Compare commits
195 Commits
1.11.0-bet
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1.11.1
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13
.github/workflows/ci-build.yml
vendored
13
.github/workflows/ci-build.yml
vendored
@@ -75,6 +75,9 @@ jobs:
|
||||
- compiler: gcc
|
||||
cxxcompiler: g++
|
||||
libsdl: libsdl1.2-dev
|
||||
- compiler: gcc
|
||||
cxxcompiler: g++
|
||||
extra-cmake-parameters: -DOPTION_DEDICATED=ON
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
env:
|
||||
@@ -129,7 +132,7 @@ jobs:
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ..
|
||||
cmake .. ${{ matrix.extra-cmake-parameters }}
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
@@ -169,7 +172,9 @@ jobs:
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: /usr/local/share/vcpkg/installed
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
|
||||
restore-keys: |
|
||||
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
|
||||
- name: Prepare vcpkg
|
||||
run: |
|
||||
@@ -249,7 +254,9 @@ jobs:
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: vcpkg/installed
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
|
||||
restore-keys: |
|
||||
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
|
||||
- name: Prepare vcpkg
|
||||
shell: bash
|
||||
|
||||
15
.github/workflows/release.yml
vendored
15
.github/workflows/release.yml
vendored
@@ -96,7 +96,7 @@ jobs:
|
||||
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
|
||||
cat .ottdrev | cut -f 1 -d$'\t' > .version
|
||||
|
||||
if [ $(cat .ottdrev | cut -f 6 -d$'\t') = '1' ]; then
|
||||
if [ $(cat .ottdrev | cut -f 5 -d$'\t') = '1' ]; then
|
||||
# Assume that all tags are always releases. Why else make a tag?
|
||||
IS_TAG="true"
|
||||
|
||||
@@ -379,6 +379,8 @@ jobs:
|
||||
bundle_name: "groovy"
|
||||
- container_image: "debian:buster"
|
||||
bundle_name: "buster"
|
||||
- container_image: "debian:bullseye"
|
||||
bundle_name: "bullseye"
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
container:
|
||||
@@ -496,7 +498,10 @@ jobs:
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: /usr/local/share/vcpkg/installed
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-release
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-release-0 # Increase the number whenever dependencies are modified
|
||||
restore-keys: |
|
||||
${{ steps.key.outputs.image }}-vcpkg-release
|
||||
${{ steps.key.outputs.image }}-vcpkg-x64
|
||||
|
||||
- name: Prepare vcpkg
|
||||
run: |
|
||||
@@ -696,7 +701,9 @@ jobs:
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: vcpkg/installed
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
|
||||
restore-keys: |
|
||||
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
|
||||
- name: Prepare vcpkg
|
||||
shell: bash
|
||||
@@ -859,7 +866,7 @@ jobs:
|
||||
env:
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_REGION: ${{ secrets.AWS_REGION }}
|
||||
AWS_DEFAULT_REGION: ${{ secrets.AWS_REGION }}
|
||||
|
||||
- name: Trigger 'New OpenTTD release'
|
||||
uses: peter-evans/repository-dispatch@v1
|
||||
|
||||
@@ -7,7 +7,7 @@ endif()
|
||||
project(${BINARY_NAME})
|
||||
|
||||
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
|
||||
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the bin directory")
|
||||
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
|
||||
endif()
|
||||
|
||||
# Debug mode by default.
|
||||
@@ -119,28 +119,31 @@ find_package(LibLZMA)
|
||||
find_package(LZO)
|
||||
find_package(PNG)
|
||||
|
||||
if(NOT WIN32)
|
||||
find_package(Allegro)
|
||||
if(NOT APPLE)
|
||||
find_package(Freetype)
|
||||
find_package(SDL2)
|
||||
if(NOT SDL2_FOUND)
|
||||
find_package(SDL)
|
||||
if(NOT OPTION_DEDICATED)
|
||||
if(NOT WIN32)
|
||||
find_package(Allegro)
|
||||
if(NOT APPLE)
|
||||
find_package(Freetype)
|
||||
find_package(SDL2)
|
||||
if(NOT SDL2_FOUND)
|
||||
find_package(SDL)
|
||||
endif()
|
||||
find_package(Fluidsynth)
|
||||
find_package(Fontconfig)
|
||||
find_package(ICU OPTIONAL_COMPONENTS i18n lx)
|
||||
endif()
|
||||
find_package(Fluidsynth)
|
||||
find_package(Fontconfig)
|
||||
find_package(ICU OPTIONAL_COMPONENTS i18n lx)
|
||||
else()
|
||||
find_package(Iconv)
|
||||
|
||||
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
|
||||
find_library(AUDIOUNIT_LIBRARY AudioUnit)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
find_library(QUARTZCORE_LIBRARY QuartzCore)
|
||||
endif()
|
||||
endif()
|
||||
if(APPLE)
|
||||
find_package(Iconv)
|
||||
|
||||
if(NOT EMSCRIPTEN)
|
||||
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
|
||||
find_library(AUDIOUNIT_LIBRARY AudioUnit)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
find_library(QUARTZCORE_LIBRARY QuartzCore)
|
||||
endif()
|
||||
|
||||
if(NOT EMSCRIPTEN AND NOT OPTION_DEDICATED)
|
||||
find_package(OpenGL COMPONENTS OpenGL)
|
||||
endif()
|
||||
|
||||
@@ -217,8 +220,9 @@ if(MSVC)
|
||||
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
|
||||
endif()
|
||||
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/media/baseset)
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
|
||||
|
||||
add_dependencies(openttd
|
||||
find_version)
|
||||
@@ -226,6 +230,7 @@ add_dependencies(openttd
|
||||
target_link_libraries(openttd
|
||||
openttd::languages
|
||||
openttd::settings
|
||||
openttd::media
|
||||
openttd::basesets
|
||||
openttd::script_api
|
||||
Threads::Threads
|
||||
@@ -236,7 +241,7 @@ if(IPO_FOUND)
|
||||
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
|
||||
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
|
||||
endif()
|
||||
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
|
||||
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
|
||||
process_compile_flags()
|
||||
|
||||
include(LinkPackage)
|
||||
|
||||
2
bin/CMakeLists.txt
Normal file
2
bin/CMakeLists.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
add_subdirectory(ai)
|
||||
add_subdirectory(game)
|
||||
39
bin/ai/CMakeLists.txt
Normal file
39
bin/ai/CMakeLists.txt
Normal file
@@ -0,0 +1,39 @@
|
||||
set(AI_COMPAT_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_0.7.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.0.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.1.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
|
||||
)
|
||||
|
||||
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)
|
||||
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" AI_COMPAT_SOURCE_FILE_NAME "${AI_COMPAT_SOURCE_FILE}")
|
||||
string(CONCAT AI_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${AI_COMPAT_SOURCE_FILE_NAME}")
|
||||
|
||||
add_custom_command(OUTPUT ${AI_COMPAT_BINARY_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${AI_COMPAT_SOURCE_FILE}
|
||||
${AI_COMPAT_BINARY_FILE}
|
||||
MAIN_DEPENDENCY ${AI_COMPAT_SOURCE_FILE}
|
||||
COMMENT "Copying ${AI_COMPAT_SOURCE_FILE_NAME}"
|
||||
)
|
||||
|
||||
list(APPEND AI_COMPAT_BINARY_FILES ${AI_COMPAT_BINARY_FILE})
|
||||
endforeach()
|
||||
|
||||
# Create a new target which copies all compat files
|
||||
add_custom_target(ai_compat_files
|
||||
DEPENDS ${AI_COMPAT_BINARY_FILES}
|
||||
)
|
||||
|
||||
add_dependencies(openttd
|
||||
ai_compat_files
|
||||
)
|
||||
36
bin/game/CMakeLists.txt
Normal file
36
bin/game/CMakeLists.txt
Normal file
@@ -0,0 +1,36 @@
|
||||
set(GS_COMPAT_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
|
||||
)
|
||||
|
||||
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)
|
||||
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" GS_COMPAT_SOURCE_FILE_NAME "${GS_COMPAT_SOURCE_FILE}")
|
||||
string(CONCAT GS_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${GS_COMPAT_SOURCE_FILE_NAME}")
|
||||
|
||||
add_custom_command(OUTPUT ${GS_COMPAT_BINARY_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${GS_COMPAT_SOURCE_FILE}
|
||||
${GS_COMPAT_BINARY_FILE}
|
||||
MAIN_DEPENDENCY ${GS_COMPAT_SOURCE_FILE}
|
||||
COMMENT "Copying ${GS_COMPAT_SOURCE_FILE_NAME}"
|
||||
)
|
||||
|
||||
list(APPEND GS_COMPAT_BINARY_FILES ${GS_COMPAT_BINARY_FILE})
|
||||
endforeach()
|
||||
|
||||
# Create a new target which copies all compat files
|
||||
add_custom_target(gs_compat_files
|
||||
DEPENDS ${GS_COMPAT_BINARY_FILES}
|
||||
)
|
||||
|
||||
add_dependencies(openttd
|
||||
gs_compat_files
|
||||
)
|
||||
@@ -1,3 +1,88 @@
|
||||
1.11.1 (2021-04-18)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Toggle to enable/disable vsync (#8997)
|
||||
Feature: Volume controls in the Game Options window, and better defaults (#8943)
|
||||
Add: Hotkey to focus object and rail filters (#8908)
|
||||
Add: Better plural support for Romanian (#8936)
|
||||
Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
|
||||
Change: [Win32] Use user UI language setting for initial language selection (#8974)
|
||||
Change: Make effect volume scale more intuitively (#8945, #8950)
|
||||
Change: Improve padding of Object & Rail station windows (#8929)
|
||||
Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
|
||||
Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
|
||||
Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
|
||||
Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
|
||||
Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
|
||||
Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016)
|
||||
Fix #9008: Validate starting year given on the command line (-t) (#9014)
|
||||
Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
|
||||
Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
|
||||
Fix: Credits scrolled too slowly with larger font sizes (#8994)
|
||||
Fix #8977: Crash when altering max sprite resolution (#8993)
|
||||
Fix #8956: Industry disaster news messages showed the wrong location (#8992)
|
||||
Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990)
|
||||
Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976)
|
||||
Fix: [Network] Potential stale client entries in client list (#8959)
|
||||
Fix: Graphical issues when dragging measurement tooltips (#8951)
|
||||
Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
|
||||
Fix #8935: [macOS] Crash on save (#8944)
|
||||
Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
|
||||
Fix: Compiling on armhf (Raspberry Pi) (#8924)
|
||||
|
||||
|
||||
1.11.0 (2021-04-01)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Allow setting a custom terrain type to define highest peak (#8891)
|
||||
Feature: Auto-detect map height limit based on generated map (#8891)
|
||||
Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
|
||||
Add: Allow setting the highest mountain for heightmaps (#8891)
|
||||
Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
|
||||
Change: Remove "maximum map height" from the New Game GUI (#8891)
|
||||
Fix #8803: Only auto-remove signals when rail can be built (#8904)
|
||||
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
|
||||
Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
|
||||
Fix: Placing random trees in SE crashes the game (#8892)
|
||||
Fix #8875: Filter string in station window breaks flow in user interface (#8885)
|
||||
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
|
||||
Fix: OpenGL performance with some AMD GPUs (#8876)
|
||||
Fix: Recompute road/railtype availability after disabling the engine (#8872)
|
||||
Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
|
||||
|
||||
|
||||
1.11.0-RC1 (2021-03-14)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
|
||||
Feature: Option to set display refresh rate (#8813)
|
||||
Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
|
||||
Feature: Allow filtering on name in rail station window (#8706)
|
||||
Feature: Setting for highest resolution of sprites to use (#8604)
|
||||
Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
|
||||
Add: Malaysia Ringgit as Currency (#8783)
|
||||
Add: "Engines only" filter in build train window (#8733)
|
||||
Change: De-limit framerate window's framerate (#8772)
|
||||
Change: Clarify what effect town interactions have (#8744)
|
||||
Change: Don't show global goals in company goal windows (#8709)
|
||||
Change: Recolour graph windows to brown (#8700)
|
||||
Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
|
||||
Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
|
||||
Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
|
||||
Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
|
||||
Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
|
||||
Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
|
||||
Fix: Scale padding between elements the same as other padding (#8829)
|
||||
Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
|
||||
Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
|
||||
Fix #8817: Keep NewGRF order for object class sorting (#8818)
|
||||
Fix #8809: Crash when removing airport when hangar window open (#8815)
|
||||
Fix #8799: Crash when Search Internet in Multiplayer (#8801)
|
||||
Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792)
|
||||
Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
|
||||
Fix: [OSX] Hide dock when entering fullscreen (#8789)
|
||||
Fix: Bootstrap fails to start on clean install (#8788)
|
||||
Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
|
||||
Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
|
||||
|
||||
|
||||
1.11.0-beta2 (2021-02-28)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Add setting to limit fast-forward speed (#8766)
|
||||
|
||||
@@ -4,20 +4,22 @@
|
||||
#
|
||||
macro(compile_flags)
|
||||
if(MSVC)
|
||||
# Switch to MT (static) instead of MD (dynamic) binary
|
||||
if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md")
|
||||
# Switch to MT (static) instead of MD (dynamic) binary
|
||||
|
||||
# For MSVC two generators are available
|
||||
# - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the
|
||||
# configuration of the build tree
|
||||
# - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to
|
||||
# specify all configurations that will be available in the generated solution
|
||||
list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}")
|
||||
# For MSVC two generators are available
|
||||
# - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the
|
||||
# configuration of the build tree
|
||||
# - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to
|
||||
# specify all configurations that will be available in the generated solution
|
||||
list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}")
|
||||
|
||||
# Set usage of static runtime for all configurations
|
||||
foreach(MSVC_CONFIG ${MSVC_CONFIGS})
|
||||
string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
|
||||
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
|
||||
endforeach()
|
||||
# Set usage of static runtime for all configurations
|
||||
foreach(MSVC_CONFIG ${MSVC_CONFIGS})
|
||||
string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
|
||||
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
# "If /Zc:rvalueCast is specified, the compiler follows section 5.4 of the
|
||||
# C++11 standard". We need C++11 for the way we use threads.
|
||||
|
||||
@@ -26,8 +26,8 @@ install(TARGETS openttd
|
||||
install(DIRECTORY
|
||||
${CMAKE_BINARY_DIR}/lang
|
||||
${CMAKE_BINARY_DIR}/baseset
|
||||
${CMAKE_SOURCE_DIR}/bin/ai
|
||||
${CMAKE_SOURCE_DIR}/bin/game
|
||||
${CMAKE_BINARY_DIR}/ai
|
||||
${CMAKE_BINARY_DIR}/game
|
||||
${CMAKE_SOURCE_DIR}/bin/scripts
|
||||
DESTINATION ${DATA_DESTINATION_DIR}
|
||||
COMPONENT language_files)
|
||||
@@ -58,8 +58,18 @@ if(OPTION_INSTALL_FHS)
|
||||
COMPONENT manual)
|
||||
endif()
|
||||
|
||||
# TODO -- Media files
|
||||
# TODO -- Menu files
|
||||
if(UNIX AND NOT APPLE)
|
||||
install(DIRECTORY
|
||||
${CMAKE_BINARY_DIR}/media/icons
|
||||
${CMAKE_BINARY_DIR}/media/pixmaps
|
||||
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}
|
||||
COMPONENT media)
|
||||
|
||||
install(FILES
|
||||
${CMAKE_BINARY_DIR}/media/${BINARY_NAME}.desktop
|
||||
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications
|
||||
COMPONENT menu)
|
||||
endif()
|
||||
|
||||
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
|
||||
set(ARCHITECTURE "amd64")
|
||||
|
||||
@@ -56,7 +56,7 @@ function(set_options)
|
||||
|
||||
option(OPTION_DEDICATED "Build dedicated server only (no GUI)" OFF)
|
||||
option(OPTION_INSTALL_FHS "Install with Filesystem Hierarchy Standard folders" ${DEFAULT_OPTION_INSTALL_FHS})
|
||||
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" ON)
|
||||
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" OFF)
|
||||
if(EMSCRIPTEN)
|
||||
# Although pthreads is supported, it is not in a way yet that is
|
||||
# useful for us.
|
||||
|
||||
@@ -4,6 +4,16 @@ cmake_minimum_required(VERSION 3.5)
|
||||
# Create a single baseset meta file with the correct translations.
|
||||
#
|
||||
|
||||
if(NOT BASESET_SOURCE_FILE)
|
||||
message(FATAL_ERROR "Script needs BASESET_SOURCE_FILE defined")
|
||||
endif()
|
||||
if(NOT BASESET_BINARY_FILE)
|
||||
message(FATAL_ERROR "Script needs BASESET_BINARY_FILE defined")
|
||||
endif()
|
||||
if(NOT BASESET_EXTRAGRF_FILE)
|
||||
message(FATAL_ERROR "Script needs BASESET_EXTRAGRF_FILE defined")
|
||||
endif()
|
||||
|
||||
set(ARGC 1)
|
||||
set(ARG_READ NO)
|
||||
|
||||
|
||||
60
cmake/scripts/Desktop.cmake
Normal file
60
cmake/scripts/Desktop.cmake
Normal file
@@ -0,0 +1,60 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
|
||||
#
|
||||
# Create a desktop file with the correct translations.
|
||||
#
|
||||
|
||||
if(NOT DESKTOP_SOURCE_FILE)
|
||||
message(FATAL_ERROR "Script needs DESKTOP_SOURCE_FILE defined")
|
||||
endif()
|
||||
if(NOT DESKTOP_BINARY_FILE)
|
||||
message(FATAL_ERROR "Script needs DESKTOP_BINARY_FILE defined")
|
||||
endif()
|
||||
if(NOT BINARY_NAME)
|
||||
message(FATAL_ERROR "Script needs BINARY_NAME defined")
|
||||
endif()
|
||||
|
||||
set(ARGC 1)
|
||||
set(ARG_READ NO)
|
||||
|
||||
# Read all the arguments given to CMake; we are looking for -- and everything
|
||||
# that follows. Those are our language files.
|
||||
while(ARGC LESS CMAKE_ARGC)
|
||||
set(ARG ${CMAKE_ARGV${ARGC}})
|
||||
|
||||
if(ARG_READ)
|
||||
list(APPEND LANG_SOURCE_FILES "${ARG}")
|
||||
endif()
|
||||
|
||||
if(ARG STREQUAL "--")
|
||||
set(ARG_READ YES)
|
||||
endif()
|
||||
|
||||
math(EXPR ARGC "${ARGC} + 1")
|
||||
endwhile()
|
||||
|
||||
# Place holder format is @<ini_key>_<str_id>@
|
||||
file(STRINGS "${DESKTOP_SOURCE_FILE}" PLACE_HOLDER REGEX "^@")
|
||||
string(REGEX REPLACE "@([^_]+).*@" "\\1" INI_KEY "${PLACE_HOLDER}")
|
||||
string(REGEX REPLACE "@[^_]+_(.*)@" "\\1" STR_ID "${PLACE_HOLDER}")
|
||||
string(REGEX REPLACE "@(.*)@" "\\1" PLACE_HOLDER "${PLACE_HOLDER}")
|
||||
|
||||
# Get the translations
|
||||
foreach(LANGFILE IN LISTS LANG_SOURCE_FILES)
|
||||
file(STRINGS "${LANGFILE}" LANGLINES REGEX "^(##isocode|${STR_ID})" ENCODING UTF-8)
|
||||
string(FIND "${LANGLINES}" "${STR_ID}" HAS_STR_ID)
|
||||
if(HAS_STR_ID LESS 0)
|
||||
continue()
|
||||
endif()
|
||||
string(REGEX REPLACE "##isocode ([^;]+).*" "\\1" ISOCODE "${LANGLINES}")
|
||||
if("${ISOCODE}" STREQUAL "en_GB")
|
||||
string(REGEX REPLACE "[^:]*:(.*)" "${INI_KEY}=\\1" LANGLINES "${LANGLINES}")
|
||||
else()
|
||||
string(REGEX REPLACE "[^:]*:(.*)" "${INI_KEY}[${ISOCODE}]=\\1" LANGLINES "${LANGLINES}")
|
||||
endif()
|
||||
list(APPEND ${PLACE_HOLDER} ${LANGLINES})
|
||||
endforeach()
|
||||
list(SORT ${PLACE_HOLDER})
|
||||
string(REPLACE ";" "\n" ${PLACE_HOLDER} "${${PLACE_HOLDER}}")
|
||||
|
||||
configure_file(${DESKTOP_SOURCE_FILE} ${DESKTOP_BINARY_FILE})
|
||||
@@ -83,7 +83,7 @@ if(GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
|
||||
set(REV_ISTAG 1)
|
||||
|
||||
string(REGEX REPLACE "^[0-9.]+$" "" STABLETAG "${TAG}")
|
||||
if(NOT STABLETAG STREQUAL "")
|
||||
if(STABLETAG STREQUAL "")
|
||||
set(REV_ISSTABLETAG 1)
|
||||
else()
|
||||
set(REV_ISSTABLETAG 0)
|
||||
|
||||
@@ -53,6 +53,9 @@ string(REPLACE "0x(nil)" "0x00000000" REGRESSION_RESULT "${REGRESSION_RESULT}")
|
||||
string(REPLACE "0x0000000000000000" "0x00000000" REGRESSION_RESULT "${REGRESSION_RESULT}")
|
||||
string(REPLACE "0x0x0" "0x00000000" REGRESSION_RESULT "${REGRESSION_RESULT}")
|
||||
|
||||
# Remove timestamps if any
|
||||
string(REGEX REPLACE "\[[0-9-]+ [0-9:]+\] " "" REGRESSION_RESULT "${REGRESSION_RESULT}")
|
||||
|
||||
# Convert the output to a format that is expected (and more readable) by result.txt
|
||||
string(REPLACE "\ndbg: [script]" "\n" REGRESSION_RESULT "${REGRESSION_RESULT}")
|
||||
string(REPLACE "\n " "\nERROR: " REGRESSION_RESULT "${REGRESSION_RESULT}")
|
||||
|
||||
@@ -211,3 +211,10 @@ Last updated: 2011-02-16
|
||||
communication from an admin tool reach the programme. See section 1
|
||||
'Starting a server' further up for the ports and protocols used by OpenTTD.
|
||||
The ports can be configured in the config file.
|
||||
|
||||
- My advertising server warns a lot about getaddrinfo taking N seconds
|
||||
This could be a transient issue with your (local) DNS server, but if the
|
||||
problem persists there is likely a configuration issue in DNS resolving
|
||||
on your computer. This seems to be a common configuration issue for
|
||||
Docker instances, where the DNS resolving waits for a time out of usually
|
||||
5 seconds.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
OpenTTD's known bugs
|
||||
Last updated: 2021-02-28
|
||||
Release version: 1.11.0-beta2
|
||||
Last updated: 2021-04-01
|
||||
Release version: 1.11.0
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
98
media/CMakeLists.txt
Normal file
98
media/CMakeLists.txt
Normal file
@@ -0,0 +1,98 @@
|
||||
add_subdirectory(baseset)
|
||||
|
||||
add_library(media
|
||||
INTERFACE
|
||||
)
|
||||
add_library(openttd::media ALIAS media)
|
||||
|
||||
if(NOT UNIX OR APPLE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(MEDIA_PNG_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.16.png
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.32.png
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.48.png
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.64.png
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.128.png
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.256.png
|
||||
)
|
||||
|
||||
# Walk over all the png files, and generate a command to copy them
|
||||
foreach(MEDIA_PNG_SOURCE_FILE IN LISTS MEDIA_PNG_SOURCE_FILES)
|
||||
get_filename_component(MEDIA_PNG_FILE_NAME "${MEDIA_PNG_SOURCE_FILE}" NAME)
|
||||
string(REGEX REPLACE "[^.]+.([0-9]*).*" "${CMAKE_CURRENT_BINARY_DIR}/icons/hicolor/\\1x\\1/apps/${BINARY_NAME}.png" MEDIA_PNG_BINARY_FILE "${MEDIA_PNG_FILE_NAME}")
|
||||
|
||||
add_custom_command(OUTPUT ${MEDIA_PNG_BINARY_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${MEDIA_PNG_SOURCE_FILE}
|
||||
${MEDIA_PNG_BINARY_FILE}
|
||||
MAIN_DEPENDENCY ${MEDIA_PNG_SOURCE_FILE}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Copying ${MEDIA_PNG_FILE_NAME} file"
|
||||
)
|
||||
|
||||
list(APPEND MEDIA_BINARY_FILES ${MEDIA_PNG_BINARY_FILE})
|
||||
endforeach()
|
||||
|
||||
set(MEDIA_XPM_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.32.xpm
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/openttd.64.xpm
|
||||
)
|
||||
|
||||
# Walk over all the xpm files, and generate a command to copy them
|
||||
foreach(MEDIA_XPM_SOURCE_FILE IN LISTS MEDIA_XPM_SOURCE_FILES)
|
||||
get_filename_component(MEDIA_XPM_FILE_NAME "${MEDIA_XPM_SOURCE_FILE}" NAME)
|
||||
get_filename_component(MEDIA_XPM_FILE_EXT "${MEDIA_XPM_FILE_NAME}" EXT)
|
||||
set(MEDIA_XPM_BINARY_FILE "${CMAKE_CURRENT_BINARY_DIR}/pixmaps/${BINARY_NAME}${MEDIA_XPM_FILE_EXT}")
|
||||
|
||||
add_custom_command(OUTPUT ${MEDIA_XPM_BINARY_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${MEDIA_XPM_SOURCE_FILE}
|
||||
${MEDIA_XPM_BINARY_FILE}
|
||||
MAIN_DEPENDENCY ${MEDIA_XPM_SOURCE_FILE}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Copying ${MEDIA_XPM_FILE_NAME} file"
|
||||
)
|
||||
|
||||
list(APPEND MEDIA_BINARY_FILES ${MEDIA_XPM_BINARY_FILE})
|
||||
endforeach()
|
||||
|
||||
# Create a new target which copies media files
|
||||
add_custom_target(media_files
|
||||
DEPENDS
|
||||
${MEDIA_BINARY_FILES}
|
||||
)
|
||||
|
||||
add_dependencies(media
|
||||
media_files
|
||||
)
|
||||
|
||||
get_target_property(LANG_SOURCE_FILES language_files LANG_SOURCE_FILES)
|
||||
|
||||
set(DESKTOP_BINARY_NAME ${BINARY_NAME}.desktop)
|
||||
|
||||
add_custom_command_timestamp(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_BINARY_NAME}
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
-DDESKTOP_SOURCE_FILE=${CMAKE_CURRENT_SOURCE_DIR}/openttd.desktop
|
||||
-DDESKTOP_BINARY_FILE=${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_BINARY_NAME}
|
||||
-DBINARY_NAME=${BINARY_NAME}
|
||||
-P ${CMAKE_SOURCE_DIR}/cmake/scripts/Desktop.cmake
|
||||
--
|
||||
${LANG_SOURCE_FILES}
|
||||
MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/openttd.desktop
|
||||
DEPENDS ${LANG_SOURCE_FILES}
|
||||
${CMAKE_SOURCE_DIR}/cmake/scripts/Desktop.cmake
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Generating desktop file"
|
||||
)
|
||||
|
||||
# Create a new target which generates desktop file
|
||||
add_custom_target_timestamp(desktop_file
|
||||
DEPENDS
|
||||
${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_BINARY_NAME}
|
||||
)
|
||||
|
||||
add_dependencies(media
|
||||
desktop_file
|
||||
)
|
||||
Binary file not shown.
@@ -2,10 +2,10 @@
|
||||
[Desktop Entry]
|
||||
Type=Application
|
||||
Version=1.0
|
||||
Name=!!MENU_NAME!!
|
||||
Icon=!!TTD!!
|
||||
Exec=!!TTD!!
|
||||
Name=OpenTTD
|
||||
Icon=${BINARY_NAME}
|
||||
Exec=${BINARY_NAME}
|
||||
Terminal=false
|
||||
Categories=!!MENU_GROUP!!
|
||||
Comment=A clone of Transport Tycoon Deluxe
|
||||
Categories=Game;
|
||||
Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo;
|
||||
@Comment_STR_DESKTOP_SHORTCUT_COMMENT@
|
||||
@@ -1,11 +0,0 @@
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Awk script to automatically remove duplicate Comment[i]= lines
|
||||
#
|
||||
|
||||
BEGIN { FS = "="; last = "" }
|
||||
{ if (last != $1) { print $0 }; last = $1 }
|
||||
@@ -1,13 +0,0 @@
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Awk script to automatically generate a comment lines for
|
||||
# a translated desktop shortcut. If it does not exist there
|
||||
# is no output.
|
||||
#
|
||||
|
||||
/##isocode/ { lang = $2; next }
|
||||
/STR_DESKTOP_SHORTCUT_COMMENT/ { sub("^[^:]*:", "", $0); print "Comment[" lang "]=" $0; sub("_.*", "", lang); print "Comment[" lang "]=" $0; next}
|
||||
12
src/3rdparty/squirrel/squirrel/sqarray.h
vendored
12
src/3rdparty/squirrel/squirrel/sqarray.h
vendored
@@ -17,9 +17,9 @@ public:
|
||||
return newarray;
|
||||
}
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
|
||||
#endif
|
||||
void Finalize(){
|
||||
void Finalize() override {
|
||||
_values.resize(0);
|
||||
}
|
||||
bool Get(const SQInteger nidx,SQObjectPtr &val)
|
||||
@@ -78,9 +78,13 @@ public:
|
||||
ShrinkIfNeeded();
|
||||
return true;
|
||||
}
|
||||
void Release()
|
||||
void Release() override
|
||||
{
|
||||
sq_delete(this,SQArray);
|
||||
this->_sharedstate->DelayFinalFree(this);
|
||||
}
|
||||
void FinalFree() override
|
||||
{
|
||||
sq_delete(this, SQArray);
|
||||
}
|
||||
SQObjectPtrVec _values;
|
||||
};
|
||||
|
||||
18
src/3rdparty/squirrel/squirrel/sqclass.h
vendored
18
src/3rdparty/squirrel/squirrel/sqclass.h
vendored
@@ -59,7 +59,7 @@ public:
|
||||
}
|
||||
void Finalize();
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable ** );
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
#endif
|
||||
SQInteger Next(const SQObjectPtr &refpos, SQObjectPtr &outkey, SQObjectPtr &outval);
|
||||
SQInstance *CreateInstance();
|
||||
@@ -126,31 +126,33 @@ public:
|
||||
}
|
||||
return false;
|
||||
}
|
||||
void Release() {
|
||||
void Release() override {
|
||||
_uiRef++;
|
||||
try {
|
||||
if (_hook) { _hook(_userpointer,0);}
|
||||
} catch (...) {
|
||||
_uiRef--;
|
||||
if (_uiRef == 0) {
|
||||
SQInteger size = _memsize;
|
||||
this->~SQInstance();
|
||||
SQ_FREE(this, size);
|
||||
this->_sharedstate->DelayFinalFree(this);
|
||||
}
|
||||
throw;
|
||||
}
|
||||
_uiRef--;
|
||||
if(_uiRef > 0) return;
|
||||
this->_sharedstate->DelayFinalFree(this);
|
||||
}
|
||||
void FinalFree() override
|
||||
{
|
||||
SQInteger size = _memsize;
|
||||
this->~SQInstance();
|
||||
SQ_FREE(this, size);
|
||||
}
|
||||
void Finalize();
|
||||
void Finalize() override;
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable ** );
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
|
||||
#endif
|
||||
bool InstanceOf(SQClass *trg);
|
||||
bool GetMetaMethod(SQVM *v,SQMetaMethod mm,SQObjectPtr &res);
|
||||
bool GetMetaMethod(SQVM *v,SQMetaMethod mm,SQObjectPtr &res) override;
|
||||
|
||||
SQClass *_class;
|
||||
SQUserPointer _userpointer;
|
||||
|
||||
6
src/3rdparty/squirrel/squirrel/sqclosure.h
vendored
6
src/3rdparty/squirrel/squirrel/sqclosure.h
vendored
@@ -32,7 +32,7 @@ public:
|
||||
bool Save(SQVM *v,SQUserPointer up,SQWRITEFUNC write);
|
||||
static bool Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr &ret);
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
void Finalize(){_outervalues.resize(0); }
|
||||
#endif
|
||||
SQObjectPtr _env;
|
||||
@@ -66,7 +66,7 @@ public:
|
||||
bool Yield(SQVM *v);
|
||||
bool Resume(SQVM *v,SQInteger target);
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
void Finalize(){_stack.resize(0);_closure=_null_;}
|
||||
#endif
|
||||
SQObjectPtr _closure;
|
||||
@@ -106,7 +106,7 @@ public:
|
||||
sq_delete(this,SQNativeClosure);
|
||||
}
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
void Finalize(){_outervalues.resize(0);}
|
||||
#endif
|
||||
SQInteger _nparamscheck;
|
||||
|
||||
@@ -836,6 +836,7 @@ public:
|
||||
SQInteger val = _fs->PopTarget();
|
||||
SQInteger key = _fs->PopTarget();
|
||||
SQInteger attrs = hasattrs ? _fs->PopTarget():-1;
|
||||
(void)attrs; // assert only
|
||||
assert((hasattrs && attrs == key-1) || !hasattrs);
|
||||
unsigned char flags = (hasattrs?NEW_SLOT_ATTRIBUTES_FLAG:0)|(isstatic?NEW_SLOT_STATIC_FLAG:0);
|
||||
SQInteger table = _fs->TopTarget(); //<<BECAUSE OF THIS NO COMMON EMIT FUNC IS POSSIBLE
|
||||
|
||||
131
src/3rdparty/squirrel/squirrel/sqobject.cpp
vendored
131
src/3rdparty/squirrel/squirrel/sqobject.cpp
vendored
@@ -486,104 +486,81 @@ bool SQFunctionProto::Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr
|
||||
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
|
||||
#define START_MARK() if(!(_uiRef&MARK_FLAG)){ \
|
||||
_uiRef|=MARK_FLAG;
|
||||
|
||||
#define END_MARK() RemoveFromChain(&_sharedstate->_gc_chain, this); \
|
||||
AddToChain(chain, this); }
|
||||
|
||||
void SQVM::Mark(SQCollectable **chain)
|
||||
void SQVM::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
SQSharedState::MarkObject(_lasterror,chain);
|
||||
SQSharedState::MarkObject(_errorhandler,chain);
|
||||
SQSharedState::MarkObject(_debughook,chain);
|
||||
SQSharedState::MarkObject(_roottable, chain);
|
||||
SQSharedState::MarkObject(temp_reg, chain);
|
||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::MarkObject(_stack[i], chain);
|
||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::MarkObject(_vargsstack[j], chain);
|
||||
for(SQInteger k = 0; k < _callsstacksize; k++) SQSharedState::MarkObject(_callsstack[k]._closure, chain);
|
||||
END_MARK()
|
||||
SQSharedState::EnqueueMarkObject(_lasterror,queue);
|
||||
SQSharedState::EnqueueMarkObject(_errorhandler,queue);
|
||||
SQSharedState::EnqueueMarkObject(_debughook,queue);
|
||||
SQSharedState::EnqueueMarkObject(_roottable, queue);
|
||||
SQSharedState::EnqueueMarkObject(temp_reg, queue);
|
||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::EnqueueMarkObject(_stack[i], queue);
|
||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::EnqueueMarkObject(_vargsstack[j], queue);
|
||||
for(SQInteger k = 0; k < _callsstacksize; k++) SQSharedState::EnqueueMarkObject(_callsstack[k]._closure, queue);
|
||||
}
|
||||
|
||||
void SQArray::Mark(SQCollectable **chain)
|
||||
void SQArray::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
SQInteger len = _values.size();
|
||||
for(SQInteger i = 0;i < len; i++) SQSharedState::MarkObject(_values[i], chain);
|
||||
END_MARK()
|
||||
}
|
||||
void SQTable::Mark(SQCollectable **chain)
|
||||
{
|
||||
START_MARK()
|
||||
if(_delegate) _delegate->Mark(chain);
|
||||
SQInteger len = _numofnodes;
|
||||
for(SQInteger i = 0; i < len; i++){
|
||||
SQSharedState::MarkObject(_nodes[i].key, chain);
|
||||
SQSharedState::MarkObject(_nodes[i].val, chain);
|
||||
}
|
||||
END_MARK()
|
||||
SQInteger len = _values.size();
|
||||
for(SQInteger i = 0;i < len; i++) SQSharedState::EnqueueMarkObject(_values[i], queue);
|
||||
}
|
||||
|
||||
void SQClass::Mark(SQCollectable **chain)
|
||||
void SQTable::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
_members->Mark(chain);
|
||||
if(_base) _base->Mark(chain);
|
||||
SQSharedState::MarkObject(_attributes, chain);
|
||||
for(SQUnsignedInteger i =0; i< _defaultvalues.size(); i++) {
|
||||
SQSharedState::MarkObject(_defaultvalues[i].val, chain);
|
||||
SQSharedState::MarkObject(_defaultvalues[i].attrs, chain);
|
||||
}
|
||||
for(SQUnsignedInteger j =0; j< _methods.size(); j++) {
|
||||
SQSharedState::MarkObject(_methods[j].val, chain);
|
||||
SQSharedState::MarkObject(_methods[j].attrs, chain);
|
||||
}
|
||||
for(SQUnsignedInteger k =0; k< _metamethods.size(); k++) {
|
||||
SQSharedState::MarkObject(_metamethods[k], chain);
|
||||
}
|
||||
END_MARK()
|
||||
if(_delegate) queue.Enqueue(_delegate);
|
||||
SQInteger len = _numofnodes;
|
||||
for(SQInteger i = 0; i < len; i++){
|
||||
SQSharedState::EnqueueMarkObject(_nodes[i].key, queue);
|
||||
SQSharedState::EnqueueMarkObject(_nodes[i].val, queue);
|
||||
}
|
||||
}
|
||||
|
||||
void SQInstance::Mark(SQCollectable **chain)
|
||||
void SQClass::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
_class->Mark(chain);
|
||||
SQUnsignedInteger nvalues = _class->_defaultvalues.size();
|
||||
for(SQUnsignedInteger i =0; i< nvalues; i++) {
|
||||
SQSharedState::MarkObject(_values[i], chain);
|
||||
}
|
||||
END_MARK()
|
||||
queue.Enqueue(_members);
|
||||
if(_base) queue.Enqueue(_base);
|
||||
SQSharedState::EnqueueMarkObject(_attributes, queue);
|
||||
for(SQUnsignedInteger i =0; i< _defaultvalues.size(); i++) {
|
||||
SQSharedState::EnqueueMarkObject(_defaultvalues[i].val, queue);
|
||||
SQSharedState::EnqueueMarkObject(_defaultvalues[i].attrs, queue);
|
||||
}
|
||||
for(SQUnsignedInteger j =0; j< _methods.size(); j++) {
|
||||
SQSharedState::EnqueueMarkObject(_methods[j].val, queue);
|
||||
SQSharedState::EnqueueMarkObject(_methods[j].attrs, queue);
|
||||
}
|
||||
for(SQUnsignedInteger k =0; k< _metamethods.size(); k++) {
|
||||
SQSharedState::EnqueueMarkObject(_metamethods[k], queue);
|
||||
}
|
||||
}
|
||||
|
||||
void SQGenerator::Mark(SQCollectable **chain)
|
||||
void SQInstance::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::MarkObject(_stack[i], chain);
|
||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::MarkObject(_vargsstack[j], chain);
|
||||
SQSharedState::MarkObject(_closure, chain);
|
||||
END_MARK()
|
||||
queue.Enqueue(_class);
|
||||
SQUnsignedInteger nvalues = _class->_defaultvalues.size();
|
||||
for(SQUnsignedInteger i =0; i< nvalues; i++) {
|
||||
SQSharedState::EnqueueMarkObject(_values[i], queue);
|
||||
}
|
||||
}
|
||||
|
||||
void SQClosure::Mark(SQCollectable **chain)
|
||||
void SQGenerator::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::MarkObject(_outervalues[i], chain);
|
||||
for(SQUnsignedInteger i = 0; i < _defaultparams.size(); i++) SQSharedState::MarkObject(_defaultparams[i], chain);
|
||||
END_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::EnqueueMarkObject(_stack[i], queue);
|
||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::EnqueueMarkObject(_vargsstack[j], queue);
|
||||
SQSharedState::EnqueueMarkObject(_closure, queue);
|
||||
}
|
||||
|
||||
void SQNativeClosure::Mark(SQCollectable **chain)
|
||||
void SQClosure::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
START_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::MarkObject(_outervalues[i], chain);
|
||||
END_MARK()
|
||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::EnqueueMarkObject(_outervalues[i], queue);
|
||||
for(SQUnsignedInteger i = 0; i < _defaultparams.size(); i++) SQSharedState::EnqueueMarkObject(_defaultparams[i], queue);
|
||||
}
|
||||
|
||||
void SQUserData::Mark(SQCollectable **chain){
|
||||
START_MARK()
|
||||
if(_delegate) _delegate->Mark(chain);
|
||||
END_MARK()
|
||||
void SQNativeClosure::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||
{
|
||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::EnqueueMarkObject(_outervalues[i], queue);
|
||||
}
|
||||
|
||||
void SQUserData::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue){
|
||||
if(_delegate) queue.Enqueue(_delegate);
|
||||
}
|
||||
|
||||
void SQCollectable::UnMark() { _uiRef&=~MARK_FLAG; }
|
||||
|
||||
46
src/3rdparty/squirrel/squirrel/sqobject.h
vendored
46
src/3rdparty/squirrel/squirrel/sqobject.h
vendored
@@ -2,6 +2,7 @@
|
||||
#ifndef _SQOBJECT_H_
|
||||
#define _SQOBJECT_H_
|
||||
|
||||
#include <vector>
|
||||
#include "squtils.h"
|
||||
|
||||
#define SQ_CLOSURESTREAM_HEAD (('S'<<24)|('Q'<<16)|('I'<<8)|('R'))
|
||||
@@ -344,11 +345,54 @@ struct SQCollectable : public SQRefCounted {
|
||||
SQCollectable *_prev;
|
||||
SQSharedState *_sharedstate;
|
||||
virtual void Release()=0;
|
||||
virtual void Mark(SQCollectable **chain)=0;
|
||||
virtual void EnqueueMarkObjectForChildren(class SQGCMarkerQueue &queue)=0;
|
||||
void UnMark();
|
||||
virtual void Finalize()=0;
|
||||
static void AddToChain(SQCollectable **chain,SQCollectable *c);
|
||||
static void RemoveFromChain(SQCollectable **chain,SQCollectable *c);
|
||||
|
||||
/**
|
||||
* Helper to perform the final memory freeing of this instance. Since the destructor might
|
||||
* release more objects, this can cause a very deep recursion. As such, the calls to this
|
||||
* are to be done via _sharedstate->DelayFinalFree which ensures the calls to this method
|
||||
* are done in an iterative instead of recursive approach.
|
||||
*/
|
||||
virtual void FinalFree() {}
|
||||
};
|
||||
|
||||
/**
|
||||
* Helper container for state to change the garbage collection from a recursive to an iterative approach.
|
||||
* The iterative approach provides effectively a depth first search approach.
|
||||
*/
|
||||
class SQGCMarkerQueue {
|
||||
std::vector<SQCollectable*> stack; ///< The elements to still process, with the most recent elements at the back.
|
||||
public:
|
||||
/** Whether there are any elements left to process. */
|
||||
bool IsEmpty() { return this->stack.empty(); }
|
||||
|
||||
/**
|
||||
* Remove the most recently added element from the queue.
|
||||
* Removal when the queue is empty results in undefined behaviour.
|
||||
*/
|
||||
SQCollectable *Pop()
|
||||
{
|
||||
SQCollectable *collectable = this->stack.back();
|
||||
this->stack.pop_back();
|
||||
return collectable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a collectable to the queue, but only when it has not been marked yet.
|
||||
* When adding it to the queue, the collectable will be marked, so subsequent calls
|
||||
* will not add it again.
|
||||
*/
|
||||
void Enqueue(SQCollectable *collectable)
|
||||
{
|
||||
if ((collectable->_uiRef & MARK_FLAG) == 0) {
|
||||
collectable->_uiRef |= MARK_FLAG;
|
||||
this->stack.push_back(collectable);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
98
src/3rdparty/squirrel/squirrel/sqstate.cpp
vendored
98
src/3rdparty/squirrel/squirrel/sqstate.cpp
vendored
@@ -99,6 +99,7 @@ SQSharedState::SQSharedState()
|
||||
_notifyallexceptions = false;
|
||||
_scratchpad=NULL;
|
||||
_scratchpadsize=0;
|
||||
_collectable_free_processing = false;
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
_gc_chain=NULL;
|
||||
#endif
|
||||
@@ -226,20 +227,48 @@ SQInteger SQSharedState::GetMetaMethodIdxByName(const SQObjectPtr &name)
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function that is to be used instead of calling FinalFree directly on the instance,
|
||||
* so the frees can happen iteratively. This as in the FinalFree the references to any other
|
||||
* objects are released, which can cause those object to be freed yielding a potentially
|
||||
* very deep stack in case of for example a link list.
|
||||
*
|
||||
* This is done internally by a vector onto which the to be freed instances are pushed. When
|
||||
* this is called when not already processing, this method will actually call the FinalFree
|
||||
* function which might cause more elements to end up in the queue which this method then
|
||||
* picks up continueing until it has processed all instances in that queue.
|
||||
* @param collectable The collectable to (eventually) free.
|
||||
*/
|
||||
void SQSharedState::DelayFinalFree(SQCollectable *collectable)
|
||||
{
|
||||
this->_collectable_free_queue.push_back(collectable);
|
||||
|
||||
if (!this->_collectable_free_processing) {
|
||||
this->_collectable_free_processing = true;
|
||||
while (!this->_collectable_free_queue.empty()) {
|
||||
SQCollectable *collectable = this->_collectable_free_queue.back();
|
||||
this->_collectable_free_queue.pop_back();
|
||||
collectable->FinalFree();
|
||||
}
|
||||
this->_collectable_free_processing = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
|
||||
void SQSharedState::MarkObject(SQObjectPtr &o,SQCollectable **chain)
|
||||
void SQSharedState::EnqueueMarkObject(SQObjectPtr &o,SQGCMarkerQueue &queue)
|
||||
{
|
||||
switch(type(o)){
|
||||
case OT_TABLE:_table(o)->Mark(chain);break;
|
||||
case OT_ARRAY:_array(o)->Mark(chain);break;
|
||||
case OT_USERDATA:_userdata(o)->Mark(chain);break;
|
||||
case OT_CLOSURE:_closure(o)->Mark(chain);break;
|
||||
case OT_NATIVECLOSURE:_nativeclosure(o)->Mark(chain);break;
|
||||
case OT_GENERATOR:_generator(o)->Mark(chain);break;
|
||||
case OT_THREAD:_thread(o)->Mark(chain);break;
|
||||
case OT_CLASS:_class(o)->Mark(chain);break;
|
||||
case OT_INSTANCE:_instance(o)->Mark(chain);break;
|
||||
case OT_TABLE:queue.Enqueue(_table(o));break;
|
||||
case OT_ARRAY:queue.Enqueue(_array(o));break;
|
||||
case OT_USERDATA:queue.Enqueue(_userdata(o));break;
|
||||
case OT_CLOSURE:queue.Enqueue(_closure(o));break;
|
||||
case OT_NATIVECLOSURE:queue.Enqueue(_nativeclosure(o));break;
|
||||
case OT_GENERATOR:queue.Enqueue(_generator(o));break;
|
||||
case OT_THREAD:queue.Enqueue(_thread(o));break;
|
||||
case OT_CLASS:queue.Enqueue(_class(o));break;
|
||||
case OT_INSTANCE:queue.Enqueue(_instance(o));break;
|
||||
default: break; //shutup compiler
|
||||
}
|
||||
}
|
||||
@@ -248,25 +277,36 @@ void SQSharedState::MarkObject(SQObjectPtr &o,SQCollectable **chain)
|
||||
SQInteger SQSharedState::CollectGarbage(SQVM *vm)
|
||||
{
|
||||
SQInteger n=0;
|
||||
SQCollectable *tchain=NULL;
|
||||
SQVM *vms = _thread(_root_vm);
|
||||
|
||||
vms->Mark(&tchain);
|
||||
SQGCMarkerQueue queue;
|
||||
queue.Enqueue(vms);
|
||||
#ifdef WITH_ASSERT
|
||||
SQInteger x = _table(_thread(_root_vm)->_roottable)->CountUsed();
|
||||
_refs_table.Mark(&tchain);
|
||||
MarkObject(_registry,&tchain);
|
||||
MarkObject(_consts,&tchain);
|
||||
MarkObject(_metamethodsmap,&tchain);
|
||||
MarkObject(_table_default_delegate,&tchain);
|
||||
MarkObject(_array_default_delegate,&tchain);
|
||||
MarkObject(_string_default_delegate,&tchain);
|
||||
MarkObject(_number_default_delegate,&tchain);
|
||||
MarkObject(_generator_default_delegate,&tchain);
|
||||
MarkObject(_thread_default_delegate,&tchain);
|
||||
MarkObject(_closure_default_delegate,&tchain);
|
||||
MarkObject(_class_default_delegate,&tchain);
|
||||
MarkObject(_instance_default_delegate,&tchain);
|
||||
MarkObject(_weakref_default_delegate,&tchain);
|
||||
#endif
|
||||
_refs_table.EnqueueMarkObject(queue);
|
||||
EnqueueMarkObject(_registry,queue);
|
||||
EnqueueMarkObject(_consts,queue);
|
||||
EnqueueMarkObject(_metamethodsmap,queue);
|
||||
EnqueueMarkObject(_table_default_delegate,queue);
|
||||
EnqueueMarkObject(_array_default_delegate,queue);
|
||||
EnqueueMarkObject(_string_default_delegate,queue);
|
||||
EnqueueMarkObject(_number_default_delegate,queue);
|
||||
EnqueueMarkObject(_generator_default_delegate,queue);
|
||||
EnqueueMarkObject(_thread_default_delegate,queue);
|
||||
EnqueueMarkObject(_closure_default_delegate,queue);
|
||||
EnqueueMarkObject(_class_default_delegate,queue);
|
||||
EnqueueMarkObject(_instance_default_delegate,queue);
|
||||
EnqueueMarkObject(_weakref_default_delegate,queue);
|
||||
|
||||
SQCollectable *tchain=NULL;
|
||||
|
||||
while (!queue.IsEmpty()) {
|
||||
SQCollectable *q = queue.Pop();
|
||||
q->EnqueueMarkObjectForChildren(queue);
|
||||
SQCollectable::RemoveFromChain(&_gc_chain, q);
|
||||
SQCollectable::AddToChain(&tchain, q);
|
||||
}
|
||||
|
||||
SQCollectable *t = _gc_chain;
|
||||
SQCollectable *nx = NULL;
|
||||
@@ -289,8 +329,10 @@ SQInteger SQSharedState::CollectGarbage(SQVM *vm)
|
||||
t = t->_next;
|
||||
}
|
||||
_gc_chain = tchain;
|
||||
#ifdef WITH_ASSERT
|
||||
SQInteger z = _table(_thread(_root_vm)->_roottable)->CountUsed();
|
||||
assert(z == x);
|
||||
#endif
|
||||
return n;
|
||||
}
|
||||
#endif
|
||||
@@ -353,12 +395,12 @@ RefTable::~RefTable()
|
||||
}
|
||||
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void RefTable::Mark(SQCollectable **chain)
|
||||
void RefTable::EnqueueMarkObject(SQGCMarkerQueue &queue)
|
||||
{
|
||||
RefNode *nodes = (RefNode *)_nodes;
|
||||
for(SQUnsignedInteger n = 0; n < _numofslots; n++) {
|
||||
if(type(nodes->obj) != OT_NULL) {
|
||||
SQSharedState::MarkObject(nodes->obj,chain);
|
||||
SQSharedState::EnqueueMarkObject(nodes->obj,queue);
|
||||
}
|
||||
nodes++;
|
||||
}
|
||||
|
||||
9
src/3rdparty/squirrel/squirrel/sqstate.h
vendored
9
src/3rdparty/squirrel/squirrel/sqstate.h
vendored
@@ -34,7 +34,7 @@ struct RefTable {
|
||||
void AddRef(SQObject &obj);
|
||||
SQBool Release(SQObject &obj);
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObject(SQGCMarkerQueue &queue);
|
||||
#endif
|
||||
void Finalize();
|
||||
private:
|
||||
@@ -61,9 +61,10 @@ struct SQSharedState
|
||||
public:
|
||||
SQChar* GetScratchPad(SQInteger size);
|
||||
SQInteger GetMetaMethodIdxByName(const SQObjectPtr &name);
|
||||
void DelayFinalFree(SQCollectable *collectable);
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
SQInteger CollectGarbage(SQVM *vm);
|
||||
static void MarkObject(SQObjectPtr &o,SQCollectable **chain);
|
||||
static void EnqueueMarkObject(SQObjectPtr &o,SQGCMarkerQueue &queue);
|
||||
#endif
|
||||
SQObjectPtrVec *_metamethods;
|
||||
SQObjectPtr _metamethodsmap;
|
||||
@@ -74,6 +75,10 @@ public:
|
||||
SQObjectPtr _registry;
|
||||
SQObjectPtr _consts;
|
||||
SQObjectPtr _constructoridx;
|
||||
/** Queue to make freeing of collectables iterative. */
|
||||
std::vector<SQCollectable *> _collectable_free_queue;
|
||||
/** Whether someone is already processing the _collectable_free_queue. */
|
||||
bool _collectable_free_processing;
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
SQCollectable *_gc_chain;
|
||||
#endif
|
||||
|
||||
10
src/3rdparty/squirrel/squirrel/sqtable.h
vendored
10
src/3rdparty/squirrel/squirrel/sqtable.h
vendored
@@ -50,7 +50,7 @@ public:
|
||||
newtable->_delegate = NULL;
|
||||
return newtable;
|
||||
}
|
||||
void Finalize();
|
||||
void Finalize() override;
|
||||
SQTable *Clone();
|
||||
~SQTable()
|
||||
{
|
||||
@@ -60,7 +60,7 @@ public:
|
||||
SQ_FREE(_nodes, _numofnodes * sizeof(_HashNode));
|
||||
}
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
|
||||
#endif
|
||||
inline _HashNode *_Get(const SQObjectPtr &key,SQHash hash)
|
||||
{
|
||||
@@ -81,7 +81,11 @@ public:
|
||||
|
||||
SQInteger CountUsed(){ return _usednodes;}
|
||||
void Clear();
|
||||
void Release()
|
||||
void Release() override
|
||||
{
|
||||
this->_sharedstate->DelayFinalFree(this);
|
||||
}
|
||||
void FinalFree() override
|
||||
{
|
||||
sq_delete(this, SQTable);
|
||||
}
|
||||
|
||||
2
src/3rdparty/squirrel/squirrel/squserdata.h
vendored
2
src/3rdparty/squirrel/squirrel/squserdata.h
vendored
@@ -18,7 +18,7 @@ struct SQUserData : SQDelegable
|
||||
return ud;
|
||||
}
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
void Finalize(){SetDelegate(NULL);}
|
||||
#endif
|
||||
void Release() {
|
||||
|
||||
16
src/3rdparty/squirrel/squirrel/sqvm.cpp
vendored
16
src/3rdparty/squirrel/squirrel/sqvm.cpp
vendored
@@ -1460,7 +1460,7 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
|
||||
}
|
||||
}
|
||||
res = t;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Raise_Error("attempt to delete a slot from a %s",GetTypeName(self));
|
||||
@@ -1471,8 +1471,8 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
|
||||
|
||||
bool SQVM::Call(SQObjectPtr &closure,SQInteger nparams,SQInteger stackbase,SQObjectPtr &outres,SQBool raiseerror,SQBool can_suspend)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
SQInteger prevstackbase = _stackbase;
|
||||
#ifdef WITH_ASSERT
|
||||
SQInteger prevstackbase = _stackbase;
|
||||
#endif
|
||||
switch(type(closure)) {
|
||||
case OT_CLOSURE: {
|
||||
@@ -1482,13 +1482,13 @@ SQInteger prevstackbase = _stackbase;
|
||||
bool ret = Execute(closure, _top - nparams, nparams, stackbase,outres,raiseerror);
|
||||
this->_can_suspend = backup_suspend;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case OT_NATIVECLOSURE:{
|
||||
case OT_NATIVECLOSURE: {
|
||||
bool suspend;
|
||||
return CallNative(_nativeclosure(closure), nparams, stackbase, outres,suspend);
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
case OT_CLASS: {
|
||||
SQObjectPtr constr;
|
||||
@@ -1499,12 +1499,12 @@ SQInteger prevstackbase = _stackbase;
|
||||
return Call(constr,nparams,stackbase,temp,raiseerror,false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
#ifdef WITH_ASSERT
|
||||
if(!_suspended) {
|
||||
assert(_stackbase == prevstackbase);
|
||||
}
|
||||
|
||||
2
src/3rdparty/squirrel/squirrel/sqvm.h
vendored
2
src/3rdparty/squirrel/squirrel/sqvm.h
vendored
@@ -113,7 +113,7 @@ public:
|
||||
#endif
|
||||
|
||||
#ifndef NO_GARBAGE_COLLECTOR
|
||||
void Mark(SQCollectable **chain);
|
||||
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||
#endif
|
||||
void Finalize();
|
||||
void GrowCallStack() {
|
||||
|
||||
@@ -704,16 +704,16 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
|
||||
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 0), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
@@ -1431,7 +1431,7 @@ StringFilter AIDebugWindow::break_string_filter(&AIDebugWindow::case_sensitive_b
|
||||
/** Make a number of rows with buttons for each company for the AI debug window. */
|
||||
NWidgetBase *MakeCompanyButtonRowsAIDebug(int *biggest_index)
|
||||
{
|
||||
return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
|
||||
return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, COLOUR_GREY, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1328,19 +1328,22 @@ static void CrashAirplane(Aircraft *v)
|
||||
v->Next()->cargo.Truncate();
|
||||
const Station *st = GetTargetAirportIfValid(v);
|
||||
StringID newsitem;
|
||||
TileIndex vt;
|
||||
if (st == nullptr) {
|
||||
newsitem = STR_NEWS_PLANE_CRASH_OUT_OF_FUEL;
|
||||
vt = TileVirtXY(v->x_pos, v->y_pos);
|
||||
} else {
|
||||
SetDParam(1, st->index);
|
||||
newsitem = STR_NEWS_AIRCRAFT_CRASH;
|
||||
vt = v->tile;
|
||||
}
|
||||
|
||||
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
|
||||
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
|
||||
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
|
||||
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
|
||||
|
||||
AddTileNewsItem(newsitem, NT_ACCIDENT, v->tile, nullptr, st != nullptr ? st->index : INVALID_STATION);
|
||||
AddTileNewsItem(newsitem, NT_ACCIDENT, vt, nullptr, st != nullptr ? st->index : INVALID_STATION);
|
||||
|
||||
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
|
||||
ModifyStationRatingAround(vt, v->owner, -160, 30);
|
||||
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
|
||||
}
|
||||
|
||||
|
||||
@@ -597,6 +597,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
|
||||
|
||||
/* Sell wagon */
|
||||
CommandCost ret = DoCommand(0, wagon->index, 0, DC_EXEC, GetCmdSellVeh(wagon));
|
||||
(void)ret; // assert only
|
||||
assert(ret.Succeeded());
|
||||
new_vehs[i] = nullptr;
|
||||
|
||||
@@ -652,6 +653,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
|
||||
|
||||
for (int i = num_units - 1; i > 0; i--) {
|
||||
CommandCost ret = CmdMoveVehicle(old_vehs[i], old_head, DC_EXEC | DC_AUTOREPLACE, false);
|
||||
(void)ret; // assert only
|
||||
assert(ret.Succeeded());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ static FBlitter_32bppOptimized iFBlitter_32bppOptimized;
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
template <BlitterMode mode>
|
||||
template <BlitterMode mode, bool Tpal_to_rgb>
|
||||
inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
const SpriteData *src = (const SpriteData *)bp->sprite;
|
||||
@@ -209,18 +209,29 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
|
||||
default:
|
||||
if (src_px->a == 255) {
|
||||
/* faster than memcpy(), n is usually low */
|
||||
src_n += n;
|
||||
do {
|
||||
*dst = src_px->data;
|
||||
if (Tpal_to_rgb && *src_n != 0) {
|
||||
/* Convert the mapping channel to a RGB value */
|
||||
*dst = this->AdjustBrightness(this->LookupColourInPalette(GB(*src_n, 0, 8)), GB(*src_n, 8, 8)).data;
|
||||
} else {
|
||||
*dst = src_px->data;
|
||||
}
|
||||
dst++;
|
||||
src_px++;
|
||||
src_n++;
|
||||
} while (--n != 0);
|
||||
} else {
|
||||
src_n += n;
|
||||
do {
|
||||
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
|
||||
if (Tpal_to_rgb && *src_n != 0) {
|
||||
/* Convert the mapping channel to a RGB value */
|
||||
Colour colour = this->AdjustBrightness(this->LookupColourInPalette(GB(*src_n, 0, 8)), GB(*src_n, 8, 8));
|
||||
*dst = ComposeColourRGBANoCheck(colour.r, colour.g, colour.b, src_px->a, *dst);
|
||||
} else {
|
||||
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
|
||||
}
|
||||
dst++;
|
||||
src_px++;
|
||||
src_n++;
|
||||
} while (--n != 0);
|
||||
}
|
||||
break;
|
||||
@@ -233,6 +244,22 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
|
||||
}
|
||||
}
|
||||
|
||||
template <bool Tpal_to_rgb>
|
||||
void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
switch (mode) {
|
||||
default: NOT_REACHED();
|
||||
case BM_NORMAL: Draw<BM_NORMAL, Tpal_to_rgb>(bp, zoom); return;
|
||||
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP, Tpal_to_rgb>(bp, zoom); return;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, Tpal_to_rgb>(bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, Tpal_to_rgb>(bp, zoom); return;
|
||||
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, Tpal_to_rgb>(bp, zoom); return;
|
||||
}
|
||||
}
|
||||
|
||||
template void Blitter_32bppOptimized::Draw<true>(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template void Blitter_32bppOptimized::Draw<false>(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
|
||||
*
|
||||
@@ -242,14 +269,7 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
|
||||
*/
|
||||
void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
switch (mode) {
|
||||
default: NOT_REACHED();
|
||||
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
|
||||
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
|
||||
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
|
||||
}
|
||||
this->Draw<false>(bp, mode, zoom);
|
||||
}
|
||||
|
||||
template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
|
||||
@@ -322,19 +342,25 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
|
||||
if (a != 0) {
|
||||
dst_px->a = a;
|
||||
*dst_n = src->m;
|
||||
if (Tpal_to_rgb && src->m != 0) {
|
||||
if (src->m != 0) {
|
||||
/* Get brightest value */
|
||||
uint8 rgb_max = std::max({src->r, src->g, src->b});
|
||||
uint8 rgb_max = std::max({ src->r, src->g, src->b });
|
||||
|
||||
/* Black pixel (8bpp or old 32bpp image), so use default value */
|
||||
if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;
|
||||
*dst_n |= rgb_max << 8;
|
||||
|
||||
/* Pre-convert the mapping channel to a RGB value */
|
||||
Colour colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max);
|
||||
dst_px->r = colour.r;
|
||||
dst_px->g = colour.g;
|
||||
dst_px->b = colour.b;
|
||||
if (Tpal_to_rgb) {
|
||||
/* Pre-convert the mapping channel to a RGB value */
|
||||
Colour colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max);
|
||||
dst_px->r = colour.r;
|
||||
dst_px->g = colour.g;
|
||||
dst_px->b = colour.b;
|
||||
} else {
|
||||
dst_px->r = src->r;
|
||||
dst_px->g = src->g;
|
||||
dst_px->b = src->b;
|
||||
}
|
||||
} else {
|
||||
dst_px->r = src->r;
|
||||
dst_px->g = src->g;
|
||||
|
||||
@@ -26,9 +26,10 @@ public:
|
||||
|
||||
const char *GetName() override { return "32bpp-optimized"; }
|
||||
|
||||
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
template <BlitterMode mode, bool Tpal_to_rgb = false> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
|
||||
protected:
|
||||
template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
|
||||
};
|
||||
|
||||
|
||||
@@ -315,7 +315,7 @@ void Blitter_40bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
|
||||
|
||||
if (_screen_disable_anim || VideoDriver::GetInstance()->GetAnimBuffer() == nullptr) {
|
||||
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
|
||||
Blitter_32bppOptimized::Draw(bp, mode, zoom);
|
||||
Blitter_32bppOptimized::Draw<true>(bp, mode, zoom);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -61,13 +61,14 @@ protected:
|
||||
name(name), description(description)
|
||||
{
|
||||
if (usable) {
|
||||
Blitters &blitters = GetBlitters();
|
||||
assert(blitters.find(this->name) == blitters.end());
|
||||
/*
|
||||
* Only add when the blitter is usable. Do not bail out or
|
||||
* do more special things since the blitters are always
|
||||
* instantiated upon start anyhow and freed upon shutdown.
|
||||
*/
|
||||
std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(this->name, this));
|
||||
assert(P.second);
|
||||
blitters.insert(Blitters::value_type(this->name, this));
|
||||
} else {
|
||||
DEBUG(driver, 1, "Not registering blitter %s as it is not usable", name);
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE) || defined(WITH_COCOA)
|
||||
|
||||
#include "core/geometry_func.hpp"
|
||||
#include "error.h"
|
||||
#include "fontcache.h"
|
||||
#include "gfx_func.h"
|
||||
#include "network/network.h"
|
||||
@@ -61,8 +62,65 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
/** Nested widgets for the error window. */
|
||||
static const NWidgetPart _nested_bootstrap_errmsg_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY, WID_BEM_CAPTION), SetDataTip(STR_MISSING_GRAPHICS_ERROR_TITLE, STR_NULL),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_BEM_MESSAGE), EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BEM_QUIT), SetDataTip(STR_MISSING_GRAPHICS_ERROR_QUIT, STR_NULL), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
/** Window description for the error window. */
|
||||
static WindowDesc _bootstrap_errmsg_desc(
|
||||
WDP_CENTER, nullptr, 0, 0,
|
||||
WC_BOOTSTRAP, WC_NONE,
|
||||
WDF_MODAL,
|
||||
_nested_bootstrap_errmsg_widgets, lengthof(_nested_bootstrap_errmsg_widgets)
|
||||
);
|
||||
|
||||
/** The window for a failed bootstrap. */
|
||||
class BootstrapErrorWindow : public Window {
|
||||
public:
|
||||
BootstrapErrorWindow() : Window(&_bootstrap_errmsg_desc)
|
||||
{
|
||||
this->InitNested(1);
|
||||
}
|
||||
|
||||
~BootstrapErrorWindow()
|
||||
{
|
||||
_exit_game = true;
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
{
|
||||
if (widget == WID_BEM_MESSAGE) {
|
||||
*size = GetStringBoundingBox(STR_MISSING_GRAPHICS_ERROR);
|
||||
size->height = GetStringHeight(STR_MISSING_GRAPHICS_ERROR, size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT) + WD_FRAMETEXT_BOTTOM + WD_FRAMETEXT_TOP;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawWidget(const Rect &r, int widget) const override
|
||||
{
|
||||
if (widget == WID_BEM_MESSAGE) {
|
||||
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMETEXT_TOP, r.bottom - WD_FRAMETEXT_BOTTOM, STR_MISSING_GRAPHICS_ERROR, TC_FROMSTRING, SA_CENTER);
|
||||
}
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
{
|
||||
if (widget == WID_BEM_QUIT) {
|
||||
_exit_game = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/** Nested widgets for the download window. */
|
||||
static const NWidgetPart _nested_boostrap_download_status_window_widgets[] = {
|
||||
static const NWidgetPart _nested_bootstrap_download_status_window_widgets[] = {
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CONTENT_DOWNLOAD_TITLE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_NCDS_BACKGROUND),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(350, 0), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 30),
|
||||
@@ -74,7 +132,7 @@ static WindowDesc _bootstrap_download_status_window_desc(
|
||||
WDP_CENTER, nullptr, 0, 0,
|
||||
WC_NETWORK_STATUS_WINDOW, WC_NONE,
|
||||
WDF_MODAL,
|
||||
_nested_boostrap_download_status_window_widgets, lengthof(_nested_boostrap_download_status_window_widgets)
|
||||
_nested_bootstrap_download_status_window_widgets, lengthof(_nested_bootstrap_download_status_window_widgets)
|
||||
);
|
||||
|
||||
|
||||
@@ -86,6 +144,14 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
~BootstrapContentDownloadStatusWindow()
|
||||
{
|
||||
/* If we are not set to exit the game, it means the bootstrap failed. */
|
||||
if (!_exit_game) {
|
||||
new BootstrapErrorWindow();
|
||||
}
|
||||
}
|
||||
|
||||
void OnDownloadComplete(ContentID cid) override
|
||||
{
|
||||
/* We have completed downloading. We can trigger finding the right set now. */
|
||||
|
||||
@@ -86,8 +86,9 @@ static const NWidgetPart _nested_build_vehicle_widgets[] = {
|
||||
};
|
||||
|
||||
/** Special cargo filter criteria */
|
||||
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
|
||||
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
|
||||
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
|
||||
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
|
||||
static const CargoID CF_ENGINES = CT_AUTO_REFIT; ///< Show only engines (for rail vehicles only)
|
||||
|
||||
bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
|
||||
byte _engine_sort_last_criteria[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type.
|
||||
@@ -531,16 +532,21 @@ const StringID _engine_sort_listing[][12] = {{
|
||||
INVALID_STRING_ID
|
||||
}};
|
||||
|
||||
/** Cargo filter functions */
|
||||
static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid)
|
||||
/** Filters vehicles by cargo and engine (in case of rail vehicle). */
|
||||
static bool CDECL CargoAndEngineFilter(const EngineID *eid, const CargoID cid)
|
||||
{
|
||||
if (cid == CF_ANY) return true;
|
||||
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
|
||||
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
|
||||
if (cid == CF_ANY) {
|
||||
return true;
|
||||
} else if (cid == CF_ENGINES) {
|
||||
return Engine::Get(*eid)->GetPower() != 0;
|
||||
} else {
|
||||
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
|
||||
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
|
||||
}
|
||||
}
|
||||
|
||||
static GUIEngineList::FilterFunction * const _filter_funcs[] = {
|
||||
&CargoFilter,
|
||||
&CargoAndEngineFilter,
|
||||
};
|
||||
|
||||
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, TestedEngineDetails &te)
|
||||
@@ -1046,8 +1052,8 @@ struct BuildVehicleWindow : Window {
|
||||
EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
|
||||
EngineID rename_engine; ///< Engine being renamed.
|
||||
GUIEngineList eng_list;
|
||||
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
|
||||
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
|
||||
CargoID cargo_filter[NUM_CARGO + 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE or CF_ENGINES
|
||||
StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
|
||||
byte cargo_filter_criteria; ///< Selected cargo filter
|
||||
int details_height; ///< Minimal needed height of the details panels (found so far).
|
||||
Scrollbar *vscroll;
|
||||
@@ -1165,9 +1171,15 @@ struct BuildVehicleWindow : Window {
|
||||
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
|
||||
filter_items++;
|
||||
|
||||
/* Add item for vehicles not carrying anything, e.g. train engines.
|
||||
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
|
||||
/* Specific filters for trains. */
|
||||
if (this->vehicle_type == VEH_TRAIN) {
|
||||
/* Add item for locomotives only in case of trains. */
|
||||
this->cargo_filter[filter_items] = CF_ENGINES;
|
||||
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ENGINES_ONLY;
|
||||
filter_items++;
|
||||
|
||||
/* Add item for vehicles not carrying anything, e.g. train engines.
|
||||
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
|
||||
this->cargo_filter[filter_items] = CF_NONE;
|
||||
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_NONE;
|
||||
filter_items++;
|
||||
@@ -1254,7 +1266,7 @@ struct BuildVehicleWindow : Window {
|
||||
bool FilterSingleEngine(EngineID eid)
|
||||
{
|
||||
CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
|
||||
return (filter_type == CF_ANY || CargoFilter(&eid, filter_type));
|
||||
return CargoAndEngineFilter(&eid, filter_type);
|
||||
}
|
||||
|
||||
/* Figure out what train EngineIDs to put in the list */
|
||||
@@ -1460,7 +1472,7 @@ struct BuildVehicleWindow : Window {
|
||||
if (sel_eng != INVALID_ENGINE) {
|
||||
CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle;
|
||||
CargoID cargo = this->cargo_filter[this->cargo_filter_criteria];
|
||||
if (cargo == CF_ANY) cargo = CF_NONE;
|
||||
if (cargo == CF_ANY || cargo == CF_ENGINES) cargo = CF_NONE;
|
||||
DoCommandP(this->window_number, sel_eng | (cargo << 24), 0, GetCmdBuildVeh(this->vehicle_type), callback);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -125,7 +125,7 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
|
||||
*/
|
||||
static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
|
||||
{
|
||||
p1 = Clamp(p1, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
|
||||
p1 = Clamp(p1, MIN_MAP_HEIGHT_LIMIT, MAX_MAP_HEIGHT_LIMIT);
|
||||
|
||||
/* Check if at least one mountain on the map is higher than the new value.
|
||||
* If yes, disallow the change. */
|
||||
@@ -133,18 +133,18 @@ static int32 ClickChangeMaxHlCheat(int32 p1, int32 p2)
|
||||
if ((int32)TileHeight(t) > p1) {
|
||||
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
|
||||
/* Return old, unchanged value */
|
||||
return _settings_game.construction.max_heightlevel;
|
||||
return _settings_game.construction.map_height_limit;
|
||||
}
|
||||
}
|
||||
|
||||
/* Execute the change and reload GRF Data */
|
||||
_settings_game.construction.max_heightlevel = p1;
|
||||
_settings_game.construction.map_height_limit = p1;
|
||||
ReloadNewGRFData();
|
||||
|
||||
/* The smallmap uses an index from heightlevels to colours. Trigger rebuilding it. */
|
||||
InvalidateWindowClassesData(WC_SMALLMAP, 2);
|
||||
|
||||
return _settings_game.construction.max_heightlevel;
|
||||
return _settings_game.construction.map_height_limit;
|
||||
}
|
||||
|
||||
/** Available cheats. */
|
||||
@@ -182,14 +182,14 @@ struct CheatEntry {
|
||||
* Order matches with the values of #CheatNumbers
|
||||
*/
|
||||
static const CheatEntry _cheats_ui[] = {
|
||||
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
|
||||
{SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
|
||||
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
|
||||
{SLE_UINT8, STR_CHEAT_EDIT_MAX_HL, &_settings_game.construction.max_heightlevel, &_cheats.edit_max_hl.been_used, &ClickChangeMaxHlCheat },
|
||||
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
|
||||
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
|
||||
{SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
|
||||
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, nullptr },
|
||||
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
|
||||
{SLE_UINT8, STR_CHEAT_EDIT_MAX_HL, &_settings_game.construction.map_height_limit, &_cheats.edit_max_hl.been_used, &ClickChangeMaxHlCheat },
|
||||
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
|
||||
};
|
||||
|
||||
static_assert(CHT_NUM_CHEATS == lengthof(_cheats_ui));
|
||||
|
||||
@@ -338,6 +338,7 @@ void GenerateClearTile()
|
||||
TileIndex tile_new;
|
||||
|
||||
SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
|
||||
MarkTileDirtyByTile(tile);
|
||||
do {
|
||||
if (--j == 0) goto get_out;
|
||||
tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
|
||||
|
||||
@@ -63,9 +63,9 @@ Company::Company(uint16 name_1, bool is_ai)
|
||||
this->name_1 = name_1;
|
||||
this->location_of_HQ = INVALID_TILE;
|
||||
this->is_ai = is_ai;
|
||||
this->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
|
||||
this->clear_limit = _settings_game.construction.clear_frame_burst << 16;
|
||||
this->tree_limit = _settings_game.construction.tree_frame_burst << 16;
|
||||
this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
|
||||
this->clear_limit = (uint32)_settings_game.construction.clear_frame_burst << 16;
|
||||
this->tree_limit = (uint32)_settings_game.construction.tree_frame_burst << 16;
|
||||
|
||||
for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
|
||||
InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
|
||||
@@ -120,6 +120,7 @@ void SetLocalCompany(CompanyID new_company)
|
||||
/* ... and redraw the whole screen. */
|
||||
MarkWholeScreenDirty();
|
||||
InvalidateWindowClassesData(WC_SIGN_LIST, -1);
|
||||
InvalidateWindowClassesData(WC_GOALS_LIST);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -266,9 +267,9 @@ void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
|
||||
void UpdateLandscapingLimits()
|
||||
{
|
||||
for (Company *c : Company::Iterate()) {
|
||||
c->terraform_limit = std::min<uint32>(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, _settings_game.construction.terraform_frame_burst << 16);
|
||||
c->clear_limit = std::min<uint32>(c->clear_limit + _settings_game.construction.clear_per_64k_frames, _settings_game.construction.clear_frame_burst << 16);
|
||||
c->tree_limit = std::min<uint32>(c->tree_limit + _settings_game.construction.tree_per_64k_frames, _settings_game.construction.tree_frame_burst << 16);
|
||||
c->terraform_limit = std::min<uint64>((uint64)c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint64)_settings_game.construction.terraform_frame_burst << 16);
|
||||
c->clear_limit = std::min<uint64>((uint64)c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint64)_settings_game.construction.clear_frame_burst << 16);
|
||||
c->tree_limit = std::min<uint64>((uint64)c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint64)_settings_game.construction.tree_frame_burst << 16);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
#include "safeguards.h"
|
||||
|
||||
/* scriptfile handling */
|
||||
static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered).
|
||||
static uint _script_current_depth; ///< Depth of scripts running (used to abort execution when #ConReturn is encountered).
|
||||
|
||||
/** File list storage for the console, for caching the last 'ls' command. */
|
||||
class ConsoleFileList : public FileList {
|
||||
@@ -960,10 +960,16 @@ DEF_CONSOLE_CMD(ConExec)
|
||||
return true;
|
||||
}
|
||||
|
||||
_script_running = true;
|
||||
if (_script_current_depth == 11) {
|
||||
IConsoleError("Maximum 'exec' depth reached; script A is calling script B is calling script C ... more than 10 times.");
|
||||
return true;
|
||||
}
|
||||
|
||||
_script_current_depth++;
|
||||
uint script_depth = _script_current_depth;
|
||||
|
||||
char cmdline[ICON_CMDLN_SIZE];
|
||||
while (_script_running && fgets(cmdline, sizeof(cmdline), script_file) != nullptr) {
|
||||
while (fgets(cmdline, sizeof(cmdline), script_file) != nullptr) {
|
||||
/* Remove newline characters from the executing script */
|
||||
for (char *cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
|
||||
if (*cmdptr == '\n' || *cmdptr == '\r') {
|
||||
@@ -972,13 +978,18 @@ DEF_CONSOLE_CMD(ConExec)
|
||||
}
|
||||
}
|
||||
IConsoleCmdExec(cmdline);
|
||||
/* Ensure that we are still on the same depth or that we returned via 'return'. */
|
||||
assert(_script_current_depth == script_depth || _script_current_depth == script_depth - 1);
|
||||
|
||||
/* The 'return' command was executed. */
|
||||
if (_script_current_depth == script_depth - 1) break;
|
||||
}
|
||||
|
||||
if (ferror(script_file)) {
|
||||
IConsoleError("Encountered error while trying to read from script file");
|
||||
}
|
||||
|
||||
_script_running = false;
|
||||
if (_script_current_depth == script_depth) _script_current_depth--;
|
||||
FioFCloseFile(script_file);
|
||||
return true;
|
||||
}
|
||||
@@ -990,7 +1001,7 @@ DEF_CONSOLE_CMD(ConReturn)
|
||||
return true;
|
||||
}
|
||||
|
||||
_script_running = false;
|
||||
_script_current_depth--;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1340,7 +1351,9 @@ DEF_CONSOLE_CMD(ConRescanNewGRF)
|
||||
return true;
|
||||
}
|
||||
|
||||
ScanNewGRFFiles(nullptr);
|
||||
if (!RequestNewGRFScan()) {
|
||||
IConsoleWarning("NewGRF scanning is already running. Please wait until completed to run again.");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1409,46 +1422,80 @@ DEF_CONSOLE_CMD(ConAlias)
|
||||
DEF_CONSOLE_CMD(ConScreenShot)
|
||||
{
|
||||
if (argc == 0) {
|
||||
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | giant | no_con | minimap] [file name]'");
|
||||
IConsoleHelp("'big' makes a zoomed-in screenshot of the visible area, 'giant' makes a screenshot of the "
|
||||
"whole map, 'no_con' hides the console to create the screenshot. 'big' or 'giant' "
|
||||
"screenshots are always drawn without console. "
|
||||
"'minimap' makes a top-viewed minimap screenshot of whole world which represents one tile by one pixel.");
|
||||
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [viewport | normal | big | giant | heightmap | minimap] [no_con] [size <width> <height>] [<filename>]'");
|
||||
IConsoleHelp("'viewport' (default) makes a screenshot of the current viewport (including menus, windows, ..), "
|
||||
"'normal' makes a screenshot of the visible area, "
|
||||
"'big' makes a zoomed-in screenshot of the visible area, "
|
||||
"'giant' makes a screenshot of the whole map, "
|
||||
"'heightmap' makes a heightmap screenshot of the map that can be loaded in as heightmap, "
|
||||
"'minimap' makes a top-viewed minimap screenshot of the whole world which represents one tile by one pixel. "
|
||||
"'no_con' hides the console to create the screenshot (only useful in combination with 'viewport'). "
|
||||
"'size' sets the width and height of the viewport to make a screenshot of (only useful in combination with 'normal' or 'big').");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (argc > 3) return false;
|
||||
if (argc > 7) return false;
|
||||
|
||||
ScreenshotType type = SC_VIEWPORT;
|
||||
uint32 width = 0;
|
||||
uint32 height = 0;
|
||||
const char *name = nullptr;
|
||||
uint32 arg_index = 1;
|
||||
|
||||
if (argc > 1) {
|
||||
if (strcmp(argv[1], "big") == 0) {
|
||||
/* screenshot big [filename] */
|
||||
if (argc > arg_index) {
|
||||
if (strcmp(argv[arg_index], "viewport") == 0) {
|
||||
type = SC_VIEWPORT;
|
||||
arg_index += 1;
|
||||
} else if (strcmp(argv[arg_index], "normal") == 0) {
|
||||
type = SC_DEFAULTZOOM;
|
||||
arg_index += 1;
|
||||
} else if (strcmp(argv[arg_index], "big") == 0) {
|
||||
type = SC_ZOOMEDIN;
|
||||
if (argc > 2) name = argv[2];
|
||||
} else if (strcmp(argv[1], "giant") == 0) {
|
||||
/* screenshot giant [filename] */
|
||||
arg_index += 1;
|
||||
} else if (strcmp(argv[arg_index], "giant") == 0) {
|
||||
type = SC_WORLD;
|
||||
if (argc > 2) name = argv[2];
|
||||
} else if (strcmp(argv[1], "minimap") == 0) {
|
||||
/* screenshot minimap [filename] */
|
||||
arg_index += 1;
|
||||
} else if (strcmp(argv[arg_index], "heightmap") == 0) {
|
||||
type = SC_HEIGHTMAP;
|
||||
arg_index += 1;
|
||||
} else if (strcmp(argv[arg_index], "minimap") == 0) {
|
||||
type = SC_MINIMAP;
|
||||
if (argc > 2) name = argv[2];
|
||||
} else if (strcmp(argv[1], "no_con") == 0) {
|
||||
/* screenshot no_con [filename] */
|
||||
IConsoleClose();
|
||||
if (argc > 2) name = argv[2];
|
||||
} else if (argc == 2) {
|
||||
/* screenshot filename */
|
||||
name = argv[1];
|
||||
} else {
|
||||
/* screenshot argv[1] argv[2] - invalid */
|
||||
return false;
|
||||
arg_index += 1;
|
||||
}
|
||||
}
|
||||
|
||||
MakeScreenshot(type, name);
|
||||
if (argc > arg_index && strcmp(argv[arg_index], "no_con") == 0) {
|
||||
if (type != SC_VIEWPORT) {
|
||||
IConsoleError("'no_con' can only be used in combination with 'viewport'");
|
||||
return true;
|
||||
}
|
||||
IConsoleClose();
|
||||
arg_index += 1;
|
||||
}
|
||||
|
||||
if (argc > arg_index + 2 && strcmp(argv[arg_index], "size") == 0) {
|
||||
/* size <width> <height> */
|
||||
if (type != SC_DEFAULTZOOM && type != SC_ZOOMEDIN) {
|
||||
IConsoleError("'size' can only be used in combination with 'normal' or 'big'");
|
||||
return true;
|
||||
}
|
||||
GetArgumentInteger(&width, argv[arg_index + 1]);
|
||||
GetArgumentInteger(&height, argv[arg_index + 2]);
|
||||
arg_index += 3;
|
||||
}
|
||||
|
||||
if (argc > arg_index) {
|
||||
/* Last parameter that was not one of the keywords must be the filename. */
|
||||
name = argv[arg_index];
|
||||
arg_index += 1;
|
||||
}
|
||||
|
||||
if (argc > arg_index) {
|
||||
/* We have parameters we did not process; means we misunderstood any of the above. */
|
||||
return false;
|
||||
}
|
||||
|
||||
MakeScreenshot(type, name, width, height);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1834,7 +1881,7 @@ DEF_CONSOLE_CMD(ConContent)
|
||||
* to download every available package on BaNaNaS. This is not in
|
||||
* the spirit of this service. Additionally, these few people were
|
||||
* good for 70% of the consumed bandwidth of BaNaNaS. */
|
||||
IConsolePrintF(CC_ERROR, "'select all' is no longer supported since 1.11");
|
||||
IConsoleError("'select all' is no longer supported since 1.11");
|
||||
} else {
|
||||
_network_content_client.Select((ContentID)atoi(argv[2]));
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ struct Pool : PoolBase {
|
||||
/* Ensure Tmax_size is within the bounds of Tindex. */
|
||||
static_assert((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
|
||||
|
||||
static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
|
||||
static constexpr size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
|
||||
|
||||
const char * const name; ///< Name of this pool
|
||||
|
||||
|
||||
@@ -114,6 +114,12 @@ public:
|
||||
*/
|
||||
static void InitialiseCrashLog();
|
||||
|
||||
/**
|
||||
* Prepare crash log handler for a newly started thread.
|
||||
* @note must be implemented by all implementers of CrashLog.
|
||||
*/
|
||||
static void InitThread();
|
||||
|
||||
static void SetErrorMessage(const char *message);
|
||||
static void AfterCrashLogCleanup();
|
||||
};
|
||||
|
||||
@@ -67,6 +67,7 @@ static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
|
||||
{ 10, "", CF_NOEURO, "HKD" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_HKD }, ///< hong kong dollar
|
||||
{ 90, "", CF_NOEURO, u8"\u20b9", "", 0, STR_GAME_OPTIONS_CURRENCY_INR }, ///< Indian Rupee
|
||||
{ 19, "", CF_NOEURO, "Rp", "", 0, STR_GAME_OPTIONS_CURRENCY_IDR }, ///< Indonesian Rupiah
|
||||
{ 5, "", CF_NOEURO, "RM", "", 0, STR_GAME_OPTIONS_CURRENCY_MYR }, ///< Malaysian Ringgit
|
||||
};
|
||||
|
||||
/** Array of currencies used by the system */
|
||||
|
||||
@@ -64,6 +64,7 @@ enum Currencies {
|
||||
CURRENCY_HKD, ///< Hong Kong Dollar
|
||||
CURRENCY_INR, ///< Indian Rupee
|
||||
CURRENCY_IDR, ///< Indonesian Rupiah
|
||||
CURRENCY_MYR, ///< Malaysian Ringgit
|
||||
CURRENCY_END, ///< always the last item
|
||||
};
|
||||
|
||||
|
||||
@@ -456,7 +456,7 @@ static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16 image_override, boo
|
||||
DestructIndustry(i);
|
||||
|
||||
SetDParam(0, i->town->index);
|
||||
AddTileNewsItem(news_message, NT_ACCIDENT, v->dest_tile);
|
||||
AddIndustryNewsItem(news_message, NT_ACCIDENT, i->index);
|
||||
if (_settings_client.sound.disaster) SndPlayTileFx(SND_12_EXPLOSION, i->location.tile);
|
||||
}
|
||||
} else if (v->current_order.GetDestination() == 0) {
|
||||
|
||||
@@ -9,10 +9,12 @@
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "debug.h"
|
||||
#include "error.h"
|
||||
#include "sound/sound_driver.hpp"
|
||||
#include "music/music_driver.hpp"
|
||||
#include "video/video_driver.hpp"
|
||||
#include "string_func.h"
|
||||
#include "table/strings.h"
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
@@ -111,6 +113,8 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
|
||||
if (d->type != type) continue;
|
||||
if (d->priority != priority) continue;
|
||||
|
||||
if (type == Driver::DT_VIDEO && !_video_hw_accel && d->UsesHardwareAcceleration()) continue;
|
||||
|
||||
Driver *oldd = *GetActiveDriver(type);
|
||||
Driver *newd = d->CreateInstance();
|
||||
*GetActiveDriver(type) = newd;
|
||||
@@ -125,6 +129,12 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
|
||||
*GetActiveDriver(type) = oldd;
|
||||
DEBUG(driver, 1, "Probing %s driver '%s' failed with error: %s", GetDriverTypeName(type), d->name, err);
|
||||
delete newd;
|
||||
|
||||
if (type == Driver::DT_VIDEO && _video_hw_accel && d->UsesHardwareAcceleration()) {
|
||||
_video_hw_accel = false;
|
||||
ErrorMessageData msg(STR_VIDEO_DRIVER_ERROR, STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION);
|
||||
ScheduleErrorMessage(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
usererror("Couldn't find any suitable %s driver", GetDriverTypeName(type));
|
||||
@@ -211,8 +221,9 @@ DriverFactoryBase::DriverFactoryBase(Driver::Type type, int priority, const char
|
||||
strecpy(buf, GetDriverTypeName(type), lastof(buf));
|
||||
strecpy(buf + 5, name, lastof(buf));
|
||||
|
||||
std::pair<Drivers::iterator, bool> P = GetDrivers().insert(Drivers::value_type(buf, this));
|
||||
assert(P.second);
|
||||
Drivers &drivers = GetDrivers();
|
||||
assert(drivers.find(buf) == drivers.end());
|
||||
drivers.insert(Drivers::value_type(buf, this));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -107,6 +107,15 @@ protected:
|
||||
|
||||
virtual ~DriverFactoryBase();
|
||||
|
||||
/**
|
||||
* Does the driver use hardware acceleration (video-drivers only).
|
||||
* @return True if the driver uses hardware acceleration.
|
||||
*/
|
||||
virtual bool UsesHardwareAcceleration() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
* Shuts down all active drivers
|
||||
|
||||
@@ -124,6 +124,9 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
|
||||
*/
|
||||
static TrackBits MaskWireBits(TileIndex t, TrackBits tracks)
|
||||
{
|
||||
/* Single track bits are never masked out. */
|
||||
if (likely(HasAtMostOneBit(tracks))) return tracks;
|
||||
|
||||
if (!IsPlainRailTile(t)) return tracks;
|
||||
|
||||
TrackdirBits neighbour_tdb = TRACKDIR_BIT_NONE;
|
||||
|
||||
@@ -549,6 +549,7 @@ void SetupEngines()
|
||||
* in any case, and we just cleaned the pool. */
|
||||
assert(Engine::CanAllocateItem());
|
||||
const Engine *e = new Engine(eid.type, eid.internal_id);
|
||||
(void)e; // assert only
|
||||
assert(e->index == index);
|
||||
index++;
|
||||
}
|
||||
@@ -721,11 +722,9 @@ static void EnableEngineForCompany(EngineID eid, CompanyID company)
|
||||
|
||||
SetBit(e->company_avail, company);
|
||||
if (e->type == VEH_TRAIN) {
|
||||
assert(e->u.rail.railtype < RAILTYPE_END);
|
||||
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
|
||||
c->avail_railtypes = GetCompanyRailtypes(c->index);
|
||||
} else if (e->type == VEH_ROAD) {
|
||||
assert(e->u.road.roadtype < ROADTYPE_END);
|
||||
c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes | GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes, _date);
|
||||
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
|
||||
}
|
||||
|
||||
if (company == _local_company) {
|
||||
@@ -747,8 +746,14 @@ static void EnableEngineForCompany(EngineID eid, CompanyID company)
|
||||
static void DisableEngineForCompany(EngineID eid, CompanyID company)
|
||||
{
|
||||
Engine *e = Engine::Get(eid);
|
||||
Company *c = Company::Get(company);
|
||||
|
||||
ClrBit(e->company_avail, company);
|
||||
if (e->type == VEH_TRAIN) {
|
||||
c->avail_railtypes = GetCompanyRailtypes(c->index);
|
||||
} else if (e->type == VEH_ROAD) {
|
||||
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
|
||||
}
|
||||
|
||||
if (company == _local_company) {
|
||||
AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
|
||||
@@ -997,8 +1002,7 @@ static void NewVehicleAvailable(Engine *e)
|
||||
|
||||
if (e->type == VEH_TRAIN) {
|
||||
/* maybe make another rail type available */
|
||||
RailType railtype = e->u.rail.railtype;
|
||||
assert(railtype < RAILTYPE_END);
|
||||
assert(e->u.rail.railtype < RAILTYPE_END);
|
||||
for (Company *c : Company::Iterate()) c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
|
||||
} else if (e->type == VEH_ROAD) {
|
||||
/* maybe make another road type available */
|
||||
|
||||
@@ -396,6 +396,7 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
|
||||
|
||||
bool no_timeout = wl == WL_CRITICAL;
|
||||
|
||||
if (_game_mode == GM_BOOTSTRAP) return;
|
||||
if (_settings_client.gui.errmsg_duration == 0 && !no_timeout) return;
|
||||
|
||||
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_grffile, textref_stack_size, textref_stack);
|
||||
|
||||
@@ -429,6 +429,9 @@ FILE *FioFOpenFile(const std::string &filename, const char *mode, Subdirectory s
|
||||
if (token == "..") {
|
||||
if (tokens.size() < 2) return nullptr;
|
||||
tokens.pop_back();
|
||||
} else if (token == ".") {
|
||||
/* Do nothing. "." means current folder, but you can create tar files with "." in the path.
|
||||
* This confuses our file resolver. So, act like this folder doesn't exist. */
|
||||
} else {
|
||||
tokens.push_back(token);
|
||||
}
|
||||
|
||||
@@ -274,6 +274,7 @@ void PerformanceMeasurer::SetExpectedRate(double rate)
|
||||
*/
|
||||
/* static */ void PerformanceMeasurer::Paused(PerformanceElement elem)
|
||||
{
|
||||
PerformanceMeasurer::SetInactive(elem);
|
||||
_pf_data[elem].AddPause(GetPerformanceTimer());
|
||||
}
|
||||
|
||||
@@ -399,7 +400,6 @@ struct FramerateWindow : Window {
|
||||
{
|
||||
const double threshold_good = target * 0.95;
|
||||
const double threshold_bad = target * 2 / 3;
|
||||
value = std::min(9999.99, value);
|
||||
this->value = (uint32)(value * 100);
|
||||
this->strid = (value > threshold_good) ? STR_FRAMERATE_FPS_GOOD : (value < threshold_bad) ? STR_FRAMERATE_FPS_BAD : STR_FRAMERATE_FPS_WARN;
|
||||
}
|
||||
@@ -408,7 +408,6 @@ struct FramerateWindow : Window {
|
||||
{
|
||||
const double threshold_good = target / 3;
|
||||
const double threshold_bad = target;
|
||||
value = std::min(9999.99, value);
|
||||
this->value = (uint32)(value * 100);
|
||||
this->strid = (value < threshold_good) ? STR_FRAMERATE_MS_GOOD : (value > threshold_bad) ? STR_FRAMERATE_MS_BAD : STR_FRAMERATE_MS_WARN;
|
||||
}
|
||||
|
||||
101
src/genworld.cpp
101
src/genworld.cpp
@@ -33,6 +33,7 @@
|
||||
#include "game/game_instance.hpp"
|
||||
#include "string_func.h"
|
||||
#include "thread.h"
|
||||
#include "tgp.h"
|
||||
|
||||
#include "safeguards.h"
|
||||
|
||||
@@ -59,18 +60,10 @@ GenWorldInfo _gw;
|
||||
/** Whether we are generating the map or not. */
|
||||
bool _generating_world;
|
||||
|
||||
/**
|
||||
* Tells if the world generation is done in a thread or not.
|
||||
* @return the 'threaded' status
|
||||
*/
|
||||
bool IsGenerateWorldThreaded()
|
||||
{
|
||||
return _gw.threaded && !_gw.quit_thread;
|
||||
}
|
||||
class AbortGenerateWorldSignal { };
|
||||
|
||||
/**
|
||||
* Clean up the 'mess' of generation. That is, show windows again, reset
|
||||
* thread variables, and delete the progress window.
|
||||
* Generation is done; show windows again and delete the progress window.
|
||||
*/
|
||||
static void CleanupGeneration()
|
||||
{
|
||||
@@ -78,11 +71,10 @@ static void CleanupGeneration()
|
||||
|
||||
SetMouseCursorBusy(false);
|
||||
/* Show all vital windows again, because we have hidden them */
|
||||
if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
|
||||
if (_game_mode != GM_MENU) ShowVitalWindows();
|
||||
SetModalProgress(false);
|
||||
_gw.proc = nullptr;
|
||||
_gw.abortp = nullptr;
|
||||
_gw.threaded = false;
|
||||
|
||||
DeleteWindowByClass(WC_MODAL_PROGRESS);
|
||||
ShowFirstError();
|
||||
@@ -97,10 +89,8 @@ static void _GenerateWorld()
|
||||
/* Make sure everything is done via OWNER_NONE. */
|
||||
Backup<CompanyID> _cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
|
||||
std::unique_lock<std::mutex> lock(_modal_progress_work_mutex, std::defer_lock);
|
||||
try {
|
||||
_generating_world = true;
|
||||
lock.lock();
|
||||
if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait...");
|
||||
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
|
||||
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
|
||||
@@ -129,6 +119,8 @@ static void _GenerateWorld()
|
||||
|
||||
ConvertGroundTilesIntoWaterTiles();
|
||||
IncreaseGeneratingWorldProgress(GWP_OBJECT);
|
||||
|
||||
_settings_game.game_creation.snow_line_height = DEF_SNOWLINE_HEIGHT;
|
||||
} else {
|
||||
GenerateLandscape(_gw.mode);
|
||||
GenerateClearTile();
|
||||
@@ -136,14 +128,7 @@ static void _GenerateWorld()
|
||||
/* Only generate towns, tree and industries in newgame mode. */
|
||||
if (_game_mode != GM_EDITOR) {
|
||||
if (!GenerateTowns(_settings_game.economy.town_layout)) {
|
||||
_cur_company.Restore();
|
||||
HandleGeneratingWorldAbortion();
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
|
||||
if (_network_dedicated) {
|
||||
/* Exit the game to prevent a return to main menu. */
|
||||
DEBUG(net, 0, "Generating map failed, aborting");
|
||||
_exit_game = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
GenerateIndustries();
|
||||
@@ -200,7 +185,6 @@ static void _GenerateWorld()
|
||||
IncreaseGeneratingWorldProgress(GWP_GAME_START);
|
||||
|
||||
CleanupGeneration();
|
||||
lock.unlock();
|
||||
|
||||
ShowNewGRFError();
|
||||
|
||||
@@ -212,11 +196,19 @@ static void _GenerateWorld()
|
||||
seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
|
||||
SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
|
||||
}
|
||||
} catch (...) {
|
||||
} catch (AbortGenerateWorldSignal&) {
|
||||
CleanupGeneration();
|
||||
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);
|
||||
if (_cur_company.IsValid()) _cur_company.Restore();
|
||||
_generating_world = false;
|
||||
throw;
|
||||
|
||||
if (_network_dedicated) {
|
||||
/* Exit the game to prevent a return to main menu. */
|
||||
DEBUG(net, 0, "Generating map failed, aborting");
|
||||
_exit_game = true;
|
||||
} else {
|
||||
SwitchToMode(_switch_mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,23 +232,6 @@ void GenerateWorldSetAbortCallback(GWAbortProc *proc)
|
||||
_gw.abortp = proc;
|
||||
}
|
||||
|
||||
/**
|
||||
* This will wait for the thread to finish up his work. It will not continue
|
||||
* till the work is done.
|
||||
*/
|
||||
void WaitTillGeneratedWorld()
|
||||
{
|
||||
if (!_gw.thread.joinable()) return;
|
||||
|
||||
_modal_progress_work_mutex.unlock();
|
||||
_modal_progress_paint_mutex.unlock();
|
||||
_gw.quit_thread = true;
|
||||
_gw.thread.join();
|
||||
_gw.threaded = false;
|
||||
_modal_progress_work_mutex.lock();
|
||||
_modal_progress_paint_mutex.lock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the abortion process
|
||||
*/
|
||||
@@ -271,7 +246,7 @@ void AbortGeneratingWorld()
|
||||
*/
|
||||
bool IsGeneratingWorldAborted()
|
||||
{
|
||||
return _gw.abort;
|
||||
return _gw.abort || _exit_game;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -284,11 +259,7 @@ void HandleGeneratingWorldAbortion()
|
||||
|
||||
if (_gw.abortp != nullptr) _gw.abortp();
|
||||
|
||||
CleanupGeneration();
|
||||
|
||||
if (_gw.thread.joinable() && _gw.thread.get_id() == std::this_thread::get_id()) throw OTTDThreadExitSignal();
|
||||
|
||||
SwitchToMode(_switch_mode);
|
||||
throw AbortGenerateWorldSignal();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -308,8 +279,6 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
|
||||
_gw.abort = false;
|
||||
_gw.abortp = nullptr;
|
||||
_gw.lc = _local_company;
|
||||
_gw.quit_thread = false;
|
||||
_gw.threaded = true;
|
||||
|
||||
/* This disables some commands and stuff */
|
||||
SetLocalCompany(COMPANY_SPECTATOR);
|
||||
@@ -317,6 +286,22 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
|
||||
InitializeGame(_gw.size_x, _gw.size_y, true, reset_settings);
|
||||
PrepareGenerateWorldProgress();
|
||||
|
||||
if (_settings_game.construction.map_height_limit == 0) {
|
||||
uint estimated_height = 0;
|
||||
|
||||
if (_gw.mode == GWM_EMPTY && _game_mode != GM_MENU) {
|
||||
estimated_height = _settings_game.game_creation.se_flat_world_height;
|
||||
} else if (_gw.mode == GWM_HEIGHTMAP) {
|
||||
estimated_height = _settings_game.game_creation.heightmap_height;
|
||||
} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
|
||||
estimated_height = GetEstimationTGPMapHeight();
|
||||
} else {
|
||||
estimated_height = 0;
|
||||
}
|
||||
|
||||
_settings_game.construction.map_height_limit = std::max(MAP_HEIGHT_LIMIT_AUTO_MINIMUM, std::min(MAX_MAP_HEIGHT_LIMIT, estimated_height + MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM));
|
||||
}
|
||||
|
||||
/* Load the right landscape stuff, and the NewGRFs! */
|
||||
GfxLoadSprites();
|
||||
LoadStringWidthTable();
|
||||
@@ -328,28 +313,16 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
|
||||
SetupColoursAndInitialWindow();
|
||||
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
|
||||
|
||||
if (_gw.thread.joinable()) _gw.thread.join();
|
||||
|
||||
if (!UseThreadedModelProgress() || !VideoDriver::GetInstance()->HasGUI() || !StartNewThread(&_gw.thread, "ottd:genworld", &_GenerateWorld)) {
|
||||
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
|
||||
_gw.threaded = false;
|
||||
_modal_progress_work_mutex.unlock();
|
||||
_GenerateWorld();
|
||||
_modal_progress_work_mutex.lock();
|
||||
return;
|
||||
}
|
||||
|
||||
UnshowCriticalError();
|
||||
/* Remove any open window */
|
||||
DeleteAllNonVitalWindows();
|
||||
/* Hide vital windows, because we don't allow to use them */
|
||||
HideVitalWindows();
|
||||
|
||||
/* Don't show the dialog if we don't have a thread */
|
||||
ShowGenerateWorldProgress();
|
||||
|
||||
/* Centre the view on the map */
|
||||
if (FindWindowById(WC_MAIN_WINDOW, 0) != nullptr) {
|
||||
ScrollMainWindowToTile(TileXY(MapSizeX() / 2, MapSizeY() / 2), true);
|
||||
}
|
||||
|
||||
_GenerateWorld();
|
||||
}
|
||||
|
||||
@@ -42,25 +42,27 @@ enum TgenSmoothness {
|
||||
TGEN_SMOOTHNESS_END, ///< Used to iterate.
|
||||
};
|
||||
|
||||
static const uint CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY = 5; ///< Value for custom terrain type in difficulty settings.
|
||||
|
||||
static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY = 4; ///< Value for custom sea level in difficulty settings.
|
||||
static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE = 1; ///< Minimum percentage a user can specify for custom sea level.
|
||||
static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE = 90; ///< Maximum percentage a user can specify for custom sea level.
|
||||
|
||||
static const uint MAP_HEIGHT_LIMIT_AUTO_MINIMUM = 30; ///< When map height limit is auto, make this the lowest possible map height limit.
|
||||
static const uint MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM = 15; ///< When map height limit is auto, the map height limit will be the higest peak plus this value.
|
||||
|
||||
typedef void GWDoneProc(); ///< Procedure called when the genworld process finishes
|
||||
typedef void GWAbortProc(); ///< Called when genworld is aborted
|
||||
|
||||
/** Properties of current genworld process */
|
||||
struct GenWorldInfo {
|
||||
bool abort; ///< Whether to abort the thread ASAP
|
||||
bool quit_thread; ///< Do we want to quit the active thread
|
||||
bool threaded; ///< Whether we run _GenerateWorld threaded
|
||||
GenWorldMode mode; ///< What mode are we making a world in
|
||||
CompanyID lc; ///< The local_company before generating
|
||||
uint size_x; ///< X-size of the map
|
||||
uint size_y; ///< Y-size of the map
|
||||
GWDoneProc *proc; ///< Proc that is called when done (can be nullptr)
|
||||
GWAbortProc *abortp; ///< Proc that is called when aborting (can be nullptr)
|
||||
std::thread thread; ///< The thread we are in (joinable if a thread was created)
|
||||
};
|
||||
|
||||
/** Current stage of world generation process */
|
||||
@@ -81,10 +83,8 @@ enum GenWorldProgress {
|
||||
};
|
||||
|
||||
/* genworld.cpp */
|
||||
bool IsGenerateWorldThreaded();
|
||||
void GenerateWorldSetCallback(GWDoneProc *proc);
|
||||
void GenerateWorldSetAbortCallback(GWAbortProc *proc);
|
||||
void WaitTillGeneratedWorld();
|
||||
void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_settings = true);
|
||||
void AbortGeneratingWorld();
|
||||
bool IsGeneratingWorldAborted();
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include "error.h"
|
||||
#include "newgrf_townname.h"
|
||||
#include "townname_type.h"
|
||||
#include "video/video_driver.hpp"
|
||||
|
||||
#include "widgets/genworld_widget.h"
|
||||
|
||||
@@ -44,6 +45,15 @@ enum GenerateLandscapeWindowMode {
|
||||
GLWM_SCENARIO, ///< Generate flat land.
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the map height limit, or if set to "auto", the absolute limit.
|
||||
*/
|
||||
static uint GetMapHeightLimit()
|
||||
{
|
||||
if (_settings_newgame.construction.map_height_limit == 0) return MAX_MAP_HEIGHT_LIMIT;
|
||||
return _settings_newgame.construction.map_height_limit;
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes landscape type and sets genworld window dirty
|
||||
* @param landscape new landscape type
|
||||
@@ -109,25 +119,29 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
|
||||
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
|
||||
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
/* Max. heightlevel. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
/* Snow line. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
|
||||
/* Snow coverage. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
/* Desert coverage. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
/* Starting date. */
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
@@ -226,21 +240,31 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
|
||||
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
|
||||
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_NULL), SetFill(1, 1),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
|
||||
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
|
||||
@@ -323,7 +347,7 @@ static DropDownList BuildTownNameDropDown()
|
||||
}
|
||||
|
||||
|
||||
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID};
|
||||
static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, STR_TERRAIN_TYPE_CUSTOM, INVALID_STRING_ID};
|
||||
static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
|
||||
static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
|
||||
static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
|
||||
@@ -354,6 +378,10 @@ struct GenerateLandscapeWindow : public Window {
|
||||
this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
|
||||
|
||||
/* In case the map_height_limit is changed, clamp heightmap_height and custom_terrain_type. */
|
||||
_settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
|
||||
_settings_newgame.game_creation.custom_terrain_type = Clamp(_settings_newgame.game_creation.custom_terrain_type, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
|
||||
|
||||
this->OnInvalidateData();
|
||||
}
|
||||
|
||||
@@ -364,8 +392,9 @@ struct GenerateLandscapeWindow : public Window {
|
||||
case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
|
||||
case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
|
||||
case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT: SetDParam(0, _settings_newgame.construction.max_heightlevel); break;
|
||||
case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: SetDParam(0, _settings_newgame.game_creation.heightmap_height); break;
|
||||
case WID_GL_SNOW_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_coverage); break;
|
||||
case WID_GL_DESERT_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.desert_coverage); break;
|
||||
|
||||
case WID_GL_TOWN_PULLDOWN:
|
||||
if (_game_mode == GM_EDITOR) {
|
||||
@@ -389,7 +418,14 @@ struct GenerateLandscapeWindow : public Window {
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
|
||||
case WID_GL_TERRAIN_PULLDOWN:
|
||||
if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
|
||||
SetDParam(0, STR_TERRAIN_TYPE_CUSTOM_VALUE);
|
||||
SetDParam(1, _settings_newgame.game_creation.custom_terrain_type);
|
||||
} else {
|
||||
SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
|
||||
}
|
||||
break;
|
||||
|
||||
case WID_GL_WATER_PULLDOWN:
|
||||
if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
||||
@@ -456,20 +492,41 @@ struct GenerateLandscapeWindow : public Window {
|
||||
}
|
||||
|
||||
/* Disable snowline if not arctic */
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
/* Disable desert if not tropic */
|
||||
this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_TROPIC);
|
||||
|
||||
/* Set snow/rainforest selections */
|
||||
int climate_plane = 0;
|
||||
switch (_settings_newgame.game_creation.landscape) {
|
||||
case LT_TEMPERATE: climate_plane = SZSP_VERTICAL; break;
|
||||
case LT_ARCTIC: climate_plane = 0; break;
|
||||
case LT_TROPIC: climate_plane = 1; break;
|
||||
case LT_TOYLAND: climate_plane = SZSP_VERTICAL; break;
|
||||
}
|
||||
this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_LABEL)->SetDisplayedPlane(climate_plane);
|
||||
this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_SELECTOR)->SetDisplayedPlane(climate_plane);
|
||||
|
||||
/* Update availability of decreasing / increasing start date and snow level */
|
||||
this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN, _settings_newgame.construction.max_heightlevel <= MIN_MAX_HEIGHTLEVEL);
|
||||
this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP, _settings_newgame.construction.max_heightlevel >= MAX_MAX_HEIGHTLEVEL);
|
||||
if (mode == GLWM_HEIGHTMAP) {
|
||||
this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_DOWN, _settings_newgame.game_creation.heightmap_height <= MIN_HEIGHTMAP_HEIGHT);
|
||||
this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_UP, _settings_newgame.game_creation.heightmap_height >= GetMapHeightLimit());
|
||||
}
|
||||
this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
|
||||
this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_DOWN, _settings_newgame.game_creation.snow_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_UP, _settings_newgame.game_creation.snow_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
|
||||
this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_DOWN, _settings_newgame.game_creation.desert_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_TROPIC);
|
||||
this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_UP, _settings_newgame.game_creation.desert_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_TROPIC);
|
||||
|
||||
/* Do not allow a custom sea level with the original land generator. */
|
||||
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
|
||||
_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
||||
_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
|
||||
/* Do not allow a custom sea level or terrain type with the original land generator. */
|
||||
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
|
||||
if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
||||
_settings_newgame.difficulty.quantity_sea_lakes = 1;
|
||||
}
|
||||
if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
|
||||
_settings_newgame.difficulty.terrain_type = 1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -478,7 +535,7 @@ struct GenerateLandscapeWindow : public Window {
|
||||
{
|
||||
const StringID *strs = nullptr;
|
||||
switch (widget) {
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT:
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
|
||||
SetDParam(0, MAX_TILE_HEIGHT);
|
||||
*size = GetStringBoundingBox(STR_JUST_INT);
|
||||
break;
|
||||
@@ -494,9 +551,14 @@ struct GenerateLandscapeWindow : public Window {
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
|
||||
break;
|
||||
|
||||
case WID_GL_SNOW_LEVEL_TEXT:
|
||||
case WID_GL_SNOW_COVERAGE_TEXT:
|
||||
SetDParamMaxValue(0, MAX_TILE_HEIGHT);
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_SNOW_COVERAGE_TEXT));
|
||||
break;
|
||||
|
||||
case WID_GL_DESERT_COVERAGE_TEXT:
|
||||
SetDParamMaxValue(0, MAX_TILE_HEIGHT);
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_DESERT_COVERAGE_TEXT));
|
||||
break;
|
||||
|
||||
case WID_GL_HEIGHTMAP_SIZE_TEXT:
|
||||
@@ -513,7 +575,13 @@ struct GenerateLandscapeWindow : public Window {
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break;
|
||||
|
||||
case WID_GL_TERRAIN_PULLDOWN:
|
||||
strs = _elevations;
|
||||
SetDParamMaxValue(0, MAX_MAP_HEIGHT_LIMIT);
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_TERRAIN_TYPE_CUSTOM_VALUE));
|
||||
break;
|
||||
|
||||
case WID_GL_WATER_PULLDOWN:
|
||||
strs = _sea_lakes;
|
||||
SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
|
||||
@@ -618,22 +686,22 @@ struct GenerateLandscapeWindow : public Window {
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_GL_MAX_HEIGHTLEVEL_DOWN:
|
||||
case WID_GL_MAX_HEIGHTLEVEL_UP: // Height level buttons
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_DOWN:
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_UP: // Height level buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
|
||||
this->HandleButtonClick(widget);
|
||||
|
||||
_settings_newgame.construction.max_heightlevel = Clamp(_settings_newgame.construction.max_heightlevel + widget - WID_GL_MAX_HEIGHTLEVEL_TEXT, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
|
||||
_settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height + widget - WID_GL_HEIGHTMAP_HEIGHT_TEXT, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
|
||||
this->InvalidateData();
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT: // Height level text
|
||||
this->widget_id = WID_GL_MAX_HEIGHTLEVEL_TEXT;
|
||||
SetDParam(0, _settings_newgame.construction.max_heightlevel);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
|
||||
this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
|
||||
SetDParam(0, _settings_newgame.game_creation.heightmap_height);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
|
||||
@@ -655,22 +723,40 @@ struct GenerateLandscapeWindow : public Window {
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
case WID_GL_SNOW_LEVEL_DOWN:
|
||||
case WID_GL_SNOW_LEVEL_UP: // Snow line buttons
|
||||
case WID_GL_SNOW_COVERAGE_DOWN:
|
||||
case WID_GL_SNOW_COVERAGE_UP: // Snow coverage buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
|
||||
this->HandleButtonClick(widget);
|
||||
|
||||
_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
|
||||
_settings_newgame.game_creation.snow_coverage = Clamp(_settings_newgame.game_creation.snow_coverage + (widget - WID_GL_SNOW_COVERAGE_TEXT) * 10, 0, 100);
|
||||
this->InvalidateData();
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case WID_GL_SNOW_LEVEL_TEXT: // Snow line text
|
||||
this->widget_id = WID_GL_SNOW_LEVEL_TEXT;
|
||||
SetDParam(0, _settings_newgame.game_creation.snow_line_height);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text
|
||||
this->widget_id = WID_GL_SNOW_COVERAGE_TEXT;
|
||||
SetDParam(0, _settings_newgame.game_creation.snow_coverage);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
case WID_GL_DESERT_COVERAGE_DOWN:
|
||||
case WID_GL_DESERT_COVERAGE_UP: // Desert coverage buttons
|
||||
/* Don't allow too fast scrolling */
|
||||
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
|
||||
this->HandleButtonClick(widget);
|
||||
|
||||
_settings_newgame.game_creation.desert_coverage = Clamp(_settings_newgame.game_creation.desert_coverage + (widget - WID_GL_DESERT_COVERAGE_TEXT) * 10, 0, 100);
|
||||
this->InvalidateData();
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
|
||||
case WID_GL_DESERT_COVERAGE_TEXT: // Desert line text
|
||||
this->widget_id = WID_GL_DESERT_COVERAGE_TEXT;
|
||||
SetDParam(0, _settings_newgame.game_creation.desert_coverage);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
||||
break;
|
||||
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
|
||||
@@ -738,8 +824,12 @@ struct GenerateLandscapeWindow : public Window {
|
||||
|
||||
void OnTimeout() override
|
||||
{
|
||||
static const int raise_widgets[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN, WID_GL_MAX_HEIGHTLEVEL_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
|
||||
for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
|
||||
static const int newgame_raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
|
||||
static const int heightmap_raise_widgets[] = {WID_GL_HEIGHTMAP_HEIGHT_DOWN, WID_GL_HEIGHTMAP_HEIGHT_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
|
||||
|
||||
const int *widget = (mode == GLWM_HEIGHTMAP) ? heightmap_raise_widgets : newgame_raise_widgets;
|
||||
|
||||
for (; *widget != WIDGET_LIST_END; widget++) {
|
||||
if (this->IsWidgetLowered(*widget)) {
|
||||
this->RaiseWidget(*widget);
|
||||
this->SetWidgetDirty(*widget);
|
||||
@@ -782,7 +872,15 @@ struct GenerateLandscapeWindow : public Window {
|
||||
break;
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: _settings_newgame.difficulty.terrain_type = index; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: {
|
||||
if ((uint)index == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
|
||||
this->widget_id = widget;
|
||||
SetDParam(0, _settings_newgame.game_creation.custom_terrain_type);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
|
||||
}
|
||||
_settings_newgame.difficulty.terrain_type = index;
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_GL_WATER_PULLDOWN: {
|
||||
if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
||||
@@ -808,19 +906,21 @@ struct GenerateLandscapeWindow : public Window {
|
||||
} else {
|
||||
/* An empty string means revert to the default */
|
||||
switch (this->widget_id) {
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT: value = DEF_MAX_HEIGHTLEVEL; break;
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: value = MAP_HEIGHT_LIMIT_AUTO_MINIMUM; break;
|
||||
case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
|
||||
case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
|
||||
case WID_GL_TOWN_PULLDOWN: value = 1; break;
|
||||
case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
|
||||
case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break;
|
||||
case WID_GL_DESERT_COVERAGE_TEXT: value = DEF_DESERT_COVERAGE; break;
|
||||
case WID_GL_TOWN_PULLDOWN: value = 1; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: value = MIN_MAP_HEIGHT_LIMIT; break;
|
||||
case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
switch (this->widget_id) {
|
||||
case WID_GL_MAX_HEIGHTLEVEL_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_MAX_HEIGHTLEVEL_TEXT);
|
||||
_settings_newgame.construction.max_heightlevel = Clamp(value, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
|
||||
case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_HEIGHTMAP_HEIGHT_TEXT);
|
||||
_settings_newgame.game_creation.heightmap_height = Clamp(value, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
|
||||
break;
|
||||
|
||||
case WID_GL_START_DATE_TEXT:
|
||||
@@ -828,15 +928,24 @@ struct GenerateLandscapeWindow : public Window {
|
||||
_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
|
||||
break;
|
||||
|
||||
case WID_GL_SNOW_LEVEL_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT);
|
||||
_settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
|
||||
case WID_GL_SNOW_COVERAGE_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_SNOW_COVERAGE_TEXT);
|
||||
_settings_newgame.game_creation.snow_coverage = Clamp(value, 0, 100);
|
||||
break;
|
||||
|
||||
case WID_GL_DESERT_COVERAGE_TEXT:
|
||||
this->SetWidgetDirty(WID_GL_DESERT_COVERAGE_TEXT);
|
||||
_settings_newgame.game_creation.desert_coverage = Clamp(value, 0, 100);
|
||||
break;
|
||||
|
||||
case WID_GL_TOWN_PULLDOWN:
|
||||
_settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
|
||||
break;
|
||||
|
||||
case WID_GL_TERRAIN_PULLDOWN:
|
||||
_settings_newgame.game_creation.custom_terrain_type = Clamp(value, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
|
||||
break;
|
||||
|
||||
case WID_GL_WATER_PULLDOWN:
|
||||
_settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
|
||||
break;
|
||||
@@ -953,7 +1062,7 @@ struct CreateScenarioWindow : public Window
|
||||
this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
|
||||
this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
|
||||
this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
|
||||
this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
|
||||
this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= GetMapHeightLimit());
|
||||
|
||||
this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
|
||||
this->SetWidgetLoweredState(WID_CS_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
|
||||
@@ -1041,7 +1150,7 @@ struct CreateScenarioWindow : public Window
|
||||
this->HandleButtonClick(widget);
|
||||
this->SetDirty();
|
||||
|
||||
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel);
|
||||
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, GetMapHeightLimit());
|
||||
}
|
||||
_left_button_clicked = false;
|
||||
break;
|
||||
@@ -1087,7 +1196,7 @@ struct CreateScenarioWindow : public Window
|
||||
|
||||
case WID_CS_FLAT_LAND_HEIGHT_TEXT:
|
||||
this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
|
||||
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel);
|
||||
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, GetMapHeightLimit());
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1312,10 +1421,16 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
|
||||
static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
|
||||
assert(cls < GWP_CLASS_COUNT);
|
||||
|
||||
/* Do not run this function if we aren't in a thread */
|
||||
if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
|
||||
/* Check if we really are generating the world.
|
||||
* For example, placing trees via the SE also calls this function, but
|
||||
* shouldn't try to update the progress.
|
||||
*/
|
||||
if (!HasModalProgress()) return;
|
||||
|
||||
if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
|
||||
if (IsGeneratingWorldAborted()) {
|
||||
HandleGeneratingWorldAbortion();
|
||||
return;
|
||||
}
|
||||
|
||||
if (total == 0) {
|
||||
assert(_gws.cls == _generation_class_table[cls]);
|
||||
@@ -1328,10 +1443,6 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
|
||||
_gws.percent = percent_table[cls];
|
||||
}
|
||||
|
||||
/* Don't update the screen too often. So update it once in every once in a while... */
|
||||
if (!_network_dedicated && std::chrono::steady_clock::now() < _gws.next_update) return;
|
||||
_gws.next_update = std::chrono::steady_clock::now() + std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT);
|
||||
|
||||
/* Percentage is about the number of completed tasks, so 'current - 1' */
|
||||
_gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
|
||||
|
||||
@@ -1350,21 +1461,12 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
|
||||
DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
|
||||
last_percent = _gws.percent;
|
||||
|
||||
/* Don't continue as dedicated never has a thread running */
|
||||
return;
|
||||
}
|
||||
|
||||
SetWindowDirty(WC_MODAL_PROGRESS, 0);
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
/* Release the rights to the map generator, and acquire the rights to the
|
||||
* paint thread. The 'other' thread already has the paint thread rights so
|
||||
* this ensures us that we are waiting until the paint thread is done
|
||||
* before we reacquire the mapgen rights */
|
||||
_modal_progress_work_mutex.unlock();
|
||||
_modal_progress_paint_mutex.lock();
|
||||
_modal_progress_work_mutex.lock();
|
||||
_modal_progress_paint_mutex.unlock();
|
||||
VideoDriver::GetInstance()->GameLoopPause();
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
26
src/gfx.cpp
26
src/gfx.cpp
@@ -1470,28 +1470,6 @@ void DrawDirtyBlocks()
|
||||
int x;
|
||||
int y;
|
||||
|
||||
if (HasModalProgress()) {
|
||||
/* We are generating the world, so release our rights to the map and
|
||||
* painting while we are waiting a bit. */
|
||||
_modal_progress_paint_mutex.unlock();
|
||||
_modal_progress_work_mutex.unlock();
|
||||
|
||||
/* Wait a while and hope the modal gives us a bit of time to draw the GUI. */
|
||||
if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
|
||||
|
||||
/* Modal progress thread may need blitter access while we are waiting for it. */
|
||||
VideoDriver::GetInstance()->ReleaseBlitterLock();
|
||||
_modal_progress_paint_mutex.lock();
|
||||
VideoDriver::GetInstance()->AcquireBlitterLock();
|
||||
_modal_progress_work_mutex.lock();
|
||||
|
||||
/* When we ended with the modal progress, do not draw the blocks.
|
||||
* Simply let the next run do so, otherwise we would be loading
|
||||
* the new state (and possibly change the blitter) when we hold
|
||||
* the drawing lock, which we must not do. */
|
||||
if (_switch_mode != SM_NONE && !HasModalProgress()) return;
|
||||
}
|
||||
|
||||
y = 0;
|
||||
do {
|
||||
x = 0;
|
||||
@@ -1895,6 +1873,10 @@ void UpdateGUIZoom()
|
||||
if (_gui_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
|
||||
_gui_zoom = static_cast<ZoomLevel>(Clamp(VideoDriver::GetInstance()->GetSuggestedUIZoom(), _settings_client.gui.zoom_min, _settings_client.gui.zoom_max));
|
||||
} else {
|
||||
/* Ensure the gui_zoom is clamped between min/max. Change the
|
||||
* _gui_zoom_cfg if it isn't, as this is used to visually show the
|
||||
* selection in the Game Options. */
|
||||
_gui_zoom_cfg = Clamp(_gui_zoom_cfg, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
|
||||
_gui_zoom = static_cast<ZoomLevel>(_gui_zoom_cfg);
|
||||
}
|
||||
|
||||
|
||||
@@ -295,8 +295,6 @@ static bool SwitchNewGRFBlitter()
|
||||
const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
|
||||
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
|
||||
|
||||
VideoDriver::GetInstance()->AcquireBlitterLock();
|
||||
|
||||
for (uint i = 0; i < lengthof(replacement_blitters); i++) {
|
||||
if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
|
||||
if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
|
||||
@@ -306,25 +304,15 @@ static bool SwitchNewGRFBlitter()
|
||||
const char *repl_blitter = replacement_blitters[i].name;
|
||||
|
||||
if (strcmp(repl_blitter, cur_blitter) == 0) {
|
||||
VideoDriver::GetInstance()->ReleaseBlitterLock();
|
||||
return false;
|
||||
}
|
||||
if (BlitterFactory::GetBlitterFactory(repl_blitter) == nullptr) continue;
|
||||
|
||||
DEBUG(misc, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
|
||||
Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
|
||||
if (new_blitter == nullptr) NOT_REACHED();
|
||||
DEBUG(misc, 1, "Successfully switched to %s.", repl_blitter);
|
||||
/* Inform the video driver we want to switch blitter as soon as possible. */
|
||||
VideoDriver::GetInstance()->ChangeBlitter(repl_blitter);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
|
||||
/* Failed to switch blitter, let's hope we can return to the old one. */
|
||||
if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
|
||||
}
|
||||
|
||||
VideoDriver::GetInstance()->ReleaseBlitterLock();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
127
src/goal_gui.cpp
127
src/goal_gui.cpp
@@ -46,6 +46,8 @@ struct GoalListWindow : public Window {
|
||||
this->vscroll = this->GetScrollbar(WID_GOAL_SCROLLBAR);
|
||||
this->FinishInitNested(window_number);
|
||||
this->owner = (Owner)this->window_number;
|
||||
NWidgetStacked *wi = this->GetWidget<NWidgetStacked>(WID_GOAL_SELECT_BUTTONS);
|
||||
wi->SetDisplayedPlane(window_number == INVALID_COMPANY ? 1 : 0);
|
||||
this->OnInvalidateData(0);
|
||||
}
|
||||
|
||||
@@ -63,37 +65,31 @@ struct GoalListWindow : public Window {
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
{
|
||||
if (widget != WID_GOAL_LIST) return;
|
||||
switch (widget) {
|
||||
case WID_GOAL_GLOBAL_BUTTON:
|
||||
ShowGoalsList(INVALID_COMPANY);
|
||||
break;
|
||||
|
||||
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GOAL_LIST, WD_FRAMERECT_TOP);
|
||||
int num = 0;
|
||||
for (const Goal *s : Goal::Iterate()) {
|
||||
if (s->company == INVALID_COMPANY) {
|
||||
y--;
|
||||
if (y == 0) {
|
||||
this->HandleClick(s);
|
||||
return;
|
||||
case WID_GOAL_COMPANY_BUTTON:
|
||||
ShowGoalsList(_local_company);
|
||||
break;
|
||||
|
||||
case WID_GOAL_LIST: {
|
||||
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GOAL_LIST, WD_FRAMERECT_TOP);
|
||||
for (const Goal *s : Goal::Iterate()) {
|
||||
if (s->company == this->window_number) {
|
||||
if (y == 0) {
|
||||
this->HandleClick(s);
|
||||
return;
|
||||
}
|
||||
y--;
|
||||
}
|
||||
}
|
||||
num++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (num == 0) {
|
||||
y--; // "None" line.
|
||||
if (y < 0) return;
|
||||
}
|
||||
|
||||
y -= 2; // "Company specific goals:" line.
|
||||
if (y < 0) return;
|
||||
|
||||
for (const Goal *s : Goal::Iterate()) {
|
||||
if (s->company == this->window_number && s->company != INVALID_COMPANY) {
|
||||
y--;
|
||||
if (y == 0) {
|
||||
this->HandleClick(s);
|
||||
return;
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,28 +157,21 @@ struct GoalListWindow : public Window {
|
||||
uint CountLines()
|
||||
{
|
||||
/* Count number of (non) awarded goals. */
|
||||
uint num_global = 0;
|
||||
uint num_company = 0;
|
||||
uint num = 0;
|
||||
for (const Goal *s : Goal::Iterate()) {
|
||||
if (s->company == INVALID_COMPANY) {
|
||||
num_global++;
|
||||
} else if (s->company == this->window_number) {
|
||||
num_company++;
|
||||
}
|
||||
if (s->company == this->window_number) num++;
|
||||
}
|
||||
|
||||
/* Count the 'none' lines. */
|
||||
if (num_global == 0) num_global = 1;
|
||||
if (num_company == 0) num_company = 1;
|
||||
if (num == 0) num = 1;
|
||||
|
||||
/* Global, company and an empty line before the accepted ones. */
|
||||
return 3 + num_global + num_company;
|
||||
return num;
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
{
|
||||
if (widget != WID_GOAL_LIST) return;
|
||||
Dimension d = maxdim(GetStringBoundingBox(STR_GOALS_GLOBAL_TITLE), GetStringBoundingBox(STR_GOALS_COMPANY_TITLE));
|
||||
Dimension d = GetStringBoundingBox(STR_GOALS_NONE);
|
||||
|
||||
resize->height = d.height;
|
||||
|
||||
@@ -193,26 +182,26 @@ struct GoalListWindow : public Window {
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws either the global goals or the company goal section.
|
||||
* This is a helper method for #DrawWidget.
|
||||
* @param[in,out] pos Vertical line number to draw.
|
||||
* @param cap Number of lines to draw in the window.
|
||||
* @param x Left edge of the text line to draw.
|
||||
* @param y Vertical position of the top edge of the window.
|
||||
* @param right Right edge of the text line to draw.
|
||||
* @param global_section Whether the global goals are printed.
|
||||
* Draws a given column of the goal list.
|
||||
* @param column Which column to draw.
|
||||
* @param wid Pointer to the goal list widget.
|
||||
* @param progress_col_width Width of the progress column.
|
||||
* @return max width of drawn text
|
||||
*/
|
||||
void DrawPartialGoalList(int &pos, const int cap, int x, int y, int right, uint progress_col_width, bool global_section, GoalColumn column) const
|
||||
void DrawListColumn(GoalColumn column, NWidgetBase *wid, uint progress_col_width) const
|
||||
{
|
||||
if (column == GC_GOAL && IsInsideMM(pos, 0, cap)) DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, global_section ? STR_GOALS_GLOBAL_TITLE : STR_GOALS_COMPANY_TITLE);
|
||||
pos++;
|
||||
|
||||
/* Get column draw area. */
|
||||
int y = wid->pos_y + WD_FRAMERECT_TOP;
|
||||
int x = wid->pos_x + WD_FRAMERECT_LEFT;
|
||||
int right = x + wid->current_x - WD_FRAMERECT_RIGHT;
|
||||
bool rtl = _current_text_dir == TD_RTL;
|
||||
|
||||
int pos = -this->vscroll->GetPosition();
|
||||
const int cap = this->vscroll->GetCapacity();
|
||||
|
||||
uint num = 0;
|
||||
for (const Goal *s : Goal::Iterate()) {
|
||||
if (global_section ? s->company == INVALID_COMPANY : (s->company == this->window_number && s->company != INVALID_COMPANY)) {
|
||||
if (s->company == this->window_number) {
|
||||
if (IsInsideMM(pos, 0, cap)) {
|
||||
switch (column) {
|
||||
case GC_GOAL: {
|
||||
@@ -241,38 +230,12 @@ struct GoalListWindow : public Window {
|
||||
|
||||
if (num == 0) {
|
||||
if (column == GC_GOAL && IsInsideMM(pos, 0, cap)) {
|
||||
StringID str = !global_section && this->window_number == INVALID_COMPANY ? STR_GOALS_SPECTATOR_NONE : STR_GOALS_NONE;
|
||||
DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, str);
|
||||
DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, STR_GOALS_NONE);
|
||||
}
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a given column of the goal list.
|
||||
* @param column Which column to draw.
|
||||
* @param wid Pointer to the goal list widget.
|
||||
* @param progress_col_width Width of the progress column.
|
||||
* @return max width of drawn text
|
||||
*/
|
||||
void DrawListColumn(GoalColumn column, NWidgetBase *wid, uint progress_col_width) const
|
||||
{
|
||||
/* Get column draw area. */
|
||||
int y = wid->pos_y + WD_FRAMERECT_TOP;
|
||||
int x = wid->pos_x + WD_FRAMERECT_LEFT;
|
||||
int right = x + wid->current_x - WD_FRAMERECT_RIGHT;
|
||||
|
||||
int pos = -this->vscroll->GetPosition();
|
||||
const int cap = this->vscroll->GetCapacity();
|
||||
|
||||
/* Draw partial list with global goals. */
|
||||
DrawPartialGoalList(pos, cap, x, y, right, progress_col_width, true, column);
|
||||
|
||||
/* Draw partial list with company goals. */
|
||||
pos++;
|
||||
DrawPartialGoalList(pos, cap, x, y, right, progress_col_width, false, column);
|
||||
}
|
||||
|
||||
void OnPaint() override
|
||||
{
|
||||
this->DrawWidgets();
|
||||
@@ -313,6 +276,8 @@ struct GoalListWindow : public Window {
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
this->vscroll->SetCount(this->CountLines());
|
||||
this->SetWidgetDisabledState(WID_GOAL_COMPANY_BUTTON, _local_company == COMPANY_SPECTATOR);
|
||||
this->SetWidgetDirty(WID_GOAL_COMPANY_BUTTON);
|
||||
this->SetWidgetDirty(WID_GOAL_LIST);
|
||||
}
|
||||
};
|
||||
@@ -322,6 +287,10 @@ static const NWidgetPart _nested_goals_list_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_GOAL_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GOAL_SELECT_BUTTONS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_GOAL_GLOBAL_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GOALS_GLOBAL_BUTTON, STR_GOALS_GLOBAL_BUTTON_HELPTEXT),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_GOAL_COMPANY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GOALS_COMPANY_BUTTON, STR_GOALS_COMPANY_BUTTON_HELPTEXT),
|
||||
EndContainer(),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
|
||||
@@ -113,7 +113,7 @@ static NWidgetBase *MakeNWidgetCompanyLines(int *biggest_index)
|
||||
uint line_height = std::max<uint>(GetSpriteSize(SPR_COMPANY_ICON).height, FONT_HEIGHT_NORMAL) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
|
||||
for (int widnum = WID_GL_FIRST_COMPANY; widnum <= WID_GL_LAST_COMPANY; widnum++) {
|
||||
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, widnum);
|
||||
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_BROWN, widnum);
|
||||
panel->SetMinimalSize(246, line_height);
|
||||
panel->SetFill(1, 0);
|
||||
panel->SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP);
|
||||
@@ -125,12 +125,12 @@ static NWidgetBase *MakeNWidgetCompanyLines(int *biggest_index)
|
||||
|
||||
static const NWidgetPart _nested_graph_legend_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_KEY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_KEY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_BACKGROUND),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_GL_BACKGROUND),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
|
||||
@@ -634,19 +634,19 @@ struct OperatingProfitGraphWindow : BaseGraphWindow {
|
||||
|
||||
static const NWidgetPart _nested_operating_profit_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_OPERATING_PROFIT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_OPERATING_PROFIT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 160), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 160), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -685,19 +685,19 @@ struct IncomeGraphWindow : BaseGraphWindow {
|
||||
|
||||
static const NWidgetPart _nested_income_graph_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_INCOME_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_INCOME_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -734,19 +734,19 @@ struct DeliveredCargoGraphWindow : BaseGraphWindow {
|
||||
|
||||
static const NWidgetPart _nested_delivered_cargo_graph_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_CARGO_DELIVERED_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_CARGO_DELIVERED_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -789,20 +789,20 @@ struct PerformanceHistoryGraphWindow : BaseGraphWindow {
|
||||
|
||||
static const NWidgetPart _nested_performance_history_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_PHG_DETAILED_PERFORMANCE), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_PERFORMANCE_DETAIL_KEY, STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_PHG_KEY), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_PHG_DETAILED_PERFORMANCE), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_PERFORMANCE_DETAIL_KEY, STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_PHG_KEY), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_PHG_BACKGROUND),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_PHG_BACKGROUND),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_PHG_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_PHG_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_PHG_RESIZE),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_PHG_RESIZE),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -839,19 +839,19 @@ struct CompanyValueGraphWindow : BaseGraphWindow {
|
||||
|
||||
static const NWidgetPart _nested_company_value_graph_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_COMPANY_VALUES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_COMPANY_VALUES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -954,7 +954,7 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
|
||||
bool lowered = !HasBit(_legend_excluded_cargo, cs->Index());
|
||||
|
||||
/* Redraw box if lowered */
|
||||
if (lowered) DrawFrameRect(r.left, y, r.right, y + this->line_height - 1, COLOUR_ORANGE, lowered ? FR_LOWERED : FR_NONE);
|
||||
if (lowered) DrawFrameRect(r.left, y, r.right, y + this->line_height - 1, COLOUR_BROWN, lowered ? FR_LOWERED : FR_NONE);
|
||||
|
||||
byte clk_dif = lowered ? 1 : 0;
|
||||
int rect_x = clk_dif + (rtl ? r.right - 12 : r.left + WD_FRAMERECT_LEFT);
|
||||
@@ -1049,28 +1049,28 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
|
||||
|
||||
static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_CPR_BACKGROUND), SetMinimalSize(568, 128),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CPR_BACKGROUND), SetMinimalSize(568, 128),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_GREY, WID_CPR_HEADER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_TITLE, STR_NULL),
|
||||
NWidget(WWT_TEXT, COLOUR_BROWN, WID_CPR_HEADER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_TITLE, STR_NULL),
|
||||
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_MATRIX, COLOUR_ORANGE, WID_CPR_MATRIX), SetResize(0, 2), SetMatrixDataTip(1, 0, STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO), SetScrollbar(WID_CPR_MATRIX_SCROLLBAR),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_ORANGE, WID_CPR_MATRIX_SCROLLBAR),
|
||||
NWidget(WWT_MATRIX, COLOUR_BROWN, WID_CPR_MATRIX), SetResize(0, 2), SetMatrixDataTip(1, 0, STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO), SetScrollbar(WID_CPR_MATRIX_SCROLLBAR),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_CPR_MATRIX_SCROLLBAR),
|
||||
EndContainer(),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
|
||||
EndContainer(),
|
||||
@@ -1078,9 +1078,9 @@ static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(WD_RESIZEBOX_WIDTH, 0), SetFill(1, 0), SetResize(1, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_GREY, WID_CPR_FOOTER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL, STR_NULL),
|
||||
NWidget(WWT_TEXT, COLOUR_BROWN, WID_CPR_FOOTER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL, STR_NULL),
|
||||
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CPR_RESIZE),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CPR_RESIZE),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
@@ -1264,12 +1264,12 @@ public:
|
||||
|
||||
static const NWidgetPart _nested_company_league_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_LEAGUE_TABLE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_COMPANY_LEAGUE_TABLE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_CL_BACKGROUND), SetMinimalSize(400, 0), SetMinimalTextLines(15, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CL_BACKGROUND), SetMinimalSize(400, 0), SetMinimalTextLines(15, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM),
|
||||
};
|
||||
|
||||
static WindowDesc _company_league_desc(
|
||||
@@ -1539,7 +1539,7 @@ static NWidgetBase *MakePerformanceDetailPanels(int *biggest_index)
|
||||
|
||||
NWidgetVertical *vert = new NWidgetVertical(NC_EQUALSIZE);
|
||||
for (int widnum = WID_PRD_SCORE_FIRST; widnum <= WID_PRD_SCORE_LAST; widnum++) {
|
||||
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, widnum);
|
||||
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_BROWN, widnum);
|
||||
panel->SetFill(1, 1);
|
||||
panel->SetDataTip(0x0, performance_tips[widnum - WID_PRD_SCORE_FIRST]);
|
||||
vert->Add(panel);
|
||||
@@ -1551,17 +1551,17 @@ static NWidgetBase *MakePerformanceDetailPanels(int *biggest_index)
|
||||
/** Make a number of rows with buttons for each company for the performance rating detail window. */
|
||||
NWidgetBase *MakeCompanyButtonRowsGraphGUI(int *biggest_index)
|
||||
{
|
||||
return MakeCompanyButtonRows(biggest_index, WID_PRD_COMPANY_FIRST, WID_PRD_COMPANY_LAST, 8, STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP);
|
||||
return MakeCompanyButtonRows(biggest_index, WID_PRD_COMPANY_FIRST, WID_PRD_COMPANY_LAST, COLOUR_BROWN, 8, STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP);
|
||||
}
|
||||
|
||||
static const NWidgetPart _nested_performance_rating_detail_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_PERFORMANCE_DETAIL, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_PERFORMANCE_DETAIL, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN),
|
||||
NWidgetFunction(MakeCompanyButtonRowsGraphGUI), SetPadding(0, 1, 1, 2),
|
||||
EndContainer(),
|
||||
NWidgetFunction(MakePerformanceDetailPanels),
|
||||
|
||||
@@ -46,7 +46,6 @@ static const NWidgetPart _nested_group_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
/* left part */
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalTextLines(1, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM), SetFill(1, 0), EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_ALL_VEHICLES), SetFill(1, 0), EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_DEFAULT_VEHICLES), SetFill(1, 0), EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
@@ -54,18 +53,18 @@ static const NWidgetPart _nested_group_widgets[] = {
|
||||
SetFill(1, 0), SetResize(0, 1), SetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_GROUP_SCROLLBAR),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 0), EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 1), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP),
|
||||
SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP),
|
||||
SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP),
|
||||
SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP),
|
||||
SetDataTip(SPR_GROUP_LIVERY_TRAIN, STR_GROUP_LIVERY_TOOLTIP),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION), SetFill(0, 1),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 0), EndContainer(),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION),
|
||||
SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
@@ -87,14 +86,14 @@ static const NWidgetPart _nested_group_widgets[] = {
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12),
|
||||
SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 1), SetResize(1, 0), EndContainer(),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12), SetFill(0, 1),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0), EndContainer(),
|
||||
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12),
|
||||
SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12),
|
||||
SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
|
||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12),
|
||||
SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
|
||||
EndContainer(),
|
||||
@@ -229,7 +228,7 @@ private:
|
||||
this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_GROUP_COUNT_WITH_SUBGROUP);
|
||||
this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NUMBER].height);
|
||||
|
||||
this->tiny_step_height += WD_MATRIX_TOP;
|
||||
this->tiny_step_height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
|
||||
return WD_FRAMERECT_LEFT + 8 +
|
||||
this->column_size[VGC_FOLD].width + 2 +
|
||||
@@ -255,7 +254,7 @@ private:
|
||||
{
|
||||
/* Highlight the group if a vehicle is dragged over it */
|
||||
if (g_id == this->group_over) {
|
||||
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][7]);
|
||||
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP + 1, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - 1, _colour_gradient[COLOUR_GREY][7]);
|
||||
}
|
||||
|
||||
if (g_id == NEW_GROUP) return;
|
||||
@@ -386,7 +385,7 @@ public:
|
||||
resize->height = this->tiny_step_height;
|
||||
|
||||
/* Minimum height is the height of the list widget minus all and default vehicles... */
|
||||
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height) - 2 * this->tiny_step_height;
|
||||
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height);
|
||||
|
||||
/* ... minus the buttons at the bottom ... */
|
||||
uint max_icon_height = GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data).height;
|
||||
@@ -429,11 +428,6 @@ public:
|
||||
*size = maxdim(*size, d);
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_GL_INFO: {
|
||||
size->height = (FONT_HEIGHT_NORMAL * 3) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -555,11 +549,11 @@ public:
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_GL_ALL_VEHICLES:
|
||||
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, ALL_GROUP);
|
||||
DrawGroupInfo(r.top, r.left, r.right, ALL_GROUP);
|
||||
break;
|
||||
|
||||
case WID_GL_DEFAULT_VEHICLES:
|
||||
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, DEFAULT_GROUP);
|
||||
DrawGroupInfo(r.top, r.left, r.right, DEFAULT_GROUP);
|
||||
break;
|
||||
|
||||
case WID_GL_INFO: {
|
||||
@@ -600,7 +594,7 @@ public:
|
||||
}
|
||||
|
||||
case WID_GL_LIST_GROUP: {
|
||||
int y1 = r.top + WD_FRAMERECT_TOP;
|
||||
int y1 = r.top;
|
||||
int max = std::min<size_t>(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.size());
|
||||
for (int i = this->group_sb->GetPosition(); i < max; ++i) {
|
||||
const Group *g = this->groups[i];
|
||||
@@ -892,7 +886,11 @@ public:
|
||||
/* We do not support VehicleClicked() here since the contextual action may only make sense for individual vehicles */
|
||||
|
||||
if (vindex == v->index) {
|
||||
ShowVehicleListWindow(v);
|
||||
if (vehgroup.NumVehicles() == 1) {
|
||||
ShowVehicleViewWindow(v);
|
||||
} else {
|
||||
ShowVehicleListWindow(v);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -368,7 +368,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
|
||||
/* 0 is sea level.
|
||||
* Other grey scales are scaled evenly to the available height levels > 0.
|
||||
* (The coastline is independent from the number of height levels) */
|
||||
heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.max_heightlevel / 255;
|
||||
heightmap_height = 1 + (heightmap_height - 1) * _settings_game.game_creation.heightmap_height / 255;
|
||||
}
|
||||
|
||||
SetTileHeight(tile, heightmap_height);
|
||||
|
||||
@@ -2140,6 +2140,7 @@ static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAv
|
||||
Industry *i = nullptr;
|
||||
size_t layout_index = RandomRange((uint32)indspec->layouts.size());
|
||||
CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, layout_index, seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
|
||||
(void)ret; // assert only
|
||||
assert(i != nullptr || ret.Failed());
|
||||
return i;
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "pathfinder/npf/aystar.h"
|
||||
#include "saveload/saveload.h"
|
||||
#include "framerate_type.h"
|
||||
#include <array>
|
||||
#include <list>
|
||||
#include <set>
|
||||
|
||||
@@ -116,7 +117,7 @@ Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
|
||||
/* Bring the coordinates near to a valid range. At the top we allow a number
|
||||
* of extra tiles. This is mostly due to the tiles on the north side of
|
||||
* the map possibly being drawn higher due to the extra height levels. */
|
||||
int extra_tiles = CeilDiv(_settings_game.construction.max_heightlevel * TILE_HEIGHT, TILE_PIXELS);
|
||||
int extra_tiles = CeilDiv(_settings_game.construction.map_height_limit * TILE_HEIGHT, TILE_PIXELS);
|
||||
Point old_pt = pt;
|
||||
pt.x = Clamp(pt.x, -extra_tiles * TILE_SIZE, max_x);
|
||||
pt.y = Clamp(pt.y, -extra_tiles * TILE_SIZE, max_y);
|
||||
@@ -967,11 +968,10 @@ static void GenerateTerrain(int type, uint flag)
|
||||
|
||||
#include "table/genland.h"
|
||||
|
||||
static void CreateDesertOrRainForest()
|
||||
static void CreateDesertOrRainForest(uint desert_tropic_line)
|
||||
{
|
||||
TileIndex update_freq = MapSize() / 4;
|
||||
const TileIndexDiffC *data;
|
||||
uint max_desert_height = CeilDiv(_settings_game.construction.max_heightlevel, 4);
|
||||
|
||||
for (TileIndex tile = 0; tile != MapSize(); ++tile) {
|
||||
if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
||||
@@ -981,7 +981,7 @@ static void CreateDesertOrRainForest()
|
||||
for (data = _make_desert_or_rainforest_data;
|
||||
data != endof(_make_desert_or_rainforest_data); ++data) {
|
||||
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
|
||||
if (t != INVALID_TILE && (TileHeight(t) >= max_desert_height || IsTileType(t, MP_WATER))) break;
|
||||
if (t != INVALID_TILE && (TileHeight(t) >= desert_tropic_line || IsTileType(t, MP_WATER))) break;
|
||||
}
|
||||
if (data == endof(_make_desert_or_rainforest_data)) {
|
||||
SetTropicZone(tile, TROPICZONE_DESERT);
|
||||
@@ -1062,6 +1062,7 @@ static bool MakeLake(TileIndex tile, void *user_data)
|
||||
TileIndex t2 = tile + TileOffsByDiagDir(d);
|
||||
if (IsWaterTile(t2)) {
|
||||
MakeRiver(tile, Random());
|
||||
MarkTileDirtyByTile(tile);
|
||||
/* Remove desert directly around the river tile. */
|
||||
TileIndex t = tile;
|
||||
CircularTileSearch(&t, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
|
||||
@@ -1135,6 +1136,7 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current)
|
||||
TileIndex tile = path->node.tile;
|
||||
if (!IsWaterTile(tile)) {
|
||||
MakeRiver(tile, Random());
|
||||
MarkTileDirtyByTile(tile);
|
||||
/* Remove desert directly around the river tile. */
|
||||
CircularTileSearch(&tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
|
||||
}
|
||||
@@ -1247,6 +1249,7 @@ static bool FlowRiver(TileIndex spring, TileIndex begin)
|
||||
DistanceManhattan(spring, lakeCenter) > _settings_game.game_creation.min_river_length) {
|
||||
end = lakeCenter;
|
||||
MakeRiver(lakeCenter, Random());
|
||||
MarkTileDirtyByTile(lakeCenter);
|
||||
/* Remove desert directly around the river tile. */
|
||||
CircularTileSearch(&lakeCenter, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
|
||||
lakeCenter = end;
|
||||
@@ -1291,6 +1294,115 @@ static void CreateRivers()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate what height would be needed to cover N% of the landmass.
|
||||
*
|
||||
* The function allows both snow and desert/tropic line to be calculated. It
|
||||
* tries to find the closests height which covers N% of the landmass; it can
|
||||
* be below or above it.
|
||||
*
|
||||
* Tropic has a mechanism where water and tropic tiles in mountains grow
|
||||
* inside the desert. To better approximate the requested coverage, this is
|
||||
* taken into account via an edge histogram, which tells how many neighbouring
|
||||
* tiles are lower than the tiles of that height. The multiplier indicates how
|
||||
* severe this has to be taken into account.
|
||||
*
|
||||
* @param coverage A value between 0 and 100 indicating a percentage of landmass that should be covered.
|
||||
* @param edge_multiplier How much effect neighbouring tiles that are of a lower height level have on the score.
|
||||
* @return The estimated best height to use to cover N% of the landmass.
|
||||
*/
|
||||
static uint CalculateCoverageLine(uint coverage, uint edge_multiplier)
|
||||
{
|
||||
const DiagDirection neighbour_dir[] = {
|
||||
DIAGDIR_NE,
|
||||
DIAGDIR_SE,
|
||||
DIAGDIR_SW,
|
||||
DIAGDIR_NW,
|
||||
};
|
||||
|
||||
/* Histogram of how many tiles per height level exist. */
|
||||
std::array<int, MAX_TILE_HEIGHT + 1> histogram = {};
|
||||
/* Histogram of how many neighbour tiles are lower than the tiles of the height level. */
|
||||
std::array<int, MAX_TILE_HEIGHT + 1> edge_histogram = {};
|
||||
|
||||
/* Build a histogram of the map height. */
|
||||
for (TileIndex tile = 0; tile < MapSize(); tile++) {
|
||||
uint h = TileHeight(tile);
|
||||
histogram[h]++;
|
||||
|
||||
if (edge_multiplier != 0) {
|
||||
/* Check if any of our neighbours is below us. */
|
||||
for (auto dir : neighbour_dir) {
|
||||
TileIndex neighbour_tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(dir));
|
||||
if (IsValidTile(neighbour_tile) && TileHeight(neighbour_tile) < h) {
|
||||
edge_histogram[h]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* The amount of land we have is the map size minus the first (sea) layer. */
|
||||
uint land_tiles = MapSizeX() * MapSizeY() - histogram[0];
|
||||
int best_score = land_tiles;
|
||||
|
||||
/* Our goal is the coverage amount of the land-mass. */
|
||||
int goal_tiles = land_tiles * coverage / 100;
|
||||
|
||||
/* We scan from top to bottom. */
|
||||
uint h = MAX_TILE_HEIGHT;
|
||||
uint best_h = h;
|
||||
|
||||
int current_tiles = 0;
|
||||
for (; h > 0; h--) {
|
||||
current_tiles += histogram[h];
|
||||
int current_score = goal_tiles - current_tiles;
|
||||
|
||||
/* Tropic grows from water and mountains into the desert. This is a
|
||||
* great visual, but it also means we* need to take into account how
|
||||
* much less desert tiles are being created if we are on this
|
||||
* height-level. We estimate this based on how many neighbouring
|
||||
* tiles are below us for a given length, assuming that is where
|
||||
* tropic is growing from.
|
||||
*/
|
||||
if (edge_multiplier != 0 && h > 1) {
|
||||
/* From water tropic tiles grow for a few tiles land inward. */
|
||||
current_score -= edge_histogram[1] * edge_multiplier;
|
||||
/* Tropic tiles grow into the desert for a few tiles. */
|
||||
current_score -= edge_histogram[h] * edge_multiplier;
|
||||
}
|
||||
|
||||
if (std::abs(current_score) < std::abs(best_score)) {
|
||||
best_score = current_score;
|
||||
best_h = h;
|
||||
}
|
||||
|
||||
/* Always scan all height-levels, as h == 1 might give a better
|
||||
* score than any before. This is true for example with 0% desert
|
||||
* coverage. */
|
||||
}
|
||||
|
||||
return best_h;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the line from which snow begins.
|
||||
*/
|
||||
static void CalculateSnowLine()
|
||||
{
|
||||
/* We do not have snow sprites on coastal tiles, so never allow "1" as height. */
|
||||
_settings_game.game_creation.snow_line_height = std::max(CalculateCoverageLine(_settings_game.game_creation.snow_coverage, 0), 2u);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the line (in height) between desert and tropic.
|
||||
* @return The height of the line between desert and tropic.
|
||||
*/
|
||||
static uint8 CalculateDesertLine()
|
||||
{
|
||||
/* CalculateCoverageLine() runs from top to bottom, so we need to invert the coverage. */
|
||||
return CalculateCoverageLine(100 - _settings_game.game_creation.desert_coverage, 4);
|
||||
}
|
||||
|
||||
void GenerateLandscape(byte mode)
|
||||
{
|
||||
/** Number of steps of landscape generation */
|
||||
@@ -1368,11 +1480,27 @@ void GenerateLandscape(byte mode)
|
||||
/* Do not call IncreaseGeneratingWorldProgress() before FixSlopes(),
|
||||
* it allows screen redraw. Drawing of broken slopes crashes the game */
|
||||
FixSlopes();
|
||||
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
||||
ConvertGroundTilesIntoWaterTiles();
|
||||
MarkWholeScreenDirty();
|
||||
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
||||
|
||||
if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
|
||||
ConvertGroundTilesIntoWaterTiles();
|
||||
MarkWholeScreenDirty();
|
||||
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
|
||||
|
||||
switch (_settings_game.game_creation.landscape) {
|
||||
case LT_ARCTIC:
|
||||
CalculateSnowLine();
|
||||
break;
|
||||
|
||||
case LT_TROPIC: {
|
||||
uint desert_tropic_line = CalculateDesertLine();
|
||||
CreateDesertOrRainForest(desert_tropic_line);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
CreateRivers();
|
||||
}
|
||||
|
||||
@@ -989,6 +989,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skerm re
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kies die skerm resolusie om te gebruik
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :ander
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK} Koppelvlak groote
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK} Kies die koppelvlak element groote om te gebruik
|
||||
|
||||
@@ -1002,6 +1004,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad grootte
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafikastel
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies die basis-grafikastel stel om te gebruik
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} verlore / korrupte ler{P "" s}
|
||||
@@ -1177,8 +1181,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Skakel rampe aa
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Stadsraad se gesindheid teenoor omgewings-konstruksie: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Kies hoeveel invloed klank en skade aan die omgewing deur maatskappye aan die stadswaardering het en verderde bouwerk in die stad.
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimum kaarthoogte: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Stel die maksimum toegelate berghoogte
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kan nie die berghoogte verander nie - daar is hoër berge as hierdie op die kaart
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Laat landargitektuur toe onder geboue, spore, ens.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Laat Landargitektuur onder geboue en spore sonder om dit te verwyder
|
||||
@@ -1749,6 +1751,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Program is uit geheue uit
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokering van {BYTES} kasgeheue vir grafika het gefaal. Die kasgeheue is verminder na {BYTES}. Dit sal OpenTDD stadiger maak. Om geheue-aanvraag te verminder, kan u 32bpp grafika en/of zoom-vlakke afskakel.
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2269,6 +2273,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, laai die grafika af
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlaat OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Deursigtigheid Opsies
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Wissel deursigtigheid vir stasietekens. Ctrl+klik om te sluit
|
||||
@@ -2784,12 +2789,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Hoev. dorpe:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Hoev. nywerhede:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimum kaarthoogte
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Verhoog berge met een teël
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Verminder berghoogte met een teël
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sneeu lyn hoogte:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweeg die sneeu lyn een op
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweeg die sneeu lyn een af
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land genereerder:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrein tipe:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Seevlak:
|
||||
@@ -2815,8 +2814,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Reliëfk
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grootte:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Verander maksimum kaarthoogte
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeu lyn hoogte
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar
|
||||
|
||||
# SE Map generation
|
||||
@@ -3101,13 +3098,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Koop di
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Doelwitte
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Doelwitte
|
||||
STR_GOALS_SPECTATOR :Globale doelwitte
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale doelwitte:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Geen -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nie van toepassing -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Maatskappy doelwitte:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik op doel om skerm oor die industrie/stad/teël te sentreer. Ctrl+klik maak 'n nuwe venster vir die industrie/stad/teël oop
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -187,6 +187,7 @@ STR_COLOUR_ORANGE :برتقالي
|
||||
STR_COLOUR_BROWN :بني
|
||||
STR_COLOUR_GREY :رمادي
|
||||
STR_COLOUR_WHITE :ابيض
|
||||
STR_COLOUR_DEFAULT :الإفتراضي
|
||||
|
||||
# Units used in OpenTTD
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}ميل/س
|
||||
@@ -218,19 +219,23 @@ STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}
|
||||
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP} متر
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}تصفية القائمة
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK} ادخل فلتر
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK} اختر كلمة اساسية لفلترة القائمة
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}حدد ترتيب التجميع
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK} اختر طريقة الترتيب - تنازلي / تصاعدي
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK} اختر نوع الترتيب
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}حدد معايير المُرَشِح
|
||||
STR_BUTTON_SORT_BY :{BLACK} رتب بـ
|
||||
STR_BUTTON_CATCHMENT :{BLACK}مدى التغطية
|
||||
STR_TOOLTIP_CATCHMENT :{BLACK}عرض منطقة التغطية
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}اغلاق الاطار
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}عنوان الاطار- اسحب لتحريك الاطار
|
||||
STR_TOOLTIP_SHADE :{BLACK}نافذة الظل - تعرض العنوان فقط
|
||||
STR_TOOLTIP_DEBUG :{BLACK}اظهر معلومات صائد اخطاء الاضافات الجديدة.
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}تغيير حجم النافذة إلى الحجم الافتراضي. Ctrl + Click لتخزين الحجم الحالي كإعداد افتراضي
|
||||
STR_TOOLTIP_STICKY :{BLACK}علم هذه النافذة كغير قابلة للإقفال باستخدام زر إغلاق كل النوافذ, اضغط مع Ctrl لجعل الأمر إفتراضيا
|
||||
STR_TOOLTIP_RESIZE :{BLACK}اضغط واسحب لتعديل حجم الاطار
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}تبديل حجم الاطار كبير / صغير
|
||||
@@ -239,7 +244,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}عمود
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}هدم المباني و غيرها في مربع من الأرض.
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}عرض المخفي
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}عرض المخفي
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}عرض المخفي
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}عرض المخفي
|
||||
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض عربات القطار المخفية
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض مركبات الطرق المخفية
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض السفن المخفية
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض الطائرات المخفية
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}افتراضي
|
||||
@@ -292,6 +305,8 @@ STR_SORT_BY_RANGE :مدى
|
||||
STR_SORT_BY_POPULATION :عدد السكان
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :لا شيء
|
||||
STR_GROUP_BY_SHARED_ORDERS :لأوامر المشتركة
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}ايقاف اللعبة
|
||||
@@ -304,6 +319,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}اظها
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}عرض قائمة محطات الشركة.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}عرض السجل المالي للشركة
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}عرض معلومات الشركة
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}عرض كتاب القصص
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}عرض قائمة الأهداف
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}عرض المخططات
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}عرض جدول ترتيب الشركات
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}موّل انشاء مصنع / عرض كل المصانع
|
||||
@@ -315,6 +332,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}تكبي
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}تصغير الصورة
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}ادوات بناء سكة حديد
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}ادوات بناء الطرق
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}بناء خطوط الترام
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}ادوات السفن
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}بناء مطارات
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}افتح مدير تحرير التضاريس لرفع / خفض الارض, زراعة الاشجار, الخ.
|
||||
@@ -377,6 +395,7 @@ STR_FILE_MENU_EXIT :خروج
|
||||
# map menu
|
||||
STR_MAP_MENU_MAP_OF_WORLD :خريطة العالم
|
||||
STR_MAP_MENU_EXTRA_VIEWPORT :شاشة عرض اضافية
|
||||
STR_MAP_MENU_LINGRAPH_LEGEND :مفتاح تدفق البضائع
|
||||
STR_MAP_MENU_SIGN_LIST :قائمة العلامات
|
||||
|
||||
############ range for town menu starts
|
||||
@@ -400,10 +419,12 @@ STR_GRAPH_MENU_CARGO_PAYMENT_RATES :معدل تكل
|
||||
############ range for company league menu starts
|
||||
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :ترتيب الشركات
|
||||
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :تقييم أداء مفصل
|
||||
STR_GRAPH_MENU_HIGHSCORE :قائمه المتفوقين
|
||||
############ range ends here
|
||||
|
||||
############ range for industry menu starts
|
||||
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :دليل المصانع
|
||||
STR_INDUSTRY_MENU_INDUSTRY_CHAIN :سلاسل الصناعة
|
||||
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :مول بناء مصنع
|
||||
############ range ends here
|
||||
|
||||
@@ -440,6 +461,7 @@ STR_TOOLBAR_SOUND_MUSIC :الموسيق
|
||||
############ range for message menu starts
|
||||
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :الرسالة الأخيرة/التقرير الجديد
|
||||
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :الرسائل السابقة
|
||||
STR_NEWS_MENU_DELETE_ALL_MESSAGES :احذف كل الرسائل
|
||||
############ range ends here
|
||||
|
||||
############ range for about menu starts
|
||||
@@ -883,6 +905,9 @@ STR_GAME_OPTIONS_CURRENCY_EEK :كرونا اس
|
||||
STR_GAME_OPTIONS_CURRENCY_KRW :وون كوريا الجنوبية (KRW)
|
||||
STR_GAME_OPTIONS_CURRENCY_ZAR :راند جنوب أفريقيا (ZAR)
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :مخصص ...
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :(GEL) لاري جورجي
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :(CNY) الرنمينبي الصيني
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :(HKD) دولار هونج كونج
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :القيادة على اليسار
|
||||
@@ -936,6 +961,11 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}دقة
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}تسريع الأجهزة
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}حدد هذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}لن يعمل الإعداد إلا بعد إعادة تشغيل اللعبة
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}حجم اللوحة
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد العنصر المطلوب
|
||||
|
||||
@@ -943,7 +973,21 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عا
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}حجم الخط
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد حجم خط الواجهة المراد استخدامه
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(كشف أوتوماتيكي)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :عادي
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :حجم مزدوج
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :حجم رباعي
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}الرسومات
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}معدل تحديث الشاشة
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}حدد معدل تحديث الشاشة
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :أخرى
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}هرتز
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}قد تؤثر معدلات التحديث الأعلى من 60 هرتز على الأداء.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية
|
||||
@@ -956,7 +1000,7 @@ STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}معلو
|
||||
|
||||
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}قاعده الموسيقى الاساسيه
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}اختر الموسيقى الاساسية التي تود استخدامها
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} ملف غير صالح{P ""}
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} ملف غير صالح
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}معلومات اضافية عن الموسيقى الاساسية
|
||||
|
||||
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}فشل في استرداد قائمة الدقة المدعومة
|
||||
@@ -1050,6 +1094,7 @@ STR_WARNING_NO_SUITABLE_AI :{WHITE}لايو
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}الإعدادات
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}مدد الكل
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}إسحب الكل
|
||||
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(لا يوجد تفسير متوفر)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK} فئة:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}نوع:
|
||||
@@ -1084,6 +1129,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :يمين
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_SPEED ::سرعة البناء {STRING}
|
||||
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS ::تعطلات العربة {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :حد ارتفاع الخريطة:{STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :السماح بتحريك الأرض تحت المباني, الطرق, الخ : {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT :السماح بحدود اكثر واقعية للمحطات بحسب الحجم: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :السماح بحذف اكثر من الطرق المملوكة للمدينة و الجسور و غيرها: {STRING}
|
||||
@@ -1296,6 +1342,7 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :الاخبار
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :سنة البدايه: {STRING}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :لا تنتهي
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :السماح بشراء حصص من الشركات الاخرى: {STRING}
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :عند السحب ، ضع الإشارات كل: {STRING}
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :اتاحة استخدام الأشارات بالأعلام قبل :{STRING}
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :السماح باستخدام اشارات واجهة المستخدم الرسومية: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :نوع الاشارة الذي يبنى قياسيا: {STRING}
|
||||
@@ -1342,6 +1389,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST :سريع
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :سريع جدا
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :مضاعف المدن المبدئي: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :الوقت بين عمليات إعادة الحساب المتتابعة للرسم البياني الرابط. تحسب كل عملية إعادة حساب الخطط لمكون واحد من الرسم البياني. هذا يعني أن القيمة X لهذا الإعداد لا تعني أنه سيتم تحديث الرسم البياني كل X أيام. إلا بعض المكونات. كلما قمت بتعيينه أقل، كلما زاد وقت الCPU لحسابها. كلما قمت بضبطها لفترة أطول ، كلما اسغرق الوقت حتى يتم بدأ توزيع البضائع على طرق جديدة.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :ضبط هذا إلى أقل من 100٪ يؤدي إلى جعل التوزيع المتماثل يتصرف مثل التوزيع غير المتماثل. سيتم إعادة شحنات أقل غصبا إذا تم إرسال مبلغ معين إلى المحطة. إذا قمت بتعيينه على 0٪ ، فإن التوزيع المتماثل يتصرف تمامًا مثل التوزيع غير المتماثل
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :(متري (كم / ساعة
|
||||
@@ -1352,6 +1400,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :(متري (طن
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE ::وحدات جهد الجر {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :إمبراطوري (قدم)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :م) متري)
|
||||
|
||||
STR_CONFIG_SETTING_GRAPHICS :رسوميات {ORANGE}
|
||||
@@ -1401,6 +1450,8 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :غير متطا
|
||||
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :مجهول
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... نسبة الضغط '{STRING}' غير صحيحة
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -1426,12 +1477,13 @@ STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}بدأ
|
||||
STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}انشاء خريطة عالم خاصة
|
||||
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK} ابدأ لعبة جماعية
|
||||
|
||||
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}اختيار المناطق الثلجية
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}اختيار المناطق الصحراوية
|
||||
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK} اختيار المناطق المعتدلة
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK} اختيار المناطق الثلجية
|
||||
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}اختيار المناطق الصحراوية
|
||||
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}اختيار نمط الألعاب
|
||||
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK} اختيار مناطق عالم الألعب
|
||||
|
||||
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}عرض خيارات اللعبة
|
||||
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}عرض قائمه المتفوقين
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}إعدادات العرض
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}عرض إعدادات اﻹضافات
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} ابحث عن محتوى جديد او تحديث
|
||||
@@ -1441,6 +1493,7 @@ STR_INTRO_TRANSLATION :{BLACK}هذة
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}انهاء
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}هل أنت متأكد أنك تريد إغلاق OpenTTD؟
|
||||
STR_QUIT_YES :{BLACK}نعم
|
||||
STR_QUIT_NO :{BLACK}لا
|
||||
|
||||
@@ -1841,6 +1894,8 @@ STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK} مسح
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} ضع علامة على المحتوى التي لن يتم تحميلها
|
||||
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}بحث المواقع الخارجية
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}مُرَشِح:
|
||||
STR_CONTENT_OPEN_URL :{BLACK} زيارة الموقع
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}قم بزيارة الموقع لهذا المحتوى
|
||||
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK} تحميل
|
||||
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK} ابدأ تحميل المحتويات المختارة
|
||||
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER} حجم البيانات التي سيتم تحميلها: {WHITE}{BYTES}
|
||||
@@ -1892,6 +1947,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}تحتا
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}نعم, حمل الرسومات
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}لا, اغلق اللعبة
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}خيارات الشفافية
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}بدل شفافية اسماء المحطات. مفتاح كنترول للاغلاق.
|
||||
@@ -1906,8 +1962,16 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}غير
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}اخفاء الاجرام تماما بدلا من الشفافية
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}مفتاح تدفق البضائع
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}الكل
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}لا شيء
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}حدد الشركات المراد عرضها
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}غير مستخدم
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}عادي الاستخدام
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}زائد الاستخدام
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}وضح منطقة التغطية
|
||||
@@ -2029,7 +2093,10 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}بناء
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}بناء نفق ترام
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}بدل بناء/إزالة الطرق
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}بدل بناء / ازالة طرق الترام
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}تحويل / ترقية نوع الطريق. Shift يبدل بين البناء / إظهار تقدير التكلفة
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}تحويل / ترقية نوع الطريق. Shift يبدل بين البناء / إظهار تقدير التكلفة
|
||||
|
||||
STR_ROAD_NAME_TRAM :خط الترام
|
||||
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}اتجاه ورشة الصيانة
|
||||
@@ -2187,10 +2254,13 @@ STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}اعرض
|
||||
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}اربط بالخريطة المصغرة
|
||||
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}اعرض المصانع المختارة في الخرائط المصغرة ايضا.
|
||||
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}اختر البضائع
|
||||
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}حدد البضائع التي تريد عرضها
|
||||
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}اختر الصناعة
|
||||
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}حدد الصناعة التي تريد عرضها
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}معلومات ارض
|
||||
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}قم بتوسيط الشاشة على موقع المربع. يؤدي الضغط على Ctrl + النقر بالماوس إلى فتح منفذ عرض جديد على موقع المربع
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK} تكلفة الازالة : {LTBLUE} غير متاح
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}تكلفة الازالة : {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK} الدخل عند للتجديد: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -2352,13 +2422,11 @@ STR_SAVELOAD_OSKTITLE :{BLACK}ادخل
|
||||
# World generation
|
||||
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}مولد الخريطة
|
||||
STR_MAPGEN_MAPSIZE :{BLACK}حجم الخريطة
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK} حدد حجم الخريطة بالمربعات. سيكون عدد المربعات المتاحة أصغر قليلاً
|
||||
STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}عدد المدن:
|
||||
STR_MAPGEN_DATE :{BLACK}التاريخ:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}عدد المصانع:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK} ارتفاع خط الثلج
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}ارفع خط الثلج مستوى واحد
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}خفض خط الثلج مستوى واحد
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}مولد الخريطة:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK} نوع التضاريس
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}مستوى البحر
|
||||
@@ -2384,8 +2452,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}اسم
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}الحجم:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}تغيير أعلى ارتفاع للخريطة
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}غير مستوى خط الثلج
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}غير سنة البداية
|
||||
|
||||
# SE Map generation
|
||||
@@ -2596,6 +2662,7 @@ STR_TOWN_POPULATION :{BLACK}سكان
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} - مدينة -
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}السكان: {ORANGE}{COMMA}{BLACK} المنازل: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} الشهر الماضي: {ORANGE}{COMMA}{BLACK} الأقصى: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK} نمو المدينة يتطلب بضائع
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} مطلوب
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK}مطلوب في الشتاء
|
||||
@@ -2620,6 +2687,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :اعادة تس
|
||||
|
||||
# Town local authority window
|
||||
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}بلدية {TOWN}
|
||||
STR_LOCAL_AUTHORITY_ZONE :{BLACK}المنطقة
|
||||
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}عرض منطقة حدود السلطة المحلية
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}تقييم اداء الشركات
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}الخيارات المتاحة
|
||||
@@ -2646,6 +2715,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} اشت
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} ارشي السلطات المحلية لزيادة كفائة الشركة. هناك عقاب شديد اذا ما اكتشفت الرشوة.{} التكلفة: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_SPECTATOR :الأهداف العالمية
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
|
||||
# Goal question window
|
||||
@@ -2655,7 +2725,9 @@ STR_GOAL_QUESTION_CAPTION_WARNING :تحذير
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :خطا
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_YES :نعم
|
||||
STR_GOAL_QUESTION_BUTTON_RETRY :إعادة المحاولة
|
||||
STR_GOAL_QUESTION_BUTTON_RESTART :إعادة تشغيل
|
||||
############ End of Goal Question button list
|
||||
|
||||
# Subsidies window
|
||||
@@ -2668,7 +2740,7 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}اضغط على الخدمة لتوسيط الخريطة على المصنع/المدينة. اضغط + كنترول لفتح شاشة عرض جديدة للمدينة.
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}كتاب القصة
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}كتاب القصص
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}اسم المحطة - اضغط على اسم المحطة لتوسيطها في الشاشة. اضغط + كنترول لفتح شاشة عرض جديدة بمنطقة المحطة.
|
||||
@@ -2690,11 +2762,15 @@ STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}يستق
|
||||
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}عرض لائحة بالبضائع المقبولة
|
||||
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}يقبل: {WHITE}{CARGO_LIST}
|
||||
|
||||
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} اشترى حقوق النقل الحصرية في هذه المدينة.
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}معدل النقل
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}اظهار معدل النقل للمحطة
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}جمع بواسطة
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :الكمية: في الانتظار
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} من {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} إلى {STATION}
|
||||
|
||||
|
||||
############ range for rating starts
|
||||
@@ -2723,7 +2799,7 @@ STR_STATION_VIEW_RENAME_STATION_CAPTION :اعادة تس
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK} ركز شاشة العرض على نقطة العبور
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}غير اسم نقطة العبور
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK} ضع العوامة في مركز شاشة العرض
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK} ضع العوامة في مركز الشاشة
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK} غير اسم العومة
|
||||
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}عدل اسم نقطة العبور
|
||||
@@ -2756,6 +2832,7 @@ STR_FINANCES_BORROW_BUTTON :{BLACK}اقتر
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}زيادة حجم القرض المسموح به
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}تسديد{CURRENCY_LONG}
|
||||
STR_FINANCES_REPAY_TOOLTIP :{BLACK}اعادة جزء من القرض
|
||||
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}البنية التحتية
|
||||
|
||||
# Company view
|
||||
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
|
||||
@@ -2771,6 +2848,13 @@ STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA}
|
||||
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}بدون
|
||||
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}قيمة الشركة: {WHITE}{CURRENCY_LONG}
|
||||
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}( {COMMA}% مملوكة بواسطة {COMPANY})
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}البنية تحتية:
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} قطعة السكك الحديدية
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} قطعة الطريق
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} مربعات الماء
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} مربع من المحطة
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} مطار
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}لا شيء
|
||||
|
||||
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}بناء مقر الشركة الرئيسي
|
||||
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}ابني مقر الشركة
|
||||
@@ -2778,6 +2862,10 @@ STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}عرض
|
||||
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}اعرض مقر الشركة
|
||||
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}اعادة بناء مقر الشركة
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}اعادة بناء مقر الشركة بمكان آخر و بتكلفة 1% من قيمة الشركة.
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}التفاصيل
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}عرض تفاصيل حسابات البنية التحتية
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}أعطاء المال
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}إعطاء المال لهذه الشركة
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}وجة جديد
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}اختر وجة جديد للمدير
|
||||
@@ -2795,10 +2883,21 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}بيع 2
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :اسم الشركة
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :اسم صاحب الشركة
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :أدخل مبلغ المال الذي تريد تقديمه
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}نحن نبحث عن شركة لتشتري شركتنا.{}{} عل ترغب في شراء {COMPANY} بـ {CURRENCY_LONG}؟
|
||||
|
||||
# Company infrastructure window
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}البنية التحتية لـ {COMPANY}
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}قطع السكك الحديدية:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}إشارات
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}قطع الطريق:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}قطع الترام:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}مربعات من الماء:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}القنوات
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}المحطات:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}مربعات من المحطة
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}المطارات
|
||||
|
||||
# Industry directory
|
||||
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}صناعات
|
||||
@@ -2881,6 +2980,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :أزل جميع
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}إعادة تسمية مجموعة
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :دخل هذه السنة:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :دخل السنة الماضية:
|
||||
STR_GROUP_OCCUPANCY :الاستخدام الحالي:
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :عربات قطار جديدة
|
||||
@@ -2916,6 +3018,7 @@ STR_PURCHASE_INFO_ALL_TYPES :كل انواع
|
||||
STR_PURCHASE_INFO_NONE :بدون
|
||||
STR_PURCHASE_INFO_ALL_BUT :الكل الا {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}تأثير الجذب القصى: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}نوع الطائرة:{GOLD}{STRING}
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}قائمة اختيار القطارات - اضغط على العربة لعرض معلوماتها
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}قائمة اختيار العربات - اضغط على العربة لاظهار معلوماتها
|
||||
@@ -2945,7 +3048,14 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK} اعا
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}اعادة تسمية نوع السفينة
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}اعادة تسمية نوع الطائرة
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK} تبيدل بين إخفاء / عرض نوع الطائرة
|
||||
@@ -3084,6 +3194,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK} الم
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}وسط الشاشة على موقع السيارة.النقر بالماوس مرتين لمتابعة السيارة. يفتح Ctrl + النقر بالماوس منفذ عرض جديد على موقع السيارة
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK} ارسل القطار للورشة - مفتاح التحكم (كنترول) + الضغط سيرسله لصيانة فقط
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل العربة الى الورشة. مفتاح التحكم (كنترول) + الضغط ترسل للصيانة فقط
|
||||
@@ -3173,6 +3284,7 @@ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}فترا
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}زيادة فترات الصيانة بقدر 10. ومع مفتاح كنترول بمقدار 5.
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK} انقاص فترات الصيانة بمعدل 10. Ctrl+ الضغط الانقاص بمعدل 5.
|
||||
|
||||
STR_VEHICLE_DETAILS_DAYS :الأيام
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}اسم القطار
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}تسمية العربة
|
||||
@@ -3409,6 +3521,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}جدول
|
||||
STR_TIMETABLE_STATUS_START_AT :{BLACK}جدولة الاعمال ستبدأ فى {STRING}
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}تاريخ البدأ
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}حدد تاريخًا كنقطة بداية لهذا الجدول الزمني. يحدد Ctrl + Click نقطة البداية لهذا الجدول الزمني ويوزع جميع المركبات التي تشارك هذا الطلب بالتساوي بناءً على ترتيبها النسبي ، إذا كان الطلب محددًا بجدول زمني كامل
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}غير الوقت
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}غير مقدار الزمن الذي يستغرقه هذا الامر
|
||||
@@ -3471,6 +3584,7 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW} شاش
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}إعدادات الذكاء الصناعي
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :لاعب انساني
|
||||
STR_AI_CONFIG_RANDOM_AI :ذكاء صناعي عشوائي
|
||||
STR_AI_CONFIG_NONE :(لا شيء)
|
||||
|
||||
STR_AI_CONFIG_MOVE_UP :{BLACK}انقل للاعلى
|
||||
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}انقل الذكاء الاصطناعي المختار للاعلى
|
||||
@@ -3495,6 +3609,7 @@ STR_AI_LIST_CANCEL :{BLACK} الغ
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK} لا تغير الذكاء الصناعي
|
||||
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}التقط لقطة شاشة كاملة
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}صور الخاريطة الكاملة
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK} اغلاق
|
||||
@@ -3506,6 +3621,7 @@ STR_AI_SETTINGS_SETTING :{STRING}: {ORAN
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING}اقراني {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} سجل التغيير ل{STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING}رخصة {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}التفاف النص
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}اعرض ملف التعليمات ريدمي
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}اعرض سجل التغييرات
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}الرخصة
|
||||
|
||||
@@ -960,6 +960,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Pantaila
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pantailaren resulozioa aukeratu
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :besteak
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfaze tamaina
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
|
||||
@@ -968,6 +970,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaina laukoit
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafiko basea markatu
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Aukeratu erabili beharreko grafiko paketea
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} galdutako/hautsitako artxiboa{P "" k}
|
||||
@@ -1625,6 +1629,8 @@ STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... jara
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... jaramonik ez egiten musika paketeari'{STRING}': ez da aurkitu
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoriaz kanpo
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2135,6 +2141,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD-
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Bai, grafikoak jaitsi
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ez, OpenTTD itxi
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Gardentasun aukerak
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Seinaleen gardentasuna aldatu. Ktrl+Klik blokeatzeko
|
||||
@@ -2606,9 +2613,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Herri kopurua:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Industria kopurua:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Elur garaiera:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Igo puntu batean elur garaiera
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Jeitsi puntu batean elur garaiera
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Paisaia sortzailea:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Lur mota:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Itsaso kopurua:
|
||||
@@ -2634,8 +2638,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Garaiera
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaina:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Aldatu maparen garaiera maximoa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Elur garaiera aldatu
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Hasierako urtea aldatu
|
||||
|
||||
# SE Map generation
|
||||
@@ -2903,13 +2905,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Udaletx
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Helburuak
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Helburu orokorrak
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Helburu orokorrak:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ezer ez -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ez aplikagarria -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Konpainiaren helburuak:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikatu helburuan ikupegi nagusia industrian/herrian/laukian zentratzeko. Ktrl+Klik ikuspegi lehio berria irekiko du industri/herri/laukiaren kokapenean
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -1298,6 +1298,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Выра
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Выбар вырашэньня экрана
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Iншае
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Памер элементаў інтэрфейсу
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберыце памер элементаў інтэрфейсу
|
||||
|
||||
@@ -1310,6 +1312,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Абяр
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Звычайны
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Набор базавай ґрафікі
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбар базавага набору ґрафічных аб'ектаў
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} адсутнічаюч{P ы ых ых}/пашкоджан{P ы ых ых} файл{P "" ы аў}
|
||||
@@ -1485,8 +1489,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Пераклю
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Стаўленьне гарадзкой рады да рэструктурызацыі навакольляў: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Выберыце ўзровень шуму й забруджваньня навакольнага асяроддзя кампаніямі, які ўплывае на іх рэйтынґ у гарадах і магчымасьць далейшага будаўніцтва каля гарадоў
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максімальная вышыня: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Усталёўка максімальна дапушчальнай вышыні гор на мапе
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Немагчыма зьмяніць максімальную вышыню. На мапе ёсць горы вышэй гэтага значэньня.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Дазволіць зьмену ляндшафту пад будынкамі, дарогамі й г. д. (аўтаспускі): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Дазволіць зьмену ляндшафту пад будынкамі й рэйкамi, не выдаляючы іx
|
||||
@@ -2058,6 +2060,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... на
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Недахоп апэратыўнай памяці
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Не атрымалася вылучыць {BYTES} для кэша спрайтаў. Памер кэша зніжаны да {BYTES}. Гэта адмоўна адаб'ецца на прадукцыйнасьці OpenTTD. Каб зьменшыць выдаткі памяці, адключыце 32-бітную ґрафіку й зьменшыце максімальны ўзровень набліжэньня.
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2594,6 +2598,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Так, спампаваць ґрафiку
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Не, выйсьцi з OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Наладкі празрыстасьці
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Пераключэньне празрыстасьці надпісаў. Ctrl+пстрычка — заблякаваць.
|
||||
@@ -3105,12 +3110,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Колькасьць гарадоў:
|
||||
STR_MAPGEN_DATE :{BLACK}Дата:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Колькасьць прадпрыемстваў:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Макс. вышыня мапы:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Павялічыць максімальную вышыню мапы на 1
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Паменшыць максімальную вышыню мапы на 1
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Вышыня сьнегавой лініі:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Падняць сьнегавую лінію
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Апусьціць сьнегавую лінію
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Ґенэратар ляндшафту:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тып ляндшафту:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Колькасьць азёраў/мораў:
|
||||
@@ -3136,8 +3135,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Памер:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Максімальная вышыня мапы
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Зьмяніць вышыню сьнегавой лініі
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Зьмяніць год пачатку гульні
|
||||
|
||||
# SE Map generation
|
||||
@@ -3423,13 +3420,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Дац
|
||||
STR_GOALS_CAPTION :{WHITE}Задачы кампаніі «{COMPANY}»
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глабальныя задачы
|
||||
STR_GOALS_SPECTATOR :Агульныя задачы
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Агульныя задачы:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Няма -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Непрыстасоўна -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Задачы кампаніі:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Пстрыкніце па задачы, каб паказаць прадпрыемства/горад/клетку. Ctrl+пстрычка паказвае ў новым вакне.
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -195,6 +195,7 @@ STR_COLOUR_DEFAULT :Padrão
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
|
||||
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
|
||||
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}quadrados/dia
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}cv
|
||||
@@ -313,8 +314,15 @@ STR_SORT_BY_CARGO_CAPACITY :Capacidade de C
|
||||
STR_SORT_BY_RANGE :Alcance
|
||||
STR_SORT_BY_POPULATION :População
|
||||
STR_SORT_BY_RATING :Classificação
|
||||
STR_SORT_BY_NUM_VEHICLES :Número de veículos
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Lucro total do ano passado
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Lucro total deste ano
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Lucro médio do ano passado
|
||||
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Lucro médio deste ano
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :Nenhum
|
||||
STR_GROUP_BY_SHARED_ORDERS :Ordens compartilhadas
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausar jogo
|
||||
@@ -370,7 +378,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Salvar cenário
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Carregar cenário
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Salvar mapa topográfico
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa de elevação
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa topográfico
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Sair do editor de cenários
|
||||
STR_SCENEDIT_FILE_MENU_SEPARATOR :
|
||||
STR_SCENEDIT_FILE_MENU_QUIT :Sair
|
||||
@@ -772,6 +780,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Exibe to
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Exibir a última mensagem ou notícia
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSADO * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSADO (aguardando atualização do gráfico de links) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}Salvo Automaticamente
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * SALVANDO JOGO * *
|
||||
|
||||
@@ -930,14 +939,16 @@ STR_GAME_OPTIONS_CURRENCY_LTL :Litas Lituano (
|
||||
STR_GAME_OPTIONS_CURRENCY_KRW :Won Sul-Coreano (KRW)
|
||||
STR_GAME_OPTIONS_CURRENCY_ZAR :Rand Sul-Africano (ZAR)
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizado...
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia (GEL)
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano (IRR)
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :Novo Rublo Russo (RUB)
|
||||
STR_GAME_OPTIONS_CURRENCY_MXN :Peso Mexicano (MXN)
|
||||
STR_GAME_OPTIONS_CURRENCY_NTD :Novo dólar de Taiwan (NTD)
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi chinês (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dólar de Hong Kong (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rúpia Indiana (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia Indonésia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit Malaio (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Dirigem na esquerda
|
||||
@@ -990,10 +1001,19 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marcar e
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolução da tela
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecionar a resolução da tela para usar
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aceleração de hardware
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração de hardware. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração só terá efeito após reiniciar o jogo
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para habilitar o v-sync na tela. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo. Só funciona com a aceleração de hardware habilitada
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(detecção automática)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo
|
||||
@@ -1001,10 +1021,19 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Tamanho da fonte
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho da fonte da interface a ser usado
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(detecção automática)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Tamanho duplo
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Tamanho quádruplo
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gráficos
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Taxa de atualização da tela
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Selecione a taxa de atualização da tela a ser usada
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :outra
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Taxas de atualização superiores a 60Hz podem afetar o desempenho.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s}
|
||||
@@ -1099,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Plano
|
||||
STR_TERRAIN_TYPE_HILLY :Acidentado
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinista
|
||||
STR_TERRAIN_TYPE_CUSTOM :Altura personalizada
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerante
|
||||
@@ -1180,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Alterna desastr
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da prefeitura em relação à restruturação local: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolhe como a poluição sonoroa e ambiental afeta a classificação na cidade e as ações futuras naquela área
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máx. do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Define a altitude máxima para montanhas no mapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossível definir a altitude máx. do mapa para esse valor. Há ao menos uma montanha mais alta que isso
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limite de altura do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Define a altura máxima do terreno do mapa. Com "(automático)", um bom valor será escolhido após a geração do terreno
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automático)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossível definir o limite de altura do mapa para este valor. Há ao menos uma montanha mais alta que isso
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permitir paisagismo sob edifícios, trilhos, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite paisagismo sob edifícios e vias sem precisar removê-las
|
||||
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista das áreas de abrangência: {STRING}
|
||||
@@ -1326,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Dist máx da borda para Refinarias de Óleo: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias são construídas apenas nas bordas, ou no litoral, para ilhas
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades. Só pode ser modificado por meio do Editor de cenário ou é de outra forma calculado por meio de "cobertura de neve"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no terreno subártico. A neve também afeta os requisitos de geração de indústria e crescimento de cidades. Usado apenas durante a geração de mapas. Terreno logo acima do nível do mar é sempre sem neve
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no terreno tropical. O deserto também afeta a geração de indústrias. Usado apenas durante a geração do mapa
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidade do terreno: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis apenas) Escolhe a frequência de colinas: Terrenos planos têm menos colinas, mais espalhadas. Montanhosos tem mais colinas, que pode se tornar repetitivo
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito Regular
|
||||
@@ -1440,7 +1479,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Manter a barra
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantém as ferramentas de construção para pontes, túneis, etc abertas após o uso
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupar despesas na janela de financas da companhia: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define o layout para os gastos da companhia
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticamente remove sinais durante a construção de ferrovias: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticamente remove sinais durante a construção de ferrovias se os sinais estiverem no caminho. Note que isso pode levar a acidentes ferroviários.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limite de velocidade de avanço rápido: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limita o quão rápido o jogo vai quando o avanço rápido está ativado. 0 = sem limite (o máximo que o seu computador suporta). Valores abaixo de 100% tornam o jogo mais lento. O limite máximo depende das especificações do seu computador e pode variar dependendo do jogo.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% a velocidade normal do jogo
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sem limite (o máximo que o seu computador suporta)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Notícias: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Toca um som para mensagens resumidas
|
||||
@@ -1554,6 +1598,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :Pontuação no
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Ano em que o jogo termina para fins de pontuação. No final deste ano, a pontuação da empresa é registrada e a tela de pontuação máxima é exibida, mas os jogadores podem continuar jogando depois disso.{} Se isso for antes do ano inicial, a tela de pontuação máxima nunca será exibida.
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nunca
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :Tipo de economia: {STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Economia suave faz mudanças de produção com mais frequência, e em etapas menores. Economia congelada impede mudanças de produção e fechamentos de indústrias. Esta configuração pode não ter efeito se os tipos de indústria forem fornecidos por um NewGRF.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Suave
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Congelada
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Permite comprar ações de outras empresas: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Se ativado, permite a compra e venda de ações de companhias. Ações de outras empresas poderão serem compradas após um período de tempo após a fundação da empresa
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Idade mínima da companhia para trocar ações: {STRING}
|
||||
@@ -1606,6 +1655,8 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Posicionamento de árvores: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controla o nascimento aleatório de árvores durante o jogo. Isso pode afetar indústrias que dependem do crescimento de árvores, como serrarias
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Crescer sem espalhar {RED}(afeta serrarias)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Crescer, mas apenas espalhar em florestas tropicais
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Crescer e espalhar em todos os lugares
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Não crescer, não espalhar {RED}(afeta serrarias)
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :Posição da barra de ferramentas principal: {STRING}
|
||||
@@ -1624,12 +1675,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Nível máximo
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Zoom adentro máximo para janelas de visualização. Note que ativar zoom maiores aumenta o uso de memória
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Nível máximo de zoom afora: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Zoom afora máximo para janelas de visualização. Note que ativar zoom maiores causa lag durante o jogo
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Resolução máxima de sprites a serem usados: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita a resolução máxima a ser usada para sprites. Limitar a resolução de sprites evitará o uso de gráficos de alta resolução, mesmo quando estiverem disponíveis. Isso pode ajudar a manter a aparência do jogo uniforme quando estiver usando uma mistura de arquivos GRF com e sem gráficos de alta resolução.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Velocidade de crescimento de cidade: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidade com a qual as cidades expandem
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nenhum
|
||||
@@ -1763,6 +1819,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Sem memória
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}A alocação {BYTES} de spritecache falhou. O spritecache foi reduzido a {BYTES}. A performance do jogo será reduzida. Para reduzir a necessidade de memória tente disabilitar 32bpp gráficos e/ou reduzir o zoom.
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Erro nas configurações de vídeo...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nenhuma GPU compatível encontrada. Aceleração de hardware desativada
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -1818,6 +1878,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Você t
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Trapaças
|
||||
STR_CHEATS_TOOLTIP :{BLACK}As caixas de verificação indicam se você usou esta trapaça antes
|
||||
STR_CHEATS_NOTE :{BLACK}Nota: qualquer uso dessas configurações será gravado pelo jogo salvo
|
||||
STR_CHEAT_MONEY :{LTBLUE}Aumentar dinheiro em {CURRENCY_LONG}
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Jogando pela Co.: {ORANGE}{COMMA}
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Escavadeira mágica (destrói indústrias, objetos estáticos): {ORANGE}{STRING}
|
||||
@@ -1970,7 +2031,9 @@ STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Atualiza
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Atualiza as informações sobre o servidor
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Procurar na internet
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Procura servidores públicos na internet
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Buscar na LAN
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Procura servidores na rede local
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Adicionar servidor
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adiciona um servidor à lista que será sempre verificada se existem jogos ocorrendo
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Iniciar servidor
|
||||
@@ -2196,6 +2259,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Jogo ainda paus
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Jogo ainda pausado ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Jogo ainda pausado ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Jogo ainda pausado ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Jogo ainda pausado ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Jogo despausado ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :número de jogadores
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :clientes conectando-se
|
||||
@@ -2211,6 +2275,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} es
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} abriu uma nova companhia (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu do jogo ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} mudou seu nome para {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor fechou a sessão
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor está reiniciando...{}Aguarde...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} foi kickado. Motivo: ({STRING})
|
||||
@@ -2249,7 +2314,7 @@ STR_CONTENT_DETAIL_NAME :{SILVER}Nome: {
|
||||
STR_CONTENT_DETAIL_VERSION :{SILVER}Versão: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Descrição: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_TYPE :{SILVER}Tipp: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_TYPE :{SILVER}Tipo: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Tamanho: {WHITE}{BYTES}
|
||||
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selecionado pois: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependentes: {WHITE}{STRING}
|
||||
@@ -2288,6 +2353,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sim, baixar os gráficos
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Não, sair do OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}O download falhou
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}O download de gráficos falhou.{}Por favor, baixe os gráficos manualmente.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Sair do OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opções de Transparência
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Alternar transparência para sinais de estação. Ctrl+Clique para travar
|
||||
@@ -2527,6 +2596,7 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantar
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar Aleatoriamente
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta árvores aleatoriamente pelo terreno
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta árvores isoladas ao arrastar pelo terreno.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Bosque
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta pequenas florestas ao arrastar pelo terreno.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Floresta
|
||||
@@ -2581,7 +2651,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Randômi
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Financiar nova indústria
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Escolha a indústria apropriada
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Várias indústrias aleatórias
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Criar indústrias aleatórias
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cobrir o mapa com indústrias colocadas aleatoriamente
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Criar indústrias aleatórias
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Você tem certeza que quer criar várias indústrias aleatoriamente?
|
||||
@@ -2590,7 +2660,9 @@ STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prosperi
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Construir
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fundar
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remover todas as indústrias
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove todas as indústrias atualmente presentes no mapa
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remover todas as indústrias
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Você tem certeza que quer remover todas as indústrias?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadeia de indústrias para a indústria: {STRING}
|
||||
@@ -2611,6 +2683,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Selecion
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informações do Terreno
|
||||
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centraliza a janela no local da área de terreno. Ctrl+Clique abre uma nova janela no local da área de terreno
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Preço para limpar: {LTBLUE}N/D
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Preço para limpar: {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Ganhos pela limpeza: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -2820,6 +2893,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtro:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Substituir ficheiro
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Tem certeza de que deseja substituir o arquivo existente?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Diretório)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Diretório raiz)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Coloque o nome para o jogo salvo
|
||||
|
||||
@@ -2831,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. de cidades:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. de indústrias:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altitude máx. do mapa:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumenta a altitude máxima das montanhas no mapa em uma unidade
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Diminui a altitude máxima das montanhas no mapa em uma unidade
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Linha da neve
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Aumentar a linha da neve em um ponto
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Diminuir a linha da neve em um ponto
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Aumentar a altura máxima do pico mais alto no mapa por um
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuir a altura máxima do pico mais alto no mapa por um
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar em dez porcento a cobertura de neve
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Reduzir em dez porcento a cobertura de neve
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cobertura do deserto:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Aumentar a cobertura do deserto em dez por cento
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir a cobertura do deserto em dez por cento
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Gerador de terra
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nível do mar:
|
||||
@@ -2862,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome do
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Alterar a altitude máxima do mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mudar linha da neve
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura alvo do pico
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Pico mais alto
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cobertura de neve (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Cobertura do deserto (%)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mudar data de início
|
||||
|
||||
# SE Map generation
|
||||
@@ -3141,33 +3223,34 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar novos
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar exclusividade da rede de transportes
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Subornar a prefeitura
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma pequena campanha publicitária local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária média, para atrair mais passageiros e carga para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma grande campanha publicitária, para atrair mais passageiros e cargas para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Financiar a reconstrução da malha rodoviária urbana. Causa engarrafamentos consideráveis ao tráfego por até 6 meses.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} Construir uma estátua em honra para sua empresa.{} Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Financiar a construção de edifícios comerciais novos na cidade.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Comprar a exclusividade dos serviços durante 1 ano na cidade. A prefeitura da cidade permitirá que os passageiros e cargas usem somente estações de sua empresa.{} Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma pequena campanha publicitária local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Fornece um aumento temporário na avaliação da estação em um pequeno raio ao redor do centro da cidade.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária média, para atrair mais passageiros e cargas para seus serviços de transporte.{}Fornece um aumento temporário na avaliação da estação em um raio médio ao redor do centro da cidade.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma grande campanha publicitária, para atrair mais passageiros e cargas para seus serviços de transporte.{}Fornece um aumento temporário na avaliação da estação em um grande raio ao redor do centro da cidade.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrução da malha rodoviária urbana.{}Causa engarrafamentos consideráveis ao tráfego por até 6 meses.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir uma estátua em homenagem à sua empresa.{}Fornece um aumento permanente na avaliação da estação nesta cidade.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de edifícios comerciais novos na cidade.{}Fornece um aumento temporário do crescimento da cidade nesta cidade.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar a exclusividade dos serviços durante 1 ano na cidade.{}A prefeitura da cidade não permitirá que passageiros e cargas usem as estações de seus concorrentes.{}Preço: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subornar a prefeitura para aumentar a sua avaliação, correndo o risco de uma penalidade severa se apanhado.{}Preço: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objetivos
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objetivos globais
|
||||
STR_GOALS_SPECTATOR :Objetivos Globais
|
||||
STR_GOALS_GLOBAL_TITLE :{G=m}{BLACK}Objetivos globais:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globais
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostra objetivos globais
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Empresa
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostra objetivos da empresa
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{G=m}{ORANGE}- Nenhum -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Não aplicável -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{G=m}{BLACK}Objetivos da empresa:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique num objetivo para centralizar a visualização principal numa indústria/cidade.Ctrl+Clique abre uma nova janela na localização da indústria/cidade
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :Pergunta
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :Alerta
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :Erro
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Pergunta
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informação
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Alerta
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Erro
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
|
||||
@@ -3357,6 +3440,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Mover se
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruir sede da empresa em outro local por 1% do valor da empresa. Shift+Clique mostra o preço estimado sem reconstruir a sede
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalhes
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Ver informações detalhadas de infraestrutura
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Dar dinheiro
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Dá dinheiro a essa empresa
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Novo Rosto
|
||||
@@ -3375,6 +3459,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Vender 2
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nome da Empresa
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nome do Presidente
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Inserir a quantidade de dinheiro que você quer dar
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Estamos à procura de uma empresa de transportes para comprar a nossa empresa{}{}Deseja comprar {COMPANY} por {CURRENCY_LONG}?
|
||||
|
||||
@@ -3529,6 +3614,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagões
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Adaptável para: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Todos as cargas
|
||||
STR_PURCHASE_INFO_NONE :Nenhum
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Apenas motores
|
||||
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Tração máx : {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
|
||||
@@ -3735,6 +3821,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Faz auto
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização do trem. Clique duplo para seguir o trem. Ctrl+Clique abre uma nova janela na localização do trem
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização do veículo. Clique duplo para seguir o veículo. Ctrl+Clique abre uma nova janela na localização do veículo.
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização do navio. Clique duplo para seguir o navio. Ctrl+Clique para abrir uma nova janela na localização do navio.
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização da aeronave. Clique duplo para seguir a aeronave. Ctrl+Clique abre uma nova janela na localização da aeronave.
|
||||
@@ -3762,14 +3849,19 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Forçar
|
||||
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Exibe ordens do trem. Ctrl+Clique para exibir o plano de horário
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Exibe ordens do veículo. Ctrl+Clique para exibir o plano de horário
|
||||
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Exibe ordens da embarcação. Ctrl+Clique para exibir o plano de horário
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Exibir ordens da aeronave. Ctrl+Clique para exibir o plano de horário
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Exibe ordens da aeronave. Ctrl+Clique para exibir o plano de horário
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Exibir detalhes do trem
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Exibir detalhes do automóvel
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Exibir detalhes da embarcação
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Exibir detalhes da aeronave
|
||||
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Exibe detalhes do trem
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Exibe detalhes do veículo
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Exibe detalhes da embarcação
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Exibe detalhes da aeronave
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Ação atual do trem - clique para iniciar/parar o trem
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Ação atual do veículo - clique para iniciar/parar o veículo
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Ação atual do navio - clique para iniciar/parar o navio
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Ação atual da aeronave - clique para iniciar/parar a aeronave
|
||||
|
||||
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Centraliza janela no destino da ordem. Ctrl+Clique abre uma nova janela no local de destino da ordem
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Carregando / descarregando
|
||||
@@ -3997,6 +4089,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Adaptar a {STR
|
||||
STR_ORDER_STOP_ORDER :(Parar)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Não pode usar a estação){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(Implícito)
|
||||
|
||||
@@ -4241,6 +4334,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Jogo salvo é f
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Arquivo não legível
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Arquivo não gravável
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Verificação de integridade de dados falhou
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Jogo salvo é feito com uma versão modificada
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<não disponível>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Jogo foi salvo numa versão sem suporte a bondes. Todos os bondes foram removidos
|
||||
|
||||
@@ -4268,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Apenas u
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de tela gigante
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A captura de tela terá uma resolução de {COMMA}x{COMMA} pixels. Pode levar algum tempo. Deseja continuar?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa topográfico salvo com sucesso como '{STRING}'. O pico mais alto é {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Foto salvado com sucesso como '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Falha ao tirar foto!
|
||||
|
||||
@@ -4321,6 +4416,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... não
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... precisa de {CURRENCY_LONG}
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Impossível pagar empréstimo...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Impossível dar o dinheiro emprestado do banco
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Impossível dar dinheiro a esta empresa
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Impossível comprar empresa...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Impossível construir sede da empresa...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Impossível comprar 25% das ações desta empresa...
|
||||
@@ -4447,6 +4543,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Tipo de depósi
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} fica grande demais para ser substituído
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Regras de autosubstituição/renovação não estão ativadas
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(limite de dinheiro)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Novo veículo não pode transportar {STRING}
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Novo veículo não pode ser reequipado na ordem {NUM}
|
||||
|
||||
# Rail construction errors
|
||||
@@ -4729,10 +4826,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=f}Mina de A
|
||||
##id 0x6000
|
||||
STR_SV_EMPTY :
|
||||
STR_SV_UNNAMED :Sem nome
|
||||
STR_SV_TRAIN_NAME :Trem {COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Automóvel {COMMA}
|
||||
STR_SV_SHIP_NAME :Embarcação {COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Aeronave {COMMA}
|
||||
STR_SV_TRAIN_NAME :Trem #{COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Veículo #{COMMA}
|
||||
STR_SV_SHIP_NAME :Navio #{COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Aeronave #{COMMA}
|
||||
|
||||
STR_SV_STNAME :{STRING}
|
||||
STR_SV_STNAME_NORTH :Norte de {STRING}
|
||||
@@ -4999,13 +5096,13 @@ STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400
|
||||
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500
|
||||
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600
|
||||
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Táxi Aéreo A21
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Táxi Aéreo A31
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Táxi Aéreo A32
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Táxi Aéreo A33
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33
|
||||
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
|
||||
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :Táxi Aéreo A34-1000
|
||||
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000
|
||||
STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle
|
||||
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1
|
||||
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6
|
||||
@@ -5034,6 +5131,7 @@ STR_FORMAT_BUOY_NAME :{TOWN} Bóia
|
||||
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Bóia #{COMMA}
|
||||
STR_FORMAT_COMPANY_NUM :(Companhia {COMMA})
|
||||
STR_FORMAT_GROUP_NAME :Agrupar {COMMA}
|
||||
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
|
||||
STR_FORMAT_INDUSTRY_NAME :{1:STRING} de {0:TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME :Ponto de controle {TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :Ponto de controle {TOWN} #{COMMA}
|
||||
|
||||
@@ -968,6 +968,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Разм
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Избор размера на екран
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :друго
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Интерфейс размер
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Изберете размера на интерфейс елемент за използване
|
||||
|
||||
@@ -977,6 +979,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Четирик
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базов графичен набор
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Изберете базов графичен набор
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} липсващи/повредени файлове
|
||||
@@ -1156,8 +1160,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включва
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Отношението на градския съвет към реструктурирането на района: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Изберете какво количество шум и поражения по околната среда причинени от компаниите афектират техния рейтинг в града и бъдещи конструкции в района.
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максимална височина на картата: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Определете максималната допустима височина за планини на картата
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Не можете да зададете максималната височина на картата на тази стойност. Поне една планина на карта е по-висока
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Тераформиране под постройки (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Разреши промяна на наклона на терена под постройки и пътища без необходимост от премахване
|
||||
@@ -1671,6 +1673,8 @@ STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... пр
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... пропруска набора от основни песни '{STRING}': не е открит
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Отвъд паметта
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2186,6 +2190,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Да, изтегли графиките
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Не, изход от OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Настройки на прозрачност
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Превключва прозрачност за знаци. Ctrl за заключване
|
||||
@@ -2665,12 +2670,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Брой градове:
|
||||
STR_MAPGEN_DATE :{BLACK}Дата:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Брой индустрии:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Максимална височина на картата:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Увеличаване на максималната височина на планините на карта с едно
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Намаляне максималната височина на планините на карта с едно
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Снежна линия:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Преместване снежната линия нагоре
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Преместване снежната линия надолу
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Земегенератор:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип на терен:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Морско ниво:
|
||||
@@ -2696,8 +2695,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Име
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Промяна на максималната височина на картата
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Височина на снежната линия
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Промяна началната година
|
||||
|
||||
# SE Map generation
|
||||
@@ -2970,12 +2967,9 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Под
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Цели
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобални цели
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Основни цели:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Никакви -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Неприложимо-
|
||||
STR_GOALS_PROGRESS :{ORANGE}напредък{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Цели на компанията:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на задачата за да центрирате камерата на фабрика/град/плочка. Ctrl+Click отваря нов прозорец центриран на фабрика/град/плочка
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -387,7 +387,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Surt
|
||||
############ range for settings menu starts
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Opcions de la partida
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuració
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres de les IA i de l'script de la partida
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres dels scripts d'IA/partida
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Extensions NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions
|
||||
@@ -948,6 +948,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi xinès
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dòlar de Hong Kong (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rúpia índia (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia indonèsia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducció per l'esquerra
|
||||
@@ -1000,6 +1001,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marqueu
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolució de pantalla
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona la resolució de pantalla
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :altres
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Acceleració per maquinari
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleccioneu aquesta opció per permetre que l'OpenTTD provi d'usar acceleració per maquinari. Si es canvia l'opció, s'aplicarà quan es reiniciï el programa.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}La configuració tindrà efecte quan es reiniciï el programa.
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Selecciona aquesta casella per activar la sincronització vertical de la pantalla. Els canvis s'aplicaran quan es reiniciï el programa. Només funciona si s'activa l'acceleració per maquinari.
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície
|
||||
@@ -1017,6 +1026,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doble
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gràfics
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Rati de refresc de la pantalla
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Seleccioneu el rati de refresc de la pantalla que voleu usar.
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :altres
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}{NBSP}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Ratis de refresc major a 60{NBSP}Hz poden causar problemes de rendiment.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunt de gràfics base
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunt de gràfics base a utilitzar
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arxiu{P "" s} absent{P "" s} o corromput{P "" s}.
|
||||
@@ -1111,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Pla
|
||||
STR_TERRAIN_TYPE_HILLY :Accidentat
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Muntanyós
|
||||
STR_TERRAIN_TYPE_ALPINIST :Escarpat
|
||||
STR_TERRAIN_TYPE_CUSTOM :Alçada personalitzada
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Alçada personalitzada ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissiva
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1192,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Permet o no que
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de l'alcaldia de la població enfront les reestructuracions a la zona: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Establiu com afecta al prestigi de les companyies el soroll i els danys ambientals que provoquen. Aquest prestigi influirà en la futura acceptació o denegació d'accions de construcció a la zona.
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Alçada màxima del mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Estableix l'alçada màxima permesa del terreny en el mapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquesta alçada màxima del mapa: hi ha alguna zona del mapa actual que és més alta.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Alçada màxima del mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Estableix l'alçada màxima del terreny del mapa. Amb «Automàtica», s'escollirà un valor adequat després que es generi el terreny.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :Automàtica
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquest límit d'alçada del mapa. Hi ha almenys una muntanya al mapa que és més alta.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permet la modificació del terreny sota edificis, rails, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permet modelar el terreny sota les vies, els edificis i altres elements sense eliminar-los.
|
||||
STR_CONFIG_SETTING_CATCHMENT :Estableix una mida més real de l'àrea d'influència: {STRING}
|
||||
@@ -1326,7 +1347,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Mostra el nom d
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Afegeix una línia a la finestra de construcció de vehicles que mostri de quin NewGRF és el vehicle seleccionat.
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Paisatge: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :El tipus de paisatge defineix escenaris amb diferents tipus de càrrega i requisits per al creixement de les poblacions. Els NewGRF i l'script de la partida poden modificar-ne l'aparença i el comportament
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :El tipus de paisatge defineix escenaris amb diferents tipus de càrrega i requisits per al creixement de les poblacions. Els NewGRF i l'script de partida poden modificar-ne l'aparença i el comportament.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Generador de terrenys: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :L'algorisme generador original depèn del tipus de gràfics base i crea formes de terreny predefinides. TerraGenesis és un generador basat en el soroll Perlin que permet una configuració més precisa
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
@@ -1338,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Fixa el nombre
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distància màxima des de la vora a les indústries de petroli: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita a quina distància del mapa es poden construir refineries de petroli i plataformes petrolíferes. En mapes amb illes, serveix per assegurar que estan prop de la costa. En mapes de més de 256 caselles, aquest valor s'escala automàticament.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Alçada dels estatges amb neu: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a quina alçada la neu comença en el paisatge subàrtic. La neu també afecta la generació d'indústries i els requisits per al creixement de les poblacions
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a quina alçada la neu comença en el paisatge subàrtic. La neu també afecta la generació d'indústries i els requisits per al creixement de les poblacions. Només es pot modificar a l'editor d'escenaris; altrament, es calcula fent servir la proporció de terreny nevat.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Terreny nevat: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla la quantitat aproximada de terreny nevat que hi ha en els paisatges subàrtics. La neu afecta a la generació d'indústries i el creixement de les poblacions. Només s'usa durant la generació de mapes. El terreny d'alçada propera al nivell del mar mai està nevat.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Terreny desèrtic: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla la quantitat aproximada de terreny desèrtic que hi ha en els paisatges tropicals. Els deserts afecten a la generació d'indústries. Només s'usa durant la generació de mapes.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Geografia del terreny: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Només TerraGenesis) Escollir la suavitat del paisatge: els terrenys suaus tenen menys turons i són regulars; els terrenys més rugosos són irregulars i tenen molts turons
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molt suau
|
||||
@@ -1423,7 +1450,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :llarga (31 Des
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :curta (31-12-2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una nova partida: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una partida nova: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es posa en pausa automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Accions permeses mentre s'està fent una pausa a la partida: {STRING}
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Seleccioneu quines accions es poden realitzar mentre s'està fent una pausa a la partida.
|
||||
@@ -1441,7 +1468,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Mostra l'arriba
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostra als horaris l'arribada anticipadament i les hores de sortida
|
||||
STR_CONFIG_SETTING_QUICKGOTO :Creació ràpida d'ordres per a vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Preselecciona el botó 'Vés a' quan s'obri la finestra d'ordres
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (en nova partida/càrrega de partida): {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (després de carregar una partida o crear-ne una nova): {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipus de via a seleccionar després de començar o carregar una partida. 'El més antic disponible' selecciona el tipus de vies més antic disponible, 'El més modern disponible' selecciona el tipus de vies més modern, i 'El més utilitzat disponible' selecciona el tipus de vies que s'utilitzi més actualment
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :El més antic disponible
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :El més modern disponible
|
||||
@@ -1454,6 +1481,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupa les desp
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Defineix la disposició de la companyia a la finestra de despeses
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Treu automàticament els senyals durant la construcció ferroviària: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Treu automàticament els senyals ferroviaris que hi hagi pel mig durant la construcció de rail. Aneu amb compte ja que pot provocar col·lisions de trens.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Límit de velocitat de la partida: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Estableix el límit de velocitat de la partida quan s'activa l'avanç ràpid del temps. 0 = sense límit (tan ràpid com pugui el vostre ordinador). Els valors per sota de 100{NBSP}% alenteixen la partida. El límit de velocitat depèn de les característiques del vostre ordinador i de la partida que esteu jugant (mida del mapa, nombre de vehicles, longitud de les rutes...).
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}{NBSP}% de la velocitat normal
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sense límit (tan ràpid com pugui el vostre ordinador)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Barra de notícies: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Reprodueix un so quan apareixen les notícies resumides a la barra inferior
|
||||
@@ -1493,7 +1524,7 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactiva els v
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir vaixells als jugadors IA.
|
||||
|
||||
STR_CONFIG_SETTING_AI_PROFILE :Perfil de paràmetres predeterminat: {STRING}
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu quin perfil de paràmetres utilitzar per les IA aleatòries o com a valors inicials quan s'afegeix una nova IA o script de la partida.
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu el perfil de paràmetres de les IA aleatòries o els valors inicials quan s'afegeix una nova IA o script de partida.
|
||||
STR_CONFIG_SETTING_AI_PROFILE_EASY :Fàcil
|
||||
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Mitjà
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil
|
||||
@@ -1513,11 +1544,11 @@ STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Estableix l'int
|
||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}di{P 0 a es}/%
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :Desactivat
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Interval per defecte de servei per als vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous vehicles de caretera, si no hi ha un interval de revisió explícit pel vehicle
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Estableix l'interval de revisió predeterminat pels vehicles de carretera que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Interval per defecte de servei per a les aeronaus: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous avions, si no hi ha un interval de revisió explícit pel vehicle
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS :Interval per defecte de servei per als vaixells: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous vaixells, si no hi ha un interval de revisió explícit pel vehicle
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels vaixells que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
|
||||
STR_CONFIG_SETTING_NOSERVICE :Desactiva les revisions quan les avaries s'estableixen a cap: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Quan està activat, els vehicles no són revisats si no es poden espatllar
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activa límits de velocitat per als vagons: {STRING}
|
||||
@@ -1547,7 +1578,7 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Altres canvis d
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Mostra les notícies de canvis als nivells de producció de les indústries que no estan proveïdes ni per la companyia ni pels competidors
|
||||
STR_CONFIG_SETTING_NEWS_ADVICE :Alertes / informació sobre els vehicles de la companyia: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Mostra missatges sobre vehicles que necessitin atenció
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nous vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Vehicles nous: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Mostra les notícies d'aparicions de nous tipus de vehicles
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Canvis en l'admissió de càrrega: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Mostra missatges sobre les estacions que canviïn l'acceptació d'alguna càrrega
|
||||
@@ -1600,10 +1631,10 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Totes
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :Disposició de carreteres per les noves poblacions: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposició per la xarxa de carreteres de les poblacions
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Millors carreteres
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :graella 2x2
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :graella 3x3
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Distribució millorada
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Distribució millorada
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :Graella 2x2
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :Graella 3x3
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatori
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Les poblacions poden construir carreteres: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiveu aquesta opció per evitar que les poblacions construeixin carreteres.
|
||||
@@ -1644,12 +1675,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Zoom màxim d'a
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Nivell de zoom d'apropament màxim a les vistes. Un major nivell de zoom d'apropament incrementa les necessitats de memòria
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Zoom màxim d'allunyament: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Nivell de zoom d'allunyament màxim a les vistes. Un nivell elevat de zoom d'allunyament pot causar alentiments
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Resolució de sprites màxima que es pot usar: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita la resolució màxima dels sprites que s'empraran. Aquest límit pot evitar que s'usin els sprites amb resolució elevada quan estiguin disponibles. Això pot ajudar a millorar l'aparença general quan s'empren diferents fitxers GRF amb gràfics de diferents resolucions màximes.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :x4
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :x2
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :x1
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Velocitat de creixement de les poblacions: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocitat de creixement de les poblacions
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Cap
|
||||
@@ -1783,10 +1819,14 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}...s'ign
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memòria exhaurida
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'assignació de {BYTES} de memòria cau de sprites ha fallat. S'ha reduït aquest tipus de memòria a {BYTES}. Això reduirà el rendiment de l'OpenTTD. Per reduir els requeriments de memòria, proveu de desactivar els gràfics de 32bpp i/o els nivells extra de zoom.
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}S'ha produït un error en la configuració de vídeo...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no s'ha trobat cap GPU compatible. Es desactiva l'acceleració per programari.
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
STR_INTRO_NEW_GAME :{BLACK}Nova partida
|
||||
STR_INTRO_NEW_GAME :{BLACK}Partida nova
|
||||
STR_INTRO_LOAD_GAME :{BLACK}Carrega una partida
|
||||
STR_INTRO_PLAY_SCENARIO :{BLACK}Juga un escenari
|
||||
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Juga un mapa d'alçades
|
||||
@@ -1798,7 +1838,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Taula de
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuració
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Extensions NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en línia
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de les IA/script de la partida
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres dels scripts d'IA/partida
|
||||
STR_INTRO_QUIT :{BLACK}Surt
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comença una partida nova. Ctrl+Clic salta la configuració del mapa
|
||||
@@ -1818,10 +1858,10 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostra l
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostra la finestra de configuració
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra la configuració de les extensions NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprova si hi ha continguts nous i actualitzats per a descarregar
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres de les IA/Script de la partida
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres dels scripts d'IA/partida
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Surt de l'OpenTTD.
|
||||
|
||||
STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu-ne si hi ha actualitzacions disponibles.
|
||||
STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu si hi ha actualitzacions disponibles.
|
||||
STR_INTRO_TRANSLATION :{BLACK}A aquesta traducció li falten {NUM} caden{P a es}. Si us plau, ajudeu a fer millor l'OpenTTD unint-vos com a traductor. Vegeu el fitxer readme.txt per més detalls.
|
||||
|
||||
# Quit window
|
||||
@@ -2224,7 +2264,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Partida represa
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nombre de jugadors
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connectant clients
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de la partida
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de partida
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :s'està esperant que s'actualitzi el graf de distribució
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :deixant
|
||||
@@ -2291,7 +2331,7 @@ STR_CONTENT_TYPE_SCENARIO :Escenari
|
||||
STR_CONTENT_TYPE_HEIGHTMAP :Mapa d'alçades
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :Sons base
|
||||
STR_CONTENT_TYPE_BASE_MUSIC :Música base
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Script de la partida
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Script de partida
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :Llibreria GS
|
||||
|
||||
# Content downloading progress window
|
||||
@@ -2303,7 +2343,7 @@ STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES}{
|
||||
|
||||
# Content downloading error messages
|
||||
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}No s'ha pogut connectar amb el servidor de continguts...
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Descàrrega fallida...
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}La descàrrega ha fallat...
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connexió perduda
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no es pot escriure al fitxer
|
||||
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No s'han pogut descomprimir els arxius descarregats
|
||||
@@ -2313,6 +2353,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}L'OpenTT
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sí, descarregar els gràfics
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, surt de l'OpenTTD.
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Ha fallat la descàrrega.
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}La descàrrega de gràfics ha fallat.{}Si us plau, baixeu els gràfics manualment.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Surt de l'OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opcions de transparència
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Commuta la transparència dels senyals. Ctrl+Clic per bloquejar
|
||||
@@ -2395,7 +2439,7 @@ STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Nombre d
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecciona el nombre d'andanes de l'estació de tren
|
||||
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Mida de les andanes
|
||||
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selecciona la mida de les andanes de l'estació de tren
|
||||
STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrossega i Deixa
|
||||
STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrossega i deixa
|
||||
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Construeix una estació arrossegant i deixant
|
||||
|
||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Selecciona un tipus de estació a mostrar
|
||||
@@ -2549,60 +2593,60 @@ STR_PLANT_TREE_CAPTION :{WHITE}Arbres
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecciona el tipus d'arbre a plantar. Si la casella ja conté un arbre, s'afegiran més arbres d'altres espècies independentment de quin estigui seleccionat
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Arbres de tipus aleatori
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Situar arbres de tipus aleatori. Shift commuta construeix/mostra el cost estimat
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Arbres Aleatoris
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Planta arbres
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta arbres aleatòriament al paisatge
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta un arbre a cada casella arrossegant el ratolí pel paisatge.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :Arbreda
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Arbreda
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta petits boscos arrossegant el ratolí pel paisatge.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bosc
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planta grans boscos arrossegant el ratolí pel paisatge.
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de Terreny
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de terreny
|
||||
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situa àrees de roques al paisatge
|
||||
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Defineix àrea de desert.{}Mantingues apretat Ctrl per treure'l
|
||||
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
|
||||
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
|
||||
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
|
||||
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crear nou escenari
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix paisatge
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treure totes les propietats pertanyents a companyies del mapa
|
||||
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crea un escenari nou
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix el paisatge
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treu del mapa totes les propietats de les companyies.
|
||||
|
||||
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Restableix Paisatge
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Estàs segur que vols treure totes les propietats pertanyents a companyies?
|
||||
|
||||
# Town generation window (SE)
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}Generació de Poblacions
|
||||
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Població
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una nova població. Shift+Clic mostra el cost estimat
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Localitat Aleatòria
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}Generació de poblacions
|
||||
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Població nova
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una població. Shift+Clic en mostra el cost estimat.
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Crea una població aleatòria
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Funda una població en un lloc aleatori
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Moltes poblacions aleatòries
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Crea moltes poblacions aleatòries
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Omple el mapa amb poblacions situades aleatòriament
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població:
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població nova:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introdueix el nom de la població
|
||||
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clica per introduir el nom de la població
|
||||
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nom aleatori
|
||||
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Genera un nom aleatori nou
|
||||
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Mida de població:
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petit
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjà
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petita
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjana
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Gran
|
||||
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatori
|
||||
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatòria
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Selecciona la mida de la població
|
||||
STR_FOUND_TOWN_CITY :{BLACK}Ciutat
|
||||
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Les ciutats creixen més ràpid que els pobles{}Depenent de la configuració, són més grans quan es funden
|
||||
|
||||
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposició de les carreteres de la població:
|
||||
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Selecciona la disposició de les carreteres utilitzades per a aquesta població
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Millors carreteres
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}graella 2x2
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}graella 3x3
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatori
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Distribució original
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Distribució millorada
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}Graella 2x2
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}Graella 3x3
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatòria
|
||||
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Finança una nova indústria
|
||||
@@ -2648,7 +2692,7 @@ STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Propieta
|
||||
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Propietari de la carretera: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propietari del rail del tramvia: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietari del rail: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat Local: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat local: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Cap
|
||||
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenades: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
|
||||
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construït: {LTBLUE}{DATE_LONG}
|
||||
@@ -2862,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nombre de poblacions:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nombre d'indústries:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Alçada màxima del mapa:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Augmenta l'alçada màxima del terreny en el mapa en una unitat
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Disminueix l'alçada màxima del mapa en una unitat
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alçada dels estatges amb neu:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mou els estatges amb neu un pas amunt
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mou els estatges amb neu un pas avall
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Alçada del cim més alt:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenta l'alçada màxima o l'alçada màxima dels cims en una unitat
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Redueix l'alçada màxima o l'alçada màxima dels cims en una unitat
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Proporció de terreny nevat:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenta un 10 % la proporció de terreny nevat
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Redueix un 10 % la proporció de terreny nevat
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Proporció de terreny desèrtic:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenta un 10 % la proporció de terreny desèrtic
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Redueix un 10 % la proporció de terreny desèrtic
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generació de terrenys:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipus de terreny:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivell de mar:
|
||||
@@ -2893,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom del
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Mida:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Canvia l'alçada màxima del mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Canvia l'alçada d'inici d'estatges amb neu
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Alçada desitjada dels cims
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Alçada màxima dels cims
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Percentatge de terreny amb neu
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Percentatge de terreny desèrtic
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Canviar l'any inicial
|
||||
|
||||
# SE Map generation
|
||||
@@ -3172,26 +3223,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finança nous e
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Compra els drets de transport en exclusiva
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Suborna les autoritats locals
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inicia una petita campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inicia una mitjana campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inicia una gran campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finança la reconstrucció de la xarxa local de carrers. Dificulta notablement el trànsit durant 6 mesos.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construeix una estàtua en honor a la teva companyia.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finança la construcció de nous edificis comercials a la població.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Compra per 1 any els drets exclusius de transport en la població. L'autoritat local només permetrà utilitzar les instal·lacions de la teva companyia de transports als passatgers i les mercaderies.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inicia una petita campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Proporciona una millora temporal dels ratis de les estacions dins d'un radi petit al voltant del centre de la població.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inicia una mitjana campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Proporciona una millora temporal dels ratis de les estacions dins un radi mitjà al voltant del centre de la població.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inicia una gran campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Proporciona una millora temporal dels ratis de les estacions dins d'un radi gran al voltant del centre de la població.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finança la reconstrucció de la xarxa local de carrers. Dificulta notablement el trànsit durant 6 mesos.{}Causa molèsties considerables al trànsit de vehicles de carretera durant 6 mesos.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construeix una estàtua en honor a la teva companyia.{}Proporciona una millora permanent dels ratis d'estació de la població.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finança la construcció de nous edificis comercials a la població.{}Proporciona una millora temporal del creixement d'aquesta població.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Compra per 1 any els drets exclusius de transport en la població. L'autoritat local només permetrà utilitzar les instal·lacions de la teva companyia de transports als passatgers i les mercaderies.{}L'autoritat local no permetrà que els passatgers i càrregues locals usin les estacions dels oponents.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna les autoritats locals per incrementar el teu rati, a risc de greus penalitzacions si et pesquen.{}Cost: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectius
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectius globals
|
||||
STR_GOALS_SPECTATOR :Objectius globals
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Objectius globals:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostra els objectius globals
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Companyia
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostra els objectius de la companyia
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Cap -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- No aplicable -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Objectius de la companyia:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clica sobre l'objectiu per centrar la vista principal sobre la indústria/població/cel·la. Ctrl+clic per obrir una nova vista sobre la indústria/població/cel·la
|
||||
|
||||
# Goal question window
|
||||
@@ -3333,24 +3385,24 @@ STR_FINANCES_CAPTION :{WHITE}Finances
|
||||
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Despeses/Ingressos
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcció
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nous Vehicles
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Desp. de Circ. de Trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de Circ. d'Avions
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vaixells
|
||||
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de Propietats
|
||||
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de Trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de Vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'Avions
|
||||
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de Vaixells
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del Préstec
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Compra de vehicles
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Desp. de circ. de trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de circ. de vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de circ. d'aeronaus
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de circ. de vaixells
|
||||
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de propietats
|
||||
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'avions
|
||||
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de vaixells
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del préstec
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Altres
|
||||
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç del Banc
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç bancari
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Préstec
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Préstec Màxim: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Préstec màxim: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Demana {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Augmenta l'import del préstec Ctrl+Clic per demanar tants diners com sigui possible
|
||||
@@ -3505,7 +3557,7 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Avions desagrup
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i solta per a canviar-ne la jerarquia.
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i deixa per a canviar-ne la jerarquia.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica per crear un grup
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina el grup seleccionat
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Canvia el nom del grup seleccionat
|
||||
@@ -3526,19 +3578,19 @@ STR_GROUP_OCCUPANCY :Ocupació actua
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de nous vehicles ferroviaris
|
||||
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de nous vehicles ferroviaris per vies electrificades
|
||||
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de nous vehicles monorail
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de nous vehicles Maglev
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de vehicles ferroviaris
|
||||
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de vehicles ferroviaris per vies electrificades
|
||||
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de vehicles monorail
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de vehicles Maglev
|
||||
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Compra de nous vehicles de carretera
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nous vehicles de tramvia
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Compra de vehicles de tramvia
|
||||
|
||||
############ range for vehicle availability starts
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de nous vehicles sobre vies
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Automòbils nous
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :Compra de nous vaixells
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra de noves aeronaus
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de vehicles sobre vies
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Compra automòbils
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :Compra de vaixells
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra d'aeronaus
|
||||
############ range for vehicle availability ends
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Pes: {GOLD}{WEIGHT_SHORT}
|
||||
@@ -3562,6 +3614,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons A
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues
|
||||
STR_PURCHASE_INFO_NONE :Cap
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Només locomotores
|
||||
STR_PURCHASE_INFO_ALL_BUT :Qualsevol excepte {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les
|
||||
@@ -3655,20 +3708,20 @@ STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autosubs
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autosubstitueix tots els vaixells de la drassana
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autosubstitueix tots els avions de l'hangar
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nous Vehicles
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nous Vehicles
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nous Vaixells
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nou Avió
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Compra vehicles
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Compra vehicles
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Compra vaixells
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Compra avions
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou vehicle ferroviari
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou automòbil
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou vaixell
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou avió
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vehicles ferroviaris.
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra automòbils nous.
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vaixells nous.
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra avions nous.
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN :{BLACK}Clona Tren
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona Vehicle
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Clona Vaixell
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona Avió
|
||||
STR_DEPOT_CLONE_TRAIN :{BLACK}Clona un tren
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona un vehicle
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Clona un vaixell
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona aeronau
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Això comprarà una còpia del tren inclosos tots els vagons. Clica aquest botó i després en un tren dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Això comprarà una còpia del vehicle. Clica aquest botó i després en un vehicle dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo
|
||||
@@ -3830,8 +3883,8 @@ STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Revisi
|
||||
# Vehicle stopped/started animations
|
||||
STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Parat
|
||||
STR_VEHICLE_COMMAND_STOPPED :{RED}Parat
|
||||
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Començat
|
||||
STR_VEHICLE_COMMAND_STARTED :{GREEN}Començat
|
||||
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Engegat
|
||||
STR_VEHICLE_COMMAND_STARTED :{GREEN}Engegat
|
||||
|
||||
# Vehicle details
|
||||
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detalls)
|
||||
@@ -4173,11 +4226,11 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida.
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA falsa i no farà res.{}Pots descarregar diverses IA via el sistema de "Contingut en línia"
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau, informeu-ne a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/script de la partida.
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de la partida només està disponible al servidor.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts que s'estava executant ha fallat. Si us plau, informeu l'autor de l'script amb una captura de pantalla de la finestra de depuració de l'script d'IA/partida.
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de partida només està disponible al servidor.
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuració de la IA/script de partida
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuració dels scripts de les IA/partida
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Aquest és l'script que s'usarà a la propera partida.
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Aquesta llista conté les IA que es carregaran a la propera partida.
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Jugador humà
|
||||
@@ -4309,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Només s
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de pantalla enorme
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La captura de pantalla tindrà una resolució de {COMMA} x {COMMA} píxels. Es tardarà una estona a fer la captura. Vols continuar?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa d'alçades desat correctament amb el nom «{STRING}». El cim més alt té alçada {NUM}.
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de pantalla desada correctament com a '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Error en la captura de pantalla!
|
||||
|
||||
@@ -4635,7 +4689,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehi
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No hi haurà cap vehicle disponible
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Canvia la teva configuració dels NewGRF
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Encara no hi ha vehicles disponibles
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Iniciar una nova partida després de {DATE_SHORT} o usar un NewGRF que proporcioni vehicles primerencs
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Inicieu una partida nova després de {DATE_SHORT} o useu un NewGRF que proporcioni vehicles primerencs.
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}No pots fer que un tren passi d'una senyal amb perill...
|
||||
|
||||
@@ -1085,6 +1085,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Razluči
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberi razlučivost zaslona
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :ostalo
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina sučelja
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Odaberite koju ćete veličinu elementa sučelja koristiti
|
||||
|
||||
@@ -1099,6 +1101,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalno
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni set grafike
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberi osnovni grafički set za igru
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} datotek{P a e a} nedostaj{P e u e}/korumpiran{P a e o}
|
||||
@@ -1274,8 +1278,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključivanje n
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradske uprave prema restrukturiranju područja: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko buka i ekološka šteta utječu na gradsku ocjenu pojedine tvrtke i na daljnja građevinska djelovanja u njihovim područjima
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Najveća visina karte: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Postavi najveću dopuštenu visinu planina na karti
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nije moguće postaviti najveću visinu karte na ovu vrijednost. Barem jedna planina na karti je viša.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Dopusti uređivanje krajolika ispod građevina, tračnica, itd.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dopusti uređivanje krajolika ispod građevina i pruga bez njihovog uklanjanja
|
||||
@@ -1853,6 +1855,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... zaob
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostaje memorije
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dodjeljivanje {BYTES} predmemorije spriteova nije uspjelo. Predmemorija spriteova je smanjena na {BYTES}. Ovo će smanjiti performanse OpenTTD-a. Za smanjivanje potreba memorije you možete pokušati isključiti 32bpp grafiku i/ili razine zumiranja.
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2374,6 +2378,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, preuzmi grafike
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, izađi iz OpenTTD-a
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Postavke prozirnosti
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Namjesti prozirnost za znakove. Ctrl+klik za zaključavanje
|
||||
@@ -2907,12 +2912,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Broj gradova:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Broj industrija:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Najveća visina karte:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Povećaj za jedan najveću visinu planina na karti
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Smanji za jedan najveću visinu planina na karti
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Visina linije snijega
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Pomakni visinu linije snijega za jedan gore
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pomakni visinu linije snijega za jedan dolje
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Izrađivač zemljišta:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Vrsta terena:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Razina mora:
|
||||
@@ -2938,8 +2937,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ime visi
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veličina:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Promijeni najveću visinu karte
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Promijeni visinu linije snijega
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Promijeni početnu godinu
|
||||
|
||||
# SE Map generation
|
||||
@@ -3229,13 +3226,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podmiti
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalni ciljevi
|
||||
STR_GOALS_SPECTATOR :Globalni ciljevi
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globalni ciljevi:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nijedan -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primjenjivo -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi tvrtke:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za centriranje središnjeg pogleda na industriju/grad/polje. Ctrl+Klik otvara novi prozor s pogledom na lokaciju industrije/grada/polja
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -1034,6 +1034,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Čínský renmi
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongský dolar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indická rupie (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonéská rupie (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malajsijský Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vlevo
|
||||
@@ -1086,6 +1087,12 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Zaškrtn
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozlišení obrazovky
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Zvolit rozlišení obrazovky
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :jiné
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwarová akcelerace
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaškrtni, pokud chceš OpenTTD povolit použití hardwarové akcelerace. Změněné nastavení bude aplikováno po restartu hry
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Nastavení vstoupí v platnost pouze po restartu hry
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost rozhraní
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Zvolit velikost prvků uživatelského rozhraní
|
||||
@@ -1103,6 +1110,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Běžné
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná velikost
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafiky
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Obnovovací frekvence obrazovky
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Zvolit obnovovací frekvenci obrazovky
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :ostatní
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Obnovovací frekvence vyšší než 60Hz může mít dopad výkon.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chybějící{P "" "" ch}/poškozen{P ý é ých} soubor{P "" y ů}
|
||||
@@ -1197,6 +1212,8 @@ STR_TERRAIN_TYPE_FLAT :plochá
|
||||
STR_TERRAIN_TYPE_HILLY :kopcovitá
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :hornatá
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpské
|
||||
STR_TERRAIN_TYPE_CUSTOM :Vlastní výška
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastní výška ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :nezaujatý
|
||||
STR_CITY_APPROVAL_TOLERANT :tolerantní
|
||||
@@ -1278,9 +1295,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Katastrofy, kte
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj městské rady k úpravám v oblasti: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vyber jak moc hluku a změn prostředí poškozuje hodnocení společnosti u města a tak dále komplikuje budoucí stavbu na jeho území
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximální výška mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastavit maximální povolenou výšku hor na mapě
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemůžete změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximální výška mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Nastav maximální výšku terénu. S volbou "(automaticky)" bude po vygenerování terénu vybrána dobrá hodnota.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automaticky)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nelze změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Povolit srovnání terénu pod budovami, kolejemi atd. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Povoluje změnu terénu pod budovami a tratěmi bez jejich odstranění
|
||||
STR_CONFIG_SETTING_CATCHMENT :Povolit u oblasti pokrytí realističtější velikost: {STRING}
|
||||
@@ -1424,7 +1443,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavuje množ
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximální vzdálenost ropného průmyslu od okraje mapy: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Omezení, jak daleko od okrajů mapy mohou být postaveny rafinerie a ropné vrty. Je-li při okraji mapy voda, toto omezení zajišťuje, že se rafinerie a ropné vrty vyskytují poblíž pobřeží. Na mapách větších než 256 polí je toto omezení úměrně přizpůsobeno.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje o jaké výšky se vyskytuje sníh u subarktického klimatu. Sníh rovněž ovlivňuje vytváření průmyslu a požadavky na růst měst
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje od jaké výšky se sníh vyskytuje v subarktickém klimatu. Sníh ovlivňuje vytváření průmyslu a požadavky na růst měst. Sněžná čára může být upravena jen v editoru scénáře. V ostatních případech bývá počítána pomocí "pokrytí sněhem"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrytí sněhem: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Určuje přibližné množství sněhu v subarktické krajině. Sníh rovněž ovlivňuje generování průmyslu a požadavky na růst měst. Použito pouze při generování mapy. Terén těsně nad úrovní výšky moře zůstane bez sněhu.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrytí pouštěmi: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Určuje přibližné množství pouště v tropické krajině. Pouště rovněž ovlivňují generování průmyslu. Použito pouze při generování mapy.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se opakují
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná
|
||||
@@ -1540,6 +1565,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Zobrazovat odd
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Určuje rozložení okna s firemními výdaji
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticky odstraňovat návěstidla během výstavby železnice: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticky odstraňovat návěstidla, pokud překáží během výstavby železnice. Poznámka: Může způsobit kolize vlaků.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Rychlostní omezení zrychleného běhu hry: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Omez jak rychle hra beží při zrychleném běhu. 0 = neomezeno (tak rychle, jak tvůj počítač dovolí). Hodnoty pod 100% zpomalí hru. Horní limit záleží na specifikacích tvého počítače a může se v každé hře lišit.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normální rychlosti hry
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Bez omezení (tak rychle, jak jen tvůj počítač dovolí)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Noviny - shrnutí: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Přehrávat zvuk při zobrazení shrnutí zprávy
|
||||
@@ -1730,12 +1759,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximální úr
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximální přiblížení pohledu. Nastavení většího přiblížení má větší nároky na paměť počítače
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximální úroveň oddálení: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximální oddálení pohledu. Příliš velké nastavení může způsobovat velké odezvy
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Nejvyšší dovolené rozlišení spritů: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Omezit maximální dovolené rozlišení spritů. Omezení rozlišení spritů zabrání použití grafik ve vysokém rozlišení, jsou-li dostupné. Tímto lze docílit jednotného vzhledu hry, pokud je použit mix GRF souborů s grafikami ve vysokém rozlišení, i bez nich.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normální
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Rychlost růstu měst: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Rychlost růstu měst
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :nulová
|
||||
@@ -1869,6 +1903,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostatek paměti
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Alokování {BYTES} grafické mezipaměti selhalo. Grafická mezipaměť byla zredukována na {BYTES}. To sníží výkon OpenTTD. Pro snížení paměťových nároků můžeš zkusit vypnout 32bpp grafiku a/nebo úrovně přiblížení
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Chyba v nastavení zobrazení...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nebyla nalezené kompatibilní grafická karta. Hardwarová akcelerace zakázana
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2395,10 +2433,14 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... do s
|
||||
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Nešlo rozbalit stažený soubor
|
||||
|
||||
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Chybějící grafika
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vyžaduje grafiky, které nebyly nalezeny. Povolíte OpenTTD stáhnout a nainstalovat tyto grafiky?
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vyžaduje grafiky, které nebyly nalezeny. Povolíš OpenTTD stáhnout a nainstalovat tyto grafiky?
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ano, stáhnout grafiky
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, ukončit OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Stahování selhalo
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Stahování grafik selhalo.{}Stáhněte, prosím, grafiky ručně.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Opustit OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavení průhlednosti
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Změna průhlednosti popisků. Nastavení se zamkne Ctrl+kliknutím
|
||||
@@ -2954,12 +2996,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Množství měst:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Množství průmyslu:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximální výška mapy:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Zvýšit maximální výšku hor na mapě o jeden stupeň
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Snížit maximální výšku hor na mapě o jeden stupeň
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška sněžné čáry:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšit sněžnou čáru o jednu úroveň
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Snížit sněžnou čáru o jednu úroveň
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Nejvyšší vrchol:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úroveň
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Snížit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úroveň
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrytí sněhem:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zvýšit pokrytí sněhem o deset procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Snížit pokrytí sněhem o deset procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrytí pouštěmi:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zvětšit pokrytí pouštěmi o deset procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Zmenšit pokrytí pouštěmi o deset procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generátor krajiny:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Typ krajiny:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Četnost jezer:
|
||||
@@ -2985,8 +3032,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Jméno v
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Změnit maximální výšku mapy
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Změnit výšku sněžne čáry
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Cílová výška vrcholu
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Nejvyšší vrchol
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí sněhem (v %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí pouštěmi (v %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Změnit počáteční rok
|
||||
|
||||
# SE Map generation
|
||||
@@ -3146,6 +3195,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Požadované zd
|
||||
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} byla vypnuta {STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neplatný/neznámý sprite layout formát (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Příliš mnoho prvků v seznamu hodnot vlastností (sprite {3:NUM}, vlastnost {4:HEX})
|
||||
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Neplatné zpětné volání průmyslové produkce (sprite {3:NUM}, "{2:STRING}")
|
||||
|
||||
# NewGRF related 'general' warnings
|
||||
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Varování!
|
||||
@@ -3177,6 +3227,7 @@ STR_NEWGRF_BUGGY :{WHITE}Grafika
|
||||
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informace o nákladu/možnosti přestavby pro '{1:ENGINE}' se po nákupu změnily. To může způsobit problémy při automatické výměně vozidel
|
||||
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}Grafika '{1:STRING}' způsobila nekonečnou smyčku v callbacku produkce průmyslu
|
||||
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Funkce {1:HEX} vrátila neznámý / neplatný výsledek {2:HEX}
|
||||
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' vrátil neplatný typ nákladu ve zpětném volání produkce na {2:HEX}
|
||||
|
||||
# 'User removed essential NewGRFs'-placeholders for stuff without specs
|
||||
STR_NEWGRF_INVALID_CARGO :<neplatný náklad>
|
||||
@@ -3262,26 +3313,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Dotovat nové b
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Koupit výhradní právo k přepravě
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podplatit místní správu
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Zahájit malou reklamní kampaň, která přiláká více cestujících a nákladu.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Zahájit středně velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Zahájit velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Dotovat rekonstrukci místní silniční sítě. Způsobí problémy v dopravě po dobu 6 měsíců.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postavit sochu vlastníka jako poctu tvé společnosti.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Dotovat stavbu nových obchodních budov ve městě.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Koupit roční výhradní práva k přepravě zboží z tohoto města po dobu jednoho roku. Místní správa dovolí cestujícím a nákladu používat pouze stanice tvé společnosti.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Zahájit malou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v blízkém okolí městského centra.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Zahájit středně velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy ve středně širokém okolí městského centra.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Zahájit velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v širokém okolí městského centra.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Dotovat rekonstrukci sítě místních ulic.{}Způsobí problémy v dopravě po dobu až 6ti měsíců.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postavit sochu jako poctu tvé společnosti.{}Poskytuje trvalý bonus k hodnocení stanic v tomto městě.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Dotovat stavbu nových obchodních budov ve městě.{}Poskytuje dočasné zvýšení rychlosti růstu města.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Koupit 1 roční výhradní přepravní práva z tohoto města. Místní správa nedovolí dovolí cestujícím ani nákladu používat stanice tvých konkurentů.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplatit místní správu pro zvýšení hodnocení společnosti. Riziko trestu v případě přistižení.{}Cena: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cíle
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globální cíle
|
||||
STR_GOALS_SPECTATOR :Globální cíle
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globální cíle:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globální
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Zobrazit globání cíle
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Společnost
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Zobrazit cíle společnosti
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Žádné -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nelze -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Cíle společnosti:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cíl pro zaměření pohledu na průmysl/město/pole. Ctrl+Klik otevře nové okno s pohledem na průmyslu/městu/poli.
|
||||
|
||||
# Goal question window
|
||||
@@ -3652,6 +3704,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Poháně
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refitovatelné na: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Všechny druhy nákladu
|
||||
STR_PURCHASE_INFO_NONE :Žádné
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Pouze lokomotivy
|
||||
STR_PURCHASE_INFO_ALL_BUT :Všechny kromě {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. tažná síla: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {GOLD}{COMMA} polí
|
||||
@@ -4402,6 +4455,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Byl nale
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Velký screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Snímek obrazovky bude mít rozlišení {COMMA} x {COMMA} pixelů. Toto může nějakou chvíli trvat. Chcete pokračovat?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Výšková mapa úspěšně uložena jako '{STRING}'. Nejvyšší vrchol je {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot úspěšně uložen jako '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot neuložen!
|
||||
|
||||
|
||||
@@ -989,6 +989,9 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skærmop
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vælg ønsket skærmopløsning
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :andet
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware-acceleration
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}grænseflade størrelse
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vælg den grænseflade størrelse du ønsker at benytte
|
||||
|
||||
@@ -1003,6 +1006,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobbelt størrelse
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad (4x) størrelse
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafiksæt
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vælg det basis-grafiksæt der skal bruges
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} forsvund{P en ne}/ødelagt{P "" e} fil{P "" er}
|
||||
@@ -1178,8 +1183,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Slå katastrofe
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Byrådets holdning til omstrukturering: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vælg hvor meget selskaber støj og miljømæssige skader påvirker byvurdering og fremtidige byggeretigheder i området
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimal map højde: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Indstil den maksimale tilladte højde for bjerge på kortet
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan ikke sætte den maksimale kortet højde for denne værdi. Mindst et bjerg på kortet er højere
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Tillad landskabsformning under bygninger, spor, etc. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillad landskabsformning under bygninger og spor uden at fjerne dem
|
||||
@@ -1438,6 +1441,7 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hold byggeværk
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Hold bygnings-værktøjer til broer, tunneler, mv. åben efter brug
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupper udgifter i firmaets finansvindue: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definer layout for firmaets udgifter-vindue
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal simulationshastighed
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Nyhedssymbol: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Afspil lyd for opsummerede nyheds beskeder
|
||||
@@ -1551,6 +1555,7 @@ STR_CONFIG_SETTING_ENDING_YEAR :Slutår for poi
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Årstal hvor spillet slutter pointoptælling. Ved slutningen af dette år bliver selskabets point optaget, og topresultater-skærmen bliver vist. Spillerne kan fortsætte med at spille efter dette.{}Hvis dette er før spillets start år, bliver topresultater-skærmen aldrig vist.
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Aldrig
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Tillad at købe aktier i andre selskaber: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Hvis aktiveret, tillades køb og salg af selskabsaktier. Aktier vil kun være tilgængelige for selskaber der er nået en hvis alder
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Mindste selskabsalder for aktiehandel: {STRING}
|
||||
@@ -1602,6 +1607,7 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineær
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Placering af træer i spillet: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroller den tilfældige fremkomst af træer i løbet af spillet. Dette vil påvirke industrier der afhænger træers vækst, f.eks. savværker
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Voks og spred ud overalt
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :Placering af værktøjslinje: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horisontal placering af hovedværktøjlinjen i toppen af skærmen
|
||||
@@ -1757,6 +1763,9 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Utilstrækkelig hukommelse
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokering af {BYTES} spritecache fejlede. Spritecachen blev indskrænket til {BYTES}. Dette vil sænke OpenTTDs ydelse. Du kan forsøge at slå 32bpp grafik og/eller zoom-ind niveauer for at reducere hukommelseskravet
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... ingen kompatibel GPU fundet. Hardware-acceleration deaktiveret
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2278,6 +2287,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Grafikfi
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, download grafikfilerne
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nej, afslut OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Gennemsigtighedsvalg
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skift gennemsigtighed for skilte. CTRL+Klik for at låse værdi.
|
||||
@@ -2811,12 +2821,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Antal byer:
|
||||
STR_MAPGEN_DATE :{BLACK}Dato:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Antal industrier:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimal map højde:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Øge den maksimale højde af bjerge på kortet med en
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Formindsk den maksimale højde af bjerge på kortet med en
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snegrænse
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flyt snegrænsen een op
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flyt snegrænsen een ned
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Terrængenerator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terræntype:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Havniveau
|
||||
@@ -2842,8 +2846,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Højdeko
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Størrelse:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Skift maksimal kort højde
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ændre snegrænsen
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ændre startår
|
||||
|
||||
# SE Map generation
|
||||
@@ -3060,6 +3062,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Vis matc
|
||||
|
||||
# Sign window
|
||||
STR_EDIT_SIGN_CAPTION :{WHITE}Ændre skiltets tekst
|
||||
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved skiltets placering. Ctrl+klik åbner et nyt vindue ved skiltets placering
|
||||
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Gå til næste skilt
|
||||
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Gå til forrige skilt
|
||||
|
||||
@@ -3133,13 +3136,11 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål
|
||||
STR_GOALS_SPECTATOR :Globale Mål
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ingen -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ikke anvendelig -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Selskabsmål:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på mål for at centrere hovedvinduet over industri/by/felt Ctrl+klik åbner et nyt vindue over industri/by/felt lokation
|
||||
|
||||
# Goal question window
|
||||
@@ -3271,7 +3272,7 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Forhindr
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centrer skærmen over vejpunktets lokalitet. Ctrl+Klik åbner et nyt vindue ved waypointets lokalitet.
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Omdøb waypoint
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centrer skræmen over bøjens lokalitet. Ctrl+Klik åbner et nyt vindue ved bøjens lokalitet.
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centrér skærmen ved bøjens placering. Ctrl+klik åbner et nyt vindue ved bøjens placering
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Ændre navnet på bøjen
|
||||
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Omdøb waypoint
|
||||
@@ -3336,6 +3337,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Flyt hov
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Flyt selskabets hovedkvarter for 1% af selskabsværdien. Shift skifter mellem at flytte og vise prisoverslag.
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detaljer
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Se detaljerede infrastruktur-tal
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Giv penge
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nyt ansigt
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Vælg nyt ansigt til direktøren
|
||||
@@ -3620,10 +3622,10 @@ STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vi
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil købe en kopi af skibet. Klik på denne knap og så på et skib indeni eller udenfor dokken. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik viser estimerede omkostninger uden at indkøbe
|
||||
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over remisens lokalitet. Ctrl+Klik åbner et nyt vindue ved remisens lokalitet.
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over værkstedets lokalitet. Ctrl+Klik åbner et nyt vindue ved køretøjsværkstedets lokalitet.
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over skibsdokkens lokalitet. Ctrl+Klik åbner et nyt vindue ved skibsdokkens lokalitet.
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrér skærmen over hangarens lokalitet. Ctrl+Klik åbner et nyt vindue ved hangarens lokalitet.
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrér skærmen over remisens placering. Ctrl+klik åbner et nyt vindue ved remisens placering
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved værkstedets placering. Ctrl+klik åbner et nyt vindue ved køretøjsværkstedets placering
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved skibsdokkens placering. Ctrl+klik åbner et nyt vindue ved skibsdokkens placering
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrér skærmen ved hangarens placering. Ctrl+klik åbner et nyt vindue ved hangarens placering
|
||||
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Vis en liste over alle tog med denne remise i ordrelisten
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vis liste over alle køretøjer med dette værksted i ordrelisten
|
||||
@@ -3972,6 +3974,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Tilpas til {ST
|
||||
STR_ORDER_STOP_ORDER :(Stop)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Kan ikke bruge station){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(Automatisk)
|
||||
|
||||
@@ -4422,6 +4425,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Forkert depotty
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} er blevet for langt efter udskiftning
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Ingen autoudskiftning/-fornyelse foretaget.
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(ikke penge nok)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Nyt køretøj kan ikke auto-tilpasses i ordren{NUM}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Umulig sporkombination
|
||||
|
||||
@@ -357,9 +357,9 @@ STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinfo
|
||||
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Knoppenbalken wisselen
|
||||
|
||||
# Extra tooltips for the scenario editor toolbar
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenario-editor verlaten, afsluiten
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenariobewerker verlaten, afsluiten
|
||||
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario-editor
|
||||
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenariobewerker
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Startdatum 1 jaar terugzetten
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Startdatum 1 jaar vooruitzetten
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klik om het startjaar op te geven
|
||||
@@ -378,7 +378,7 @@ STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Scenario opslaa
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Scenario laden
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Hoogtekaart opslaan
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Hoogtekaart laden
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenario-editor sluiten
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenariobewerker sluiten
|
||||
STR_SCENEDIT_FILE_MENU_SEPARATOR :
|
||||
STR_SCENEDIT_FILE_MENU_QUIT :Afsluiten
|
||||
############ range for SE file menu starts
|
||||
@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indiase rupee (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesische roepia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Maleisische Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden
|
||||
@@ -999,6 +1000,12 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Vink dit
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Schermresolutie
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecteer de schermresolutie
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Anders
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwareversnelling
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Selecteer dit vakje om OpenTTD hardwareversnelling te laten gebruiken. De gewijzigde instelling wordt pas van kracht nadat het spel opnieuw is gestart.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}De instelling wordt pas van kracht als het spel opnieuw is gestart
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Menupuntgrootte
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kiest de grootte van bedieningselementen
|
||||
@@ -1016,6 +1023,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Viervoudige grootte
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafische elementen
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Verversingssnelheid weergeven
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Selecteer de gewenste schermverversingssnelheid
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :overige
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Verversingssnelheden boven 60 Hz kunnen de prestaties beïnvloeden.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisset voor graphics
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kiest de te gebruiken basisset voor grafische elementen
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ontbrekend{P "" e}/beschadigd{P "" e} bestand{P "" en}
|
||||
@@ -1110,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Vlak
|
||||
STR_TERRAIN_TYPE_HILLY :Heuvelachtig
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergachtig
|
||||
STR_TERRAIN_TYPE_ALPINIST :Berglandschap
|
||||
STR_TERRAIN_TYPE_CUSTOM :Aangepaste hoogte
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Aangepaste hoogte ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Toegeeflijk
|
||||
STR_CITY_APPROVAL_TOLERANT :Neutraal
|
||||
@@ -1191,8 +1208,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Rampen in-uitsc
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Houding van gemeentebestuur ten opzichte van herstructurering omgeving: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Bepaalt in hoeverre lawaai en schade aan het milieu door bedrijven de stadswaardering en verdere bouwacties beïnvloeden in hun omgeving
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximale kaarthoogte: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Maximaal toegestane hoogte voor bergen op de kaart instellen
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limiet voor kaarthoogte: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Stelt de maximale hoogte voor het terrein op de kaart in. Met '(auto)' wordt een goede waarde genomen nadat het terrein is gegenereerd
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Je kunt de maximale kaarthoogte niet in deze waarde wijzigen. Minstens één berg op de kaart is hoger.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Omgeving aanpassen onder gebouwen, spoorwegen enz. toestaan: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Staat het aanpassen van funderingen onder gebouwen en sporen toe zonder deze te verwijderen
|
||||
@@ -1337,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stelt in hoevee
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximumafstand van de rand voor olieraffinaderijen: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaartgrens, dat is aan de kust van eilandkaarten
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeuwhoogte: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei. Kan alleen worden aangepast in de scenariobewerker of wordt berekend met behulp van 'sneeuwoppervlak'
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Sneeuwoppervlak: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Bepaalt de hoeveelheid sneeuw in het subarctische landschap. Sneeuw is ook van invloed op de industrieën en de groei van steden. Wordt alleen gebruikt tijdens het maken van de kaart. Land net boven zeeniveau krijgt nooit sneeuw
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Woestijnoppervlak: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Bepaalt de hoeveelheid woestijn in het tropische landschap. Woestijn is ook van invloed op industrieën. Wordt alleen gebruikt tijdens het maken van de kaart
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ruwheid van het terrein: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Alleen TerraGenesis) Kiest de frequentie van heuvels: gladde landschappen hebben minder, meer wijdverspreide heuvels. Ruwe landschappen hebben veel heuvels, die repetitief kunnen lijken.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg glad
|
||||
@@ -1453,6 +1478,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Uitgaven in bed
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definieer de lay-out voor het bedrijfsuitgavenvenster
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatisch seinen verwijderen tijdens spooraanleg: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Seinen automatisch verwijderen tijdens spooraanleg als deze in de weg staan. Dit kan botsingen veroorzaken.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limiet verhoogde spelsnelheid: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Beperkt de snelheid van het spel wanneer de spelsnelheid is verhoogt. 0 = geen limiet (alleen beperkt door de computer zelf). Waarden onder 100% vertragen het spel. De hoogste waarde hangt af van de specifcaties van de computer en kan afhankelijk van het spel variëren.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normale spelsnelheid
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Geen limiet (alleen beperkt door de computer zelf)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Nieuwsticker: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Speel geluidseffecten af bij korte nieuwsberichten
|
||||
@@ -1643,12 +1672,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximaal inzoom
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Het maximale inzoomniveau voor kijkvensters. Merk op dat hogere inzoomniveaus hogere eisen stellen aan het geheugen.
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximaal uitzoomniveau: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :De maximale zoom-uit niveau voor kijkvensters. Hogere zoom-uit niveaus kunnen leiden tot vertraging bij gebruik
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Hoogste resolutie die sprites mogen gebruiken: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Beperk de maximale resolutie die voor sprites wordt gebruikt. Door deze beperking worden geen grafische elementen in hoge resolutie gebruikt, ook niet als ze beschikbaar zijn. Zo kan de weergave van het spel consistent blijven wanneer je verschillende GRF-bestanden gebruikt met en zonder grafische elementen in hoge resolutie.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normaal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Groeisnelheid steden: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Groeisnelheid van steden.
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Niet
|
||||
@@ -1782,6 +1816,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... nege
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Geen geheugen meer
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Toewijzen van {BYTES} van spritecache mislukt. De spritecache werd teruggebracht tot {BYTES}. Dit verlaagt de prestaties van OpenTTD. Om het benodigde geheugen te verminderen, kun je proberen om 32bpp-beeldelementen en/of inzoomniveaus uit te schakelen
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Fout met video-instellingen...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... geen compatibele GPU gevonden. Hardwareversnelling is uitgeschakeld
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2312,6 +2350,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, grafische elementen downloaden
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, OpenTTD afsluiten
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloaden mislukt
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Grafische elementen downloaden mislukt.{}Download de grafische elementen handmatig.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD afsluiten
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Doorzichtigheidsopties
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparantie voor stationsnamen aan-uit. Ctrl+klik om vast te zetten.
|
||||
@@ -2861,12 +2903,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Aantal steden:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Aantal industrieën:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximale kaarthoogte
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Verhoog de maximale hoogte van bergen op de kaart met één
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Verklein de maximale hoogte van bergen op de kaart met één
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hoogte van sneeuwgrens:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Verhoog de sneeuwgrens met één
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Verlaag de sneeuwgrens met één
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Hoogste berg:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Verhoogt de maximale hoogte van de hoogste berg op de kaart met één
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Verlaagt de maximale hoogte van de hoogste berg op de kaart met één
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Sneeuwoppervlak:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Vergroot het sneeuwoppervlak met tien procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Verkleint het sneeuwoppervlak met tien procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Woestijnoppervlak:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Vergroot het woestijnoppervlak met tien procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Verkleint het woestijnoppervlak met tien procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terreintype:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Zeeniveau:
|
||||
@@ -2892,8 +2939,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Naam van
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grootte:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Maximale kaarthoogte wijzigen
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Hoogte van sneeuwgrens wijzigen
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Gewenste hoogte van bergen
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Hoogste berg
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Sneeuwoppervlak (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Woestijnoppervlak (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander startjaar
|
||||
|
||||
# SE Map generation
|
||||
@@ -3171,26 +3220,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Nieuwe gebouwen
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exclusieve transportrechten kopen
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Gemeentebestuur omkopen
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begin een kleine reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begin een middelgrote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begin een grote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financier een reconstructie van het wegennetwerk. Veroorzaakt tot 6 maanden lang een aanzienlijke verstoring van het wegverkeer.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Een standbeeld bouwen ter ere van jouw bedrijf.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De bouw van nieuwe commerciële gebouwen in de stad financieren.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1 jaar exclusieve transportrechten kopen in deze plaats. Het gemeentebestuur staat alleen passagiers en vracht toe bij jouw stations.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begin een kleine reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Zorgt voor een tijdelijk hogere stationswaardering in een klein gebied rondom het centrum.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begin een middelgrote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Zorgt voor een tijdelijk hogere stationswaardering in een middelgroot gebied rondom het centrum.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begin een grote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Zorgt voor een tijdelijk hogere stationswaardering in een groot gebied rondom het centrum.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financier een reconstructie van het wegennetwerk.{}Veroorzaakt tot 6 maanden lang een aanzienlijke verstoring van het wegverkeer.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Een standbeeld bouwen ter ere van jouw bedrijf.{}Zorgt voor een blijvend hogere stationswaardering in deze stad.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De bouw van nieuwe gebouwen in de stad financieren.{}Zorgt voor een tijdelijk hogere groei van deze stad.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1 jaar exclusieve transportrechten kopen in deze plaats.{}Het gemeentebestuur staat alleen passagiers en vracht toe bij jouw stations.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Koop het plaatselijk gezag om om je reputatie te verhogen met het risico op een strenge sanctie wanneer je gepakt wordt.{}Kosten: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Doelen
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Algemene doelen
|
||||
STR_GOALS_SPECTATOR :Algemene doelen
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Algemene doelen:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Algemeen
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Algemene doelen weergeven
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Bedrijf
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Bedrijfsdoelen weergeven
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Geen -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Niet van toepassing -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Bedrijfsdoelen:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik op doel centreert venster op industrie/stad/tegel. Ctrl+Klik opent een nieuw venster op de locatie van de industrie/stad/tegel.
|
||||
|
||||
# Goal question window
|
||||
@@ -3561,6 +3611,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Aangedre
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Om te bouwen naar: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Alle vrachttypen
|
||||
STR_PURCHASE_INFO_NONE :Geen
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Alleen voertuigen
|
||||
STR_PURCHASE_INFO_ALL_BUT :Alles behalve {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trekkracht: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Bereik: {GOLD}{COMMA} tegels
|
||||
@@ -4308,6 +4359,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Alleen b
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Grote schermfoto
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De schermfoto heeft een resolutie van {COMMA} x {COMMA} pixels. Het maken van de schermfoto kan even duren. Verder gaan?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Hoogtekaart opgeslagen als '{STRING}'. Hoogste berg is {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Schermafbeelding opgeslagen als '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Schermfoto mislukt!
|
||||
|
||||
|
||||
@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
|
||||
@@ -999,6 +1000,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check th
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :other
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
|
||||
@@ -1016,6 +1025,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :other
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
|
||||
@@ -1110,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Flat
|
||||
STR_TERRAIN_TYPE_HILLY :Hilly
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
STR_TERRAIN_TYPE_CUSTOM :Custom height
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissive
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1191,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disaster
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING2}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximum map height: {STRING2}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Set the maximum allowed height for mountains on the map
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING2}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc.: {STRING2}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them
|
||||
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING2}
|
||||
@@ -1337,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many in
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING2}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING2}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING2}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
|
||||
@@ -1647,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING2}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING2}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING2}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
|
||||
@@ -1786,6 +1818,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2316,6 +2352,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
|
||||
@@ -2865,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
||||
STR_MAPGEN_DATE :{BLACK}Date:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximum map height:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Increase the maximum height of mountains on the map by one
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Decrease the maximum height of mountains on the map by one
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
||||
@@ -2896,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Change maximum map height
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
|
||||
|
||||
# SE Map generation
|
||||
@@ -3175,26 +3222,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildi
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town centre.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town centre.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town centre.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Provides a permanent boost to station rating in this town.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
|
||||
STR_GOALS_SPECTATOR :Global Goals
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Company
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals
|
||||
STR_GOALS_TEXT :{ORANGE}{RAW_STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- None -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{RAW_STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{RAW_STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
|
||||
|
||||
# Goal question window
|
||||
@@ -3565,6 +3613,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING2}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
|
||||
STR_PURCHASE_INFO_NONE :None
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Engines only
|
||||
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
|
||||
@@ -4312,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{RAW_STRING}'. Highest peak is {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
|
||||
|
||||
|
||||
@@ -963,6 +963,10 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
|
||||
@@ -1683,6 +1687,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2195,6 +2201,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
|
||||
@@ -2663,9 +2670,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
||||
STR_MAPGEN_DATE :{BLACK}Date:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
||||
@@ -2691,7 +2695,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
|
||||
|
||||
# SE Map generation
|
||||
@@ -2964,13 +2967,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe t
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- None -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
|
||||
@@ -999,6 +1000,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check th
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :other
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
|
||||
@@ -1016,6 +1025,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :other
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
|
||||
@@ -1110,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Flat
|
||||
STR_TERRAIN_TYPE_HILLY :Hilly
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
STR_TERRAIN_TYPE_CUSTOM :Custom height
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissive
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1191,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disaster
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximum map height: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Set the maximum allowed height for mountains on the map
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow terraforming under buildings, tracks, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them
|
||||
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
|
||||
@@ -1337,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many in
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
|
||||
@@ -1453,6 +1480,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Group expenses
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define the layout for the company expenses window
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during track construction: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during track construction if the signals are in the way. Note that this can potentially lead to train crashes.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Fast forward speed limit: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal game speed
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :No limit (as fast as your computer allows)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :News ticker: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Play sound for summarized news messages
|
||||
@@ -1643,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
|
||||
@@ -1782,6 +1818,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2312,6 +2352,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, quit OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
|
||||
@@ -2861,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
||||
STR_MAPGEN_DATE :{BLACK}Date:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximum map height:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Increase the maximum height of mountains on the map by one
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Decrease the maximum height of mountains on the map by one
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height up one
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
|
||||
@@ -2892,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Change maximum map height
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
|
||||
|
||||
# SE Map generation
|
||||
@@ -3171,26 +3222,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildi
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honor of your company.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town center.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town center.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town center.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honor of your company.{}Provides a permanent boost to station rating in this town.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
|
||||
STR_GOALS_SPECTATOR :Global Goals
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Company
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- None -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to center main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
|
||||
|
||||
# Goal question window
|
||||
@@ -3561,6 +3613,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
|
||||
STR_PURCHASE_INFO_NONE :None
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Engines only
|
||||
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
|
||||
@@ -4308,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{STRING}'. Highest peak is {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
|
||||
|
||||
|
||||
@@ -952,6 +952,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrana m
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Elektu uzotan ekranan montrograndon
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacgrandeco
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
|
||||
@@ -960,6 +962,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kvaroble grande
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Baza grafikaro
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektu la uzendan bazgrafikaron
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} mankanta{P "" j}/koruptita{P "" j} dosiero{P "" j}
|
||||
@@ -1367,6 +1371,8 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Ŝanĝu
|
||||
|
||||
# Config errors
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -1856,6 +1862,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jes, elŝuti la grafikojn
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, fermi OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Ebloj por travidebleco
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Baskuligi travideblecon de signoj. Ctrl+Klak por ŝlosi
|
||||
@@ -2271,9 +2278,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kiom da urboj:
|
||||
STR_MAPGEN_DATE :{BLACK}Dato:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Kiom da industrioj:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Neĝlinia alteco:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Altigu la neĝlinion per unu
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Malaltigu la neĝlinion per unu
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerilo:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terentipo:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Marnivelo:
|
||||
@@ -2299,7 +2303,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Mapa nom
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grandeco:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ŝanĝu altecon de la neĝlinio
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ŝanĝu komencjaron
|
||||
|
||||
# SE Map generation
|
||||
|
||||
@@ -173,7 +173,7 @@ STR_QUANTITY_WHEAT :{WEIGHT_LONG} n
|
||||
STR_QUANTITY_RUBBER :{VOLUME_LONG} kummi
|
||||
STR_QUANTITY_SUGAR :{WEIGHT_LONG} suhkrut
|
||||
STR_QUANTITY_TOYS :{COMMA} mänguas{P i ja}
|
||||
STR_QUANTITY_SWEETS :{COMMA} kontitäi{P s t} maiustusi
|
||||
STR_QUANTITY_SWEETS :{COMMA}{NBSP}kotitäi{P s t} maiustusi
|
||||
STR_QUANTITY_COLA :{VOLUME_LONG} koolat
|
||||
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} suhkruvatti
|
||||
STR_QUANTITY_BUBBLES :{COMMA} mull{P "" i}
|
||||
@@ -315,7 +315,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Näita p
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud rongid
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud sõidukid
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud laevad
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud lennukid
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud õhusõidukeid
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}Esialgne
|
||||
@@ -485,7 +485,7 @@ STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Opereerimiskasu
|
||||
STR_GRAPH_MENU_INCOME_GRAPH :Tulugraafik
|
||||
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Äraveetud kauba graafik
|
||||
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Tegevustulemuste graafik
|
||||
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Firmaväärtuse graafik
|
||||
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Firmaväärtuste graafik
|
||||
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Veotasude määrad
|
||||
############ range ends here
|
||||
|
||||
@@ -542,7 +542,7 @@ STR_ABOUT_MENU_LAND_BLOCK_INFO :Maa-ala andmed
|
||||
STR_ABOUT_MENU_SEPARATOR :
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :Lülita konsool sisse/välja
|
||||
STR_ABOUT_MENU_AI_DEBUG :AI/GameScripti debugimine
|
||||
STR_ABOUT_MENU_SCREENSHOT :Kuvapaugutus
|
||||
STR_ABOUT_MENU_SCREENSHOT :Ekraanipilt
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :Näita kaadrisagedust
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :'OpenTTD' kohta
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
|
||||
@@ -616,18 +616,18 @@ STR_MONTH_ABBREV_OCT :okt
|
||||
STR_MONTH_ABBREV_NOV :nov
|
||||
STR_MONTH_ABBREV_DEC :dets
|
||||
|
||||
STR_MONTH_JAN :Jaanuar
|
||||
STR_MONTH_FEB :Veebruar
|
||||
STR_MONTH_MAR :Märts
|
||||
STR_MONTH_APR :Aprill
|
||||
STR_MONTH_MAY :Mai
|
||||
STR_MONTH_JUN :Juuni
|
||||
STR_MONTH_JUL :Juuli
|
||||
STR_MONTH_AUG :August
|
||||
STR_MONTH_SEP :September
|
||||
STR_MONTH_OCT :Oktoober
|
||||
STR_MONTH_NOV :November
|
||||
STR_MONTH_DEC :Detsember
|
||||
STR_MONTH_JAN :jaanuar
|
||||
STR_MONTH_FEB :veebruar
|
||||
STR_MONTH_MAR :märts
|
||||
STR_MONTH_APR :aprill
|
||||
STR_MONTH_MAY :mai
|
||||
STR_MONTH_JUN :juuni
|
||||
STR_MONTH_JUL :juuli
|
||||
STR_MONTH_AUG :august
|
||||
STR_MONTH_SEP :september
|
||||
STR_MONTH_OCT :oktoober
|
||||
STR_MONTH_NOV :november
|
||||
STR_MONTH_DEC :detsember
|
||||
############ range for months ends
|
||||
|
||||
# Graph window
|
||||
@@ -642,7 +642,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Opereeri
|
||||
STR_GRAPH_INCOME_CAPTION :{WHITE}Tulugraafik
|
||||
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Äraveetud kaubaühikute arv
|
||||
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Ettevõtte tegevushinnang (suurim hinnang saab olla 1000)
|
||||
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmaväärtus
|
||||
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmaväärtused
|
||||
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Veotariifid
|
||||
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Teelolekuaeg päevades
|
||||
@@ -860,7 +860,7 @@ STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLAC
|
||||
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Rongikokkupõrge!{}Juht hukkus kokkupõrgest põhjustatud tulekeras
|
||||
STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Mootorsõiduki kokkupõrge rongiga!{}{COMMA} inimest suri õnnetuses
|
||||
STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Lennuõnnetus!{}{COMMA} hukkus tules. {STATION} suletud.
|
||||
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Lennuõnnetus!{}Lennukil lõppes kütus, {COMMA} surid tules!
|
||||
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Lennuõnnetus!{}Õhusõidukil lõppes kütus, {COMMA} tulekeras hukkunut
|
||||
|
||||
STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Tsepeliini õnnetus {STATION}s!
|
||||
STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Mootorsõiduk plahvatas kokkupõrkes 'UFO-ga'!
|
||||
@@ -871,7 +871,7 @@ STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLAC
|
||||
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Üleujutused!{}Vähemalt {COMMA} kadunut arvatakse surnuks peale olulist üleujutust!
|
||||
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Ettevõttel on probleeme!
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}Ettevõte {STRING} müüakse maha ja kuulutatakse pankrot, kui tulemused peatselt ei parane!
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}Ettevõte {STRING} müüakse maha või kuulutatakse pankrotistunuks, kui tulemused peatselt ei parane!
|
||||
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Ettevõtete ühinemine!
|
||||
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} müüdi ettevõttele {STRING} {CURRENCY_LONG} eest!
|
||||
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Pankrot!
|
||||
@@ -907,7 +907,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLAC
|
||||
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} ootab depoos
|
||||
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} ootab depoos
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} ootab depoos
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} ootab lennukiangaaris
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} ootab õhusõidukiangaaris
|
||||
|
||||
# Order review system / warnings
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE}: graafikus pole piisavalt korraldusi
|
||||
@@ -1004,6 +1004,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Hiina renminbi
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kongi dollar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :India ruupia (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indoneesia ruupia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malaisia ringit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasakpoolne liiklus
|
||||
@@ -1013,10 +1014,10 @@ STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Asulate
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Vali asulanimede stiil
|
||||
|
||||
############ start of townname region
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (originaalne)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (algne)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Prantsusmaa
|
||||
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Saksamaa
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglise (Lisa)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglise (täiendatud)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Ladina-Ameerika
|
||||
STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tobedad
|
||||
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Rootsi
|
||||
@@ -1056,6 +1057,12 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Märgi s
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekraanilahutus
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekraanilahutuse valimine
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Riistvarakiirendus
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märkides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Seade omab mõju alles pärast mängu taaskäivitust
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus
|
||||
@@ -1073,6 +1080,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Tavaline
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Neljakordne suurus
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graafika
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Ekraani värskendussagedus
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Vali, mis värskendussagedust kasutada
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :muu
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Värskendussagedused üle 60Hz võivad jõudlusele löögi anda.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Lähtegraafikakogu
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava lähtegraafikakogu
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id}
|
||||
@@ -1167,6 +1182,8 @@ STR_TERRAIN_TYPE_FLAT :Tasane
|
||||
STR_TERRAIN_TYPE_HILLY :Künklik
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
STR_TERRAIN_TYPE_CUSTOM :Määratud kõrgus
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Määratud kõrgus ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Soodustav
|
||||
STR_CITY_APPROVAL_TOLERANT :Salliv
|
||||
@@ -1181,14 +1198,14 @@ STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Ava kõi
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge kõik
|
||||
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(seletus puudub)
|
||||
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Vaikeväärtus: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE :{LTBLUE}Seade rühm: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_CLIENT :Kliendi seade (ei salvestu koos mänguga; mõjutab kõiki mänge)
|
||||
STR_CONFIG_SETTING_TYPE :{LTBLUE}Seade liik: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_CLIENT :Kliendiseade (ei salvestu koos mänguga; mõjutab kõiki mänge)
|
||||
STR_CONFIG_SETTING_TYPE_GAME_MENU :Mängu seade (salvestub koos mänguga; mõjutab ainult uusi mänge)
|
||||
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Mängu seaded (hoitakse salvestuses; mõjutab ainult praegust mängu)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult praegust ettevõtet)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm:
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Jagu:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab varem tehtud filtridega alljärgnevat loendit
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised (kuva vaid tähtsad seaded)
|
||||
@@ -1199,7 +1216,7 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Uue mängu sead
|
||||
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Piirab allolevat nimekirja valitud sätte tüübi järgi
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Kõik seadistused
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Kliendi seade (ei salvestu koos mänguga; mõjutab kõiki mänge)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Kliendiseade (ei salvestu koos mänguga; mõjutab kõiki mänge)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Mängu seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Mängu seaded (hoitakse salvestuses; mõjutab ainult praegust mängu)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firma seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
|
||||
@@ -1225,7 +1242,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Vasakul
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Keskel
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Paremal
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Stardilaenu ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Stardilaenu ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurim summa, mida ettevõte saab laenata (arvestamata inflatsiooni)
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Intressimäär: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Laenu intressimäär; ühtlasi juhib inflatsiooni, kui inflatsioon on aktiveeritud
|
||||
@@ -1248,9 +1265,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/v
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Astuse omavalitsuse suhtumine pinnase restruktureerimisse: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Kaardi ülemkõrgus: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Sea kaardil paiknevatele mägedele ülemine kõrguspiir
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kaardi maksimaalset kõrgust pole sellisele kõrgusele võimalik sätestada. Vähemalt üks mägi on antud kõrgusest suurem.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kaardi kõrguspiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Määra ülempiir kaardil oleva maastiku kõrgusele. "(Auto)" leiab sobiva väärtuse pärast, kui maastik on tekitatud
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Sellist väärtust ei saa kaardi kõrguspiirile anda. Vähemalt üks mägi kaardil on kõrgem
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata
|
||||
STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING}
|
||||
@@ -1259,8 +1278,8 @@ STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Ettevõtte jaam
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Kui lubatud, saavad liidetud jaamaga tööstuseid (nagu naftaplatvormid) teenindada ka lähedalolevad ettevõttele kuuluvad jaamad. Muidu võivad neid tööstuseid teenindada vaid nendega liidetud jaamad. Lähedale ehitatud ettevõtte jaamad neid teenindada ei saa, ning liidetud jaamad ei teeninda teisi tööstuseid
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :Asulateede, -sildade, -tunnelite jne lammutamine: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Lihtsusta asulatele kuuluva taristu ja hoonete eemaldamist
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH :Rongi pikkuse ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Määrab rongide pikkuse ülempiiri
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH :Rongipikkuse ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Määrab rongide pikkusele ülempiirangu
|
||||
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} ruut{P 0 "" u}
|
||||
STR_CONFIG_SETTING_SMOKE_AMOUNT :Vedurisuitsu ja -sädemete hulk: {STRING}
|
||||
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Määra kui palju suitsu või sädemeid eraldub sõidukist
|
||||
@@ -1326,7 +1345,7 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Raha saatmine t
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Luba mitmikmängus kanda raha erinevate ettevõtete vahel
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS :Raskete rongide simuleerimiseks kasutatav raskustegur: {STRING}
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Seadke kaupa vedavate rongide mõju. Suurem väärtus muudab kauba vedamise rongide jaoks raskemaks, eriti mägedes
|
||||
STR_CONFIG_SETTING_PLANE_SPEED :Kiiruse tegur lennukitele: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_SPEED :Lennukite kiiruskordaja: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Määra suhteline kiirus lennukitele võrreldes teiste sõiduki tüüpidega, et vähendada lennukite sissetulekut
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES :Lennuõnnetusi: {STRING}
|
||||
@@ -1395,6 +1414,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kau
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja asulate kasvamise nõudeid
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumekatvus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Mõjutab umbkaudset lume osakaalu lähisartikilisel maastikul. Lumi mõjutab ka tööstuste tekitamist ja asulate kasvuvajadusi. Kasutatakse vaid kaardi tekitamisel. Vahetult merepiiri kohal on maa alati lumevaba
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Kõrbekatvus: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Mõjuta umbkaudset kõrbe osakaalu troopilisel maastikul. Kõrb mõjutab ka tööstuste tekitamist. Kasutatakse vaid kaardi tekitamisel
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Vali mägede tihedus: Laugetel maastikel on vähem, laiema ulatusega mägesid. Mägistel maastikel on palju mägesid, mis võivad näha välja samasugused
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge
|
||||
@@ -1412,15 +1437,15 @@ STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane
|
||||
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud
|
||||
STR_CONFIG_SETTING_ROAD_SIDE :Sõidukid: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Vali liikluse suund
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrguskaardi pööre: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastupäeva
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päripäeva
|
||||
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Kõrguse level kui kõrgele lapik kaart läheb: {STRING}
|
||||
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Üks või enam ruutu põhjaäärel pole tühjad
|
||||
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Üks või enam ääreruutu pole vesi
|
||||
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Jaama küljepikkuse ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Jaama ühe külje pikkuse ülempiir. Suur väärtus teeb mängu aeglaseks
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Jaama küljepikkuse ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Jaama ühe külje pikkuse ülempiirang. Suur väärtus teeb mängu aeglaseks
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD :Automaatne helikopterihooldus maandumisplatsidel: {STRING}
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Hoolda helikoptereid peale igat maandumist, isegi kui lennujaamas pole depood
|
||||
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Maastikuriba sidumine rööbas-, maa-, vee- ja lennuväljaribadega: {STRING}
|
||||
@@ -1510,6 +1535,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Kulutuste jaota
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Määrab rahavoogude aruande ülesehituse
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Rööbastee ehitamisel on signaalid isekõrvalduvad: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Rööbastee ehitamisel kõrvaldatakse ette jäävad signaalid automaatselt. Silmas pidada, et see võib põhjustada rongide kokkupõrkeid.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Kiirendatud mängu kiiruspiirang: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Piira mängukiirust, kui mäng on kiirendatud. 0 = piiramatu (nii kiire, kui arvuti võimaldab). Väärtused alla 100% aeglustavad mängu. Kõrgeim kiirus sõltub arvutiomadustest, ning võib mänguti erineda.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% harilikust mängukiirusest
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Piiramatu (nii kiire, kui arvuti võimaldab)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Lühiteadetes: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Lühiteate ilmumisel kostub helisignaal
|
||||
@@ -1530,21 +1559,21 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Maastikult, tö
|
||||
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Sobivate sõidukite puudumisel on taristu ehitamine keelatud: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Sisse lülitamisel on taristu ehitamine võimalik ainult juhul, kui sellega seonduvad sõidukid on juba saadaval. Väldib mõttetut raha ja aja kulu, kui ehitatakse taristu, mida ei saa kasutada
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Ettevõtte rongide ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Ettevõttele kuuluvate rongide arvu ülempiir
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Ettevõtte mootorsõidukite ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Ettevõttele kuuluvate mootorsõidukite arvu ülempiir
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Ettevõtte õhusõidukite ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Ettevõttele kuuluvate lennukite arvu ülempiir
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Ettevõtte laevade ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Ettevõttele kuuluvate laevade arvu ülempiir
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Ettevõtte rongide ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Ettevõttele kuuluvate rongide arvu ülempiirang
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Ettevõtte mootorsõidukite ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Ettevõttele kuuluvate mootorsõidukite arvu ülempiirang
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Ettevõtte õhusõidukite ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Ettevõttele kuuluvate lennukite arvu ülempiirang
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Ettevõtte laevade ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Ettevõttele kuuluvate laevade arvu ülempiirang
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Rongikeeld arvutile: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud rongide ehitamine
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Sõidukikeeld arvutile: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud veokite ehitamine
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Õhusõidukikeeld arvutile: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud lennukite ehitamine
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud õhusõidukite ehitamine
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Laevakeeld arvutile: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud laevade ehitamine
|
||||
|
||||
@@ -1570,7 +1599,7 @@ STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} päev{P
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :Väljas
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Mootorsõiduki hooldusvälba vaikeväärtus: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Määrab uute mootorsõidukite hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Lennuki hooldusvälba vaikeväärtus: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Õhusõidukite hooldusvälba vaikeväärtus: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Määrab uute õhusõidukite hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS :Laevade hooldusvälba vaikeväärtus: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Määrab uute laevade hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata
|
||||
@@ -1692,20 +1721,25 @@ STR_CONFIG_SETTING_SNAP_RADIUS :Akende haardumi
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Akendevaheline kaugus, enne, kui liigutatav aken joondatakse kõrvalakendega
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piks{P 0 el lit}
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Väljas
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT :Suletavate akende arvu ülempiir: {STRING}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT :Suletavate akende arvu ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Suletavate akende arv, enne, kui vanad aknad suletakse, et uutele akendele ruumi teha
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :väljas
|
||||
STR_CONFIG_SETTING_ZOOM_MIN :Suurim suurendusaste: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Vaateakna suurendusastme ülempiir. Kõrgete suurendusastmete lubamisega kaasneb suurem vahemälu kasutamine
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Vaateakna suurendusastme ülempiirang. Kõrgete suurendusastmete lubamisega kaasneb suurem vahemälu kasutamine
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Väikseim suurendusaste: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Vaateakna suurendusastme alampiir. Madalate suurendusastmete kasutamine võib põhjustata viivitusi
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite'ide ekraanilahutus kuni: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Piirab ekraanilahutust, mida sprite'ide jaoks kasutatakse. Sprite'ide ekraanilahutust piirates ei kasutata kõrge ekraanilahutusega graafikat ka siis, kui see on saadaval. Võib aidata ühtsustada mängu väljanägemist, kui osad GRF failid on kõrge ekraanilahutusega ja teised mitte.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Tavaline
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Asulate kasvutempo: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Asulate kasvutempo
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Pole
|
||||
@@ -1837,7 +1871,11 @@ STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... eira
|
||||
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... eiratakse lähtehelikogu «{STRING}»: ei leitud
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... eiratakse lähtemuusikakogu «{STRING}»: ei leitud
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Vahemälu on täis
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pildipuhvri (ingl k «spritecache») suurendamine {BYTES} võrra ebaõnnestus. Pildipuhvri uus suurus on {BYTES}. Seetõttu on OpenTTD nüüd aeglasem. 32 bpp graafika keelamine ja suurendusastme ülempiiri vähendamine piirab vahemälu tarbimist
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pildipuhvri (ingl k «spritecache») suurendamine {BYTES} võrra ebaõnnestus. Pildipuhvri uus suurus on {BYTES}. Seetõttu on OpenTTD nüüd aeglasem. 32 bpp graafika keelamine ja suurendusastme ülempiirangu vähendamine piirab vahemälu tarbimist
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Videoseadete viga...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... ei leitud ühilduvat GPU-d. Riistvarakiirendus väljalülitatud
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1865,7 +1903,7 @@ STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Loo oma
|
||||
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Alusta mitmikmängu
|
||||
|
||||
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Vali 'parasvöötme' maastik
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'lähispolaarne' maastik
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'lähisarktiline' maastik
|
||||
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vali 'lähistroopiline' maastik
|
||||
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'mänguasjamaa' maastik
|
||||
|
||||
@@ -1903,7 +1941,7 @@ STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktii
|
||||
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Muuda kaardi ülemkõrgust {ORANGE}{NUM}
|
||||
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Muuda kaardil olevate mägede ülemkõrgust
|
||||
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lähisarktiline maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Mänguasjamaa
|
||||
STR_CHEAT_CHANGE_DATE :{LTBLUE}Muuda kuupäeva: {ORANGE} {DATE_SHORT}
|
||||
@@ -1917,7 +1955,7 @@ STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Näita
|
||||
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Näita rongide värvistikke
|
||||
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Näita mootorsõidukite värvistikke
|
||||
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Näita laevavärvistikke
|
||||
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Näita lennukivärvistikke
|
||||
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Näita õhusõidukite värvistikke
|
||||
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Vali põhivärv värvistikule. Ctrl+Klikk valib selle värvi tervele värvistikule
|
||||
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Vali teine värv valitud värvistikule. Ctrl+Klõps valib selle värvi tervele värvistikule
|
||||
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Vali muudetav värvivalik - või mitu Ctrl+klõps abil. Klõpsa kastil, et muuta värvivaliku kasutust
|
||||
@@ -2073,7 +2111,7 @@ STR_NETWORK_START_SERVER_ADVERTISED :Jah
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" i}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Kliente kuni:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS.in :sees
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Määrab klientide arvule ülempiiri. Kõiki vabu kohti ei pea täitma
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Määrab klientide arvule ülempiirangu. Kõiki vabu kohti ei pea täitma
|
||||
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} ettevõte{P "" t}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Ettevõtteid kuni:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Piirab serveris olevate ettevõtete arvu
|
||||
@@ -2314,7 +2352,7 @@ STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Otsi vä
|
||||
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Otsi OpenTTD-st sõltumatutest lehtedest aineseid, mida OpenTTD aineste keskserverist ei saa
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Sa oled lahkumas OpenTTD-st!
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Välistest veebilehtedest aineste allalaadimisel võivad kasutustingimused vahelduda.{}Paigaldusjuhiseid otsida samadest välistest veebilehtedest.{}Kas jätkata?
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Siltide/nimede märksõna:
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Tähiste/nimede märksõna:
|
||||
STR_CONTENT_OPEN_URL :{BLACK}Külasta lehekülge
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Külasta lehekülge selle sisu jaoks.
|
||||
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Laadi alla
|
||||
@@ -2335,7 +2373,7 @@ STR_CONTENT_DETAIL_TYPE :{SILVER}Liik: {
|
||||
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Allalaadimise suurus: {WHITE}{BYTES}
|
||||
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Valitud kuna: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Sõltuvused: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_TAGS :{SILVER}Sildid: {WHITE}{STRING}
|
||||
STR_CONTENT_DETAIL_TAGS :{SILVER}Tähised: {WHITE}{STRING}
|
||||
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD on kompileeritud ilma «zlib» toeta...
|
||||
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... aineste allalaadimine pole võimalik!
|
||||
|
||||
@@ -2370,6 +2408,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jah, laadi graafika alla
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, välju OpenTTD-st
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Allalaadimine ebaõnnestus
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Graafika allalaadimine ebaõnnestus.{}Palun laadida graafika alla käsitsi.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Välju OpenTTD-st
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Läbipaistvuse seadistus
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Muuda jaamamärkide läbipaistvust. Ctrl+klõps lukustab
|
||||
@@ -2446,7 +2488,7 @@ STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Vali mel
|
||||
|
||||
# Rail station construction window
|
||||
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Raudteejaama valik
|
||||
STR_STATION_BUILD_ORIENTATION :{BLACK}Orientatsioon
|
||||
STR_STATION_BUILD_ORIENTATION :{BLACK}Suund
|
||||
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Raudteejaamale suuna valimine
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Radade arv
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Vali raudteejaama perroonide arv
|
||||
@@ -2455,8 +2497,8 @@ STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Vali rau
|
||||
STR_STATION_BUILD_DRAG_DROP :{BLACK}Lohistamine
|
||||
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Ehita jaam kasutades hiirega lohistamist
|
||||
|
||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Vali jaama klass mida tahad näidata
|
||||
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Vali ehitatava jaama tüüp
|
||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Vali näidatav jaamarühm
|
||||
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Vali näidatav jaamaliik
|
||||
|
||||
STR_STATION_CLASS_DFLT :Esialgne jaam
|
||||
STR_STATION_CLASS_WAYP :Meldepunktid
|
||||
@@ -2533,7 +2575,7 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bussijaa
|
||||
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Vali bussijaamale suund
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Laadimisplatsi suund
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Vali laadimisplatsile suund
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Reisitrammi Jaama Suund
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Reisitrammijaama suund
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vali reisitrammijaama suund
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Kaubatrammi Jaama Suund
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Vali kaubatrammijaama suund
|
||||
@@ -2545,8 +2587,8 @@ STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Ehita ka
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Lüüsi ehitamine. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Ehita laevaremonditehas (laevade ehitamiseks ja hoolduseks). Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Ehita laevadokk. Ctrl võimaldab jaamu ühendada. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Paigalda poi mis on kasutatav teemärgisena. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Ehita veejuhe. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Paigalda poi, mis on kasutatav teemärgisena. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Ehita veesild. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määratle veealad.{}Ehita kanal. Veekõrgusel Ctrl-klahvi all hoidmine ujutab ümbruskonna üle
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Jõgede paigutamine
|
||||
|
||||
@@ -2564,23 +2606,23 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Ehita le
|
||||
# Airport construction window
|
||||
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Lennuvälja valik
|
||||
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Vali lennuvälja suurus ja tüüp
|
||||
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lennujaama tüüp
|
||||
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lennuvälja järk
|
||||
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Paigutus {NUM}
|
||||
|
||||
STR_AIRPORT_SMALL :Väike
|
||||
STR_AIRPORT_CITY :Linn
|
||||
STR_AIRPORT_METRO :Metropoli lennujaam
|
||||
STR_AIRPORT_INTERNATIONAL :Rahvusvaheline lennujaam
|
||||
STR_AIRPORT_COMMUTER :Turisti
|
||||
STR_AIRPORT_INTERCONTINENTAL :Ülemaailmne lennuväli
|
||||
STR_AIRPORT_HELIPORT :Kopteriväljak
|
||||
STR_AIRPORT_HELIDEPOT :Helikopteridepoo
|
||||
STR_AIRPORT_HELISTATION :Helijaam
|
||||
STR_AIRPORT_CITY :Linna
|
||||
STR_AIRPORT_METRO :Suurlinna
|
||||
STR_AIRPORT_INTERNATIONAL :Rahvusvaheline
|
||||
STR_AIRPORT_COMMUTER :Pendelrände
|
||||
STR_AIRPORT_INTERCONTINENTAL :Kontinentidevaheline
|
||||
STR_AIRPORT_HELIPORT :Kopteriterminal
|
||||
STR_AIRPORT_HELIDEPOT :Kopteriväljak
|
||||
STR_AIRPORT_HELISTATION :Kopterijaam
|
||||
|
||||
STR_AIRPORT_CLASS_SMALL :Väikesed lennuväljad
|
||||
STR_AIRPORT_CLASS_LARGE :Suured lennuväljad
|
||||
STR_AIRPORT_CLASS_HUB :Suured lennuväljad
|
||||
STR_AIRPORT_CLASS_HELIPORTS :Helikopteri lennuväljad
|
||||
STR_AIRPORT_CLASS_SMALL :Väikelennujaamad
|
||||
STR_AIRPORT_CLASS_LARGE :Suurlennujaamad
|
||||
STR_AIRPORT_CLASS_HUB :Sõlmlennujaamad
|
||||
STR_AIRPORT_CLASS_HELIPORTS :Kopterilennuväljad
|
||||
|
||||
STR_STATION_BUILD_NOISE :{BLACK}Tekitatud müra: {GOLD}{COMMA}
|
||||
|
||||
@@ -2594,7 +2636,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Maa ostm
|
||||
# Object construction window
|
||||
STR_OBJECT_BUILD_CAPTION :{WHITE}Objekti valik
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vali ehitatav objekt. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vali ehitatava objekti klass
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vali ehitatava objekti järk
|
||||
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Objekti eelvaade
|
||||
STR_OBJECT_BUILD_SIZE :{BLACK}Suurus: {GOLD}{NUM} x {NUM} ruutu
|
||||
|
||||
@@ -2709,9 +2751,9 @@ STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Kohalik
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :puudub
|
||||
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinaadid: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
|
||||
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Ehitatud: {LTBLUE}{DATE_LONG}
|
||||
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Jaama liik: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Jaama järk: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Jaama liik: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lennujaama liik: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lennuvälja liik: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Lennujaama nimi: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lennujaama osa nimi: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
|
||||
@@ -2808,7 +2850,7 @@ STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Puidust autotee
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Betoonist autoteesild
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Torujas autoteesild
|
||||
|
||||
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Akvedukt
|
||||
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Veesild
|
||||
|
||||
STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Retranslaator
|
||||
STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Tuletorn
|
||||
@@ -2914,17 +2956,22 @@ STR_SAVELOAD_OSKTITLE :{BLACK}Sisesta
|
||||
# World generation
|
||||
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Maailma tekitamine
|
||||
STR_MAPGEN_MAPSIZE :{BLACK}Kaardi mõõtmed:
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab maakaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab kaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
|
||||
STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustusi:
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustuste arv:
|
||||
STR_MAPGEN_DATE :{BLACK}Algus:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstuste sagedus:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Kaardi ülemkõrgus:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Tõsta maksimaalset kaardi mägede kõrgust ühe võrra
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Langeta maksimaalset kaardi mägede kõrgust ühe võrra
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstustihedus:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Kõrgpunkt:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Suurenda kaardi kõrgpunkti ühe võrra
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Vähenda kaardi kõrgpunkti ühe võrra
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Lumekatvus:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Suurenda lumekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Vähenda lumekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Kõrbekatvus:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Suurenda kõrbekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Vähenda kõrbekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Maatekituse meetod:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Maapinna tüüp:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Merepinna tase:
|
||||
@@ -2945,13 +2992,15 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Suvaline
|
||||
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Suvaline
|
||||
STR_MAPGEN_BORDER_MANUAL :{BLACK}Määratud
|
||||
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Kõrgustekaardi pööre:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrgusekaardi nimi:
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Kõrguskaardi pööre:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrguskaardi nimi:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuda maksimaalset kaardi kõrgust
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Soovitud kõrgpunkt
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Kõrgpunkt
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Lumekatvus (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Kõrbekatvus (%)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat
|
||||
|
||||
# SE Map generation
|
||||
@@ -3180,7 +3229,7 @@ STR_TOWN_DIRECTORY_NONE :{ORANGE}- Puudu
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Linn){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Astuste nimed - vajuta nimele, et viia vaade asustusele. Ctrl+klõps avab uue vaate linna asukohas
|
||||
STR_TOWN_POPULATION :{BLACK}Maailma rahvastik: {COMMA}
|
||||
STR_TOWN_POPULATION :{BLACK}Maailma rahvaarv: {COMMA}
|
||||
|
||||
# Town view window
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
@@ -3193,8 +3242,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} äraveetud
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ikka veel vaja)
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (äraveetud)
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Asustus kasvab iga {ORANGE}{COMMA}{NBSP}päev{P "" a}
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Asustus kasvab iga {ORANGE}{COMMA}{BLACK}{NBSP}päev{P "" a} (rahastatud)
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Asustus kasvab igal {ORANGE}{COMMA}{BLACK}.{NBSP}päeval
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Asustus kasvab igal {ORANGE}{COMMA}{BLACK}.{NBSP}päeval (rahastatud)
|
||||
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Asustus {RED}ei{BLACK} kasva
|
||||
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Mürapiirang asustuses: {ORANGE}{COMMA}{BLACK} suurim: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Keskenda vaade asustusele. Ctrl+klõps avab asustuse kohal uue vaate
|
||||
@@ -3242,13 +3291,14 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Kohali
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} eesmärgid
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Üldeesmärgid
|
||||
STR_GOALS_SPECTATOR :Üleilmsed eesmärgid
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Üldised eesmärgid:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Üleilmne
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Näita üleilmseid eesmärke
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Ettevõte
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Näita ettevõtte eesmärke
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Mitte ühtegi -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Kehtetu -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Ettevõtte eesmärgid:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klõpsa eesmärgil, et liigutada vaateaken tööstuse/asula/ruudu asukohale. Ctrl+klõps avab uue vaateakna tööstuse/asula/ruudu asukohas
|
||||
|
||||
# Goal question window
|
||||
@@ -3331,7 +3381,7 @@ STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}Jaotusalus
|
||||
STR_STATION_VIEW_WAITING_STATION :Jaam: ootel
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :Summa: ootel
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :Kogus: ootel
|
||||
STR_STATION_VIEW_PLANNED_STATION :Jaam: eeldatav
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :Summa: eeldatav
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} jaamast {STATION}
|
||||
@@ -3368,13 +3418,13 @@ STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Muuda ja
|
||||
|
||||
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Näita kõiki ronge, mille sõidugraafik sisaldab seda rongijaama
|
||||
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Näita kõiki mootorsõidukeid, mille sõidugraafik sisaldab seda jaama
|
||||
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Näita kõiki lennukeid, mille sõidugraafik sisaldab seda lennujaama
|
||||
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Näita kõiki õhusõidukeid, mille graafik sisaldab seda jaama
|
||||
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Näita kõiki laevu, mille sõidugraafik sisaldab seda sadamat
|
||||
|
||||
STR_STATION_VIEW_RENAME_STATION_CAPTION :Ümbernimeta jaam/laadimisala
|
||||
|
||||
STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Sulge lennujaam
|
||||
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Keela lennukite maandumine selles lennujaamas
|
||||
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Keela õhusõidukite maandumine selles lennujaamas
|
||||
|
||||
# Waypoint/buoy view window
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
@@ -3400,7 +3450,7 @@ STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Rongide t
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Mootorsõidukite tulud
|
||||
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Õhusõidukite tulud
|
||||
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Laevade tulud
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Laenuintress
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Laenuintressid
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Muud
|
||||
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
||||
@@ -3424,7 +3474,7 @@ STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Värvival
|
||||
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Sõidukeid:
|
||||
STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} rong{P "" i}
|
||||
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} veok {P "" it}
|
||||
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} lennuk
|
||||
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} õhusõiduk
|
||||
STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} laev{P "" a}
|
||||
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Mitte ühtegi
|
||||
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Firmaväärtus: {WHITE}{CURRENCY_LONG}
|
||||
@@ -3519,12 +3569,12 @@ STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Muuda to
|
||||
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} rong{P "" i}
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} mootorsõiduk{P "" it}
|
||||
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} laev{P "" a}
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} lennuk{P "" it}
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} õhusõiduk{P "" it}
|
||||
|
||||
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Rongid - vajuta rongile info jaoks
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Veokid - info saamiseks vajuta veokile
|
||||
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Laevad - info saamiseks klõpsa laevale
|
||||
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Lennuk - info saamiseks vajuta lennukile
|
||||
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Õhusõiduk - info saamiseks vajuta õhusõidukile
|
||||
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Selle aasta kasum: {CURRENCY_LONG} (eelneval: {CURRENCY_LONG})
|
||||
|
||||
@@ -3553,7 +3603,7 @@ STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}{COMMA}
|
||||
STR_GROUP_ALL_TRAINS :Kõik raudteeveerem
|
||||
STR_GROUP_ALL_ROAD_VEHICLES :Kõik mootorsõidukid
|
||||
STR_GROUP_ALL_SHIPS :Kõik laevad
|
||||
STR_GROUP_ALL_AIRCRAFTS :Kõik lennukid
|
||||
STR_GROUP_ALL_AIRCRAFTS :Kõik õhusõidukid
|
||||
|
||||
STR_GROUP_DEFAULT_TRAINS :Jaotamata rongid
|
||||
STR_GROUP_DEFAULT_ROAD_VEHICLES :Jaotamata maanteesõidukid
|
||||
@@ -3569,7 +3619,7 @@ STR_GROUP_RENAME_TOOLTIP :{BLACK}Ümberni
|
||||
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Muuda valitud jao värvistikku
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et kaitsta seda jagu globaalse automaatasenduse eest
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kustuta Grupp
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kõrvalda jagu
|
||||
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Kas oled kindel, et tahad kustutada selle grupi ja kõik järglased?
|
||||
|
||||
STR_GROUP_ADD_SHARED_VEHICLE :Kõik jagatud sõidukid
|
||||
@@ -3595,7 +3645,7 @@ STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Uued trammid
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Rööbassõidukid
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Uued maanteesõidukid
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :Uued laevad
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Uus lennuk
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Uus õhusõiduk
|
||||
############ range for vehicle availability ends
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Hind: {GOLD}{CURRENCY_LONG}{BLACK} Tühimass: {GOLD}{WEIGHT_SHORT}
|
||||
@@ -3611,7 +3661,7 @@ STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Kujundat
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Parim tehnoseisund: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_COST :{BLACK}Hind: {GOLD}{CURRENCY_LONG}
|
||||
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Maksumus: {GOLD}{CURRENCY_LONG}{BLACK} (Ümberseadistamise maksumus: {GOLD}{CURRENCY_LONG}{BLACK})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Mass: {GOLD}{WEIGHT_SHORT} {WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Mass: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Hind: {GOLD}{CURRENCY_LONG}{BLACK} Tippkiirus: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Hind: {GOLD}{CURRENCY_LONG}{BLACK} (Ümberseadistamise maksumus: {GOLD}{CURRENCY_LONG}{BLACK}) Kiirus: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kandevõime: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
@@ -3619,6 +3669,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Kiirenda
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Ümberseadistatav: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Kõik kaubatüübid
|
||||
STR_PURCHASE_INFO_NONE :Puudub
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Vaid vedurid
|
||||
STR_PURCHASE_INFO_ALL_BUT :Kõik, välja arvatud {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Suurim veojõud: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Tegevusradius: {GOLD}{COMMA} ruutu
|
||||
@@ -3627,12 +3678,12 @@ STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Õhusõi
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Nimekiri raudteesõidukitest - andmete saamiseks klõpsa raudteesõidukile
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Mootorsõidukite nimekiri - andmete saamiseks klõpsa sõidukile
|
||||
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Laevade nimekiri - info saamiseks klõps laevale
|
||||
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lennukite nimekiri - info saamiseks vajuta lennukile
|
||||
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Õhusõidukite loend - info saamiseks vajuta õhusõidukile. Ctrl + klõps vaheldab õhusõiduki liigi peitmist
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Ehita sõiduk
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Ehita veovahend
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Ehita laev
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Ehita lennuk
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Ehita õhusõiduk
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Osta ja ümberseadista sõiduk
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Osta ja ümberseadista sõiduk
|
||||
@@ -3647,7 +3698,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Osta val
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud rööbassõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud maanteesõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud laev. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud lennuk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud õhusõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Ümbernimeta
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Ümbernimeta
|
||||
@@ -3672,7 +3723,7 @@ STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Näita
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta rongitüübi peitmine/kuvamine
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta sõidukitüübi peitmine/kuvamine
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta laevatüübi peitmine/kuvamine
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta lennukitüübi peitmine/kuvamine
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Vahelda õhusõiduki liigi peitmist/näitamist
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Ümbernimeta rööbassõiduki liik
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Ümbernimeta maanteesõiduki liik
|
||||
@@ -3698,14 +3749,14 @@ STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Õhusõi
|
||||
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Tiri rongi veok siia et müüa
|
||||
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Et müüa, tiri sõiduk siia
|
||||
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Müügiks tiri laev siia
|
||||
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Müümiseks tiri lennuk siia
|
||||
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Müümiseks tiri õhusõiduk siia
|
||||
|
||||
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Tõsta rongi vedur siia, et müüa rong täies koosseisus
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Müü kõik rongid jaamast
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Müü kõik autod garaažist
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Müü kõik laevad sadamast
|
||||
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Müü kõik lennukid angaarist
|
||||
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Müü kõik õhusõidukid angaarist
|
||||
|
||||
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Asenda kõik rongid jaamas ise
|
||||
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Asenda kõik depoos olevad mootorsõidukid ise
|
||||
@@ -3715,17 +3766,17 @@ STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Asenda k
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Uus rong
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Ostmine
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Uus laev
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Uus lennuk
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Uus õhusõiduk
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Osta uus rongi veok
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Ehita uus mootorsõiduk
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Osta uus laev
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Ehita uus lennuk
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Ehita uus õhusõiduk
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN :{BLACK}Klooni rong
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kloonimine
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Klooni laev
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klooni lennuk
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klooni õhusõiduk
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Ostetakse samasugune rong koos kõikide vagunitega. Vajuta sellele nupule, ning seejärel rongile depoo sees või väljas. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Ostetakse samasugune mootorsõiduk. Vajuta sellele nupule, ning seejärel mootorsõidukil depoos või sellest väljas. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
|
||||
@@ -3745,12 +3796,12 @@ STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Koosta n
|
||||
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Vajuta, kui tahad seisata kõiki ronge jaamas
|
||||
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Vajuta, kui tahad seisata kõiki masinaid garaažis
|
||||
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Klõpsa, et peatada kõik sadamas olevad laevad.
|
||||
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Vajuta, kui tahad seisata kõiki lennukeid angaaris
|
||||
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Vajuta, kui tahad seisata kõiki õhusõidukeid angaaris
|
||||
|
||||
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Klõpsa kõikide depoos asuvate rongide käivitamiseks
|
||||
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klõpsa, et käivitada kõik depoos olevad mootorsõidukid
|
||||
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Klõpsa kõikide angaaris asuvate laevade käivitamiseks
|
||||
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Klõpsa kõikide angaaris asuvate lennukite käivitamiseks
|
||||
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Klõpsa kõikide angaaris asuvate õhusõidukite käivitamiseks
|
||||
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Sa oled müümas kõiki depoos asuvaid masinaid. Kas sa oled kindel?
|
||||
|
||||
@@ -3773,9 +3824,9 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Hind: {C
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Hind: {CURRENCY_LONG} Tühimass: {WEIGHT_SHORT}{}Kiirus: {VELOCITY} Võimsus: {POWER} Veojõud: {6:FORCE}{}Käituskulud: {4:CURRENCY_LONG}/aasta{}Mahutavus: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Maksumus: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Õhusõiduki liik: {STRING}{}Mahutavus: {CARGO_LONG}, {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/aasta
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Lennuki tüüp: {STRING}{}kandevõime: {CARGO_LONG}{}Käitluskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Lennuki tüüp: {STRING} Lennukaugus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}, {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Lennuki tüüp: {STRING} Lennukaugus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Õhusõiduki liik: {STRING}{}kandevõime: {CARGO_LONG}{}Käitluskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Õhusõiduki liik: {STRING} Lennuulatus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}, {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Õhusõiduki liik: {STRING} Lennuulatus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Asenda {STRING} - {STRING}
|
||||
@@ -3833,7 +3884,7 @@ STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Keskenda
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada rong depoosse
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada sõiduk garaaži. Ctrl+klõps, et ainult teenindada
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada laev angaari. Ctrl+klõps ainult teenindab
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada lennuk angaari
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada õhusõiduk angaari. Ctrl + klõps ainult hooldab
|
||||
|
||||
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Ostab samasuguse rongi koos kõikide vagunitega. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
|
||||
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Ostab samasuguse maanteesõiduki. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
|
||||
@@ -3858,12 +3909,12 @@ STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Näita l
|
||||
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Näita rongi täpsustusi
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Näita mootorsõiduki täpsustusi
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Näita laeva täpsustusi
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Näita lennuki täpsustusi
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Näita õhusõiduki täpsustusi
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Valitud rongi tegevus - klõpsa rongi käivitamiseks/peatamiseks
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Valitud sõiduki tegevus - klõpsa sõiduki käivatamiseks/peatamiseks
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Valitud laeva tegevus - klõpsa laeva käivitamiseks/peatamiseks
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Valitud lennuki tegevus - klõpsa lennuki käivitamiseks/peatamiseks
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Valitud õhusõiduki tegevus - klõpsa õhusõiduki käivitamiseks/peatamiseks
|
||||
|
||||
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Keskenda põhivaade korralduse sihtpunktile. Ctrl+klõps avab korralduse sihtpunktis uue vaate
|
||||
|
||||
@@ -3905,7 +3956,7 @@ STR_VEHICLE_INFO_AGE :{COMMA} aasta{P
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} aasta{P "" t} ({COMMA})
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Lennuki tüüp: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Õhusõiduki liik: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Õhusõiduki liik: {LTBLUE}{STRING} {BLACK}Lennuulatus: {LTBLUE}{COMMA} ruutu
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Tühimass: {LTBLUE}{WEIGHT_SHORT} {BLACK}Võimsus: {LTBLUE}{POWER}{BLACK} Tippkiirus: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Tühimass: {LTBLUE}{WEIGHT_SHORT} {BLACK}Võimsus: {LTBLUE}{POWER}{BLACK} Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Veojõud: {LTBLUE}{FORCE}
|
||||
@@ -3992,8 +4043,8 @@ STR_ORDERS_LIST_TOOLTIP :{BLACK}Korraldu
|
||||
STR_ORDER_INDEX :{COMMA}:{NBSP}
|
||||
STR_ORDER_TEXT :{STRING} {STRING} {STRING}
|
||||
|
||||
STR_ORDERS_END_OF_ORDERS :- - Korraldused läbi - -
|
||||
STR_ORDERS_END_OF_SHARED_ORDERS :- - Jagatud korraldused läbi - -
|
||||
STR_ORDERS_END_OF_ORDERS :- - Korralduste lõpp - -
|
||||
STR_ORDERS_END_OF_SHARED_ORDERS :- - Jagatud korralduste lõpp - -
|
||||
|
||||
# Order bottom buttons
|
||||
STR_ORDER_NON_STOP :{BLACK}Vahepeatusteta
|
||||
@@ -4273,13 +4324,13 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Vali esi
|
||||
STR_AI_LIST_CANCEL :{BLACK}Loobu
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Ära skripti muuda
|
||||
|
||||
STR_SCREENSHOT_CAPTION :{WHITE}Tee kuvapaugutus
|
||||
STR_SCREENSHOT_SCREENSHOT :{BLACK}Tavaline kuvapaugutus
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Täiesti sisse suumitud kuvapaugutus
|
||||
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Vaikimisi kuvapaugutuse suum
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Terve kaardi kuvapaugutus
|
||||
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Kõrguskaardi kuvapaugutus
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Väikese kaardi kuvapaugutus
|
||||
STR_SCREENSHOT_CAPTION :{WHITE}Tee ekraanipilt
|
||||
STR_SCREENSHOT_SCREENSHOT :{BLACK}Tavaline ekraanipilt
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Täissuurendusega ekraanipilt
|
||||
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Ekraanipildi vaikimisi suurendus
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Terve kaardi ekraanipilt
|
||||
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Kõrguskaardi ekraanipilt
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Pisikaardi ekraanipilt
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} parameetrid
|
||||
@@ -4367,8 +4418,9 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Mäng ei
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Hiiglaslik kuvapaugutus
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvapaugutuse mõõtmed saavad olema {COMMA} x {COMMA} pikslit. Kuvapaugutuse tegemine võib võtta tükk aega. Kas sa oled kindel, et sa soovid jätkata?
|
||||
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvapaugutus on edukalt salvestatud nimega '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Kuvapaugutuse tegemine nurjus!
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Kõrguskaart edukalt salvestatud, kui '{STRING}'. Kõrgpunkt on {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekraanipilt on edukalt salvestatud nimega '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Ekraanipildi tegemine nurjus!
|
||||
|
||||
# Error message titles
|
||||
STR_ERROR_MESSAGE_CAPTION :{YELLOW}Sõnum
|
||||
@@ -4593,7 +4645,7 @@ STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... ei s
|
||||
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... ei saa ehitada kanali peale
|
||||
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... ei saa ehitada jõe peale
|
||||
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Kanal tuleb enne lammutada
|
||||
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Siia ei saa veejuhet ehitada...
|
||||
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Siia ei saa veesilda ehitada...
|
||||
|
||||
# Tree related errors
|
||||
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... siin on juba puu olemas
|
||||
@@ -4643,7 +4695,7 @@ STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Jagatud
|
||||
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Rong on ees
|
||||
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Mootorsõiduk takistab teed
|
||||
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Laev on ees
|
||||
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Lennuk on teel
|
||||
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Õhusõiduk on teel
|
||||
|
||||
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Ei saa rongi ümberseadistada...
|
||||
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Ei saa maanteesõidukit ümberseadistada...
|
||||
@@ -4658,17 +4710,17 @@ STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Ei saa
|
||||
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Ei saa peatada/startida rongi...
|
||||
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Ei saa veokit peatada, ega startida...
|
||||
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Ei saa peatada/käivitada laeva...
|
||||
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Ei saa lennukit peatada/käivitada...
|
||||
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Ei saa õhusõidukit peatada/käivitada...
|
||||
|
||||
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Rongi ei saa depoosse saata...
|
||||
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Ei saa veokit garaaži saata
|
||||
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Ei saa laeva angaari saata...
|
||||
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Ei saa lennukit angaari saata...
|
||||
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Ei saa õhusõidukit angaari saata...
|
||||
|
||||
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Rööbassõidukit ei saa osta...
|
||||
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Mootorsõidukit ei saa osta...
|
||||
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Laeva ei saa osta...
|
||||
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Lennukit ei saa osta...
|
||||
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Õhusõidukit ei saa osta...
|
||||
|
||||
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Ei saa rööbassõiduki liiki ümbernimetada...
|
||||
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Ei saa maanteesõiduki liiki ümbernimetada...
|
||||
@@ -4678,12 +4730,12 @@ STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Ei saa
|
||||
STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Rööbassõidukit ei saa müüa...
|
||||
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Ei saa veokit müüa...
|
||||
STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Ei saa laeva müüa
|
||||
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Ei saa lennukit müüa...
|
||||
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Ei saa õhusõidukit müüa...
|
||||
|
||||
STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Sõiduk pole saadaval
|
||||
STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Sõiduk pole saadaval
|
||||
STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Laev pole saadaval
|
||||
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Lennuk pole saadaval
|
||||
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Õhusõiduk pole saadaval
|
||||
|
||||
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Mängus on liiga palju veovahendeid
|
||||
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Hooldusvahemikku ei saa muuta...
|
||||
@@ -4702,7 +4754,7 @@ STR_ERROR_TRAIN_START_NO_POWER :Rongil puudub j
|
||||
|
||||
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Maanteesõiduk ei saa ümber pöörata...
|
||||
|
||||
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Lennuk on õhus
|
||||
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Õhusõiduk lendab
|
||||
|
||||
# Order related errors
|
||||
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}Korraldustele pole rohkem ruumi
|
||||
@@ -4721,7 +4773,7 @@ STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Sihtpunk
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Korralduste jagamist ei saa peatada...
|
||||
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Sihtpunktide nimekirja ei saa kopeerida...
|
||||
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... liiga kaugel eelmisest sihtpunktist
|
||||
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... lennukil pole piisavalt pikka tegevusraadiust
|
||||
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... ebapiisav õhusõiduki lennuulatus
|
||||
|
||||
# Timetable related errors
|
||||
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Sõidukile ei saa graafikut määrata...
|
||||
@@ -5127,7 +5179,7 @@ STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut helik
|
||||
##id 0x8800
|
||||
# Formatting of some strings
|
||||
STR_FORMAT_DATE_TINY :{STRING}-{STRING}-{NUM}
|
||||
STR_FORMAT_DATE_SHORT :{STRING} {NUM}
|
||||
STR_FORMAT_DATE_SHORT :{1:NUM}. {0:STRING}
|
||||
STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
|
||||
STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING}
|
||||
|
||||
@@ -5142,7 +5194,7 @@ STR_FORMAT_WAYPOINT_NAME_SERIAL :Meldepunkt {TOW
|
||||
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Rongi depoo
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Rongi depoo nr {COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Teesõidukite depoo
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Maanteesõidukite depoo
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Teesõidukite depoo nr {COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Laeva depoo
|
||||
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Laeva depoo nr {COMMA}
|
||||
|
||||
@@ -944,6 +944,10 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
|
||||
@@ -1533,6 +1537,8 @@ STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ókendur
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Einki minni eftir
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Leitan eftir {BYTES} av spritecache eydnaðist ikki. Spritecache var skerd til {BYTES}. Hetta vil skerja framførsluna av OpenTTD. Fyri at minka um minnis krøvini kann tú royna at sløkkja fyri 32bpp grafikki og/ella suma-in stig
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2043,6 +2049,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, heinta niður grafikkin
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, gevst at spæla OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Gjøgnumskygnis møguleikar
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Sløkk/tendra gjøgnumskygni fyri skelti. Ctrl+trýst fyri at læsa
|
||||
@@ -2432,9 +2439,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nr. av bygdum:
|
||||
STR_MAPGEN_DATE :{BLACK}Dato:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nr. av ídnaðum:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hædd á kava linju:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flyt kava linjuna eitt upp
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flyt kava linjuna eitt niður
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Lendis framleiðari:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Slag av lendi:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sjóvarmáli:
|
||||
@@ -2460,7 +2464,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Navn á
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Stødd:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Broyt hædd á kava linju
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Broyt byrjunar ár
|
||||
|
||||
# SE Map generation
|
||||
@@ -2670,10 +2673,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Keyp 1
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Mutra mynduleikan á staðnum fyri at økju um tína meting, við vanda fyri hvassari revsing um tað verður avdúka.{}Kostnaður: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Heimsfevnandi mál:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Einki -
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Fyritøku mál:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Trýst á mál fyri at savna høvuðs sýni á ídnað/bygd/punt. Ctrl+trýst letur upp nýggjan sýnisglugga á ídnað/bygd/punt
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -755,7 +755,7 @@ STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Ei omistajaa
|
||||
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Taajamia
|
||||
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Teollisuutta
|
||||
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Autiomaata
|
||||
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Aavikko
|
||||
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Lunta
|
||||
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Näytä kuntien nimet kartalla
|
||||
@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Kiinan renminbi
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongin dollari (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Intian rupia (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian rupia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malesian ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmanpuolinen liikenne
|
||||
@@ -999,6 +1000,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Valitse
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Näytön tarkkuus
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Valitse käytettävä näytön tarkkuus
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}×{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Laitteistokiihdytys
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Valitse tämä, jos haluat, että OpenTTD yrittää käyttää laitteistokiihdytystä. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Pystytahdistus
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Valitse tämä ottaaksesi käyttöön näytön pystytahdistuksen. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen. Edellyttää, että laitteistokiihdytys on käytössä.
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Käyttöliittymän koko
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Valitse käyttöliittymäelementtien koko
|
||||
@@ -1016,6 +1025,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaali
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kaksinkertainen koko
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Nelinkertainen koko
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafiikka
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Näytön virkistystaajuus
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Valitse käytettävä näytönvirkistystaajuus
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :muu
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM} Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Yli 60 Hz:n virkistystaajuudet saattavat vaikuttaa suorituskykyyn.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Perusgrafiikat
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valitse käytettävät perusgrafiikat
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuttuva{P "" a}/korruptoitunut{P "" ta} tiedosto{P "" a}
|
||||
@@ -1110,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Tasainen
|
||||
STR_TERRAIN_TYPE_HILLY :Kukkulainen
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Vuoristoinen
|
||||
STR_TERRAIN_TYPE_ALPINIST :Vuorikiipeilijä
|
||||
STR_TERRAIN_TYPE_CUSTOM :Oma korkeus
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Oma korkeus ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Salliva
|
||||
STR_CITY_APPROVAL_TOLERANT :Suvaitseva
|
||||
@@ -1191,9 +1210,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ottaa käyttö
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Valtuuston asenne alueiden uudelleenjärjestelyyn: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Valitse, kuinka paljon yhtiöiden aiheuttama melu ja ympäristövahingot vaikuttavat niiden arvioihin sekä tuleviin rakennustoimiin alueella
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Kartan suurin sallittu korkeus: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Määritä suurin sallittu korkeus vuorille
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Tämä arvo ei kelpaa kartan suurimmaksi sallituksi korkeudeksi, sillä kartalla on ainakin yksi sitä korkeampi vuori
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kartan korkeusraja: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Aseta kartan maaston maksimikorkeus. Kun valittuna on ”(auto)”, sopiva arvo valitaan maaston luomisen jälkeen
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Tämä arvo ei kelpaa kartan korkeusrajaksi, sillä kartalla on ainakin yksi sitä korkeampi vuori
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Salli maaston muokkaaminen rakennusten, raiteiden jne. juurella: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Sallii maaston muokkaamisen rakennusten ja ratojen alta tuhoamatta niitä
|
||||
STR_CONFIG_SETTING_CATCHMENT :Realistisemman kokoiset vaikutusalueet: {STRING}
|
||||
@@ -1337,7 +1358,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määritä, kui
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Suurin sallittu etäisyys kartan reunoilta öljyteollisuudelle: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Öljynjalostamojen ja öljylauttojen suurin etäisyys kartan reunasta. Saarikartoilla tämä takaa sen, että ne ovat lähellä rannikkoa. Yli 256 ruudun kartoilla tätä arvoa suurennetaan suhteessa kartan kokoon.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumirajan korkeus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin. Voidaan muuttaa vain Skenaariomuokkaimessa, muuten lasketaan ”lumen peiton” perusteella
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumen peitto: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Säätele lumen määrän suuruusluokkaa pohjoisessa maastossa. Lumi vaikuttaa myös teollisuuden luontiin ja kuntien kasvuedellytyksiin. Käytetään vain karttaa luodessa. Juuri merenpinnan yläpuolella oleva maa on aina lumetonta
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Aavikon peitto: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Säätele aavikon määrän suuruusluokkaa subtrooppisessa maastossa. Aavikko vaikuttaa myös teollisuuden luontiin. Käytetään vain karttaa luodessa
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maaston epätasaisuus: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Vain TerraGenesis) Määritä mäkien tiheys: Tasaisessa maastossa mäet ovat laajempia ja niitä on vähemmän. Epätasaisessa maastossa on enemmän mäkiä, mikä voi saada maaston näyttämään itseään toistavalta
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erittäin tasainen
|
||||
@@ -1453,6 +1480,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ryhmitä kulut
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Määritä asettelu yhtiön rahoitusikkunalle
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Poista automaattisesti opastimia rautateitä rakennettaessa: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Poista automaattisesti opastimia, jos ne ovat rautatien rakentamisen tiellä. Huomaa, että tämä saattaa johtaa junien yhteentörmäyksiin.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Nopeutetun pelin enimmäisnopeus: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Yläraja pelin nopeudelle, kun pelin nopeutus on käytössä. 0 = ei rajoitusta (niin nopeasti kuin tietokoneesi sallii). Alle 100 %:n arvot hidastavat peliä. Yläraja riippuu tietokoneesi ominaisuuksista ja voi vaihdella pelistä riippuen.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM} % pelin normaalinopeudesta
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Ei rajoitusta (niin nopeasti kuin koneesi sallii)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Uutiset: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Toista ääni tiivistetyille uutisviesteille
|
||||
@@ -1643,12 +1674,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Suurin sallittu
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Suurin mahdollinen lähennystaso näkymille. Huomioi, että suuret lähennystasot vaativat enemmän muistia
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Suurin sallittu pienennystaso: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pienin mahdollinen lähennystaso näkymille. Pienet lähennystasot voivat aiheuttaa suorituskykyongelmia
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Korkein käytettävä sprite-resoluutio: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Rajoita suurinta spriteille käytettävää resoluutiota. Resoluution rajoittaminen estää korkean tarkkuuden grafiikoiden käyttämisen vaikka niitä olisi saatavilla. Tämä voi auttaa pitämään pelin ulkoasun yhtenäisenä käytettäessä sekaisin GRF-tiedostoja, joista osalla on ja osalla ei ole korkean tarkkuuden grafiikoita.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Tavallinen
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Kuntien kasvunopeus: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kunnan kasvunopeus
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ei kasvua
|
||||
@@ -1782,6 +1818,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ohit
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Muisti lopussa
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES} sprite-välimuistin varaaminen epäonnistui. Sprite-välimuistin kooksi valittiin {BYTES}. Tämä heikentää OpenTTD:n suorituskykyä. Vähentääksesi muistivaatimuksia voit kokeilla poistaa käytöstä 32bpp-grafiikat ja/tai lähennystasoja
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Virhe näyttöasetuksissa…
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}… yhteensopivaa grafiikkasuoritinta ei löytynyt. Laitteistokiihdytystä ei käytetä.
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2310,7 +2350,11 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Ei voitu
|
||||
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Puuttuvat grafiikat
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vaatii toimiakseen grafiikat, mutta niitä ei löydetty. Sallitaanko grafiikoiden lataus ja asennus?
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Kyllä, lataa grafiiikat
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, sulje OpenTTD
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, lopeta OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Lataus epäonnistui
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Grafiikoiden lataus epäonnistui.{}Lataa grafiikat manuaalisesti.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Lopeta OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Läpinäkyvyysasetukset
|
||||
@@ -2861,12 +2905,17 @@ STR_MAPGEN_BY :{BLACK}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kuntien määrä:
|
||||
STR_MAPGEN_DATE :{BLACK}Päivämäärä:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Teollisuuden määrä:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Suurin sallittu kartan korkeus:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Kasvata suurinta sallittua vuorten korkeutta yhdellä
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Vähennä suurinta sallittua vuorten korkeutta yhdellä
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumirajan korkeus:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Siirrä lumirajaa yksi taso ylöspäin
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Siirrä lumirajaa yksi taso alaspäin
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Korkein huippu:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Korota kartan korkeimman huipun maksimikorkeutta yhdellä
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Madalla kartan korkeimman huipun maksimikorkeutta yhdellä
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Lumen peitto:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Kasvata lumen peittoa 10 prosentilla
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Vähennä lumen peittoa 10 prosentilla
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Aavikon peitto:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Kasvata aavikon peittoa 10 prosentilla
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Vähennä aavikon peittoa 10 prosentilla
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Maastogeneraattori:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Maaston tyyppi:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Merenpinta:
|
||||
@@ -2892,8 +2941,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Korkeusk
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Koko:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}×{NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuta suurinta sallittua kartan korkeutta
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Vaihda lumirajan korkeutta
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Huipun tavoitekorkeus
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Korkein huippu
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Lumen peitto (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Aavikon peitto (%)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Vaihda aloitusvuosi
|
||||
|
||||
# SE Map generation
|
||||
@@ -3171,26 +3222,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Rahoita uusia r
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Osta yksinoikeudet kuljetuksiin
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Lahjo viranomaisia
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Käynnistä pieni mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Käynnistä keskikokoinen mainoskampanja houkutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Käynnistä suuri mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Rahoita tieverkon uudelleenrakentamista. Aiheuttaa huomattavaa häiriötä tieliikenteessä jopa kuuden kuukauden ajan.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Rakenna patsas yhtiösi kunniaksi.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Rahoita uusien liikerakennusten rakentamista kunnassa.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Osta vuoden yksinoikeudet kunnan liikennöintiin. Paikallisviranomaiset eivät salli muiden yhtiöiden kuljettaa matkustajia ja rahtia.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Käynnistä pieni mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Tämä kasvattaa tilapäisesti asemien arvioita pienellä säteellä kunnan keskustan ympärillä.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Käynnistä keskikokoinen mainoskampanja houkutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Tämä kasvattaa tilapäisesti asemien arvioita keskikokoisella säteellä kunnan keskustan ympärillä.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Käynnistä suuri mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Tämä kasvattaa tilapäisesti asemien arvioita suurella säteellä kunnan keskustan ympärillä.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Rahoita tieverkon uudelleenrakentamista.{}Aiheuttaa huomattavaa häiriötä tieliikenteessä jopa kuuden kuukauden ajan.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Rakenna patsas yhtiösi kunniaksi.{}Parantaa asemien arvioita pysyvästi tässä kunnassa.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Rahoita uusien liikerakennusten rakentamista kunnassa.{}Tämä kiihdyttää tämän kunnan kasvua tilapäisesti.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Osta vuoden yksinoikeudet kunnan liikennöintiin.{}Tällöin paikallisviranomaiset eivät salli matkustajien ja rahdin käyttää kilpailijoittesi asemia.{}Kustannus: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Lahjo viranomaisia lisätäksesi arviotasi; rangaistus voi olla kuitenkin suuri, jos jäät kiinni.{}Kustannus: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Tavoitteet
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Maailmanlaajuiset tavoitteet
|
||||
STR_GOALS_SPECTATOR :Maailmanlaajuiset tavoitteet
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Maailmanlaajuiset tavoitteet:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Maailmanlaajuiset
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Näytä maailmanlaajuiset tavoitteet
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Yhtiö
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Näytä yhtiön tavoitteet
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ei mitään -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ei saatavilla -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Yhtiön tavoitteet:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Keskitä päänäkymä laitokseen/kuntaan/ruutuun napsauttamalla tavoitetta. Ctrl+napsautus avaa uuden näkymäikkunan laitoksen/kunnan/ruudun sijaintiin.
|
||||
|
||||
# Goal question window
|
||||
@@ -3561,6 +3613,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moottoro
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Sovitettavissa: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Kaikki rahtityypit
|
||||
STR_PURCHASE_INFO_NONE :Ei mitään
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Vain veturit
|
||||
STR_PURCHASE_INFO_ALL_BUT :Kaikki paitsi {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Suurin vetovoima: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Toimintasäde: {GOLD}{COMMA} ruutua
|
||||
@@ -4308,6 +4361,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Vain til
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Suuri kuvankaappaus
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvankaappauksen tarkkuus tulee olemaan {COMMA} x {COMMA} pikseliä. Kuvankaappauksen ottaminen voi kestää jonkin aikaa. Haluatko jatkaa?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Korkeuskartta tallennettu nimellä ”{STRING}”. Korkein huippu on {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvakaappaus tallennettu nimellä ”{STRING}”.
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Kuvakaappaus epäonnistui!
|
||||
|
||||
|
||||
@@ -161,7 +161,7 @@ STR_ABBREV_BATTERIES :{TINY_FONT}BA
|
||||
STR_ABBREV_PLASTIC :{TINY_FONT}PL
|
||||
STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}GZ
|
||||
STR_ABBREV_NONE :{TINY_FONT}NO
|
||||
STR_ABBREV_ALL :{TINY_FONT}ALL
|
||||
STR_ABBREV_ALL :{TINY_FONT}TOUT
|
||||
|
||||
# 'Mode' of transport for cargoes
|
||||
STR_PASSENGERS :{COMMA}{NBSP}passager{P "" s}
|
||||
@@ -902,7 +902,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Modifier
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copier l'emplacement de cette vue vers la vue principale
|
||||
|
||||
# Game options window
|
||||
STR_GAME_OPTIONS_CAPTION :{WHITE}Options
|
||||
STR_GAME_OPTIONS_CAPTION :{WHITE}Options du jeu
|
||||
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Devise
|
||||
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Sélectionner l'unité monétaire
|
||||
|
||||
@@ -948,6 +948,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Chinoi
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dollar de Hong Kong (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Roupie indienne (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Roupie indonésienne (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conduite à gauche
|
||||
@@ -1000,6 +1001,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Cocher c
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Résolution
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Sélectionner la résolution d'écran à utiliser
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :autre
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK} Accélération matérielle
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Cochez cette case permet à OpenTTD d'utiliser l'accélération matérielle, si possible. Un paramètre modifié ne sera pris en compte qu'au redémarrage du jeu
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Les paramètres ne prendront effet qu'après le redémarrage du jeu
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Cochez cette case pour activer la synchronisation verticale de l'écran. La modification de ce paramètres ne sera effective qu'après le redémarrage du jeu. Fonctionne uniquement si l’accélération matérielle est active
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Taille d'interface
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille d'élément d'interface à utiliser
|
||||
@@ -1017,6 +1026,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Taille double
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK} Graphiques
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK} Taux de rafraîchissement de l'affichage
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK} Sélectionnez la fréquence de rafraîchissement à utiliser
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :autres
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE} Les taux de rafraîchissement supérieurs à 60Hz peuvent avoir un impact sur les performances.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Graphiques de base
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Sélectionner les graphiques de base à utiliser
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fichier{P "" s} manquant{P "" s}/corrompu{P "" s}
|
||||
@@ -1111,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Plat
|
||||
STR_TERRAIN_TYPE_HILLY :Collinaire
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montagneux
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpin
|
||||
STR_TERRAIN_TYPE_CUSTOM :Hauteur personnalisée
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Hauteur personnalisée ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Laxiste
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolérante
|
||||
@@ -1192,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activer/Désact
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Attitude du conseil municipal envers la restructuration de la zone{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Définit comment le bruit et les dommages environnementaux des compagnies affectent leur réputation et leurs prochaines actions de constructions dans la zone
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altitude maximum de la carte{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Définir l'altitude maximum autorisée pour les montagnes sur la carte
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Vous ne pouvez pas régler l'altitude maximum de la carte sur cette valeur. Au moins une montagne sur la carte est plus haute
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Hauteur limite de la carte: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Définissez la hauteur maximale du terrain de la carte. Avec "(auto)", une bonne valeur sera choisie après la création du terrain
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Vous ne pouvez pas définir la hauteur limite de la carte sur cette valeur. Il y a uu moins une montagne sur la carte qui est plus haute
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Terrassement sous les bâtiments, voies, etc.{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Autoriser le terrassement sous les bâtiments et les voies sans les retirer
|
||||
STR_CONFIG_SETTING_CATCHMENT :Autoriser des zones de desserte plus réalistes{NBSP}: {STRING}
|
||||
@@ -1338,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Définit combie
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distance maximum depuis les bords pour les industries pétrolières{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limite de distance par rapport au bord de la carte où les raffineries et les plateformes pétrolières peuvent être construites. Sur les cartes d'îles cela assure qu'elles sont près de la côte. Sur les cartes plus large que 256 tuiles, cette valeur est mise à l'échelle.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitude d'enneigement{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique.La neige affecte aussi la génération des industries et les exigences pour la croissance des villes
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique. La neige affecte aussi la génération des industries et les exigences pour la croissance des villes. Ne peut être modifié que via l'éditeur de scénario autrement il est calculé via "couverture de neige"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Couverture de neige: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Contrôle la quantité approximative de neige sur le paysage sub-arctique. La neige affecte également la production des industrielles et les besoins de croissance des villes. Seulement utilisé lors de la création de la carte. La terre juste au-dessus du niveau de la mer est toujours sans neige
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Couverture du désert: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Contrôlez la quantité approximative de zone du désert sur le paysage tropical. Le désert affecte également la création du nombre d'industries. Uniquement utilisé lors de la création de la carte
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rugosité du terrain{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choisir la fréquence des collines{NBSP}: Les paysages doux ont des collines moins nombreuses et plus éloignées. Les paysages rudes ont beaucoup de collines, ce qui peut sembler répétitif
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Très lisse
|
||||
@@ -1454,6 +1481,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Regrouper les d
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Définit la mise en forme de la fenêtre des dépenses de la compagnie
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Retire automatiquement les signaux durant la construction de la voie ferrée: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Retire automatiquement les signaux durant la construction de la voie ferrée si les signaux sont sur le chemin. A noter que ça peut potentiellement mener à des accidents de trains.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Seuil de vitesse d'avancement rapide: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite de la vitesse du jeu lorsque l'avance rapide est activée. 0 = pas de limite (aussi rapidement que votre ordinateur le permet). Les valeurs inférieures à 100% ralentissent le jeu. Le limites supérieure dépend des spécifications de votre ordinateur et peut varier en fonction du jeu
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% de la vitesse normal
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Aucune limite (aussi rapidement que votre ordinateur le permet)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Bulletin{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Jouer un son pour les bulletins
|
||||
@@ -1644,12 +1675,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Zoom avant maxi
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Le zoom avant maximum pour les vues. Noter qu'activer un plus grand zoom avant augment les besoins en mémoire
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Zoom arrière maximum{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Le zoom arrière maximum pour les vues. Noter que l'usage d'un plus grand zoom arrière peut causer un retard
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Résolution maximale des sprites{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limite la résolution des graphismes. Même si des sprites de plus haute résolution sont disponibles, ils ne seront pas utilisés. Cela peut aider à garder un aspect cohérent quand plusieurs fichiers GRF avec des résolutions différentes sont utilisés.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Vitesse de croissance des villes{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Vitesse de croissance des villes
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Aucune
|
||||
@@ -1783,6 +1819,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... musi
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Plus de mémoire
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'allocation de {BYTES} pour le cache des sprites a échoué. Le cache des sprites a été réduit à {BYTES}. Cela va réduire les performances d'OpenTTD. Pour diminuer les besoins en mémoire vous pouvez essayer de désactiver les graphismes 32bpp et/ou les niveaux de zoom avant
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE} Erreur avec les paramètres vidéo...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE} ... aucun GPU compatible trouvé. l'accélération matérielle est désactivée
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -1798,7 +1838,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Meilleur
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Paramètres
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Paramètres NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Vérifier le contenu en ligne
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configuration des scripts
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paramètres des IA/script jeu
|
||||
STR_INTRO_QUIT :{BLACK}Quitter
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Démarrer une nouvelle partie. Ctrl-clic pour passer outre la configuration du terrain.
|
||||
@@ -1996,7 +2036,7 @@ STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Recherch
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Rechercher des serveurs sur le réseau local
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Ajouter un serveur
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Ajouter un serveur à la liste de ceux parmi lesquels des parties en cours seront toujours cherchées
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Démarrer le serveur
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Héberger/créer un serveur de jeu
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Démarrer son propre serveur, sur cet ordinateur-ci
|
||||
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Entrer votre nom
|
||||
@@ -2088,7 +2128,7 @@ STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Joueurs
|
||||
|
||||
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nouvelle compagnie
|
||||
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Créer une nouvelle compagnie
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Observer une partie
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Observer la partie
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Observer une partie en tant que spectateur
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Rejoindre la compagnie
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Aider à gérer cette compagnie
|
||||
@@ -2313,6 +2353,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Oui, télécharger les graphiques
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Non, quitter OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Téléchargement échoué
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Le téléchargement des graphismes a échoué.{}Il faudrait les télécharger manuellement.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Quitter OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Options de transparence
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparence des panneaux.{}Ctrl-clic pour verrouiller.
|
||||
@@ -2862,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}{NBSP}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nb. de villes{NBSP}:
|
||||
STR_MAPGEN_DATE :{BLACK}Date{NBSP}:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nb. d'industries{NBSP}:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altitude maximum de la carte
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Augmenter l'altitude maximum des montagnes sur la carte de 1
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Réduire l'altitude maximum des montagne sur la carte de 1
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alt. d'enneigement{NBSP}:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Augmenter l'altitude d'enneigement
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baisser l'altitude d'enneigement
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Sommet le plus élevé:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenter la hauteur maximale du plus haut sommet de la carte de un
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuer la hauteur maximale du plus haut sommet de la carte de un
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Couverture de la neige:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenter la couverture de neige de dix pour cent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Diminuer la couverture de neige de dix pour cent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Couverture du désert:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenter la couverture du désert de dix pour cent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuer la couverture du désert de dix pour cent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Générateur{NBSP}:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Type de terrain{NBSP}:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Niveau de la mer{NBSP}:
|
||||
@@ -2893,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom de l
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Taille{NBSP}:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}{NBSP}×{NBSP}{NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Modifier l'altitude maximum de la carte
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Modifier l'altitude d'enneigement
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Hauteur du pic
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Le point le plus haut
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Couverture de neige (en %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Couverture du désert (en %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Modifier l'année de départ
|
||||
|
||||
# SE Map generation
|
||||
@@ -3172,26 +3223,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financer de nou
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Acheter les droits de transports exclusifs
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Corrompre la municipalité
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Lancer une petite campagne de publicité, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Lancer une campagne de publicité moyenne, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Lancer une grande campagne de publicité, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financer la reconstruction du réseau routier local. Provoque de nombreux problèmes de trafic routier pendant 6 mois.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construire une statue en l'honneur de votre compagnie.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financer la construction de nouveaux immeubles commerciaux.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Acheter les droits de transport exclusifs dans cette ville pour 1 an. Seules vos lignes seront autorisées dans la ville.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Lancez une petite campagne de publicité locale pour attirer plus de passagers et de marchandises vers vos services de transport.{} Augmente temporairement le classement des gares dans un petit rayon autour du centre-ville.{}Coût: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Lancer une campagne de publicité moyenne, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Augmente temporairement le classement de vos gares dans un rayon moyen autour du centre-ville.{}Coût:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Lancer une grande campagne de publicité, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Augmente temporairement le classement des gares dans un rayon important autour du centre-ville.{}Coût: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financer la reconstruction du réseau routier local. Provoque de nombreux problèmes de trafic routier pendant 6 mois.{}Coût: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construire une statue en l'honneur de votre compagnie.{}Augmente en permanence le classement de vos stations dans cette ville.{}Coût:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financer la construction de nouveaux immeubles commerciaux.{}Stimule temporairement la croissance dans cette ville.{}Coût:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Achetez les droits de transport exclusifs d'un an pour la ville.{} La municipalité n'autorisera pas les passagers et les marchandises à utiliser les gares de vos concurrents.{} Coût: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corrompre la municipalité pour améliorer votre réputation. Risque de pénalisation si le pot-de-vin est dévoilé.{}Coût{NBSP}: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}Objectifs de {COMPANY}
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectifs globaux
|
||||
STR_GOALS_SPECTATOR :Objectifs globaux
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Objectifs globaux{NBSP}:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK} Globaux
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK} Afficher les objectifs généraux
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK} compagnie
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK} Afficher les objectifs de votre compagnie
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}− Aucun −
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Pas applicable -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Objectifs de la compagnie{NBSP}:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Cliquer sur l'objectif pour centrer la vue principale sur l'industrie, la ville ou la case. Ctrl-clic pour ouvrir une nouvelle vue sur l'industrie, la ville ou la case.
|
||||
|
||||
# Goal question window
|
||||
@@ -3388,7 +3440,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Déména
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruire ailleurs le siège de la compagnie pour le prix de 1{NBSP}% de sa valeur.{}Shift-clic pour afficher seulement le coût estimé.
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Détails
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Afficher le détail des calculs d'infrastructure
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :Donner de l’argent
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Donner de l’argent
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Donner de l’argent à cette compagnie
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nouveau visage
|
||||
@@ -3562,6 +3614,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Wagons m
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Réaménageable pour{NBSP}: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Tous les types de cargaison
|
||||
STR_PURCHASE_INFO_NONE :Aucune cargaison
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Moteurs uniquement
|
||||
STR_PURCHASE_INFO_ALL_BUT :Tous sauf {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Effort de traction max.{NBSP}: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rayon d'action{NBSP}: {GOLD}{COMMA}{NBSP}cases
|
||||
@@ -4309,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Seuls le
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Très grande capture d'écran
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La capture d'écran aura une résolution de {COMMA} x {COMMA} pixels. Faire cette capture peut prendre un moment . Êtes-vous sûr de vouloir continuer{NBSP}?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}La carte de hauteur a bien été enregistrée sous '{STRING}'. Le pic le plus élevé est {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Copie d'écran enregistrée avec succès sous "{STRING}"
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Échec de la copie d'écran{NBSP}!
|
||||
|
||||
|
||||
@@ -1173,6 +1173,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Dùmhlac
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Tagh dùmhlachd-bhreacaidh na sgrìn a chleachdas tu
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Gnàthaichte
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Meud na h-eadar-aghaidh
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Tagh am meud airson rud san eadar-aghaidh
|
||||
|
||||
@@ -1182,6 +1184,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ceithir uiread
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Seata grafaigeachd bunasach
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Tagh an seata grafaigeachd bunasach a chleachdas tu
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P fhaidhle fhaidhle faidhlichean faidhle} a dhìth/coirbte
|
||||
@@ -1357,8 +1361,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toglaich dunaid
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Beachdan comhairle a' bhaile air leasachadh raointean: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Tagh am meud dhe dh'fhuaim is milleadh na h-àrainneachd le companaidhean a tha a dhìth mus bi buaidh air luachadh a' bhaile is barrachd togail san sgìre
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Àirde as motha a’ mhapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Suidhich an àirde as motha aig beanntan a bhios ceadaichte air a’ mhapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Chan urrainn dhut àirde as motha a’ mhapa a shuidheachadh air an luach seo. Tha beinn air a’ mhapa a tha nas àirde.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Ceadaich atharrachadh crutha-tìre fo thogalaichean, slighean agus msaa.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ceadaich atharrachadh crutha-tìre fo thogalaichean is slighean gun a bhith gan toirt air falbh
|
||||
@@ -1914,6 +1916,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... a' l
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Chan eil cuimhne gu leòr agad
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dh'fhàillig le sònrachadh aig {BYTES} dhe thasgadan nam sprites. Chaidh tasgadan nam sprites a lùghdachadh gu {BYTES}. Le sin, bidh an dèanadas aig OpenTTD nas lugha. Gus nach bidh feum ann airson a leithid dhe chuimhne, feuch an cuir thu grafaigeachd 32bpp is/no leibheilean sùmaidh à comas
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2432,6 +2436,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Tha graf
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Bheir, luchdaich a' ghrafaigeachd a-nuas
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Cha toir, fàg OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Roghainnean trìd-shoilleireachd
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan sanasan. Ctrl+Briogadh airson glasadh
|
||||
@@ -2961,12 +2966,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Bailtean:
|
||||
STR_MAPGEN_DATE :{BLACK}Ceann-latha:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Gnìomhachasan:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Àirde as motha a’ mhapa
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Meudaich an àirde as motha dhe bheanntan air a’ mhapa le a h-aon
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Lùghdaich an àirde as motha dhe bheanntan air a’ mhapa le a h-aon
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Àirde na loidhne-shneachda:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Gluais an loidhne-shneachda suas aon cheum
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Gluais an loidhne-shneachda sìos aon cheum
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Gineadair crutha-thìre:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Seòrsa a' chrutha-thìre:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Àirde na mara:
|
||||
@@ -2992,8 +2991,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ainm a'
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Meud:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Atharraich an àirde as motha air mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Atharraich àirde na loidhne-shneachda
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Atharraich am bliadhna-tòiseachaidh
|
||||
|
||||
# SE Map generation
|
||||
@@ -3276,13 +3273,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Ceannai
|
||||
STR_GOALS_CAPTION :{WHITE}Amasan aig {COMPANY}
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Amasan coitcheann
|
||||
STR_GOALS_SPECTATOR :Amasan coitcheann
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Amasan coitcheann:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Chan eil gin -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Chan eil seo iomchaidh -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Amasan na companaidh:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Briog air an amas gus am prìomh-shealladh a mheadhanachadh air gnìomhachas/baile/leac. Fosglaidh Ctrl+briogadh port-seallaidh ùr air ionad a' ghnìomhachais/a' bhaile/na lice
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -988,6 +988,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluci
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona a resolución de pantalla a empregar
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño da interface
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleciona o tamaño de elementos da interface a usar
|
||||
|
||||
@@ -1002,6 +1004,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Tamaño doble
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Tamaño do cadro
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conxunto básico de gráficos
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona o conxunto de gráficos básico a empregar
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} inexistente{P "" s}/erróneo{P "" s}
|
||||
@@ -1177,8 +1181,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa os desas
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Actitude das autoridades locáis cara a restruturacións de áreas: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolle ata que punto o ruido e danos medioambientais producidos polas compañias afectan á súa valoración municipal e ás próximas actividades construtivas na súa área
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máxima do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Establecer a altura máxima permitida para os montes do mapa
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Non podes establecer a altura máxima do mapa a este valor. Canda menos un monte do mapa é maior
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permitir modificacións do terreo baixo edificios, vías, etc. (autopendente): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite modificar o terreo baixo edificacións e vías sen retiralos
|
||||
@@ -1750,6 +1752,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}...ignor
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoria esgotada
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE} Fallo ao reservar {BYTES} de caché de sprites. A caché de sprites reduciuse a {BYTES}. Isto reducirá o rendemento de OpenTTD. Para reducir os requisitos de memoria podes tentar deshabilitar os gráficos 32bpp e/ou niveles de zoom
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2193,6 +2197,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} un
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} comezou unha nova compañía (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu da partida ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambiou o seu nome a {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor pechou a sesión
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor estase a reiniciar...{}Agarda por favor...
|
||||
|
||||
@@ -2269,6 +2274,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Si, descarga os gráficos
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Non, abandona OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opcións de Transparencia
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Habilitar transparencia para os rótulos. CTRL+Click para bloquear
|
||||
@@ -2802,12 +2808,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nº de cidades:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nº de industrias:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altura máxima do mapa:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumenta a altura máxima dos montes do mapa en un
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Diminiuir a altura máxima dos montes do mapa en un
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Cota de neve:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Subir a cota de neve unha altura
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baixar a cota de neve unha altura
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Xerador de terreo:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreo:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel do mar:
|
||||
@@ -2833,8 +2833,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome do
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaño:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Cambiar altura máxima do mapa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambiar a altura da cota de neve
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambia-lo ano de inicio
|
||||
|
||||
# SE Map generation
|
||||
@@ -3124,13 +3122,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Obxectivos
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obxectivos globais
|
||||
STR_GOALS_SPECTATOR :Obxectivos globais
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Obxectivos globais:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ningún -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non aplicábel -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Obxectivos da compañía:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Pincha nun obxectivo para centra-la vista principal na industria/cidade/cadro. Ctrl+Click abre unha nova ventá na localización da industria/cidade/cadro
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -948,6 +948,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinesische Yua
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkong-Dollar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indische Rupie (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesische Rupiah (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysische Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Linksverkehr
|
||||
@@ -1000,6 +1001,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}OpenTTD
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Bildschirmauflösung
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Bildschirmauflösung auswählen
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Andere
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware-Beschleunigung
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um OpenTTD zu erlauben, die Hardwarebeschleunigung zu verwenden. Eine geänderte Einstellung wird nur beim Spielneustart wirksam
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Die Einstellung tritt nur nach einem Neustart des Spiels in Kraft
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um VSync zu aktivieren. Eine geänderte Einstellung wird nur beim Spielneustart wirksam. Funktioniert nur mit aktivierter Hardwarebeschleunigung
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Größe der Bedienelemente
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wähle die Größe der Bedienelemente
|
||||
@@ -1017,6 +1026,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Zweifach
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Vierfach
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Bildwiederholrate
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Zu verwendende Bildwiederholrate auswählen
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :andere
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Wiederholraten größer als 60Hz beeinträchtigen möglicherweise die Performance.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisgrafiken
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zu benutzendes Set an Basisgrafiken auswählen
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlende/fehlerhafte Datei{P "" en}
|
||||
@@ -1111,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :Flach
|
||||
STR_TERRAIN_TYPE_HILLY :Hügelig
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergig
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpin
|
||||
STR_TERRAIN_TYPE_CUSTOM :Benutzerdefinierte Höhe
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Benutzerdefinierte Höhe ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Hoch
|
||||
STR_CITY_APPROVAL_TOLERANT :Mäßig
|
||||
@@ -1192,9 +1211,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ein- oder Aussc
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Toleranz der Stadtverwaltung gegenüber Landschaftsumgestaltungen: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Auswählen, wie stark Lärm und Umweltschäden die Stadtbewertung einer Firma sinken lassen. Bei einer zu schlechten Bewertung werden dann in dieser Stadt keine Bauvorhaben mehr genehmigt
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximale Höhe auf der Karte: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Setze die maximal erlaubte Höhe für Berge auf der Karte
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Die maximale Höhe der Karte kann nicht auf diesen Wert gesetzt werden. Mindestens ein Berg auf der Karte ist höher.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Höhenlimit der Karte: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Bestimme die maximale Höhe der Karte. Mit "(auto)" wird ein passender Wert nach der Weltgenerierung bestimmt.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Das Höhenlimit der Karte kann nicht auf diesen Wert gesetzt werden. Mindestens ein Berg auf der Karte ist höher.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Landschaftsbau unter Gebäuden, Gleisen, usw. erlauben: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaube Erdbauarbeiten unter Gebäuden oder Infrastruktur, ohne sie zu entfernen
|
||||
STR_CONFIG_SETTING_CATCHMENT :Verschiedene Stationstypen haben unterschiedlich große Einzugsgebiete: {STRING}
|
||||
@@ -1338,7 +1359,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Wähle wieviele
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximalabstand vom Kartenrand für Ölraffinerien: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ölraffinerien werden nur in der Nähe des Kartenrands gebaut, bei inselreichen Karten nahe der Küste
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Schneegrenze auf: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wähle die Höhe der Schneefallgrenze im subarktischen Klima. Schnee beeinflusst auch die Platzierung von Industrien und Voraussetzungen für Städtewachstum
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wähle die Höhe der Schneefallgrenze im subarktischen Klima. Schnee beeinflusst auch die Platzierung von Industrien und Voraussetzungen für Städtewachstum. Dies kann nur im Scenario-Editor geändert werden oder wird ansonsten anhand der Einstellung "Schneebedeckung" berechnet.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Schneebedeckung: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Steuert die ungefähre Menge von Schneeflächen im subarktischen Klima. Schnee beeinflusst die Platzierung von Industrien und Vorausstzungen für Städtewachstum. Dies kann nur während der Kartenerzeugung benutzt werden. Land knapp über dem Meeresspiegel ist stets schneefrei.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Wüstenbedeckung: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Steuert die ungefähre Menge von Wüsten im tropischen Klima. Wüsten beeinflussen das Erzeugen von Industriebtrieben. Dies kann nur während der Kartenerzeugung benutzt werden.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rauheit des Geländes: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(nur TerraGenesis) Wähle die Häufigkeit von Hügeln: Rollende Landschaften haben wenige, weit verteilte Hügel. Zerklüftete Landschaften haben viele Hügel, was wiederum sich wiederholend aussehen kann
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sehr eben
|
||||
@@ -1454,6 +1481,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Zwischensummen
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Lege das Layout für das Fenster mit den Firmenausgaben fest
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatische Entfernung von Signalen während der Errichtung von Bahntrassen: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatische Entfernung von Signalen während der Errichtung der Bahntrasse, wenn diese sich im Weg befinden. Hinweis: Dies kann zu Unfällen führen!
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Zeitraffer Geschwindigkeitslimit: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit wie schnell das Spiel läuft, wenn Zeitraffer aktiviert ist. 0= unlimitiert (so schnell, wie ihr Computer es erlaubt). Eingaben unter 100% können das Spiel verlangsamen. Das obere Limit hängt von den technischen Spezifikationen ihres Computer ab und kann großen Einfluss auf das Spiel haben
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normale Spielgeschwindigkeit
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Keine Beschränkung (so schnell wie ihr Computer es erlaubt)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Nachrichtenticker: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Soundeffekte für Kurzfassungen von Nachrichten abspielen (Ticker)
|
||||
@@ -1644,12 +1675,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximale Hinein
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximale Vergrößerung für Kartenansichten. Bedenke, dass höhere Vergrößerungsstufen mehr Arbeitsspeicher benötigen
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximale Herauszoomstufe: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximale Verkleinerungsstufe für Kartenansichten. Höhere Verkleinerungsstufen können Ruckeln verursachen
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Höchste Auflösung der Sprites: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limitiert die maximale Auflösung, die von Sprites verwendet wird. Das Limitieren der Sprite-Auflösung verhindert das Verwenden von hochauflösenden Grafiken selbst dann, wenn diese verfügbar sind. Dies kann dabei helfen eine einheitliche Spieldarstellung zu erhalten, wenn GRF-Dateien mit und ohne hochauflösenden Grafiken verwendet werden.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4×
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2×
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2×
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4×
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8×
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Wachstumsgeschwindigkeit von Städten: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Geschwindigkeit des Städtewachstums
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Keine
|
||||
@@ -1779,10 +1815,14 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... Komp
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... „{STRING}“ nicht als Format für Spielstände verfügbar. Nutze stattdessen „{STRING}“
|
||||
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoriere Basisgrafiken „{STRING}“: nicht gefunden
|
||||
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoriere Basissounds „{STRING}“: nicht gefunden
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoriere Musikset „{STRING}“: nicht gefunden
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoriere Basismusikset „{STRING}“: nicht gefunden
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Zu wenig Arbeitsspeicher
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservieren von {BYTES} des Spritecaches fehlgeschlagen. Der Spritecache wurde auf {BYTES} verkleinert. Dies wird die Performance von OpenTTD verschlechtern. Um den Speicherbedarf zu verringern, kann man versuchen, 32bpp-Grafiken auszuschalten und/oder den Zoom-Level zu begrenzen
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Fehler mit den Grafikeinstellungen ...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... keine kompatible GPU gefunden. Hardwarebeschleunigung deaktiviert
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2289,7 +2329,7 @@ STR_CONTENT_TYPE_AI :{G=w}KI
|
||||
STR_CONTENT_TYPE_AI_LIBRARY :{G=w}KI-Bibliothek
|
||||
STR_CONTENT_TYPE_SCENARIO :{G=n}Szenario
|
||||
STR_CONTENT_TYPE_HEIGHTMAP :{G=w}Reliefkarte
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :Basissound
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :Basissounds
|
||||
STR_CONTENT_TYPE_BASE_MUSIC :Basismusik
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Skript
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :Skript-Bibliothek
|
||||
@@ -2313,6 +2353,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, Grafiken herunterladen
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nein, OpenTTD beenden
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Download fehlgeschlagen
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Download der Grafiken fehlgeschlagen.{}Bitte Grafiken manuell herunterladen.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD verlassen
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzeinstellungen
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparenz für Schilder einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben
|
||||
@@ -2737,16 +2781,16 @@ STR_LAI_TUNNEL_DESCRIPTION_ROAD :Straßentunnel
|
||||
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Stahlhängebrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Stahlträgerbrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Auslegerbrücke (Stahl)
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Stahlbetonbrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Stahlauslegerbrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Betonhängebrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Holzbrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Betonbrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Stahlrundbrücke
|
||||
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Stahlhängebrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Stahlträgerbrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Auslegerbrücke (Stahl)
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Stahlbetonbrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Stahlauslegerbrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Betonhängebrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Holzbrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Betonbrücke
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Stahlrundbrücke
|
||||
@@ -2862,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Städteanzahl:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Industriedichte:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximalhöhe der Karte:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Die Maximalhöhe von Bergen auf der Karte um eins erhöhen
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Die Maximalhöhe von Bergen auf der Karte um eins verringern
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Schneegrenze:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Schneegrenze um eine Stufe erhöhen
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Schneegrenze um eine Stufe senken
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Höchster Gipfel:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Die maximale Höhe des höchsten Gipfels auf der Karte um eins erhöhen
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Die maximale Höhe des höchsten Gipfels auf der Karte um eins verringern
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Schneebedeckung:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Schneebedeckung um zehn Prozent erhöhen
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Schneebedeckung um zehn Prozent verringern
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Wüstenbedeckung:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Wüstenabdeckung um zehn Prozent erhöhen
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Wüstenbedeckung um zehn Prozent verringern
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Landschaftstyp:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Gewässermenge:
|
||||
@@ -2893,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Reliefka
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Größe:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Maximalhöhe der Karte ändern
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Höhe der Schneegrenze ändern
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Angestrebte Gipfelhöhe
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Höchster Gipfel
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Schneebedeckung (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Wüstenbedeckung (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Startjahr ändern
|
||||
|
||||
# SE Map generation
|
||||
@@ -3172,26 +3223,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Neue Gebäude f
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusive Transportrechte kaufen
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Die Stadtverwaltung bestechen
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Im Ort eine kleine Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Im Ort eine mittlere Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Im Ort eine große Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Die örtlichen Straßenreparaturen finanzieren. Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bau von Geschäftsgebäuden im Ort finanzieren.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen. Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Im Ort eine kleine Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem kleinen Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Im Ort eine mittlere Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem mittleren Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Im Ort eine große Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem großen Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Die örtlichen Straßenreparaturen finanzieren.{}Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Bewirkt eine permanente Steigerung der Stationsbewertung in diesem Ort.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bau von neuen Gebäuden im Ort finanzieren.{}Bewirkt eine temporäre Steigerung des Ortswachstums in diesem Ort.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen.{}Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Die Stadtverwaltung bestechen, um die eigene Bewertung zu verbessern. Dabei riskiert man allerdings eine harte Strafe, falls man ertappt wird.{}Kosten: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziele
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Allgemeine Spielziele
|
||||
STR_GOALS_SPECTATOR :Allgemeine Spielziele
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Allgemeine Spielziele:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Allgemein
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Allgemeine Spielziele anzeigen
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Firma
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Firmenziele anzeigen
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Keine -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- n.v. -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Firmenspezifische Ziele:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick auf Ziel zentriert Hauptansicht auf Industrie/Stadt/Feld. Strg+Klick öffnet eine darauf zentrierte Zusatzansicht
|
||||
|
||||
# Goal question window
|
||||
@@ -3562,6 +3614,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Angetrie
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Umrüstbar auf: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Alle Frachtarten
|
||||
STR_PURCHASE_INFO_NONE :Keine
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Nur Schienenfahrzeuge
|
||||
STR_PURCHASE_INFO_ALL_BUT :Alles außer {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zugkraft: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Reichweite: {GOLD}{COMMA} Felder
|
||||
@@ -3839,8 +3892,8 @@ STR_VEHICLE_NAME_BUTTON :{BLACK}Name
|
||||
|
||||
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name des Zuges
|
||||
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name des Fahrzeuges
|
||||
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Schiffsname
|
||||
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Flugzeugname
|
||||
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name des Schiffs
|
||||
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name des Flugzeugs
|
||||
|
||||
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Alter: {LTBLUE}{STRING}{BLACK} Betriebskosten: {LTBLUE}{CURRENCY_LONG}/Jahr
|
||||
# The next two need to stay in this order
|
||||
@@ -4220,8 +4273,8 @@ STR_SCREENSHOT_SCREENSHOT :{BLACK}Normaler
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Screenshot auf der größten Zoomstufe
|
||||
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Screenshot auf der Standard-Zoomstufe
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Screenshot des ganzen Spielfeldes
|
||||
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Reliefkarten-Screenshot
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap Screenshot
|
||||
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Reliefkartenscreenshot
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Übersichtskartenscreenshot
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameter
|
||||
@@ -4309,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Nur ein
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Riesiger Screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Der Screenshot wird die Auflösung von {COMMA} × {COMMA} Pixeln haben. Das kann einige Zeit dauern. Soll fortgefahren werden?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Reliefkarte erfolgreich als „{STRING}“ gespeichert. Der höchste Gipfel ist {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot gespeichert als „{STRING}“
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot fehlgeschlagen
|
||||
|
||||
|
||||
@@ -294,6 +294,8 @@ STR_TOOLTIP_SORT_ORDER :{BLACK}Επιλ
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Επιλογή κριτηρίου ταξινόμησης
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Επιλέξτε κριτήρια φιλτραρίσματος
|
||||
STR_BUTTON_SORT_BY :{BLACK}Ταξινόμηση κατά
|
||||
STR_BUTTON_CATCHMENT :{BLACK}Κάλυψη
|
||||
STR_TOOLTIP_CATCHMENT :{BLACK}Εναλλαγή επίδειξης περιοχής κάλυψης
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Κλείσιμο παραθύρου
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Τίτλος παραθύρου - σύρετε το για να το μετακινήσετε
|
||||
@@ -370,8 +372,13 @@ STR_SORT_BY_CARGO_CAPACITY :Χωρητικ
|
||||
STR_SORT_BY_RANGE :Εμβέλεια
|
||||
STR_SORT_BY_POPULATION :Πληθυσμός
|
||||
STR_SORT_BY_RATING :Εκτίμηση
|
||||
STR_SORT_BY_NUM_VEHICLES :Αριθμός οχημάτων
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Συνολικό κέρδος τρέχοντος έτους
|
||||
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Μέσος όρος κέρδους τρέχοντος έτους
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :Καμία
|
||||
STR_GROUP_BY_SHARED_ORDERS :Κοινές εντολές
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Παύση παιχνιδιού
|
||||
@@ -397,6 +404,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Μεγέ
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Σμίκρυνση εικόνας
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Κατασκευή σιδηροτροχιάς
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Κατασκευάστε δρόμους
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Κτίσιμο τραχιοδρόμων
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Κατασκευή λιμένων
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Κατασκευάστε αεροδρόμια
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Ανοίξτε την μπάρα εργαλείων μορφοποίησης εδάφους για ανύψωση/βύθιση γης, δενδροφύτευση, κλπ.
|
||||
@@ -706,7 +714,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Συντονι
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Επόπτης Διαδρομών
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Διευθυντής
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Ανώτερος Υπάλληλος
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Διαχειριστής
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Πρόεδρος
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :Πρόεδρος
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Μεγιστάνας
|
||||
|
||||
@@ -841,6 +849,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Τραχύ Έδαφος
|
||||
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Γρασίδι
|
||||
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Γυμνό Έδαφος
|
||||
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Τροπικό δάσος
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Χωράφια
|
||||
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Δέντρα
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Βράχοι
|
||||
@@ -872,6 +881,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Εμφά
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος ή αναφοράς ειδήσεων
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * ΠΑΥΣΗ * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}** ΠΑΎΣΗ (αναμονή για ενημέρωση γραφήματος συνδέσμου) **
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}ΑΥΤΟΜΑΤΗ ΑΠΟΘΗΚΕΥΣΗ
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * ΑΠΟΘΗΚΕΥΣΗ ΠΑΙΧΝΙΔΙΟΥ * *
|
||||
|
||||
@@ -966,6 +976,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLAC
|
||||
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Ένα νέο {STRING} είναι πλέον διαθέσιμο! - {ENGINE}
|
||||
|
||||
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Ανοίξτε το παράθυρο ομάδων εστιασμένος στην ομάδα του οχήματος
|
||||
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}Ο σταθμός {STATION} δεν δέχεται πια {STRING}
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}Ο σταθμός {STATION} δεν δέχεται πια ούτε {STRING} ούτε {STRING}
|
||||
@@ -1033,6 +1044,9 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Γεοργια
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Ιρανικό Ριάλ (IRR)
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :Νεο Ρώσικο Ρούβλι (RUB)
|
||||
STR_GAME_OPTIONS_CURRENCY_MXN :Πεσος Μεξικου (MXN)
|
||||
STR_GAME_OPTIONS_CURRENCY_NTD :Δολλάριο Νέας Ταϊβάν (NTD)
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Ρενμίνμπι Κίνας (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Ρουπία Ινδίας (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Οδηγούν από αριστερά
|
||||
@@ -1086,9 +1100,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ανάλ
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Μέγεθος διεπαφής
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος στοιχείου διεπαφής
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(αυτόματη ανίχνευση)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Κανονικό
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
|
||||
@@ -1100,6 +1117,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Κανονικ
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α}
|
||||
@@ -1275,8 +1294,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Εναλλαγ
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Στάση δημοτικού συμβουλίου ως προς τον μετασχηματισμό της περιοχής: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Επιλογή πόσο ο θόρυβος και η περιβαλλοντικη καταστροφή άπο εταιρίες επηρεάζουν τα ποσοστά αποδοχής και περαιτέρω έργα στη περιοχή
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Μέγιστο ύψος χάρτη: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Ορισμός του μέγιστου επιτρεπτού ύψους βουνών στο χάρτη
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE} Δεν μπορείτε να θέσετε το μέγιστο ύψος χάρτη σε αυτή τη τιμή. Τουλάχιστον ένα βουνό στο χάρτη είναι πιο ψηλό.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Να επιτρέπεται η διαμόρφωση εδάφους κάτω από κτίρια, γραμμές, κλπ.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Επιτρέπεται η διαμόρφωση του εδάφους κάτω από κτίρια και σιδηροτροχιές χωρίς αυτά να αφαιρούνται
|
||||
@@ -1533,6 +1550,8 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Διατήρη
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Διατήρηση ανοικτών των εργαλείων για γέφυρες, σήραγγες, κλπ μετά από τη χρήση
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ομαδοποίηση εξόδων στο παράθυρο οικονομικών της εταιρίας: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Ορίστε τη μορφή για το παράθυρο των εξόδων της εταιρείας
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Όριο ταχύτητας γρήγορης κίνησης: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Όριο ταχύτητας του παιχνιδιού όταν είναι ενεργοποιημένη η γρήγορη ταχύτητα. 0 = κανένα όριο (όσο γρήγορα επιτρέπει ο υπολογιστής σας). Τιμές κάτω του 100% επιβραδύνουν το παιχνίδι. Το ανώτατο όριο εξαρτάται από τις προδιαγραφές του υπολογιστή σας και μπορεί να μεταβάλλεται ανάλογα με το παιχνίδι.
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Ήχος ειδήσεων: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Παίζει ήχο για περιληπτικά μηνύματα ειδήσεων
|
||||
@@ -1581,6 +1600,8 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Επιτρέπ
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Επιτρέπεται η συμμετοχή παικτών υπολογιστή AI σε παιχνίδια πολλαπλών παικτών
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#εντολών πριν την παύση δεσμών ενεργειών: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Μέγιστος αριθμός βημάτων υπολογισμού που κάνει κάποιο σενάριο σε κάθε σειρά
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Πόση μνήμη μπορεί να καταναλώσει ένα script προτού τερματιστεί αναγκαστικά. Μπορεί να χρειαστεί να αυξηθεί για μεγαλύτερους χάρτες.
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Τα διαστήματα μεταξύ συντήρησης είναι σε ποσοστά: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Επιλέξτε εάν η επισκευή των οχημάτων εξαρτάται από τον χρόνο που πέρασε από την τελευταία επισκευή ή από την μείωση της αξιοπιστίας κατά ένα συγκεκριμένο ποσοστό της μέγιστης αξιοπιστίας
|
||||
@@ -1639,8 +1660,13 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Ολόκληρ
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Τα έγχρωμα νέα εμφανίζονται από το: {STRING}
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Το έτος κατά το οποίο οι ανακοινώσεις στην εφημερίδα εκτυπώνονται έγχρωμες. Πριν από αυτό το έτος, εκτυπώνονται μονόχρωμες και ασπρόμαυρες
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :Έτος εκκίνησης: {STRING}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :Τύπος οικονομίας: {STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Η ομαλή οικονομία κάνει διαφοροποιήσεις στην παραγωγή πιο συχνά, και σε μικρότερα βήματα. Η παγωμένη οικονομία σταματά τις διαφοροποιήσεις στην παραγωγή και το κλείσιμο των βιομηχανιών. Αυτή η ρύθμιση μπορεί να μην έχει καμία αλλαγή εάν οι τύποι βιομηχανιών προσφέρονται από ένα NewGRF.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Ομαλή
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Ενεργοποίηση της δυνατότητας αγοράς μετοχών από άλλες εταιρίες: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Όταν είναι ενεργοποιημένη, επιτρέπεται η αγοραπωλησία εταιρικών μετοχών. Οι μετοχές θα είναι διαθέσιμες μόνο όταν οι εταιρείες φτάνουν μια ορισμένη ηλικία
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Ελάχιστη ηλικία εταιρίας για συναλλαγή μετοχών: {STRING}
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Το ποσοστό κέρδους από το σκέλος μεταφοράς στα συστήματα τροφοδότησης: {STRING}
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Το ποσοστό του εισοδήματος που δίνεται στα ενδιάμεσα σκέλη των συστημάτων τροφοδότησης, δίνοντας μεγαλύτερο έλεγχο στο εισόδημα
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Όταν σύρετε, τοποθετούνται σήματα κάθε: {STRING}
|
||||
@@ -1688,6 +1714,7 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Γραμμικ
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Τοποθέτηση δέντρων εντός παιχνιδιού: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Έλεγχος της τυχαίας εμφάνισης δέντρων κατά τη διάρκεια του παιχνιδιού. Αυτό είναι πιθανό να επηρεάσει βιομηχανίες που εξαρτώνται από την ανάπτυξη των δέντρων, όπως για παράδειγμα οι υλοτομίες
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Φυτρώνει αλλά εξαπλώνεται μόνο σε τροπικό δάσος
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :Θέση κύριας εργαλειοθήκης: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Οριζόντια τοποθέτηση της κύριας γραμμής εργαλείων στο επάνω μέρος της οθόνης
|
||||
@@ -1843,6 +1870,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... αγ
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Έλληψη μνήμης
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Η κατανομή {BYTES} του spritecache απέτυχε. Το spritecache μειώθηκε σε {BYTES}. Αυτό θα μειώσει την απόδοση του OpenTTD. Για να μειώσετε τις ανάγκες μνήμς μπορείτε να απενεργοποιήσετε τα γραφικά 32bpp graphics ή/και τα επίπεδα μεγέθυνσης
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -1886,6 +1915,7 @@ STR_INTRO_TRANSLATION :{BLACK}Λείπ
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}Έξοδος
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το OpenTTD;
|
||||
STR_QUIT_YES :{BLACK}Ναι
|
||||
STR_QUIT_NO :{BLACK}Όχι
|
||||
|
||||
@@ -1897,6 +1927,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Είσ
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Απατεωνιές
|
||||
STR_CHEATS_TOOLTIP :{BLACK}Τα κουτάκια δείχνουν αν έχετε ξαναχρησιμοποιήσει αυτή την απατεωνιά
|
||||
STR_CHEATS_NOTE :{BLACK}Σημείωση: κάθε χρήση αυτών των ρυθμίσεων θα καταγραφεί από το αρχείο αποθήκευσης
|
||||
STR_CHEAT_MONEY :{LTBLUE}Αύξηση χρημάτων κατά {CURRENCY_LONG}
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Παίζετε με την εταιρία: {ORANGE}{COMMA}
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Μαγική μπουλντόζα (αφαιρεί βιομηχανίες, αμετακίνητα αντικείμενα): {ORANGE}{STRING}
|
||||
@@ -2048,6 +2079,7 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Συμμ
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Ανανέωση διακομιστή
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Ανανεώση πληροφοριών του διακομιστή
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Αναζήτηση στο διαδίκτυο για δημόσιους διακομιστές
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Προσθήκη διακομιστή
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Προσθέτει ένα διακομιστή στη λίστα ο οποίος θα ελέγχεται κάθε φορά για ενεργά παιχνίδια.
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Εκκίνηση διακομιστή
|
||||
@@ -2231,6 +2263,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Λανθ
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Ο διακομιστής είναι γεμάτος
|
||||
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Έχει απαγορευτεί η είσοδος σας από τον διακομιστή
|
||||
STR_NETWORK_ERROR_KICKED :{WHITE}Έχετε εκδιωχθεί από το παιχνίδι
|
||||
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Λόγος: {STRING}
|
||||
STR_NETWORK_ERROR_CHEATER :{WHITE}Η χρήση απατεωνιών δεν επιτρέπεται σε αυτόν τον διακομιστή
|
||||
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Αποστείλατε πάρα πολλές εντολές στον διακομιστή
|
||||
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Χρειαστήκατε πολύ χρόνο για να συμπληρώσετε τον κωδικό
|
||||
@@ -2272,11 +2305,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Παιχνίδ
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Παιχνίδι ακόμα σε παύση ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Παιχνίδι ακόμα σε παύση ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Παιχνίδι ακόμα σε παύση ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Παιχνίδι ακόμα σε παύση ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Συνεχίση παιχνιδιού ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :αριθμός παιχτών
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :σύνδεση πελατών
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :χειροκίνητο
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :δέσμη ενεργειών παιχνιδιού
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :αναμονή για ενημέρωση γραφήματος συνδέσμου
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :αποχώρηση
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} συμμετέχει στο παιχνίδι
|
||||
@@ -2286,8 +2321,10 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} σ
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ξεκίνησε μια νέα εταιρία (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} αποχώρησε από το παιχνίδι ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} άλλαξαν το όνομά τους σε {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} έδωσε {2:CURRENCY_LONG} σε {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Ο διακομιστής έκλεισε την συνεδρία
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Ο διακομιστής επανεκκινεί...{}Παρακαλώ περιμένετε...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} εκδιώχθηκε. Λόγος: ({STRING})
|
||||
|
||||
# Content downloading window
|
||||
STR_CONTENT_TITLE :{WHITE}Περιεχόμενο κατεβαίνει
|
||||
@@ -2362,6 +2399,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Το Ope
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ναι, κατέβασε τα γραφικά
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Όχι, έξοδος από το OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Ρυθμίσεις Διαφάνειας
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις πινακίδες. Ctrl+Κλικ για να την κλειδώσετε
|
||||
@@ -2508,6 +2546,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Κατα
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Εναλλαγή κατασκευής/αφαίρεσης για αυτοκινητόδρομους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Εναλλαγή κτισίματος/αφαίρεσης της κατασκευής τροχιόδρομου
|
||||
|
||||
STR_ROAD_NAME_ROAD :Δρόμος
|
||||
STR_ROAD_NAME_TRAM :Τροχιόδρομος
|
||||
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Προσανατολισμός Σταθμού Οχημάτων
|
||||
@@ -2595,6 +2635,10 @@ STR_TREES_RANDOM_TYPE :{BLACK}Δέντ
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Τοποθετήστε δέντρα τυχαίου τύπου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Τυχαία Δέντρα
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Φυτέψτε δέντρα τυχαία στο έδαφος
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Κανονικό
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Φυτέψτε μοναδικά δέντρα σέρνοντας πάνω από το τοπίο.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Άλσος
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Φυτέψτε μικρά δάση σέρνοντας πάνω από το τοπίο.
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Δημιουργία Γης
|
||||
@@ -2645,12 +2689,14 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Τυχα
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Χρηματοδότηση νέας βιομηχανίας
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Επιλέξτε την κατάλληλη βιομηχανία από την λίστα
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Πολλές τυχαίες βιομηχανίες
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Δημιουργία τυχαίων βιομηχανιών
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Γέμισε τον χάρτη με τυχαία τοποθετημένες βιομηχανίες
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Κόστος: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Διερεύνηση
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Κατασκευή
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Χρηματοδότηση
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Αφαίρεση όλων των βιομηχανιών
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Αφαίρεση όλων των βιομηχανιών που υπάρχουν αυτή την στιγμή στον χάρτι
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Αλυσίδα βιομηχανιών για τη βιομηχανία {STRING}
|
||||
@@ -2692,8 +2738,10 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Αποδεκτά εμπορεύματα: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Τύπος σιδηροτροχιάς: {LTBLUE}{STRING}
|
||||
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Τύπος τραμ: {LTBLUE}{STRING}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας σιδηροτροχιάς: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Όριο ταχύτητας δρόμου: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Όριο ταχύτητας τραμ: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Πέτρες
|
||||
@@ -2810,6 +2858,7 @@ STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}
|
||||
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} καρέ/δευτερόλεπτο
|
||||
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} καρέ/δευτερόλεπτο
|
||||
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} καρέ/δευτερόλεπτο
|
||||
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
|
||||
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
|
||||
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} ς
|
||||
############ Leave those lines in this order!!
|
||||
@@ -2873,6 +2922,7 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :Φιλτράρισμα κειμένου:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Αντικατάσταση Αρχείου
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Είστε σίγουροι οτι θέλετε να αντικαταστήσετε το υπάρχων αρχείο;
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Κατάλογος)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του παιχνιδιού προς αποθήκευση
|
||||
|
||||
@@ -2884,12 +2934,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Αριθμός πόλεων:
|
||||
STR_MAPGEN_DATE :{BLACK}Ημερομηνία:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Αριθμός βιομηχανιών:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Μέγιστο ύψος χάρτη
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Αύξηση του μέγιστου ύψους βουνών του χάρτη κατά ένα
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Μείωση του μέγιστου ύψους βουνών του χάρτη κατά ένα
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Ύψος γραμμής χιονιού:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα πάνω
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα κάτω
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Δημιουργός εδάφους:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Τύπος εδάφους:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Επίπεδο θάλασσας:
|
||||
@@ -2915,8 +2959,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Όνομ
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Μέγεθος:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Αλλαγή μέγιστου ύψους χάρτη
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Άλλαγη του ύψους της γράμμης χιονιού
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Αλλαγή έτους έναρξης
|
||||
|
||||
# SE Map generation
|
||||
@@ -3133,6 +3175,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Εναλ
|
||||
|
||||
# Sign window
|
||||
STR_EDIT_SIGN_CAPTION :{WHITE}Επεξεργασία κειμένου πινακίδας
|
||||
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Κεντράρισμα της κύριας προβολής στη τοποθεσία της πινακίδας. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της πινακίδας
|
||||
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Μετάβαση στην επόμενη πινακίδα
|
||||
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Μετάβαση στη προηγούμενη πινακίδα
|
||||
|
||||
@@ -3175,6 +3218,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Μετονομ
|
||||
|
||||
# Town local authority window
|
||||
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}Τοπική αρχή της πόλης {TOWN}
|
||||
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Ζώνη
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Ποσοστά εταιρίας μεταφορών:
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Διαθέσιμες πράξεις:
|
||||
@@ -3204,20 +3248,17 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωρ
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Στόχοι:
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Καθολικοί στόχοι:
|
||||
STR_GOALS_SPECTATOR :Καθολικοί στόχοι
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Κανένας -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Μη εφαρμόσιμος -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Εταιρικοί στόχοι:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Πατήστε στον στόχο για να επικεντρωθεί η οθόνη στη βιομηχανία/πόλη/τετραγωνίδιο. Με Ctrl+Κλικ ανοίγει το παράθυρο θέασης στην τοποθεσία της βιομηχανίας/πόλης/τετραγωνίδιου
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :Ερώτηση
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :Πληροφορίες
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :Προειδοποίηση
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :Σφάλμα
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Ερώτηση
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Πληροφορίες
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Προειδοποίηση
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Σφάλμα
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :Ακύρωση
|
||||
@@ -3407,6 +3448,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Ανοι
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Εποικοδόμηση της έδρας της εταιρίας σε άλλο μέρος, με κόστος το 1% της αξίας της εταιρίας. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς επανατοποθέτηση της έδρας
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Λεπτομέρειες
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Προβολή λεπτομερούς μέτρησης υποδομών
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Δώστε χρήματα σε αυτή την εταρία
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Νέο Πρόσωπο
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Επιλογή νέου προσώπου διευθυντή
|
||||
@@ -3424,6 +3466,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Πώλη
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Όνομα Εταιρίας
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Όνομα Διευθυντή
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Εισάγετε το χρηματικό ποσό που θέλετε να δώσετε
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Ψάχνουμε μία εταιρία μεταφορών για να εξαγοράσει την εταιρία μας.{}{}Θέλετε να εξαγοράσετε την {COMPANY} για {CURRENCY_LONG};
|
||||
|
||||
@@ -3432,6 +3475,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Υποδ
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Κομμάτια σιδηροτροχιάς:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Σήματα
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Κομμάτια δρόμου:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Κομμάτια τραμ:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Τετραγωνίδια νερού:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Κανάλια
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Σταθμοί:
|
||||
@@ -3443,7 +3487,13 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
|
||||
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Βιομηχανίες
|
||||
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Τίποτα -
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Ονόματα βιομηχανιών - πατήστε στο όνομα για κεντράρισμα στη βιομηχανία. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της βιομηχανίας
|
||||
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Αποδεκτό φορτίο: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Παραγόμενο εμπόρευμα: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Όλοι οι τύποι φορτίου
|
||||
|
||||
# Industry view
|
||||
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
|
||||
@@ -3537,6 +3587,7 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Νέα Οχήμ
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Νέα Οχήματα Maglev
|
||||
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Νέα Οχήματα Δρόμου
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Νέα οχήματα τραμ
|
||||
|
||||
############ range for vehicle availability starts
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Νέα Οχήματα Σιδηρόδρομου
|
||||
@@ -3706,6 +3757,7 @@ STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Μόλι
|
||||
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}ατμομηχανή
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.geniki :ατμομηχανής
|
||||
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :Μηχανή ηλεκτροδοτουμένου σιδηροδρόμου
|
||||
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}μηχανής μονοτρόχιου
|
||||
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE.geniki :μηχανής monorail
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}μηχανής maglev
|
||||
@@ -3713,6 +3765,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.geniki :μηχανής
|
||||
|
||||
STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=n}οχήματος δρόμου
|
||||
STR_ENGINE_PREVIEW_ROAD_VEHICLE.geniki :Οχήματος δρόμου
|
||||
STR_ENGINE_PREVIEW_TRAM_VEHICLE :όχημα τροχιοδρόμου
|
||||
|
||||
STR_ENGINE_PREVIEW_AIRCRAFT :{G=n}αεροσκάφους
|
||||
STR_ENGINE_PREVIEW_AIRCRAFT.geniki :αεροσκάφους
|
||||
@@ -3758,12 +3811,14 @@ STR_REPLACE_WAGONS :Βαγόνια
|
||||
STR_REPLACE_ALL_RAILTYPE :Όλα τα οχήματα σιδηρόδρομου
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Επιλέξτε τον τύπο σιδηροδρόμου για τον οποίο θέλετε να γίνει η αντικατάσταση των μηχανών
|
||||
STR_REPLACE_HELP_ROADTYPE :{BLACK}Επιλέξτε τον τύπο δρόμου για τον οποίο θέλετε να γίνει η αντικατάσταση των μηχανών
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Εμφανίζει ποια μηχανή αυτή στα αριστερά θα αντικατασταθεί, εάν υπάρχει
|
||||
STR_REPLACE_RAIL_VEHICLES :Οχήματα Σιδηροδρόμου
|
||||
STR_REPLACE_ELRAIL_VEHICLES :Οχήματα Ηλεκτρικού Σιδηροδρόμου
|
||||
STR_REPLACE_MONORAIL_VEHICLES :Οχήματα Μονοτρόχιου
|
||||
STR_REPLACE_MAGLEV_VEHICLES :Οχήματα Maglev
|
||||
|
||||
STR_REPLACE_TRAM_VEHICLES :Οχήματα τροχιοδρόμου
|
||||
|
||||
STR_REPLACE_REMOVE_WAGON :{BLACK}Αφαίρεση βαγονιού: {ORANGE}{STRING}
|
||||
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Υποχρεώνει την αυτόματη αντικατάσταση να διατηρεί σταθερό το μήκος του τρένου αφαιρώντας βαγόνια (ξεκινώντας από μπροστά), όταν η αντικατάσταση της μηχανής κάνει το τρένο μεγαλύτερο
|
||||
@@ -3771,6 +3826,8 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Υποχ
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Κεντράρισμα της κύριας προβολής στην τοποθεσία του οχήματος. Με διπλό κλικ θα ακολουθείται το αυτοκίνητο στην κύρια προβολή. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία του οχήματος
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Κεντράρισμα της κύριας προβολής στην τοποθεσία του πλοίου. Με διπλό κλικ θα ακολουθείται το πλοίο στην κύρια προβολή. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία του πλοίου
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Στέλνει το τρένο στο αμαξοστάσιο. Με Ctrl+Κλικ κάνει μόνο επισκευή
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Στέλνει το όχημα στο αμαξοστάσιο. Με Ctrl+Κλικ κάνει μόνο επισκευή
|
||||
@@ -3802,6 +3859,7 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Εμφά
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Εμφάνιση λεπτομερειών πλοίου
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Εμφάνιση λεπτομερειών αεροσκάφους
|
||||
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Τρέχων ενέργεια οχήματος - κάντε κλικ για να σταματήσετε/ξεκινήσετε το όχημα
|
||||
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
@@ -4030,6 +4088,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Μετατρο
|
||||
STR_ORDER_STOP_ORDER :(Στάση)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Δεν μπορείτε να χρησιμοποιήσετε τον σταθμό){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(Σιωπηρή)
|
||||
|
||||
@@ -4208,6 +4267,9 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Αποδ
|
||||
STR_AI_LIST_CANCEL :{BLACK}Άκυρωση
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Να μην γίνει αλλαγή δέσμης ενεργειών
|
||||
|
||||
STR_SCREENSHOT_CAPTION :{WHITE}Βγάλτε στιγμιότυπο εικόνας
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Το στιγμιότυπο οθόνης έχει μεγεθυνθεί πλήρως
|
||||
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Στιγμιότυπο χάρτη υψομετρίας
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Παράμετροι
|
||||
@@ -4473,6 +4535,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Λάθος τύ
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Το {VEHICLE} είναι πολύ μεγάλο μετά την ανανέωση
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Χωρίς εφαρμογή κανόνων αυτόματης ανανέωσης/αντικατάστασης
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(χρηματικό όριο)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Το καινούριο όχημα δεν μπορεί να επανεξοπλιστεί σε σειρά {NUM}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Αδύνατος συνδυασμός σιδηροδρόμου
|
||||
@@ -4500,6 +4563,11 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Αδύν
|
||||
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Δεν μπορεί να αφαιρεθεί τροχιόδρομος από εδώ...
|
||||
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... δεν υπάρχει δρόμος
|
||||
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... δεν υπάρχει τροχιόδρομος
|
||||
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Δε γίνεται να μετατραπεί ο τύπος δρόμου εδώ...
|
||||
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Δε γίνεται να μετατραπεί ο τύπος τραμ εδώ...
|
||||
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}Δεν υπάρχει κατάλληλος δρόμος
|
||||
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Καμία κατάλληλη γραμμή του τραμ
|
||||
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... μη συμβατός τραχιοδρόμος
|
||||
|
||||
# Waterway construction errors
|
||||
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Δεν μπορεί να κτιστεί κανάλι εδώ
|
||||
@@ -4747,13 +4815,13 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=n}Ορυχε
|
||||
##id 0x6000
|
||||
STR_SV_EMPTY :
|
||||
STR_SV_UNNAMED :Ανώνυμο
|
||||
STR_SV_TRAIN_NAME :{G=n}Τρένο {COMMA}
|
||||
STR_SV_TRAIN_NAME :{G=n}Τρένο #{COMMA}
|
||||
STR_SV_TRAIN_NAME.geniki :Τρένου {COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :{G=n}Όχημα Δρόμου {COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :{G=n}Όχημα Δρόμου #{COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME.geniki :Οχήματος Δρόμου {COMMA}
|
||||
STR_SV_SHIP_NAME :{G=n}Πλοίο {COMMA}
|
||||
STR_SV_SHIP_NAME :{G=n}Πλοίο #{COMMA}
|
||||
STR_SV_SHIP_NAME.geniki :Πλοίου {COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :{G=n}Αεροσκάφος {COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :{G=n}Αεροσκάφος #{COMMA}
|
||||
STR_SV_AIRCRAFT_NAME.geniki :Αεροσκάφους {COMMA}
|
||||
|
||||
STR_SV_STNAME :{STRING}
|
||||
@@ -5056,6 +5124,7 @@ STR_FORMAT_BUOY_NAME :Σημαδού
|
||||
STR_FORMAT_BUOY_NAME_SERIAL :Σημαδούρα {TOWN} #{COMMA}
|
||||
STR_FORMAT_COMPANY_NUM :(Εταιρία {COMMA})
|
||||
STR_FORMAT_GROUP_NAME :Ομάδα {COMMA}
|
||||
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
|
||||
STR_FORMAT_INDUSTRY_NAME :{1:STRING} {0:TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME :Σημείο Καθοδήγησης {TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :Σημείο Καθοδήγησης {TOWN} #{COMMA}
|
||||
|
||||
@@ -987,6 +987,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}רזלו
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}גודל ממשק
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}בחר את ממשק גודל העצם לשימוש
|
||||
|
||||
@@ -996,6 +998,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :גודל מרו
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו}
|
||||
@@ -1171,8 +1175,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :אפשר/מנע
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :יחס מועצת העיר כלפי שינוי מבנה אזורי: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :בחר באיזו מידה רעש ונזק סביבתי ע"י חברות משפיעים על הדירוג העירוני שלהן ופעולות בנייה עתידיות באזור
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :גובה מפה מקסימלי: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :קבע את הגובה המקסימלי להרים במפה
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}לא ניתן לקבוע את הגובה המקסימלי במפה לערך זה. קיים לפחות הר אחד גבוה יותר
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :אפשר יצירת מילוי עפר תחת מבנים, פסי רכבת וכו': {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :אפשר שינוי פני השטח מתחת לבניינים ולמסילות ללא הסרתם
|
||||
@@ -1729,6 +1731,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... מת
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}הזיכרון התמלא
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE} הקצאת {BYTES} בתים של מטמון נכשלה. המטמון הופחת ל-{BYTES} בתים. דבר זה יפחית את הביצועים של OpenTTD. כדי להפחית את דרישות הזיכרון ניתן לנסות לבטל את הגרפיקה ב-32bbp ו/או רמות ה-זום-אין
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2246,6 +2250,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}כן, הורד את הגרפיקה
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}לא, צא מ-OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}הגדרות שקיפות
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK} שנה שקיפות עבור שלטי תחנות. Ctrl+לחיצה לנעילה
|
||||
@@ -2745,12 +2750,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK} :מספר העיירות
|
||||
STR_MAPGEN_DATE :{BLACK} :תאריך
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK} :מספר התעשיות
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}גובה מפה מקסימלי:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}הגדל את הגובה המקסימלי של הרים במפה ביחידה אחת
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}הקטן את הגובה המקסימלי במפה ביחידה אחת
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}גובה קו השלג
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}הגבה את קו השלג
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}הנמך את קו השלג
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK} :מחולל פני שטח
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK} :סוג הקרקע
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK} :כמות ימים/אגמים
|
||||
@@ -2776,8 +2775,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK} :שם
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}גודל:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} על {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}שינוי הגובה המקסימלי במפה
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}שנה את גובה קו השלג
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}שנה את שנת הפתיחה
|
||||
|
||||
# SE Map generation
|
||||
@@ -3055,13 +3052,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}שחד
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} מטרות
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}מטרות גלובליות
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}מטרות גלובליות:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- אין -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- לא זמין -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}מטרות חברה:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}הקלק על מטרה כדי למרכז את התצוגה הראשית על תעשיה/עיירה/משבצת. קליק תוך כדי לחיצה על מקש Ctrl פותח חלון תצוגה חדש במיקום התעשיה/העיירה/המשבצת
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -257,6 +257,7 @@ STR_COLOUR_DEFAULT :Alapértelmezet
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/h
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
|
||||
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
|
||||
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}mező/nap
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}LE
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}LE
|
||||
@@ -375,8 +376,15 @@ STR_SORT_BY_CARGO_CAPACITY :Szállítási k
|
||||
STR_SORT_BY_RANGE :Hatótávolság
|
||||
STR_SORT_BY_POPULATION :Lakosság
|
||||
STR_SORT_BY_RATING :Értékelés
|
||||
STR_SORT_BY_NUM_VEHICLES :Járművek száma
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Tavalyi összes profit
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Idei összes profit
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Tavalyi átlagos profit
|
||||
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Idei átlagos profit
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :Nincs
|
||||
STR_GROUP_BY_SHARED_ORDERS :Megosztott utasítások
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Játék szüneteltetése
|
||||
@@ -803,6 +811,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Göröngyös Talaj
|
||||
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Füves Talaj
|
||||
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Csupasz Föld
|
||||
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Esőerdő
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Szántóföld
|
||||
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Fa
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Kő
|
||||
@@ -834,6 +843,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Minden r
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Utolsó üzenet vagy újsághír megmutatása
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * SZÜNET * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * SZÜNET (várakozás a kapcsolati gráf frissítésére) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}Automatikus mentés
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * JÁTÉK MENTÉSE * *
|
||||
|
||||
@@ -1000,6 +1010,8 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Új Tajvani Dol
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Kínai Renminbi (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongi Dollár (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indiai Rúpia (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonéz rúpia (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Maláj ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Balra hajtás
|
||||
@@ -1052,10 +1064,19 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Jelöld
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Képernyő felbontás
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Játékhoz használt felbontás kiválasztása
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :egyéb
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardveres gyorsítás
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Bekapcsolásával az OpenTTD hardveres gyorsítást próbál alkalmazni. A beállítás csak a játék újraindítása után lép érvénybe.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ez a beállítás csak a játék újraindítása után lép érvénybe
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync (Vertikális Szinkronizáció)
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Jelöld be ezt a négyzetet hogy engedélyezd a v-sync-et. A változtatás csak a játék újraindítása után fog érvényesülni. Kizárólag hardware gyorsítással működik!
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Felület mérete
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt felületméret kiválasztása
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(automatikus)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normál
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret
|
||||
@@ -1063,10 +1084,19 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres mé
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Betűméret
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt betűméret kiválasztása
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(automatikus)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normál
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Képernyőfrissítési frekvencia
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Játékhoz használt képernyőfrissítési frekvencia kiválasztása
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :egyéb
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}A 60 Hz-nél nagyobb frekvencia befolyással lehet a teljesítményre.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikus alapcsomag
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}A játékhoz használandó grafikus alapcsomag kiválasztása
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} hiányzó/hibás fájl
|
||||
@@ -1161,6 +1191,8 @@ STR_TERRAIN_TYPE_FLAT :Sík
|
||||
STR_TERRAIN_TYPE_HILLY :Dombos
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Hegyvidéki
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpesi
|
||||
STR_TERRAIN_TYPE_CUSTOM :Egyéni magasság
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Egyéni magasság ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Engedékeny
|
||||
STR_CITY_APPROVAL_TOLERANT :Toleráns
|
||||
@@ -1242,8 +1274,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ha engedélyezv
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Városi tanács hozzáállása a területének az átépítéséhez: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Válaszd ki, hogy mennyi zaj és környezeti kár okozása befolyásolja a cég megítélését egy városban, mely hatással van a cég további építési lehetőségeire a város területén belül
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximális térképmagasság: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :A térképen található hegyek maximális magasságának beállítása
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Térkép magasságkorlátja: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Beállíthatod a térkép legmagasabb pontjának tengerszint feletti magasságát. "(automatikus)" esetén az értéket a térképgenerátor határozza meg.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatikus)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nem állíthatod erre az értékre a maximális térképmagasságot. Legalább egy hegy magasabb ennél
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Épületek, vágányok stb. alatti tereprendezés engedélyezése: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tájrendezés engedélyezése épületek és utak alatt azok eltávolítása nélkül
|
||||
@@ -1388,7 +1422,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Mennyi gazdasá
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Olajfinomítók és olajfúró tornyok maximális távolsága a térkép szélétől: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Megadhatod, hogy a térkép szélétől milyen messze épülhetnek olajfinomítók és olajfúró tornyok. Sziget jellegű térképek esetén így a part közelében fognak épülni. 256 mezőnél szélesebb, ill. hosszabb térképek esetén ez az érték felszorzódik.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Hóhatár magassága: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Ezzel a beállítással szabályozhatod a szub-arktikus táj hóhatárát. A hó befolyással lehet a gazdasági épületek generálására és a települések növekedésére.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Ezzel a beállítással szabályozhatod a szub-arktikus táj hóhatárát. A hó befolyással lehet a gazdasági épületek generálására és a települések növekedésére. Csak a pályaszerkesztőben lehet állítani, más esetben a havas terület százalékos kiterjedéséből kerül kiszámításra.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Havas terület kiterjedése: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Beállíthatod, hogy a szub-arktikus tájon a térkép mekkora részét fedje hó. A hó befolyással van a gazdasági épületek elhelyezésére és a települések növekedésére. A beállítás csak a térképgenerátort érinti. A tengerszint feletti legelső szintet sosem fedheti hó.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Sivatag kiterjedése: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Beállíthatod, hogy a szubtrópusi tájon a térkép mekkora részét fedje sivatag. A sivatag hatással van a gazdasági épületek elhelyezésére és a települések növekedésére. A beállítás csak a térképgenerátort érinti.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :A terep durvasága: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(csak TerraGenesis esetén) Kiválaszthatod a hegyek mennyiségét: a sima térképeken kevesebb, de kiterjedtebb hegy van, míg a durva térképeken sok hegy van, amik kissé ismétlődőnek tűnhetnek.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Nagyon sima
|
||||
@@ -1502,6 +1542,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Építő eszkö
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Az építő eszközök, pl. hidak, alagutak stb. aktívan tartása használatuk után
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Kiadási/bevételi adatok csoportosítása a pénzügyi ablakban: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :A pénzügyi adatok ablak elrendezésének beállítása
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Jelzők automatikus eltávolítása vasúti pálya építésekor: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatikusan eltávolítja a jelzőket vasúti pálya építésekor, ha útban vannak. Potenciálisan vasúti baleseteket okozhat!
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :A játék gyorsításának maximális értéke: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Megadja, hogy milyen gyorsan fusson a játék, ha a gyorsítás be van kapcsolva. 0 esetén nincs korlát, olyan gyorsan fog futni, ahogyan a számítógéped bírja. 100% alatt a játék lassabb lesz. A felső határ a számítógéped teljesítményétől és magától a játéktól is függ.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :A normál sebesség {NUM}%-a
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Nincs korlát (ahogyan a számítógéped bírja)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Hírsáv: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Hang lejátszása új hír érkezésekor
|
||||
@@ -1615,7 +1661,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :Játék végi p
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :A játék ebben az évben ér véget pontozás szempontjából. Ennek az évnek a végén a vállalat teljesítménypontszáma rögzítésre kerül, és adott esetben megjelenik a rekord táblán, de a játékosok ezután folytathatják a játékot.{}Ha ez a kezdő év elé van állítva, akkor a rekord tábla sosem jelenik meg.
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Soha
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :Gazdaság típusa: {STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Egyenletes gazdaság esetén a termelés gyakrabban, de kisebb mértékben változik. Stagnáló gazdaság esetén a termelés egyáltalán nem változik, a gazdasági épületek nem zárnak be. NewGRF-ből származó gazdasági épületek esetén ennek a beállításnak lehet, hogy nem lesz hatása.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Eredeti
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Egyenletes
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Stagnáló
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Más vállalatokból lehet részvényt vásárolni: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Bekapcsolva engedélyezi más vállalatok részvényeinek megvásárlását. A részvények csak akkor elérhetőek, ha a vállalat elért egy bizonyos kort
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Vállalatok minimális életkora részvénykibocsátáshoz: {STRING}
|
||||
@@ -1667,6 +1717,10 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineáris
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Játékbeli faelhelyezkedés: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Fák véletlenszerű megjelenésének szabályozása a játék során. Ez befolyásolhatja a gazdasági épületeket, melyek a fák növekedésétől függnek, mint a favágók
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Növekedjenek, de ne terjedjenek {RED}(favágók ellehetetlenítése)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Növekedjenek és esőerdőkben terjedjenek
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Növekedjenek és mindenhol terjedjenek
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Ne növekedjenek és ne terjedjenek {RED}(favágók ellehetetlenítése)
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :A fő eszközsor helye: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :A fő eszközsor vízszintes elhelyezésének beállítása a képernyő tetején
|
||||
@@ -1684,12 +1738,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :A nagyítás ma
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximális nagyítás mértéke. A nagyobb nagyítási mérték több memóriát igényel
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :A kicsinyítés maximális mértéke: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximális kicsinyítés mértéke. A nagyobb kicsinyítési mérték szaggatást okozhat
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite-ok maximális felbontása: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Meghatározhatod a sprite-ok maximális felbontását. Ha korlátozod a maximális felbontást, akkor abban az esetben is kisebb felbontású sprite-ok fognak megjelenni, ha egyébként lenne nagyobb felbontású is. Ez akkor lehet hasznos, ha olyan NewGRF-ek keverékét használod, amelyek különböző felbontással rendelkeznek, konzisztensebb megjelenést biztosítva a játéknak.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normál
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Települések növekedési sebessége: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :A települések növekedési sebessége
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nincs
|
||||
@@ -1733,6 +1792,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :A sebességért
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Angolszász (mi/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrikus (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Játékbeli egység (mező/nap)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Teljesítmény mértékegysége: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :A teljesítményértékek a kiválasztott mértékegységben fognak megjelenni a felhasználói felületen
|
||||
@@ -1822,6 +1882,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... érv
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Kevés a memória
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES} memória gyorsítótár kiosztása sikertelen. A gyorsítótár le lett csökkentve {BYTES}ra. Ez csökkenti az OpenTTD teljesítményét. Csökkentheted a memóriaigényt, ha kikapcsolod a 32bpp grafikát és/vagy a nagyítási szinteket
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Hiba a videobeállításokban...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nem található kompatibilis GPU. Hardveres gyorsítás kikapcsolva.
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -1865,6 +1929,7 @@ STR_INTRO_TRANSLATION :{BLACK}Ebből a
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}Kilépés
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Biztosan bezárod ezt a programot?
|
||||
STR_QUIT_YES :{BLACK}Igen
|
||||
STR_QUIT_NO :{BLACK}Nem
|
||||
|
||||
@@ -1876,6 +1941,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Biztosa
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Csalások
|
||||
STR_CHEATS_TOOLTIP :{BLACK}A kijelölőnégyzetek jelzik a csalások eddigi használatát
|
||||
STR_CHEATS_NOTE :{BLACK}Megjegyzés: a csalások használata mentve lesz a játékmentésben.
|
||||
STR_CHEAT_MONEY :{LTBLUE}Tőkeemelés {CURRENCY_LONG}
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Irányított vállalat: {ORANGE}{COMMA}
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Csodabuldózer (lerombol gazdasági épületeket, mozgathatatlan objektumokat): {ORANGE}{STRING}
|
||||
@@ -2027,6 +2093,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Csatlako
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Szerver frissítése
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Szerver infó frissítése
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Keresés interneten
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Nyilvános szerverek keresése az interneten
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Keresés helyi hálózaton
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Szerverek keresése a helyi hálózaton
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Szerver hozzáadása
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Hozzáadja a szervert a listához, így később gyorsabban tudsz hozzá csatlakozni
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Szerver indítása
|
||||
@@ -2258,6 +2328,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :játékosok sz
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :kapcsolódó kliensek
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :kézi
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :játékszkript
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :várakozás a kapcsolati gráf frissítésére
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :kilépés
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} csatlakozott a játékhoz
|
||||
@@ -2267,6 +2338,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} cs
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} új vállalatot alapított (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} kilépett a játékból ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} nevet változtatott. Új neve: {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} a következő összeget utalta {1:STRING} részére: {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}A szerver leállította a játékot
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}A szerver újraindul...{}Türelem...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} ki lett rúgva. Oka: ({STRING})
|
||||
@@ -2344,6 +2416,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Az OpenT
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Igen, a grafikai alapcsomag letöltése
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nem, kilépés az OpenTTD-ből
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Letöltés sikertelen
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}A grafikus alapcsomag letöltése sikertelen.{}Tölts le manuálisan egy grafikus alapcsomagot!
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Kilépés az OpenTTD-ből
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Átlátszósági beállítások
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Átlátszó feliratok bekapcsolása. Ctrl+kattintással zárolható
|
||||
@@ -2386,6 +2462,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Ellenőr
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Különálló ellenőrző pont építése
|
||||
|
||||
# Generic toolbar
|
||||
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Kikapcsolva, mivel semmilyen jármű sem tudná használni
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Vasút építése
|
||||
@@ -2581,6 +2658,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Véletle
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Véletlenszerűen kiválasztott fákat helyez el. Shift lenyomásával megmutatja a várható telepítési költséget
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Véletlenszerű fák
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Véletlenszerűen fákat ültet a térképre
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normál
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}A tájon való húzással egyesével fákat ültet.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Liget
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}A tájon való húzással kis erdőket, ligeteket ültet.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Erdő
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}A tájon való húzással nagy erdőket ültet.
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Táj szerkesztése
|
||||
@@ -2631,12 +2714,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Véletle
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Új gazdasági épület
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Megfelelő gazdasági épülettípus kiválasztása a listából
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Sok véletlen gazdasági épület
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Sok véletlen gazdasági épület
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Elhelyez a térképen véletlenszerüen sok gazdasági épületet
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Sok véletlen gazdasági épület
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Tényleg szeretnél sok véletlen gazdasági épületet felépíteni?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Ár: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Kutatás
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Épít
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Alapít
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Összes gazdasági épület eltávolítása
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Eltávolítja az összes, a térképen található gazdasági épületet
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Összes gazdasági épület eltávolítása
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Biztosan el akarod távolítani az összes gazdasági épületet?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Ipari láncolat {STRING} gazdasági épületnek
|
||||
@@ -2867,6 +2956,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Szűrő:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Fájl felülírása
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Biztos vagy benne, hogy felülírod a létező fájlt?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Könyvtár)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Szülőkönyvtár)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Add meg a játékmentés nevét
|
||||
|
||||
@@ -2878,12 +2969,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Várossűrűség:
|
||||
STR_MAPGEN_DATE :{BLACK}Dátum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Gazd. épületek száma:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximum térképmagasság:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}A hegyek maximális magasságának növelése a térképen eggyel
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}A hegyek maximális magasságának csökkentése a térképen eggyel
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hóhatár:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}A hóhatár megnövelése eggyel
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}A hóhatár csökkentése eggyel
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Legmagasabb pont:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}A térkép legmagasabb pontjának tengerszint feletti magasságának növelése eggyel
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}A térkép legmagasabb pontjának tengerszint feletti magasságának csökkentése eggyel
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Havas terület kiterjedése:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}A havas terület kiterjedésének növelése 10%-kal
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}A havas terület kiterjedésének csökkentése 10%-kal
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Sivatag kiterjedése:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}A sivatag kiterjedésének növelése 10%-kal
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}A sivatag kiterjedésének csökkentése 10%-kal
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Térkép generátor:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tereptípus:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Tengerszint:
|
||||
@@ -2909,8 +3005,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Magassá
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Méret:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Térkép maximális magasságának megváltozatása
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Hóhatár megváltoztatása
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}A legmagasabb pont tengerszint feletti magassága
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Legmagasabb pont
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}A havas terület kiterjedése (százalékban)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}A sivatag kiterjedése (százalékban)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Kezdő év megváltoztatása
|
||||
|
||||
# SE Map generation
|
||||
@@ -3127,6 +3225,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Kis- és
|
||||
|
||||
# Sign window
|
||||
STR_EDIT_SIGN_CAPTION :{WHITE}Felirat szerkesztése
|
||||
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}A fő nézetet a felirat helyére állítja. Ctrl+kattintás esetén új nézetet nyit a felirat helyére.
|
||||
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Következő felirat
|
||||
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Előző felirat
|
||||
|
||||
@@ -3187,33 +3286,34 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Új épületek
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kizárólagos szállítási jogok vásárlása
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Önkormányzat megvesztegetése
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Kis helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Közepes helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Nagy helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}A városi úthálózat felújításának támogatása. Hat hónapig jelentősen összezavarja a közúti forgalmat.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Szobor építése a vállalatod tiszteletére.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Új kereskedelmi épületek építésének támogatása a városban.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Egy éves kizárólagos szállítási jogok vásárlása a városban. Az önkormányzat csak a te állomásaid használatát engedi meg az utasoknak és a rakományoknak.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Kis helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül kis területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Közepes helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül közepes méretű területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Nagy helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül nagy területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}A városi úthálózat felújításának támogatása.{}Hat hónapig jelentősen összezavarja a közúti forgalmat.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Szobor építése a vállalatod tiszteletére.{}Javítja az állomásaid értékelését a városban.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Új kereskedelmi épületek építésének támogatása a városban.{}A város egy ideig gyorsabban fog növekedni.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Egy éves kizárólagos szállítási jogok vásárlása a városban.{}Az önkormányzat megtiltja az utasoknak és a rakományoknak, hogy más vállalatok állomásait használják.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}A megítélésed növelése az önkormányzat megvesztegetésével, komoly büntetést kockáztatva, ha az kiderül.{}Ára: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} céljai
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globális célok
|
||||
STR_GOALS_SPECTATOR :Globális célok
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globális célok:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globális célok
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Globális célok mutatása
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Vállalati célok
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Vállalati célok mutatása
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nincs -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nem alkalmazható -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Vállalat céljai:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kattintással a fő nézetet a célra állítja. Ctrl+kattintással új látképet nyit a gazdasági épület/település/mező helyéről
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :Kérdés
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :Információ
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :Figyelmeztetés
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :Hiba
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Kérdés
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Információ
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Figyelmeztetés
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Hiba
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :Mégse
|
||||
@@ -3422,6 +3522,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}25%-nyi
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :A vállalat neve
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Elnök neve
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Mennyi pénzt szeretnél adományozni?
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Vállalatunk vagyontárgyait eladásra kínáljuk: járművek, terület és hálózat tulajdonok, bankszámla{}{}Megveszed {COMPANY} vállalatot {CURRENCY_LONG}-ért?
|
||||
|
||||
@@ -3576,6 +3677,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Meghajto
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Átalakítható: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Minden rakománytípusra
|
||||
STR_PURCHASE_INFO_NONE :Semmi
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Csak mozdonyok
|
||||
STR_PURCHASE_INFO_ALL_BUT :Mindenre, kivéve {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximális vonóerő: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Hatótávolság: {GOLD}{COMMA} mező
|
||||
@@ -3782,6 +3884,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Az autom
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Közelítés a vonat jelenlegi helyzetére. Dupla kattintással a fő nézetben követni fogja a vonatot. Ctrl+kattintással új nézet nyílik a vonat helyzetére.
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Közelítés a közúti jármű jelenlegi helyzetére. Dupla kattintással a fő nézetben követni fogja a járművet. Ctrl+kattintással új nézet nyílik a jármű helyzetére.
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Közelítés a hajó jelenlegi helyzetére. Dupla kattintással a fő nézetben követni fogja a hajót. Ctrl+kattintással új nézet nyílik a hajó helyzetére.
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Közelítés a repülőgép jelenlegi helyzetére. Dupla kattintással a fő nézetben követni fogja a repülőgépet. Ctrl+kattintással új nézet nyílik a repülőgép helyzetére.
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}A járműtelepre küldi a vonatot. Ctrl+kattintással csak javításra
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Garázsba küldi a járművet. Ctrl+kattintással csak javításra
|
||||
@@ -3813,7 +3919,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}A közú
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}A hajó adatai
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}A repülőgép adatai
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuális vonatmozgás - kattints ide a vonat elindításához vagy megállításához.
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuális járműmozgás - kattints ide a jármű elindításához vagy megállításához.
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Aktuális hajómozgás - kattints ide a hajó elindításához vagy megállításához.
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuális repülőgépmozgás - kattints ide a repülőgép elindításához vagy megállításához.
|
||||
|
||||
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Közelítés a célpontra. Ctrl+kattintással új nézet nyílik a célpont helyére.
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Berakodás / Kirakodás
|
||||
@@ -4286,6 +4397,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :A játékállá
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :A fájl nem olvasható
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :A fájl nem írható
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Adat integritás hiba
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :A játékállást a játék módosított változata mentette el
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<nem elérhető>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}A játék olyan verzióban lett elmentve, ami nem támogatja a villamosokat. Az összes villamos el lett távolítva
|
||||
|
||||
@@ -4313,6 +4425,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Csak egy
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Hatalmas képernyőkép
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A képernyőkép felbontása {COMMA} x {COMMA} pixel lesz. A méret miatt ez eltarthat egy ideig. Szeretnéd folytatni?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Magasságtérkép sikeresen elmentve '{STRING}' néven. A térkép legmagasabb pontja: {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}A képernyő elmentve '{STRING}' néven
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}A képmentés nem sikerült!
|
||||
|
||||
@@ -4366,6 +4479,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... ninc
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} kellene hozzá
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Nem törleszthetsz a kölcsönből...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Nem tudod a banktól kölcsönkapott pénzt továbbadni...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Nem tudsz pénzt adományozni a vállalatnak...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Nem veheted meg a vállalatot...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nem építheted ide a székházadat...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Nem vehetsz 25%-nyi részvényt ebből a vállalatból...
|
||||
@@ -4492,6 +4606,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Rossz járműte
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} túl hosszú a csere után
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Nincsenek automatikus járműfelújítási szabályok alkalmazva
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(pénzlimit)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Az új jármű nem tud {STRING.t} szállítani
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Az új jármű nem alakítható át a(z) {NUM}. utasítás során
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Nem lehetséges vágányösszetétel
|
||||
@@ -4810,10 +4926,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE.t :cukorbányát
|
||||
##id 0x6000
|
||||
STR_SV_EMPTY :
|
||||
STR_SV_UNNAMED :Névtelen
|
||||
STR_SV_TRAIN_NAME :Vonat {COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Közúti jármű {COMMA}
|
||||
STR_SV_SHIP_NAME :Hajó {COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Repülő {COMMA}
|
||||
STR_SV_TRAIN_NAME :Vonat #{COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Közúti jármű #{COMMA}
|
||||
STR_SV_SHIP_NAME :Hajó #{COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Repülő #{COMMA}
|
||||
|
||||
STR_SV_STNAME :{STRING}
|
||||
STR_SV_STNAME_NORTH :{STRING} Észak
|
||||
|
||||
@@ -943,6 +943,10 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r}
|
||||
@@ -1571,6 +1575,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... slep
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Minnið í tölvunni nægir ekki
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Úthlutuðum {BYTES} af skyndiminni fyrir hreyfimyndir mistókst. Skyndiminnið vegna hreyfimynda var minnkað í {BYTES}. Þetta mun minnka reiknigetu OpenTTD. Til minnka minniskröfur getur þú reynt að óvikrja 32bpp grafíkina og/eða minnkað leyfilegt súm
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2079,6 +2085,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Já, sækja grafík
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, hætta í OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Stilling gegnsæjis
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Virkja/afvirkja gegnsæji skilta. CTRL+smella til að læsa.
|
||||
@@ -2538,9 +2545,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Fjöldi bæja:
|
||||
STR_MAPGEN_DATE :{BLACK}Dags.:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Fjöldi iðnaða:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hæð snjólínu:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Hækka snjólínu upp um eitt þrep
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lækka snjólínu niður um eitt þrep
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Landmyndun:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Gerð lands:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Magn sjávar:
|
||||
@@ -2566,7 +2570,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nafn hæ
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Stærð:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Breyta hæð snjólínu
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Breyta upphafsári
|
||||
|
||||
# SE Map generation
|
||||
@@ -2825,10 +2828,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Kaupa
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Múta bæjaryfirvöldum til að auka við fylgi þitt, með hættu á þungri refsingu komist það upp.{} Kostnaður: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Markmið allra:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Engin -
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Fyrirtækja markmið:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Smelltu á markmiðið til að miðja aðal sjónarhornið á iðnað/bæ/reit. Ctrl+smella opnar nýtt sjónarhorn á iðnað/bæ/reit
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -946,6 +946,7 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Dollar Taiwan B
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Cina (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dollar Hong Kong (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :India Rupee (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit Malaysia (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri
|
||||
@@ -999,6 +1000,10 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Akselerasi perangkat keras
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Pengaturan hanya akan berlaku setelah game dimulai ulang
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan
|
||||
|
||||
@@ -1015,6 +1020,11 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4 kali
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Menampilkan kecepatan refresh
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Kecepatan refresh yang lebih tinggi dari 60Hz dapat memengaruhi kinerja.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} berkas hilang atau rusak
|
||||
@@ -1109,6 +1119,8 @@ STR_TERRAIN_TYPE_FLAT :Datar
|
||||
STR_TERRAIN_TYPE_HILLY :Berbukit
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Pegunungan
|
||||
STR_TERRAIN_TYPE_ALPINIST :Pemanjat Gunung
|
||||
STR_TERRAIN_TYPE_CUSTOM :Ketinggian Kustom
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Ketinggian Kustom ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Selalu boleh
|
||||
STR_CITY_APPROVAL_TOLERANT :Toleran
|
||||
@@ -1190,8 +1202,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Mengaktifkan be
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap pemerintah kota terhadap restrukturasi area: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa banyak dampak kebisingan dan lingkungan oleh perusahaan terhadap peringkat kota karena pembangunan di daerah
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Tinggi peta maksimum: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Atur ketinggian pegunungan maksimum yang diijinkan untuk peta ini
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Ketinggian peta maksimum: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Tetapkan ketinggian maksimum medan peta. Dengan "(otomatis)" nilai yang baik akan diambil setelah pembuatan medan
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya
|
||||
@@ -1337,6 +1349,9 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Jarak maksimal
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Kilang minyak hanya dibangun pada tepi peta atau pantai
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Tinggi garis salju: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Mengatur ketinggian di mana salju akan muncul. Salju juga akan mempengaruhi pengembangan industri dan persyaratan untuk pertumbuhan kota
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Cakupan gurun: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontrol perkiraan jumlah gurun di lanskap tropis. Gurun juga mempengaruhi generasi industri. Hanya digunakan selama pembuatan peta
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Kekasaran daratan: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(hanya TerraGenesis) Memilih frekuensi bukit: Bentang darat rata punya bukit yang lebih sedikit dan lebih lebar. Bentang darat bergunung punya lebih banyak bukit, dan ini mungkin akan terlihat lebih membosankan
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sangat halus
|
||||
@@ -1642,12 +1657,15 @@ STR_CONFIG_SETTING_ZOOM_MIN :Tingkat Perbesa
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Perbesaran viewport maksimal. Semakin besar semakin banyak memori yang dibutuhkan
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Tingkat zoom out Maksimal: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pengecilan maksimum untuk viewport. Semakin kecil semakin tidak jelas
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite resolusi tertinggi untuk digunakan: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Kecepatan pertumbuhan kota: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kecepatan pertumbuhan kota
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Tidak tumbuh
|
||||
@@ -1781,6 +1799,9 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... meng
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Kehabisan memori
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Mengalokasikan {BYTES} 'spritecache' gagal. 'Spritecache' dikurangi ke {BYTES}. Ini akan kurangi kinerja OpenTTD. Untuk kurangi kebutuhan memori anda bisa coba matikan grafik 32bpp dan/atau tingkat pembesaran
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... tidak ditemukan GPU yang kompatibel. Akselerasi perangkat keras dinonaktifkan
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2311,6 +2332,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ya, download file gambar
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Tidak, tutup OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Gagal Mendownload
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Keluar OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Pengaturan Transparasi
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Hidup/matikan transparansi tanda-tanda. CTRL+klik untuk mengunci
|
||||
@@ -2860,12 +2884,9 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah Kota:
|
||||
STR_MAPGEN_DATE :{BLACK}Tgl:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Ketinggian peta maksimum:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Naikkan satu ketinggian maksimum gunung di peta
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Turunkan satu ketinggian maksimum gunung di peta
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Tinggi garis salju:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Naikkan ketinggian garis salju satu angka
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Turunkan ketinggian garis salju satu angka
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Kurangi satu ketinggian maksimum puncak tertinggi di peta
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Kurangi cakupan salju hingga sepuluh persen
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cakupan gurun:
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Algoritma pulau:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Jenis dataran:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Area perairan:
|
||||
@@ -2891,8 +2912,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama Pet
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Ubah ketinggian peta maksimal
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ubah ketinggian garis salju
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cakupan salju (dalam %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ganti Tahun Permulaan
|
||||
|
||||
# SE Map generation
|
||||
@@ -3183,13 +3203,11 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Kolusi
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Target
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Target Global
|
||||
STR_GOALS_SPECTATOR :Target Global
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Target global:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Tidak ada -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Tak terpakaikan -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Target perusahaan:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik pada tujuan untuk mengarahkan pandangan pada tengah industri/kota/kotak. Ctrl+klik untuk membuka jendela baru pada lokasi industri/kota/kotak
|
||||
|
||||
# Goal question window
|
||||
@@ -3560,6 +3578,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Daya Ger
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kargo dapat di ganti untuk: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Semua jenis kargo
|
||||
STR_PURCHASE_INFO_NONE :Tidak Ada
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Hanya Lokomotif
|
||||
STR_PURCHASE_INFO_ALL_BUT :Semua tapi tidak untuk {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Traksi Maks.: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Jangkauan: {GOLD}{COMMA} kotak
|
||||
|
||||
@@ -968,6 +968,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Taifeach
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Roghnaigh an taifeach scáileáin le húsáid
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :eile
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Méid an chomhéadain
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh méid na heiliminte comhéadain a úsáidfear
|
||||
|
||||
@@ -977,6 +979,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Méid cheathrú
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Sraith graifice bunaidh
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Roghnaigh an sraith grafaice bunaidh le húsáid
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P ch ch ch gc c}omhad ar iarraidh/truaillithe
|
||||
@@ -1152,8 +1156,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Cuir tubaistí,
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Dearcadh chomhairle an bhaile i leith athstruchtúrú limistéir: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Roghnaigh a mhéid a mbeidh tionchar ag torann agus damáiste don chomhshaol a dhéanann cuideachtaí ar a rátáil sa bhaile agus ar imeachtaí tógála eile sa cheantar
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Airde uasta na léarscáile: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Socraigh an airde uasta atá ceadaithe do shléibhte ar an léarscáil
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ní féidir leat airde uasta na léarscáile a shocrú ag an luach seo. Tá sliabh amháin ar a laghad ar an léarscáil níos airde
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Ceadaigh athrú talún faoi fhoirgnimh, ráillí iarnróid srl.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ceadaigh tírdhreachú faoi fhoirgneamh agus ráillí gan iad a bhaint
|
||||
@@ -1704,6 +1706,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ag t
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Easpa chuimhne
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Teipeadh {BYTES} a shannadh don taisce sprideanna. Laghdaíodh an taisce sprideanna go {BYTES}. Laghdófar feidhmíocht OpenTTD dá bharr. Chun an méid cuimhne atá riachtanach a laghdú, is féidir leat grafaicí 32bpp agus/nó leibhéil zúmála isteach a dhíchumasú
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2220,6 +2224,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Tá graf
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Tugann, íoslódáil na grafaicí
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ní thugann, scoir de OpenTTD
|
||||
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Roghanna Trédhearcachta
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Scoránaigh trédhearcacht do chomharthaí stáisiún. Ctrl+Cliceáil le glasáil.
|
||||
@@ -2688,12 +2693,6 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Líon na mbailte:
|
||||
STR_MAPGEN_DATE :{BLACK}Dáta:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Líon na dtionscal:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Airde uasta na léarscáile
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Méadaigh airde uasta na sléibhte ar an léarscáil de leibhéal amháin
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Laghdaigh airde uasta na sléibhte ar an léarscáil de leibhéal amháin
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Airde na líne sneachta:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Bog airde na líne sneachta suas ceann amháin
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Bog airde na líne sneachta síos ceann amháin
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Talamh a chruthú:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Cineál tír-raoin:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Leibhéal na farraige:
|
||||
@@ -2719,8 +2718,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ainm an
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Méid:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Athraigh airde uasta na léarscáile
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Athraigh airde na líne sneachta
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Athraigh an bhliain tosaigh
|
||||
|
||||
# SE Map generation
|
||||
@@ -2997,13 +2994,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Tabhair
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}Spriocanna {COMPANY}
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Spriocanna Uilíocha
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Spriocanna uilíocha:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ceann ar bith -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Neamhbhainteach -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Spriocanna na cuideachta:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Cliceáil ar an sprioc chun an príomhamharc a lárú ar an tionscal/baile/tíle. Ctrl+Cliceáil chun fuinneog amhairc nua a oscailt ar shuíomh an tionscail/an bhaile/na tíle
|
||||
|
||||
# Goal question window
|
||||
|
||||
@@ -949,6 +949,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi cinese
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dollaro di Hong Kong (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rupia indiana (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia indonesiana (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit malaysiano (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Guida a sinistra
|
||||
@@ -1001,6 +1002,12 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Attiva q
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Risoluzione schermo
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleziona la risoluzione dello schermo da utilizzare
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Altra
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Accelerazione hardware
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleziona questa opzione per consentire a OpenTTD di utilizzare l'accelerazione hardware. Eventuali cambiamenti avranno effetto solo dopo un riavvio del gioco
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Le nuove impostazioni avranno effetto solo dopo un riavvio del gioco
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Dimensione interfaccia
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleziona la dimensione deglie elementi dell'interfaccia grafica
|
||||
@@ -1018,6 +1025,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normale
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doppia
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quadrupla
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafica
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Frequenza di aggiornameno dello schermo
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Seleziona la frequenza di aggiornamento dello schermo da utilizzare
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :altro
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Frequenze di aggiornamento maggiori di 60Hz potrebbero impattare le prestazioni.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pacchetto grafico di base
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Seleziona il pacchetto grafico di base da utilizzare
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} file mancant{P e i}/corrott{P o i}
|
||||
@@ -1112,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Pianeggiante
|
||||
STR_TERRAIN_TYPE_HILLY :Collinare
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montuoso
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpino
|
||||
STR_TERRAIN_TYPE_CUSTOM :Altezza personalizzata
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altezza personalizzata ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
|
||||
STR_CITY_APPROVAL_TOLERANT :Tollerante
|
||||
@@ -1215,8 +1232,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Controlla l'att
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Atteggiamento della città in merito alle modifiche: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Seleziona il modo in cui il rumore e i danni all'ambiente da parte delle compagnie possono influenzare la valutazione delle città e le successive operazioni di costruzione nell'area controllata
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altezza massima mappa: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Imposta l'altezza massima consentita per le montagne sulla mappa
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatico)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossibile impostare l'altezza massima della mappa a questo valore. Almeno una delle montagne della mappa è più alta
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Consenti rimodellazione terreno sotto a edifici, rotaie, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Consente la rimodellazione del terreno sotto edifici e rotaie senza doverli rimuovere
|
||||
@@ -1362,6 +1379,10 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Massima distanz
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita la distanza dal bordo della mappa entro cui possono essere costruite raffinerie e piattaforme petrolifere. Nelle mappe insulari sono comunque sempre vicino alla costa. Su mappe più grandi di 256 riquadri il valore è aumentato in proporzione.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altezza delle nevi perenni: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Determina la quota alla quale appare la neve nei paesaggi sub-artici. La neve ha anche l'effetto di influenzare la generazione delle industrie e i requisiti per la crescita delle città
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Aree innevate: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Aree desertiche: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregolarità del terreno: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo TerraGenesis) Seleziona la frequenza delle colline. I paesaggi morbidi presentano poche colline di forma allargata. I paesaggi accidentati hanno molte colline, che potrebbero apparire ripetitive
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molto morbido
|
||||
@@ -1477,6 +1498,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Raggruppa voci
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Determina l'orginalizzazione della finestra delle finanze della compagnia
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Rimuove automaticamente i segnali durante la costruzione di binari: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Rimuove automaticamente i segnali d'intralcio durante la costruzione di binari. Notare che questo può potenzialmente causare incidenti ferroviari.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limite velocità avanzamento veloce: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite della velocità di gioco quanto l'avanzamento veloce è abilitato. 0 = nessun limite (per quanto consenta il tuo computer). Valori al di sotto di 100% rallentano il gioco. Il limite superiore dipende dalle specifiche del tuo computer e può variare a seconda del gioco in corso.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% della velocità di gioco normale
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Nessun limite (per quanto consenta il tuo computer)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Notiziari: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Emette un suono per i messaggi di riepilogo delle notizie
|
||||
@@ -1667,12 +1692,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Massimo livello
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Livello massimo di zoom in avanti per le visuali. Nota: abilitare alti livelli di zoom avanti aumenta la memoria richiesta
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Massimo livello di zoom indietro: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Livello massimo di zoom all'indietro per le visuali. Nota: i livelli alti di zoom indietro possono causare rallentamenti durante l'uso
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Risoluzione massima sprite: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita la risoluzione massima degli sprite da utilizzare. Questa limitazione eviterà di utilizzare texture ad alta risoluzione anche quando disponibili. Ciò può aiutare a rendere l'aspetto di gioco più uniforme quando si usano combinazioni di file GRF con e senza texture ad alta risoluzione.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normale
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Velocità di crescita delle città: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocità di crescita delle città
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nessuna
|
||||
@@ -1806,6 +1836,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoria esaurita
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Impossibile allocare {BYTES} della cache degli sprite. La cache degli sprite è stata limitata a {BYTES}; questo comporterà una riduzione delle prestazioni di OpenTTD. Per ridurre la quantità di memoria richiesta è possibile disabilitare la grafica a 32 bit e/o i livelli di zoom
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Errore nelle impostazioni video...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... non è stata trovata alcuna GPU compatibile. L'accelerazione hardware è stata disabilitata
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -1842,7 +1876,7 @@ STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostra l
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra le impostazioni NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Controlla la disponibilità di contenuti nuovi o aggiornati da scaricare
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra le impostazioni delle IA e degli Script
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Esci da 'OpenTTD'
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Esci da OpenTTD
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Nel pacchetto grafico di base attualmente selezionato mancano {NUM} sprite. È consigliabile controllare gli aggiornamenti del pacchetto.
|
||||
STR_INTRO_TRANSLATION :{BLACK}A questa traduzione mancano {NUM} string{P a he}. Aiutaci a migliorare OpenTTD iscrivendoti come traduttore. Vedi readme.txt per dettagli.
|
||||
@@ -2336,6 +2370,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sì, scarica il pacchetto
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, esci da OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Download non riuscito
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Download del pacchetto grafico non riuscito.{}Si prega di scaricare il pacchetto grafico manualmente.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Esci da OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opzioni trasparenza
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Attiva/disattiva la trasparenza dei cartelli. CTRL+clic per bloccare
|
||||
@@ -2891,12 +2929,11 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Numero città:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Numero industrie:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altezza massima mappa:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumenta di uno l'altezza massima delle montagne sulla mappa
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Riduce di uno l'altezza massima delle montagne sulla mappa
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altezza delle nevi:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sposta in su di uno l'altezza delle nevi perenni
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sposta in giù di uno l'altezza delle nevi perenni
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{WHITE}Picco massimo:
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Aree innevate:
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Aree desertiche:
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Generatore:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo di terreno:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Livello del mare:
|
||||
@@ -2922,8 +2959,9 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome hei
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dim.:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Cambia l'altezza massima della mappa
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambia l'altezza delle nevi perenni
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Picco massimo
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Aree innevate (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Aree desertiche (in %)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambia l'anno di inizio
|
||||
|
||||
# SE Map generation
|
||||
@@ -3201,26 +3239,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finanzia nuove
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Acquista esclusiva sui trasporti
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Corrompi l'autorità locale
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inizia una piccola campagna pubblicitaria, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inizia una campagna pubblicitaria moderata, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inizia una grande campagna pubblicitaria locale, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finanzia la ricostruzione della rete stradale cittadina. Causa un considerevole disagio al traffico stradale per 6 mesi.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Costruisce una statua in onore della compagnia.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finanzia la costruzione di nuovi edifici commerciali nella città.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Acquista un anno di diritti di trasporto esclusivi in città. L'autorità cittadina permetterà a passeggeri e merci di usare solo le stazioni della compagnia.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inizia una piccola campagna pubblicitaria, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Fornisce un aumento temporaneo della valutazione delle stazioni in un piccolo raggio dal centro della città.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inizia una campagna pubblicitaria moderata, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Fornisce un aumento temporaneo della valutazione delle stazioni in un moderato raggio dal centro della città.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inizia una grande campagna pubblicitaria locale, per attirare più passeggeri e merci ai servizi di trasporto della compagnia.{}Fornisce un aumento temporaneo della valutazione delle stazioni in un grande raggio dal centro della città.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finanzia la ricostruzione della rete stradale cittadina.{}Causa un considerevole disagio al traffico stradale per 6 mesi.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Costruisci una statua in onore della compagnia.{}Fornisce un aumento permanente della valutazione delle stazioni in questa città.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finanzia la costruzione di nuovi edifici nella città.{}Fornisce un aumento temporaneo della crescita della città.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Acquista un anno di diritti di trasporto esclusivi in città. L'autorità cittadina non permetterà a passeggeri e merci di usare le stazioni dei tuoi avversari.{}Costo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corrompi l'autorità locale per aumentare la tua valutazione, con il rischio di una severa multa se scoperto.{}Costo: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}Obiettivi della {COMPANY}
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obiettivi globali
|
||||
STR_GOALS_SPECTATOR :Obiettivi globali
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Obiettivi globali:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globale
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostra obbiettivi globali
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Compagnia
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostra obbiettivi della compagnia
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nessuno -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non applicabile -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Obiettivi della compagnia:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Fare clic su un obiettivo per centrare la visuale principale sull'industria, città o riquadro. CTRL+clic mostra l'industria/città/riquadro in una mini visuale
|
||||
|
||||
# Goal question window
|
||||
@@ -3591,6 +3630,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagoni m
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Riadattabile per: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Tutti i tipi di carico
|
||||
STR_PURCHASE_INFO_NONE :Niente
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Solo motori
|
||||
STR_PURCHASE_INFO_ALL_BUT :Tutto tranne {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Sforzo di trazione massimo: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Autonomia: {GOLD}{COMMA} riquadr{P o i}
|
||||
|
||||
@@ -231,6 +231,8 @@ STR_TOOLTIP_SORT_ORDER :{BLACK}並べ
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}並べ替えの基準を選択します
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}フィルタリングの基準を選択します
|
||||
STR_BUTTON_SORT_BY :{BLACK}並べ替え
|
||||
STR_BUTTON_CATCHMENT :{BLACK}範囲
|
||||
STR_TOOLTIP_CATCHMENT :{BLACK}範囲の表示を切り替えます
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}ウィンドウを閉じます
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}ウィンドウのタイトルです。ドラッグでウィンドウが移動できます
|
||||
@@ -307,8 +309,12 @@ STR_SORT_BY_CARGO_CAPACITY :積載容量
|
||||
STR_SORT_BY_RANGE :航続距離
|
||||
STR_SORT_BY_POPULATION :人口
|
||||
STR_SORT_BY_RATING :レーティング
|
||||
STR_SORT_BY_NUM_VEHICLES :車両数
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :昨年の総利益
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :今年の総利益
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_SHARED_ORDERS :共有注文
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}ゲームをポーズします
|
||||
@@ -462,6 +468,7 @@ STR_TOOLBAR_SOUND_MUSIC :効果音/音
|
||||
############ range for message menu starts
|
||||
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :最新メッセージ/ニュース
|
||||
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :メッセージ履歴
|
||||
STR_NEWS_MENU_DELETE_ALL_MESSAGES :メッセージをすべて削除
|
||||
############ range ends here
|
||||
|
||||
############ range for about menu starts
|
||||
@@ -470,6 +477,7 @@ STR_ABOUT_MENU_SEPARATOR :―――――
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :コンソールの表示切替
|
||||
STR_ABOUT_MENU_AI_DEBUG :AI/ゲームスクリプトのデバッグ
|
||||
STR_ABOUT_MENU_SCREENSHOT :スクリーンショット撮影(現在のズーム)
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :フレームレートを表示
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :OpenTTDについて
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :スプライトを整列
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :バウンディングボックスの表示切替
|
||||
@@ -660,6 +668,7 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}プレ
|
||||
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}曲選択のウィンドウを表示します
|
||||
|
||||
# Playlist window
|
||||
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}音楽プログラム-'{STRING}'
|
||||
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
|
||||
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}楽曲索引
|
||||
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}プレイリスト - '{STRING}'
|
||||
@@ -800,6 +809,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
|
||||
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{} (社長)
|
||||
|
||||
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{0:STRING}の出資により、新たに{1:TOWN}の開発が始まる!
|
||||
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK} {BIG_FONT} {TOWN}という新しい町が建設されました!
|
||||
|
||||
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}新たな{STRING}が{TOWN}付近に開設!
|
||||
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}新たな{STRING}が{TOWN}付近に作付け開始!
|
||||
@@ -913,6 +923,9 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :南アフリカ
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :カスタム…
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :グルジア ラリー(GEL)
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :イラン リアル(IRR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MXN :メキシコペソ(MXN)
|
||||
STR_GAME_OPTIONS_CURRENCY_NTD :新台湾ドル(ntd)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :インドネシアルピア(IDR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左側通行
|
||||
@@ -965,15 +978,29 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}OpenTTD
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}画面解像度
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}ゲーム画面の解像度を選択します
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :その他
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}ハードウェアアクセラレーション
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}インターフェイスのサイズ
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}インターフェイス上の単位サイズを指定します
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(自動検出)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :通常
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2倍
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4倍
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}フォントサイズ
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(自動検出)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :ノーマル
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}グラフィクス
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}画面リフレッシュレート
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}使用する画面のリフレッシュレートを選択します
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :その他
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基本グラフィックセット
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}使用するグラフィックセットを選択します
|
||||
@@ -1150,8 +1177,6 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :設定を有効
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :地域の再編に対する町の姿勢: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :会社が街域で引き起こした騒音(主に空港)や環境破壊がどの程度、街での評価や同じ地域での更なる建設行為に影響するかを設定します
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :マップの最高高度: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :マップの最高地点の高さを設定します
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}マップの最高高さをこの値には設定出来ません。少なくとも1箇所以上この値より高い山があります。
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :建物/路線の自動地形追従: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :撤去を行わないで建物や路線がある土地の地形を変更することを可能にします。建物/路線は変更された地形に自動で追従します。
|
||||
@@ -1242,6 +1267,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}この
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :インフラ補修: {STRING}
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :有効にすると、インフラ設備にも維持費が発生するようになります。維持費はネットワークのサイズに非線形で比例する為、小さい会社よりも大きい会社の方が影響が大きくなります
|
||||
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :始めの会社の色: {STRING}
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :開始する前に会社の色を選択してください
|
||||
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :空港の旧式化撤廃: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :有効にすると、いずれの種類の空港であっても、その開発後であれば永久に建設が可能になります
|
||||
@@ -1276,6 +1303,7 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :街名ラベル
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :街の名前ラベルに人口を表示します
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :グラフ線の太さ: {STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :グラフ画面での折れ線の太さを設定します。細い線では値を精密に読み取りやすくなり、太い線ではグラフ自体が見やすくなり、線色の見分けがつきやすくなります
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :ビルドビークルウィンドウにNewGRFの名前を表示します:{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :地形: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :地形は異なる貨物や街の成長要件の違いによって基本となるプレー法を左右します。但し、NewGRFやスクリプトにより条件が改良されることもあります
|
||||
@@ -1326,6 +1354,9 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :ミニマップ
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :緑
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :濃緑
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :青紫
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :スクロール時の動き
|
||||
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :右クリックでビューポートを移動し、マウスの位置をロックします
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :右クリックで地図を移動し、マウスの位置をロックします
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :画面のスムーズスクロール: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :ミニマップでの移動や「現在位置に移動」などのコマンドを使用した際にメイン画面がどのように移動するかを設定します。有効にした場合はスムーズにスクロールして移動します。無効の場合は目的地に直接ジャンプします
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :測定ツールチップ表示: {STRING}
|
||||
@@ -1396,6 +1427,7 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :建設ツール
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :橋やトンネルなどを建設した後もツールバーを開いたままにします
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :財政ウィンドウのグループ分け: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :財政ウィンドウのレイアウトを収入部門・支出部門でグループ分けするかどうかを設定します
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}%通常のゲーム速度
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :ニュース表示: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :ステータスバーにニュースが流れたとき効果音を鳴らすかどうかを設定します
|
||||
@@ -1502,8 +1534,13 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :新聞
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :カラー新聞の開始年: {STRING}
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :新聞がカラー版になる境目の年を設定します
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :開始年: {STRING}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :スコアリングの目的でゲームが終了する年。 今年の終わりには、会社のスコアが記録され、ハイスコア画面が表示されますが、プレーヤーはその後もプレイを続けることができます。{}これが開始年より前の場合、ハイスコア画面は表示されません。
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :エコノミータイプ:{STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :なだらか
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :他社株の取引許容: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :有効にすると、ライバル会社の株式を取引できるようになります。この設定を有効にしても、目的の社が設立から丸5年経過していない場合は取引できません
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :株式を取引するための最低会社年齢:{STRING}
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :他の人が彼らから株式を売買できるように、会社の最低年齢を設定します。
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :区間払いの割合: {STRING}
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :転送を行う輸送網(フィーダーシステム)を構築した場合、中継地点までの輸送で総輸送費の何%を受け取れるかを設定します(転送時に予想される最終輸送費から仮に部分払いし、最終的に貨物が目的地に到着した時点で清算します)。転送元の輸送機器が赤字になるのを防ぎます
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :信号間隔: {STRING}
|
||||
@@ -1544,9 +1581,11 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :有効にする
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :無効
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :有効
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :有効(道路配置も設定可)
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :町の総人口に対する、町の家によって生産される貨物の量。{}二次成長:2倍の大きさの町は4倍の乗客を生み出します。{}線形成長:2倍の大きさの町は2倍の量を生み出します
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :樹木の自然成長: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :ゲーム中、ランダムに生えてくる樹種を設定します。設定によっては樹木の生育に依存する産業に悪影響が生じる可能性があります(「不可」にした場合、亜熱帯地域の伐採所を機能させ続けるためには手動で植林し続ける必要があります)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :成長するが、熱帯雨林にのみ広がる
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :メインツールバーの位置: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :画面上のメインツールバーの位置を決めます
|
||||
@@ -1564,12 +1603,15 @@ STR_CONFIG_SETTING_ZOOM_MIN :最大ズーム
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :ズームインの最大倍率を設定します。倍率を高くすればするほどメモリー使用量が増えます
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :最大ズームアウトレベル:{STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :ズームアウトの最大倍率を設定します。ズームアウトの倍率が大きいと、処理遅延が発生する可能性があります
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :スプライトに使用する最大解像度を制限します。 スプライトの解像度を制限すると、使用可能な場合でも高解像度のグラフィックを使用できなくなります。 これにより、高解像度のグラフィックを使用する場合と使用しない場合のGRFファイルを組み合わせて使用する場合に、ゲームの外観を統一することができます。
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :通常
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8倍
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4倍
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1倍
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :街の成長速度: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :街の成長速度を設定します
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :成長しない
|
||||
@@ -1613,6 +1655,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :ゲーム中の
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :ヤード・ポンド法 (マイル時(mph))
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :メートル法 (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :国際単位系 (m/s)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :ゲーム内単位(タイル/日)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :動力単位: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :ゲーム中の動力(仕事率、主に輸送機器の出力表記)をいずれの単位系で表すか決定します
|
||||
@@ -1702,6 +1745,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}ファ
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}メモリー不足
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}スプライトキャッシュ中、{BYTES}の割り当てに失敗しました。スプライトキャッシュは{BYTES}に減ったため、OpenTTDの処理速度が低下する恐れがあります。必要メモリ量を減らすには32bitグラフィックを無効にするか、最大ズームイン・ズームアウトのレベルを下げてください
|
||||
|
||||
# Video initalization errors
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -1755,6 +1800,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}この
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}チート
|
||||
STR_CHEATS_TOOLTIP :{BLACK}以前にこのチートを使用したことがあることを示します
|
||||
STR_CHEATS_NOTE :{BLACK}注意:これらの設定はすべてゲームセーブによって記録されます
|
||||
STR_CHEAT_MONEY :{LTBLUE}預金残高を{CURRENCY_LONG}増やす
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}会社: {ORANGE}{COMMA}を乗っ取ってプレイする
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}魔法のブルドーザー(産業拠点等、何でも撤去できる): {ORANGE}{STRING}
|
||||
@@ -1771,6 +1817,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}現在
|
||||
STR_CHEAT_SETUP_PROD :{LTBLUE}生産量変更: {ORANGE}{STRING}
|
||||
|
||||
# Livery window
|
||||
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - 配色
|
||||
|
||||
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}通常のコーポレートカラー(車両塗装色)を表示します
|
||||
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}列車の塗装色を表示します
|
||||
@@ -1905,6 +1952,9 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}ゲー
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}サーバーを更新
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}サーバー情報を更新します
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}インターネットを検索
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}LANで探す
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}ローカルエリアネットワークでサーバーを検索する
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}サーバーを追加
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}検索時、常に稼働確認するサーバーのリストに追加します
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}サーバーを開始
|
||||
@@ -2133,6 +2183,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :プレーヤー
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :クライアントに接続中
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :手動
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :ゲームスクリプト
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :リンクグラフの更新を待っています
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :退出
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} が参加してきました
|
||||
@@ -2218,6 +2269,8 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}はい、グラフィックをダウンロードします
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}いいえ、OpenTTDを終了します
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}ダウンロードに失敗しました
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}透過表示設定
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}駅名標識の透過表示を切り替えます。{}Ctrl+クリックでロックします
|
||||
@@ -2363,11 +2416,12 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}軌道
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}道路の建設/撤去を切り替えます
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}軌道の建設/撤去を切り替えます
|
||||
|
||||
STR_ROAD_NAME_TRAM :トラムウェイ
|
||||
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}車庫建設
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}車庫の向きを選択します
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}路面電車庫建設
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}トラム車庫建設
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}路面電車庫の向きを選択します
|
||||
|
||||
# Road vehicle station construction window
|
||||
@@ -2450,6 +2504,8 @@ STR_TREES_RANDOM_TYPE :{BLACK}ラン
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}ランダムな樹類で植林します。Shift+クリックで費用を見積もります
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}ランダムに広域植林
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}地表全体にランダムに植林します
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}グローブ
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}風景の上をドラッグして、大きな森を植えます。
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}地形の作成
|
||||
@@ -2502,6 +2558,8 @@ STR_FUND_INDUSTRY_CAPTION :{WHITE}新規
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}建設したい産業をリストから選択します
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :多くのランダムな産業
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}マップ全域にランダムに産業を建設します
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}ランダムな産業を作成する
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}ランダムな産業をたくさん作りたいですか?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}費用: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}調査/探鉱
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}建設
|
||||
@@ -2526,6 +2584,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}産業
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}地域情報
|
||||
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}タイルの位置のメインビューを中央に配置します。 Ctrl +クリックすると、タイルの場所に新しいビューポートが開きます
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}撤去費用: {LTBLUE}撤去不可
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}撤去費用: {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}撤去時売却益: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -2547,6 +2606,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}受入れ貨物: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_TYPE : {BLACK}線路の種類: {LTBLUE}{STRING}
|
||||
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}路面軌道の種類: {LTBLUE}{STRING}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}線路の制限速度: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}道路の最高速度: {LTBLUE}{VELOCITY}
|
||||
|
||||
@@ -2648,9 +2708,24 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_CAPTION :{WHITE}フレームレート
|
||||
STR_FRAMERATE_RATE_BLITTER :{BLACK}グラフィックフレームレート:{STRING}
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
|
||||
STR_FRAMERATE_MS_WARN :{YELLOW} {DECIMAL} ms
|
||||
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} フレーム/秒
|
||||
STR_FRAMERATE_FPS_WARN :{YELLOW} {DECIMAL}フレーム/秒
|
||||
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMERATE_GAMELOOP :{BLACK}ゲームループの合計:
|
||||
STR_FRAMERATE_GL_ECONOMY :{BLACK}貨物の取り扱い:
|
||||
STR_FRAMERATE_VIDEO :{BLACK}ビデオ出力:
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMETIME_CAPTION_GAMELOOP :ゲームループ
|
||||
STR_FRAMETIME_CAPTION_GL_ECONOMY :貨物の取り扱い
|
||||
STR_FRAMETIME_CAPTION_GL_TRAINS :切符
|
||||
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :リンクグラフの遅延
|
||||
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :ワールドビューポートレンダリング
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
@@ -2676,6 +2751,8 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}ゲー
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}― 情報なし ―
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}ファイルを上書きする
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}既存のファイルを上書きしてもよろしいですか?
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}保存名を入力
|
||||
|
||||
@@ -2687,12 +2764,7 @@ STR_MAPGEN_BY :{BLACK}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}街数:
|
||||
STR_MAPGEN_DATE :{BLACK}日付:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}産業数:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}マップ最高高度:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}マップの最高高度を1ずつ増やします
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}マップの最高高度を1ずつ減らします
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪線の位置:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}雪線を上げる
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}雪線を下げる
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}地形作成:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}地形種類:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}海水位:
|
||||
@@ -2718,8 +2790,6 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}ハイ
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}サイズ:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}マップの最高高度を変更
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}雪線の位置を変更
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}開始年の変更
|
||||
|
||||
# SE Map generation
|
||||
@@ -2792,7 +2862,11 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}バー
|
||||
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}対応する最旧バージョン: {SILVER}{NUM}
|
||||
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}パレット: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :デフォルト(D)
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :デフォルト(D)/ 32 bpp
|
||||
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :レガシー(W)/ 32 bpp
|
||||
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}設定: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PARAMETER_NONE :なし
|
||||
|
||||
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}情報がありません
|
||||
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}一致するファイルが見つかりません
|
||||
@@ -2944,6 +3018,7 @@ STR_TOWN_POPULATION :{BLACK}地域
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN}(市)
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}人口: {ORANGE}{COMMA}人{BLACK} 建物: {ORANGE}{COMMA}戸
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK} {CARGO_LIST}先月:{ORANGE} {COMMA} {BLACK}最大:{ORANGE} {COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}街の成長に必要な物資:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}が{RED}必要です
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}が{BLACK}冬に必要です
|
||||
@@ -2968,6 +3043,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :街名を変更
|
||||
|
||||
# Town local authority window
|
||||
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} 地方自治体
|
||||
STR_LOCAL_AUTHORITY_ZONE :ゾーン
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}社の評判:
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}可能な活動:
|
||||
@@ -2996,13 +3072,12 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}買収
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目標
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}大目標
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}大目標:
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}会社
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}会社の目標を見る
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- なし -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- 適用外 -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}会社の目標:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}クリックするとメイン画面を対象となる産業・街・タイルに移動します。Ctrl+クリックで新たなビューポートを開いて対象を表示します
|
||||
|
||||
# Goal question window
|
||||
@@ -3044,6 +3119,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}指定
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} ゲーム背景
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}全体ゲーム背景
|
||||
STR_STORY_BOOK_SPECTATOR :グローバルストーリーブック
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :{NUM}ページ
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}ドロップダウンリストから選択して指定のページに飛びます
|
||||
@@ -3235,6 +3311,8 @@ STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}産業
|
||||
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- なし -
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
|
||||
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}産業の名前です - 名前をクリックするとこの産業拠点の場所にメイン画面を移動します。Ctrl+クリックでこの産業拠点の場所を新たなビューポートに表示します
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :すべての貨物タイプ
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_NONE :なし
|
||||
|
||||
# Industry view
|
||||
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
|
||||
@@ -3244,8 +3322,10 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}メイ
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}生産量: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}この産業拠点は間もなく閉鎖されます!
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}必要条件:{YELLOW} {STRING} {STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES : {BLACK}必要物資:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW} {STRING} {BLACK}:{CARGO_SHORT}待機中{STRING}
|
||||
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}生産量を変更 (8の倍数、最大2040)
|
||||
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}生産量を変更 (%表記、最大800%)
|
||||
@@ -3300,6 +3380,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}グル
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}新規のグループを作成します
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}選択したグループを削除します
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}選択したグループの名称を変更します
|
||||
STR_GROUP_LIVERY_TOOLTIP :{BLACK}選択したグループのカラーリングを変更する
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}このグループ内の輸送機器を全体を対象とする自動交換の際も交換されないようにします
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}グループを削除
|
||||
@@ -3310,6 +3391,8 @@ STR_GROUP_REMOVE_ALL_VEHICLES :全輸送機器
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}グループ名を変更
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :今年の利益:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :昨年の利益:
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :新規機関車(非電化)
|
||||
@@ -3336,12 +3419,16 @@ STR_PURCHASE_INFO_REFITTABLE :(改造可能)
|
||||
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}設計年: {GOLD}{NUM}{BLACK} 耐用年数: {GOLD}{COMMA}年
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}最高信頼度: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_COST :{BLACK}価格: {GOLD}{CURRENCY_LONG}
|
||||
STR_PURCHASE_INFO_COST_REFIT :{BLACK}コスト:{GOLD} {CURRENCY_LONG} {BLACK}(修理コスト:{GOLD} {CURRENCY_LONG} {BLACK})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}重量: {GOLD}{WEIGHT_SHORT}({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}価格: {GOLD}{CURRENCY_LONG}{BLACK} 最高速度: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}コスト:{GOLD} {CURRENCY_LONG} {BLACK}(修理コスト:{GOLD} {CURRENCY_LONG} {BLACK})速度:{GOLD} {VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}収容量: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}出力: {GOLD}+{POWER}(従動力車){BLACK} 重量: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}改造可能な貨物種類: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :すべて
|
||||
STR_PURCHASE_INFO_NONE :なし
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :エンジンのみ
|
||||
STR_PURCHASE_INFO_ALL_BUT :{CARGO_LIST}を除いてすべて
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}最大牽引力: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}航続距離: {GOLD}{COMMA} タイル
|
||||
@@ -3484,6 +3571,8 @@ STR_ENGINE_PREVIEW_SHIP :船舶
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}価格: {CURRENCY_LONG} 重量: {WEIGHT_SHORT}{}最高速度: {VELOCITY}{}出力: {POWER}{}運用費: {CURRENCY_LONG}/年{}収容量: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}価格: {CURRENCY_LONG} 重量: {WEIGHT_SHORT}{}最高速度: {VELOCITY} 出力: {POWER} 最大牽引力: {6:FORCE}{}運用費: {4:CURRENCY_LONG}/年{}収容量 {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}価格: {CURRENCY_LONG} 最高速度: {VELOCITY}{}収容量: {CARGO_LONG}{}運用費: {CURRENCY_LONG}/年
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}コスト:{CURRENCY_LONG}最大。 速度:{VELOCITY}{}航空機の種類:{STRING}範囲:{COMMA}タイル{}容量:{CARGO_LONG}、{CARGO_LONG}{}ランニングコスト:{CURRENCY_LONG} /年
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}コスト:{CURRENCY_LONG}最大。 速度:{VELOCITY}{}航空機の種類:{STRING}範囲:{COMMA}タイル{}容量:{CARGO_LONG}{}ランニングコスト:{CURRENCY_LONG} /年
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING}の自動置換 - {STRING}
|
||||
@@ -3522,6 +3611,7 @@ STR_REPLACE_ELRAIL_VEHICLES :機関車(電
|
||||
STR_REPLACE_MONORAIL_VEHICLES :モノレール車両
|
||||
STR_REPLACE_MAGLEV_VEHICLES :リニア車両
|
||||
|
||||
STR_REPLACE_TRAM_VEHICLES :路面電車の車両
|
||||
|
||||
STR_REPLACE_REMOVE_WAGON :{BLACK}列車の短縮: {ORANGE}{STRING}
|
||||
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}機関車の交換で列車長が長くなる場合、列車長を維持する為に客車/貨車を減らすことができます。外されるのは従属部分の先頭からになります
|
||||
@@ -3529,6 +3619,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}機関
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}メイン画面を列車に中心します。ダブルクリックで列車をメイン画面で追従します。Ctrl+クリックで列車の場所で新しいビューポートでを開きます。
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}列車を列車庫へ回送します。Ctrl+クリックすると点検後、再出庫します
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}車両を車庫へ回送します。Ctrl+クリックすると点検後、再出庫します
|
||||
@@ -3560,6 +3651,8 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}車両
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}船舶の情報を表示
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}航空機の情報を表示します
|
||||
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}現在の船のアクション-クリックして船を停止/開始します
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}現在の航空機のアクション-クリックして航空機を停止/開始します
|
||||
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
@@ -3963,6 +4056,7 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}選択
|
||||
STR_AI_LIST_CANCEL :{BLACK}キャンセル
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}スクリプトを変更しません
|
||||
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}地図全体のスクリーンショット
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} パラメータ
|
||||
@@ -4228,6 +4322,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :車庫の種類
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE}は置換後では長すぎます
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}この輸送機器の自動置換/更新は行われませんでした
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(最低資金が確保できていません)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}新しい車両は{STRING}を運ぶことができません
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}不可能な線路の組み合わせです
|
||||
@@ -4255,6 +4350,7 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}ここ
|
||||
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}ここから軌道を撤去できません
|
||||
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}道路がありません
|
||||
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}軌道がありません
|
||||
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}この道路のタイプは変更できません
|
||||
|
||||
# Waterway construction errors
|
||||
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}ここには運河を建設できません
|
||||
@@ -4417,6 +4513,7 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Transport Tycoo
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :空の効果音パック
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :オリジナルトランスポートタイクーン(オリジナル/ワールドエディター)DOS版の音楽。
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :空の音楽パック
|
||||
|
||||
##id 0x2000
|
||||
|
||||
@@ -871,9 +871,9 @@ STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}거리
|
||||
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로 상에 있던 개조에 실패하여 {VEHICLE}의 운행을 멈췄습니다.
|
||||
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE}의 자동 교체에 실패하였습니다{}{STRING}
|
||||
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다!
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}새로운 {STRING}{G 0 "을" "를"} 사용할 수 있습니다!
|
||||
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다! - {ENGINE}
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}새로운 {STRING}{G 0 "을" "를"} 사용할 수 있습니다! - {ENGINE}
|
||||
|
||||
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}이 차량이 속한 차량 그룹 목록 열기
|
||||
|
||||
@@ -948,12 +948,13 @@ STR_GAME_OPTIONS_CURRENCY_CNY :중국 위안 (
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :홍콩 달러 (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :인도 루피 (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :인도네시아 루피아 (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :말레이시아 링깃 (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :우측통행
|
||||
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}도시 이름
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}도시 이름:
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}도시 이름 스타일을 선택하세요
|
||||
|
||||
############ start of townname region
|
||||
@@ -1000,6 +1001,14 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}OpenTTD
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}화면 해상도
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}사용할 화면 해상도를 선택하세요
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :기타
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}하드웨어 가속
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}OpenTTD가 하드웨어 가속을 사용하게 하려면 체크하세요. 변경한 설정은 게임을 재시작한 뒤에 적용될 것입니다.
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}이 설정은 게임을 재시작한 뒤에 적용될 것입니다
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}수직 동기화
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}화면과 수직 동기화하려면 체크하세요. 변경한 설정은 게임을 재시작한 뒤에 적용될 것입니다. 하드웨어 가속을 켠 경우에만 작동합니다.
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}인터페이스 크기
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택합니다.
|
||||
@@ -1017,6 +1026,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :기본 크기
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :2배 크기
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4배 크기
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}그래픽
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}화면 주사율
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}사용할 화면 주사율을 선택하세요
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :기타
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}60Hz를 넘는 화면 주사율을 사용하면 성능에 영향이 갈 수도 있습니다.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}기본 그래픽 세트
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}게임에 사용할 기본 그래픽 세트를 선택하세요
|
||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM}개 파일 손실
|
||||
@@ -1111,6 +1128,8 @@ STR_TERRAIN_TYPE_FLAT :평탄함
|
||||
STR_TERRAIN_TYPE_HILLY :언덕
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :산
|
||||
STR_TERRAIN_TYPE_ALPINIST :매우 험한 산지
|
||||
STR_TERRAIN_TYPE_CUSTOM :사용자 지정 높이
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :사용자 지정 높이 ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :신경 안씀
|
||||
STR_CITY_APPROVAL_TOLERANT :신경 씀
|
||||
@@ -1192,14 +1211,16 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :일정 구역
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :지역 개발에 대한 도시의 태도: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :회사가 유발하는 소음과 환경 파괴가 회사에 대한 도시의 평가치와 향후 해당 지역에서 건설하는 행동에 얼마나 영향을 미칠지 선택하세요
|
||||
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :최대 지형 높이: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :지도에 생성되는 산이 가질 수 있는 최대 높이를 설정합니다.
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}이 값을 최대 지형 높이로 설정할 수 없습니다. 이 값보다 고도가 높은 산이 최소 한 개 이상 존재합니다.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :지도 높이 최댓값: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :지도 지형의 최대 높이를 설정합니다. "(자동)"으로 설정하면 지형이 생성된 뒤에 적절한 값을 골라줍니다.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(자동)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}이 값을 지도 높이 최댓값으로 설정할 수 없습니다. 이 값보다 고도가 높은 산이 최소 한 개 이상 존재합니다.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :건물, 트랙 등의 하부 지형 편집 허용: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :건물이나 도로/선로 등을 제거하지 않고도 하부의 지형을 편집할 수 있게 허용합니다.
|
||||
STR_CONFIG_SETTING_CATCHMENT :더 현실적인 역세권 지정: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :역과 공항의 종류에 따라 다른 크기의 역세권을 가지도록 만듭니다.
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :역이 붙어 있는 산업 시설의 화물을 회사의 역이 취급 가능: {STRING}
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :역이 붙어 있는 산업시설의 화물을 회사의 역이 취급 가능: {STRING}
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :이 설정을 켜면, (유전과 같이) 역이 붙어 있는 산업시설이 근처에 지은 회사 소유의 역에서도 화물을 취급할 수 있습니다. 이 설정을 끄면, 반드시 산업시설에 붙어 있는 역에서만 화물을 취급할 수 있습니다. 인근에 있는 모든 회사 소유의 역은 화물을 취급할 수 없게 되며, 산업시설에 붙어 있는 역도 그 산업시설 이외의 화물을 취급할 수 없게 됩니다.
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :도시 소유의 도로, 다리 등의 제거 허용: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :도시 소유의 기반시설이나 건물을 제거할 수 있게 합니다.
|
||||
@@ -1335,10 +1356,16 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :지형 종류:
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(천지창조 전용) 지형의 언덕 모양을 결정합니다.
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY :산업시설 수: {STRING}
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :게임을 플레이하는 동안 얼마나 많은 산업시설이 생성되고 유지되어야 할 지를 설정합니다.
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :석유 관련 산업 시설의 최대 건설 범위: 지도 맨 끝에서부터 {STRING} 이내
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :정유 공장과 유전이 맵 가장자리에서 얼마나 멀리 떨어진 곳까지 건설될 수 있는지를 나타냅니다. 섬 맵에서는 이 설정을 이용해서 해당 산업 시설이 해안에 가까이 있도록 조정할 수 있습니다. 256칸보다 큰 맵의 경우에는 이 값은 더 크게 조정됩니다.
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :석유 관련 산업시설의 최대 건설 범위: 지도 맨 끝에서부터 {STRING} 이내
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :정유 공장과 유전이 맵 가장자리에서 얼마나 멀리 떨어진 곳까지 건설될 수 있는지를 나타냅니다. 섬 맵에서는 이 설정을 이용해서 해당 산업시설이 해안에 가까이 있도록 조정할 수 있습니다. 256칸보다 큰 맵의 경우에는 이 값은 더 크게 조정됩니다.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :설선 고도: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :아한대 기후의 설선 고도를 조절합니다. 눈은 산업시설의 생성과 도시 성장에 영향을 미칩니다.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :아한대 기후의 설선 고도를 조절합니다. 눈은 산업시설의 생성과 도시 성장에 영향을 미칩니다. 시나리오 에디터에서 수정할 수 있고 설정하지 않은 경우 "눈 비율" 설정을 따릅니다.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :눈 비율: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :아한대 기후에서 눈 지역의 양을 대략적으로 조절할 수 있습니다. 눈은 산업시설 생성과 도시 성장 요구사항에도 영향을 미칩니다. 지도를 생성할 때에만 사용하는 설정입니다. 해수면 바로 위에 있는 땅은 무조건 눈이 없을 것입니다.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :사막 비율: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :아열대 기후에서 사막 지역의 양을 대략적으로 조절할 수 있습니다. 사막은 산업시설 생성에도 영향을 미칩니다. 지도를 생성할 때에만 사용하는 설정입니다.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :지형의 거친 정도: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(천지창조 전용) 언덕의 빈도수를 선택합니다. 평탄한 지형은 개수가 적고 넓게 퍼진 언덕을 만듭니다. 거친 지형은 똑같아 보일 수 있는 많은 언덕이 생기게 됩니다.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :매우 부드럽게
|
||||
@@ -1454,6 +1481,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :재정 창에
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :재정 창에 나타나는 회사 비용을 어떻게 표시할지 설정합니다.
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :선로 건설 중 신호기 자동 제거: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :신호기가 이미 있는 선로에 선로를 추가로 설치하면 신호기를 자동으로 제거합니다. 잘못 사용하면 잠재적으로 열차가 충돌할 수 있다는 점을 명심하세요.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :빨리 감기 속도 제한: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :빨리 감기를 했을 때 게임이 진행되는 속도를 제한할 수 있습니다. 0으로 설정하면 컴퓨터가 허용하는 만큼 빠르게 돌립니다. 100% 미만의 값으로 설정하면 게임이 느리게 돌아갑니다. 빨리 감기 속도의 최댓값은 컴퓨터의 성능에 따라 결정되며 맵에 따라 다를 수 있습니다.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :보통 게임 속도의 {NUM}%
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :제한 없음 (컴퓨터가 허용하는 만큼 빠르게)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :뉴스 자막: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :요약된 뉴스 메시지가 나타나면 효과음을 재생합니다.
|
||||
@@ -1506,20 +1537,20 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :스크립트당
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :스크립트 하나가 강제 종료되기 전까지 사용할 수 있는 메모리의 양입니다. 크기가 큰 맵에서는 값을 크게 설정해야할 수도 있습니다.
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :신뢰도에 따른 정비 설정: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :신뢰도에 따른 점검 설정: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :차량 점검 방식을 "마지막 점검 이후 지난 시간 (또는) 최대 신뢰도에 대한 차량 신뢰도의 일정 퍼센트 하락 여부" 중에 하나로 선택합니다.
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS :열차에 대한 기본 점검 기준: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :열차에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
|
||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}일/%
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :사용 안 함
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :차량에 대한 기본 점검 기준: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :차량 정비 설정을 하지 않은 경우, 기본값으로 사용할 정비 주기를 설정합니다.
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :차량 점검 설정을 하지 않은 경우, 기본값으로 사용할 점검 주기를 설정합니다
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :항공기에 대한 기본 점검 기준: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :항공기에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS :선박에 대한 기본 점검 기준: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :선박에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
|
||||
STR_CONFIG_SETTING_NOSERVICE :차량 고장 설정이 비활성화된 경우 정비하지 않음: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :이 설정을 켜면, 차량이 고장나지 않도록 설정되어 있는 경우 차량이 정비를 하러 가지 않습니다.
|
||||
STR_CONFIG_SETTING_NOSERVICE :차량 고장 설정을 껐으면 점검을 하지 않음: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :이 설정을 켜면, 차량이 고장나지 않도록 설정되어 있는 경우 차량이 자동으로 점검을 하러 가지 않습니다
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :화물차 속력 제한 적용: {STRING}
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :이 설정을 켜면, 화물차의 속력 제한값에 따라 열차의 최대 속력을 제한합니다.
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS :전기 철도를 사용하지 않음: {STRING}
|
||||
@@ -1568,7 +1599,7 @@ STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :점수를 기
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :안 함
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :경제 변화: {STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :부드러운 경제에서는 생산량이 소량으로 자주 변하게 됩니다. 멈춘 경제에서는 생산량이 변하지 않고 산업 시설의 폐쇄를 막습니다. 이 설정은 NewGRF로 추가한 산업 시설에는 적용되지 않을 수 있습니다.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :부드러운 경제에서는 생산량이 소량으로 자주 변하게 됩니다. 멈춘 경제에서는 생산량이 변하지 않고 산업시설의 폐쇄를 막습니다. 이 설정은 NewGRF로 추가한 산업시설에는 적용되지 않을 수 있습니다.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :기본
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :부드러움
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :멈춤
|
||||
@@ -1644,12 +1675,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :최대 확대
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :게임 화면의 최대 확대 수준을 설정합니다. 화면을 더 크게 확대할 수록 더 많은 메모리가 필요합니다.
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :최대 축소 수준: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :게임 화면의 최대 축소 수준을 설정합니다. 화면을 더 작게 축소할 수록 게임이 더 버벅거리게 될 수도 있습니다.
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :최고 해상도 그래픽 스프라이트: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :그래픽 스프라이트에 사용할 최고 해상도를 제한할 수 있습니다. 그래픽 스프라이트 해상도를 제한하면 고해상도 그래픽을 사용할 수 있어도 이를 사용하지 않을 수 있습니다. 이 설정을 사용하면 고해상도 그래픽을 지원하지 않는 GRF 파일을 섞어서 사용할 때 게임의 모습을 일관성있게 만들 수 있습니다.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :기본값
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :도시 성장 속도: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :도시의 성장 속도를 설정합니다.
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :없음
|
||||
@@ -1690,38 +1726,38 @@ STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :종종 두 역
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :속력 단위: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :속력를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :임페리얼법 (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :야드파운드법 (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :미터법 (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :국제표준규격 (m/s)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :게임 단위 (칸/일)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :차량의 힘 단위: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :출력할 차량의 힘 단위를 선택합니다.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :임페리얼법 (마력)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :야드파운드법 (마력)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :미터법 (마력)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :국제표준규격 (kW)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :무게 단위: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :무게를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :임페리얼법 (미국 톤)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :야드파운드법 (미국 톤)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :미터법 (톤)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :국제표준규격 (kg)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :부피 단위: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :부피를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :임페리얼법 (갤런)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :야드파운드법 (갤런)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :미터법 (리터)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :국제표준규격 (m³)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :견인 효과 단위: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :견인 효과(견인력)를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :임페리얼법 (파운드중)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :야드파운드법 (파운드중)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :미터법 (kgf)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :국제표준규격 (kN)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :높이 단위: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :높이를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :임페리얼법 (ft)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :야드파운드법 (ft)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :미터법 (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :국제표준규격 (m)
|
||||
|
||||
@@ -1783,6 +1819,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... 기
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}메모리 초과
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES}의 스프라이트 캐시 할당에 실패하였습니다. 스프라이트 캐시 용량이 {BYTES}로 감소합니다. 이는 OpenTTD의 성능을 저하시킬 것입니다. 메모리 요구사항을 낮추려면 32bpp를 비활성화하거나 화면 확대 설정을 기본값에 가깝게 조절하십시오.
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}비디오 설정 오류 발생...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... 호환되는 GPU를 찾지 못했습니다. 하드웨어 가속이 비활성화됩니다
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
@@ -2313,6 +2353,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}예, 그래픽을 다운로드 받습니다
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}아니요, OpenTTD를 종료합니다
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}다운로드 실패
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}그래픽을 다운로드하는 데 실패했습니다.{}수동으로 그래픽을 다운로드하세요.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD 종료
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}투명 설정
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}역명판을 보여줄 지 선택합니다. 고정하려면 CTRL+클릭하세요
|
||||
@@ -2365,7 +2409,7 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :자기부상열
|
||||
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}선로를 건설합니다. CTRL 키를 누르면 건설모드/철거모드로 전환합니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}자동건설 모드로 선로를 건설합니다. CTRL 키를 누르면 건설/철거모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}차량기지를 건설합니다. 차량을 구입하거나 정비를 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}차량기지를 건설합니다. 차량을 구입하거나 점검을 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}선로에 경유지를 설치합니다. CTRL 키를 사용하면 같은 이름의 경유지를 서로 떨어진 곳에 지을 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}철도역을 짓습니다. CTRL 키를 사용하면 같은 이름의 역을 서로 떨어진 곳에 지을 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}신호기를 설치합니다. CTRL 키를 누르면 구식/전자식으로 전환합니다.{}선로를 따라 드래그해서 설치할 수 있습니다. CTRL 키를 누른 채로 드래그하면 다음 분기점이나 다음 신호기까지 신호기를 설치합니다.{}CTRL 키를 누른 채 클릭하면 신호기 선택 창을 전환합니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
@@ -2446,8 +2490,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}도로
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}전차 선로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}자동건설 모드로 도로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}자동건설 모드로 전차 선로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}차고지를 건설합니다. 차량을 구입하거나 정비를 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}전차 차고지를 건설합니다. 차량을 구입하거나 정비를 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}차고지를 건설합니다. 차량을 구입하거나 점검을 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}전차 차고지를 건설합니다. 차량을 구입하거나 점검을 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}버스 정류장을 짓습니다. CTRL 키를 사용하면 근처 정류장과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}여객 전차역을 짓습니다. CTRL 키를 사용하면 근처 역과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}트럭 적하장을 짓습니다. CTRL 키를 사용하면 근처 적하장과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
@@ -2862,12 +2906,17 @@ STR_MAPGEN_BY :{BLACK}x
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}도시의 수:
|
||||
STR_MAPGEN_DATE :{BLACK}날짜:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}산업시설 수:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}최대 지형 높이:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}최대 지형 높이를 1칸 높입니다
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}최대 지형 높이를 1칸 낮춥니다
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}설선 고도:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}설선 고도를 1칸 높입니다
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}설선 고도를 1칸 낮춥니다
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}가장 높은 지점의 높이:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}지도에서 가장 높은 지점의 최대 높이를 1만큼 높입니다
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}지도에서 가장 높은 지점의 최대 높이를 1만큼 낮춥니다
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}눈 비율:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}눈 지역의 비율을 10%p 늘립니다.
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}눈 지역의 비율을 10%p 줄입니다.
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}사막 비율:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}눈이 내린 곳의 비율을 10%p 줄입니다.
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}사막 지역의 비율을 10%p 줄입니다.
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}지형 만들기:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}지형 종류:
|
||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}해수면:
|
||||
@@ -2893,8 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}높이
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}크기:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}최대 지형 고도값 변경
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}설선 고도 변경
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}목표 정상 높이
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}가장 높은 지점의 높이
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}눈 비율 (% 단위)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}사막 비율 (% 단위)
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}시작 연도 변경
|
||||
|
||||
# SE Map generation
|
||||
@@ -3042,7 +3093,7 @@ STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING}{G 1
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING}{G 1 "은" "는"} 반드시 {STRING} 뒤에 불러와야 합니다
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING}{G 1 "은" "는"} OpenTTD {STRING} 버전이나 그 이상이 필요합니다
|
||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF 파일이 번역을 위해 만들어졌습니다
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :NewGRF이 너무 많습니다
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :NewGRF가 너무 많습니다
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{2:STRING}{G 2 "을" "를"} 포함한 정적 NewGRF {1:STRING}{G 1 "을" "를"} 불러오는 것은 비동기화를 일으킬 수 있습니다
|
||||
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :예기치 않은 스프라이트 (스프라이트 {3:NUM})
|
||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :알려지지 않은 액션 0 속성 {4:HEX} (스프라이트 {3:NUM})
|
||||
@@ -3076,7 +3127,7 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}호환
|
||||
STR_NEWGRF_LIST_MISSING :{RED}파일 없음
|
||||
|
||||
# NewGRF 'it's broken' warnings
|
||||
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' NewGRF이 적용되는 과정에서 비동기화나 충돌이 일어날 수 있습니다
|
||||
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' NewGRF가 적용되는 과정에서 비동기화나 충돌이 일어날 수 있습니다
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}차고지 안에 있지 않은 '{1:ENGINE}'에 대한 동력 차량 상태가 바뀌었습니다
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:ENGINE}'{G 1 "이" "가"} 차고지 안에 있지 않으면 차량 길이가 바뀝니다
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}차량이 기지 안에 있지 않거나 개조가 불가능한 상태에서 '{1:ENGINE}'의 수송량이 변경되었습니다
|
||||
@@ -3172,26 +3223,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :새 건물에
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :수송 권한 독점권 구입
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :지역 당국에게 뇌물 주기
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 소규모의 광고 캠페인을 시작합니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 중간 규모의 광고 캠페인을 시작합니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 대규모의 광고 캠페인을 시작합니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}도시 도로망 보수공사를 시행합니다. 앞으로 6개월간 극심한 도로 혼잡을 일으킵니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}당신의 회사를 대표하는 '명예의 동상'을 건설합니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}도시 상업 건물의 건설에 투자합니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1년간의 수송 권한 독점권을 구입합니다. 도시 당국은 오직 당신 회사의 역에만 승객과 화물을 허용할 것입니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 소규모의 광고 캠페인을 시작합니다.{}도시 중심 주위의 좁은 반경 안에 있는 역 등급을 일시적으로 올려줍니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 중간 규모의 광고 캠페인을 시작합니다.{}도시 중심 주위의 적당한 반경 안에 있는 역 등급을 일시적으로 올려줍니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 대규모의 광고 캠페인을 시작합니다.{}도시 중심 주위의 넓은 반경 안에 있는 역 등급을 일시적으로 올려줍니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}도시 도로망 보수공사를 시행합니다.{}앞으로 6개월간 극심한 도로 혼잡을 일으킵니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}당신의 회사를 대표하는 '명예의 동상'을 건설합니다.{}이 도시에 있는 역 등급을 영구적으로 올려줍니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}도시 상업 건물의 건설에 투자합니다.{}도시의 성장을 일시적으로 빠르게 만들어줍니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1년 간 수송 권한 독점권을 구입합니다.{}도시 당국은 오직 당신 회사의 역에만 승객과 화물을 실을 것입니다.{}가격: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}성취도를 올리기 위해 처벌을 감수하고 지역 당국에 뇌물을 줍니다.{}가격: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} 목표
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}전체 목표
|
||||
STR_GOALS_SPECTATOR :전체 목표
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}전체 목표:
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}전체
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}전체 목표를 보여줍니다
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}회사
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}회사 목표 보기
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- 없음 -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- 적용 불가 -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}회사 목표:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}산업시설/마을/칸의 위치로 화면을 이동하려면 클릭하십시오. CTRL+클릭하면 산업시설/마을/칸의 위치를 기준으로 새로운 외부 화면을 엽니다
|
||||
|
||||
# Goal question window
|
||||
@@ -3480,7 +3532,7 @@ STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}이 차
|
||||
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}관리
|
||||
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}이 목록에 있는 모든 열차에 지시를 내려 관리합니다
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :차량 교체
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :정비하러 보내기
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :점검하러 보내기
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :차량기지로 보내기
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :차고지로 보내기
|
||||
@@ -3562,6 +3614,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}전원
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}개조가능 화물: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :모든 화물
|
||||
STR_PURCHASE_INFO_NONE :없음
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :기관차만
|
||||
STR_PURCHASE_INFO_ALL_BUT :{CARGO_LIST} 이외의 모든 화물
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}최고 견인력: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}항속거리: {GOLD}{COMMA}칸
|
||||
@@ -3698,7 +3751,7 @@ STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}이 격
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}이 안에 있는 모든 차량을 판매하려고 합니다. 계속하시겠습니까?
|
||||
|
||||
# Engine preview window
|
||||
STR_ENGINE_PREVIEW_CAPTION :{WHITE}차량 개발자로부터의 메시지
|
||||
STR_ENGINE_PREVIEW_CAPTION :{WHITE}차량 개발자가 보낸 메시지
|
||||
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}저희는 이제 막 새로운 {STRING}{G 0 "을" "를"} 개발했습니다. 1년 먼저 이 차량을 사용하셔서 모두에게 공개되기 전에 잘 작동하는지 확인해주시겠습니까?
|
||||
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}철도 기관차
|
||||
@@ -3773,10 +3826,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}이 차
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}이 선박의 위치로 화면을 이동합니다. 더블 클릭하면 이 선박을 따라 화면이 움직입니다. CTRL+클릭하면 이 선박 위치를 기준으로 외부 화면을 엽니다
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}이 항공기의 위치로 화면을 이동합니다. 더블 클릭하면 이 항공기를 따라 화면이 움직입니다. CTRL+클릭하면 이 항공기 위치를 기준으로 외부 화면을 엽니다
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}열차를 차량기지로 보냅니다. CTRL+클릭하면 정비를 하러 차량기지에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}차량을 차고지로 보냅니다. CTRL+클릭하면 정비를 하러 차고지에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}선박을 정박소로 보냅니다. CTRL+클릭하면 정비를 하러 정박소에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}항공기를 격납고로 보냅니다. CTRL+클릭하면 정비를 하러 격납고에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}열차를 차량기지로 보냅니다. CTRL+클릭하면 점검을 하러 차량기지에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}차량을 차고지로 보냅니다. CTRL+클릭하면 점검을 하러 차고지에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}선박을 정박소로 보냅니다. CTRL+클릭하면 점검을 하러 정박소에 들르기만 합니다
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}항공기를 격납고로 보냅니다. CTRL+클릭하면 점검을 하러 격납고에 들르기만 합니다
|
||||
|
||||
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}객차/화차를 포함한 열차 전체를 복제합니다. CTRL+클릭하면 경로도 함께 공유됩니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다
|
||||
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}차량을 복제합니다. CTRL+클릭하면 경로도 함께 공유됩니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다
|
||||
@@ -3864,12 +3917,12 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}수송
|
||||
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}환승 수익: {LTBLUE}{CURRENCY_LONG}
|
||||
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}정비 간격: {LTBLUE}{COMMA}일{BLACK}마다 마지막 정비 날짜: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}정비 기준: {LTBLUE}{COMMA}%{BLACK} 떨어지면 마지막 정비 날짜: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}점검 간격: {LTBLUE}{COMMA}일{BLACK}마다{NBSP} 마지막 점검 날짜: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}점검 기준: {LTBLUE}{COMMA}%{BLACK} 떨어지면 마지막 점검 날짜: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}점검 기준값을 10만큼 올립니다. CTRL+클릭하면 점검 기준값을 5만큼 올립니다
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}점검 기준값을 10만큼 내립니다. CTRL+클릭하면 점검 기준값을 5만큼 내립니다
|
||||
|
||||
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}정비 기준 설정을 변경합니다
|
||||
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}점검 기준 설정을 변경합니다
|
||||
STR_VEHICLE_DETAILS_DEFAULT :기본
|
||||
STR_VEHICLE_DETAILS_DAYS :날짜
|
||||
STR_VEHICLE_DETAILS_PERCENT :신뢰도
|
||||
@@ -3967,11 +4020,11 @@ STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}이 경
|
||||
STR_ORDER_DROP_REFIT_AUTO :특정 화물로
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :이용 가능한 화물로
|
||||
|
||||
STR_ORDER_SERVICE :{BLACK}정비
|
||||
STR_ORDER_SERVICE :{BLACK}점검
|
||||
STR_ORDER_DROP_GO_ALWAYS_DEPOT :항상 감
|
||||
STR_ORDER_DROP_SERVICE_DEPOT :필요하면 정비
|
||||
STR_ORDER_DROP_SERVICE_DEPOT :필요하면 점검
|
||||
STR_ORDER_DROP_HALT_DEPOT :멈춤
|
||||
STR_ORDER_SERVICE_TOOLTIP :{BLACK}정비가 필요하지 않으면 이 경로를 건너뜁니다
|
||||
STR_ORDER_SERVICE_TOOLTIP :{BLACK}점검이 필요하지 않으면 이 경로를 건너뜁니다
|
||||
|
||||
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}경로를 건너뛰기 위한 비교 조건을 선택합니다
|
||||
|
||||
@@ -3980,7 +4033,7 @@ STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :적재율
|
||||
STR_ORDER_CONDITIONAL_RELIABILITY :신뢰도
|
||||
STR_ORDER_CONDITIONAL_MAX_SPEED :최고 속력
|
||||
STR_ORDER_CONDITIONAL_AGE :연령 (년)
|
||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :정비 필요성
|
||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :점검 필요성
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :항상
|
||||
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :남은 수명 (년)
|
||||
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :최대 신뢰도
|
||||
@@ -4012,7 +4065,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :가까운 차
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :가까운 격납고로
|
||||
STR_ORDER_CONDITIONAL :조건부 경로 건너뛰기
|
||||
STR_ORDER_SHARE :경로 공유하기
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}선택된 경로 바로 전이나 목록 맨 끝에 새 경로를 삽입합니다. CTRL 키와 함께 누르면, 역에서는 '아무 화물이나 가득 싣기'로, 경유지에서는 '직행'으로, 차량기지에서는 '점검'으로 지정됩니다. '공유된 경로'를 클릭하거나 CTRL 키를 누르면 선택했던 차량과 이 차량의 경로를 공유하게 됩니다. 단순히 클릭하면 그 차량의 경로를 복사하기만 합니다. 차량기지를 경로에 포함시키면 이 차량은 자동 정비를 할 수 없게 됩니다
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}선택된 경로 바로 전이나 목록 맨 끝에 새 경로를 삽입합니다. CTRL 키와 함께 누르면, 역에서는 '아무 화물이나 가득 싣기'로, 경유지에서는 '직행'으로, 차량기지에서는 '점검'으로 지정됩니다. '공유된 경로'를 클릭하거나 CTRL 키를 누르면 선택했던 차량과 이 차량의 경로를 공유하게 됩니다. 단순히 클릭하면 그 차량의 경로를 복사하기만 합니다. 차량기지를 경로에 포함시키면 이 차량은 자동 점검를 할 수 없게 됩니다
|
||||
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}이 경로를 공유하고 있는 모든 차량을 표시합니다.
|
||||
|
||||
@@ -4020,8 +4073,8 @@ STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}이 경
|
||||
STR_ORDER_GO_TO_WAYPOINT :완행 경유 {WAYPOINT}
|
||||
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :직행 경유 {WAYPOINT}
|
||||
|
||||
STR_ORDER_SERVICE_AT :완행 정비
|
||||
STR_ORDER_SERVICE_NON_STOP_AT :직행 정비
|
||||
STR_ORDER_SERVICE_AT :완행 점검
|
||||
STR_ORDER_SERVICE_NON_STOP_AT :직행 점검
|
||||
|
||||
STR_ORDER_NEAREST_DEPOT :가까운
|
||||
STR_ORDER_NEAREST_HANGAR :가까운 격납고
|
||||
@@ -4309,6 +4362,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}게임
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}대형 스크린 샷
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}스크린 샷의 이미지 크기는 {COMMA} x {COMMA} 픽셀이 될 것입니다. 스크린 샷을 찍는 데에는 시간이 다소 걸릴 수 있습니다. 계속하시겠습니까?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}높이맵이 '{STRING}' 파일로 성공적으로 저장되었습니다. 가장 높은 지점은 {NUM}입니다.
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}스크린 샷이 '{STRING}'로 저장되었습니다
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}스크린 샷을 찍지 못했습니다!
|
||||
|
||||
@@ -4628,7 +4682,7 @@ STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}이 선
|
||||
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}이 항공기는 사용할 수 없는 상태입니다
|
||||
|
||||
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}게임에 차량이 너무 많습니다!
|
||||
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}정비 간격 설정을 바꿀 수 없습니다...
|
||||
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}점검 간격 설정을 바꿀 수 없습니다...
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... 차량이 파괴되었습니다
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user