement de vos gares dans un rayon moyen autour du centre-ville.{}Coût:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Lancer une grande campagne de publicité, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Augmente temporairement le classement des gares dans un rayon important autour du centre-ville.{}Coût: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financer la reconstruction du réseau routier local. Provoque de nombreux problèmes de trafic routier pendant 6 mois.{}Coût: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construire une statue en l'honneur de votre compagnie.{}Augmente en permanence le classement de vos stations dans cette ville.{}Coût:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financer la construction de nouveaux immeubles commerciaux.{}Stimule temporairement la croissance dans cette ville.{}Coût:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Achetez les droits de transport exclusifs d'un an pour la ville.{} La municipalité n'autorisera pas les passagers et les marchandises à utiliser les gares de vos concurrents.{} Coût: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corrompre la municipalité pour améliorer votre réputation. Risque de pénalisation si le pot-de-vin est dévoilé.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}Objectifs de {COMPANY}
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectifs globaux
|
||||
STR_GOALS_SPECTATOR :Objectifs globaux
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Objectifs globaux{NBSP}:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK} Globaux
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK} Afficher les objectifs généraux
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK} compagnie
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK} Afficher les objectifs de votre compagnie
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}− Aucun −
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Pas applicable -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Objectifs de la compagnie{NBSP}:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Cliquer sur l'objectif pour centrer la vue principale sur l'industrie, la ville ou la case. Ctrl-clic pour ouvrir une nouvelle vue sur l'industrie, la ville ou la case.
|
||||
|
||||
# Goal question window
|
||||
@@ -3388,7 +3440,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Déména
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruire ailleurs le siège de la compagnie pour le prix de 1{NBSP}% de sa valeur.{}Shift-clic pour afficher seulement le coût estimé.
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Détails
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Afficher le détail des calculs d'infrastructure
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :Donner de l’argent
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Donner de l’argent
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Donner de l’argent à cette compagnie
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nouveau visage
|
||||
@@ -3562,6 +3614,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Wagons m
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Réaménageable pour{NBSP}: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Tous les types de cargaison
|
||||
STR_PURCHASE_INFO_NONE :Aucune cargaison
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Moteurs uniquement
|
||||
STR_PURCHASE_INFO_ALL_BUT :Tous sauf {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Effort de traction max.{NBSP}: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rayon d'action{NBSP}: {GOLD}{COMMA}{NBSP}cases
|
||||
@@ -4309,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Seuls le
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Très grande capture d'écran
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La capture d'écran aura une résolution de {COMMA} x {COMMA} pixels. Faire cette capture peut prendre un moment . Êtes-vous sûr de vouloir continuer{NBSP}?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}La carte de hauteur a bien été enregistrée sous '{STRING}'. Le pic le plus élevé est {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Copie d'écran enregistrée avec succès sous "{STRING}"
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Échec de la copie d'écran{NBSP}!
|
||||
|
||||
|
||||
@@ -1173,6 +1173,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Dùmhlac
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Tagh dùmhlachd-bhreacaidh na sgrìn a chleachdas tu
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Gnàthaichte
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Meud na h-eadar-aghaidh
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Tagh am meud airson rud san eadar-aghaidh
|
||||
|
||||
@@ -1182,6 +1184,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ceithir uiread
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Seata grafaigeachd bunasach
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Tagh an seata grafaigeachd bunasach a chleachdas tu
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P fhaidhle fhaidhle faidhlichean faidhle} a dhìth/coirbte
|
||||
@@ -1357,8 +1361,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toglaich dunaid
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Beachdan comhairle a' bhaile air leasachadh raointean: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Tagh am meud dhe dh'fhuaim is milleadh na h-àrainneachd le companaidhean a tha a dhìth mus bi buaidh air luachadh a' bhaile is barrachd togail san sgìre
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Àirde as motha a’ mhapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Suidhich an àirde as motha aig beanntan a bhios ceadaichte air a’ mhapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Chan urrainn dhut àirde as motha a’ mhapa a shuidheachadh air an luach seo. Tha beinn air a’ mhapa a tha nas àirde.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Ceadaich atharrachadh crutha-tìre fo thogalaichean, slighean agus msaa.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ceadaich atharrachadh crutha-tìre fo thogalaichean is slighean gun a bhith gan toirt air falbh
|
||||
@@ -1914,6 +1916,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... a' l
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Chan eil cuimhne gu leòr agad
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dh'fhàillig le sònrachadh aig {BYTES} dhe thasgadan nam sprites. Chaidh tasgadan nam sprites a lùghdachadh gu {BYTES}. Le sin, bidh an dèanadas aig OpenTTD nas lugha. Gus nach bidh feum ann airson a leithid dhe chuimhne, feuch an cuir thu grafaigeachd 32bpp is/no leibheilean sùmaidh à comas
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2432,6 +2436,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Tha graf
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Bheir, luchdaich a' ghrafaigeachd a-nuas
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Cha toir, fàg OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Roghainnean trìd-shoilleireachd
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan sanasan. Ctrl+Briogadh airson glasadh
|
||||
@@ -2961,12 +2966,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Bailtean:
|
||||
STR_MAPGEN_DATE :{BLACK}Ceann-latha:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Gnìomhachasan:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Àirde as motha a’ mhapa
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Meudaich an àirde as motha dhe bheanntan air a’ mhapa le a h-aon
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Lùghdaich an àirde as motha dhe bheanntan air a’ mhapa le a h-aon
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Àirde na loidhne-shneachda:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Gluais an loidhne-shneachda suas aon cheum
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Gluais an loidhne-shneachda sìos aon cheum
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Gineadair crutha-thìre:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Seòrsa a' chrutha-thìre:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Àirde na mara:
|
||||
@@ -2992,8 +2991,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ainm a'
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Meud:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Atharraich an àirde as motha air mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Atharraich àirde na loidhne-shneachda
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Atharraich am bliadhna-tòiseachaidh
|
||||
|
||||
# SE Map generation
|
||||
@@ -3276,13 +3273,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Ceannai
|
||||
STR_GOALS_CAPTION :{WHITE}Amasan aig {COMPANY}
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Amasan coitcheann
|
||||
STR_GOALS_SPECTATOR :Amasan coitcheann
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Amasan coitcheann:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Chan eil gin -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Chan eil seo iomchaidh -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Amasan na companaidh:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Briog air an amas gus am prìomh-shealladh a mheadhanachadh air gnìomhachas/baile/leac. Fosglaidh Ctrl+briogadh port-seallaidh ùr air ionad a' ghnìomhachais/a' bhaile/na lice
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -988,6 +988,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluci
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona a resolución de pantalla a empregar
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño da interface
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleciona o tamaño de elementos da interface a usar
|
||||
|
||||
@@ -1002,6 +1004,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Tamaño doble
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Tamaño do cadro
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conxunto básico de gráficos
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona o conxunto de gráficos básico a empregar
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} inexistente{P "" s}/erróneo{P "" s}
|
||||
@@ -1177,8 +1181,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa os desas
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Actitude das autoridades locáis cara a restruturacións de áreas: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolle ata que punto o ruido e danos medioambientais producidos polas compañias afectan á súa valoración municipal e ás próximas actividades construtivas na súa área
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máxima do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Establecer a altura máxima permitida para os montes do mapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Non podes establecer a altura máxima do mapa a este valor. Canda menos un monte do mapa é maior
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permitir modificacións do terreo baixo edificios, vías, etc. (autopendente): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite modificar o terreo baixo edificacións e vías sen retiralos
|
||||
@@ -1750,6 +1752,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}...ignor
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoria esgotada
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE} Fallo ao reservar {BYTES} de caché de sprites. A caché de sprites reduciuse a {BYTES}. Isto reducirá o rendemento de OpenTTD. Para reducir os requisitos de memoria podes tentar deshabilitar os gráficos 32bpp e/ou niveles de zoom
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2193,6 +2197,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} un
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} comezou unha nova compañía (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu da partida ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambiou o seu nome a {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor pechou a sesión
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor estase a reiniciar...{}Agarda por favor...
|
||||
|
||||
@@ -2269,6 +2274,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Si, descarga os gráficos
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Non, abandona OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opcións de Transparencia
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Habilitar transparencia para os rótulos. CTRL+Click para bloquear
|
||||
@@ -2802,12 +2808,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nº de cidades:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nº de industrias:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altura máxima do mapa:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumenta a altura máxima dos montes do mapa en un
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Diminiuir a altura máxima dos montes do mapa en un
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Cota de neve:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Subir a cota de neve unha altura
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baixar a cota de neve unha altura
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Xerador de terreo:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreo:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel do mar:
|
||||
@@ -2833,8 +2833,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome do
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaño:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Cambiar altura máxima do mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambiar a altura da cota de neve
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambia-lo ano de inicio
|
||||
|
||||
# SE Map generation
|
||||
@@ -3124,13 +3122,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Obxectivos
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obxectivos globais
|
||||
STR_GOALS_SPECTATOR :Obxectivos globais
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Obxectivos globais:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ningún -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non aplicábel -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Obxectivos da compañía:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Pincha nun obxectivo para centra-la vista principal na industria/cidade/cadro. Ctrl+Click abre unha nova ventá na localización da industria/cidade/cadro
|
||||
|
||||
# Goal question window
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user