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83 Commits

Author SHA1 Message Date
Patric Stout
ad256b5c1d Doc: Prepare for 1.11.0-RC1 release (#8859) 2021-03-14 21:52:09 +01:00
Patric Stout
74c98db1b6 Fix 217071aa: spanish translation contains an invalid character (#8863) 2021-03-14 20:26:48 +01:00
translators
217071aa1d Update: Translations from eints
norwegian (bokmal): 5 changes by Anolitt
estonian: 13 changes by siimsoni
korean: 5 changes by telk5093
italian: 1 change by AlphaJack
german: 5 changes by danidoedel
ukrainian: 15 changes by StepanIvasyn
catalan: 5 changes by J0anJosep
dutch: 5 changes by Afoklala
lithuanian: 82 changes by devbotas
spanish: 255 changes by MontyMontana
portuguese (brazilian): 5 changes by Greavez
2021-03-14 19:01:42 +00:00
Tyler Trahan
41baf8778b Doc: Clarify comment that SND_05_TRAIN_THROUGH_TUNNEL is only for steam engines (#8858) 2021-03-14 11:16:14 +01:00
Patric Stout
c25847787e Codechange: we are not booing straps .. we are bootstrapping 2021-03-14 11:04:14 +01:00
Patric Stout
4fe222d853 Fix: errors during bootstrap could still show up after bootstrap
For example, if you have a config that defines OpenGFX as baseset
but for some reason you have no basesets anymore. In that case
bootstrap downloads OpenGFX for you, but it will still show the
error that "OpenGFX was not found" after the bootstrap. This was
an error generated before the bootstrapped kicked in.

Simply muting all errors during bootstrap solves this; as we cannot
show them anyway, this is fine. Any errors that remain after
bootstrap will be generated again anyway.
2021-03-14 11:04:14 +01:00
Patric Stout
22a9d921ef Fix: if bootstrap failed, it could end with an empty screen instead of error
There are various of ways bootstrap can fail:
- Failing network connection
- Incomplete download
- No write permissions
- Disk full
- (others I forgot)

They all result in a screen with no windows. To ensure we at least
always show something when anything bad happens, if the bootstrap
is not successful, show a screen what the next step for the human
should be.
2021-03-14 11:04:14 +01:00
Michael Lutz
13011e00c6 Fix #8860: [Win32] Crashlog window wasn't reliably shown for crashes not on the main thread. 2021-03-13 22:09:05 +01:00
translators
062eeb9810 Update: Translations from eints
english (us): 7 changes by 2TallTyler
estonian: 17 changes by siimsoni
hungarian: 100 changes by pnpBrumi
ukrainian: 8 changes by StepanIvasyn
dutch: 24 changes by Afoklala
spanish: 338 changes by MontyMontana
french: 29 changes by MalaGaM
portuguese (brazilian): 1 change by Greavez
2021-03-13 19:03:00 +00:00
Patric Stout
5056e963ba Fix #8851: don't allow infinite "exec" depth in script, but limit to 10 deep
This means if you execute a script from a script from a script, ..
for more than 10 times, it bails out now. This should be sufficient
for even the most complex scripts.
2021-03-13 10:01:05 +01:00
Patric Stout
8230cd009d Fix: calling "exec" from script never returned
Example:

exec other.script
echo hello

The "echo" was never executed.
2021-03-13 10:01:05 +01:00
Matt Kimber
bcb3313e13 Feature: allow setting maximum zoom level at which sprites are drawn (#8604) 2021-03-13 10:00:53 +01:00
Didac Perez Parera
e708fb38da Feature: allow filtering on name in rail station window (#8706) 2021-03-13 10:00:36 +01:00
stormcone
9c5a7d3a57 Fix #8733: Can't buy train engine when the "Engines only" filter is active 2021-03-11 21:35:10 +00:00
translators
3cb2dd4889 Update: Translations from eints
swedish: 22 changes by kustridaren
ukrainian: 4 changes by StepanIvasyn
lithuanian: 7 changes by devbotas
spanish: 312 changes by MontyMontana
2021-03-11 18:08:46 +00:00
Tyler Trahan
de891238d6 Change: Recolour graph windows to brown (#8700) 2021-03-11 15:30:29 +01:00
frosch
f580ab4ba4 Fix #8647: draw tram catenary using 4 bounding boxes.
The back sprite is now supposed to contain west, north and east pillars.
The front sprite is supposed to contain the south pillar and the wires.
2021-03-11 00:21:09 +01:00
frosch
28589db664 Fix: front/back sprites of action5 tram catenary were swapped. 2021-03-11 00:21:09 +01:00
Jonathan G Rennison
c0b722ec46 Codechange: Add fast path to catenary drawing in MaskWireBits
MaskWireBits always returns its input unchanged if the input
has only 0 or 1 track bits set.
Having only 0 or 1 track bits sets (i.e. non junction tiles)
is by far the most common case.
Examining the state of neighbouring tiles and the subsequent
masking logic is relatively expensive and can be omitted in this case.
2021-03-10 23:28:10 +01:00
translators
1fb1e75038 Update: Translations from eints
norwegian (bokmal): 26 changes by Anolitt
spanish (mexican): 25 changes by absay
japanese: 11 changes by Azusa257
korean: 7 changes by telk5093
german: 7 changes by danidoedel
russian: 63 changes by Ln-Wolf
finnish: 7 changes by hpiirai
ukrainian: 5 changes by StepanIvasyn
catalan: 7 changes by J0anJosep
spanish: 7 changes by MontyMontana
portuguese (brazilian): 12 changes by Greavez
2021-03-10 18:08:46 +00:00
Patric Stout
4866e43862 Codechange: rework codeflow introduced in 098d5b22 (#8837)
It didn't sit well to me, how I wrote the commit initially. First
casting a variable into another, only to write it back into the
originally feels wrong.

This flow makes a bit more sense to me.
2021-03-10 13:57:52 +01:00
Patric Stout
14b61bfa6f Fix #8833: don't reload NewGRFs when we are shutting down
Otherwise that might cause calls to the video-driver, which are
already shut down by now. This causes, depending on the video-driver
crashes or weird effects.
2021-03-10 13:41:18 +01:00
Patric Stout
afadae6d50 Fix: abort world generation on exiting the game as soon as possible
This prevents the window from "freezing" when you close it during
world generation, as it first would continue the action.
2021-03-10 13:41:18 +01:00
Patric Stout
5426cb3baf Fix: abort GRFFileScanner on exiting the game as soon as possible
This prevents the window from "freezing" when you close it during
the scanning of NewGRFs, as it first would continue the action.
2021-03-10 13:41:18 +01:00
Patric Stout
b349ef6e71 Fix: don't update framerates when a modal window is open
Otherwise the numbers are all over the place when a modal window
just closed.
2021-03-10 13:41:18 +01:00
Patric Stout
970fedd78c Add: make modal windows update more smooth
Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.

This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.

It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).

Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
2021-03-10 13:41:18 +01:00
Patric Stout
098d5b2239 Fix #8711: having gui_zoom lower than zoom_min causes crashes (#8835)
gui_zoom was never clamp'd between zoom_min/zoom_max.

zoom_min controls how zoomed-in we load sprites. For a value of 1,
no quad-sizes sprites are loaded. If gui_zoom would be 0, meaning
it wants quad-sized sprites to display, it was printing random
stuff to the screen, which could or could not result in crashes.
2021-03-10 13:39:03 +01:00
sean
160a5f2fdd Codechange: Misleading function name for selecting refresh rate (#8836)
Co-authored-by: pnda <43609023+ThePNDA@users.noreply.github.com>
2021-03-10 12:37:35 +00:00
glx22
35a228f78f Add: [CMake] Install menu and media files 2021-03-09 22:42:25 +01:00
glx22
b5770acd50 Codechange: [CMake] Add checks for baseset script parameters 2021-03-09 22:42:25 +01:00
Patric Stout
47e11fa3f2 Codechange: only run InteractiveRandom() from the draw-thread (#8831)
Otherwise both the draw-thread and game-thread can do it both
at the same time, which gives rather unwanted side-effects.

Calling it from the draw-thread alone is sufficient, as we just
want to create some unpredictable randomness for the player. The
draw-thread is a lot more active (normally) than the game-thread,
so it is the best place of the two to do this.
Additionally, InteractiveRandom() mostly has to do with visuals
that are client-side-only, so more related to drawing than to
game.
2021-03-09 20:30:37 +01:00
Patric Stout
68e92d215a Fix #8810: "aircraft out of fuel" news was looking in the wrong place (#8832)
v->tile for aircrafts is always zero when in the air. Only when
it starts its landing (or take-off) patterns it becomes a sane
value.
So instead, base the news on the last x/y coordinates of the plane.
2021-03-09 20:29:22 +01:00
translators
65f558d6df Update: Translations from eints
english (us): 18 changes by 2TallTyler
korean: 17 changes by telk5093
german: 13 changes by danidoedel, 4 changes by Wuzzy2
finnish: 17 changes by hpiirai
catalan: 17 changes by J0anJosep
lithuanian: 33 changes by devbotas
spanish: 17 changes by MontyMontana
portuguese (brazilian): 20 changes by Greavez
polish: 9 changes by yazalo
2021-03-09 18:22:28 +00:00
Patric Stout
b21ba566ae Codechange: remove special strings for language and resolutions (#8824)
As OpenTTD grew, we found other ways to do this, and we are no
longer in need for a hack like this.
2021-03-09 10:58:33 +01:00
PeterN
9fdc881005 Fix: Scale PIP-padding the same as regular padding. (#8829) 2021-03-09 10:43:04 +01:00
sean
0464a50ab8 Add: Display refresh rate game option (#8813) 2021-03-09 10:22:52 +01:00
Patric Stout
64a8c38d2f Fix: [Actions] update environment variable for AWS region (#8827) 2021-03-08 23:31:45 +01:00
Michael Lutz
436cdf1fc8 Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread. 2021-03-08 21:35:35 +01:00
translators
ee69a0dc29 Update: Translations from eints
lithuanian: 5 changes by devbotas
portuguese (brazilian): 8 changes by Greavez
2021-03-08 19:03:59 +00:00
Patric Stout
8946b41d20 Fix: ensure switching blitter happens in the main thread
This because video-drivers might need to make changes to their
context, which for most video-drivers has to be done in the same
thread as the window was created; main thread in our case.
2021-03-08 19:18:55 +01:00
Patric Stout
e56d2c63c3 Add: [Video] move GameLoop into its own thread
This allows drawing to happen while the GameLoop is doing an
iteration too.

Sadly, not much drawing currently can be done while the GameLoop
is running, as for example PollEvent() or UpdateWindows() can
influence the game-state. As such, they first need to acquire a
lock on the game-state before they can be called.

Currently, the main advantage is the time spend in Paint(), which
for non-OpenGL drivers can be a few milliseconds. For OpenGL this
is more like 0.05 milliseconds; in these instances this change
doesn't add any benefits for now.

This is an alternative to the former "draw-thread", which moved
the drawing in a thread for some OSes. It has similar performance
gain as this does, although this implementation allows for more
finer control over what suffers when the GameLoop takes too
long: drawing or the next GameLoop. For now they both suffer
equally.
2021-03-08 19:18:55 +01:00
Michael Lutz
3a4a15cc93 Codechange: don't set the window position when changing blitter
There really is no need to make an extra call to the OS in
these cases.
2021-03-08 19:18:55 +01:00
Patric Stout
b9eac7c6dc Codechange: remove the unused lock around Blitter 2021-03-08 19:18:55 +01:00
Patric Stout
4610aa7ae3 Remove: [Video] no longer draw in a thread
Drawing in a thread is a bit odd, and often leads to surprising
issues. For example, OpenGL would only allow it if you move the
full context to the thread. Which is not always easily done on
all OSes.
In general, the advise is to handle system events and drawing
from the main thread, and do everything else in other threads.
So, let's be more like other games.

Additionally, putting the drawing routine in a thread was only
done for a few targets.

Upcoming commit will move the GameLoop in a thread, which will
work for all targets.
2021-03-08 19:18:55 +01:00
dP
56911a86ea Add: Buttons to open global goals from company goals and vice versa 2021-03-08 18:18:47 +00:00
dP
818bee3961 Change: Don't show global goals in company goal windows 2021-03-08 18:18:47 +00:00
Didac Perez Parera
3878c4781e Fix #8817: keep NewGRF order for object class sorting (#8818) 2021-03-08 17:00:43 +01:00
Patric Stout
04db99749b Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)
Basically, the window was not invalidated, so it was never redrawn.
This made it look like it wasn't working, but it really was.
2021-03-08 16:57:59 +01:00
Eddi-z
d3179709b1 Change: Clarify what effect town interactions have (#8744) 2021-03-08 15:44:33 +01:00
Michael Lutz
25656a10cb Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer. 2021-03-08 15:43:22 +01:00
Michael Lutz
ae1f7bd695 Fix 937d60f2: Broken company colours for 40bpp-blitter. (#8821) 2021-03-08 15:43:08 +01:00
Patric Stout
b93d7dd3cb Add: Option to (dis-)allow accelerated video drivers. (#8819)
The video drivers using the OpenGL backend are currently our only
accelerated drivers. The options defaults to off for macOS builds and
to on everywhere else.

Co-authored-by: Michael Lutz <michi@icosahedron.de>
2021-03-08 15:42:39 +01:00
Didac Perez Parera
6e2a96c133 Add: filter for "engines only" in build train window (#8733) 2021-03-08 12:03:11 +01:00
translators
f70aa8fabe Update: Translations from eints
estonian: 6 changes by siimsoni
catalan: 3 changes by J0anJosep
latvian: 37 changes by lexuslatvia
portuguese (brazilian): 8 changes by Greavez
polish: 1 change by azabost
2021-03-07 19:02:12 +00:00
Jonathan G Rennison
25909b06d2 Fix #8809: Crash when removing airport when hangar window open 2021-03-07 17:59:38 +00:00
translators
2860de7bf4 Update: Translations from eints
chinese (traditional): 5 changes by benny30111
estonian: 1 change by siimsoni
italian: 1 change by AlphaJack
ukrainian: 4 changes by StepanIvasyn
tamil: 37 changes by Aswn
portuguese (brazilian): 19 changes by Greavez
2021-03-06 19:01:58 +00:00
translators
f536fd55d8 Update: Translations from eints
swedish: 1 change by kustridaren
spanish (mexican): 4 changes by absay
estonian: 80 changes by siimsoni
arabic (egypt): 13 changes by AviationGamerX
ukrainian: 1 change by StepanIvasyn
dutch: 1 change by Afoklala
portuguese (brazilian): 15 changes by Greavez
2021-03-05 19:02:54 +00:00
Patric Stout
06a3c0cb26 Fix dddf885f: use IConsoleError to produce console errors 2021-03-04 22:23:05 +01:00
Patric Stout
8c6b5e52fd Add: allow making heightmap screenshot via console 2021-03-04 22:23:05 +01:00
Patric Stout
ac5e77ea3b Feature: allow custom width/height of screenshot via console
Reworked how the screenshot command works while keeping it backwards
compatible. It can now more freely understand arguments, and has
the ability to make SC_DEFAULTZOOM screenshots.
2021-03-04 22:23:05 +01:00
translators
879eb9c348 Update: Translations from eints
estonian: 22 changes by siimsoni
korean: 1 change by telk5093
serbian: 41 changes by nkrs
german: 1 change by Wuzzy2
romanian: 14 changes by ALEX11BR
russian: 5 changes by Ln-Wolf
finnish: 5 changes by hpiirai
ukrainian: 2 changes by StepanIvasyn
lithuanian: 105 changes by devbotas
spanish: 3 changes by MontyMontana
french: 5 changes by MalaGaM
portuguese (brazilian): 13 changes by Greavez
2021-03-04 19:00:02 +00:00
glx22
349dc568ea Fix: [CMake] Remove timestamps from regression output 2021-03-04 16:22:58 +01:00
glx22
1d79f55a46 Fix: [CMake] Skip detection for unused libs for dedicated builds 2021-03-04 16:22:58 +01:00
glx22
db0993f500 Change: [Actions] Also check dedicated build 2021-03-04 16:22:58 +01:00
Patric Stout
0243ae4654 Fix #8799: NGameAllowedSorter() is not imposing strict weak ordering relation (#8801)
In other words, it should only (!) return true if A comes for B.
This promise was broken for the situation where two values are
identical. It would return true in these cases too. This is of
course not possible: if two values are identical, neither come
before the other. As such, the sorter was not imposing strict
weak ordering relations.

libstdc++ handled this scenario just fine, but libc++ crashes
badly on this, as it allowed comparing of [begin, end] instead
of [begin, end).
libc++ considered this not a bug (and by specs, they are correct;
just this way of crashing is of course a bit harsh):
https://bugs.llvm.org/show_bug.cgi?id=47903
2021-03-03 12:12:29 +00:00
Michael Lutz
937d60f239 Fix #8774: Black screenshots when using 40bpp-blitter. (#8791)
This affected all screenshot types that render to an off-screen
buffer and don't copy the actual screen contents.
2021-03-02 20:55:39 +01:00
translators
95462493ef Update: Translations from eints
english (us): 4 changes by 2TallTyler
italian: 4 changes by troccoli
serbian: 251 changes by nkrs
german: 6 changes by ebla71, 2 changes by Wuzzy2
romanian: 3 changes by ALEX11BR
russian: 11 changes by Ln-Wolf
ukrainian: 2 changes by StepanIvasyn
lithuanian: 15 changes by devbotas
spanish: 2 changes by perezdidac
2021-03-02 18:56:54 +00:00
Michael Lutz
c656633bea Fix #8775: [Win32] Don't create the main window when alt-tabbing back into fullscreen. 2021-03-01 23:41:39 +01:00
Michael Lutz
b7a44983b4 Fix: [Win32] Original window size was lost when tabbing in and out of fullscreen. 2021-03-01 23:41:39 +01:00
Patric Stout
74aa934441 Codechange: validate that "max" value of settings fit in their storage
This is an easy mistake to make, so protect us against making such
mistakes, by validating it doesn't happen.
2021-03-01 23:17:47 +01:00
Patric Stout
d7a70c67ba Fix: old snow_line_height had a higher maximum value than could be stored
So any old game made with this setting was overflowing anyway;
not really a lot we can do about that now.
2021-03-01 23:17:47 +01:00
Patric Stout
a0c298a539 Fix: three max-values for settings could exceed their storage size 2021-03-01 23:17:47 +01:00
Patric Stout
abac4b1758 Fix c4df0f95: bootstrap was only showing a black screen (#8788)
The bootstrap has the _switch_mode to SM_MENU, and never leaves
this mode. Neither is it considered a modal window (while in some
sense it really is). So .. we need to add another "draw anyway"
exception, to make sure bootstrap is being drawn.
2021-03-01 23:17:30 +01:00
Limyx826
47e899cf75 Add: Malaysia Ringgit as Currency
Cause why not

*Update the formating
2021-03-01 21:56:26 +00:00
Charles Pigott
64686b53ff Change: Zero out the gameloop timers when the game is paused 2021-03-01 21:55:51 +00:00
Charles Pigott
ef5cea0e06 Change: De-limit framerate window's framerate 2021-03-01 21:55:51 +00:00
glx22
cd4c8ecbf3 Add: [Actions] Allow partial cache invalidation on dependencies change 2021-03-01 22:41:48 +01:00
Owen Rudge
838fd61f29 Fix: [OSX] Hide dock when entering fullscreen 2021-03-01 21:03:18 +00:00
translators
02e7bc7e0a Update: Translations from eints
swedish: 4 changes by kustridaren
norwegian (bokmal): 3 changes by buzzCraft
spanish (mexican): 12 changes by absay
korean: 4 changes by telk5093
greek: 85 changes by sntovas
german: 4 changes by MagnumSociety
catalan: 5 changes by J0anJosep
tamil: 16 changes by Ramesh78dev
dutch: 4 changes by rcpaul
polish: 5 changes by pAter-exe
2021-03-01 19:01:41 +00:00
Patric Stout
40505e645a Fix: terraform limit acted random when maxing out per_64k_frames setting
uint32 + uint32 can overflow, so cast it to uint64 first.
2021-03-01 16:35:16 +01:00
Patric Stout
25e5a92286 Fix 9b800a96: (a << 16) is unsigned, so don't remove the cast 2021-03-01 16:35:16 +01:00
Patric Stout
8bc0089fc4 Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the storage size (#8769) 2021-02-28 21:53:14 +01:00
translators
2545b24118 Update: Translations from eints
czech: 1 change by LubosKolouch
2021-02-28 19:00:53 +00:00
171 changed files with 4769 additions and 2818 deletions

View File

@@ -75,6 +75,9 @@ jobs:
- compiler: gcc
cxxcompiler: g++
libsdl: libsdl1.2-dev
- compiler: gcc
cxxcompiler: g++
extra-cmake-parameters: -DOPTION_DEDICATED=ON
runs-on: ubuntu-20.04
env:
@@ -129,7 +132,7 @@ jobs:
cd build
echo "::group::CMake"
cmake ..
cmake .. ${{ matrix.extra-cmake-parameters }}
echo "::endgroup::"
echo "::group::Build"
@@ -169,7 +172,9 @@ jobs:
uses: actions/cache@v2
with:
path: /usr/local/share/vcpkg/installed
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
restore-keys: |
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
- name: Prepare vcpkg
run: |
@@ -249,7 +254,9 @@ jobs:
uses: actions/cache@v2
with:
path: vcpkg/installed
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
restore-keys: |
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
- name: Prepare vcpkg
shell: bash

View File

@@ -496,7 +496,10 @@ jobs:
uses: actions/cache@v2
with:
path: /usr/local/share/vcpkg/installed
key: ${{ steps.key.outputs.image }}-vcpkg-release
key: ${{ steps.key.outputs.image }}-vcpkg-release-0 # Increase the number whenever dependencies are modified
restore-keys: |
${{ steps.key.outputs.image }}-vcpkg-release
${{ steps.key.outputs.image }}-vcpkg-x64
- name: Prepare vcpkg
run: |
@@ -696,7 +699,9 @@ jobs:
uses: actions/cache@v2
with:
path: vcpkg/installed
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
restore-keys: |
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
- name: Prepare vcpkg
shell: bash
@@ -859,7 +864,7 @@ jobs:
env:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_REGION: ${{ secrets.AWS_REGION }}
AWS_DEFAULT_REGION: ${{ secrets.AWS_REGION }}
- name: Trigger 'New OpenTTD release'
uses: peter-evans/repository-dispatch@v1

View File

@@ -119,28 +119,31 @@ find_package(LibLZMA)
find_package(LZO)
find_package(PNG)
if(NOT WIN32)
find_package(Allegro)
if(NOT APPLE)
find_package(Freetype)
find_package(SDL2)
if(NOT SDL2_FOUND)
find_package(SDL)
if(NOT OPTION_DEDICATED)
if(NOT WIN32)
find_package(Allegro)
if(NOT APPLE)
find_package(Freetype)
find_package(SDL2)
if(NOT SDL2_FOUND)
find_package(SDL)
endif()
find_package(Fluidsynth)
find_package(Fontconfig)
find_package(ICU OPTIONAL_COMPONENTS i18n lx)
endif()
find_package(Fluidsynth)
find_package(Fontconfig)
find_package(ICU OPTIONAL_COMPONENTS i18n lx)
else()
find_package(Iconv)
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
find_library(AUDIOUNIT_LIBRARY AudioUnit)
find_library(COCOA_LIBRARY Cocoa)
find_library(QUARTZCORE_LIBRARY QuartzCore)
endif()
endif()
if(APPLE)
find_package(Iconv)
if(NOT EMSCRIPTEN)
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
find_library(AUDIOUNIT_LIBRARY AudioUnit)
find_library(COCOA_LIBRARY Cocoa)
find_library(QUARTZCORE_LIBRARY QuartzCore)
endif()
if(NOT EMSCRIPTEN AND NOT OPTION_DEDICATED)
find_package(OpenGL COMPONENTS OpenGL)
endif()
@@ -218,7 +221,7 @@ if(MSVC)
endif()
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
add_subdirectory(${CMAKE_SOURCE_DIR}/media/baseset)
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
add_dependencies(openttd
find_version)
@@ -226,6 +229,7 @@ add_dependencies(openttd
target_link_libraries(openttd
openttd::languages
openttd::settings
openttd::media
openttd::basesets
openttd::script_api
Threads::Threads

View File

@@ -1,3 +1,37 @@
1.11.0-RC1 (2021-03-14)
------------------------------------------------------------------------
Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
Feature: Option to set display refresh rate (#8813)
Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
Feature: Allow filtering on name in rail station window (#8706)
Feature: Setting for highest resolution of sprites to use (#8604)
Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
Add: Malaysia Ringgit as Currency (#8783)
Add: "Engines only" filter in build train window (#8733)
Change: De-limit framerate window's framerate (#8772)
Change: Clarify what effect town interactions have (#8744)
Change: Don't show global goals in company goal windows (#8709)
Change: Recolour graph windows to brown (#8700)
Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
Fix: Scale padding between elements the same as other padding (#8829)
Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
Fix #8817: Keep NewGRF order for object class sorting (#8818)
Fix #8809: Crash when removing airport when hangar window open (#8815)
Fix #8799: Crash when Search Internet in Multiplayer (#8801)
Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792)
Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
Fix: [OSX] Hide dock when entering fullscreen (#8789)
Fix: Bootstrap fails to start on clean install (#8788)
Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
1.11.0-beta2 (2021-02-28)
------------------------------------------------------------------------
Feature: Add setting to limit fast-forward speed (#8766)

View File

@@ -58,8 +58,18 @@ if(OPTION_INSTALL_FHS)
COMPONENT manual)
endif()
# TODO -- Media files
# TODO -- Menu files
if(UNIX AND NOT APPLE)
install(DIRECTORY
${CMAKE_BINARY_DIR}/media/icons
${CMAKE_BINARY_DIR}/media/pixmaps
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}
COMPONENT media)
install(FILES
${CMAKE_BINARY_DIR}/media/${BINARY_NAME}.desktop
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications
COMPONENT menu)
endif()
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
set(ARCHITECTURE "amd64")

View File

@@ -4,6 +4,16 @@ cmake_minimum_required(VERSION 3.5)
# Create a single baseset meta file with the correct translations.
#
if(NOT BASESET_SOURCE_FILE)
message(FATAL_ERROR "Script needs BASESET_SOURCE_FILE defined")
endif()
if(NOT BASESET_BINARY_FILE)
message(FATAL_ERROR "Script needs BASESET_BINARY_FILE defined")
endif()
if(NOT BASESET_EXTRAGRF_FILE)
message(FATAL_ERROR "Script needs BASESET_EXTRAGRF_FILE defined")
endif()
set(ARGC 1)
set(ARG_READ NO)

View File

@@ -0,0 +1,60 @@
cmake_minimum_required(VERSION 3.5)
#
# Create a desktop file with the correct translations.
#
if(NOT DESKTOP_SOURCE_FILE)
message(FATAL_ERROR "Script needs DESKTOP_SOURCE_FILE defined")
endif()
if(NOT DESKTOP_BINARY_FILE)
message(FATAL_ERROR "Script needs DESKTOP_BINARY_FILE defined")
endif()
if(NOT BINARY_NAME)
message(FATAL_ERROR "Script needs BINARY_NAME defined")
endif()
set(ARGC 1)
set(ARG_READ NO)
# Read all the arguments given to CMake; we are looking for -- and everything
# that follows. Those are our language files.
while(ARGC LESS CMAKE_ARGC)
set(ARG ${CMAKE_ARGV${ARGC}})
if(ARG_READ)
list(APPEND LANG_SOURCE_FILES "${ARG}")
endif()
if(ARG STREQUAL "--")
set(ARG_READ YES)
endif()
math(EXPR ARGC "${ARGC} + 1")
endwhile()
# Place holder format is @<ini_key>_<str_id>@
file(STRINGS "${DESKTOP_SOURCE_FILE}" PLACE_HOLDER REGEX "^@")
string(REGEX REPLACE "@([^_]+).*@" "\\1" INI_KEY "${PLACE_HOLDER}")
string(REGEX REPLACE "@[^_]+_(.*)@" "\\1" STR_ID "${PLACE_HOLDER}")
string(REGEX REPLACE "@(.*)@" "\\1" PLACE_HOLDER "${PLACE_HOLDER}")
# Get the translations
foreach(LANGFILE IN LISTS LANG_SOURCE_FILES)
file(STRINGS "${LANGFILE}" LANGLINES REGEX "^(##isocode|${STR_ID})" ENCODING UTF-8)
string(FIND "${LANGLINES}" "${STR_ID}" HAS_STR_ID)
if(HAS_STR_ID LESS 0)
continue()
endif()
string(REGEX REPLACE "##isocode ([^;]+).*" "\\1" ISOCODE "${LANGLINES}")
if("${ISOCODE}" STREQUAL "en_GB")
string(REGEX REPLACE "[^:]*:(.*)" "${INI_KEY}=\\1" LANGLINES "${LANGLINES}")
else()
string(REGEX REPLACE "[^:]*:(.*)" "${INI_KEY}[${ISOCODE}]=\\1" LANGLINES "${LANGLINES}")
endif()
list(APPEND ${PLACE_HOLDER} ${LANGLINES})
endforeach()
list(SORT ${PLACE_HOLDER})
string(REPLACE ";" "\n" ${PLACE_HOLDER} "${${PLACE_HOLDER}}")
configure_file(${DESKTOP_SOURCE_FILE} ${DESKTOP_BINARY_FILE})

View File

@@ -53,6 +53,9 @@ string(REPLACE "0x(nil)" "0x00000000" REGRESSION_RESULT "${REGRESSION_RESULT}")
string(REPLACE "0x0000000000000000" "0x00000000" REGRESSION_RESULT "${REGRESSION_RESULT}")
string(REPLACE "0x0x0" "0x00000000" REGRESSION_RESULT "${REGRESSION_RESULT}")
# Remove timestamps if any
string(REGEX REPLACE "\[[0-9-]+ [0-9:]+\] " "" REGRESSION_RESULT "${REGRESSION_RESULT}")
# Convert the output to a format that is expected (and more readable) by result.txt
string(REPLACE "\ndbg: [script]" "\n" REGRESSION_RESULT "${REGRESSION_RESULT}")
string(REPLACE "\n " "\nERROR: " REGRESSION_RESULT "${REGRESSION_RESULT}")

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2021-02-28
Release version: 1.11.0-beta2
Last updated: 2021-03-14
Release version: 1.11.0-RC1
------------------------------------------------------------------------

98
media/CMakeLists.txt Normal file
View File

@@ -0,0 +1,98 @@
add_subdirectory(baseset)
add_library(media
INTERFACE
)
add_library(openttd::media ALIAS media)
if(NOT UNIX OR APPLE)
return()
endif()
set(MEDIA_PNG_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/openttd.16.png
${CMAKE_CURRENT_SOURCE_DIR}/openttd.32.png
${CMAKE_CURRENT_SOURCE_DIR}/openttd.48.png
${CMAKE_CURRENT_SOURCE_DIR}/openttd.64.png
${CMAKE_CURRENT_SOURCE_DIR}/openttd.128.png
${CMAKE_CURRENT_SOURCE_DIR}/openttd.256.png
)
# Walk over all the png files, and generate a command to copy them
foreach(MEDIA_PNG_SOURCE_FILE IN LISTS MEDIA_PNG_SOURCE_FILES)
get_filename_component(MEDIA_PNG_FILE_NAME "${MEDIA_PNG_SOURCE_FILE}" NAME)
string(REGEX REPLACE "[^.]+.([0-9]*).*" "${CMAKE_CURRENT_BINARY_DIR}/icons/hicolor/\\1x\\1/apps/${BINARY_NAME}.png" MEDIA_PNG_BINARY_FILE "${MEDIA_PNG_FILE_NAME}")
add_custom_command(OUTPUT ${MEDIA_PNG_BINARY_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${MEDIA_PNG_SOURCE_FILE}
${MEDIA_PNG_BINARY_FILE}
MAIN_DEPENDENCY ${MEDIA_PNG_SOURCE_FILE}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Copying ${MEDIA_PNG_FILE_NAME} file"
)
list(APPEND MEDIA_BINARY_FILES ${MEDIA_PNG_BINARY_FILE})
endforeach()
set(MEDIA_XPM_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/openttd.32.xpm
${CMAKE_CURRENT_SOURCE_DIR}/openttd.64.xpm
)
# Walk over all the xpm files, and generate a command to copy them
foreach(MEDIA_XPM_SOURCE_FILE IN LISTS MEDIA_XPM_SOURCE_FILES)
get_filename_component(MEDIA_XPM_FILE_NAME "${MEDIA_XPM_SOURCE_FILE}" NAME)
get_filename_component(MEDIA_XPM_FILE_EXT "${MEDIA_XPM_FILE_NAME}" EXT)
set(MEDIA_XPM_BINARY_FILE "${CMAKE_CURRENT_BINARY_DIR}/pixmaps/${BINARY_NAME}${MEDIA_XPM_FILE_EXT}")
add_custom_command(OUTPUT ${MEDIA_XPM_BINARY_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${MEDIA_XPM_SOURCE_FILE}
${MEDIA_XPM_BINARY_FILE}
MAIN_DEPENDENCY ${MEDIA_XPM_SOURCE_FILE}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Copying ${MEDIA_XPM_FILE_NAME} file"
)
list(APPEND MEDIA_BINARY_FILES ${MEDIA_XPM_BINARY_FILE})
endforeach()
# Create a new target which copies media files
add_custom_target(media_files
DEPENDS
${MEDIA_BINARY_FILES}
)
add_dependencies(media
media_files
)
get_target_property(LANG_SOURCE_FILES language_files LANG_SOURCE_FILES)
set(DESKTOP_BINARY_NAME ${BINARY_NAME}.desktop)
add_custom_command_timestamp(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_BINARY_NAME}
COMMAND ${CMAKE_COMMAND}
-DDESKTOP_SOURCE_FILE=${CMAKE_CURRENT_SOURCE_DIR}/openttd.desktop
-DDESKTOP_BINARY_FILE=${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_BINARY_NAME}
-DBINARY_NAME=${BINARY_NAME}
-P ${CMAKE_SOURCE_DIR}/cmake/scripts/Desktop.cmake
--
${LANG_SOURCE_FILES}
MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/openttd.desktop
DEPENDS ${LANG_SOURCE_FILES}
${CMAKE_SOURCE_DIR}/cmake/scripts/Desktop.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating desktop file"
)
# Create a new target which generates desktop file
add_custom_target_timestamp(desktop_file
DEPENDS
${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_BINARY_NAME}
)
add_dependencies(media
desktop_file
)

View File

@@ -2,10 +2,10 @@
[Desktop Entry]
Type=Application
Version=1.0
Name=!!MENU_NAME!!
Icon=!!TTD!!
Exec=!!TTD!!
Name=OpenTTD
Icon=${BINARY_NAME}
Exec=${BINARY_NAME}
Terminal=false
Categories=!!MENU_GROUP!!
Comment=A clone of Transport Tycoon Deluxe
Categories=Game;
Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo;
@Comment_STR_DESKTOP_SHORTCUT_COMMENT@

View File

@@ -1,11 +0,0 @@
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Awk script to automatically remove duplicate Comment[i]= lines
#
BEGIN { FS = "="; last = "" }
{ if (last != $1) { print $0 }; last = $1 }

View File

@@ -1,13 +0,0 @@
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Awk script to automatically generate a comment lines for
# a translated desktop shortcut. If it does not exist there
# is no output.
#
/##isocode/ { lang = $2; next }
/STR_DESKTOP_SHORTCUT_COMMENT/ { sub("^[^:]*:", "", $0); print "Comment[" lang "]=" $0; sub("_.*", "", lang); print "Comment[" lang "]=" $0; next}

View File

@@ -1431,7 +1431,7 @@ StringFilter AIDebugWindow::break_string_filter(&AIDebugWindow::case_sensitive_b
/** Make a number of rows with buttons for each company for the AI debug window. */
NWidgetBase *MakeCompanyButtonRowsAIDebug(int *biggest_index)
{
return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, COLOUR_GREY, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
}
/**

View File

@@ -1328,19 +1328,22 @@ static void CrashAirplane(Aircraft *v)
v->Next()->cargo.Truncate();
const Station *st = GetTargetAirportIfValid(v);
StringID newsitem;
TileIndex vt;
if (st == nullptr) {
newsitem = STR_NEWS_PLANE_CRASH_OUT_OF_FUEL;
vt = TileVirtXY(v->x_pos, v->y_pos);
} else {
SetDParam(1, st->index);
newsitem = STR_NEWS_AIRCRAFT_CRASH;
vt = v->tile;
}
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
AddTileNewsItem(newsitem, NT_ACCIDENT, v->tile, nullptr, st != nullptr ? st->index : INVALID_STATION);
AddTileNewsItem(newsitem, NT_ACCIDENT, vt, nullptr, st != nullptr ? st->index : INVALID_STATION);
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
ModifyStationRatingAround(vt, v->owner, -160, 30);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
}

View File

@@ -24,7 +24,7 @@ static FBlitter_32bppOptimized iFBlitter_32bppOptimized;
* @param bp further blitting parameters
* @param zoom zoom level at which we are drawing
*/
template <BlitterMode mode>
template <BlitterMode mode, bool Tpal_to_rgb>
inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
{
const SpriteData *src = (const SpriteData *)bp->sprite;
@@ -209,18 +209,29 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
default:
if (src_px->a == 255) {
/* faster than memcpy(), n is usually low */
src_n += n;
do {
*dst = src_px->data;
if (Tpal_to_rgb && *src_n != 0) {
/* Convert the mapping channel to a RGB value */
*dst = this->AdjustBrightness(this->LookupColourInPalette(GB(*src_n, 0, 8)), GB(*src_n, 8, 8)).data;
} else {
*dst = src_px->data;
}
dst++;
src_px++;
src_n++;
} while (--n != 0);
} else {
src_n += n;
do {
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
if (Tpal_to_rgb && *src_n != 0) {
/* Convert the mapping channel to a RGB value */
Colour colour = this->AdjustBrightness(this->LookupColourInPalette(GB(*src_n, 0, 8)), GB(*src_n, 8, 8));
*dst = ComposeColourRGBANoCheck(colour.r, colour.g, colour.b, src_px->a, *dst);
} else {
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
}
dst++;
src_px++;
src_n++;
} while (--n != 0);
}
break;
@@ -233,6 +244,22 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
}
}
template <bool Tpal_to_rgb>
void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
switch (mode) {
default: NOT_REACHED();
case BM_NORMAL: Draw<BM_NORMAL, Tpal_to_rgb>(bp, zoom); return;
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP, Tpal_to_rgb>(bp, zoom); return;
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, Tpal_to_rgb>(bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, Tpal_to_rgb>(bp, zoom); return;
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, Tpal_to_rgb>(bp, zoom); return;
}
}
template void Blitter_32bppOptimized::Draw<true>(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template void Blitter_32bppOptimized::Draw<false>(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/**
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
*
@@ -242,14 +269,7 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
*/
void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
switch (mode) {
default: NOT_REACHED();
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
}
this->Draw<false>(bp, mode, zoom);
}
template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
@@ -322,19 +342,25 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
if (a != 0) {
dst_px->a = a;
*dst_n = src->m;
if (Tpal_to_rgb && src->m != 0) {
if (src->m != 0) {
/* Get brightest value */
uint8 rgb_max = std::max({src->r, src->g, src->b});
uint8 rgb_max = std::max({ src->r, src->g, src->b });
/* Black pixel (8bpp or old 32bpp image), so use default value */
if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;
*dst_n |= rgb_max << 8;
/* Pre-convert the mapping channel to a RGB value */
Colour colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max);
dst_px->r = colour.r;
dst_px->g = colour.g;
dst_px->b = colour.b;
if (Tpal_to_rgb) {
/* Pre-convert the mapping channel to a RGB value */
Colour colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max);
dst_px->r = colour.r;
dst_px->g = colour.g;
dst_px->b = colour.b;
} else {
dst_px->r = src->r;
dst_px->g = src->g;
dst_px->b = src->b;
}
} else {
dst_px->r = src->r;
dst_px->g = src->g;

View File

@@ -26,9 +26,10 @@ public:
const char *GetName() override { return "32bpp-optimized"; }
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
template <BlitterMode mode, bool Tpal_to_rgb = false> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
protected:
template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template <bool Tpal_to_rgb> Sprite *EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
};

View File

@@ -315,7 +315,7 @@ void Blitter_40bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
if (_screen_disable_anim || VideoDriver::GetInstance()->GetAnimBuffer() == nullptr) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
Blitter_32bppOptimized::Draw(bp, mode, zoom);
Blitter_32bppOptimized::Draw<true>(bp, mode, zoom);
return;
}

View File

@@ -14,6 +14,7 @@
#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE) || defined(WITH_COCOA)
#include "core/geometry_func.hpp"
#include "error.h"
#include "fontcache.h"
#include "gfx_func.h"
#include "network/network.h"
@@ -61,8 +62,65 @@ public:
}
};
/** Nested widgets for the error window. */
static const NWidgetPart _nested_bootstrap_errmsg_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_BEM_CAPTION), SetDataTip(STR_MISSING_GRAPHICS_ERROR_TITLE, STR_NULL),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BEM_MESSAGE), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BEM_QUIT), SetDataTip(STR_MISSING_GRAPHICS_ERROR_QUIT, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
};
/** Window description for the error window. */
static WindowDesc _bootstrap_errmsg_desc(
WDP_CENTER, nullptr, 0, 0,
WC_BOOTSTRAP, WC_NONE,
WDF_MODAL,
_nested_bootstrap_errmsg_widgets, lengthof(_nested_bootstrap_errmsg_widgets)
);
/** The window for a failed bootstrap. */
class BootstrapErrorWindow : public Window {
public:
BootstrapErrorWindow() : Window(&_bootstrap_errmsg_desc)
{
this->InitNested(1);
}
~BootstrapErrorWindow()
{
_exit_game = true;
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget == WID_BEM_MESSAGE) {
*size = GetStringBoundingBox(STR_MISSING_GRAPHICS_ERROR);
size->height = GetStringHeight(STR_MISSING_GRAPHICS_ERROR, size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT) + WD_FRAMETEXT_BOTTOM + WD_FRAMETEXT_TOP;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget == WID_BEM_MESSAGE) {
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMETEXT_TOP, r.bottom - WD_FRAMETEXT_BOTTOM, STR_MISSING_GRAPHICS_ERROR, TC_FROMSTRING, SA_CENTER);
}
}
void OnClick(Point pt, int widget, int click_count) override
{
if (widget == WID_BEM_QUIT) {
_exit_game = true;
}
}
};
/** Nested widgets for the download window. */
static const NWidgetPart _nested_boostrap_download_status_window_widgets[] = {
static const NWidgetPart _nested_bootstrap_download_status_window_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CONTENT_DOWNLOAD_TITLE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NCDS_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(350, 0), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 30),
@@ -74,7 +132,7 @@ static WindowDesc _bootstrap_download_status_window_desc(
WDP_CENTER, nullptr, 0, 0,
WC_NETWORK_STATUS_WINDOW, WC_NONE,
WDF_MODAL,
_nested_boostrap_download_status_window_widgets, lengthof(_nested_boostrap_download_status_window_widgets)
_nested_bootstrap_download_status_window_widgets, lengthof(_nested_bootstrap_download_status_window_widgets)
);
@@ -86,6 +144,14 @@ public:
{
}
~BootstrapContentDownloadStatusWindow()
{
/* If we are not set to exit the game, it means the bootstrap failed. */
if (!_exit_game) {
new BootstrapErrorWindow();
}
}
void OnDownloadComplete(ContentID cid) override
{
/* We have completed downloading. We can trigger finding the right set now. */

View File

@@ -86,8 +86,9 @@ static const NWidgetPart _nested_build_vehicle_widgets[] = {
};
/** Special cargo filter criteria */
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
static const CargoID CF_ENGINES = CT_AUTO_REFIT; ///< Show only engines (for rail vehicles only)
bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
byte _engine_sort_last_criteria[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type.
@@ -531,16 +532,21 @@ const StringID _engine_sort_listing[][12] = {{
INVALID_STRING_ID
}};
/** Cargo filter functions */
static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid)
/** Filters vehicles by cargo and engine (in case of rail vehicle). */
static bool CDECL CargoAndEngineFilter(const EngineID *eid, const CargoID cid)
{
if (cid == CF_ANY) return true;
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
if (cid == CF_ANY) {
return true;
} else if (cid == CF_ENGINES) {
return Engine::Get(*eid)->GetPower() != 0;
} else {
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
}
}
static GUIEngineList::FilterFunction * const _filter_funcs[] = {
&CargoFilter,
&CargoAndEngineFilter,
};
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, TestedEngineDetails &te)
@@ -1046,8 +1052,8 @@ struct BuildVehicleWindow : Window {
EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
EngineID rename_engine; ///< Engine being renamed.
GUIEngineList eng_list;
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
CargoID cargo_filter[NUM_CARGO + 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE or CF_ENGINES
StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
byte cargo_filter_criteria; ///< Selected cargo filter
int details_height; ///< Minimal needed height of the details panels (found so far).
Scrollbar *vscroll;
@@ -1165,9 +1171,15 @@ struct BuildVehicleWindow : Window {
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
filter_items++;
/* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
/* Specific filters for trains. */
if (this->vehicle_type == VEH_TRAIN) {
/* Add item for locomotives only in case of trains. */
this->cargo_filter[filter_items] = CF_ENGINES;
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ENGINES_ONLY;
filter_items++;
/* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
this->cargo_filter[filter_items] = CF_NONE;
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_NONE;
filter_items++;
@@ -1254,7 +1266,7 @@ struct BuildVehicleWindow : Window {
bool FilterSingleEngine(EngineID eid)
{
CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
return (filter_type == CF_ANY || CargoFilter(&eid, filter_type));
return CargoAndEngineFilter(&eid, filter_type);
}
/* Figure out what train EngineIDs to put in the list */
@@ -1460,7 +1472,7 @@ struct BuildVehicleWindow : Window {
if (sel_eng != INVALID_ENGINE) {
CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle;
CargoID cargo = this->cargo_filter[this->cargo_filter_criteria];
if (cargo == CF_ANY) cargo = CF_NONE;
if (cargo == CF_ANY || cargo == CF_ENGINES) cargo = CF_NONE;
DoCommandP(this->window_number, sel_eng | (cargo << 24), 0, GetCmdBuildVeh(this->vehicle_type), callback);
}
break;

View File

@@ -338,6 +338,7 @@ void GenerateClearTile()
TileIndex tile_new;
SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
MarkTileDirtyByTile(tile);
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));

View File

@@ -63,9 +63,9 @@ Company::Company(uint16 name_1, bool is_ai)
this->name_1 = name_1;
this->location_of_HQ = INVALID_TILE;
this->is_ai = is_ai;
this->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
this->clear_limit = _settings_game.construction.clear_frame_burst << 16;
this->tree_limit = _settings_game.construction.tree_frame_burst << 16;
this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
this->clear_limit = (uint32)_settings_game.construction.clear_frame_burst << 16;
this->tree_limit = (uint32)_settings_game.construction.tree_frame_burst << 16;
for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
@@ -120,6 +120,7 @@ void SetLocalCompany(CompanyID new_company)
/* ... and redraw the whole screen. */
MarkWholeScreenDirty();
InvalidateWindowClassesData(WC_SIGN_LIST, -1);
InvalidateWindowClassesData(WC_GOALS_LIST);
}
/**
@@ -266,9 +267,9 @@ void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
void UpdateLandscapingLimits()
{
for (Company *c : Company::Iterate()) {
c->terraform_limit = std::min<uint32>(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, _settings_game.construction.terraform_frame_burst << 16);
c->clear_limit = std::min<uint32>(c->clear_limit + _settings_game.construction.clear_per_64k_frames, _settings_game.construction.clear_frame_burst << 16);
c->tree_limit = std::min<uint32>(c->tree_limit + _settings_game.construction.tree_per_64k_frames, _settings_game.construction.tree_frame_burst << 16);
c->terraform_limit = std::min<uint64>((uint64)c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint64)_settings_game.construction.terraform_frame_burst << 16);
c->clear_limit = std::min<uint64>((uint64)c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint64)_settings_game.construction.clear_frame_burst << 16);
c->tree_limit = std::min<uint64>((uint64)c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint64)_settings_game.construction.tree_frame_burst << 16);
}
}

View File

@@ -45,7 +45,7 @@
#include "safeguards.h"
/* scriptfile handling */
static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered).
static uint _script_current_depth; ///< Depth of scripts running (used to abort execution when #ConReturn is encountered).
/** File list storage for the console, for caching the last 'ls' command. */
class ConsoleFileList : public FileList {
@@ -960,10 +960,16 @@ DEF_CONSOLE_CMD(ConExec)
return true;
}
_script_running = true;
if (_script_current_depth == 11) {
IConsoleError("Maximum 'exec' depth reached; script A is calling script B is calling script C ... more than 10 times.");
return true;
}
_script_current_depth++;
uint script_depth = _script_current_depth;
char cmdline[ICON_CMDLN_SIZE];
while (_script_running && fgets(cmdline, sizeof(cmdline), script_file) != nullptr) {
while (fgets(cmdline, sizeof(cmdline), script_file) != nullptr) {
/* Remove newline characters from the executing script */
for (char *cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
if (*cmdptr == '\n' || *cmdptr == '\r') {
@@ -972,13 +978,18 @@ DEF_CONSOLE_CMD(ConExec)
}
}
IConsoleCmdExec(cmdline);
/* Ensure that we are still on the same depth or that we returned via 'return'. */
assert(_script_current_depth == script_depth || _script_current_depth == script_depth - 1);
/* The 'return' command was executed. */
if (_script_current_depth == script_depth - 1) break;
}
if (ferror(script_file)) {
IConsoleError("Encountered error while trying to read from script file");
}
_script_running = false;
if (_script_current_depth == script_depth) _script_current_depth--;
FioFCloseFile(script_file);
return true;
}
@@ -990,7 +1001,7 @@ DEF_CONSOLE_CMD(ConReturn)
return true;
}
_script_running = false;
_script_current_depth--;
return true;
}
@@ -1340,7 +1351,7 @@ DEF_CONSOLE_CMD(ConRescanNewGRF)
return true;
}
ScanNewGRFFiles(nullptr);
RequestNewGRFScan();
return true;
}
@@ -1409,46 +1420,80 @@ DEF_CONSOLE_CMD(ConAlias)
DEF_CONSOLE_CMD(ConScreenShot)
{
if (argc == 0) {
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | giant | no_con | minimap] [file name]'");
IConsoleHelp("'big' makes a zoomed-in screenshot of the visible area, 'giant' makes a screenshot of the "
"whole map, 'no_con' hides the console to create the screenshot. 'big' or 'giant' "
"screenshots are always drawn without console. "
"'minimap' makes a top-viewed minimap screenshot of whole world which represents one tile by one pixel.");
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [viewport | normal | big | giant | heightmap | minimap] [no_con] [size <width> <height>] [<filename>]'");
IConsoleHelp("'viewport' (default) makes a screenshot of the current viewport (including menus, windows, ..), "
"'normal' makes a screenshot of the visible area, "
"'big' makes a zoomed-in screenshot of the visible area, "
"'giant' makes a screenshot of the whole map, "
"'heightmap' makes a heightmap screenshot of the map that can be loaded in as heightmap, "
"'minimap' makes a top-viewed minimap screenshot of the whole world which represents one tile by one pixel. "
"'no_con' hides the console to create the screenshot (only useful in combination with 'viewport'). "
"'size' sets the width and height of the viewport to make a screenshot of (only useful in combination with 'normal' or 'big').");
return true;
}
if (argc > 3) return false;
if (argc > 7) return false;
ScreenshotType type = SC_VIEWPORT;
uint32 width = 0;
uint32 height = 0;
const char *name = nullptr;
uint32 arg_index = 1;
if (argc > 1) {
if (strcmp(argv[1], "big") == 0) {
/* screenshot big [filename] */
if (argc > arg_index) {
if (strcmp(argv[arg_index], "viewport") == 0) {
type = SC_VIEWPORT;
arg_index += 1;
} else if (strcmp(argv[arg_index], "normal") == 0) {
type = SC_DEFAULTZOOM;
arg_index += 1;
} else if (strcmp(argv[arg_index], "big") == 0) {
type = SC_ZOOMEDIN;
if (argc > 2) name = argv[2];
} else if (strcmp(argv[1], "giant") == 0) {
/* screenshot giant [filename] */
arg_index += 1;
} else if (strcmp(argv[arg_index], "giant") == 0) {
type = SC_WORLD;
if (argc > 2) name = argv[2];
} else if (strcmp(argv[1], "minimap") == 0) {
/* screenshot minimap [filename] */
arg_index += 1;
} else if (strcmp(argv[arg_index], "heightmap") == 0) {
type = SC_HEIGHTMAP;
arg_index += 1;
} else if (strcmp(argv[arg_index], "minimap") == 0) {
type = SC_MINIMAP;
if (argc > 2) name = argv[2];
} else if (strcmp(argv[1], "no_con") == 0) {
/* screenshot no_con [filename] */
IConsoleClose();
if (argc > 2) name = argv[2];
} else if (argc == 2) {
/* screenshot filename */
name = argv[1];
} else {
/* screenshot argv[1] argv[2] - invalid */
return false;
arg_index += 1;
}
}
MakeScreenshot(type, name);
if (argc > arg_index && strcmp(argv[arg_index], "no_con") == 0) {
if (type != SC_VIEWPORT) {
IConsoleError("'no_con' can only be used in combination with 'viewport'");
return true;
}
IConsoleClose();
arg_index += 1;
}
if (argc > arg_index + 2 && strcmp(argv[arg_index], "size") == 0) {
/* size <width> <height> */
if (type != SC_DEFAULTZOOM && type != SC_ZOOMEDIN) {
IConsoleError("'size' can only be used in combination with 'normal' or 'big'");
return true;
}
GetArgumentInteger(&width, argv[arg_index + 1]);
GetArgumentInteger(&height, argv[arg_index + 2]);
arg_index += 3;
}
if (argc > arg_index) {
/* Last parameter that was not one of the keywords must be the filename. */
name = argv[arg_index];
arg_index += 1;
}
if (argc > arg_index) {
/* We have parameters we did not process; means we misunderstood any of the above. */
return false;
}
MakeScreenshot(type, name, width, height);
return true;
}
@@ -1834,7 +1879,7 @@ DEF_CONSOLE_CMD(ConContent)
* to download every available package on BaNaNaS. This is not in
* the spirit of this service. Additionally, these few people were
* good for 70% of the consumed bandwidth of BaNaNaS. */
IConsolePrintF(CC_ERROR, "'select all' is no longer supported since 1.11");
IConsoleError("'select all' is no longer supported since 1.11");
} else {
_network_content_client.Select((ContentID)atoi(argv[2]));
}

View File

@@ -114,6 +114,12 @@ public:
*/
static void InitialiseCrashLog();
/**
* Prepare crash log handler for a newly started thread.
* @note must be implemented by all implementers of CrashLog.
*/
static void InitThread();
static void SetErrorMessage(const char *message);
static void AfterCrashLogCleanup();
};

View File

@@ -67,6 +67,7 @@ static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
{ 10, "", CF_NOEURO, "HKD" NBSP, "", 0, STR_GAME_OPTIONS_CURRENCY_HKD }, ///< hong kong dollar
{ 90, "", CF_NOEURO, u8"\u20b9", "", 0, STR_GAME_OPTIONS_CURRENCY_INR }, ///< Indian Rupee
{ 19, "", CF_NOEURO, "Rp", "", 0, STR_GAME_OPTIONS_CURRENCY_IDR }, ///< Indonesian Rupiah
{ 5, "", CF_NOEURO, "RM", "", 0, STR_GAME_OPTIONS_CURRENCY_MYR }, ///< Malaysian Ringgit
};
/** Array of currencies used by the system */

View File

@@ -64,6 +64,7 @@ enum Currencies {
CURRENCY_HKD, ///< Hong Kong Dollar
CURRENCY_INR, ///< Indian Rupee
CURRENCY_IDR, ///< Indonesian Rupiah
CURRENCY_MYR, ///< Malaysian Ringgit
CURRENCY_END, ///< always the last item
};

View File

@@ -9,10 +9,12 @@
#include "stdafx.h"
#include "debug.h"
#include "error.h"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "video/video_driver.hpp"
#include "string_func.h"
#include "table/strings.h"
#include <string>
#include <sstream>
@@ -111,6 +113,8 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
if (d->type != type) continue;
if (d->priority != priority) continue;
if (type == Driver::DT_VIDEO && !_video_hw_accel && d->UsesHardwareAcceleration()) continue;
Driver *oldd = *GetActiveDriver(type);
Driver *newd = d->CreateInstance();
*GetActiveDriver(type) = newd;
@@ -125,6 +129,12 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
*GetActiveDriver(type) = oldd;
DEBUG(driver, 1, "Probing %s driver '%s' failed with error: %s", GetDriverTypeName(type), d->name, err);
delete newd;
if (type == Driver::DT_VIDEO && _video_hw_accel && d->UsesHardwareAcceleration()) {
_video_hw_accel = false;
ErrorMessageData msg(STR_VIDEO_DRIVER_ERROR, STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION);
ScheduleErrorMessage(msg);
}
}
}
usererror("Couldn't find any suitable %s driver", GetDriverTypeName(type));

View File

@@ -107,6 +107,15 @@ protected:
virtual ~DriverFactoryBase();
/**
* Does the driver use hardware acceleration (video-drivers only).
* @return True if the driver uses hardware acceleration.
*/
virtual bool UsesHardwareAcceleration() const
{
return false;
}
public:
/**
* Shuts down all active drivers

View File

@@ -124,6 +124,9 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
*/
static TrackBits MaskWireBits(TileIndex t, TrackBits tracks)
{
/* Single track bits are never masked out. */
if (likely(HasAtMostOneBit(tracks))) return tracks;
if (!IsPlainRailTile(t)) return tracks;
TrackdirBits neighbour_tdb = TRACKDIR_BIT_NONE;

View File

@@ -396,6 +396,7 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
bool no_timeout = wl == WL_CRITICAL;
if (_game_mode == GM_BOOTSTRAP) return;
if (_settings_client.gui.errmsg_duration == 0 && !no_timeout) return;
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_grffile, textref_stack_size, textref_stack);

View File

@@ -274,6 +274,7 @@ void PerformanceMeasurer::SetExpectedRate(double rate)
*/
/* static */ void PerformanceMeasurer::Paused(PerformanceElement elem)
{
PerformanceMeasurer::SetInactive(elem);
_pf_data[elem].AddPause(GetPerformanceTimer());
}
@@ -399,7 +400,6 @@ struct FramerateWindow : Window {
{
const double threshold_good = target * 0.95;
const double threshold_bad = target * 2 / 3;
value = std::min(9999.99, value);
this->value = (uint32)(value * 100);
this->strid = (value > threshold_good) ? STR_FRAMERATE_FPS_GOOD : (value < threshold_bad) ? STR_FRAMERATE_FPS_BAD : STR_FRAMERATE_FPS_WARN;
}
@@ -408,7 +408,6 @@ struct FramerateWindow : Window {
{
const double threshold_good = target / 3;
const double threshold_bad = target;
value = std::min(9999.99, value);
this->value = (uint32)(value * 100);
this->strid = (value < threshold_good) ? STR_FRAMERATE_MS_GOOD : (value > threshold_bad) ? STR_FRAMERATE_MS_BAD : STR_FRAMERATE_MS_WARN;
}

View File

@@ -59,18 +59,10 @@ GenWorldInfo _gw;
/** Whether we are generating the map or not. */
bool _generating_world;
/**
* Tells if the world generation is done in a thread or not.
* @return the 'threaded' status
*/
bool IsGenerateWorldThreaded()
{
return _gw.threaded && !_gw.quit_thread;
}
class AbortGenerateWorldSignal { };
/**
* Clean up the 'mess' of generation. That is, show windows again, reset
* thread variables, and delete the progress window.
* Generation is done; show windows again and delete the progress window.
*/
static void CleanupGeneration()
{
@@ -78,11 +70,10 @@ static void CleanupGeneration()
SetMouseCursorBusy(false);
/* Show all vital windows again, because we have hidden them */
if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
if (_game_mode != GM_MENU) ShowVitalWindows();
SetModalProgress(false);
_gw.proc = nullptr;
_gw.abortp = nullptr;
_gw.threaded = false;
DeleteWindowByClass(WC_MODAL_PROGRESS);
ShowFirstError();
@@ -97,10 +88,8 @@ static void _GenerateWorld()
/* Make sure everything is done via OWNER_NONE. */
Backup<CompanyID> _cur_company(_current_company, OWNER_NONE, FILE_LINE);
std::unique_lock<std::mutex> lock(_modal_progress_work_mutex, std::defer_lock);
try {
_generating_world = true;
lock.lock();
if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait...");
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
@@ -136,14 +125,7 @@ static void _GenerateWorld()
/* Only generate towns, tree and industries in newgame mode. */
if (_game_mode != GM_EDITOR) {
if (!GenerateTowns(_settings_game.economy.town_layout)) {
_cur_company.Restore();
HandleGeneratingWorldAbortion();
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
if (_network_dedicated) {
/* Exit the game to prevent a return to main menu. */
DEBUG(net, 0, "Generating map failed, aborting");
_exit_game = true;
}
return;
}
GenerateIndustries();
@@ -200,7 +182,6 @@ static void _GenerateWorld()
IncreaseGeneratingWorldProgress(GWP_GAME_START);
CleanupGeneration();
lock.unlock();
ShowNewGRFError();
@@ -212,11 +193,19 @@ static void _GenerateWorld()
seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
}
} catch (...) {
} catch (AbortGenerateWorldSignal&) {
CleanupGeneration();
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);
if (_cur_company.IsValid()) _cur_company.Restore();
_generating_world = false;
throw;
if (_network_dedicated) {
/* Exit the game to prevent a return to main menu. */
DEBUG(net, 0, "Generating map failed, aborting");
_exit_game = true;
} else {
SwitchToMode(_switch_mode);
}
}
}
@@ -240,23 +229,6 @@ void GenerateWorldSetAbortCallback(GWAbortProc *proc)
_gw.abortp = proc;
}
/**
* This will wait for the thread to finish up his work. It will not continue
* till the work is done.
*/
void WaitTillGeneratedWorld()
{
if (!_gw.thread.joinable()) return;
_modal_progress_work_mutex.unlock();
_modal_progress_paint_mutex.unlock();
_gw.quit_thread = true;
_gw.thread.join();
_gw.threaded = false;
_modal_progress_work_mutex.lock();
_modal_progress_paint_mutex.lock();
}
/**
* Initializes the abortion process
*/
@@ -271,7 +243,7 @@ void AbortGeneratingWorld()
*/
bool IsGeneratingWorldAborted()
{
return _gw.abort;
return _gw.abort || _exit_game;
}
/**
@@ -284,11 +256,7 @@ void HandleGeneratingWorldAbortion()
if (_gw.abortp != nullptr) _gw.abortp();
CleanupGeneration();
if (_gw.thread.joinable() && _gw.thread.get_id() == std::this_thread::get_id()) throw OTTDThreadExitSignal();
SwitchToMode(_switch_mode);
throw AbortGenerateWorldSignal();
}
/**
@@ -308,8 +276,6 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
_gw.abort = false;
_gw.abortp = nullptr;
_gw.lc = _local_company;
_gw.quit_thread = false;
_gw.threaded = true;
/* This disables some commands and stuff */
SetLocalCompany(COMPANY_SPECTATOR);
@@ -328,28 +294,16 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
SetupColoursAndInitialWindow();
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
if (_gw.thread.joinable()) _gw.thread.join();
if (!UseThreadedModelProgress() || !VideoDriver::GetInstance()->HasGUI() || !StartNewThread(&_gw.thread, "ottd:genworld", &_GenerateWorld)) {
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
_gw.threaded = false;
_modal_progress_work_mutex.unlock();
_GenerateWorld();
_modal_progress_work_mutex.lock();
return;
}
UnshowCriticalError();
/* Remove any open window */
DeleteAllNonVitalWindows();
/* Hide vital windows, because we don't allow to use them */
HideVitalWindows();
/* Don't show the dialog if we don't have a thread */
ShowGenerateWorldProgress();
/* Centre the view on the map */
if (FindWindowById(WC_MAIN_WINDOW, 0) != nullptr) {
ScrollMainWindowToTile(TileXY(MapSizeX() / 2, MapSizeY() / 2), true);
}
_GenerateWorld();
}

View File

@@ -52,15 +52,12 @@ typedef void GWAbortProc(); ///< Called when genworld is aborted
/** Properties of current genworld process */
struct GenWorldInfo {
bool abort; ///< Whether to abort the thread ASAP
bool quit_thread; ///< Do we want to quit the active thread
bool threaded; ///< Whether we run _GenerateWorld threaded
GenWorldMode mode; ///< What mode are we making a world in
CompanyID lc; ///< The local_company before generating
uint size_x; ///< X-size of the map
uint size_y; ///< Y-size of the map
GWDoneProc *proc; ///< Proc that is called when done (can be nullptr)
GWAbortProc *abortp; ///< Proc that is called when aborting (can be nullptr)
std::thread thread; ///< The thread we are in (joinable if a thread was created)
};
/** Current stage of world generation process */
@@ -81,10 +78,8 @@ enum GenWorldProgress {
};
/* genworld.cpp */
bool IsGenerateWorldThreaded();
void GenerateWorldSetCallback(GWDoneProc *proc);
void GenerateWorldSetAbortCallback(GWAbortProc *proc);
void WaitTillGeneratedWorld();
void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_settings = true);
void AbortGeneratingWorld();
bool IsGeneratingWorldAborted();

View File

@@ -29,6 +29,7 @@
#include "error.h"
#include "newgrf_townname.h"
#include "townname_type.h"
#include "video/video_driver.hpp"
#include "widgets/genworld_widget.h"
@@ -1312,10 +1313,10 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
assert(cls < GWP_CLASS_COUNT);
/* Do not run this function if we aren't in a thread */
if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
if (IsGeneratingWorldAborted()) {
HandleGeneratingWorldAbortion();
return;
}
if (total == 0) {
assert(_gws.cls == _generation_class_table[cls]);
@@ -1328,10 +1329,6 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
_gws.percent = percent_table[cls];
}
/* Don't update the screen too often. So update it once in every once in a while... */
if (!_network_dedicated && std::chrono::steady_clock::now() < _gws.next_update) return;
_gws.next_update = std::chrono::steady_clock::now() + std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT);
/* Percentage is about the number of completed tasks, so 'current - 1' */
_gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
@@ -1350,21 +1347,12 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
last_percent = _gws.percent;
/* Don't continue as dedicated never has a thread running */
return;
}
SetWindowDirty(WC_MODAL_PROGRESS, 0);
MarkWholeScreenDirty();
/* Release the rights to the map generator, and acquire the rights to the
* paint thread. The 'other' thread already has the paint thread rights so
* this ensures us that we are waiting until the paint thread is done
* before we reacquire the mapgen rights */
_modal_progress_work_mutex.unlock();
_modal_progress_paint_mutex.lock();
_modal_progress_work_mutex.lock();
_modal_progress_paint_mutex.unlock();
VideoDriver::GetInstance()->GameLoopPause();
}
/**

View File

@@ -1470,28 +1470,6 @@ void DrawDirtyBlocks()
int x;
int y;
if (HasModalProgress()) {
/* We are generating the world, so release our rights to the map and
* painting while we are waiting a bit. */
_modal_progress_paint_mutex.unlock();
_modal_progress_work_mutex.unlock();
/* Wait a while and hope the modal gives us a bit of time to draw the GUI. */
if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
/* Modal progress thread may need blitter access while we are waiting for it. */
VideoDriver::GetInstance()->ReleaseBlitterLock();
_modal_progress_paint_mutex.lock();
VideoDriver::GetInstance()->AcquireBlitterLock();
_modal_progress_work_mutex.lock();
/* When we ended with the modal progress, do not draw the blocks.
* Simply let the next run do so, otherwise we would be loading
* the new state (and possibly change the blitter) when we hold
* the drawing lock, which we must not do. */
if (_switch_mode != SM_NONE && !HasModalProgress()) return;
}
y = 0;
do {
x = 0;
@@ -1895,6 +1873,10 @@ void UpdateGUIZoom()
if (_gui_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
_gui_zoom = static_cast<ZoomLevel>(Clamp(VideoDriver::GetInstance()->GetSuggestedUIZoom(), _settings_client.gui.zoom_min, _settings_client.gui.zoom_max));
} else {
/* Ensure the gui_zoom is clamped between min/max. Change the
* _gui_zoom_cfg if it isn't, as this is used to visually show the
* selection in the Game Options. */
_gui_zoom_cfg = Clamp(_gui_zoom_cfg, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
_gui_zoom = static_cast<ZoomLevel>(_gui_zoom_cfg);
}

View File

@@ -295,8 +295,6 @@ static bool SwitchNewGRFBlitter()
const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
VideoDriver::GetInstance()->AcquireBlitterLock();
for (uint i = 0; i < lengthof(replacement_blitters); i++) {
if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
@@ -306,25 +304,15 @@ static bool SwitchNewGRFBlitter()
const char *repl_blitter = replacement_blitters[i].name;
if (strcmp(repl_blitter, cur_blitter) == 0) {
VideoDriver::GetInstance()->ReleaseBlitterLock();
return false;
}
if (BlitterFactory::GetBlitterFactory(repl_blitter) == nullptr) continue;
DEBUG(misc, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
if (new_blitter == nullptr) NOT_REACHED();
DEBUG(misc, 1, "Successfully switched to %s.", repl_blitter);
/* Inform the video driver we want to switch blitter as soon as possible. */
VideoDriver::GetInstance()->ChangeBlitter(repl_blitter);
break;
}
if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
/* Failed to switch blitter, let's hope we can return to the old one. */
if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
}
VideoDriver::GetInstance()->ReleaseBlitterLock();
return true;
}

View File

@@ -46,6 +46,8 @@ struct GoalListWindow : public Window {
this->vscroll = this->GetScrollbar(WID_GOAL_SCROLLBAR);
this->FinishInitNested(window_number);
this->owner = (Owner)this->window_number;
NWidgetStacked *wi = this->GetWidget<NWidgetStacked>(WID_GOAL_SELECT_BUTTONS);
wi->SetDisplayedPlane(window_number == INVALID_COMPANY ? 1 : 0);
this->OnInvalidateData(0);
}
@@ -63,37 +65,31 @@ struct GoalListWindow : public Window {
void OnClick(Point pt, int widget, int click_count) override
{
if (widget != WID_GOAL_LIST) return;
switch (widget) {
case WID_GOAL_GLOBAL_BUTTON:
ShowGoalsList(INVALID_COMPANY);
break;
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GOAL_LIST, WD_FRAMERECT_TOP);
int num = 0;
for (const Goal *s : Goal::Iterate()) {
if (s->company == INVALID_COMPANY) {
y--;
if (y == 0) {
this->HandleClick(s);
return;
case WID_GOAL_COMPANY_BUTTON:
ShowGoalsList(_local_company);
break;
case WID_GOAL_LIST: {
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GOAL_LIST, WD_FRAMERECT_TOP);
for (const Goal *s : Goal::Iterate()) {
if (s->company == this->window_number) {
if (y == 0) {
this->HandleClick(s);
return;
}
y--;
}
}
num++;
break;
}
}
if (num == 0) {
y--; // "None" line.
if (y < 0) return;
}
y -= 2; // "Company specific goals:" line.
if (y < 0) return;
for (const Goal *s : Goal::Iterate()) {
if (s->company == this->window_number && s->company != INVALID_COMPANY) {
y--;
if (y == 0) {
this->HandleClick(s);
return;
}
}
default:
break;
}
}
@@ -161,28 +157,21 @@ struct GoalListWindow : public Window {
uint CountLines()
{
/* Count number of (non) awarded goals. */
uint num_global = 0;
uint num_company = 0;
uint num = 0;
for (const Goal *s : Goal::Iterate()) {
if (s->company == INVALID_COMPANY) {
num_global++;
} else if (s->company == this->window_number) {
num_company++;
}
if (s->company == this->window_number) num++;
}
/* Count the 'none' lines. */
if (num_global == 0) num_global = 1;
if (num_company == 0) num_company = 1;
if (num == 0) num = 1;
/* Global, company and an empty line before the accepted ones. */
return 3 + num_global + num_company;
return num;
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget != WID_GOAL_LIST) return;
Dimension d = maxdim(GetStringBoundingBox(STR_GOALS_GLOBAL_TITLE), GetStringBoundingBox(STR_GOALS_COMPANY_TITLE));
Dimension d = GetStringBoundingBox(STR_GOALS_NONE);
resize->height = d.height;
@@ -193,26 +182,26 @@ struct GoalListWindow : public Window {
}
/**
* Draws either the global goals or the company goal section.
* This is a helper method for #DrawWidget.
* @param[in,out] pos Vertical line number to draw.
* @param cap Number of lines to draw in the window.
* @param x Left edge of the text line to draw.
* @param y Vertical position of the top edge of the window.
* @param right Right edge of the text line to draw.
* @param global_section Whether the global goals are printed.
* Draws a given column of the goal list.
* @param column Which column to draw.
* @param wid Pointer to the goal list widget.
* @param progress_col_width Width of the progress column.
* @return max width of drawn text
*/
void DrawPartialGoalList(int &pos, const int cap, int x, int y, int right, uint progress_col_width, bool global_section, GoalColumn column) const
void DrawListColumn(GoalColumn column, NWidgetBase *wid, uint progress_col_width) const
{
if (column == GC_GOAL && IsInsideMM(pos, 0, cap)) DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, global_section ? STR_GOALS_GLOBAL_TITLE : STR_GOALS_COMPANY_TITLE);
pos++;
/* Get column draw area. */
int y = wid->pos_y + WD_FRAMERECT_TOP;
int x = wid->pos_x + WD_FRAMERECT_LEFT;
int right = x + wid->current_x - WD_FRAMERECT_RIGHT;
bool rtl = _current_text_dir == TD_RTL;
int pos = -this->vscroll->GetPosition();
const int cap = this->vscroll->GetCapacity();
uint num = 0;
for (const Goal *s : Goal::Iterate()) {
if (global_section ? s->company == INVALID_COMPANY : (s->company == this->window_number && s->company != INVALID_COMPANY)) {
if (s->company == this->window_number) {
if (IsInsideMM(pos, 0, cap)) {
switch (column) {
case GC_GOAL: {
@@ -241,38 +230,12 @@ struct GoalListWindow : public Window {
if (num == 0) {
if (column == GC_GOAL && IsInsideMM(pos, 0, cap)) {
StringID str = !global_section && this->window_number == INVALID_COMPANY ? STR_GOALS_SPECTATOR_NONE : STR_GOALS_NONE;
DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, str);
DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, STR_GOALS_NONE);
}
pos++;
}
}
/**
* Draws a given column of the goal list.
* @param column Which column to draw.
* @param wid Pointer to the goal list widget.
* @param progress_col_width Width of the progress column.
* @return max width of drawn text
*/
void DrawListColumn(GoalColumn column, NWidgetBase *wid, uint progress_col_width) const
{
/* Get column draw area. */
int y = wid->pos_y + WD_FRAMERECT_TOP;
int x = wid->pos_x + WD_FRAMERECT_LEFT;
int right = x + wid->current_x - WD_FRAMERECT_RIGHT;
int pos = -this->vscroll->GetPosition();
const int cap = this->vscroll->GetCapacity();
/* Draw partial list with global goals. */
DrawPartialGoalList(pos, cap, x, y, right, progress_col_width, true, column);
/* Draw partial list with company goals. */
pos++;
DrawPartialGoalList(pos, cap, x, y, right, progress_col_width, false, column);
}
void OnPaint() override
{
this->DrawWidgets();
@@ -313,6 +276,8 @@ struct GoalListWindow : public Window {
{
if (!gui_scope) return;
this->vscroll->SetCount(this->CountLines());
this->SetWidgetDisabledState(WID_GOAL_COMPANY_BUTTON, _local_company == COMPANY_SPECTATOR);
this->SetWidgetDirty(WID_GOAL_COMPANY_BUTTON);
this->SetWidgetDirty(WID_GOAL_LIST);
}
};
@@ -322,6 +287,10 @@ static const NWidgetPart _nested_goals_list_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_GOAL_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GOAL_SELECT_BUTTONS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_GOAL_GLOBAL_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GOALS_GLOBAL_BUTTON, STR_GOALS_GLOBAL_BUTTON_HELPTEXT),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_GOAL_COMPANY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GOALS_COMPANY_BUTTON, STR_GOALS_COMPANY_BUTTON_HELPTEXT),
EndContainer(),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),

View File

@@ -113,7 +113,7 @@ static NWidgetBase *MakeNWidgetCompanyLines(int *biggest_index)
uint line_height = std::max<uint>(GetSpriteSize(SPR_COMPANY_ICON).height, FONT_HEIGHT_NORMAL) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
for (int widnum = WID_GL_FIRST_COMPANY; widnum <= WID_GL_LAST_COMPANY; widnum++) {
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, widnum);
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_BROWN, widnum);
panel->SetMinimalSize(246, line_height);
panel->SetFill(1, 0);
panel->SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP);
@@ -125,12 +125,12 @@ static NWidgetBase *MakeNWidgetCompanyLines(int *biggest_index)
static const NWidgetPart _nested_graph_legend_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_KEY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_KEY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_BACKGROUND),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_GL_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
@@ -634,19 +634,19 @@ struct OperatingProfitGraphWindow : BaseGraphWindow {
static const NWidgetPart _nested_operating_profit_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_OPERATING_PROFIT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_OPERATING_PROFIT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 160), SetFill(1, 1), SetResize(1, 1),
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 160), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
EndContainer(),
EndContainer(),
EndContainer(),
@@ -685,19 +685,19 @@ struct IncomeGraphWindow : BaseGraphWindow {
static const NWidgetPart _nested_income_graph_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_INCOME_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_INCOME_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
EndContainer(),
EndContainer(),
EndContainer(),
@@ -734,19 +734,19 @@ struct DeliveredCargoGraphWindow : BaseGraphWindow {
static const NWidgetPart _nested_delivered_cargo_graph_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_CARGO_DELIVERED_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_CARGO_DELIVERED_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
EndContainer(),
EndContainer(),
EndContainer(),
@@ -789,20 +789,20 @@ struct PerformanceHistoryGraphWindow : BaseGraphWindow {
static const NWidgetPart _nested_performance_history_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_PHG_DETAILED_PERFORMANCE), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_PERFORMANCE_DETAIL_KEY, STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_PHG_KEY), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_PHG_DETAILED_PERFORMANCE), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_PERFORMANCE_DETAIL_KEY, STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_PHG_KEY), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_PHG_BACKGROUND),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_PHG_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_PHG_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_PHG_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_PHG_RESIZE),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_PHG_RESIZE),
EndContainer(),
EndContainer(),
EndContainer(),
@@ -839,19 +839,19 @@ struct CompanyValueGraphWindow : BaseGraphWindow {
static const NWidgetPart _nested_company_value_graph_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_COMPANY_VALUES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_COMPANY_VALUES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
EndContainer(),
EndContainer(),
EndContainer(),
@@ -954,7 +954,7 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
bool lowered = !HasBit(_legend_excluded_cargo, cs->Index());
/* Redraw box if lowered */
if (lowered) DrawFrameRect(r.left, y, r.right, y + this->line_height - 1, COLOUR_ORANGE, lowered ? FR_LOWERED : FR_NONE);
if (lowered) DrawFrameRect(r.left, y, r.right, y + this->line_height - 1, COLOUR_BROWN, lowered ? FR_LOWERED : FR_NONE);
byte clk_dif = lowered ? 1 : 0;
int rect_x = clk_dif + (rtl ? r.right - 12 : r.left + WD_FRAMERECT_LEFT);
@@ -1049,28 +1049,28 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CPR_BACKGROUND), SetMinimalSize(568, 128),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CPR_BACKGROUND), SetMinimalSize(568, 128),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CPR_HEADER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_TITLE, STR_NULL),
NWidget(WWT_TEXT, COLOUR_BROWN, WID_CPR_HEADER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_TITLE, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1),
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0),
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_ORANGE, WID_CPR_MATRIX), SetResize(0, 2), SetMatrixDataTip(1, 0, STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO), SetScrollbar(WID_CPR_MATRIX_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_ORANGE, WID_CPR_MATRIX_SCROLLBAR),
NWidget(WWT_MATRIX, COLOUR_BROWN, WID_CPR_MATRIX), SetResize(0, 2), SetMatrixDataTip(1, 0, STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO), SetScrollbar(WID_CPR_MATRIX_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_CPR_MATRIX_SCROLLBAR),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
EndContainer(),
@@ -1078,9 +1078,9 @@ static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(WD_RESIZEBOX_WIDTH, 0), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CPR_FOOTER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL, STR_NULL),
NWidget(WWT_TEXT, COLOUR_BROWN, WID_CPR_FOOTER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CPR_RESIZE),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CPR_RESIZE),
EndContainer(),
EndContainer(),
};
@@ -1264,12 +1264,12 @@ public:
static const NWidgetPart _nested_company_league_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_LEAGUE_TABLE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_COMPANY_LEAGUE_TABLE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CL_BACKGROUND), SetMinimalSize(400, 0), SetMinimalTextLines(15, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CL_BACKGROUND), SetMinimalSize(400, 0), SetMinimalTextLines(15, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM),
};
static WindowDesc _company_league_desc(
@@ -1539,7 +1539,7 @@ static NWidgetBase *MakePerformanceDetailPanels(int *biggest_index)
NWidgetVertical *vert = new NWidgetVertical(NC_EQUALSIZE);
for (int widnum = WID_PRD_SCORE_FIRST; widnum <= WID_PRD_SCORE_LAST; widnum++) {
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, widnum);
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_BROWN, widnum);
panel->SetFill(1, 1);
panel->SetDataTip(0x0, performance_tips[widnum - WID_PRD_SCORE_FIRST]);
vert->Add(panel);
@@ -1551,17 +1551,17 @@ static NWidgetBase *MakePerformanceDetailPanels(int *biggest_index)
/** Make a number of rows with buttons for each company for the performance rating detail window. */
NWidgetBase *MakeCompanyButtonRowsGraphGUI(int *biggest_index)
{
return MakeCompanyButtonRows(biggest_index, WID_PRD_COMPANY_FIRST, WID_PRD_COMPANY_LAST, 8, STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP);
return MakeCompanyButtonRows(biggest_index, WID_PRD_COMPANY_FIRST, WID_PRD_COMPANY_LAST, COLOUR_BROWN, 8, STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP);
}
static const NWidgetPart _nested_performance_rating_detail_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_PERFORMANCE_DETAIL, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_PERFORMANCE_DETAIL, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_PANEL, COLOUR_BROWN),
NWidgetFunction(MakeCompanyButtonRowsGraphGUI), SetPadding(0, 1, 1, 2),
EndContainer(),
NWidgetFunction(MakePerformanceDetailPanels),

View File

@@ -1062,6 +1062,7 @@ static bool MakeLake(TileIndex tile, void *user_data)
TileIndex t2 = tile + TileOffsByDiagDir(d);
if (IsWaterTile(t2)) {
MakeRiver(tile, Random());
MarkTileDirtyByTile(tile);
/* Remove desert directly around the river tile. */
TileIndex t = tile;
CircularTileSearch(&t, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
@@ -1135,6 +1136,7 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current)
TileIndex tile = path->node.tile;
if (!IsWaterTile(tile)) {
MakeRiver(tile, Random());
MarkTileDirtyByTile(tile);
/* Remove desert directly around the river tile. */
CircularTileSearch(&tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
}
@@ -1247,6 +1249,7 @@ static bool FlowRiver(TileIndex spring, TileIndex begin)
DistanceManhattan(spring, lakeCenter) > _settings_game.game_creation.min_river_length) {
end = lakeCenter;
MakeRiver(lakeCenter, Random());
MarkTileDirtyByTile(lakeCenter);
/* Remove desert directly around the river tile. */
CircularTileSearch(&lakeCenter, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
lakeCenter = end;
@@ -1368,8 +1371,11 @@ void GenerateLandscape(byte mode)
/* Do not call IncreaseGeneratingWorldProgress() before FixSlopes(),
* it allows screen redraw. Drawing of broken slopes crashes the game */
FixSlopes();
MarkWholeScreenDirty();
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
ConvertGroundTilesIntoWaterTiles();
MarkWholeScreenDirty();
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();

View File

@@ -989,6 +989,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skerm re
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kies die skerm resolusie om te gebruik
STR_GAME_OPTIONS_RESOLUTION_OTHER :ander
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK} Koppelvlak groote
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK} Kies die koppelvlak element groote om te gebruik
@@ -1002,6 +1003,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad grootte
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafikastel
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies die basis-grafikastel stel om te gebruik
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} verlore / korrupte ler{P "" s}
@@ -1749,6 +1752,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Program is uit geheue uit
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokering van {BYTES} kasgeheue vir grafika het gefaal. Die kasgeheue is verminder na {BYTES}. Dit sal OpenTDD stadiger maak. Om geheue-aanvraag te verminder, kan u 32bpp grafika en/of zoom-vlakke afskakel.
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2269,6 +2274,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, laai die grafika af
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlaat OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Deursigtigheid Opsies
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Wissel deursigtigheid vir stasietekens. Ctrl+klik om te sluit
@@ -3101,13 +3107,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Koop di
STR_GOALS_CAPTION :{WHITE}{COMPANY} Doelwitte
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Doelwitte
STR_GOALS_SPECTATOR :Globale doelwitte
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale doelwitte:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Geen -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nie van toepassing -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Maatskappy doelwitte:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik op doel om skerm oor die industrie/stad/teël te sentreer. Ctrl+klik maak 'n nuwe venster vir die industrie/stad/teël oop
# Goal question window

View File

@@ -883,6 +883,9 @@ STR_GAME_OPTIONS_CURRENCY_EEK :كرونا اس
STR_GAME_OPTIONS_CURRENCY_KRW :وون كوريا الجنوبية (KRW)
STR_GAME_OPTIONS_CURRENCY_ZAR :راند جنوب أفريقيا (ZAR)
STR_GAME_OPTIONS_CURRENCY_CUSTOM :مخصص ...
STR_GAME_OPTIONS_CURRENCY_GEL :(GEL) لاري جورجي
STR_GAME_OPTIONS_CURRENCY_CNY :(CNY) الرنمينبي الصيني
STR_GAME_OPTIONS_CURRENCY_HKD :(HKD) دولار هونج كونج
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :القيادة على اليسار
@@ -936,6 +939,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}دقة
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة
STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}حجم اللوحة
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد العنصر المطلوب
@@ -945,6 +949,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4
STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ملف مفقود او غير صالح
@@ -1401,6 +1407,8 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :غير متطا
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :مجهول
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... نسبة الضغط '{STRING}' غير صحيحة
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1426,10 +1434,10 @@ STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}بدأ
STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}انشاء خريطة عالم خاصة
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK} ابدأ لعبة جماعية
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}اختيار المناطق الثلجية
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}اختيار المناطق الصحراوية
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK} اختيار المناطق المعتدلة
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK} اختيار المناطق الثلجية
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}اختيار المناطق الصحراوية
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}اختيار نمط الألعاب
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK} اختيار مناطق عالم الألعب
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}عرض خيارات اللعبة
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}إعدادات العرض
@@ -1841,6 +1849,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK} مسح
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} ضع علامة على المحتوى التي لن يتم تحميلها
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}بحث المواقع الخارجية
STR_CONTENT_FILTER_TITLE :{BLACK}مُرَشِح:
STR_CONTENT_OPEN_URL :{BLACK} زيارة الموقع
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK} تحميل
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK} ابدأ تحميل المحتويات المختارة
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER} حجم البيانات التي سيتم تحميلها: {WHITE}{BYTES}
@@ -1892,6 +1901,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}تحتا
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}نعم, حمل الرسومات
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}لا, اغلق اللعبة
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}خيارات الشفافية
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}بدل شفافية اسماء المحطات. مفتاح كنترول للاغلاق.
@@ -2030,6 +2040,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}بناء
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}بدل بناء/إزالة الطرق
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}بدل بناء / ازالة طرق الترام
STR_ROAD_NAME_TRAM :خط الترام
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}اتجاه ورشة الصيانة
@@ -2352,10 +2363,14 @@ STR_SAVELOAD_OSKTITLE :{BLACK}ادخل
# World generation
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}مولد الخريطة
STR_MAPGEN_MAPSIZE :{BLACK}حجم الخريطة
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK} حدد حجم الخريطة بالمربعات. سيكون عدد المربعات المتاحة أصغر قليلاً
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}عدد المدن:
STR_MAPGEN_DATE :{BLACK}التاريخ:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}عدد المصانع:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK} :أقصى ارتفاع للخريطة
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK} زيادة الارتفاع الأقصى للجبال على الخريطة بواحد
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK} خفض الحد الأقصى للارتفاع الجبال على الخريطة بواحد
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK} ارتفاع خط الثلج
STR_MAPGEN_SNOW_LINE_UP :{BLACK}ارفع خط الثلج مستوى واحد
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}خفض خط الثلج مستوى واحد
@@ -3506,6 +3521,7 @@ STR_AI_SETTINGS_SETTING :{STRING}: {ORAN
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING}اقراني {STRING}
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} سجل التغيير ل{STRING}
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING}رخصة {STRING}
STR_TEXTFILE_WRAP_TEXT :{WHITE}التفاف النص
STR_TEXTFILE_VIEW_README :{BLACK}اعرض ملف التعليمات ريدمي
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}اعرض سجل التغييرات
STR_TEXTFILE_VIEW_LICENCE :{BLACK}الرخصة

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@@ -960,6 +960,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Pantaila
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pantailaren resulozioa aukeratu
STR_GAME_OPTIONS_RESOLUTION_OTHER :besteak
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfaze tamaina
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
@@ -968,6 +969,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaina laukoit
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafiko basea markatu
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Aukeratu erabili beharreko grafiko paketea
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} galdutako/hautsitako artxiboa{P "" k}
@@ -1625,6 +1628,8 @@ STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... jara
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... jaramonik ez egiten musika paketeari'{STRING}': ez da aurkitu
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoriaz kanpo
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2135,6 +2140,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD-
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Bai, grafikoak jaitsi
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ez, OpenTTD itxi
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Gardentasun aukerak
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Seinaleen gardentasuna aldatu. Ktrl+Klik blokeatzeko
@@ -2903,13 +2909,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Udaletx
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Helburuak
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Helburu orokorrak
STR_GOALS_GLOBAL_TITLE :{BLACK}Helburu orokorrak:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ezer ez -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ez aplikagarria -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Konpainiaren helburuak:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikatu helburuan ikupegi nagusia industrian/herrian/laukian zentratzeko. Ktrl+Klik ikuspegi lehio berria irekiko du industri/herri/laukiaren kokapenean
# Goal question window

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@@ -1298,6 +1298,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Выра
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Выбар вырашэньня экрана
STR_GAME_OPTIONS_RESOLUTION_OTHER :Iншае
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Памер элементаў інтэрфейсу
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберыце памер элементаў інтэрфейсу
@@ -1310,6 +1311,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Абяр
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Звычайны
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Набор базавай ґрафікі
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбар базавага набору ґрафічных аб'ектаў
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} адсутнічаюч{P ы ых ых}/пашкоджан{P ы ых ых} файл{P "" ы аў}
@@ -2058,6 +2061,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... на
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Недахоп апэратыўнай памяці
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Не атрымалася вылучыць {BYTES} для кэша спрайтаў. Памер кэша зніжаны да {BYTES}. Гэта адмоўна адаб'ецца на прадукцыйнасьці OpenTTD. Каб зьменшыць выдаткі памяці, адключыце 32-бітную ґрафіку й зьменшыце максімальны ўзровень набліжэньня.
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2594,6 +2599,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Так, спампаваць ґрафiку
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Не, выйсьцi з OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Наладкі празрыстасьці
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Пераключэньне празрыстасьці надпісаў. Ctrl+пстрычка — заблякаваць.
@@ -3423,13 +3429,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Дац
STR_GOALS_CAPTION :{WHITE}Задачы кампаніі «{COMPANY}»
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глабальныя задачы
STR_GOALS_SPECTATOR :Агульныя задачы
STR_GOALS_GLOBAL_TITLE :{BLACK}Агульныя задачы:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Няма -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Непрыстасоўна -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Задачы кампаніі:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Пстрыкніце па задачы, каб паказаць прадпрыемства/горад/клетку. Ctrl+пстрычка паказвае ў новым вакне.
# Goal question window

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@@ -195,6 +195,7 @@ STR_COLOUR_DEFAULT :Padrão
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}quadrados/dia
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}cv
@@ -313,8 +314,15 @@ STR_SORT_BY_CARGO_CAPACITY :Capacidade de C
STR_SORT_BY_RANGE :Alcance
STR_SORT_BY_POPULATION :População
STR_SORT_BY_RATING :Classificação
STR_SORT_BY_NUM_VEHICLES :Número de veículos
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Lucro total do ano passado
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Lucro total deste ano
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Lucro médio do ano passado
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Lucro médio deste ano
# Group by options for vehicle list
STR_GROUP_BY_NONE :Nenhum
STR_GROUP_BY_SHARED_ORDERS :Ordens compartilhadas
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausar jogo
@@ -772,6 +780,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Exibe to
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Exibir a última mensagem ou notícia
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSADO * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSADO (aguardando atualização do gráfico de links) * *
STR_STATUSBAR_AUTOSAVE :{RED}Salvo Automaticamente
STR_STATUSBAR_SAVING_GAME :{RED}* * SALVANDO JOGO * *
@@ -930,14 +939,16 @@ STR_GAME_OPTIONS_CURRENCY_LTL :Litas Lituano (
STR_GAME_OPTIONS_CURRENCY_KRW :Won Sul-Coreano (KRW)
STR_GAME_OPTIONS_CURRENCY_ZAR :Rand Sul-Africano (ZAR)
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizado...
STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano
STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Novo Rublo Russo (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Peso Mexicano (MXN)
STR_GAME_OPTIONS_CURRENCY_NTD :Novo dólar de Taiwan (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi chinês (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Dólar de Hong Kong (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Rúpia Indiana (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia Indonésia (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit Malaio (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Dirigem na esquerda
@@ -990,10 +1001,16 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marcar e
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolução da tela
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecionar a resolução da tela para usar
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aceleração de hardware
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração de hardware. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração só terá efeito após reiniciar o jogo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(detecção automática)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo
@@ -1001,10 +1018,19 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Tamanho da fonte
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho da fonte da interface a ser usado
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(detecção automática)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Tamanho duplo
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Tamanho quádruplo
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gráficos
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Taxa de atualização da tela
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Selecione a taxa de atualização da tela a ser usada
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :outra
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Taxas de atualização superiores a 60Hz podem afetar o desempenho.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s}
@@ -1440,7 +1466,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Manter a barra
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantém as ferramentas de construção para pontes, túneis, etc abertas após o uso
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupar despesas na janela de financas da companhia: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define o layout para os gastos da companhia
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticamente remove sinais durante a construção de ferrovias: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticamente remove sinais durante a construção de ferrovias se os sinais estiverem no caminho. Note que isso pode levar a acidentes ferroviários.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limite de velocidade de avanço rápido: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limita o quão rápido o jogo vai quando o avanço rápido está ativado. 0 = sem limite (o máximo que o seu computador suporta). Valores abaixo de 100% tornam o jogo mais lento. O limite máximo depende das especificações do seu computador e pode variar dependendo do jogo.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% a velocidade normal do jogo
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sem limite (o máximo que o seu computador suporta)
STR_CONFIG_SETTING_SOUND_TICKER :Notícias: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Toca um som para mensagens resumidas
@@ -1554,6 +1585,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :Pontuação no
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Ano em que o jogo termina para fins de pontuação. No final deste ano, a pontuação da empresa é registrada e a tela de pontuação máxima é exibida, mas os jogadores podem continuar jogando depois disso.{} Se isso for antes do ano inicial, a tela de pontuação máxima nunca será exibida.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nunca
STR_CONFIG_SETTING_ECONOMY_TYPE :Tipo de economia: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Economia suave faz mudanças de produção com mais frequência, e em etapas menores. Economia congelada impede mudanças de produção e fechamentos de indústrias. Esta configuração pode não ter efeito se os tipos de indústria forem fornecidos por um NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Suave
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Congelada
STR_CONFIG_SETTING_ALLOW_SHARES :Permite comprar ações de outras empresas: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Se ativado, permite a compra e venda de ações de companhias. Ações de outras empresas poderão serem compradas após um período de tempo após a fundação da empresa
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Idade mínima da companhia para trocar ações: {STRING}
@@ -1606,6 +1642,8 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Posicionamento de árvores: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controla o nascimento aleatório de árvores durante o jogo. Isso pode afetar indústrias que dependem do crescimento de árvores, como serrarias
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Crescer sem espalhar {RED}(afeta serrarias)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Crescer, mas apenas espalhar em florestas tropicais
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Crescer e espalhar em todos os lugares
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Não crescer, não espalhar {RED}(afeta serrarias)
STR_CONFIG_SETTING_TOOLBAR_POS :Posição da barra de ferramentas principal: {STRING}
@@ -1624,12 +1662,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Nível máximo
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Zoom adentro máximo para janelas de visualização. Note que ativar zoom maiores aumenta o uso de memória
STR_CONFIG_SETTING_ZOOM_MAX :Nível máximo de zoom afora: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Zoom afora máximo para janelas de visualização. Note que ativar zoom maiores causa lag durante o jogo
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Resolução máxima de sprites a serem usados: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita a resolução máxima a ser usada para sprites. Limitar a resolução de sprites evitará o uso de gráficos de alta resolução, mesmo quando estiverem disponíveis. Isso pode ajudar a manter a aparência do jogo uniforme quando estiver usando uma mistura de arquivos GRF com e sem gráficos de alta resolução.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Velocidade de crescimento de cidade: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidade com a qual as cidades expandem
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nenhum
@@ -1763,6 +1806,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Sem memória
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}A alocação {BYTES} de spritecache falhou. O spritecache foi reduzido a {BYTES}. A performance do jogo será reduzida. Para reduzir a necessidade de memória tente disabilitar 32bpp gráficos e/ou reduzir o zoom.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Erro nas configurações de vídeo...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nenhuma GPU compatível encontrada. Aceleração de hardware desativada
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1818,6 +1865,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Você t
# Cheat window
STR_CHEATS :{WHITE}Trapaças
STR_CHEATS_TOOLTIP :{BLACK}As caixas de verificação indicam se você usou esta trapaça antes
STR_CHEATS_NOTE :{BLACK}Nota: qualquer uso dessas configurações será gravado pelo jogo salvo
STR_CHEAT_MONEY :{LTBLUE}Aumentar dinheiro em {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Jogando pela Co.: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Escavadeira mágica (destrói indústrias, objetos estáticos): {ORANGE}{STRING}
@@ -1970,7 +2018,9 @@ STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Atualiza
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Atualiza as informações sobre o servidor
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Procurar na internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Procura servidores públicos na internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Buscar na LAN
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Procura servidores na rede local
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Adicionar servidor
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adiciona um servidor à lista que será sempre verificada se existem jogos ocorrendo
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Iniciar servidor
@@ -2196,6 +2246,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Jogo ainda paus
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Jogo ainda pausado ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Jogo ainda pausado ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Jogo ainda pausado ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Jogo ainda pausado ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Jogo despausado ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :número de jogadores
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :clientes conectando-se
@@ -2211,6 +2262,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} es
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} abriu uma nova companhia (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu do jogo ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} mudou seu nome para {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor fechou a sessão
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor está reiniciando...{}Aguarde...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} foi kickado. Motivo: ({STRING})
@@ -2249,7 +2301,7 @@ STR_CONTENT_DETAIL_NAME :{SILVER}Nome: {
STR_CONTENT_DETAIL_VERSION :{SILVER}Versão: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Descrição: {WHITE}{STRING}
STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING}
STR_CONTENT_DETAIL_TYPE :{SILVER}Tipp: {WHITE}{STRING}
STR_CONTENT_DETAIL_TYPE :{SILVER}Tipo: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Tamanho: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selecionado pois: {WHITE}{STRING}
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependentes: {WHITE}{STRING}
@@ -2288,6 +2340,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sim, baixar os gráficos
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Não, sair do OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opções de Transparência
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Alternar transparência para sinais de estação. Ctrl+Clique para travar
@@ -2527,6 +2580,7 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantar
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar Aleatoriamente
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta árvores aleatoriamente pelo terreno
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta árvores isoladas ao arrastar pelo terreno.
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Bosque
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta pequenas florestas ao arrastar pelo terreno.
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Floresta
@@ -2581,7 +2635,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Randômi
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Financiar nova indústria
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Escolha a indústria apropriada
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :rias indústrias aleatórias
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Criar indústrias aleatórias
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cobrir o mapa com indústrias colocadas aleatoriamente
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Criar indústrias aleatórias
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Você tem certeza que quer criar várias indústrias aleatoriamente?
@@ -2590,7 +2644,9 @@ STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prosperi
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Construir
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fundar
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remover todas as indústrias
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove todas as indústrias atualmente presentes no mapa
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remover todas as indústrias
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Você tem certeza que quer remover todas as indústrias?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadeia de indústrias para a indústria: {STRING}
@@ -2611,6 +2667,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Selecion
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informações do Terreno
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centraliza a janela no local da área de terreno. Ctrl+Clique abre uma nova janela no local da área de terreno
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Preço para limpar: {LTBLUE}N/D
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Preço para limpar: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Ganhos pela limpeza: {LTBLUE}{CURRENCY_LONG}
@@ -2820,6 +2877,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtro:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Substituir ficheiro
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Tem certeza de que deseja substituir o arquivo existente?
STR_SAVELOAD_DIRECTORY :{STRING} (Diretório)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Diretório raiz)
STR_SAVELOAD_OSKTITLE :{BLACK}Coloque o nome para o jogo salvo
@@ -3141,33 +3200,34 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar novos
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar exclusividade da rede de transportes
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Subornar a prefeitura
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma pequena campanha publicitária local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária média, para atrair mais passageiros e carga para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma grande campanha publicitária, para atrair mais passageiros e cargas para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Financiar a reconstrução da malha rodoviária urbana. Causa engarrafamentos consideráveis ao tráfego por até 6 meses.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} Construir uma estátua em honra para sua empresa.{} Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Financiar a construção de edifícios comerciais novos na cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Comprar a exclusividade dos serviços durante 1 ano na cidade. A prefeitura da cidade permitirá que os passageiros e cargas usem somente estações de sua empresa.{} Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma pequena campanha publicitária local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Fornece um aumento temporário na avaliação da estação em um pequeno raio ao redor do centro da cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária média, para atrair mais passageiros e cargas para seus serviços de transporte.{}Fornece um aumento temporário na avaliação da estação em um raio médio ao redor do centro da cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma grande campanha publicitária, para atrair mais passageiros e cargas para seus serviços de transporte.{}Fornece um aumento temporário na avaliação da estação em um grande raio ao redor do centro da cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrução da malha rodoviária urbana.{}Causa engarrafamentos consideráveis ao tráfego por até 6 meses.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir uma estátua em homenagem à sua empresa.{}Fornece um aumento permanente na avaliação da estação nesta cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de edifícios comerciais novos na cidade.{}Fornece um aumento temporário do crescimento da cidade nesta cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar a exclusividade dos serviços durante 1 ano na cidade.{}A prefeitura da cidade não permitirá que passageiros e cargas usem as estações de seus concorrentes.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subornar a prefeitura para aumentar a sua avaliação, correndo o risco de uma penalidade severa se apanhado.{}Preço: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objetivos
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objetivos globais
STR_GOALS_SPECTATOR :Objetivos Globais
STR_GOALS_GLOBAL_TITLE :{G=m}{BLACK}Objetivos globais:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globais
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostra objetivos globais
STR_GOALS_COMPANY_BUTTON :{BLACK}Empresa
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostra objetivos da empresa
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{G=m}{ORANGE}- Nenhum -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Não aplicável -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{G=m}{BLACK}Objetivos da empresa:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique num objetivo para centralizar a visualização principal numa indústria/cidade.Ctrl+Clique abre uma nova janela na localização da indústria/cidade
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Pergunta
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação
STR_GOAL_QUESTION_CAPTION_WARNING :Alerta
STR_GOAL_QUESTION_CAPTION_ERROR :Erro
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Pergunta
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informação
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Alerta
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Erro
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar
@@ -3357,6 +3417,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Mover se
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruir sede da empresa em outro local por 1% do valor da empresa. Shift+Clique mostra o preço estimado sem reconstruir a sede
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalhes
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Ver informações detalhadas de infraestrutura
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Dar dinheiro
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Dá dinheiro a essa empresa
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Novo Rosto
@@ -3375,6 +3436,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Vender 2
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nome da Empresa
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nome do Presidente
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Inserir a quantidade de dinheiro que você quer dar
STR_BUY_COMPANY_MESSAGE :{WHITE}Estamos à procura de uma empresa de transportes para comprar a nossa empresa{}{}Deseja comprar {COMPANY} por {CURRENCY_LONG}?
@@ -3529,6 +3591,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagões
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Adaptável para: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Todos as cargas
STR_PURCHASE_INFO_NONE :Nenhum
STR_PURCHASE_INFO_ENGINES_ONLY :Apenas motores
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Tração máx : {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
@@ -3735,6 +3798,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Faz auto
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização do trem. Clique duplo para seguir o trem. Ctrl+Clique abre uma nova janela na localização do trem
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização do veículo. Clique duplo para seguir o veículo. Ctrl+Clique abre uma nova janela na localização do veículo.
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização do navio. Clique duplo para seguir o navio. Ctrl+Clique para abrir uma nova janela na localização do navio.
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centraliza a janela na localização da aeronave. Clique duplo para seguir a aeronave. Ctrl+Clique abre uma nova janela na localização da aeronave.
@@ -3762,14 +3826,19 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Forçar
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Exibe ordens do trem. Ctrl+Clique para exibir o plano de horário
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Exibe ordens do veículo. Ctrl+Clique para exibir o plano de horário
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Exibe ordens da embarcação. Ctrl+Clique para exibir o plano de horário
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Exibir ordens da aeronave. Ctrl+Clique para exibir o plano de horário
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Exibe ordens da aeronave. Ctrl+Clique para exibir o plano de horário
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Exibir detalhes do trem
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Exibir detalhes do automóvel
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Exibir detalhes da embarcação
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Exibir detalhes da aeronave
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Exibe detalhes do trem
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Exibe detalhes do veículo
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Exibe detalhes da embarcação
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Exibe detalhes da aeronave
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Ação atual do trem - clique para iniciar/parar o trem
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Ação atual do veículo - clique para iniciar/parar o veículo
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Ação atual do navio - clique para iniciar/parar o navio
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Ação atual da aeronave - clique para iniciar/parar a aeronave
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Centraliza janela no destino da ordem. Ctrl+Clique abre uma nova janela no local de destino da ordem
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Carregando / descarregando
@@ -3997,6 +4066,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Adaptar a {STR
STR_ORDER_STOP_ORDER :(Parar)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Não pode usar a estação){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Implícito)
@@ -4241,6 +4311,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Jogo salvo é f
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Arquivo não legível
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Arquivo não gravável
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Verificação de integridade de dados falhou
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Jogo salvo é feito com uma versão modificada
STR_GAME_SAVELOAD_NOT_AVAILABLE :<não disponível>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Jogo foi salvo numa versão sem suporte a bondes. Todos os bondes foram removidos
@@ -4321,6 +4392,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... não
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... precisa de {CURRENCY_LONG}
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Impossível pagar empréstimo...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Impossível dar o dinheiro emprestado do banco
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Impossível dar dinheiro a esta empresa
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Impossível comprar empresa...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Impossível construir sede da empresa...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Impossível comprar 25% das ações desta empresa...
@@ -4447,6 +4519,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Tipo de depósi
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} fica grande demais para ser substituído
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Regras de autosubstituição/renovação não estão ativadas
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(limite de dinheiro)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Novo veículo não pode transportar {STRING}
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Novo veículo não pode ser reequipado na ordem {NUM}
# Rail construction errors
@@ -4729,10 +4802,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=f}Mina de A
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Sem nome
STR_SV_TRAIN_NAME :Trem {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Automóvel {COMMA}
STR_SV_SHIP_NAME :Embarcação {COMMA}
STR_SV_AIRCRAFT_NAME :Aeronave {COMMA}
STR_SV_TRAIN_NAME :Trem #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :Veículo #{COMMA}
STR_SV_SHIP_NAME :Navio #{COMMA}
STR_SV_AIRCRAFT_NAME :Aeronave #{COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :Norte de {STRING}
@@ -4999,13 +5072,13 @@ STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Táxi Aéreo A21
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Táxi Aéreo A31
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Táxi Aéreo A32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Táxi Aéreo A33
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :Táxi Aéreo A34-1000
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000
STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6
@@ -5034,6 +5107,7 @@ STR_FORMAT_BUOY_NAME :{TOWN} Bóia
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Bóia #{COMMA}
STR_FORMAT_COMPANY_NUM :(Companhia {COMMA})
STR_FORMAT_GROUP_NAME :Agrupar {COMMA}
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
STR_FORMAT_INDUSTRY_NAME :{1:STRING} de {0:TOWN}
STR_FORMAT_WAYPOINT_NAME :Ponto de controle {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Ponto de controle {TOWN} #{COMMA}

View File

@@ -968,6 +968,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Разм
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Избор размера на екран
STR_GAME_OPTIONS_RESOLUTION_OTHER :друго
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Интерфейс размер
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Изберете размера на интерфейс елемент за използване
@@ -977,6 +978,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Четирик
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базов графичен набор
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Изберете базов графичен набор
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} липсващи/повредени файлове
@@ -1671,6 +1674,8 @@ STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... пр
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... пропруска набора от основни песни '{STRING}': не е открит
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Отвъд паметта
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2186,6 +2191,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Да, изтегли графиките
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Не, изход от OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Настройки на прозрачност
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Превключва прозрачност за знаци. Ctrl за заключване
@@ -2970,12 +2976,9 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Под
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Цели
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобални цели
STR_GOALS_GLOBAL_TITLE :{BLACK}Основни цели:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Никакви -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Неприложимо-
STR_GOALS_PROGRESS :{ORANGE}напредък{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Цели на компанията:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на задачата за да центрирате камерата на фабрика/град/плочка. Ctrl+Click отваря нов прозорец центриран на фабрика/град/плочка
# Goal question window

View File

@@ -948,6 +948,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi xinès
STR_GAME_OPTIONS_CURRENCY_HKD :Dòlar de Hong Kong (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Rúpia índia (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia indonèsia (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducció per l'esquerra
@@ -1000,6 +1001,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marqueu
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolució de pantalla
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona la resolució de pantalla
STR_GAME_OPTIONS_RESOLUTION_OTHER :altres
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Acceleració per maquinari
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleccioneu aquesta opció per permetre que l'OpenTTD provi d'usar acceleració per maquinari. Si es canvia l'opció, s'aplicarà quan es reiniciï el programa.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}La configuració tindrà efecte quan es reiniciï el programa.
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície
@@ -1017,6 +1023,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doble
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gràfics
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Rati de refresc de la pantalla
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Seleccioneu el rati de refresc de la pantalla que voleu usar.
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :altres
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}{NBSP}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Ratis de refresc major a 60{NBSP}Hz poden causar problemes de rendiment.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunt de gràfics base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunt de gràfics base a utilitzar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arxiu{P "" s} absent{P "" s} o corromput{P "" s}.
@@ -1454,6 +1468,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupa les desp
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Defineix la disposició de la companyia a la finestra de despeses
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Treu automàticament els senyals durant la construcció ferroviària: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Treu automàticament els senyals ferroviaris que hi hagi pel mig durant la construcció de rail. Aneu amb compte ja que pot provocar col·lisions de trens.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Límit de velocitat de la partida: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Estableix el límit de velocitat de la partida quan s'activa l'avanç ràpid del temps. 0 = sense límit (tan ràpid com pugui el vostre ordinador). Els valors per sota de 100{NBSP}% alenteixen la partida. El límit de velocitat depèn de les característiques del vostre ordinador i de la partida que esteu jugant (mida del mapa, nombre de vehicles, longitud de les rutes...).
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}{NBSP}% de la velocitat normal
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sense límit (tan ràpid com pugui el vostre ordinador)
STR_CONFIG_SETTING_SOUND_TICKER :Barra de notícies: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Reprodueix un so quan apareixen les notícies resumides a la barra inferior
@@ -1644,12 +1662,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Zoom màxim d'a
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Nivell de zoom d'apropament màxim a les vistes. Un major nivell de zoom d'apropament incrementa les necessitats de memòria
STR_CONFIG_SETTING_ZOOM_MAX :Zoom màxim d'allunyament: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Nivell de zoom d'allunyament màxim a les vistes. Un nivell elevat de zoom d'allunyament pot causar alentiments
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Resolució de sprites màxima que es pot usar: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita la resolució màxima dels sprites que s'empraran. Aquest límit pot evitar que s'usin els sprites amb resolució elevada quan estiguin disponibles. Això pot ajudar a millorar l'aparença general quan s'empren diferents fitxers GRF amb gràfics de diferents resolucions màximes.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :x4
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :x2
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :x1
STR_CONFIG_SETTING_TOWN_GROWTH :Velocitat de creixement de les poblacions: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocitat de creixement de les poblacions
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Cap
@@ -1783,6 +1806,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}...s'ign
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memòria exhaurida
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'assignació de {BYTES} de memòria cau de sprites ha fallat. S'ha reduït aquest tipus de memòria a {BYTES}. Això reduirà el rendiment de l'OpenTTD. Per reduir els requeriments de memòria, proveu de desactivar els gràfics de 32bpp i/o els nivells extra de zoom.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}S'ha produït un error en la configuració de vídeo...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no s'ha trobat cap GPU compatible. Es desactiva l'acceleració per programari.
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1821,7 +1848,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprova
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres de les IA/Script de la partida
STR_INTRO_TOOLTIP_QUIT :{BLACK}Surt de l'OpenTTD.
STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu-ne si hi ha actualitzacions disponibles.
STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu si hi ha actualitzacions disponibles.
STR_INTRO_TRANSLATION :{BLACK}A aquesta traducció li falten {NUM} caden{P a es}. Si us plau, ajudeu a fer millor l'OpenTTD unint-vos com a traductor. Vegeu el fitxer readme.txt per més detalls.
# Quit window
@@ -2313,6 +2340,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}L'OpenTT
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sí, descarregar els gràfics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, surt de l'OpenTTD.
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opcions de transparència
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Commuta la transparència dels senyals. Ctrl+Clic per bloquejar
@@ -3172,26 +3200,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finança nous e
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Compra els drets de transport en exclusiva
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Suborna les autoritats locals
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inicia una petita campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inicia una mitjana campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inicia una gran campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finança la reconstrucció de la xarxa local de carrers. Dificulta notablement el trànsit durant 6 mesos.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construeix una estàtua en honor a la teva companyia.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finança la construcció de nous edificis comercials a la població.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Compra per 1 any els drets exclusius de transport en la població. L'autoritat local només permetrà utilitzar les instal·lacions de la teva companyia de transports als passatgers i les mercaderies.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inicia una petita campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Proporciona una millora temporal dels ratis de les estacions dins d'un radi petit al voltant del centre de la població.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inicia una mitjana campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Proporciona una millora temporal dels ratis de les estacions dins un radi mitjà al voltant del centre de la població.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inicia una gran campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Proporciona una millora temporal dels ratis de les estacions dins d'un radi gran al voltant del centre de la població.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finança la reconstrucció de la xarxa local de carrers. Dificulta notablement el trànsit durant 6 mesos.{}Causa molèsties considerables al trànsit de vehicles de carretera durant 6 mesos.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construeix una estàtua en honor a la teva companyia.{}Proporciona una millora permanent dels ratis d'estació de la població.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finança la construcció de nous edificis comercials a la població.{}Proporciona una millora temporal del creixement d'aquesta població.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Compra per 1 any els drets exclusius de transport en la població. L'autoritat local només permetrà utilitzar les instal·lacions de la teva companyia de transports als passatgers i les mercaderies.{}L'autoritat local no permetrà que els passatgers i càrregues locals usin les estacions dels oponents.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna les autoritats locals per incrementar el teu rati, a risc de greus penalitzacions si et pesquen.{}Cost: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectius
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectius globals
STR_GOALS_SPECTATOR :Objectius globals
STR_GOALS_GLOBAL_TITLE :{BLACK}Objectius globals:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostra els objectius globals
STR_GOALS_COMPANY_BUTTON :{BLACK}Companyia
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostra els objectius de la companyia
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Cap -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- No aplicable -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Objectius de la companyia:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clica sobre l'objectiu per centrar la vista principal sobre la indústria/població/cel·la. Ctrl+clic per obrir una nova vista sobre la indústria/població/cel·la
# Goal question window
@@ -3562,6 +3591,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons A
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues
STR_PURCHASE_INFO_NONE :Cap
STR_PURCHASE_INFO_ENGINES_ONLY :Només locomotores
STR_PURCHASE_INFO_ALL_BUT :Qualsevol excepte {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les
@@ -3830,8 +3860,8 @@ STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Revisi
# Vehicle stopped/started animations
STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Parat
STR_VEHICLE_COMMAND_STOPPED :{RED}Parat
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Començat
STR_VEHICLE_COMMAND_STARTED :{GREEN}Començat
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Engegat
STR_VEHICLE_COMMAND_STARTED :{GREEN}Engegat
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detalls)

View File

@@ -1085,6 +1085,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Razluči
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberi razlučivost zaslona
STR_GAME_OPTIONS_RESOLUTION_OTHER :ostalo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina sučelja
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Odaberite koju ćete veličinu elementa sučelja koristiti
@@ -1099,6 +1100,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalno
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni set grafike
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberi osnovni grafički set za igru
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} datotek{P a e a} nedostaj{P e u e}/korumpiran{P a e o}
@@ -1853,6 +1856,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... zaob
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostaje memorije
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dodjeljivanje {BYTES} predmemorije spriteova nije uspjelo. Predmemorija spriteova je smanjena na {BYTES}. Ovo će smanjiti performanse OpenTTD-a. Za smanjivanje potreba memorije you možete pokušati isključiti 32bpp grafiku i/ili razine zumiranja.
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2374,6 +2379,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, preuzmi grafike
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, izađi iz OpenTTD-a
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Postavke prozirnosti
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Namjesti prozirnost za znakove. Ctrl+klik za zaključavanje
@@ -3229,13 +3235,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podmiti
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalni ciljevi
STR_GOALS_SPECTATOR :Globalni ciljevi
STR_GOALS_GLOBAL_TITLE :{BLACK}Globalni ciljevi:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nijedan -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primjenjivo -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi tvrtke:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za centriranje središnjeg pogleda na industriju/grad/polje. Ctrl+Klik otvara novi prozor s pogledom na lokaciju industrije/grada/polja
# Goal question window

View File

@@ -1087,6 +1087,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozliše
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Zvolit rozlišení obrazovky
STR_GAME_OPTIONS_RESOLUTION_OTHER :jiné
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost rozhraní
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Zvolit velikost prvků uživatelského rozhraní
@@ -1103,6 +1104,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Běžné
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná velikost
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chybějící{P "" "" ch}/poškozen{P ý é ých} soubor{P "" y ů}
@@ -1869,6 +1872,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostatek paměti
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Alokování {BYTES} grafické mezipaměti selhalo. Grafická mezipaměť byla zredukována na {BYTES}. To sníží výkon OpenTTD. Pro snížení paměťových nároků můžeš zkusit vypnout 32bpp grafiku a/nebo úrovně přiblížení
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2399,6 +2404,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ano, stáhnout grafiky
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, ukončit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavení průhlednosti
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Změna průhlednosti popisků. Nastavení se zamkne Ctrl+kliknutím
@@ -3146,6 +3152,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Požadované zd
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} byla vypnuta {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neplatný/neznámý sprite layout formát (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Příliš mnoho prvků v seznamu hodnot vlastností (sprite {3:NUM}, vlastnost {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Neplatné zpětné volání průmyslové produkce (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Varování!
@@ -3275,13 +3282,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplat
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cíle
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globální cíle
STR_GOALS_SPECTATOR :Globální cíle
STR_GOALS_GLOBAL_TITLE :{BLACK}Globální cíle:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Žádné -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nelze -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Cíle společnosti:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cíl pro zaměření pohledu na průmysl/město/pole. Ctrl+Klik otevře nové okno s pohledem na průmyslu/městu/poli.
# Goal question window

View File

@@ -989,6 +989,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skærmop
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vælg ønsket skærmopløsning
STR_GAME_OPTIONS_RESOLUTION_OTHER :andet
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}grænseflade størrelse
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vælg den grænseflade størrelse du ønsker at benytte
@@ -1003,6 +1004,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobbelt størrelse
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad (4x) størrelse
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafiksæt
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vælg det basis-grafiksæt der skal bruges
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} forsvund{P en ne}/ødelagt{P "" e} fil{P "" er}
@@ -1757,6 +1760,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Utilstrækkelig hukommelse
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokering af {BYTES} spritecache fejlede. Spritecachen blev indskrænket til {BYTES}. Dette vil sænke OpenTTDs ydelse. Du kan forsøge at slå 32bpp grafik og/eller zoom-ind niveauer for at reducere hukommelseskravet
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2278,6 +2283,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Grafikfi
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, download grafikfilerne
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nej, afslut OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Gennemsigtighedsvalg
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skift gennemsigtighed for skilte. CTRL+Klik for at låse værdi.
@@ -3133,13 +3139,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål
STR_GOALS_SPECTATOR :Globale Mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ingen -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ikke anvendelig -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Selskabsmål:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på mål for at centrere hovedvinduet over industri/by/felt Ctrl+klik åbner et nyt vindue over industri/by/felt lokation
# Goal question window

View File

@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indiase rupee (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesische roepia (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Maleisische Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden
@@ -999,6 +1000,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Vink dit
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Schermresolutie
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecteer de schermresolutie
STR_GAME_OPTIONS_RESOLUTION_OTHER :Anders
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwareversnelling
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Selecteer dit vakje om OpenTTD hardwareversnelling te laten gebruiken. De gewijzigde instelling wordt pas van kracht nadat het spel opnieuw is gestart.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}De instelling wordt pas van kracht als het spel opnieuw is gestart
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Menupuntgrootte
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kiest de grootte van bedieningselementen
@@ -1016,6 +1022,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Viervoudige grootte
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafische elementen
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Verversingssnelheid weergeven
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Selecteer de gewenste schermverversingssnelheid
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :overige
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Verversingssnelheden boven 60 Hz kunnen de prestaties beïnvloeden.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisset voor graphics
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kiest de te gebruiken basisset voor grafische elementen
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ontbrekend{P "" e}/beschadigd{P "" e} bestand{P "" en}
@@ -1453,6 +1467,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Uitgaven in bed
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definieer de lay-out voor het bedrijfsuitgavenvenster
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatisch seinen verwijderen tijdens spooraanleg: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Seinen automatisch verwijderen tijdens spooraanleg als deze in de weg staan. Dit kan botsingen veroorzaken.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limiet verhoogde spelsnelheid: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Beperkt de snelheid van het spel wanneer de spelsnelheid is verhoogt. 0 = geen limiet (alleen beperkt door de computer zelf). Waarden onder 100% vertragen het spel. De hoogste waarde hangt af van de specifcaties van de computer en kan afhankelijk van het spel variëren.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normale spelsnelheid
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Geen limiet (alleen beperkt door de computer zelf)
STR_CONFIG_SETTING_SOUND_TICKER :Nieuwsticker: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Speel geluidseffecten af bij korte nieuwsberichten
@@ -1643,12 +1661,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximaal inzoom
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Het maximale inzoomniveau voor kijkvensters. Merk op dat hogere inzoomniveaus hogere eisen stellen aan het geheugen.
STR_CONFIG_SETTING_ZOOM_MAX :Maximaal uitzoomniveau: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :De maximale zoom-uit niveau voor kijkvensters. Hogere zoom-uit niveaus kunnen leiden tot vertraging bij gebruik
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Hoogste resolutie die sprites mogen gebruiken: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Beperk de maximale resolutie die voor sprites wordt gebruikt. Door deze beperking worden geen grafische elementen in hoge resolutie gebruikt, ook niet als ze beschikbaar zijn. Zo kan de weergave van het spel consistent blijven wanneer je verschillende GRF-bestanden gebruikt met en zonder grafische elementen in hoge resolutie.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normaal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Groeisnelheid steden: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Groeisnelheid van steden.
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Niet
@@ -1782,6 +1805,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... nege
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Geen geheugen meer
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Toewijzen van {BYTES} van spritecache mislukt. De spritecache werd teruggebracht tot {BYTES}. Dit verlaagt de prestaties van OpenTTD. Om het benodigde geheugen te verminderen, kun je proberen om 32bpp-beeldelementen en/of inzoomniveaus uit te schakelen
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Fout met video-instellingen...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... geen compatibele GPU gevonden. Hardwareversnelling is uitgeschakeld
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2312,6 +2339,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, grafische elementen downloaden
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, OpenTTD afsluiten
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Doorzichtigheidsopties
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparantie voor stationsnamen aan-uit. Ctrl+klik om vast te zetten.
@@ -3171,26 +3199,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Nieuwe gebouwen
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exclusieve transportrechten kopen
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Gemeentebestuur omkopen
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begin een kleine reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begin een middelgrote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begin een grote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financier een reconstructie van het wegennetwerk. Veroorzaakt tot 6 maanden lang een aanzienlijke verstoring van het wegverkeer.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Een standbeeld bouwen ter ere van jouw bedrijf.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De bouw van nieuwe commerciële gebouwen in de stad financieren.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1 jaar exclusieve transportrechten kopen in deze plaats. Het gemeentebestuur staat alleen passagiers en vracht toe bij jouw stations.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begin een kleine reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Zorgt voor een tijdelijk hogere stationswaardering in een klein gebied rondom het centrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begin een middelgrote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Zorgt voor een tijdelijk hogere stationswaardering in een middelgroot gebied rondom het centrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begin een grote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Zorgt voor een tijdelijk hogere stationswaardering in een groot gebied rondom het centrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financier een reconstructie van het wegennetwerk.{}Veroorzaakt tot 6 maanden lang een aanzienlijke verstoring van het wegverkeer.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Een standbeeld bouwen ter ere van jouw bedrijf.{}Zorgt voor een blijvend hogere stationswaardering in deze stad.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De bouw van nieuwe gebouwen in de stad financieren.{}Zorgt voor een tijdelijk hogere groei van deze stad.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1 jaar exclusieve transportrechten kopen in deze plaats.{}Het gemeentebestuur staat alleen passagiers en vracht toe bij jouw stations.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Koop het plaatselijk gezag om om je reputatie te verhogen met het risico op een strenge sanctie wanneer je gepakt wordt.{}Kosten: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Doelen
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Algemene doelen
STR_GOALS_SPECTATOR :Algemene doelen
STR_GOALS_GLOBAL_TITLE :{BLACK}Algemene doelen:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Algemeen
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Algemene doelen weergeven
STR_GOALS_COMPANY_BUTTON :{BLACK}Bedrijf
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Bedrijfsdoelen weergeven
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Geen -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Niet van toepassing -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Bedrijfsdoelen:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik op doel centreert venster op industrie/stad/tegel. Ctrl+Klik opent een nieuw venster op de locatie van de industrie/stad/tegel.
# Goal question window
@@ -3561,6 +3590,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Aangedre
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Om te bouwen naar: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alle vrachttypen
STR_PURCHASE_INFO_NONE :Geen
STR_PURCHASE_INFO_ENGINES_ONLY :Alleen voertuigen
STR_PURCHASE_INFO_ALL_BUT :Alles behalve {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trekkracht: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Bereik: {GOLD}{COMMA} tegels

View File

@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
@@ -999,6 +1000,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check th
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
@@ -1016,6 +1022,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :other
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@@ -1647,12 +1661,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING2}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING2}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING2}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
@@ -1786,6 +1805,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2316,6 +2339,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
@@ -3175,26 +3202,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildi
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town centre.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town centre.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town centre.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Provides a permanent boost to station rating in this town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
STR_GOALS_SPECTATOR :Global Goals
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals
STR_GOALS_COMPANY_BUTTON :{BLACK}Company
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals
STR_GOALS_TEXT :{ORANGE}{RAW_STRING}
STR_GOALS_NONE :{ORANGE}- None -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
STR_GOALS_PROGRESS :{ORANGE}{RAW_STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{RAW_STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
# Goal question window
@@ -3565,6 +3593,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING2}
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
STR_PURCHASE_INFO_NONE :None
STR_PURCHASE_INFO_ENGINES_ONLY :Engines only
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles

View File

@@ -963,6 +963,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@@ -1683,6 +1686,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2195,6 +2200,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
@@ -2964,13 +2970,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe t
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- None -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
# Goal question window

View File

@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
@@ -999,6 +1000,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check th
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
@@ -1016,6 +1022,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :other
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@@ -1453,6 +1467,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Group expenses
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define the layout for the company expenses window
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during track construction: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during track construction if the signals are in the way. Note that this can potentially lead to train crashes.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Fast forward speed limit: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal game speed
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :No limit (as fast as your computer allows)
STR_CONFIG_SETTING_SOUND_TICKER :News ticker: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Play sound for summarized news messages
@@ -1782,6 +1800,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2312,6 +2334,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, quit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
@@ -3171,26 +3194,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildi
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honor of your company.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town center.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town center.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town center.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honor of your company.{}Provides a permanent boost to station rating in this town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
STR_GOALS_SPECTATOR :Global Goals
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals
STR_GOALS_COMPANY_BUTTON :{BLACK}Company
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- None -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to center main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
# Goal question window
@@ -3561,6 +3585,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
STR_PURCHASE_INFO_NONE :None
STR_PURCHASE_INFO_ENGINES_ONLY :Engines only
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles

View File

@@ -952,6 +952,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrana m
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Elektu uzotan ekranan montrograndon
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacgrandeco
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
@@ -960,6 +961,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kvaroble grande
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Baza grafikaro
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektu la uzendan bazgrafikaron
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} mankanta{P "" j}/koruptita{P "" j} dosiero{P "" j}
@@ -1367,6 +1370,8 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Ŝanĝu
# Config errors
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1856,6 +1861,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jes, elŝuti la grafikojn
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, fermi OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Ebloj por travidebleco
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Baskuligi travideblecon de signoj. Ctrl+Klak por ŝlosi

View File

@@ -315,7 +315,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Näita p
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud rongid
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud sõidukid
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud laevad
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud lennukid
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud õhusõidukeid
# Query window
STR_BUTTON_DEFAULT :{BLACK}Esialgne
@@ -485,7 +485,7 @@ STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Opereerimiskasu
STR_GRAPH_MENU_INCOME_GRAPH :Tulugraafik
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Äraveetud kauba graafik
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Tegevustulemuste graafik
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Firmaväärtuse graafik
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Firmaväärtuste graafik
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Veotasude määrad
############ range ends here
@@ -542,7 +542,7 @@ STR_ABOUT_MENU_LAND_BLOCK_INFO :Maa-ala andmed
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Lülita konsool sisse/välja
STR_ABOUT_MENU_AI_DEBUG :AI/GameScripti debugimine
STR_ABOUT_MENU_SCREENSHOT :Kuvapaugutus
STR_ABOUT_MENU_SCREENSHOT :Ekraanipilt
STR_ABOUT_MENU_SHOW_FRAMERATE :Näita kaadrisagedust
STR_ABOUT_MENU_ABOUT_OPENTTD :'OpenTTD' kohta
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
@@ -616,18 +616,18 @@ STR_MONTH_ABBREV_OCT :okt
STR_MONTH_ABBREV_NOV :nov
STR_MONTH_ABBREV_DEC :dets
STR_MONTH_JAN :Jaanuar
STR_MONTH_FEB :Veebruar
STR_MONTH_MAR :Märts
STR_MONTH_APR :Aprill
STR_MONTH_MAY :Mai
STR_MONTH_JUN :Juuni
STR_MONTH_JUL :Juuli
STR_MONTH_AUG :August
STR_MONTH_SEP :September
STR_MONTH_OCT :Oktoober
STR_MONTH_NOV :November
STR_MONTH_DEC :Detsember
STR_MONTH_JAN :jaanuar
STR_MONTH_FEB :veebruar
STR_MONTH_MAR :märts
STR_MONTH_APR :aprill
STR_MONTH_MAY :mai
STR_MONTH_JUN :juuni
STR_MONTH_JUL :juuli
STR_MONTH_AUG :august
STR_MONTH_SEP :september
STR_MONTH_OCT :oktoober
STR_MONTH_NOV :november
STR_MONTH_DEC :detsember
############ range for months ends
# Graph window
@@ -642,7 +642,7 @@ STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Opereeri
STR_GRAPH_INCOME_CAPTION :{WHITE}Tulugraafik
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Äraveetud kaubaühikute arv
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Ettevõtte tegevushinnang (suurim hinnang saab olla 1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmaväärtus
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmaväärtused
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Veotariifid
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Teelolekuaeg päevades
@@ -860,7 +860,7 @@ STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLAC
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Rongikokkupõrge!{}Juht hukkus kokkupõrgest põhjustatud tulekeras
STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Mootorsõiduki kokkupõrge rongiga!{}{COMMA} inimest suri õnnetuses
STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Lennuõnnetus!{}{COMMA} hukkus tules. {STATION} suletud.
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Lennuõnnetus!{}Lennukil lõppes kütus, {COMMA} surid tules!
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Lennuõnnetus!{}Õhusõidukil lõppes kütus, {COMMA} tulekeras hukkunut
STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Tsepeliini õnnetus {STATION}s!
STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Mootorsõiduk plahvatas kokkupõrkes 'UFO-ga'!
@@ -907,7 +907,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLAC
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} ootab depoos
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} ootab depoos
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} ootab depoos
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} ootab lennukiangaaris
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} ootab õhusõidukiangaaris
# Order review system / warnings
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE}: graafikus pole piisavalt korraldusi
@@ -1004,6 +1004,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Hiina renminbi
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kongi dollar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :India ruupia (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indoneesia ruupia (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaisia ringit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasakpoolne liiklus
@@ -1056,6 +1057,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Märgi s
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekraanilahutus
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekraanilahutuse valimine
STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Riistvarakiirendus
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märgides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Seade omab mõju alles pärast mängu taaskäivitust
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus
@@ -1073,6 +1079,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Tavaline
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Neljakordne suurus
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graafika
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Ekraani värskendussagedus
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Vali, mis värskendussagedust kasutada
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :muu
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Värskendussagedused üle 60Hz võivad jõudlusele löögi anda.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Lähtegraafikakogu
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava lähtegraafikakogu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id}
@@ -1182,7 +1196,7 @@ STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge k
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(seletus puudub)
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Vaikeväärtus: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE :{LTBLUE}Seade rühm: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE_CLIENT :Kliendi seade (ei salvestu koos mänguga; mõjutab kõiki mänge)
STR_CONFIG_SETTING_TYPE_CLIENT :Kliendiseade (ei salvestu koos mänguga; mõjutab kõiki mänge)
STR_CONFIG_SETTING_TYPE_GAME_MENU :Mängu seade (salvestub koos mänguga; mõjutab ainult uusi mänge)
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Mängu seaded (hoitakse salvestuses; mõjutab ainult praegust mängu)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
@@ -1199,7 +1213,7 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Uue mängu sead
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Piirab allolevat nimekirja valitud sätte tüübi järgi
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Kõik seadistused
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Kliendi seade (ei salvestu koos mänguga; mõjutab kõiki mänge)
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Kliendiseade (ei salvestu koos mänguga; mõjutab kõiki mänge)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Mängu seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Mängu seaded (hoitakse salvestuses; mõjutab ainult praegust mängu)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firma seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
@@ -1225,7 +1239,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Vasakul
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Keskel
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Paremal
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Stardilaenu ülempiir: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Stardilaenu ülempiirang: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurim summa, mida ettevõte saab laenata (arvestamata inflatsiooni)
STR_CONFIG_SETTING_INTEREST_RATE :Intressimäär: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Laenu intressimäär; ühtlasi juhib inflatsiooni, kui inflatsioon on aktiveeritud
@@ -1259,8 +1273,8 @@ STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Ettevõtte jaam
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Kui lubatud, saavad liidetud jaamaga tööstuseid (nagu naftaplatvormid) teenindada ka lähedalolevad ettevõttele kuuluvad jaamad. Muidu võivad neid tööstuseid teenindada vaid nendega liidetud jaamad. Lähedale ehitatud ettevõtte jaamad neid teenindada ei saa, ning liidetud jaamad ei teeninda teisi tööstuseid
STR_CONFIG_SETTING_EXTRADYNAMITE :Asulateede, -sildade, -tunnelite jne lammutamine: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Lihtsusta asulatele kuuluva taristu ja hoonete eemaldamist
STR_CONFIG_SETTING_TRAIN_LENGTH :Rongi pikkuse ülempiir: {STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Määrab rongide pikkuse ülempiiri
STR_CONFIG_SETTING_TRAIN_LENGTH :Rongipikkuse ülempiirang: {STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Määrab rongide pikkusele ülempiirangu
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} ruut{P 0 "" u}
STR_CONFIG_SETTING_SMOKE_AMOUNT :Vedurisuitsu ja -sädemete hulk: {STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Määra kui palju suitsu või sädemeid eraldub sõidukist
@@ -1326,7 +1340,7 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Raha saatmine t
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Luba mitmikmängus kanda raha erinevate ettevõtete vahel
STR_CONFIG_SETTING_FREIGHT_TRAINS :Raskete rongide simuleerimiseks kasutatav raskustegur: {STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Seadke kaupa vedavate rongide mõju. Suurem väärtus muudab kauba vedamise rongide jaoks raskemaks, eriti mägedes
STR_CONFIG_SETTING_PLANE_SPEED :Kiiruse tegur lennukitele: {STRING}
STR_CONFIG_SETTING_PLANE_SPEED :Lennukite kiiruskordaja: {STRING}
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Määra suhteline kiirus lennukitele võrreldes teiste sõiduki tüüpidega, et vähendada lennukite sissetulekut
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
STR_CONFIG_SETTING_PLANE_CRASHES :Lennuõnnetusi: {STRING}
@@ -1419,8 +1433,8 @@ STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Kõrguse level
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Üks või enam ruutu põhjaäärel pole tühjad
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Üks või enam ääreruutu pole vesi
STR_CONFIG_SETTING_STATION_SPREAD :Jaama küljepikkuse ülempiir: {STRING}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Jaama ühe külje pikkuse ülempiir. Suur väärtus teeb mängu aeglaseks
STR_CONFIG_SETTING_STATION_SPREAD :Jaama küljepikkuse ülempiirang: {STRING}
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Jaama ühe külje pikkuse ülempiirang. Suur väärtus teeb mängu aeglaseks
STR_CONFIG_SETTING_SERVICEATHELIPAD :Automaatne helikopterihooldus maandumisplatsidel: {STRING}
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Hoolda helikoptereid peale igat maandumist, isegi kui lennujaamas pole depood
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Maastikuriba sidumine rööbas-, maa-, vee- ja lennuväljaribadega: {STRING}
@@ -1510,6 +1524,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Kulutuste jaota
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Määrab rahavoogude aruande ülesehituse
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Rööbastee ehitamisel on signaalid isekõrvalduvad: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Rööbastee ehitamisel kõrvaldatakse ette jäävad signaalid automaatselt. Silmas pidada, et see võib põhjustada rongide kokkupõrkeid.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Kiirendatud mängu kiiruspiirang: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Piira mängukiirust, kui mäng on kiirendatud. 0 = piiramatu (nii kiire, kui arvuti võimaldab). Väärtused alla 100% aeglustavad mängu. Kõrgeim kiirus sõltub arvutiomadustest, ning võib mänguti erineda.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% harilikust mängukiirusest
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Piiramatu (nii kiire, kui arvuti võimaldab)
STR_CONFIG_SETTING_SOUND_TICKER :Lühiteadetes: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Lühiteate ilmumisel kostub helisignaal
@@ -1530,21 +1548,21 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Maastikult, tö
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Sobivate sõidukite puudumisel on taristu ehitamine keelatud: {STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Sisse lülitamisel on taristu ehitamine võimalik ainult juhul, kui sellega seonduvad sõidukid on juba saadaval. Väldib mõttetut raha ja aja kulu, kui ehitatakse taristu, mida ei saa kasutada
STR_CONFIG_SETTING_MAX_TRAINS :Ettevõtte rongide ülempiir: {STRING}
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Ettevõttele kuuluvate rongide arvu ülempiir
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Ettevõtte mootorsõidukite ülempiir: {STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Ettevõttele kuuluvate mootorsõidukite arvu ülempiir
STR_CONFIG_SETTING_MAX_AIRCRAFT :Ettevõtte õhusõidukite ülempiir: {STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Ettevõttele kuuluvate lennukite arvu ülempiir
STR_CONFIG_SETTING_MAX_SHIPS :Ettevõtte laevade ülempiir: {STRING}
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Ettevõttele kuuluvate laevade arvu ülempiir
STR_CONFIG_SETTING_MAX_TRAINS :Ettevõtte rongide ülempiirang: {STRING}
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Ettevõttele kuuluvate rongide arvu ülempiirang
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Ettevõtte mootorsõidukite ülempiirang: {STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Ettevõttele kuuluvate mootorsõidukite arvu ülempiirang
STR_CONFIG_SETTING_MAX_AIRCRAFT :Ettevõtte õhusõidukite ülempiirang: {STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Ettevõttele kuuluvate lennukite arvu ülempiirang
STR_CONFIG_SETTING_MAX_SHIPS :Ettevõtte laevade ülempiirang: {STRING}
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Ettevõttele kuuluvate laevade arvu ülempiirang
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Rongikeeld arvutile: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud rongide ehitamine
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Sõidukikeeld arvutile: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud veokite ehitamine
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Õhusõidukikeeld arvutile: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud lennukite ehitamine
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud õhusõidukite ehitamine
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Laevakeeld arvutile: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Selle seade sisse lülitamise korral ei ole arvuti juhitud mängijal lubatud laevade ehitamine
@@ -1570,7 +1588,7 @@ STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} päev{P
STR_CONFIG_SETTING_SERVINT_DISABLED :Väljas
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Mootorsõiduki hooldusvälba vaikeväärtus: {STRING}
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Määrab uute mootorsõidukite hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Lennuki hooldusvälba vaikeväärtus: {STRING}
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Õhusõidukite hooldusvälba vaikeväärtus: {STRING}
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Määrab uute õhusõidukite hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata
STR_CONFIG_SETTING_SERVINT_SHIPS :Laevade hooldusvälba vaikeväärtus: {STRING}
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Määrab uute laevade hooldusvälba, kui sõidukile eraldi hooldusvälpa ei määrata
@@ -1692,20 +1710,25 @@ STR_CONFIG_SETTING_SNAP_RADIUS :Akende haardumi
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Akendevaheline kaugus, enne, kui liigutatav aken joondatakse kõrvalakendega
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piks{P 0 el lit}
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Väljas
STR_CONFIG_SETTING_SOFT_LIMIT :Suletavate akende arvu ülempiir: {STRING}
STR_CONFIG_SETTING_SOFT_LIMIT :Suletavate akende arvu ülempiirang: {STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Suletavate akende arv, enne, kui vanad aknad suletakse, et uutele akendele ruumi teha
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :väljas
STR_CONFIG_SETTING_ZOOM_MIN :Suurim suurendusaste: {STRING}
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Vaateakna suurendusastme ülempiir. Kõrgete suurendusastmete lubamisega kaasneb suurem vahemälu kasutamine
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Vaateakna suurendusastme ülempiirang. Kõrgete suurendusastmete lubamisega kaasneb suurem vahemälu kasutamine
STR_CONFIG_SETTING_ZOOM_MAX :Väikseim suurendusaste: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Vaateakna suurendusastme alampiir. Madalate suurendusastmete kasutamine võib põhjustata viivitusi
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite'ide ekraanilahutus kuni: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Piirab ekraanilahutust, mida sprite'ide jaoks kasutatakse. Sprite'ide ekraanilahutust piirates ei kasutata kõrge ekraanilahutusega graafikat ka siis, kui see on saadaval. Võib aidata ühtsustada mängu väljanägemist, kui osad GRF failid on kõrge ekraanilahutusega ja teised mitte.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Tavaline
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Asulate kasvutempo: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Asulate kasvutempo
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Pole
@@ -1837,7 +1860,11 @@ STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... eira
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... eiratakse lähtehelikogu «{STRING}»: ei leitud
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... eiratakse lähtemuusikakogu «{STRING}»: ei leitud
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Vahemälu on täis
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pildipuhvri (ingl k «spritecache») suurendamine {BYTES} võrra ebaõnnestus. Pildipuhvri uus suurus on {BYTES}. Seetõttu on OpenTTD nüüd aeglasem. 32 bpp graafika keelamine ja suurendusastme ülempiiri vähendamine piirab vahemälu tarbimist
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pildipuhvri (ingl k «spritecache») suurendamine {BYTES} võrra ebaõnnestus. Pildipuhvri uus suurus on {BYTES}. Seetõttu on OpenTTD nüüd aeglasem. 32 bpp graafika keelamine ja suurendusastme ülempiirangu vähendamine piirab vahemälu tarbimist
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Videoseadete viga...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... ei leitud ühilduvat GPU-d. Riistvarakiirendus väljalülitatud
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1917,7 +1944,7 @@ STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Näita
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Näita rongide värvistikke
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Näita mootorsõidukite värvistikke
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Näita laevavärvistikke
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Näita lennukivärvistikke
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Näita õhusõidukite värvistikke
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Vali põhivärv värvistikule. Ctrl+Klikk valib selle värvi tervele värvistikule
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Vali teine värv valitud värvistikule. Ctrl+Klõps valib selle värvi tervele värvistikule
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Vali muudetav värvivalik - või mitu Ctrl+klõps abil. Klõpsa kastil, et muuta värvivaliku kasutust
@@ -2073,7 +2100,7 @@ STR_NETWORK_START_SERVER_ADVERTISED :Jah
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" i}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Kliente kuni:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS.in :sees
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Määrab klientide arvule ülempiiri. Kõiki vabu kohti ei pea täitma
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Määrab klientide arvule ülempiirangu. Kõiki vabu kohti ei pea täitma
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} ettevõte{P "" t}
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Ettevõtteid kuni:
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Piirab serveris olevate ettevõtete arvu
@@ -2314,7 +2341,7 @@ STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Otsi vä
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Otsi OpenTTD-st sõltumatutest lehtedest aineseid, mida OpenTTD aineste keskserverist ei saa
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Sa oled lahkumas OpenTTD-st!
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Välistest veebilehtedest aineste allalaadimisel võivad kasutustingimused vahelduda.{}Paigaldusjuhiseid otsida samadest välistest veebilehtedest.{}Kas jätkata?
STR_CONTENT_FILTER_TITLE :{BLACK}Siltide/nimede märksõna:
STR_CONTENT_FILTER_TITLE :{BLACK}Tähiste/nimede märksõna:
STR_CONTENT_OPEN_URL :{BLACK}Külasta lehekülge
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Külasta lehekülge selle sisu jaoks.
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Laadi alla
@@ -2335,7 +2362,7 @@ STR_CONTENT_DETAIL_TYPE :{SILVER}Liik: {
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Allalaadimise suurus: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Valitud kuna: {WHITE}{STRING}
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Sõltuvused: {WHITE}{STRING}
STR_CONTENT_DETAIL_TAGS :{SILVER}Sildid: {WHITE}{STRING}
STR_CONTENT_DETAIL_TAGS :{SILVER}Tähised: {WHITE}{STRING}
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD on kompileeritud ilma «zlib» toeta...
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... aineste allalaadimine pole võimalik!
@@ -2370,6 +2397,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jah, laadi graafika alla
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, välju OpenTTD-st
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Läbipaistvuse seadistus
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Muuda jaamamärkide läbipaistvust. Ctrl+klõps lukustab
@@ -2545,8 +2573,8 @@ STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Ehita ka
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Lüüsi ehitamine. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Ehita laevaremonditehas (laevade ehitamiseks ja hoolduseks). Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Ehita laevadokk. Ctrl võimaldab jaamu ühendada. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Paigalda poi mis on kasutatav teemärgisena. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Ehita veejuhe. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Paigalda poi, mis on kasutatav teemärgisena. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Ehita veesild. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määratle veealad.{}Ehita kanal. Veekõrgusel Ctrl-klahvi all hoidmine ujutab ümbruskonna üle
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Jõgede paigutamine
@@ -2564,23 +2592,23 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Ehita le
# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Lennuvälja valik
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Vali lennuvälja suurus ja tüüp
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lennujaama tüüp
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lennujaama liik
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Paigutus {NUM}
STR_AIRPORT_SMALL :Väike
STR_AIRPORT_CITY :Linn
STR_AIRPORT_METRO :Metropoli lennujaam
STR_AIRPORT_INTERNATIONAL :Rahvusvaheline lennujaam
STR_AIRPORT_COMMUTER :Turisti
STR_AIRPORT_INTERCONTINENTAL :Ülemaailmne lennuväli
STR_AIRPORT_HELIPORT :Kopteriväljak
STR_AIRPORT_HELIDEPOT :Helikopteridepoo
STR_AIRPORT_HELISTATION :Helijaam
STR_AIRPORT_CITY :Linna
STR_AIRPORT_METRO :Suurlinna
STR_AIRPORT_INTERNATIONAL :Rahvusvaheline
STR_AIRPORT_COMMUTER :Pendelrände
STR_AIRPORT_INTERCONTINENTAL :Kontinentidevaheline
STR_AIRPORT_HELIPORT :Kopteriterminal
STR_AIRPORT_HELIDEPOT :Kopteriväljak
STR_AIRPORT_HELISTATION :Kopterijaam
STR_AIRPORT_CLASS_SMALL :Väikesed lennuväljad
STR_AIRPORT_CLASS_LARGE :Suured lennuväljad
STR_AIRPORT_CLASS_HUB :Suured lennuväljad
STR_AIRPORT_CLASS_HELIPORTS :Helikopteri lennuväljad
STR_AIRPORT_CLASS_SMALL :Väikelennujaamad
STR_AIRPORT_CLASS_LARGE :Suurlennujaamad
STR_AIRPORT_CLASS_HUB :Sõlmlennujaamad
STR_AIRPORT_CLASS_HELIPORTS :Kopterilennuväljad
STR_STATION_BUILD_NOISE :{BLACK}Tekitatud müra: {GOLD}{COMMA}
@@ -2711,7 +2739,7 @@ STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordina
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Ehitatud: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Jaama liik: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Jaama liik: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lennujaama liik: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lennuvälja liik: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Lennujaama nimi: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lennujaama osa nimi: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
@@ -2808,7 +2836,7 @@ STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Puidust autotee
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Betoonist autoteesild
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Torujas autoteesild
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Akvedukt
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Veesild
STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Retranslaator
STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Tuletorn
@@ -2918,7 +2946,7 @@ STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustusi:
STR_MAPGEN_DATE :{BLACK}Algus:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstuste sagedus:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstustihedus:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Kaardi ülemkõrgus:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Tõsta maksimaalset kaardi mägede kõrgust ühe võrra
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Langeta maksimaalset kaardi mägede kõrgust ühe võrra
@@ -3180,7 +3208,7 @@ STR_TOWN_DIRECTORY_NONE :{ORANGE}- Puudu
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Linn){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Astuste nimed - vajuta nimele, et viia vaade asustusele. Ctrl+klõps avab uue vaate linna asukohas
STR_TOWN_POPULATION :{BLACK}Maailma rahvastik: {COMMA}
STR_TOWN_POPULATION :{BLACK}Maailma rahvaarv: {COMMA}
# Town view window
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
@@ -3193,8 +3221,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} äraveetud
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ikka veel vaja)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (äraveetud)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Asustus kasvab iga {ORANGE}{COMMA}{NBSP}päev{P "" a}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Asustus kasvab iga {ORANGE}{COMMA}{BLACK}{NBSP}päev{P "" a} (rahastatud)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Asustus kasvab igal {ORANGE}{COMMA}{BLACK}.{NBSP}päeval
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Asustus kasvab igal {ORANGE}{COMMA}{BLACK}.{NBSP}päeval (rahastatud)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Asustus {RED}ei{BLACK} kasva
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Mürapiirang asustuses: {ORANGE}{COMMA}{BLACK} suurim: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Keskenda vaade asustusele. Ctrl+klõps avab asustuse kohal uue vaate
@@ -3242,13 +3270,14 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Kohali
STR_GOALS_CAPTION :{WHITE}{COMPANY} eesmärgid
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Üldeesmärgid
STR_GOALS_SPECTATOR :Üleilmsed eesmärgid
STR_GOALS_GLOBAL_TITLE :{BLACK}Üldised eesmärgid:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Üleilmne
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Näita üleilmseid eesmärke
STR_GOALS_COMPANY_BUTTON :{BLACK}Ettevõte
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Näita ettevõtte eesmärke
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Mitte ühtegi -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Kehtetu -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Ettevõtte eesmärgid:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klõpsa eesmärgil, et liigutada vaateaken tööstuse/asula/ruudu asukohale. Ctrl+klõps avab uue vaateakna tööstuse/asula/ruudu asukohas
# Goal question window
@@ -3368,13 +3397,13 @@ STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Muuda ja
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Näita kõiki ronge, mille sõidugraafik sisaldab seda rongijaama
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Näita kõiki mootorsõidukeid, mille sõidugraafik sisaldab seda jaama
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Näita kõiki lennukeid, mille sõidugraafik sisaldab seda lennujaama
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Näita kõiki õhusõidukeid, mille graafik sisaldab seda jaama
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Näita kõiki laevu, mille sõidugraafik sisaldab seda sadamat
STR_STATION_VIEW_RENAME_STATION_CAPTION :Ümbernimeta jaam/laadimisala
STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Sulge lennujaam
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Keela lennukite maandumine selles lennujaamas
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Keela õhusõidukite maandumine selles lennujaamas
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
@@ -3400,7 +3429,7 @@ STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Rongide t
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Mootorsõidukite tulud
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Õhusõidukite tulud
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Laevade tulud
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Laenuintress
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Laenuintressid
STR_FINANCES_SECTION_OTHER :{GOLD}Muud
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
@@ -3424,7 +3453,7 @@ STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Värvival
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Sõidukeid:
STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} rong{P "" i}
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} veok {P "" it}
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} lennuk
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} õhusõiduk
STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} laev{P "" a}
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Mitte ühtegi
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Firmaväärtus: {WHITE}{CURRENCY_LONG}
@@ -3519,12 +3548,12 @@ STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Muuda to
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} rong{P "" i}
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} mootorsõiduk{P "" it}
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} laev{P "" a}
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} lennuk{P "" it}
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} õhusõiduk{P "" it}
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Rongid - vajuta rongile info jaoks
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Veokid - info saamiseks vajuta veokile
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Laevad - info saamiseks klõpsa laevale
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Lennuk - info saamiseks vajuta lennukile
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Õhusõiduk - info saamiseks vajuta õhusõidukile
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Selle aasta kasum: {CURRENCY_LONG} (eelneval: {CURRENCY_LONG})
@@ -3553,7 +3582,7 @@ STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}{COMMA}
STR_GROUP_ALL_TRAINS :Kõik raudteeveerem
STR_GROUP_ALL_ROAD_VEHICLES :Kõik mootorsõidukid
STR_GROUP_ALL_SHIPS :Kõik laevad
STR_GROUP_ALL_AIRCRAFTS :Kõik lennukid
STR_GROUP_ALL_AIRCRAFTS :Kõik õhusõidukid
STR_GROUP_DEFAULT_TRAINS :Jaotamata rongid
STR_GROUP_DEFAULT_ROAD_VEHICLES :Jaotamata maanteesõidukid
@@ -3595,7 +3624,7 @@ STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Uued trammid
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Rööbassõidukid
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Uued maanteesõidukid
STR_BUY_VEHICLE_SHIP_CAPTION :Uued laevad
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Uus lennuk
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Uus õhusõiduk
############ range for vehicle availability ends
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Hind: {GOLD}{CURRENCY_LONG}{BLACK} Tühimass: {GOLD}{WEIGHT_SHORT}
@@ -3611,7 +3640,7 @@ STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Kujundat
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Parim tehnoseisund: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Hind: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Maksumus: {GOLD}{CURRENCY_LONG}{BLACK} (Ümberseadistamise maksumus: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Mass: {GOLD}{WEIGHT_SHORT} {WEIGHT_SHORT})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Mass: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Hind: {GOLD}{CURRENCY_LONG}{BLACK} Tippkiirus: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Hind: {GOLD}{CURRENCY_LONG}{BLACK} (Ümberseadistamise maksumus: {GOLD}{CURRENCY_LONG}{BLACK}) Kiirus: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kandevõime: {GOLD}{CARGO_LONG}, {CARGO_LONG}
@@ -3619,6 +3648,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Kiirenda
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Ümberseadistatav: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Kõik kaubatüübid
STR_PURCHASE_INFO_NONE :Puudub
STR_PURCHASE_INFO_ENGINES_ONLY :Vaid vedurid
STR_PURCHASE_INFO_ALL_BUT :Kõik, välja arvatud {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Suurim veojõud: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Tegevusradius: {GOLD}{COMMA} ruutu
@@ -3627,12 +3657,12 @@ STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Õhusõi
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Nimekiri raudteesõidukitest - andmete saamiseks klõpsa raudteesõidukile
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Mootorsõidukite nimekiri - andmete saamiseks klõpsa sõidukile
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Laevade nimekiri - info saamiseks klõps laevale
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lennukite nimekiri - info saamiseks vajuta lennukile
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Õhusõidukite loend - info saamiseks vajuta õhusõidukile. Ctrl + klõps vaheldab õhusõiduki liigi peitmist
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Ehita sõiduk
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Ehita veovahend
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Ehita laev
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Ehita lennuk
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Ehita õhusõiduk
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Osta ja ümberseadista sõiduk
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Osta ja ümberseadista sõiduk
@@ -3647,7 +3677,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Osta val
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud rööbassõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud maanteesõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud laev. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud lennuk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Osta ja ümberseadista valitud õhusõiduk. Shift+klõps näitab eeldatava maksumuse ilma ostu sooritamata
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Ümbernimeta
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Ümbernimeta
@@ -3672,7 +3702,7 @@ STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Näita
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta rongitüübi peitmine/kuvamine
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta sõidukitüübi peitmine/kuvamine
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta laevatüübi peitmine/kuvamine
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta lennukitüübi peitmine/kuvamine
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Vahelda õhusõiduki liigi peitmist/näitamist
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Ümbernimeta rööbassõiduki liik
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Ümbernimeta maanteesõiduki liik
@@ -3698,14 +3728,14 @@ STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Õhusõi
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Tiri rongi veok siia et müüa
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Et müüa, tiri sõiduk siia
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Müügiks tiri laev siia
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Müümiseks tiri lennuk siia
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Müümiseks tiri õhusõiduk siia
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Tõsta rongi vedur siia, et müüa rong täies koosseisus
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Müü kõik rongid jaamast
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Müü kõik autod garaažist
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Müü kõik laevad sadamast
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Müü kõik lennukid angaarist
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Müü kõik õhusõidukid angaarist
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Asenda kõik rongid jaamas ise
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Asenda kõik depoos olevad mootorsõidukid ise
@@ -3715,17 +3745,17 @@ STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Asenda k
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Uus rong
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Ostmine
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Uus laev
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Uus lennuk
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Uus õhusõiduk
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Osta uus rongi veok
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Ehita uus mootorsõiduk
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Osta uus laev
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Ehita uus lennuk
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Ehita uus õhusõiduk
STR_DEPOT_CLONE_TRAIN :{BLACK}Klooni rong
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kloonimine
STR_DEPOT_CLONE_SHIP :{BLACK}Klooni laev
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klooni lennuk
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klooni õhusõiduk
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Ostetakse samasugune rong koos kõikide vagunitega. Vajuta sellele nupule, ning seejärel rongile depoo sees või väljas. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Ostetakse samasugune mootorsõiduk. Vajuta sellele nupule, ning seejärel mootorsõidukil depoos või sellest väljas. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
@@ -3745,12 +3775,12 @@ STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Koosta n
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Vajuta, kui tahad seisata kõiki ronge jaamas
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Vajuta, kui tahad seisata kõiki masinaid garaažis
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Klõpsa, et peatada kõik sadamas olevad laevad.
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Vajuta, kui tahad seisata kõiki lennukeid angaaris
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Vajuta, kui tahad seisata kõiki õhusõidukeid angaaris
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Klõpsa kõikide depoos asuvate rongide käivitamiseks
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klõpsa, et käivitada kõik depoos olevad mootorsõidukid
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Klõpsa kõikide angaaris asuvate laevade käivitamiseks
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Klõpsa kõikide angaaris asuvate lennukite käivitamiseks
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Klõpsa kõikide angaaris asuvate õhusõidukite käivitamiseks
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Sa oled müümas kõiki depoos asuvaid masinaid. Kas sa oled kindel?
@@ -3773,9 +3803,9 @@ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Hind: {C
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Hind: {CURRENCY_LONG} Tühimass: {WEIGHT_SHORT}{}Kiirus: {VELOCITY} Võimsus: {POWER} Veojõud: {6:FORCE}{}Käituskulud: {4:CURRENCY_LONG}/aasta{}Mahutavus: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Maksumus: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Õhusõiduki liik: {STRING}{}Mahutavus: {CARGO_LONG}, {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/aasta
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Lennuki tüüp: {STRING}{}kandevõime: {CARGO_LONG}{}Käitluskulud: {CURRENCY_LONG}/a
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Lennuki tüüp: {STRING} Lennukaugus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}, {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Lennuki tüüp: {STRING} Lennukaugus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Õhusõiduki liik: {STRING}{}kandevõime: {CARGO_LONG}{}Käitluskulud: {CURRENCY_LONG}/a
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Õhusõiduki liik: {STRING} Lennuulatus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}, {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Õhusõiduki liik: {STRING} Lennuulatus: {COMMA} ruutu{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Asenda {STRING} - {STRING}
@@ -3833,7 +3863,7 @@ STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Keskenda
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada rong depoosse
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada sõiduk garaaži. Ctrl+klõps, et ainult teenindada
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada laev angaari. Ctrl+klõps ainult teenindab
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada lennuk angaari
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Saada õhusõiduk angaari. Ctrl + klõps ainult hooldab
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Ostab samasuguse rongi koos kõikide vagunitega. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Ostab samasuguse maanteesõiduki. «Ctrl»+klõps jagab korraldusi. «Shift»+klõps näitab eeldatavat ostuhinda
@@ -3858,12 +3888,12 @@ STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Näita l
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Näita rongi täpsustusi
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Näita mootorsõiduki täpsustusi
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Näita laeva täpsustusi
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Näita lennuki täpsustusi
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Näita õhusõiduki täpsustusi
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Valitud rongi tegevus - klõpsa rongi käivitamiseks/peatamiseks
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Valitud sõiduki tegevus - klõpsa sõiduki käivatamiseks/peatamiseks
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Valitud laeva tegevus - klõpsa laeva käivitamiseks/peatamiseks
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Valitud lennuki tegevus - klõpsa lennuki käivitamiseks/peatamiseks
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Valitud õhusõiduki tegevus - klõpsa õhusõiduki käivitamiseks/peatamiseks
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Keskenda põhivaade korralduse sihtpunktile. Ctrl+klõps avab korralduse sihtpunktis uue vaate
@@ -3905,7 +3935,7 @@ STR_VEHICLE_INFO_AGE :{COMMA} aasta{P
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} aasta{P "" t} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Lennuki tüüp: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Õhusõiduki liik: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Õhusõiduki liik: {LTBLUE}{STRING} {BLACK}Lennuulatus: {LTBLUE}{COMMA} ruutu
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Tühimass: {LTBLUE}{WEIGHT_SHORT} {BLACK}Võimsus: {LTBLUE}{POWER}{BLACK} Tippkiirus: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Tühimass: {LTBLUE}{WEIGHT_SHORT} {BLACK}Võimsus: {LTBLUE}{POWER}{BLACK} Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Veojõud: {LTBLUE}{FORCE}
@@ -4273,13 +4303,13 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Vali esi
STR_AI_LIST_CANCEL :{BLACK}Loobu
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Ära skripti muuda
STR_SCREENSHOT_CAPTION :{WHITE}Tee kuvapaugutus
STR_SCREENSHOT_SCREENSHOT :{BLACK}Tavaline kuvapaugutus
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Täiesti sisse suumitud kuvapaugutus
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Vaikimisi kuvapaugutuse suum
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Terve kaardi kuvapaugutus
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Kõrguskaardi kuvapaugutus
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Väikese kaardi kuvapaugutus
STR_SCREENSHOT_CAPTION :{WHITE}Tee ekraanipilt
STR_SCREENSHOT_SCREENSHOT :{BLACK}Tavaline ekraanipilt
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Täissuurendusega ekraanipilt
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Ekraanipildi vaikimisi suurendus
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Terve kaardi ekraanipilt
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Kõrguskaardi ekraanipilt
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Pisikaardi ekraanipilt
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} parameetrid
@@ -4367,8 +4397,8 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Mäng ei
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Hiiglaslik kuvapaugutus
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvapaugutuse mõõtmed saavad olema {COMMA} x {COMMA} pikslit. Kuvapaugutuse tegemine võib võtta tükk aega. Kas sa oled kindel, et sa soovid jätkata?
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvapaugutus on edukalt salvestatud nimega '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Kuvapaugutuse tegemine nurjus!
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekraanipilt on edukalt salvestatud nimega '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Ekraanipildi tegemine nurjus!
# Error message titles
STR_ERROR_MESSAGE_CAPTION :{YELLOW}Sõnum
@@ -4593,7 +4623,7 @@ STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... ei s
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... ei saa ehitada kanali peale
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... ei saa ehitada jõe peale
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Kanal tuleb enne lammutada
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Siia ei saa veejuhet ehitada...
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Siia ei saa veesilda ehitada...
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... siin on juba puu olemas
@@ -4643,7 +4673,7 @@ STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Jagatud
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Rong on ees
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Mootorsõiduk takistab teed
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Laev on ees
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Lennuk on teel
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Õhusõiduk on teel
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Ei saa rongi ümberseadistada...
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Ei saa maanteesõidukit ümberseadistada...
@@ -4658,17 +4688,17 @@ STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Ei saa
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Ei saa peatada/startida rongi...
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Ei saa veokit peatada, ega startida...
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Ei saa peatada/käivitada laeva...
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Ei saa lennukit peatada/käivitada...
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Ei saa õhusõidukit peatada/käivitada...
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Rongi ei saa depoosse saata...
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Ei saa veokit garaaži saata
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Ei saa laeva angaari saata...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Ei saa lennukit angaari saata...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Ei saa õhusõidukit angaari saata...
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Rööbassõidukit ei saa osta...
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Mootorsõidukit ei saa osta...
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Laeva ei saa osta...
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Lennukit ei saa osta...
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Õhusõidukit ei saa osta...
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Ei saa rööbassõiduki liiki ümbernimetada...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Ei saa maanteesõiduki liiki ümbernimetada...
@@ -4678,12 +4708,12 @@ STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Ei saa
STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Rööbassõidukit ei saa müüa...
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Ei saa veokit müüa...
STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Ei saa laeva müüa
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Ei saa lennukit müüa...
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Ei saa õhusõidukit müüa...
STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Sõiduk pole saadaval
STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Sõiduk pole saadaval
STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Laev pole saadaval
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Lennuk pole saadaval
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Õhusõiduk pole saadaval
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Mängus on liiga palju veovahendeid
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Hooldusvahemikku ei saa muuta...
@@ -4702,7 +4732,7 @@ STR_ERROR_TRAIN_START_NO_POWER :Rongil puudub j
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Maanteesõiduk ei saa ümber pöörata...
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Lennuk on õhus
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Õhusõiduk lendab
# Order related errors
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}Korraldustele pole rohkem ruumi
@@ -4721,7 +4751,7 @@ STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Sihtpunk
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Korralduste jagamist ei saa peatada...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Sihtpunktide nimekirja ei saa kopeerida...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... liiga kaugel eelmisest sihtpunktist
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... lennukil pole piisavalt pikka tegevusraadiust
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... ebapiisav õhusõiduki lennuulatus
# Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Sõidukile ei saa graafikut määrata...
@@ -5127,7 +5157,7 @@ STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut helik
##id 0x8800
# Formatting of some strings
STR_FORMAT_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_FORMAT_DATE_SHORT :{STRING} {NUM}
STR_FORMAT_DATE_SHORT :{1:NUM}. {0:STRING}
STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING}
@@ -5142,7 +5172,7 @@ STR_FORMAT_WAYPOINT_NAME_SERIAL :Meldepunkt {TOW
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Rongi depoo
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Rongi depoo nr {COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Teesõidukite depoo
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Maanteesõidukite depoo
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Teesõidukite depoo nr {COMMA}
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Laeva depoo
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Laeva depoo nr {COMMA}

View File

@@ -944,6 +944,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
@@ -1533,6 +1536,8 @@ STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ókendur
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Einki minni eftir
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Leitan eftir {BYTES} av spritecache eydnaðist ikki. Spritecache var skerd til {BYTES}. Hetta vil skerja framførsluna av OpenTTD. Fyri at minka um minnis krøvini kann tú royna at sløkkja fyri 32bpp grafikki og/ella suma-in stig
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2043,6 +2048,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, heinta niður grafikkin
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, gevst at spæla OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Gjøgnumskygnis møguleikar
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Sløkk/tendra gjøgnumskygni fyri skelti. Ctrl+trýst fyri at læsa
@@ -2670,10 +2676,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Keyp 1
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Mutra mynduleikan á staðnum fyri at økju um tína meting, við vanda fyri hvassari revsing um tað verður avdúka.{}Kostnaður: {CURRENCY_LONG}
# Goal window
STR_GOALS_GLOBAL_TITLE :{BLACK}Heimsfevnandi mál:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Einki -
STR_GOALS_COMPANY_TITLE :{BLACK}Fyritøku mál:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Trýst á mál fyri at savna høvuðs sýni á ídnað/bygd/punt. Ctrl+trýst letur upp nýggjan sýnisglugga á ídnað/bygd/punt
# Goal question window

View File

@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Kiinan renminbi
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongin dollari (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Intian rupia (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian rupia (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malesian ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmanpuolinen liikenne
@@ -999,6 +1000,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Valitse
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Näytön tarkkuus
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Valitse käytettävä näytön tarkkuus
STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}×{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Laitteistokiihdytys
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Valitse tämä, jos haluat, että OpenTTD yrittää käyttää laitteistokiihdytystä. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Käyttöliittymän koko
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Valitse käyttöliittymäelementtien koko
@@ -1016,6 +1022,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaali
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kaksinkertainen koko
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Nelinkertainen koko
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafiikka
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Näytön virkistystaajuus
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Valitse käytettävä näytönvirkistystaajuus
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :muu
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM} Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Yli 60 Hz:n virkistystaajuudet saattavat vaikuttaa suorituskykyyn.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Perusgrafiikat
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valitse käytettävät perusgrafiikat
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuttuva{P "" a}/korruptoitunut{P "" ta} tiedosto{P "" a}
@@ -1453,6 +1467,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ryhmitä kulut
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Määritä asettelu yhtiön rahoitusikkunalle
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Poista automaattisesti opastimia rautateitä rakennettaessa: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Poista automaattisesti opastimia, jos ne ovat rautatien rakentamisen tiellä. Huomaa, että tämä saattaa johtaa junien yhteentörmäyksiin.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Nopeutetun pelin enimmäisnopeus: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Yläraja pelin nopeudelle, kun pelin nopeutus on käytössä. 0 = ei rajoitusta (niin nopeasti kuin tietokoneesi sallii). Alle 100 %:n arvot hidastavat peliä. Yläraja riippuu tietokoneesi ominaisuuksista ja voi vaihdella pelistä riippuen.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM} % pelin normaalinopeudesta
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Ei rajoitusta (niin nopeasti kuin koneesi sallii)
STR_CONFIG_SETTING_SOUND_TICKER :Uutiset: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Toista ääni tiivistetyille uutisviesteille
@@ -1782,6 +1800,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ohit
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Muisti lopussa
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES} sprite-välimuistin varaaminen epäonnistui. Sprite-välimuistin kooksi valittiin {BYTES}. Tämä heikentää OpenTTD:n suorituskykyä. Vähentääksesi muistivaatimuksia voit kokeilla poistaa käytöstä 32bpp-grafiikat ja/tai lähennystasoja
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Virhe näyttöasetuksissa…
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}… yhteensopivaa grafiikkasuoritinta ei löytynyt. Laitteistokiihdytystä ei käytetä.
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2312,6 +2334,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Kyllä, lataa grafiiikat
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, sulje OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Läpinäkyvyysasetukset
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Muuta kylttien läpinäkyvyyttä. Ctrl+napsautus lukitsee.
@@ -3171,26 +3194,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Rahoita uusia r
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Osta yksinoikeudet kuljetuksiin
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Lahjo viranomaisia
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Käynnistä pieni mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Käynnistä keskikokoinen mainoskampanja houkutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Käynnistä suuri mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Rahoita tieverkon uudelleenrakentamista. Aiheuttaa huomattavaa häiriötä tieliikenteessä jopa kuuden kuukauden ajan.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Rakenna patsas yhtiösi kunniaksi.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Rahoita uusien liikerakennusten rakentamista kunnassa.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Osta vuoden yksinoikeudet kunnan liikennöintiin. Paikallisviranomaiset eivät salli muiden yhtiöiden kuljettaa matkustajia ja rahtia.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Käynnistä pieni mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Tämä kasvattaa tilapäisesti asemien arvioita pienellä säteellä kunnan keskustan ympärillä.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Käynnistä keskikokoinen mainoskampanja houkutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Tämä kasvattaa tilapäisesti asemien arvioita keskikokoisella säteellä kunnan keskustan ympärillä.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Käynnistä suuri mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Tämä kasvattaa tilapäisesti asemien arvioita suurella säteellä kunnan keskustan ympärillä.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Rahoita tieverkon uudelleenrakentamista.{}Aiheuttaa huomattavaa häiriötä tieliikenteessä jopa kuuden kuukauden ajan.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Rakenna patsas yhtiösi kunniaksi.{}Parantaa asemien arvioita pysyvästi tässä kunnassa.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Rahoita uusien liikerakennusten rakentamista kunnassa.{}Tämä kiihdyttää tämän kunnan kasvua tilapäisesti.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Osta vuoden yksinoikeudet kunnan liikennöintiin.{}Tällöin paikallisviranomaiset eivät salli matkustajien ja rahdin käyttää kilpailijoittesi asemia.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Lahjo viranomaisia lisätäksesi arviotasi; rangaistus voi olla kuitenkin suuri, jos jäät kiinni.{}Kustannus: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Tavoitteet
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Maailmanlaajuiset tavoitteet
STR_GOALS_SPECTATOR :Maailmanlaajuiset tavoitteet
STR_GOALS_GLOBAL_TITLE :{BLACK}Maailmanlaajuiset tavoitteet:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Maailmanlaajuiset
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Näytä maailmanlaajuiset tavoitteet
STR_GOALS_COMPANY_BUTTON :{BLACK}Yhtiö
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Näytä yhtiön tavoitteet
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ei mitään -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ei saatavilla -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Yhtiön tavoitteet:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Keskitä päänäkymä laitokseen/kuntaan/ruutuun napsauttamalla tavoitetta. Ctrl+napsautus avaa uuden näkymäikkunan laitoksen/kunnan/ruudun sijaintiin.
# Goal question window
@@ -3561,6 +3585,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moottoro
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Sovitettavissa: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Kaikki rahtityypit
STR_PURCHASE_INFO_NONE :Ei mitään
STR_PURCHASE_INFO_ENGINES_ONLY :Vain veturit
STR_PURCHASE_INFO_ALL_BUT :Kaikki paitsi {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Suurin vetovoima: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Toimintasäde: {GOLD}{COMMA} ruutua

View File

@@ -161,7 +161,7 @@ STR_ABBREV_BATTERIES :{TINY_FONT}BA
STR_ABBREV_PLASTIC :{TINY_FONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}GZ
STR_ABBREV_NONE :{TINY_FONT}NO
STR_ABBREV_ALL :{TINY_FONT}ALL
STR_ABBREV_ALL :{TINY_FONT}TOUT
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA}{NBSP}passager{P "" s}
@@ -902,7 +902,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Modifier
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copier l'emplacement de cette vue vers la vue principale
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Options
STR_GAME_OPTIONS_CAPTION :{WHITE}Options du jeu
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Devise
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Sélectionner l'unité monétaire
@@ -948,6 +948,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Chinoi
STR_GAME_OPTIONS_CURRENCY_HKD :Dollar de Hong Kong (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Roupie indienne (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Roupie indonésienne (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conduite à gauche
@@ -1000,6 +1001,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Cocher c
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Résolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Sélectionner la résolution d'écran à utiliser
STR_GAME_OPTIONS_RESOLUTION_OTHER :autre
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK} Accélération matérielle
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Cochez cette case permet à OpenTTD d'utiliser l'accélération matérielle, si possible. Un paramètre modifié ne sera pris en compte qu'au redémarrage du jeu
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Les paramètres ne prendront effet qu'après le redémarrage du jeu
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Taille d'interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille d'élément d'interface à utiliser
@@ -1017,6 +1023,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Taille double
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
STR_GAME_OPTIONS_GRAPHICS :Graphiques {BLACK}
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK} Taux de rafraîchissement de l'affichage
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK} Sélectionnez la fréquence de rafraîchissement à utiliser
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :autres
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE} Les taux de rafraîchissement supérieurs à 60Hz peuvent avoir un impact sur les performances.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Graphiques de base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Sélectionner les graphiques de base à utiliser
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fichier{P "" s} manquant{P "" s}/corrompu{P "" s}
@@ -1454,6 +1468,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Regrouper les d
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Définit la mise en forme de la fenêtre des dépenses de la compagnie
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Retire automatiquement les signaux durant la construction de la voie ferrée: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Retire automatiquement les signaux durant la construction de la voie ferrée si les signaux sont sur le chemin. A noter que ça peut potentiellement mener à des accidents de trains.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Seuil de vitesse d'avancement rapide: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite de la vitesse du jeu lorsque l'avance rapide est activée. 0 = pas de limite (aussi rapidement que votre ordinateur le permet). Les valeurs inférieures à 100% ralentissent le jeu. Le limites supérieure dépend des spécifications de votre ordinateur et peut varier en fonction du jeu
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% de la vitesse normal
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Aucune limite (aussi rapidement que votre ordinateur le permet)
STR_CONFIG_SETTING_SOUND_TICKER :Bulletin{NBSP}: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Jouer un son pour les bulletins
@@ -1783,6 +1801,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... musi
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Plus de mémoire
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'allocation de {BYTES} pour le cache des sprites a échoué. Le cache des sprites a été réduit à {BYTES}. Cela va réduire les performances d'OpenTTD. Pour diminuer les besoins en mémoire vous pouvez essayer de désactiver les graphismes 32bpp et/ou les niveaux de zoom avant
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE} Erreur avec les paramètres vidéo...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE} ... aucun GPU compatible trouvé. l'accélération matérielle est désactivée
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1798,7 +1820,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Meilleur
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Paramètres
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Paramètres NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Vérifier le contenu en ligne
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configuration des scripts
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paramètres des IA/script jeu
STR_INTRO_QUIT :{BLACK}Quitter
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Démarrer une nouvelle partie. Ctrl-clic pour passer outre la configuration du terrain.
@@ -1996,7 +2018,7 @@ STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Recherch
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Rechercher des serveurs sur le réseau local
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Ajouter un serveur
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Ajouter un serveur à la liste de ceux parmi lesquels des parties en cours seront toujours cherchées
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Démarrer le serveur
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Héberger/créer un serveur de jeu
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Démarrer son propre serveur, sur cet ordinateur-ci
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Entrer votre nom
@@ -2088,7 +2110,7 @@ STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Joueurs
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nouvelle compagnie
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Créer une nouvelle compagnie
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Observer une partie
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Observer la partie
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Observer une partie en tant que spectateur
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Rejoindre la compagnie
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Aider à gérer cette compagnie
@@ -2313,6 +2335,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Oui, télécharger les graphiques
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Non, quitter OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Options de transparence
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparence des panneaux.{}Ctrl-clic pour verrouiller.
@@ -3172,26 +3195,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financer de nou
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Acheter les droits de transports exclusifs
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Corrompre la municipalité
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Lancer une petite campagne de publicité, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Lancer une campagne de publicité moyenne, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Lancer une grande campagne de publicité, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financer la reconstruction du réseau routier local. Provoque de nombreux problèmes de trafic routier pendant 6 mois.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construire une statue en l'honneur de votre compagnie.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financer la construction de nouveaux immeubles commerciaux.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Acheter les droits de transport exclusifs dans cette ville pour 1 an. Seules vos lignes seront autorisées dans la ville.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Lancez une petite campagne de publicité locale pour attirer plus de passagers et de marchandises vers vos services de transport.{} Augmente temporairement le classement des gares dans un petit rayon autour du centre-ville.{}Coût: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Lancer une campagne de publicité moyenne, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Augmente temporairement le classement de vos gares dans un rayon moyen autour du centre-ville.{}Coût:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Lancer une grande campagne de publicité, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Augmente temporairement le classement des gares dans un rayon important autour du centre-ville.{}Coût: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financer la reconstruction du réseau routier local. Provoque de nombreux problèmes de trafic routier pendant 6 mois.{}Coût: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construire une statue en l'honneur de votre compagnie.{}Augmente en permanence le classement de vos stations dans cette ville.{}Coût:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financer la construction de nouveaux immeubles commerciaux.{}Stimule temporairement la croissance dans cette ville.{}Coût:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Achetez les droits de transport exclusifs d'un an pour la ville.{} La municipalité n'autorisera pas les passagers et les marchandises à utiliser les gares de vos concurrents.{} Coût: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corrompre la municipalité pour améliorer votre réputation. Risque de pénalisation si le pot-de-vin est dévoilé.{}Coût{NBSP}: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}Objectifs de {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectifs globaux
STR_GOALS_SPECTATOR :Objectifs globaux
STR_GOALS_GLOBAL_TITLE :{BLACK}Objectifs globaux{NBSP}:
STR_GOALS_GLOBAL_BUTTON :{BLACK} Globaux
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK} Afficher les objectifs généraux
STR_GOALS_COMPANY_BUTTON :{BLACK} compagnie
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK} Afficher les objectifs de votre compagnie
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE} Aucun
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Pas applicable -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Objectifs de la compagnie{NBSP}:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Cliquer sur l'objectif pour centrer la vue principale sur l'industrie, la ville ou la case. Ctrl-clic pour ouvrir une nouvelle vue sur l'industrie, la ville ou la case.
# Goal question window
@@ -3562,6 +3586,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Wagons m
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Réaménageable pour{NBSP}: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Tous les types de cargaison
STR_PURCHASE_INFO_NONE :Aucune cargaison
STR_PURCHASE_INFO_ENGINES_ONLY :Moteurs uniquement
STR_PURCHASE_INFO_ALL_BUT :Tous sauf {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Effort de traction max.{NBSP}: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rayon d'action{NBSP}: {GOLD}{COMMA}{NBSP}cases

View File

@@ -1173,6 +1173,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Dùmhlac
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Tagh dùmhlachd-bhreacaidh na sgrìn a chleachdas tu
STR_GAME_OPTIONS_RESOLUTION_OTHER :Gnàthaichte
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Meud na h-eadar-aghaidh
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Tagh am meud airson rud san eadar-aghaidh
@@ -1182,6 +1183,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ceithir uiread
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Seata grafaigeachd bunasach
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Tagh an seata grafaigeachd bunasach a chleachdas tu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P fhaidhle fhaidhle faidhlichean faidhle} a dhìth/coirbte
@@ -1914,6 +1917,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... a' l
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Chan eil cuimhne gu leòr agad
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dh'fhàillig le sònrachadh aig {BYTES} dhe thasgadan nam sprites. Chaidh tasgadan nam sprites a lùghdachadh gu {BYTES}. Le sin, bidh an dèanadas aig OpenTTD nas lugha. Gus nach bidh feum ann airson a leithid dhe chuimhne, feuch an cuir thu grafaigeachd 32bpp is/no leibheilean sùmaidh à comas
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2432,6 +2437,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Tha graf
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Bheir, luchdaich a' ghrafaigeachd a-nuas
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Cha toir, fàg OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Roghainnean trìd-shoilleireachd
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan sanasan. Ctrl+Briogadh airson glasadh
@@ -3276,13 +3282,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Ceannai
STR_GOALS_CAPTION :{WHITE}Amasan aig {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Amasan coitcheann
STR_GOALS_SPECTATOR :Amasan coitcheann
STR_GOALS_GLOBAL_TITLE :{BLACK}Amasan coitcheann:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Chan eil gin -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Chan eil seo iomchaidh -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Amasan na companaidh:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Briog air an amas gus am prìomh-shealladh a mheadhanachadh air gnìomhachas/baile/leac. Fosglaidh Ctrl+briogadh port-seallaidh ùr air ionad a' ghnìomhachais/a' bhaile/na lice
# Goal question window

View File

@@ -988,6 +988,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluci
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona a resolución de pantalla a empregar
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño da interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleciona o tamaño de elementos da interface a usar
@@ -1002,6 +1003,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Tamaño doble
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Tamaño do cadro
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conxunto básico de gráficos
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona o conxunto de gráficos básico a empregar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} inexistente{P "" s}/erróneo{P "" s}
@@ -1750,6 +1753,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}...ignor
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoria esgotada
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE} Fallo ao reservar {BYTES} de caché de sprites. A caché de sprites reduciuse a {BYTES}. Isto reducirá o rendemento de OpenTTD. Para reducir os requisitos de memoria podes tentar deshabilitar os gráficos 32bpp e/ou niveles de zoom
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2269,6 +2274,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Si, descarga os gráficos
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Non, abandona OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opcións de Transparencia
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Habilitar transparencia para os rótulos. CTRL+Click para bloquear
@@ -3124,13 +3130,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna
STR_GOALS_CAPTION :{WHITE}{COMPANY} Obxectivos
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obxectivos globais
STR_GOALS_SPECTATOR :Obxectivos globais
STR_GOALS_GLOBAL_TITLE :{BLACK}Obxectivos globais:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ningún -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non aplicábel -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Obxectivos da compañía:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Pincha nun obxectivo para centra-la vista principal na industria/cidade/cadro. Ctrl+Click abre unha nova ventá na localización da industria/cidade/cadro
# Goal question window

View File

@@ -948,6 +948,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinesische Yua
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkong-Dollar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indische Rupie (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesische Rupiah (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysische Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Linksverkehr
@@ -1000,6 +1001,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}OpenTTD
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Bildschirmauflösung
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Bildschirmauflösung auswählen
STR_GAME_OPTIONS_RESOLUTION_OTHER :Andere
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware-Beschleunigung
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um OpenTTD zu erlauben, die Hardwarebeschleunigung zu verwenden. Eine geänderte Einstellung wird nur beim Spielneustart wirksam
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Die Einstellung tritt nur nach einem Neustart des Spiels in Kraft
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Größe der Bedienelemente
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wähle die Größe der Bedienelemente
@@ -1017,6 +1023,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Zweifach
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Vierfach
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Bildwiederholrate
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Zu verwendende Bildwiederholrate auswählen
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :andere
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Wiederholraten größer als 60Hz beeinträchtigen möglicherweise die Performance.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisgrafiken
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zu benutzendes Set an Basisgrafiken auswählen
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlende/fehlerhafte Datei{P "" en}
@@ -1454,6 +1468,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Zwischensummen
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Lege das Layout für das Fenster mit den Firmenausgaben fest
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatische Entfernung von Signalen während der Errichtung von Bahntrassen: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatische Entfernung von Signalen während der Errichtung der Bahntrasse, wenn diese sich im Weg befinden. Hinweis: Dies kann zu Unfällen führen!
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Zeitraffer Geschwindigkeitslimit: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit wie schnell das Spiel läuft, wenn Zeitraffer aktiviert ist. 0= unlimitiert (so schnell, wie ihr Computer es erlaubt). Eingaben unter 100% können das Spiel verlangsamen. Das obere Limit hängt von den technischen Spezifikationen ihres Computer ab und kann großen Einfluss auf das Spiel haben
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normale Spielgeschwindigkeit
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Keine Beschränkung (so schnell wie ihr Computer es erlaubt)
STR_CONFIG_SETTING_SOUND_TICKER :Nachrichtenticker: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Soundeffekte für Kurzfassungen von Nachrichten abspielen (Ticker)
@@ -1644,12 +1662,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximale Hinein
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximale Vergrößerung für Kartenansichten. Bedenke, dass höhere Vergrößerungsstufen mehr Arbeitsspeicher benötigen
STR_CONFIG_SETTING_ZOOM_MAX :Maximale Herauszoomstufe: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximale Verkleinerungsstufe für Kartenansichten. Höhere Verkleinerungsstufen können Ruckeln verursachen
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Höchste Auflösung der Sprites: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limitiert die maximale Auflösung, die von Sprites verwendet wird. Das Limitieren der Sprite-Auflösung verhindert das Verwenden von hochauflösenden Grafiken selbst dann, wenn diese verfügbar sind. Dies kann dabei helfen eine einheitliche Spieldarstellung zu erhalten, wenn GRF-Dateien mit und ohne hochauflösenden Grafiken verwendet werden.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4×
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2×
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2×
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4×
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8×
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Wachstumsgeschwindigkeit von Städten: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Geschwindigkeit des Städtewachstums
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Keine
@@ -1783,6 +1806,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Zu wenig Arbeitsspeicher
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservieren von {BYTES} des Spritecaches fehlgeschlagen. Der Spritecache wurde auf {BYTES} verkleinert. Dies wird die Performance von OpenTTD verschlechtern. Um den Speicherbedarf zu verringern, kann man versuchen, 32bpp-Grafiken auszuschalten und/oder den Zoom-Level zu begrenzen
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Fehler mit den Grafikeinstellungen ...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... keine kompatible GPU gefunden. Hardwarebeschleunigung deaktiviert
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2313,6 +2340,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, Grafiken herunterladen
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nein, OpenTTD beenden
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzeinstellungen
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparenz für Schilder einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben
@@ -2737,16 +2765,16 @@ STR_LAI_TUNNEL_DESCRIPTION_ROAD :Straßentunnel
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Stahlhängebrücke
STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Stahlträgerbrücke
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Auslegerbrücke (Stahl)
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Stahlbetonbrücke
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Stahlauslegerbrücke
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Betonhängebrücke
STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Holzbrücke
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Betonbrücke
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Stahlrundbrücke
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Stahlhängebrücke
STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Stahlträgerbrücke
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Auslegerbrücke (Stahl)
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Stahlbetonbrücke
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Stahlauslegerbrücke
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Betonhängebrücke
STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Holzbrücke
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Betonbrücke
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Stahlrundbrücke
@@ -3172,26 +3200,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Neue Gebäude f
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusive Transportrechte kaufen
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Die Stadtverwaltung bestechen
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Im Ort eine kleine Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Im Ort eine mittlere Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Im Ort eine große Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Die örtlichen Straßenreparaturen finanzieren. Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bau von Geschäftsgebäuden im Ort finanzieren.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen. Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Im Ort eine kleine Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem kleinen Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Im Ort eine mittlere Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem mittleren Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Im Ort eine große Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem großen Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Die örtlichen Straßenreparaturen finanzieren.{}Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Bewirkt eine permanente Steigerung der Stationsbewertung in diesem Ort.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bau von neuen Gebäuden im Ort finanzieren.{}Bewirkt eine temporäre Steigerung des Ortswachstums in diesem Ort.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen.{}Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Die Stadtverwaltung bestechen, um die eigene Bewertung zu verbessern. Dabei riskiert man allerdings eine harte Strafe, falls man ertappt wird.{}Kosten: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziele
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Allgemeine Spielziele
STR_GOALS_SPECTATOR :Allgemeine Spielziele
STR_GOALS_GLOBAL_TITLE :{BLACK}Allgemeine Spielziele:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Allgemein
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Allgemeine Spielziele anzeigen
STR_GOALS_COMPANY_BUTTON :{BLACK}Firma
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Firmenziele anzeigen
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Keine -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- n.v. -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Firmenspezifische Ziele:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick auf Ziel zentriert Hauptansicht auf Industrie/Stadt/Feld. Strg+Klick öffnet eine darauf zentrierte Zusatzansicht
# Goal question window
@@ -3562,6 +3591,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Angetrie
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Umrüstbar auf: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alle Frachtarten
STR_PURCHASE_INFO_NONE :Keine
STR_PURCHASE_INFO_ENGINES_ONLY :Nur Schienenfahrzeuge
STR_PURCHASE_INFO_ALL_BUT :Alles außer {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zugkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Reichweite: {GOLD}{COMMA} Felder
@@ -3839,8 +3869,8 @@ STR_VEHICLE_NAME_BUTTON :{BLACK}Name
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name des Zuges
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name des Fahrzeuges
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Schiffsname
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Flugzeugname
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name des Schiffs
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name des Flugzeugs
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Alter: {LTBLUE}{STRING}{BLACK} Betriebskosten: {LTBLUE}{CURRENCY_LONG}/Jahr
# The next two need to stay in this order
@@ -4220,8 +4250,8 @@ STR_SCREENSHOT_SCREENSHOT :{BLACK}Normaler
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Screenshot auf der größten Zoomstufe
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Screenshot auf der Standard-Zoomstufe
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Screenshot des ganzen Spielfeldes
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Reliefkarten-Screenshot
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap Screenshot
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Reliefkartenscreenshot
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Übersichtskartenscreenshot
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameter

View File

@@ -294,6 +294,8 @@ STR_TOOLTIP_SORT_ORDER :{BLACK}Επιλ
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Επιλογή κριτηρίου ταξινόμησης
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Επιλέξτε κριτήρια φιλτραρίσματος
STR_BUTTON_SORT_BY :{BLACK}Ταξινόμηση κατά
STR_BUTTON_CATCHMENT :{BLACK}Κάλυψη
STR_TOOLTIP_CATCHMENT :{BLACK}Εναλλαγή επίδειξης περιοχής κάλυψης
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Κλείσιμο παραθύρου
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Τίτλος παραθύρου - σύρετε το για να το μετακινήσετε
@@ -370,8 +372,13 @@ STR_SORT_BY_CARGO_CAPACITY :Χωρητικ
STR_SORT_BY_RANGE :Εμβέλεια
STR_SORT_BY_POPULATION :Πληθυσμός
STR_SORT_BY_RATING :Εκτίμηση
STR_SORT_BY_NUM_VEHICLES :Αριθμός οχημάτων
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Συνολικό κέρδος τρέχοντος έτους
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Μέσος όρος κέρδους τρέχοντος έτους
# Group by options for vehicle list
STR_GROUP_BY_NONE :Καμία
STR_GROUP_BY_SHARED_ORDERS :Κοινές εντολές
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Παύση παιχνιδιού
@@ -397,6 +404,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Μεγέ
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Σμίκρυνση εικόνας
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Κατασκευή σιδηροτροχιάς
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Κατασκευάστε δρόμους
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Κτίσιμο τραχιοδρόμων
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Κατασκευή λιμένων
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Κατασκευάστε αεροδρόμια
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Ανοίξτε την μπάρα εργαλείων μορφοποίησης εδάφους για ανύψωση/βύθιση γης, δενδροφύτευση, κλπ.
@@ -706,7 +714,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Συντονι
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Επόπτης Διαδρομών
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Διευθυντής
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Ανώτερος Υπάλληλος
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Διαχειριστής
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Πρόεδρος
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :Πρόεδρος
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Μεγιστάνας
@@ -841,6 +849,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Τραχύ Έδαφος
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Γρασίδι
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Γυμνό Έδαφος
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Τροπικό δάσος
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Χωράφια
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Δέντρα
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Βράχοι
@@ -872,6 +881,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Εμφά
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος ή αναφοράς ειδήσεων
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * ΠΑΥΣΗ * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}** ΠΑΎΣΗ (αναμονή για ενημέρωση γραφήματος συνδέσμου) **
STR_STATUSBAR_AUTOSAVE :{RED}ΑΥΤΟΜΑΤΗ ΑΠΟΘΗΚΕΥΣΗ
STR_STATUSBAR_SAVING_GAME :{RED}* * ΑΠΟΘΗΚΕΥΣΗ ΠΑΙΧΝΙΔΙΟΥ * *
@@ -966,6 +976,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLAC
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Ένα νέο {STRING} είναι πλέον διαθέσιμο! - {ENGINE}
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Ανοίξτε το παράθυρο ομάδων εστιασμένος στην ομάδα του οχήματος
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}Ο σταθμός {STATION} δεν δέχεται πια {STRING}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}Ο σταθμός {STATION} δεν δέχεται πια ούτε {STRING} ούτε {STRING}
@@ -1033,6 +1044,9 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Γεοργια
STR_GAME_OPTIONS_CURRENCY_IRR :Ιρανικό Ριάλ (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Νεο Ρώσικο Ρούβλι (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Πεσος Μεξικου (MXN)
STR_GAME_OPTIONS_CURRENCY_NTD :Δολλάριο Νέας Ταϊβάν (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Ρενμίνμπι Κίνας (CNY)
STR_GAME_OPTIONS_CURRENCY_INR :Ρουπία Ινδίας (INR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Οδηγούν από αριστερά
@@ -1086,9 +1100,11 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ανάλ
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε
STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Μέγεθος διεπαφής
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος στοιχείου διεπαφής
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(αυτόματη ανίχνευση)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Κανονικό
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
@@ -1100,6 +1116,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Κανονικ
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α}
@@ -1533,6 +1551,8 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Διατήρη
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Διατήρηση ανοικτών των εργαλείων για γέφυρες, σήραγγες, κλπ μετά από τη χρήση
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ομαδοποίηση εξόδων στο παράθυρο οικονομικών της εταιρίας: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Ορίστε τη μορφή για το παράθυρο των εξόδων της εταιρείας
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Όριο ταχύτητας γρήγορης κίνησης: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Όριο ταχύτητας του παιχνιδιού όταν είναι ενεργοποιημένη η γρήγορη ταχύτητα. 0 = κανένα όριο (όσο γρήγορα επιτρέπει ο υπολογιστής σας). Τιμές κάτω του 100% επιβραδύνουν το παιχνίδι. Το ανώτατο όριο εξαρτάται από τις προδιαγραφές του υπολογιστή σας και μπορεί να μεταβάλλεται ανάλογα με το παιχνίδι.
STR_CONFIG_SETTING_SOUND_TICKER :Ήχος ειδήσεων: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Παίζει ήχο για περιληπτικά μηνύματα ειδήσεων
@@ -1581,6 +1601,8 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Επιτρέπ
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Επιτρέπεται η συμμετοχή παικτών υπολογιστή AI σε παιχνίδια πολλαπλών παικτών
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#εντολών πριν την παύση δεσμών ενεργειών: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Μέγιστος αριθμός βημάτων υπολογισμού που κάνει κάποιο σενάριο σε κάθε σειρά
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Πόση μνήμη μπορεί να καταναλώσει ένα script προτού τερματιστεί αναγκαστικά. Μπορεί να χρειαστεί να αυξηθεί για μεγαλύτερους χάρτες.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Τα διαστήματα μεταξύ συντήρησης είναι σε ποσοστά: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Επιλέξτε εάν η επισκευή των οχημάτων εξαρτάται από τον χρόνο που πέρασε από την τελευταία επισκευή ή από την μείωση της αξιοπιστίας κατά ένα συγκεκριμένο ποσοστό της μέγιστης αξιοπιστίας
@@ -1639,8 +1661,13 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Ολόκληρ
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Τα έγχρωμα νέα εμφανίζονται από το: {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Το έτος κατά το οποίο οι ανακοινώσεις στην εφημερίδα εκτυπώνονται έγχρωμες. Πριν από αυτό το έτος, εκτυπώνονται μονόχρωμες και ασπρόμαυρες
STR_CONFIG_SETTING_STARTING_YEAR :Έτος εκκίνησης: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ECONOMY_TYPE :Τύπος οικονομίας: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Η ομαλή οικονομία κάνει διαφοροποιήσεις στην παραγωγή πιο συχνά, και σε μικρότερα βήματα. Η παγωμένη οικονομία σταματά τις διαφοροποιήσεις στην παραγωγή και το κλείσιμο των βιομηχανιών. Αυτή η ρύθμιση μπορεί να μην έχει καμία αλλαγή εάν οι τύποι βιομηχανιών προσφέρονται από ένα NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Ομαλή
STR_CONFIG_SETTING_ALLOW_SHARES :Ενεργοποίηση της δυνατότητας αγοράς μετοχών από άλλες εταιρίες: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Όταν είναι ενεργοποιημένη, επιτρέπεται η αγοραπωλησία εταιρικών μετοχών. Οι μετοχές θα είναι διαθέσιμες μόνο όταν οι εταιρείες φτάνουν μια ορισμένη ηλικία
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Ελάχιστη ηλικία εταιρίας για συναλλαγή μετοχών: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Το ποσοστό κέρδους από το σκέλος μεταφοράς στα συστήματα τροφοδότησης: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Το ποσοστό του εισοδήματος που δίνεται στα ενδιάμεσα σκέλη των συστημάτων τροφοδότησης, δίνοντας μεγαλύτερο έλεγχο στο εισόδημα
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Όταν σύρετε, τοποθετούνται σήματα κάθε: {STRING}
@@ -1688,6 +1715,7 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Γραμμικ
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Τοποθέτηση δέντρων εντός παιχνιδιού: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Έλεγχος της τυχαίας εμφάνισης δέντρων κατά τη διάρκεια του παιχνιδιού. Αυτό είναι πιθανό να επηρεάσει βιομηχανίες που εξαρτώνται από την ανάπτυξη των δέντρων, όπως για παράδειγμα οι υλοτομίες
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Φυτρώνει αλλά εξαπλώνεται μόνο σε τροπικό δάσος
STR_CONFIG_SETTING_TOOLBAR_POS :Θέση κύριας εργαλειοθήκης: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Οριζόντια τοποθέτηση της κύριας γραμμής εργαλείων στο επάνω μέρος της οθόνης
@@ -1843,6 +1871,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... αγ
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Έλληψη μνήμης
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Η κατανομή {BYTES} του spritecache απέτυχε. Το spritecache μειώθηκε σε {BYTES}. Αυτό θα μειώσει την απόδοση του OpenTTD. Για να μειώσετε τις ανάγκες μνήμς μπορείτε να απενεργοποιήσετε τα γραφικά 32bpp graphics ή/και τα επίπεδα μεγέθυνσης
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1886,6 +1916,7 @@ STR_INTRO_TRANSLATION :{BLACK}Λείπ
# Quit window
STR_QUIT_CAPTION :{WHITE}Έξοδος
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το OpenTTD;
STR_QUIT_YES :{BLACK}Ναι
STR_QUIT_NO :{BLACK}Όχι
@@ -1897,6 +1928,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Είσ
# Cheat window
STR_CHEATS :{WHITE}Απατεωνιές
STR_CHEATS_TOOLTIP :{BLACK}Τα κουτάκια δείχνουν αν έχετε ξαναχρησιμοποιήσει αυτή την απατεωνιά
STR_CHEATS_NOTE :{BLACK}Σημείωση: κάθε χρήση αυτών των ρυθμίσεων θα καταγραφεί από το αρχείο αποθήκευσης
STR_CHEAT_MONEY :{LTBLUE}Αύξηση χρημάτων κατά {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Παίζετε με την εταιρία: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Μαγική μπουλντόζα (αφαιρεί βιομηχανίες, αμετακίνητα αντικείμενα): {ORANGE}{STRING}
@@ -2048,6 +2080,7 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Συμμ
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Ανανέωση διακομιστή
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Ανανεώση πληροφοριών του διακομιστή
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Αναζήτηση στο διαδίκτυο για δημόσιους διακομιστές
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Προσθήκη διακομιστή
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Προσθέτει ένα διακομιστή στη λίστα ο οποίος θα ελέγχεται κάθε φορά για ενεργά παιχνίδια.
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Εκκίνηση διακομιστή
@@ -2231,6 +2264,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Λανθ
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Ο διακομιστής είναι γεμάτος
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Έχει απαγορευτεί η είσοδος σας από τον διακομιστή
STR_NETWORK_ERROR_KICKED :{WHITE}Έχετε εκδιωχθεί από το παιχνίδι
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Λόγος: {STRING}
STR_NETWORK_ERROR_CHEATER :{WHITE}Η χρήση απατεωνιών δεν επιτρέπεται σε αυτόν τον διακομιστή
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Αποστείλατε πάρα πολλές εντολές στον διακομιστή
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Χρειαστήκατε πολύ χρόνο για να συμπληρώσετε τον κωδικό
@@ -2272,11 +2306,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Παιχνίδ
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Παιχνίδι ακόμα σε παύση ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Παιχνίδι ακόμα σε παύση ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Παιχνίδι ακόμα σε παύση ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Παιχνίδι ακόμα σε παύση ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Συνεχίση παιχνιδιού ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :αριθμός παιχτών
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :σύνδεση πελατών
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :χειροκίνητο
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :δέσμη ενεργειών παιχνιδιού
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :αναμονή για ενημέρωση γραφήματος συνδέσμου
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :αποχώρηση
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} συμμετέχει στο παιχνίδι
@@ -2286,8 +2322,10 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} σ
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ξεκίνησε μια νέα εταιρία (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} αποχώρησε από το παιχνίδι ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} άλλαξαν το όνομά τους σε {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} έδωσε {2:CURRENCY_LONG} σε {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Ο διακομιστής έκλεισε την συνεδρία
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Ο διακομιστής επανεκκινεί...{}Παρακαλώ περιμένετε...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} εκδιώχθηκε. Λόγος: ({STRING})
# Content downloading window
STR_CONTENT_TITLE :{WHITE}Περιεχόμενο κατεβαίνει
@@ -2362,6 +2400,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Το Ope
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ναι, κατέβασε τα γραφικά
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Όχι, έξοδος από το OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Ρυθμίσεις Διαφάνειας
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις πινακίδες. Ctrl+Κλικ για να την κλειδώσετε
@@ -2508,6 +2547,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Κατα
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Εναλλαγή κατασκευής/αφαίρεσης για αυτοκινητόδρομους
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Εναλλαγή κτισίματος/αφαίρεσης της κατασκευής τροχιόδρομου
STR_ROAD_NAME_ROAD :Δρόμος
STR_ROAD_NAME_TRAM :Τροχιόδρομος
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Προσανατολισμός Σταθμού Οχημάτων
@@ -2595,6 +2636,10 @@ STR_TREES_RANDOM_TYPE :{BLACK}Δέντ
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Τοποθετήστε δέντρα τυχαίου τύπου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Τυχαία Δέντρα
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Φυτέψτε δέντρα τυχαία στο έδαφος
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Κανονικό
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Φυτέψτε μοναδικά δέντρα σέρνοντας πάνω από το τοπίο.
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Άλσος
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Φυτέψτε μικρά δάση σέρνοντας πάνω από το τοπίο.
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Δημιουργία Γης
@@ -2645,12 +2690,14 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Τυχα
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Χρηματοδότηση νέας βιομηχανίας
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Επιλέξτε την κατάλληλη βιομηχανία από την λίστα
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Πολλές τυχαίες βιομηχανίες
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Δημιουργία τυχαίων βιομηχανιών
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Γέμισε τον χάρτη με τυχαία τοποθετημένες βιομηχανίες
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Κόστος: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Διερεύνηση
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Κατασκευή
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Χρηματοδότηση
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Αφαίρεση όλων των βιομηχανιών
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Αφαίρεση όλων των βιομηχανιών που υπάρχουν αυτή την στιγμή στον χάρτι
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Αλυσίδα βιομηχανιών για τη βιομηχανία {STRING}
@@ -2692,8 +2739,10 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Αποδεκτά εμπορεύματα: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Τύπος σιδηροτροχιάς: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Τύπος τραμ: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας σιδηροτροχιάς: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Όριο ταχύτητας δρόμου: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Όριο ταχύτητας τραμ: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Πέτρες
@@ -2810,6 +2859,7 @@ STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} καρέ/δευτερόλεπτο
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} καρέ/δευτερόλεπτο
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} καρέ/δευτερόλεπτο
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} ς
############ Leave those lines in this order!!
@@ -2873,6 +2923,7 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :Φιλτράρισμα κειμένου:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Αντικατάσταση Αρχείου
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Είστε σίγουροι οτι θέλετε να αντικαταστήσετε το υπάρχων αρχείο;
STR_SAVELOAD_DIRECTORY :{STRING} (Κατάλογος)
STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του παιχνιδιού προς αποθήκευση
@@ -3133,6 +3184,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Εναλ
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Επεξεργασία κειμένου πινακίδας
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Κεντράρισμα της κύριας προβολής στη τοποθεσία της πινακίδας. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της πινακίδας
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Μετάβαση στην επόμενη πινακίδα
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Μετάβαση στη προηγούμενη πινακίδα
@@ -3175,6 +3227,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Μετονομ
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}Τοπική αρχή της πόλης {TOWN}
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Ζώνη
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Ποσοστά εταιρίας μεταφορών:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Διαθέσιμες πράξεις:
@@ -3204,20 +3257,17 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωρ
STR_GOALS_CAPTION :{WHITE}{COMPANY} Στόχοι:
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Καθολικοί στόχοι:
STR_GOALS_SPECTATOR :Καθολικοί στόχοι
STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Κανένας -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Μη εφαρμόσιμος -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Εταιρικοί στόχοι:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Πατήστε στον στόχο για να επικεντρωθεί η οθόνη στη βιομηχανία/πόλη/τετραγωνίδιο. Με Ctrl+Κλικ ανοίγει το παράθυρο θέασης στην τοποθεσία της βιομηχανίας/πόλης/τετραγωνίδιου
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Ερώτηση
STR_GOAL_QUESTION_CAPTION_INFORMATION :Πληροφορίες
STR_GOAL_QUESTION_CAPTION_WARNING :Προειδοποίηση
STR_GOAL_QUESTION_CAPTION_ERROR :Σφάλμα
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Ερώτηση
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Πληροφορίες
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Προειδοποίηση
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Σφάλμα
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Ακύρωση
@@ -3407,6 +3457,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Ανοι
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Εποικοδόμηση της έδρας της εταιρίας σε άλλο μέρος, με κόστος το 1% της αξίας της εταιρίας. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς επανατοποθέτηση της έδρας
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Λεπτομέρειες
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Προβολή λεπτομερούς μέτρησης υποδομών
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Δώστε χρήματα σε αυτή την εταρία
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Νέο Πρόσωπο
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Επιλογή νέου προσώπου διευθυντή
@@ -3424,6 +3475,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Πώλη
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Όνομα Εταιρίας
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Όνομα Διευθυντή
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Εισάγετε το χρηματικό ποσό που θέλετε να δώσετε
STR_BUY_COMPANY_MESSAGE :{WHITE}Ψάχνουμε μία εταιρία μεταφορών για να εξαγοράσει την εταιρία μας.{}{}Θέλετε να εξαγοράσετε την {COMPANY} για {CURRENCY_LONG};
@@ -3432,6 +3484,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Υποδ
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Κομμάτια σιδηροτροχιάς:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Σήματα
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Κομμάτια δρόμου:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Κομμάτια τραμ:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Τετραγωνίδια νερού:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Κανάλια
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Σταθμοί:
@@ -3443,7 +3496,13 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Βιομηχανίες
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Τίποτα -
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Ονόματα βιομηχανιών - πατήστε στο όνομα για κεντράρισμα στη βιομηχανία. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της βιομηχανίας
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Αποδεκτό φορτίο: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Παραγόμενο εμπόρευμα: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Όλοι οι τύποι φορτίου
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@@ -3537,6 +3596,7 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Νέα Οχήμ
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Νέα Οχήματα Maglev
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Νέα Οχήματα Δρόμου
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Νέα οχήματα τραμ
############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Νέα Οχήματα Σιδηρόδρομου
@@ -3706,6 +3766,7 @@ STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Μόλι
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}ατμομηχανή
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.geniki :ατμομηχανής
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :Μηχανή ηλεκτροδοτουμένου σιδηροδρόμου
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}μηχανής μονοτρόχιου
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE.geniki :μηχανής monorail
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}μηχανής maglev
@@ -3713,6 +3774,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.geniki :μηχανής
STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=n}οχήματος δρόμου
STR_ENGINE_PREVIEW_ROAD_VEHICLE.geniki :Οχήματος δρόμου
STR_ENGINE_PREVIEW_TRAM_VEHICLE :όχημα τροχιοδρόμου
STR_ENGINE_PREVIEW_AIRCRAFT :{G=n}αεροσκάφους
STR_ENGINE_PREVIEW_AIRCRAFT.geniki :αεροσκάφους
@@ -3758,12 +3820,14 @@ STR_REPLACE_WAGONS :Βαγόνια
STR_REPLACE_ALL_RAILTYPE :Όλα τα οχήματα σιδηρόδρομου
STR_REPLACE_HELP_RAILTYPE :{BLACK}Επιλέξτε τον τύπο σιδηροδρόμου για τον οποίο θέλετε να γίνει η αντικατάσταση των μηχανών
STR_REPLACE_HELP_ROADTYPE :{BLACK}Επιλέξτε τον τύπο δρόμου για τον οποίο θέλετε να γίνει η αντικατάσταση των μηχανών
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Εμφανίζει ποια μηχανή αυτή στα αριστερά θα αντικατασταθεί, εάν υπάρχει
STR_REPLACE_RAIL_VEHICLES :Οχήματα Σιδηροδρόμου
STR_REPLACE_ELRAIL_VEHICLES :Οχήματα Ηλεκτρικού Σιδηροδρόμου
STR_REPLACE_MONORAIL_VEHICLES :Οχήματα Μονοτρόχιου
STR_REPLACE_MAGLEV_VEHICLES :Οχήματα Maglev
STR_REPLACE_TRAM_VEHICLES :Οχήματα τροχιοδρόμου
STR_REPLACE_REMOVE_WAGON :{BLACK}Αφαίρεση βαγονιού: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Υποχρεώνει την αυτόματη αντικατάσταση να διατηρεί σταθερό το μήκος του τρένου αφαιρώντας βαγόνια (ξεκινώντας από μπροστά), όταν η αντικατάσταση της μηχανής κάνει το τρένο μεγαλύτερο
@@ -3771,6 +3835,8 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Υποχ
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Κεντράρισμα της κύριας προβολής στην τοποθεσία του οχήματος. Με διπλό κλικ θα ακολουθείται το αυτοκίνητο στην κύρια προβολή. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία του οχήματος
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Κεντράρισμα της κύριας προβολής στην τοποθεσία του πλοίου. Με διπλό κλικ θα ακολουθείται το πλοίο στην κύρια προβολή. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία του πλοίου
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Στέλνει το τρένο στο αμαξοστάσιο. Με Ctrl+Κλικ κάνει μόνο επισκευή
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Στέλνει το όχημα στο αμαξοστάσιο. Με Ctrl+Κλικ κάνει μόνο επισκευή
@@ -3802,6 +3868,7 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Εμφά
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Εμφάνιση λεπτομερειών πλοίου
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Εμφάνιση λεπτομερειών αεροσκάφους
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Τρέχων ενέργεια οχήματος - κάντε κλικ για να σταματήσετε/ξεκινήσετε το όχημα
# Messages in the start stop button in the vehicle view
@@ -4030,6 +4097,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Μετατρο
STR_ORDER_STOP_ORDER :(Στάση)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Δεν μπορείτε να χρησιμοποιήσετε τον σταθμό){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Σιωπηρή)
@@ -4208,6 +4276,9 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Αποδ
STR_AI_LIST_CANCEL :{BLACK}Άκυρωση
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Να μην γίνει αλλαγή δέσμης ενεργειών
STR_SCREENSHOT_CAPTION :{WHITE}Βγάλτε στιγμιότυπο εικόνας
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Το στιγμιότυπο οθόνης έχει μεγεθυνθεί πλήρως
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Στιγμιότυπο χάρτη υψομετρίας
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Παράμετροι
@@ -4473,6 +4544,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Λάθος τύ
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Το {VEHICLE} είναι πολύ μεγάλο μετά την ανανέωση
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Χωρίς εφαρμογή κανόνων αυτόματης ανανέωσης/αντικατάστασης
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(χρηματικό όριο)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Το καινούριο όχημα δεν μπορεί να επανεξοπλιστεί σε σειρά {NUM}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Αδύνατος συνδυασμός σιδηροδρόμου
@@ -4500,6 +4572,11 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Αδύν
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Δεν μπορεί να αφαιρεθεί τροχιόδρομος από εδώ...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... δεν υπάρχει δρόμος
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... δεν υπάρχει τροχιόδρομος
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Δε γίνεται να μετατραπεί ο τύπος δρόμου εδώ...
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Δε γίνεται να μετατραπεί ο τύπος τραμ εδώ...
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}Δεν υπάρχει κατάλληλος δρόμος
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Καμία κατάλληλη γραμμή του τραμ
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... μη συμβατός τραχιοδρόμος
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Δεν μπορεί να κτιστεί κανάλι εδώ
@@ -4747,13 +4824,13 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=n}Ορυχε
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Ανώνυμο
STR_SV_TRAIN_NAME :{G=n}Τρένο {COMMA}
STR_SV_TRAIN_NAME :{G=n}Τρένο #{COMMA}
STR_SV_TRAIN_NAME.geniki :Τρένου {COMMA}
STR_SV_ROAD_VEHICLE_NAME :{G=n}Όχημα Δρόμου {COMMA}
STR_SV_ROAD_VEHICLE_NAME :{G=n}Όχημα Δρόμου #{COMMA}
STR_SV_ROAD_VEHICLE_NAME.geniki :Οχήματος Δρόμου {COMMA}
STR_SV_SHIP_NAME :{G=n}Πλοίο {COMMA}
STR_SV_SHIP_NAME :{G=n}Πλοίο #{COMMA}
STR_SV_SHIP_NAME.geniki :Πλοίου {COMMA}
STR_SV_AIRCRAFT_NAME :{G=n}Αεροσκάφος {COMMA}
STR_SV_AIRCRAFT_NAME :{G=n}Αεροσκάφος #{COMMA}
STR_SV_AIRCRAFT_NAME.geniki :Αεροσκάφους {COMMA}
STR_SV_STNAME :{STRING}
@@ -5056,6 +5133,7 @@ STR_FORMAT_BUOY_NAME :Σημαδού
STR_FORMAT_BUOY_NAME_SERIAL :Σημαδούρα {TOWN} #{COMMA}
STR_FORMAT_COMPANY_NUM :(Εταιρία {COMMA})
STR_FORMAT_GROUP_NAME :Ομάδα {COMMA}
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
STR_FORMAT_INDUSTRY_NAME :{1:STRING} {0:TOWN}
STR_FORMAT_WAYPOINT_NAME :Σημείο Καθοδήγησης {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Σημείο Καθοδήγησης {TOWN} #{COMMA}

View File

@@ -987,6 +987,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}רזלו
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}גודל ממשק
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}בחר את ממשק גודל העצם לשימוש
@@ -996,6 +997,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :גודל מרו
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו}
@@ -1729,6 +1732,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... מת
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}הזיכרון התמלא
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE} הקצאת {BYTES} בתים של מטמון נכשלה. המטמון הופחת ל-{BYTES} בתים. דבר זה יפחית את הביצועים של OpenTTD. כדי להפחית את דרישות הזיכרון ניתן לנסות לבטל את הגרפיקה ב-32bbp ו/או רמות ה-זום-אין
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2246,6 +2251,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}כן, הורד את הגרפיקה
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}לא, צא מ-OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}הגדרות שקיפות
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK} שנה שקיפות עבור שלטי תחנות. Ctrl+לחיצה לנעילה
@@ -3055,13 +3061,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}שחד
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} מטרות
STR_GOALS_SPECTATOR_CAPTION :{WHITE}מטרות גלובליות
STR_GOALS_GLOBAL_TITLE :{BLACK}מטרות גלובליות:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- אין -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- לא זמין -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}מטרות חברה:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}הקלק על מטרה כדי למרכז את התצוגה הראשית על תעשיה/עיירה/משבצת. קליק תוך כדי לחיצה על מקש Ctrl פותח חלון תצוגה חדש במיקום התעשיה/העיירה/המשבצת
# Goal question window

View File

@@ -257,6 +257,7 @@ STR_COLOUR_DEFAULT :Alapértelmezet
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/h
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}mező/nap
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}LE
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}LE
@@ -375,8 +376,15 @@ STR_SORT_BY_CARGO_CAPACITY :Szállítási k
STR_SORT_BY_RANGE :Hatótávolság
STR_SORT_BY_POPULATION :Lakosság
STR_SORT_BY_RATING :Értékelés
STR_SORT_BY_NUM_VEHICLES :Járművek száma
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Tavalyi összes profit
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Idei összes profit
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Tavalyi átlagos profit
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Idei átlagos profit
# Group by options for vehicle list
STR_GROUP_BY_NONE :Nincs
STR_GROUP_BY_SHARED_ORDERS :Megosztott utasítások
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Játék szüneteltetése
@@ -803,6 +811,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Göröngyös Talaj
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Füves Talaj
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Csupasz Föld
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Esőerdő
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Szántóföld
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Fa
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Kő
@@ -834,6 +843,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Minden r
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Utolsó üzenet vagy újsághír megmutatása
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * SZÜNET * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * SZÜNET (várakozás a kapcsolati gráf frissítésére) * *
STR_STATUSBAR_AUTOSAVE :{RED}Automatikus mentés
STR_STATUSBAR_SAVING_GAME :{RED}* * JÁTÉK MENTÉSE * *
@@ -1000,6 +1010,8 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Új Tajvani Dol
STR_GAME_OPTIONS_CURRENCY_CNY :Kínai Renminbi (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongi Dollár (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indiai Rúpia (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonéz rúpia (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Maláj ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Balra hajtás
@@ -1052,10 +1064,16 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Jelöld
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Képernyő felbontás
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Játékhoz használt felbontás kiválasztása
STR_GAME_OPTIONS_RESOLUTION_OTHER :egyéb
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardveres gyorsítás
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Bekapcsolásával az OpenTTD hardveres gyorsítást próbál alkalmazni. A beállítás csak a játék újraindítása után lép érvénybe.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ez a beállítás csak a játék újraindítása után lép érvénybe
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Felület mérete
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt felületméret kiválasztása
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(automatikus)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normál
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret
@@ -1063,10 +1081,19 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres mé
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Betűméret
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt betűméret kiválasztása
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(automatikus)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normál
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Képernyőfrissítési frekvencia
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Játékhoz használt képernyőfrissítési frekvencia kiválasztása
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :egyéb
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}A 60 Hz-nél nagyobb frekvencia befolyással lehet a teljesítményre.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikus alapcsomag
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}A játékhoz használandó grafikus alapcsomag kiválasztása
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} hiányzó/hibás fájl
@@ -1502,6 +1529,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Építő eszkö
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Az építő eszközök, pl. hidak, alagutak stb. aktívan tartása használatuk után
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Kiadási/bevételi adatok csoportosítása a pénzügyi ablakban: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :A pénzügyi adatok ablak elrendezésének beállítása
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Jelzők automatikus eltávolítása vasúti pálya építésekor: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatikusan eltávolítja a jelzőket vasúti pálya építésekor, ha útban vannak. Potenciálisan vasúti baleseteket okozhat!
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :A játék gyorsításának maximális értéke: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Megadja, hogy milyen gyorsan fusson a játék, ha a gyorsítás be van kapcsolva. 0 esetén nincs korlát, olyan gyorsan fog futni, ahogyan a számítógéped bírja. 100% alatt a játék lassabb lesz. A felső határ a számítógéped teljesítményétől és magától a játéktól is függ.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :A normál sebesség {NUM}%-a
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Nincs korlát (ahogyan a számítógéped bírja)
STR_CONFIG_SETTING_SOUND_TICKER :Hírsáv: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Hang lejátszása új hír érkezésekor
@@ -1615,7 +1648,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :Játék végi p
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :A játék ebben az évben ér véget pontozás szempontjából. Ennek az évnek a végén a vállalat teljesítménypontszáma rögzítésre kerül, és adott esetben megjelenik a rekord táblán, de a játékosok ezután folytathatják a játékot.{}Ha ez a kezdő év elé van állítva, akkor a rekord tábla sosem jelenik meg.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Soha
STR_CONFIG_SETTING_ECONOMY_TYPE :Gazdaság típusa: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Egyenletes gazdaság esetén a termelés gyakrabban, de kisebb mértékben változik. Stagnáló gazdaság esetén a termelés egyáltalán nem változik, a gazdasági épületek nem zárnak be. NewGRF-ből származó gazdasági épületek esetén ennek a beállításnak lehet, hogy nem lesz hatása.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Eredeti
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Egyenletes
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Stagnáló
STR_CONFIG_SETTING_ALLOW_SHARES :Más vállalatokból lehet részvényt vásárolni: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Bekapcsolva engedélyezi más vállalatok részvényeinek megvásárlását. A részvények csak akkor elérhetőek, ha a vállalat elért egy bizonyos kort
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Vállalatok minimális életkora részvénykibocsátáshoz: {STRING}
@@ -1667,6 +1704,10 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineáris
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Játékbeli faelhelyezkedés: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Fák véletlenszerű megjelenésének szabályozása a játék során. Ez befolyásolhatja a gazdasági épületeket, melyek a fák növekedésétől függnek, mint a favágók
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Növekedjenek, de ne terjedjenek {RED}(favágók ellehetetlenítése)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Növekedjenek és esőerdőkben terjedjenek
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Növekedjenek és mindenhol terjedjenek
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Ne növekedjenek és ne terjedjenek {RED}(favágók ellehetetlenítése)
STR_CONFIG_SETTING_TOOLBAR_POS :A fő eszközsor helye: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :A fő eszközsor vízszintes elhelyezésének beállítása a képernyő tetején
@@ -1733,6 +1774,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :A sebességért
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Angolszász (mi/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrikus (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Játékbeli egység (mező/nap)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Teljesítmény mértékegysége: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :A teljesítményértékek a kiválasztott mértékegységben fognak megjelenni a felhasználói felületen
@@ -1822,6 +1864,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... érv
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Kevés a memória
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES} memória gyorsítótár kiosztása sikertelen. A gyorsítótár le lett csökkentve {BYTES}ra. Ez csökkenti az OpenTTD teljesítményét. Csökkentheted a memóriaigényt, ha kikapcsolod a 32bpp grafikát és/vagy a nagyítási szinteket
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Hiba a videobeállításokban...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nem található kompatibilis GPU. Hardveres gyorsítás kikapcsolva.
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1865,6 +1911,7 @@ STR_INTRO_TRANSLATION :{BLACK}Ebből a
# Quit window
STR_QUIT_CAPTION :{WHITE}Kilépés
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Biztosan bezárod ezt a programot?
STR_QUIT_YES :{BLACK}Igen
STR_QUIT_NO :{BLACK}Nem
@@ -1876,6 +1923,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Biztosa
# Cheat window
STR_CHEATS :{WHITE}Csalások
STR_CHEATS_TOOLTIP :{BLACK}A kijelölőnégyzetek jelzik a csalások eddigi használatát
STR_CHEATS_NOTE :{BLACK}Megjegyzés: a csalások használata mentve lesz a játékmentésben.
STR_CHEAT_MONEY :{LTBLUE}Tőkeemelés {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Irányított vállalat: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Csodabuldózer (lerombol gazdasági épületeket, mozgathatatlan objektumokat): {ORANGE}{STRING}
@@ -2027,6 +2075,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Csatlako
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Szerver frissítése
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Szerver infó frissítése
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Keresés interneten
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Nyilvános szerverek keresése az interneten
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Keresés helyi hálózaton
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Szerverek keresése a helyi hálózaton
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Szerver hozzáadása
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Hozzáadja a szervert a listához, így később gyorsabban tudsz hozzá csatlakozni
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Szerver indítása
@@ -2258,6 +2310,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :játékosok sz
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :kapcsolódó kliensek
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :kézi
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :játékszkript
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :várakozás a kapcsolati gráf frissítésére
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :kilépés
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} csatlakozott a játékhoz
@@ -2267,6 +2320,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} cs
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} új vállalatot alapított (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} kilépett a játékból ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} nevet változtatott. Új neve: {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} a következő összeget utalta {1:STRING} részére: {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}A szerver leállította a játékot
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}A szerver újraindul...{}Türelem...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} ki lett rúgva. Oka: ({STRING})
@@ -2344,6 +2398,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Az OpenT
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Igen, a grafikai alapcsomag letöltése
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nem, kilépés az OpenTTD-ből
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Átlátszósági beállítások
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Átlátszó feliratok bekapcsolása. Ctrl+kattintással zárolható
@@ -2386,6 +2441,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Ellenőr
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Különálló ellenőrző pont építése
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Kikapcsolva, mivel semmilyen jármű sem tudná használni
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Vasút építése
@@ -2581,6 +2637,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Véletle
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Véletlenszerűen kiválasztott fákat helyez el. Shift lenyomásával megmutatja a várható telepítési költséget
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Véletlenszerű fák
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Véletlenszerűen fákat ültet a térképre
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normál
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}A tájon való húzással egyesével fákat ültet.
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Liget
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}A tájon való húzással kis erdőket, ligeteket ültet.
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Erdő
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}A tájon való húzással nagy erdőket ültet.
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Táj szerkesztése
@@ -2631,12 +2693,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Véletle
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Új gazdasági épület
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Megfelelő gazdasági épülettípus kiválasztása a listából
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Sok véletlen gazdasági épület
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Sok véletlen gazdasági épület
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Elhelyez a térképen véletlenszerüen sok gazdasági épületet
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Sok véletlen gazdasági épület
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Tényleg szeretnél sok véletlen gazdasági épületet felépíteni?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Ár: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Kutatás
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Épít
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Alapít
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Összes gazdasági épület eltávolítása
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Eltávolítja az összes, a térképen található gazdasági épületet
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Összes gazdasági épület eltávolítása
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Biztosan el akarod távolítani az összes gazdasági épületet?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Ipari láncolat {STRING} gazdasági épületnek
@@ -2867,6 +2935,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Szűrő:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Fájl felülírása
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Biztos vagy benne, hogy felülírod a létező fájlt?
STR_SAVELOAD_DIRECTORY :{STRING} (Könyvtár)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Szülőkönyvtár)
STR_SAVELOAD_OSKTITLE :{BLACK}Add meg a játékmentés nevét
@@ -3127,6 +3197,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Kis- és
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Felirat szerkesztése
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}A fő nézetet a felirat helyére állítja. Ctrl+kattintás esetén új nézetet nyit a felirat helyére.
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Következő felirat
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Előző felirat
@@ -3187,33 +3258,34 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Új épületek
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kizárólagos szállítási jogok vásárlása
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Önkormányzat megvesztegetése
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Kis helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Közepes helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Nagy helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}A városi úthálózat felújításának támogatása. Hat hónapig jelentősen összezavarja a közúti forgalmat.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Szobor építése a vállalatod tiszteletére.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Új kereskedelmi épületek építésének támogatása a városban.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Egy éves kizárólagos szállítási jogok vásárlása a városban. Az önkormányzat csak a te állomásaid használatát engedi meg az utasoknak és a rakományoknak.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Kis helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül kis területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Közepes helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül közepes méretű területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Nagy helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül nagy területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}A városi úthálózat felújításának támogatása.{}Hat hónapig jelentősen összezavarja a közúti forgalmat.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Szobor építése a vállalatod tiszteletére.{}Javítja az állomásaid értékelését a városban.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Új kereskedelmi épületek építésének támogatása a városban.{}A város egy ideig gyorsabban fog növekedni.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Egy éves kizárólagos szállítási jogok vásárlása a városban.{}Az önkormányzat megtiltja az utasoknak és a rakományoknak, hogy más vállalatok állomásait használják.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}A megítélésed növelése az önkormányzat megvesztegetésével, komoly büntetést kockáztatva, ha az kiderül.{}Ára: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} céljai
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globális célok
STR_GOALS_SPECTATOR :Globális célok
STR_GOALS_GLOBAL_TITLE :{BLACK}Globális célok:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globális célok
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Globális célok mutatása
STR_GOALS_COMPANY_BUTTON :{BLACK}Vállalati célok
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Vállalati célok mutatása
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nincs -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nem alkalmazható -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Vállalat céljai:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kattintással a fő nézetet a célra állítja. Ctrl+kattintással új látképet nyit a gazdasági épület/település/mező helyéről
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Kérdés
STR_GOAL_QUESTION_CAPTION_INFORMATION :Információ
STR_GOAL_QUESTION_CAPTION_WARNING :Figyelmeztetés
STR_GOAL_QUESTION_CAPTION_ERROR :Hiba
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Kérdés
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Információ
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Figyelmeztetés
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Hiba
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Mégse
@@ -3422,6 +3494,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}25%-nyi
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :A vállalat neve
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Elnök neve
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Mennyi pénzt szeretnél adományozni?
STR_BUY_COMPANY_MESSAGE :{WHITE}Vállalatunk vagyontárgyait eladásra kínáljuk: járművek, terület és hálózat tulajdonok, bankszámla{}{}Megveszed {COMPANY} vállalatot {CURRENCY_LONG}-ért?
@@ -3576,6 +3649,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Meghajto
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Átalakítható: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Minden rakománytípusra
STR_PURCHASE_INFO_NONE :Semmi
STR_PURCHASE_INFO_ENGINES_ONLY :Csak mozdonyok
STR_PURCHASE_INFO_ALL_BUT :Mindenre, kivéve {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximális vonóerő: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Hatótávolság: {GOLD}{COMMA} mező
@@ -3782,6 +3856,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Az autom
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Közelítés a vonat jelenlegi helyzetére. Dupla kattintással a fő nézetben követni fogja a vonatot. Ctrl+kattintással új nézet nyílik a vonat helyzetére.
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Közelítés a közúti jármű jelenlegi helyzetére. Dupla kattintással a fő nézetben követni fogja a járművet. Ctrl+kattintással új nézet nyílik a jármű helyzetére.
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Közelítés a hajó jelenlegi helyzetére. Dupla kattintással a fő nézetben követni fogja a hajót. Ctrl+kattintással új nézet nyílik a hajó helyzetére.
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Közelítés a repülőgép jelenlegi helyzetére. Dupla kattintással a fő nézetben követni fogja a repülőgépet. Ctrl+kattintással új nézet nyílik a repülőgép helyzetére.
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}A járműtelepre küldi a vonatot. Ctrl+kattintással csak javításra
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Garázsba küldi a járművet. Ctrl+kattintással csak javításra
@@ -3813,7 +3891,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}A közú
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}A hajó adatai
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}A repülőgép adatai
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuális vonatmozgás - kattints ide a vonat elindításához vagy megállításához.
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuális járműmozgás - kattints ide a jármű elindításához vagy megállításához.
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Aktuális hajómozgás - kattints ide a hajó elindításához vagy megállításához.
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuális repülőgépmozgás - kattints ide a repülőgép elindításához vagy megállításához.
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Közelítés a célpontra. Ctrl+kattintással új nézet nyílik a célpont helyére.
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Berakodás / Kirakodás
@@ -4286,6 +4369,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :A játékállá
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :A fájl nem olvasható
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :A fájl nem írható
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Adat integritás hiba
STR_GAME_SAVELOAD_ERROR_PATCHPACK :A játékállást a játék módosított változata mentette el
STR_GAME_SAVELOAD_NOT_AVAILABLE :<nem elérhető>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}A játék olyan verzióban lett elmentve, ami nem támogatja a villamosokat. Az összes villamos el lett távolítva
@@ -4366,6 +4450,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... ninc
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} kellene hozzá
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Nem törleszthetsz a kölcsönből...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Nem tudod a banktól kölcsönkapott pénzt továbbadni...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Nem tudsz pénzt adományozni a vállalatnak...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Nem veheted meg a vállalatot...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nem építheted ide a székházadat...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Nem vehetsz 25%-nyi részvényt ebből a vállalatból...
@@ -4492,6 +4577,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Rossz járműte
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} túl hosszú a csere után
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Nincsenek automatikus járműfelújítási szabályok alkalmazva
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(pénzlimit)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Az új jármű nem tud {STRING.t} szállítani
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Az új jármű nem alakítható át a(z) {NUM}. utasítás során
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Nem lehetséges vágányösszetétel
@@ -4810,10 +4897,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE.t :cukorbányát
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Névtelen
STR_SV_TRAIN_NAME :Vonat {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Közúti jármű {COMMA}
STR_SV_SHIP_NAME :Hajó {COMMA}
STR_SV_AIRCRAFT_NAME :Repülő {COMMA}
STR_SV_TRAIN_NAME :Vonat #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :Közúti jármű #{COMMA}
STR_SV_SHIP_NAME :Hajó #{COMMA}
STR_SV_AIRCRAFT_NAME :Repülő #{COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} Észak

View File

@@ -943,6 +943,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r}
@@ -1571,6 +1574,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... slep
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Minnið í tölvunni nægir ekki
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Úthlutuðum {BYTES} af skyndiminni fyrir hreyfimyndir mistókst. Skyndiminnið vegna hreyfimynda var minnkað í {BYTES}. Þetta mun minnka reiknigetu OpenTTD. Til minnka minniskröfur getur þú reynt að óvikrja 32bpp grafíkina og/eða minnkað leyfilegt súm
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2079,6 +2084,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Já, sækja grafík
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, hætta í OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Stilling gegnsæjis
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Virkja/afvirkja gegnsæji skilta. CTRL+smella til að læsa.
@@ -2825,10 +2831,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Kaupa
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Múta bæjaryfirvöldum til að auka við fylgi þitt, með hættu á þungri refsingu komist það upp.{} Kostnaður: {CURRENCY_LONG}
# Goal window
STR_GOALS_GLOBAL_TITLE :{BLACK}Markmið allra:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Engin -
STR_GOALS_COMPANY_TITLE :{BLACK}Fyrirtækja markmið:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Smelltu á markmiðið til að miðja aðal sjónarhornið á iðnað/bæ/reit. Ctrl+smella opnar nýtt sjónarhorn á iðnað/bæ/reit
# Goal question window

View File

@@ -999,6 +999,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan
STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan
@@ -1015,6 +1016,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4 kali
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} berkas hilang atau rusak
@@ -1781,6 +1784,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... meng
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Kehabisan memori
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Mengalokasikan {BYTES} 'spritecache' gagal. 'Spritecache' dikurangi ke {BYTES}. Ini akan kurangi kinerja OpenTTD. Untuk kurangi kebutuhan memori anda bisa coba matikan grafik 32bpp dan/atau tingkat pembesaran
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2311,6 +2316,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ya, download file gambar
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Tidak, tutup OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Pengaturan Transparasi
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Hidup/matikan transparansi tanda-tanda. CTRL+klik untuk mengunci
@@ -3183,13 +3189,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Kolusi
STR_GOALS_CAPTION :{WHITE}{COMPANY} Target
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Target Global
STR_GOALS_SPECTATOR :Target Global
STR_GOALS_GLOBAL_TITLE :{BLACK}Target global:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Tidak ada -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Tak terpakaikan -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Target perusahaan:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik pada tujuan untuk mengarahkan pandangan pada tengah industri/kota/kotak. Ctrl+klik untuk membuka jendela baru pada lokasi industri/kota/kotak
# Goal question window

View File

@@ -968,6 +968,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Taifeach
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Roghnaigh an taifeach scáileáin le húsáid
STR_GAME_OPTIONS_RESOLUTION_OTHER :eile
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Méid an chomhéadain
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh méid na heiliminte comhéadain a úsáidfear
@@ -977,6 +978,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Méid cheathrú
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Sraith graifice bunaidh
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Roghnaigh an sraith grafaice bunaidh le húsáid
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P ch ch ch gc c}omhad ar iarraidh/truaillithe
@@ -1704,6 +1707,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ag t
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Easpa chuimhne
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Teipeadh {BYTES} a shannadh don taisce sprideanna. Laghdaíodh an taisce sprideanna go {BYTES}. Laghdófar feidhmíocht OpenTTD dá bharr. Chun an méid cuimhne atá riachtanach a laghdú, is féidir leat grafaicí 32bpp agus/nó leibhéil zúmála isteach a dhíchumasú
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2220,6 +2225,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Tá graf
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Tugann, íoslódáil na grafaicí
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ní thugann, scoir de OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Roghanna Trédhearcachta
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Scoránaigh trédhearcacht do chomharthaí stáisiún. Ctrl+Cliceáil le glasáil.
@@ -2997,13 +3003,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Tabhair
# Goal window
STR_GOALS_CAPTION :{WHITE}Spriocanna {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Spriocanna Uilíocha
STR_GOALS_GLOBAL_TITLE :{BLACK}Spriocanna uilíocha:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ceann ar bith -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Neamhbhainteach -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Spriocanna na cuideachta:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Cliceáil ar an sprioc chun an príomhamharc a lárú ar an tionscal/baile/tíle. Ctrl+Cliceáil chun fuinneog amhairc nua a oscailt ar shuíomh an tionscail/an bhaile/na tíle
# Goal question window

View File

@@ -949,6 +949,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi cinese
STR_GAME_OPTIONS_CURRENCY_HKD :Dollaro di Hong Kong (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Rupia indiana (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia indonesiana (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit malaysiano (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Guida a sinistra
@@ -1002,6 +1003,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Risoluzi
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleziona la risoluzione dello schermo da utilizzare
STR_GAME_OPTIONS_RESOLUTION_OTHER :Altra
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Dimensione interfaccia
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleziona la dimensione deglie elementi dell'interfaccia grafica
@@ -1018,6 +1020,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normale
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doppia
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quadrupla
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pacchetto grafico di base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Seleziona il pacchetto grafico di base da utilizzare
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} file mancant{P e i}/corrott{P o i}
@@ -1477,6 +1481,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Raggruppa voci
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Determina l'orginalizzazione della finestra delle finanze della compagnia
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Rimuove automaticamente i segnali durante la costruzione di binari: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Rimuove automaticamente i segnali d'intralcio durante la costruzione di binari. Notare che questo può potenzialmente causare incidenti ferroviari.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limite velocità avanzamento veloce: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite della velocità di gioco quanto l'avanzamento veloce è abilitato. 0 = nessun limite (per quanto consenta il tuo computer). Valori al di sotto di 100% rallentano il gioco. Il limite superiore dipende dalle specifiche del tuo computer e può variare a seconda del gioco in corso.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% della velocità di gioco normale
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Nessun limite (per quanto consenta il tuo computer)
STR_CONFIG_SETTING_SOUND_TICKER :Notiziari: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Emette un suono per i messaggi di riepilogo delle notizie
@@ -1673,6 +1681,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normale
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_TOWN_GROWTH :Velocità di crescita delle città: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocità di crescita delle città
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nessuna
@@ -1806,6 +1815,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoria esaurita
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Impossibile allocare {BYTES} della cache degli sprite. La cache degli sprite è stata limitata a {BYTES}; questo comporterà una riduzione delle prestazioni di OpenTTD. Per ridurre la quantità di memoria richiesta è possibile disabilitare la grafica a 32 bit e/o i livelli di zoom
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2336,6 +2347,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sì, scarica il pacchetto
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, esci da OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opzioni trasparenza
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Attiva/disattiva la trasparenza dei cartelli. CTRL+clic per bloccare
@@ -3214,13 +3226,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corromp
STR_GOALS_CAPTION :{WHITE}Obiettivi della {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obiettivi globali
STR_GOALS_SPECTATOR :Obiettivi globali
STR_GOALS_GLOBAL_TITLE :{BLACK}Obiettivi globali:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nessuno -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non applicabile -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Obiettivi della compagnia:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Fare clic su un obiettivo per centrare la visuale principale sull'industria, città o riquadro. CTRL+clic mostra l'industria/città/riquadro in una mini visuale
# Goal question window

View File

@@ -966,6 +966,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}画面
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}ゲーム画面の解像度を選択します
STR_GAME_OPTIONS_RESOLUTION_OTHER :その他
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}インターフェイスのサイズ
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}インターフェイス上の単位サイズを指定します
@@ -975,6 +976,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4倍
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基本グラフィックセット
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}使用するグラフィックセットを選択します
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}見つからないか破損しているファイルが{NUM}個あります
@@ -1242,6 +1245,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}この
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :インフラ補修: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :有効にすると、インフラ設備にも維持費が発生するようになります。維持費はネットワークのサイズに非線形で比例する為、小さい会社よりも大きい会社の方が影響が大きくなります
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :始めの会社の色: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :空港の旧式化撤廃: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :有効にすると、いずれの種類の空港であっても、その開発後であれば永久に建設が可能になります
@@ -1326,6 +1330,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :ミニマップ
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :緑
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :濃緑
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :青紫
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :スクロール時の動き
STR_CONFIG_SETTING_SMOOTH_SCROLLING :画面のスムーズスクロール: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :ミニマップでの移動や「現在位置に移動」などのコマンドを使用した際にメイン画面がどのように移動するかを設定します。有効にした場合はスムーズにスクロールして移動します。無効の場合は目的地に直接ジャンプします
STR_CONFIG_SETTING_MEASURE_TOOLTIP :測定ツールチップ表示: {STRING}
@@ -1502,6 +1507,7 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :新聞
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :カラー新聞の開始年: {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :新聞がカラー版になる境目の年を設定します
STR_CONFIG_SETTING_STARTING_YEAR :開始年: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :なだらか
STR_CONFIG_SETTING_ALLOW_SHARES :他社株の取引許容: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :有効にすると、ライバル会社の株式を取引できるようになります。この設定を有効にしても、目的の社が設立から丸5年経過していない場合は取引できません
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :区間払いの割合: {STRING}
@@ -1613,6 +1619,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :ゲーム中の
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :ヤード・ポンド法 (マイル時(mph))
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :メートル法 (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :国際単位系 (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :ゲーム内単位(タイル/日)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :動力単位: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :ゲーム中の動力(仕事率、主に輸送機器の出力表記)をいずれの単位系で表すか決定します
@@ -1702,6 +1709,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}ファ
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}メモリー不足
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}スプライトキャッシュ中、{BYTES}の割り当てに失敗しました。スプライトキャッシュは{BYTES}に減ったため、OpenTTDの処理速度が低下する恐れがあります。必要メモリ量を減らすには32bitグラフィックを無効にするか、最大ズームイン・ズームアウトのレベルを下げてください
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1905,6 +1914,7 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}ゲー
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}サーバーを更新
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}サーバー情報を更新します
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}LANで探す
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}サーバーを追加
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}検索時、常に稼働確認するサーバーのリストに追加します
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}サーバーを開始
@@ -2218,6 +2228,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}はい、グラフィックをダウンロードします
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}いいえ、OpenTTDを終了します
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}透過表示設定
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}駅名標識の透過表示を切り替えます。{}Ctrl+クリックでロックします
@@ -2547,6 +2558,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}受入れ貨物: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE : {BLACK}線路の種類: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}路面軌道の種類: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}線路の制限速度: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}道路の最高速度: {LTBLUE}{VELOCITY}
@@ -2648,6 +2660,8 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} The OpenTTD team
# Framerate display window
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} フレーム/秒
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
############ Leave those lines in this order!!
############ End of leave-in-this-order
############ Leave those lines in this order!!
@@ -2996,13 +3010,12 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}買収
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目標
STR_GOALS_SPECTATOR_CAPTION :{WHITE}大目標
STR_GOALS_GLOBAL_TITLE :{BLACK}大目標:
STR_GOALS_COMPANY_BUTTON :{BLACK}会社
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}会社の目標を見る
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- なし -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- 適用外 -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}会社の目標:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}クリックするとメイン画面を対象となる産業・街・タイルに移動します。Ctrl+クリックで新たなビューポートを開いて対象を表示します
# Goal question window
@@ -3529,6 +3542,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}機関
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}メイン画面を列車に中心します。ダブルクリックで列車をメイン画面で追従します。Ctrl+クリックで列車の場所で新しいビューポートでを開きます。
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}列車を列車庫へ回送します。Ctrl+クリックすると点検後、再出庫します
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}車両を車庫へ回送します。Ctrl+クリックすると点検後、再出庫します

View File

@@ -948,6 +948,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :중국 위안 (
STR_GAME_OPTIONS_CURRENCY_HKD :홍콩 달러 (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :인도 루피 (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :인도네시아 루피아 (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :말레이시아 링깃 (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행
@@ -1000,6 +1001,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}OpenTTD
STR_GAME_OPTIONS_RESOLUTION :{BLACK}화면 해상도
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}사용할 화면 해상도를 선택하세요
STR_GAME_OPTIONS_RESOLUTION_OTHER :기타
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}하드웨어 가속
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}OpenTTD가 하드웨어 가속을 사용하게 하려면 체크하세요. 변경된 설정은 게임을 재시작한 뒤에 적용됩니다.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}이 설정은 게임을 재시작한 뒤에 적용될 것입니다
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}인터페이스 크기
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택합니다.
@@ -1017,6 +1023,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :기본 크기
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :2배 크기
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4배 크기
STR_GAME_OPTIONS_GRAPHICS :{BLACK}그래픽
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}화면 주사율
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}사용할 화면 주사율을 선택하세요
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :기타
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}60Hz를 넘는 화면 주사율을 사용하면 성능에 영향이 갈 수도 있습니다.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}기본 그래픽 세트
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}게임에 사용할 기본 그래픽 세트를 선택하세요
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM}개 파일 손실
@@ -1454,6 +1468,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :재정 창에
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :재정 창에 나타나는 회사 비용을 어떻게 표시할지 설정합니다.
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :선로 건설 중 신호기 자동 제거: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :신호기가 이미 있는 선로에 선로를 추가로 설치하면 신호기를 자동으로 제거합니다. 잘못 사용하면 잠재적으로 열차가 충돌할 수 있다는 점을 명심하세요.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :빨리 감기 속도 제한: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :빨리 감기를 했을 때 게임이 진행되는 속도를 제한할 수 있습니다. 0으로 설정하면 컴퓨터가 허용하는 만큼 빠르게 돌립니다. 100% 미만의 값으로 설정하면 게임이 느리게 돌아갑니다. 빨리 감기 속도의 최댓값은 컴퓨터의 성능에 따라 결정되며 맵에 따라 다를 수 있습니다.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :보통 게임 속도의 {NUM}%
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :제한 없음 (컴퓨터가 허용하는 만큼 빠르게)
STR_CONFIG_SETTING_SOUND_TICKER :뉴스 자막: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :요약된 뉴스 메시지가 나타나면 효과음을 재생합니다.
@@ -1644,12 +1662,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :최대 확대
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :게임 화면의 최대 확대 수준을 설정합니다. 화면을 더 크게 확대할 수록 더 많은 메모리가 필요합니다.
STR_CONFIG_SETTING_ZOOM_MAX :최대 축소 수준: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :게임 화면의 최대 축소 수준을 설정합니다. 화면을 더 작게 축소할 수록 게임이 더 버벅거리게 될 수도 있습니다.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :사용할 최고 해상도 그래픽 스프라이트: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :그래픽 스프라이트에 사용할 최고 해상도를 제한합니다. 그래픽 스프라이트 해상도를 제한하면 고 해상도 그래픽을 사용할 수 있어도 이를 사용하지 않을 수 있습니다. 이 설정을 사용하면 고해상도 그래픽을 지원하지 않는 GRF 파일을 섞어서 사용할 때 게임 모습을 일관성있게 만들 수 있습다.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :기본값
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :도시 성장 속도: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :도시의 성장 속도를 설정합니다.
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :없음
@@ -1783,6 +1806,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... 기
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}메모리 초과
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES}의 스프라이트 캐시 할당에 실패하였습니다. 스프라이트 캐시 용량이 {BYTES}로 감소합니다. 이는 OpenTTD의 성능을 저하시킬 것입니다. 메모리 요구사항을 낮추려면 32bpp를 비활성화하거나 화면 확대 설정을 기본값에 가깝게 조절하십시오.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}비디오 설정 오류 발생...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... 호환되는 GPU를 찾지 못했습니다. 하드웨어 가속이 비활성화됩니다
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2313,6 +2340,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}예, 그래픽을 다운로드 받습니다
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}아니요, OpenTTD를 종료합니다
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}투명 설정
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}역명판을 보여줄 지 선택합니다. 고정하려면 CTRL+클릭하세요
@@ -3172,26 +3200,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :새 건물에
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :수송 권한 독점권 구입
STR_LOCAL_AUTHORITY_ACTION_BRIBE :지역 당국에게 뇌물 주기
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 소규모의 광고 캠페인을 시작합니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 중간 규모의 광고 캠페인을 시작합니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 대규모의 광고 캠페인을 시작합니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}도시 도로망 보수공사를 시행합니다. 앞으로 6개월간 극심한 도로 혼잡을 일으킵니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}당신의 회사를 대표하는 '명예의 동상'을 건설합니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}도시 상업 건물의 건설에 투자합니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1년간 수송 권한 독점권을 구입합니다. 도시 당국은 오직 당신 회사의 역에만 승객과 화물을 허용할 것입니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 소규모의 광고 캠페인을 시작합니다.{}도시 중심 주위의 좁은 반경 안에 있는 역 등급을 일시적으로 올려줍니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 중간 규모의 광고 캠페인을 시작합니다.{}도시 중심 주위의 적당한 반경 안에 있는 역 등급을 일시적으로 올려줍니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 대규모의 광고 캠페인을 시작합니다.{}도시 중심 주위의 넓은 반경 안에 있는 역 등급을 일시적으로 올려줍니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}도시 도로망 보수공사를 시행합니다.{}앞으로 6개월간 극심한 도로 혼잡을 일으킵니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}당신의 회사를 대표하는 '명예의 동상'을 건설합니다.{}이 도시에 있는 역 등급을 영구적으로 올려줍니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}도시 상업 건물의 건설에 투자합니다.{}도시의 성장을 일시적으로 빠르게 만들어줍니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1년 간 수송 권한 독점권을 구입합니다.{}도시 당국은 오직 당신 회사의 역에만 승객과 화물을 실을 것입니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}성취도를 올리기 위해 처벌을 감수하고 지역 당국에 뇌물을 줍니다.{}가격: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} 목표
STR_GOALS_SPECTATOR_CAPTION :{WHITE}전체 목표
STR_GOALS_SPECTATOR :전체 목표
STR_GOALS_GLOBAL_TITLE :{BLACK}전체 목표:
STR_GOALS_GLOBAL_BUTTON :{BLACK}전체
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}전체 목표를 보여줍니다
STR_GOALS_COMPANY_BUTTON :{BLACK}회사
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}회사 목표 보기
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- 없음 -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- 적용 불가 -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}회사 목표:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}산업시설/마을/칸의 위치로 화면을 이동하려면 클릭하십시오. CTRL+클릭하면 산업시설/마을/칸의 위치를 기준으로 새로운 외부 화면을 엽니다
# Goal question window
@@ -3562,6 +3591,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}전원
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}개조가능 화물: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :모든 화물
STR_PURCHASE_INFO_NONE :없음
STR_PURCHASE_INFO_ENGINES_ONLY :기관차만
STR_PURCHASE_INFO_ALL_BUT :{CARGO_LIST} 이외의 모든 화물
STR_PURCHASE_INFO_MAX_TE :{BLACK}최고 견인력: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}항속거리: {GOLD}{COMMA}칸

View File

@@ -1165,6 +1165,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluti
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Eligere resolutio scrinii adhibenda
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Magnitudo interfaciei
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem interfaciei adhibendam
@@ -1179,6 +1180,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Simplex
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duplex
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quadruplex
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Fundamentum graphicum
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Eligere fundamentum graphicum adhibendum
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fascicul{P us i} absen{P s tes}/corrupt{P us i}
@@ -1921,6 +1924,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... negl
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoria deest
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Non potuit collocare {BYTES} promptuarii spiritus. Promptuarium spiritus minuitur ad {BYTES}. Haec minuit effectum OpenTTD. Conare removere graphicas 32bpp ut desideria memoriae minuatur
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2450,6 +2455,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ita, arcessere graphica
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Non, OpenTTD exire
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Optiones Perluciditatis
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Mutare perluciditatem signorum. Ctrl+Preme ut figatur (non mutabitur globulo perluciditatem mutandi presso)
@@ -3255,13 +3261,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Largiri
STR_GOALS_CAPTION :{WHITE}{COMPANY} Proposita
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Proposita Universalia
STR_GOALS_SPECTATOR :Proposita universalia
STR_GOALS_GLOBAL_TITLE :{BLACK}Proposita universalia:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nullae -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non applicabiles -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Proposita Societatis:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in propositum ut conspectus moveatur supra industriam/oppidum/tegulam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum/tegulam
# Goal question window

View File

@@ -749,6 +749,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Nelīdzena zeme
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Zālāju zeme
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Kaila zeme
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT} {BLACK} Lietus mežs
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Lauki
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Koki
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Akmeņi
@@ -947,6 +948,8 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Jaunais Taivān
STR_GAME_OPTIONS_CURRENCY_CNY :Ķīnas juaņa (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Honkongas dolārs (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indijas rūpija (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonēzijas rūpija (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaizijas Ringits (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Brauc pa kreiso pusi
@@ -1000,9 +1003,11 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrāna
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekrāna izšķirtspējas izvēle
STR_GAME_OPTIONS_RESOLUTION_OTHER :Cita
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes lielums
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Lietotāja saskarnes elementu lieluma izvēle
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(automātiski noteikt)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Parasts
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Četrkāršs
@@ -1010,10 +1015,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Četrkāršs
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Fonta izmērs
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izvēlieties saskarnes fonta izmēru
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(automātiski noteikt)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normāls
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs izmērs
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četrkāršs izmērs
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pamata grafikas kopa
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Atlasīt lietošanai pamata grafikas kopu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} iztrūkstošs/bojāts fail{P s i ""}
@@ -1449,6 +1457,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Būvniecības r
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Pēc lietošanas patur atvērtus tiltu, tuneļu un citus būvniecības rīkus
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupēt izdevumu sadaļas uzņēmuma finanšu informācijas logā: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Noteikt uzņēmuma izdevumu loga izkārtojumu
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automātiski noņemt signālus dzelzceļa būvniecības laikā: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automātiski noņemiet signālus dzelzceļa būvniecības laikā, ja signāli ir uz ceļa. Ņemiet vērā, ka tas var izraisīt vilcienu avārijas.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Ātrās pārsniegšanas ātruma ierobežojums: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Ierobežojiet spēles ātrumu, kad ir iespējota ātrā spēles gaita. 0 = nav ierobežojumu (tik ātri, cik ļauj jūsu dators). Vērtības, kas zemākas par 100%, palēnina spēli. Augšējā robeža ir atkarīga no jūsu datora specifikācijas un var atšķirties atkarībā no spēles.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% standarta spēles ātrums
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Bez ierobežojumiem (tik ātri, cik ļauj jūsu dators)
STR_CONFIG_SETTING_SOUND_TICKER :Jaunumu josla: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Atskaņot apkopotu jaunumu ziņojumu skaņu
@@ -1780,6 +1794,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nepietiek atmiņas
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Neizdevās piešķirt {BYTES} spraitu kešam. Spraitu kešs tika samazināts uz {BYTES}. Tas samazinās OpenTTD veiktspēju. Lai samazinātu prasības pret atmiņu, varat mēģināt izslēgt 32bpp grafiku un/vai tuvināšanas līmeņus
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1835,6 +1851,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Vai tie
# Cheat window
STR_CHEATS :{WHITE}Blēdības
STR_CHEATS_TOOLTIP :{BLACK}Atzīmētās rūtiņas norāda uz to, vai esat jau izmantojis šo blēdību
STR_CHEATS_NOTE :{BLACK}Piezīme: Šo iestatījumu lietojumus tiks ierakstīs arī savegame
STR_CHEAT_MONEY :{LTBLUE}Palielināt naudas līdzekļus par {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Spēlēt kā uzņēmumam: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Burvju buldozers (nojauc ražotnes, nepārvietojamus objektus): {ORANGE}{STRING}
@@ -2231,6 +2248,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ir
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ir nodibinājis jaunu uzņēmumu (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ir pametis spēli ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ir nomainījis savu nosaukumu uz {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} iedeva {2:CURRENCY_LONG} iekš {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serveris beidza sesiju
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serveris pārstartējas...{}Lūdzu uzgaidiet...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} tika izmests. Iemesls: ({STRING})
@@ -2308,6 +2326,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jā, lejupielādēt grafiku
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nē, iziet no OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Caurspīdības opcijas
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Pārslēgt zīmju caurspīdību. Ctrl+klikšķis lai slēgtu
@@ -2350,6 +2369,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Pievieno
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Uzbūvēt jaunu maršruta punktu
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Atspējots, jo pašlaik šai infrastruktūrai nav pieejami transportlīdzekļi
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Dzelzceļa būvniecība
@@ -2601,12 +2621,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Nejaušs
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Finansēt jaunu ražotni
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Izvēlēties no saraksta atbilstošu ražotni
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Daudz nejauši izveidotu ražotņu
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Izveidot nejaušas nozares
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Pārklāt karti ar nejauši izvietotām ražotnēm
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Izveidot nejaušas nozares
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW} Vai tiešām vēlaties izveidot daudzas nejaušas nozares?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Izmaksā: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Pētīt
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Būvēt
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Finansēt
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Noņemt visas nozares
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK} Noņemt visas kartē pašlaik esošās nozares
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE} Noņemt visas nozares
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Vai tiešām vēlaties noņemt visas industrijas?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Ražotnes '{STRING}' kravu ķēde
@@ -2627,6 +2653,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Izvēlē
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Zemes platības informācija
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK} Centrējiet galveno skatu uz lauciņa atrašanās vietu. Ctrl + klikšķis atver jaunu skatu logu lauciņa atrašanās vietā
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Notīrīšanas izmaksa: {LTBLUE}nav zināma
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Notīrīšanas izmaksa: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Ieņēmumi pēc notīrīšanas: {LTBLUE}{CURRENCY_LONG}
@@ -2837,6 +2864,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtra virkne:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Pārrakstīt datni
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Vai tiešām vēlaties pārrakstīt esošās datnes?
STR_SAVELOAD_DIRECTORY :{STRING} (Vietne)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Īpašnieka katalogs)
STR_SAVELOAD_OSKTITLE :{BLACK}Ievadīt saglabātās spēles nosaukumu
@@ -3099,6 +3128,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Pārslē
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Labot zīmi
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centrējiet norādes atrašanās vietas galveno skatu. Ctrl + klikšķis atver jaunu skata zīmi uz zīmes atrašanās vietas
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Doties uz nākamo zīmi
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Doties uz iepriekšējo zīmi
@@ -3173,13 +3203,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Piekuku
STR_GOALS_CAPTION :{WHITE}{COMPANY} mērķi
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globālie mērķi
STR_GOALS_SPECTATOR :Globālie mērķi
STR_GOALS_GLOBAL_TITLE :{BLACK}Globālie mērķi:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nav -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nav attiecināms -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Uzņēmuma mērķi:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikšķināt uz mērķa, lai centrētu galveno skatu uz ražotni/pilsētu/lauciņu. Ctrl+klikšķis atver jaunu skatvietu uz ražotni/pilsētu/lauciņu
# Goal question window
@@ -3759,6 +3786,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Automāt
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK} Centra galvenais skats uz vilciena atrašanās vietu. Veicot dubultklikšķi, vilcienam sekos galvenais skats. Ctrl + Click atver jaunu skata punktu vilciena atrašanās vietā
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK} Centrēt transportlīdzekļa atrašanās vietas galveno skatu. Veicot dubultklikšķi, galvenais skats sekos transportlīdzeklim. Ctrl + klikšķis atver jaunu skatu uz transportlīdzekļa atrašanās vietu
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centrēt galveno skatu uz kuģa atrašanās vietas. Dubultais klikšķis sekos kuģim galvenajā skatlaukā. Ctrl+klikšķis atvers jaunu boju kuģa lokācijā
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centrēt lidmašīnas atrašanās vietas galveno skatu. Veicot dubultklikšķi, galvenajais skats sekos lidmašīnai. Ctrl + klikšķis atver jaunu skatu uz lidmašīnas atrašanās vietu
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Sūtīt vilcienu uz depo. Ctrl+klikšķis - izvēlēties tikai apkopi
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Sūtīt autotransporta līdzekli uz depo. Ctrl+klikšķis - izvēlēties tikai apkopi
@@ -3790,7 +3821,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Rādīt
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Rādīt kuģa informāciju
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Rādīt lidaparāta informāciju
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Pašreizējā vilciena darbība - noklikšķiniet, lai apturētu/palaist vilcienu
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Pašreizējā transportlīdzekļa darbība - noklikšķiniet, lai apturētu/palaist transportlīdzekli
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Esoša kuģa darbība - spiediet lai apturētu/palaist kuģi
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Pašreizējā lidmašīnas darbība - noklikšķiniet, lai apturētu/palaist lidmašīnu
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK} Centrēt pasūtījuma galamērķa galveno skatu. Ctrl + klikšķis atver jaunu skata punktu pasūtījuma galamērķa atrašanās vietā
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Iekraušana / Izkraušana
@@ -4018,6 +4054,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Pielāgot uz {
STR_ORDER_STOP_ORDER :(Apstādināt)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Nevar izmantot staciju){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Netieši)
@@ -4470,6 +4507,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Nepareizs depo
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} pēc aizstāšanas ir pārāk garš
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Automātiskā aizstāšana/atjaunošana nav pielietota
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(naudas limits)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE} Jauns transportlīdzeklis nevar pārvadāt {STRING}
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE} Jauns transportlīdzeklis nevar atjaunot pasūtījumu {NUM}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Neiespējama sliežu kombinācija

View File

@@ -382,6 +382,7 @@ STR_COLOUR_ORANGE :Oranžinė
STR_COLOUR_BROWN :Ruda
STR_COLOUR_GREY :Pilka
STR_COLOUR_WHITE :Balta
STR_COLOUR_RANDOM :Atsitiktinė
STR_COLOUR_DEFAULT :Numatytas
# Units used in OpenTTD
@@ -427,6 +428,7 @@ STR_TOOLTIP_SORT_ORDER :{BLACK}Rikiavim
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Rikiavimo raktas
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Filtravimo raktas
STR_BUTTON_SORT_BY :{BLACK}Rikiuoti pagal
STR_BUTTON_CATCHMENT :{BLACK}Aprėptis
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Užverti langą
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Lango antraštė — tempkite ją, jei norite perkelti langą į kitą ekrano vietą
@@ -455,6 +457,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Įjungus
STR_BUTTON_DEFAULT :{BLACK}Numatytas
STR_BUTTON_CANCEL :{BLACK}Atšaukti
STR_BUTTON_OK :{BLACK}Gerai
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Perspėjimas: serverio administratoriai gali pamatyti tekstą, kurį čia įvesite
# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
@@ -503,8 +506,14 @@ STR_SORT_BY_CARGO_CAPACITY :vagono talpą
STR_SORT_BY_RANGE :atstumą
STR_SORT_BY_POPULATION :populiaciją
STR_SORT_BY_RATING :reitingą
STR_SORT_BY_NUM_VEHICLES :transporto priemonių skaičių
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :bendrąjį pernykštį pelną
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :bendrąjį šiųmetį pelną
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :vidutinį pernykšį pelną
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :vidutinį šiųmetį pelną
# Group by options for vehicle list
STR_GROUP_BY_NONE :(tuščia)
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pristabdyti žaidimą
@@ -521,7 +530,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Rodyti s
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Rodyti tikslų sąrašą
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Rodyti diagramas
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Rodyti kompanijų įvertinimus
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Rodyti pramonės įmonių sąrašą arba finansuoti naują įmonę
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Rodyti pramonės įmonių sąrašą, gamybos grandines arba įsteigti naują pramonės įmonę
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Rodyti kompanijos traukinių, suskirstytų grupėmis, sąrašą. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atvertas langas su paprastu sąrašu
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Rodyti kompanijos automobilių, suskirstytų grupėmis, sąrašą. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atvertas langas su paprastu sąrašu
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Rodyti kompanijos laivų, suskirstytų grupėmis, sąrašą. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atvertas langas su paprastu sąrašu
@@ -529,7 +538,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Rodyti k
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Priartinti vaizdą
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Nutolinti vaizdą
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Tiesti geležinkelius
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Tiesti kelius ir tramvajaus linijas
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Tiesti kelius
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Tiesti tramvajaus linijas
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Tiesti vandens kelius
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Statyti oro uostus
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Formuoti kraštovaizdį, sodinti medžius arba statyti ženklus
@@ -550,6 +560,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Kraštov
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Miesto įkūrimas
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Kelio tiesimas
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tiesti tramvajaus linijas
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Sodinti medžius. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Statyti ženklus
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Statyti objektus. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
@@ -622,7 +633,7 @@ STR_GRAPH_MENU_HIGHSCORE :Nugalėtojų le
############ range for industry menu starts
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Pramonės katalogas
STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Gamybos grandinės
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Finansuoti naują pramonės įmonę
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Įsteigti naują pramonės įmonę
############ range ends here
############ range for railway construction menu starts
@@ -658,6 +669,7 @@ STR_TOOLBAR_SOUND_MUSIC :Garsas/muzika
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Paskutinė žinutė/naujiena
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Žinučių istorija
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Pašalinti visas žinutes
############ range ends here
############ range for about menu starts
@@ -666,6 +678,7 @@ STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Perjungti konsolę
STR_ABOUT_MENU_AI_DEBUG :AI / GameScript derinimas
STR_ABOUT_MENU_SCREENSHOT :Ekrano nuotrauka
STR_ABOUT_MENU_SHOW_FRAMERATE :Kadrų dažniai
STR_ABOUT_MENU_ABOUT_OPENTTD :Apie „OpenTTD“
STR_ABOUT_MENU_SPRITE_ALIGNER :Spruklių lygiuoklė
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Rodyti/slėpti apvadus
@@ -934,6 +947,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Kalnuoti kraštai
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Ganyklos
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Lygumos
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Drėgnasis miškas
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Laukai
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Medžiai
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Uolos
@@ -965,6 +979,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Rodyti v
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Parodyti paskutinę žinutę ar spaudos pranešimą
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * SUSTABDYTA * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PRISTABDYTA (laukiama, kol atsinaujins grafas) * *
STR_STATUSBAR_AUTOSAVE :{RED}AUTOMATINIS SAUGOJIMAS
STR_STATUSBAR_SAVING_GAME :{RED}* * Išsaugomas žaidimas * *
@@ -1010,6 +1025,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Valdytojas)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} parėmė naujo miesto statybą {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Įkurtas naujas miestas, {TOWN}!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Statoma{G s ""} nauja{G s ""} {STRING} netoli miesto {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Sodinama{G s ""} nauja{G s ""} {STRING} netoli miesto {TOWN}!
@@ -1089,7 +1105,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valiuta
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valiutos pasirinkimas
############ start of currency region
STR_GAME_OPTIONS_CURRENCY_GBP :Svaras sterlingų (£)
STR_GAME_OPTIONS_CURRENCY_GBP :Svarai sterlingų (£)
STR_GAME_OPTIONS_CURRENCY_USD :Amerikos Doleris ($)
STR_GAME_OPTIONS_CURRENCY_EUR :Eurai (€)
STR_GAME_OPTIONS_CURRENCY_JPY :Japonijos jenos (¥)
@@ -1117,14 +1133,20 @@ STR_GAME_OPTIONS_CURRENCY_TRY :Turkijos liros
STR_GAME_OPTIONS_CURRENCY_SKK :Slovakijos kronos (SKK)
STR_GAME_OPTIONS_CURRENCY_BRL :Brazilijos realai (BRL)
STR_GAME_OPTIONS_CURRENCY_EEK :Estijos kronos (EEK)
STR_GAME_OPTIONS_CURRENCY_LTL :Lietuvos Respublikos litas (LTL)
STR_GAME_OPTIONS_CURRENCY_KRW :Pietų Korėjos vonas (KRW)
STR_GAME_OPTIONS_CURRENCY_LTL :Lietuvos Respublikos litai (LTL)
STR_GAME_OPTIONS_CURRENCY_KRW :Pietų Korėjos vonai (KRW)
STR_GAME_OPTIONS_CURRENCY_ZAR :Pietų Afrikos Respublikos randas (ZAR)
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Kita...
STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijos Laris (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Irano Rialas (IRR)
STR_GAME_OPTIONS_CURRENCY_CNY :Kinų renminbi (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Honkongo doleris (HKD)
STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijos lariai (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Irano rialai (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Naujieji Rusijos rubliai (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Meksikos pesai (MXN)
STR_GAME_OPTIONS_CURRENCY_NTD :Naujieji Taivano doleriai (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Kinijos ženminbi juaniai (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Honkongo doleriai (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indijos rupijos (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonezijos rupijos (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaizijos ringitai (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kaire puse
@@ -1178,17 +1200,33 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrano r
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pasirinkite ekrano raišką
STR_GAME_OPTIONS_RESOLUTION_OTHER :Kita
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aparatinis spartinimas
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Pažymėkite šį langelį, jei norite, kad OpenTTD taikytų aparatinį spartinimą. Kad nuostata įsigaliotų, reiks perkrauti OpenTTD
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Kad pakeitimai įsigaliotų, reikia paleisti OpenTTD iš naujo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Sąsajos elementų dydis
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite vartotojo sąsajos elementų santykinį dydį
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(aptikti automatiškai)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvigubas
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Trigubas
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Keturgubas
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Šrifto dydis
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite vartotojo sąsajos šrifto dydį
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(aptikti automatiškai)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalus
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvigubas dydis
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Keturių dydžių
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvigubas
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Keturgubas
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Ekrano kadrų dažnis
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Pasirinkite pageidaujamą ekrano kadrų dažnį
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :Kitas
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Didesnis nei 60Hz kadrų dažnis gali sulėtinti žaidimą.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Bazinis grafikos rinkinys
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pasirinkti naudojimui bazinę grafikos rinkinį
@@ -1308,14 +1346,14 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :kompanijos (įr
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipas:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Rodyti tik tam tikros rūšies nuostatas
STR_CONFIG_SETTING_RESTRICT_BASIC :Pagrindines nuostatas
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Sudėtingesnes nuostatas
STR_CONFIG_SETTING_RESTRICT_ALL :visas nuostatas
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :nuostatas, kurių reikšmės skiriasi nuo numatytųjų
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :nuostatas, kurių reikšmės skiriasi nuo naujai pradedamo žaidimo nuostatų
STR_CONFIG_SETTING_RESTRICT_BASIC :Pagrindinės nuostatos
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Sudėtingesnės nuostatos
STR_CONFIG_SETTING_RESTRICT_ALL :Visos nuostatos
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Nuostatos, kurių reikšmės skiriasi nuo numatytųjų
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Nuostatos, kurių reikšmės skiriasi nuo naujai pradedamo žaidimo nuostatų
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Rodyti tik tam tikro tipo nuostatas
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Visas nuostatas
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Visos nuostatos
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Programos (galioja visiems žaidimams)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Žaidimo (įrašoma pradedant naują žaidimą)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Žaidimo (įrašoma kiekvieną kartą išsaugant žaidimą. Galioja tik aktyviam žaidimui)
@@ -1372,6 +1410,7 @@ STR_CONFIG_SETTING_AUTOSLOPE :Leisti keisti r
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Leisti keisti reljefą po pastatais ir bėgiais, jų nepašalinant
STR_CONFIG_SETTING_CATCHMENT :Aptarnaujamos teritorijos dydis priklauso nuo stotelė tipo: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Skirtingų tipų (traukinių, automobilių, laivų bei lėktuvų) stotelės aptarnauja skirtingo dydžio teritorijas. Paprastai automobilių stotelė aprėpia mažiausią plotą, o oro uostas — didžiausią
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Įgalinus šią nuostatą, pramonės įmonės su nuosavomis stotimis (pvz, naftos platformos) taip pat galės būti aptarnautos žaidėjų stočių, įrengtų netoliese. Išjungus šią nuostatą, minėtos pramonės įmonės galės būti aptarnautos tik iš nuosavų stočių. Tokiu atveju žaidėjų įrengtos stotys įmonės aptarnauti negalės, o įmonės stotis aptarnaus tik pačią įmonę.
STR_CONFIG_SETTING_EXTRADYNAMITE :Leisti griauti miestams priklausančius tiltus, kelius ir kt.: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Palengvinti miestams priklausančios infrastruktūros (kelių, tiltų, namų ir kitų objektų) pašalinimą
STR_CONFIG_SETTING_TRAIN_LENGTH :Didžiausias traukinio ilgis: {STRING}
@@ -1457,6 +1496,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Neįmano
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastruktūros priežiūra reikalauja išlaidų: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Infrastruktūros (kelių, geležinkelių, stotelių, angarą ir kitų objektų) priežiūra kainuoja. Kaštai auga proporcingai kompanijos dydžiui, taigi didesnėms kompanijoms infrastruktūros priežiūra kainuos daugiau, nei mažesnėms
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Kompanijos pradinė spalva: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Pasirinkite pradinę kompanijos spalvą
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Oro uostai niekada nepasensta: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Kartą atsiradę, oro uostų tipai niekada nebepasens ir galimybė juos statyti niekuomet nebus pašalinta
@@ -1573,7 +1614,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Išjungta
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Uždaro langą dešiniuoju pelės klavišu spustelėdami jo vidų. Išjungia patarimą dešiniuoju pelės mygtuku spustelėjimu!
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Užverti langą dešiniuoju pelės klavišo spustelėjimu: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Užveria langą dešiniuoju pelės klavišu spustelėjus ant jo. Išjungia patarimą dešiniuoju pelės klavišu spustelėjimu!
STR_CONFIG_SETTING_AUTOSAVE :Automatinis saugojimas: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Laiko tarpsnis tarp automatinių žaidimo išsaugojimų
@@ -1613,6 +1655,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Palikti statymo
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Laikyti statybų įrankius tiltams, tuneliams ir pnš. atidarytus po panaudojimo
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupuoti išlaidas finansinės ataskaitos lange: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Nustatyti kompanijos išlaidų lango planą
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatiškai išmontuoti semaforus, tiesiant naujus bėgius: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Semaforai bus automatiškai išmontuoti, jei trukdys tiesti naujus bėgius. Atkreipkite dėmesį, tokia veiksena gali lemti traukinių susidūrimą.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Pagreitinto žaidimo spartos riba: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Didžiausias galimas žaidimo modeliavimo greitis, įgalinus pagreitinto žaidimo veikseną. Parinkus 0, riba taikoma nebus, tad modeliavimo greitis priklausys tik nuo jūsų kompiuterio spartos. Vertės, mažesnės už 100, žaidimą sulėtins. Reali pasiekiama modeliavimo sparta priklauso nuo jūsų kompiuterio spartos bei nuo pačio žaidimo sudėtingumo.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}%, lyginant su normalia sparta
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Netaikyti (kiek tik leis kompiuteris)
STR_CONFIG_SETTING_SOUND_TICKER :Trumpoji žinutė: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Skleisti garsus gavus trumpają žinutę
@@ -1661,6 +1709,9 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Leisti DI Inter
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Leisti DI kompiuterio žaidėjus dalyvauti Interneto režime
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opkodai prieš skriptus yra nevykdomi: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Didžiausias skaičius skaičiavimų žingsnių, kuriuos scenarijus vykdo viename ėjime
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Didžiausias skriptui leistinas atminties suvartojimas: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Jei skriptas sunaudos nurodytą kiekį operatyviosios atminties, jis bus priverstinai išjungtas. Didesniuose žemėlapiuose skriptams reikia daugiau atminties
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Techninės apžiūros intervalas procentais: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Įjungus šią nuostatą, techninė apžiūra bus vykdoma vos tik patikimumas nukris iki tam tikros procentinės vertės. Priešingu atveju techninė apžiūra bus vykdoma kas nustatytą dienų skaičių
@@ -1719,15 +1770,26 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Pilnas
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Spalvotos naujienos atsiranda: {STRING} metais
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Metai, kai laikraščių antraštės tampa spalvotos. Iki tol jos būna monochominės
STR_CONFIG_SETTING_STARTING_YEAR :Žaidimo pradžia: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Šlovės lentos metai: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Metai, kuomet kompanija bus įvertinta ir patalpinta šlovės lentoje. Šių metų pabaigoje bus parodyta šlovės lenta, bet žaisti bus galima ir toliau, nors taškai ir nebebus skaičiuojami.{}Jei šie metai bus ankstesni, nei žaidimo pradžios metai, tuomet šlovės lenta nebus parodyta niekada.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Niekada
STR_CONFIG_SETTING_ECONOMY_TYPE :Ekonomika: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Tolygioje ekonomikoje gamyklų produkcija keičiasi mažesniais ir dažnesniais žingsniais. Fiksuotoje ekonomikoje jokie pokyčiai nevyksta. Nuostata gali neveikti pramonės įmonėms, įdiegtoms per plėtinius.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Originali
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Tolygi
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Fiksuota
STR_CONFIG_SETTING_ALLOW_SHARES :Leisti pirkti kitų kompanijų akcijas: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Leisti pirkti bei parduoti kitų kompanijų akcijas. Akcijos yra platinamos tik įmonei sulaukus tam tikro amžiaus
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Mažiausias kompanijos amžius metais, kuomet bus leista prekiauti jos akcijomis: {STRING}
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Kompanijos akcijomis leidžiama prekiauti tik jai sulaukus tam tikro amžiaus
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Grynojo pelno dalis, mokama tiekėjų sistemoms: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Pelno dalis, tenkanti tarpinėms tiekėjų sistemoms
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Velkant kopijuoti šviesoforus kas: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Atstumas tarp signalų, statomų vilkimo būdu
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} langel{P 0 į ius ių}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Velkant išlaikyti vienodą atstumą tarp signalų: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Nustato signalų statymo velkant ir laikant nuspaustą Ctrl klavišą, ypatybes. Išjungus šia nuostatą, signalai bus statomi abipus tunelio ar tilto (kad nesusidarytų ilgos atkarpos be signalų). Įjungus šią nuostatą, signalai bus pastatyti tiksliai vienodais atstumais (nebūtinai prie pat tunelio ar tilto)
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Nustato signalų statymo velkant ir laikant nuspaustą Ctrl klavišą, ypatybes. Išjungus šią nuostatą, signalai bus statomi abipus tunelio ar tilto (kad nesusidarytų ilgos atkarpos be signalų). Įjungus šią nuostatą, signalai bus pastatyti tiksliai vienodais atstumais (nebūtinai prie pat tunelio ar tilto)
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatiškai statyti semaforus iki: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Metai, kuriais elektriniai signalai pakeičia semaforus (abiejų rūšių signalai veikia visiškai vienodai, tik skirtingai atrodo)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Įgalinti signalų pasirinkimo langą: {STRING}
@@ -1761,9 +1823,17 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Įjungiant šį
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Uždrausta
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Leista
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Leista, pasirinktinis miestų išdėstymas
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Miesto krovinių generavimo algoritmas: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Mieste generuojamų krovinių kiekis priklauso nuo miesto dydžio.{}Kvadratinis algoritmas: dvigubai paaugęs miestas generuos keturis kartus daugiau krovinių (keleivių ir pašto maišų).{}Tiesinis algoritmas: dvigubai paaugęs miestas generuos dukart daugiau krovinių (keleivių ir pašto maišų)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Kvadratinis (originalus)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Tiesinis
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Savaiminis medžių atsiradimas: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Savaiminio medžių išdygimo nuostatos. Atkreipkite dėmesį, kad šios nuostatos gali paveikti kai kurių pramonės įmonių, pvz., lentpjūvių, darbą
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Auga, bet nesidaugina {RED}(nebeveiks lentpjūvės)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Auga, bet dauginasi tik drėgnuosiuose miškuose
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Auga ir dauginasi
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Neauga ir nesidaugina {RED}(nebeveiks lentpjūvės)
STR_CONFIG_SETTING_TOOLBAR_POS :Pagrindinės įrankių juostos pozicija: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Pagrindinės įrankių lentelės horizontali padėtis ekrano viršuje
@@ -1787,6 +1857,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normalus
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2 kartai
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4 kartai
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8 kartai
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_TOWN_GROWTH :Miestų augimo greitis: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Miestų augimo greitis
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Joks
@@ -1933,6 +2004,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... nera
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Pritrūko atminties
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Nepavyko rezervuoti sprukliams {BYTES} laikinosios atminties. Spruklių laikinoji atmintis sumažinta iki {BYTES}, o tai pablogins OpenTTD veikimo spartą. Galite pamėginti išjungti 32-ų bitų grafiką ir/arba sumažinti priartinimo lygį — tai turėtų sumažinti atminties poreikį.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Vaizdo nuostatų klaida...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nepavyko rasti tinkamos vaizdo plokštės. Aparatinis spartinimas buvo išjungtas
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1971,10 +2046,12 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Tikrinti
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Rodyti dirbtinio intelekto nuostatas
STR_INTRO_TOOLTIP_QUIT :{BLACK}Išeiti iš „OpenTTD“ žaidimo
STR_INTRO_BASESET :{BLACK}Šiuo metu pasirinktame grafikos rinkinyje trūksta {NUM} sprukl{P io ių ių}. Patikrinkite, ar nėra naujinių.
STR_INTRO_TRANSLATION :{BLACK}Šiam vertimui trūksta {NUM} eilu{P tės čių čių}. Padėkite išversti OpenTTD užsiregistruodami vertėju. Daugiau informacijos rasite faile readme.txt
# Quit window
STR_QUIT_CAPTION :{WHITE}Baigti
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Ar jūs tikrai norite baigti žaidimą ir užverti programą?
STR_QUIT_YES :{BLACK}Taip
STR_QUIT_NO :{BLACK}Ne
@@ -1986,8 +2063,9 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Ar tikr
# Cheat window
STR_CHEATS :{WHITE}Sukčiavimai
STR_CHEATS_TOOLTIP :{BLACK}Laukeliai rodo ar jus naudojote šį triuką prieš tai
STR_CHEATS_NOTE :{BLACK}Dėmesio: jei sukčiausite, tokia informacija bus įrašyta į žaidimo failą
STR_CHEAT_MONEY :{LTBLUE}Padauginti pinigų {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Žaidiama už kompaniją: {ORANGE}{COMMA}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Žaidžiama už kompaniją: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magiškas buldozeris (pašalina gamyklas ir nepajudinamus objektus): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tuneliai gali susikirsti: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktyviniai lėktuvai neduš (dažnai) mažuose oro uostuose: {ORANGE} {STRING}
@@ -2002,12 +2080,13 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Pakeisti
STR_CHEAT_SETUP_PROD :{LTBLUE}Leisti keisti produkcijos vertes: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Kompanijos spalvos
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Rodyti pagrinidines spalvų parinktis
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Rodyti traukiniš spalvas
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Rodyti pagrindines spalvų parinktis
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Rodyti traukinių spalvas
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Rodyti mašinų spalvas
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Rodyti laivų spalvas
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Rodyti lėktuvų parinktas spalvas
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Rodyti lėktuvų spalvas
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Pasirinkite pirminę spalvą pasirinktai schemai. Ctrl+Click nustatys šitą spalvą kiekvienai schemai
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Pasirinkite antrinę spalvą pasirinktai schemai. Ctrl+Click nustatys šitą spalvą kiekvienai schemai
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Pasirinkite spalvą pažymėjimui arba multi-spalvas CTRL+click. Paspauskite spalvos naudojimui
@@ -2136,6 +2215,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Jungtis
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Atnaujinti serverį
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Atnaujinti serverio informaciją
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Ieškoti internete
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Ieškoti viešai prieinamų serverių internete
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Ieškoti vietiniame tinkle
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Ieškoti serverių vietiniame tinkle
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Pridėti serverį
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Prideda serverį į sąrašą, kuris tikrinamas ieškant žaidimų
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Sukurti serverį
@@ -2318,6 +2401,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Blogas s
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Serveris pilnas
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Tau uždrausta prisijungti prie šio serverio (BAN)
STR_NETWORK_ERROR_KICKED :{WHITE}Tu išmestas iš žaidimo (KICK)
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Priežastis: {STRING}
STR_NETWORK_ERROR_CHEATER :{WHITE}Sukčiavimas neleidžiamas tinklo žaidime
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Tu siuntei per daug komandų į serverį
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Jūs per ilgai užtrukote įvedinėdami slaptažodį
@@ -2359,6 +2443,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Žaidimas vis d
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Žaidimas vis dar sustabdytas ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Žaidimas vis dar sustabdytas ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Žaidimas vis dar pristabdytas ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Žaidimas vis dar pristabdytas ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Žaidimas paleistas ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :žaidėjų skaičius
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :jungiasi žaidėjai
@@ -2373,8 +2458,10 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} pr
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} pradėjo naują kompaniją (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} paliko žaidimą ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} pasikeitė vardą į {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} persiuntė {2:CURRENCY_LONG} žaidėjui {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serveris užsidarė
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serveris persikrauna...{}Prašau palaukti...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} buvo išmestas. Priežastis: ({STRING})
# Content downloading window
STR_CONTENT_TITLE :{WHITE}Turinio atsisiuntimas
@@ -2444,11 +2531,12 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... Prar
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... failas nėra įrašomas
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Nepavyko išpakuoti parsiųsta failą
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Trūkstama grafika
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD yra reikalinga grafika, bet jokia nebuvo rasta. Ar leisti OpenTDD parsisiųsti ir įdiegti grafiką?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Taip, parsisiųsti grafiką
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Trūksta grafikos rinkinio
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD nerado jokio tinkamo grafikos rinkinio. Parsisiųsti ir įdiegti?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Taip, parsisiųsti grafikos rinkinį
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, išeiti iš OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Skaidrumo nuostatos
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Perjungti ženklų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta
@@ -2594,6 +2682,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Statyti
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Aktyvinti automobilių kelių ir stotelių šalinimo veikseną
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Aktyvinti tramvajaus bėgių ir stotelių šalinimo veikseną
STR_ROAD_NAME_ROAD :Keliai
STR_ROAD_NAME_TRAM :Tramvajus
# Road depot construction window
@@ -2682,6 +2771,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Atsitikt
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Sodinti atsitiktinės rūšies medžius. Spragtelėjus laikant nuspaustą Shift klavišą, bus parodytos numatomos išlaidos
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Atsitiktiniai medžiai betkur
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Atsitiktinai apsodinti sausumą medžiais
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Medis
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Tempiant žymeklį bus sodinami pavieniai medžiai.
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Giraitė
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Tempiant žymeklį bus sodinamos nedidelės giraitės.
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Miškas
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Tempiant žymeklį bus sodinami dideli miškai
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Kraštovaidžio kūrimas
@@ -2730,14 +2825,20 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 tink
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Atsitiktinai
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Finansuoti naują pramonės įmonę
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Pasirink norimą industriją iš sąrašo
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Daug atsitiktinių pramonės įmonių
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Sukuria pramonės įmones atsitiktinėse žemėlapio vietose
STR_FUND_INDUSTRY_CAPTION :{WHITE}Pramonės įmonių steigimas
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Pasirinkite norimą įmonę iš sąrašo
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Įsteigti daug atsitiktinių įmonių
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Įsteigia pramonės įmones atsitiktinėse žemėlapio vietose
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Atsitiktinės įmonės
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Ar tikrai norite įsteigti daug atsitiktinių pramonės įmonių, išbarstytų po visą žemėlapį?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Kaina: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Perspektyva
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Statyti
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Finansuoti
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Steigti
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Steigti
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Panaikinti visas įmones
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Panaikinti visas žemėlapyje esančias pramonės įmones
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Panaikinti įmones
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Ar tikrai norite panaikinti visas žemėlapyje esančias pramonės įmones?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Gamybos grandinė {STRING.kam}
@@ -2758,6 +2859,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Pasirink
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informacija apie žemės plotą
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centruoti šį žemės lopinėlį pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį lopinėlį
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Išvalymo kaina: {LTBLUE}NĖRA
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Išvalymo kaina: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}pajamos ištrynus: {LTBLUE}{CURRENCY_LONG}
@@ -2778,7 +2880,9 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Oro uost
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}Plėtinys: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Krovinys priimtas: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Bėgių tipas: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Kelio tipas: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Tramvajaus tipas: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Geležinkelių greičio limitas: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Kelio greičio limitas: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Tramvajaus greičio limitas: {LTBLUE}{VELOCITY}
@@ -2881,18 +2985,62 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-{STRING} OpenTTD komanda
# Framerate display window
STR_FRAMERATE_CAPTION :Kadrų dažniai
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Modeliavimo sparta: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Pagrindinio ciklo vykdymo sparta.
STR_FRAMERATE_RATE_BLITTER :{BLACK}Vaizdo kadrų dažnis: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK} Per sekundę pateiktų vaizdo kadrų skaičius.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Dabartinis žaidimo spartos faktorius: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Parodo, kiek kartų žaidimas vyksta sparčiau, lyginant su normalia modeliavimo sparta.
STR_FRAMERATE_CURRENT :{WHITE}Dabartinė
STR_FRAMERATE_AVERAGE :{WHITE}Vidutinė
STR_FRAMERATE_MEMORYUSE :{WHITE}Atmintis
STR_FRAMERATE_DATA_POINTS :{BLACK} Duomenys pagrįsti {COMMA} matavimais
STR_FRAMERATE_DATA_POINTS :{BLACK} Duomenų imtis: {COMMA}
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} k/s
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} k/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} k/s
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Nuorodos grafiko vėlavimas:
STR_FRAMERATE_GAMELOOP :{BLACK}Pagrindinis ciklas iš viso:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Krovinių apdorojimas:
STR_FRAMERATE_GL_TRAINS :{BLACK} Traukinių paprogramė:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Automobilių paprogramė:
STR_FRAMERATE_GL_SHIPS :{BLACK} Laivų paprogramė:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Lėktuvų paprogramė:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Pasaulio paprogramė:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Krovinių grafo delsa:
STR_FRAMERATE_DRAWING :{BLACK}Grafinis atvaizdavimas:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Peržiūros langai:
STR_FRAMERATE_VIDEO :{BLACK}Vaizdo išvestis
STR_FRAMERATE_SOUND :{BLACK}Garsų maišymas:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Iš viso GS/DI:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Žaidimo skriptas:
STR_FRAMERATE_AI :{BLACK} DI {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Nuorodos grafiko vėlavimas
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI Iš viso skriptų
STR_FRAMETIME_CAPTION_GAMELOOP :Pagrindinis ciklas
STR_FRAMETIME_CAPTION_GL_ECONOMY :Krovinių apdorojimas
STR_FRAMETIME_CAPTION_GL_TRAINS :Traukinių paprogramė
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Automobilių paprogramė
STR_FRAMETIME_CAPTION_GL_SHIPS :Laivų paprogramė
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Lėktuvų paprogramė
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Pasaulio paprogramė
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Krovinių grafo delsa
STR_FRAMETIME_CAPTION_DRAWING :Grafinis vaizdavimas
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Peržiūros langai
STR_FRAMETIME_CAPTION_VIDEO :Vaizdo išvestis
STR_FRAMETIME_CAPTION_SOUND :Garsų maišymas
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/DI skriptai iš viso:
STR_FRAMETIME_CAPTION_GAMESCRIPT :Žaidimo skriptas
STR_FRAMETIME_CAPTION_AI :DI {NUM} {STRING}
############ End of leave-in-this-order
@@ -2920,6 +3068,8 @@ STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}Plėtiniai: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK} Filtro eilutė:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Perrašyti bylą
STR_SAVELOAD_DIRECTORY :{STRING} (Aplankas)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Viršaplankis)
STR_SAVELOAD_OSKTITLE :{BLACK}Įveskite išsaugomo žaidimo vardą
@@ -3036,6 +3186,8 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versija:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Anksčiausia suderinama versija: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 suma: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletė: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Numatytoji (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Pasenusi (W)
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Nuostatos: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Informacijos nėra
@@ -3172,6 +3324,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Įjungti
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Redaguoti ženklo tekstą
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centruoti ženklą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį ženklą.
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Eiti prie kito ženklo
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Eiti prie ankstesnio ženklo
@@ -3213,7 +3366,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Pervardinti mie
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} vietinė valdžia
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Rodyti zoną vietos valdžios ribose
STR_LOCAL_AUTHORITY_ZONE :Įtakos teritorija
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Rodyti šio miesto įtakos teritoriją
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transporto kompanijų reitingai:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Galimi veiksmai:
@@ -3230,33 +3384,30 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finansuoti nauj
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Išsipirkti isškirtines pervežimo teises
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Papirkti vietinę valdžią
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Pradėti nedidelę reklaminę kampaniją, kuri gali pritraukti keleivius ir įmones naudotis Jūsų paslaugomis.{} Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Pradėti vidutinę reklaminę kampaniją, kuri gali pritraukti keleivius ir įmones naudotis Jūsų paslaugomis.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Pradėti stambią reklaminę kampaniją, kuri gali pritraukti keleivius ir įmones naudotis Jūsų paslaugomis.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansuoti miesto kelių rekonstrukciją. Susisiekimas keliais laikinai (iki 6 men.) sutriks.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Pastatyti statulą kompanijos garbei.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finansuoti naujų komercinių pastatų statybą mieste.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Pirkti isškirtines pervežimo teises mieste 1 metams. Miesto valdžia keleivius ir krovinius leis pervežti tik tavo įmonei.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Pradėti nedidelę reklaminę kampaniją, kuri gali pritraukti daugiau keleivių ar krovinių į jūsų transporto maršrutus.{}Laikinai pakelia stotelių reitingus nedidelėje teritorijoje aplink miesto centrą.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Pradėti vidutinio dydžio reklaminę kampaniją, kuri gali pritraukti daugiau keleivių ar krovinių į jūsų transporto maršrutus.{}Laikinai pakelia stotelių reitingus vidutinio dydžio teritorijoje aplink miesto centrą.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Pradėti stambią reklaminę kampaniją, kuri gali pritraukti daugiau keleivių ar krovinių į jūsų transporto maršrutus.{}Laikinai pakelia stotelių reitingus didelėje teritorijoje aplink miesto centrą.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansuoti miesto kelių rekonstrukciją.{}Susisiekimas keliais laikinai (iki 6 mėn.) sutriks.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Pastatyti statulą kompanijos garbei.{}Visam laikui pakelia jūsų įmonės stotelių reitingus.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finansuoti naujų komercinių pastatų statybą mieste.{}Laikinai paskatina miesto augimą.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Pirkti isškirtines pervežimo teises mieste vieneriems metams. Miesto valdžia neleis vežti keleivių ar krovinių jūsų konkurentams.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Paperkant vietinę valdžią pakelti Jūsų reitingą, rizikuojant būti sunkiai nubaustam.{}Kaina: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Tikslai
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalūs tikslai
STR_GOALS_SPECTATOR :Visuotiniai tikslai
STR_GOALS_GLOBAL_TITLE :{BLACK}Visuotiniai tikslai:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nieko -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Netaikomas -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Kompanijos tikslai:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Paspaudus ant nurodymo bus rodoma gamykla/miestas/vieta. Paspaudus laikant VALD (CTRL) klavišą bus atidarytas naujas langas su gamykla/miestu/vieta
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Klausimas
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacija
STR_GOAL_QUESTION_CAPTION_WARNING :Perspėjimas
STR_GOAL_QUESTION_CAPTION_ERROR :Klaida
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Klausimas
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informacija
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Perspėjimas
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Klaida
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Atšaukti
@@ -3470,6 +3621,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}{COMPANY
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Bėgių dalys:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signalai
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Kelio dalys:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Tramvajaus dalys:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Vandens langeliai:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanalai
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stotys:
@@ -3480,8 +3632,17 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Gamyklos
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Nieko -
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% transportuota){BLACK}
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} ir {NUM} daugiau...
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Pramonės pavadinimai - spragtelėjus ant pavadinimo, pramonė rodoma ekrano centre. Ctrl+Paspaudimas atidaro nauja langą su pramonės vaizdu
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Priimami kroviniai: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Tiekiami kroviniai: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Visi krovinių tipai
STR_INDUSTRY_DIRECTORY_FILTER_NONE :(tuščia)
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@@ -3491,7 +3652,12 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centruot
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Gamybos sparta: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Pramonės įmonė paskelbė apie jos neišvengiamą uždarymą!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Priima: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Gamina: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Priima:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Keisti gamybos apimtį (8 daugiklis, iki 2040)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Pakeisti gamybos spartą (procentais, iki 800%)
@@ -3591,6 +3757,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Talpa: {
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Pajungta vagonų: {GOLD}+{POWER}{BLACK} Svoris: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Permontuojamas kroviniams: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :visiems krovinių tipams
STR_PURCHASE_INFO_NONE :(tuščia)
STR_PURCHASE_INFO_ALL_BUT :visiems krovinių tipams, išskyrus {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Didž. traukos jėga: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Nuotolis: {GOLD}{COMMA} langeliai
@@ -3773,6 +3940,7 @@ STR_ENGINE_PREVIEW_SHIP.kur :laive
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kaina: {CURRENCY_LONG} Svoris: {WEIGHT_SHORT}{}Greitis: {VELOCITY} Galia: {POWER}{}Eksploatavimo išlaidos: {CURRENCY_LONG} per metus{}Talpa: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kaina: {CURRENCY_LONG} Svoris: {WEIGHT_SHORT}{}Greitis: {VELOCITY} Galia: {POWER} Maks. T.E.: {6:FORCE}{}Einamosios išlaidos: {4:CURRENCY_LONG}/yr{}Talpa: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. Greitis: {VELOCITY}{}Talpa: {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Lėktuvo tipas: {STRING}{}Talpa: {CARGO_LONG}, {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Lėktuvo tipas: {STRING} Nuotolis: {COMMA} tiles{}Talpa: {CARGO_LONG}, {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams
# Autoreplace window
@@ -3805,6 +3973,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Spustelk
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Pereidinėti tarp garvežių ir vagonų pakeitimo langų
STR_REPLACE_ENGINES :Varikliai
STR_REPLACE_WAGONS :Vagonai
STR_REPLACE_ALL_RAILTYPE :Visas bėgines transporto priemones
STR_REPLACE_HELP_RAILTYPE :{BLACK}Pasirinkite bėgio tipą, kur dėl variklio norėtumėte pakeisti
STR_REPLACE_HELP_ROADTYPE :{BLACK}Pasirinkite kelio tipą, kurio automobilius norite pakeisti
@@ -3814,6 +3983,7 @@ STR_REPLACE_ELRAIL_VEHICLES :Elektrifikuoti
STR_REPLACE_MONORAIL_VEHICLES :Vienbegiai traukiniai
STR_REPLACE_MAGLEV_VEHICLES :„Maglev“ traukiniai
STR_REPLACE_ROAD_VEHICLES :Automobilius
STR_REPLACE_REMOVE_WAGON :{BLACK}Vagono pašalinimas: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Pakeitimo metu išlaikyti traukinio ilgį atjungiant vagonus (pradedant nuo priekio), jeigu pakeitus garvežį traukinys pailgėtų
@@ -3821,6 +3991,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Pakeitim
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Centruoti traukinį pagrindiniame lange. Spustelėjus dukart, pagrindinis langas seks traukinį paskui. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį traukinį
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Centruoti automobilį pagrindiniame lange. Spustelėjus dukart, pagrindinis langas seks automobilį paskui. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį automobilį
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centruoti laivą pagrindiniame lange. Spustelėjus dukart, pagrindinis langas seks laivą paskui. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį laivą
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centruoti lėktuvą pagrindiniame lange. Spustelėjus dukart, pagrindinis langas seks lėktuvą paskui. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį lėktuvą
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Nukreipti traukinį į depą. Spragtelėjus laikant nuspaustą Ctrl klavišą, traukinys bus nukreiptas tik techninei apžiūrai
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Nukreipti automobilį į garažą. Spragtelėjus laikant nuspaustą Ctrl klavišą, automobilis bus nukreiptas tik techninei apžiūrai
@@ -3852,6 +4026,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Parodyti
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Parodyti išsamią laivo informaciją
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Parodyti išsamią lėktuvo informaciją
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Dabartinė traukinio būsena - spragtelkite, jei norite sustabdyti/paleisti traukinį
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Dabartinė automobilio būsena - spragtelkite, jei norite sustabdyti/paleisti automobilį
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Dabartinė laivo būsena - spragtelkite, jei norite sustabdyti/paleisti laivą
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Dabartinė lėktuvo būsena - spragtelkite, jei norite sustabdyti/paleisti lėktuvą
# Messages in the start stop button in the vehicle view
@@ -4241,7 +4419,7 @@ STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Žaidimo
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}DI'ai bus įkelti sekančiame žaidime
STR_AI_CONFIG_HUMAN_PLAYER :Žaidėjas Žmogus
STR_AI_CONFIG_RANDOM_AI :Atsitiktinis DI
STR_AI_CONFIG_NONE :(tusčia)
STR_AI_CONFIG_NONE :(tuščia)
STR_AI_CONFIG_MOVE_UP :{BLACK}Perkelti aukščiau
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Perkelti pasirinktą DI aukščiau
@@ -4274,9 +4452,13 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Pasirink
STR_AI_LIST_CANCEL :{BLACK}Atšaukti
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Nekeisti skripto
STR_SCREENSHOT_CAPTION :{WHITE}Padaryti ekrano nuotrauką
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Aukščių žemėlapio ekrano nuotrauka
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Mini žemėlapio ekrano kopija
STR_SCREENSHOT_CAPTION :{WHITE}Padaryti ekrano kopiją
STR_SCREENSHOT_SCREENSHOT :{BLACK}Įprasta kopija
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Visiškai priartinta kopija
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Numatytojo priartinimo kopija
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Viso pasaulio kopija
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Teminio žemėlapio kopija
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Mini žemėlapio kopija
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametrai
@@ -4550,6 +4732,7 @@ STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Netinkam
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Pirmiau pašalinkite geležinkelio bėgius
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Kelias vienpusis ar užblokuotas
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Sankryžos tame pačiame aukštyje neleidžiamos šiam bėgių tipui
STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Sankryžos tame pačiame aukštyje neleidžiamos šiam kelio tipui
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Šviesoforo čia statyti negalima ...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Begių čia statyti negalima...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Šių bėgių pašalinti negalima...
@@ -4569,8 +4752,10 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Šio kel
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Neįmanoma pašalinti tramvajaus...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... nėra kelio
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... nėra kelio tramvajui
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Čia negalima konvertuoti tramvajaus tipo...
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Neįmanoma čia pakeisti kelio tipo...
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Neįmanoma čia pakeisti tramvajaus bėgių tipo...
STR_ERROR_NO_SUITABLE_ROAD :{WHITE} Nėra tinkamo kelio
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Netinkama tramvajaus vėžė
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Neimanoma cia iskasti kanalu...
@@ -4733,6 +4918,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Originalūs Tra
STR_BASESOUNDS_WIN_DESCRIPTION :Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
STR_BASESOUNDS_NONE_DESCRIPTION :Garsų pakas be jokių garsų.
STR_BASEMUSIC_WIN_DESCRIPTION :Originali Transport Tycoon Deluxe Windows leidimo muzika.
STR_BASEMUSIC_DOS_DESCRIPTION :Originali Transport Tycoon Deluxe DOS leidimo muzika.
STR_BASEMUSIC_TTO_DESCRIPTION :Originali Transport Tycoon DOS leidimo muzika.
STR_BASEMUSIC_NONE_DESCRIPTION :Muzikos pakas be muzikos.
##id 0x2000
@@ -5075,10 +5262,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE.kreip :cukraus kasykla
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Bevardis
STR_SV_TRAIN_NAME :Traukinys {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Automobilis {COMMA}
STR_SV_SHIP_NAME :Laivas {COMMA}
STR_SV_AIRCRAFT_NAME :Lėktuvas {COMMA}
STR_SV_TRAIN_NAME :Traukinys #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :Automobilis #{COMMA}
STR_SV_SHIP_NAME :Laivas #{COMMA}
STR_SV_AIRCRAFT_NAME :Lėktuvas #{COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} šiaurinė
@@ -5380,6 +5567,7 @@ STR_FORMAT_BUOY_NAME :{TOWN} plūdura
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} plūduras #{COMMA}
STR_FORMAT_COMPANY_NUM :(Kompanija {COMMA})
STR_FORMAT_GROUP_NAME :Grupė {COMMA}
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Kontrolės punktas {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} kontrolės punktas#{COMMA}

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@@ -988,6 +988,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Bildopl
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wielt d'Bildopléisung
STR_GAME_OPTIONS_RESOLUTION_OTHER :Aaner
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegréisst
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Gréisst déi fir den Interface soll benotzt ginn
@@ -1002,6 +1003,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duebel Gréisst
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de Basis Grafikset dee soll benotzt ginn
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlend/korrupt Datei{P "" en}
@@ -1756,6 +1759,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Net genuch Späicher
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservéirung vun {BYTES} Spritecache versot. De Spritecache gouf reduzéiert op {BYTES}. Dëst reduzéiert d'Performance vun OpenTTD. Fir Späicher ze spueren kann een probéiren 32bpp Grafiken auszeschalten an/oder Zoom-Eran Stufen
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2277,6 +2282,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jo, download d'Grafiken
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlooss OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzoptiounen
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Schëlder. Ctrl+Klick fir festzesetzen
@@ -3132,13 +3138,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}D'Gemen
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziler
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Ziler
STR_GOALS_SPECTATOR :Global Ziler
STR_GOALS_GLOBAL_TITLE :{BLACK}Global Ziler:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Keng -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Net uwendbar -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Firmenziler:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op Ziel fir d'Haptfënster op d'Industrie/Stad/Feld ze zentréiren. Ctrl+Klick mëcht eng nei Fënster op der Industrie/Stad/Feld-Positioun op
# Goal question window

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@@ -943,6 +943,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi skrin untuk digunakan
STR_GAME_OPTIONS_RESOLUTION_OTHER :lain
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Saiz Antaramuka
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Sila pilih saiz elemen antara muka untuk digunakan
@@ -952,6 +953,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Saiz kuad
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafik asas
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih set grafik asas untuk digunakan
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fail hilang/rosak
@@ -1466,6 +1469,8 @@ STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE} ... aba
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE} ... abaikan set bunyi Base '{STRING}': tidak ditemui
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE} ... abaikan set grafik Base '{STRING}': tidak ditemui
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1976,6 +1981,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ya, muat turun grafik
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Tidak, keluar dari OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Pilihan transparansi
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Gulir kejernihan nama untuk isyarat stesen. Ctrl+Klik untuk mengunci.
@@ -2733,10 +2739,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Beli ha
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Rasuah pihak berkuasa bandar untuk meninggikan penarafan anda, dengan risiko hukuman yang sangat berat.{}Kos: {CURRENCY_LONG}
# Goal window
STR_GOALS_GLOBAL_TITLE :{BLACK}Hasrat global:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Tiada -
STR_GOALS_COMPANY_TITLE :{BLACK}Hasrat syarikat:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik pada industri/bandar/petak untuk memusatkan pandangan. Ctrl+Klik akan membuka pusat pandangan di atas industri/bandar/petak
# Goal question window

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@@ -949,6 +949,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indisk rupi (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesisk Rupi (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysisk Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekjøring
@@ -1001,6 +1002,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Kryss av
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skjermoppløsning
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Velg skjermoppløsningen som skal brukes
STR_GAME_OPTIONS_RESOLUTION_OTHER :annet
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Maskinvareakselerasjon
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Merk av i denne boksen for å la OpenTTD prøve å bruke maskinvareakselerasjon. En endret innstilling blir bare brukt ved omstart av spillet
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Innstillingen vil ikke tre i kraft før spillet er restartet
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnitt-størrelse
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Velg grensesnitt-størrelsen som skal benyttes
@@ -1018,6 +1024,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobbel størrelse
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Firedobbel størrelse
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafikk
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}VIs oppdateringsfrekvens
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Velg oppdateringsfrekvensen på skjermen
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :andre
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Oppdateringsfrekvens høyere enn 60Hz kan påvirke ytelsen.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikksett
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Velg grafikksett som skal brukes
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manglende/ødelagt{P "" e} fil{P "" er}
@@ -1456,6 +1470,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupper utgifte
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definer oppsettet for vinduet som viser selskapets utgifter
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatisk fjerne signaler mens jernbane bygges: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatisk fjerne signaler mens jernbane bygges dersom signalene er i veien. Vær oppmerksom på at dette kan potensielt lede til togkrasj.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Grense for hvor fort spillet kjører: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Begrens hvor fort spillet går når hurtigspoling er aktivert. 0 = ingen begrensning (så raskt som din pc tillater). Verdier under 100% gjør spillet tregere. Den øvre grensen avhenger av spesifikasjonene til din pc og kan variere avhengig av spillet.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal hastighet
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Ingen grense (så fort som maskinen din tillater)
STR_CONFIG_SETTING_SOUND_TICKER :Nyhetstavle: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Spille av lyd for oppsummerte nyhetsmeldinger
@@ -1646,12 +1664,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maks zoom-inn n
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maksimalt forstørrelsesnivå for synsfelt. Vær oppmerksom på at aktivering av høyere forstørrelsesnivå øker minnekravet
STR_CONFIG_SETTING_ZOOM_MAX :Maks zoom-ut nivå: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maksimalt 'zoom-ut' nivå for synsfelt. Høye ut-zoomingsnivåer kan føre til hakking når det brukes
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Høyeste oppløsning effekter kan bruke: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Begrens maks oppløsning effektene kan bruke. Å begrense oppløsningen vil unngå å bruke høy oppløsning selv når den er tilgjengelig. Dette kan bidra til å holde spillets utseende enhetlig når du bruker en blanding av GRF-filer med og uten grafikk med høy oppløsning.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Hastighet for byenes vekst: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Hastigheten byer vokser med
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ingen
@@ -1785,6 +1808,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Tomt for minne
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Tildeling av {BYTES} fra spritecachen feilet. Spritecachen ble redusert til {BYTES}. Dette senke ytelsen av OpenTTD. For å redusere minneforbruken kan du forsøke å slå av 32bpp grafikk og/eller zoomnivå.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Feil med skjerminstillingene...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... ingen kompatibel GPU funnet. Maskinvareakselerasjon deaktivert
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2316,6 +2343,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, last ned grafikken
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, avslutt OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Instillinger for gjennomsiktighet
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Gjennomsiktige skilt. Ctrl+klikk for å låse
@@ -3175,26 +3203,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finansier nye b
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kjøp eksklusive transportrettigheter
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bestikk bystyret
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Start en liten lokal reklamekampanje for å tiltrekke deg flere passasjerer og mer varer til dine transporttjenester.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Start en middels stor lokal reklamekampanje for å tiltrekke deg flere passasjerer og mer varer til dine transporttjenester.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Start en stor lokal reklamekampanje for å tiltrekke deg flere passasjerer og mer varer til dine transporttjenester.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansier ombygging av det lokale veinettet. Fører til betydelige veiforstyrrelser i opptil seks måneder.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bygg en statue for å ære firmaet.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finansier byggingen av nye kommersielle bygninger i byen.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kjøp ett års ekslusive transportrettigheter i byen. Bystyret vil kun tillate passasjerer og varer å bruke dine transporttjenester.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Start en liten lokal reklamekampanje for å tiltrekke deg flere passasjerer og mer varer til dine transporttjenester.{}Gir en midlertidig økning til stasjonsvurderingen i en liten radius rundt bysentrum.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Start en middels stor lokal reklamekampanje for å tiltrekke deg flere passasjerer og mer varer til dine transporttjenester.{}Gir en midlertidig økning til stasjonsvurderingen i en liten radius rundt bysentrum.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Start en stor lokal reklamekampanje for å tiltrekke deg flere passasjerer og mer varer til dine transporttjenester.{}Gir et midlertidig økning til stasjonsvurderingen i stor radius rundt bysentrum.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansier ombygging av det lokale veinettet.{}Fører til betydelige veiforstyrrelser i opptil seks måneder.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bygg en statue for å ære firmaet.{}Gir en permanent økning i stasjonens rangering i denne byen.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finansier byggingen av nye kommersielle bygninger i byen.{}Gir en midlertidig økning for veksten i denne byen.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kjøp ett års eksklusive transportrettigheter i byen.{}Bystyret vil ikke tillate passasjerer og last å bruke konkurrentenes stasjoner.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Du kan bestikke bystyret for å forbedre vurderingen av firmaet ditt, men du risikerer å bli bøtelagt hvis du blir oppdaget.{}Kostnad: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Målsetninger
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale mål
STR_GOALS_SPECTATOR :Globale mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Vis globale målsetninger
STR_GOALS_COMPANY_BUTTON :{BLACK}Firma
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Vis selskapets målsetninger
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ingen -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ikke relevant -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Firmaets mål:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}klikk på mål for å gå til industri/by/rute . Ctrl+klikk åpner et nytt tilleggsvindu over industriens/byens/rutens beliggenhet
# Goal question window
@@ -3565,6 +3594,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Lokomoti
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kan bygges om til: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alle varetyper
STR_PURCHASE_INFO_NONE :Ingen
STR_PURCHASE_INFO_ENGINES_ONLY :Kun lokomotiv
STR_PURCHASE_INFO_ALL_BUT :Alt utenom {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks trekkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter

View File

@@ -970,6 +970,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skjermop
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vel skjermoppløysinga som skal nyttast
STR_GAME_OPTIONS_RESOLUTION_OTHER :anna
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnittstorleik
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vel storleik å bruke på grensesnittet
@@ -979,6 +980,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Firedobbel stø
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikksett
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel grafikksett som skal nyttast
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manglande/øydelagd{P "" e} fil{P "" er}
@@ -1628,6 +1631,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... utel
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Ikkje meir minne
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Fordeling {BYTES} av spritecache feila. Spritecache vart redusert til {BYTES}. Dette vil redusera ytelsen til OpenTTD. For å redusera minnebehova kan du prøva å deaktivera 32bpp grafikk og/eller zoom-nivåer
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2144,6 +2149,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, last ned grafikken.
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, avslutt OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Gjennomsynsval
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Byt gjennomsyn for stasjonssktilt. Ctrl+klikk for å låsa
@@ -2917,13 +2923,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestikk
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ingen -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ikkje relevant -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Målet åt firmaet:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikk på mål for å gå til industri/by/rute. Ctrl+klikk åpner eit nytt tilleggsvindauge over industrien/byen/ruta sin lokasjon.
# Goal question window

View File

@@ -704,7 +704,7 @@ STR_GROUP_BY_SHARED_ORDERS :Polecenia wspó
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pauza
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Szybkie przemijanie czasu w grze
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Przyspieszenie czasu w grze
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opcje
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Zapis gry, opuszczenie gry, wyjście
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Wyświetl mapę, dodatkowy podgląd lub listę napisów
@@ -1327,6 +1327,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Juan chiński (
STR_GAME_OPTIONS_CURRENCY_HKD :Dolar hongkoński (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Rupia Indyjska (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia Indonezyjska (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit malezyjski (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazda po lewej
@@ -1380,6 +1381,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozdziel
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wybierz rozdzielczość ekranu
STR_GAME_OPTIONS_RESOLUTION_OTHER :inna
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ustawienie to zacznie obowiązywać dopiero po ponownym uruchomieniu gry.
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Rozmiar interfejsu
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wybierz rozmiar elementów interfejsu
@@ -1396,6 +1399,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalna
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Podwójna
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Poczwórna
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Podstawowy zestaw grafik
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wybierz podstawowy zestaw grafik do użycia
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} brak/uszkodzony plik{P "" i ów}
@@ -1833,6 +1838,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Pogrupuj wydatk
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Określa układ okienka wydatków firmy
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatycznie usuwaj sygnały podczas budowy torów: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatycznie usuwaj sygnały, które przeszkadzają w budowie toru. Pamiętaj, że może to doprowadzić do zderzenia pociągów, w przypadku usunięcia ważnych sygnałów.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Ograniczenie prędkości przyspieszonego czasu w grze: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Ograniczenie prędkości gry, kiedy przyspieszenie czasu jest włączone. 0 = bez ograniczenia (tak szybko, jak pozwoli na to komputer). Wartości poniżej 100% spowolnią grę. Górny limit jest zależny od specyfikacji komputera i może się różnić w zależności od rozgrywki.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normalnej prędkości gry
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Brak ograniczenia (tak szybko, jak pozwoli na to komputer)
STR_CONFIG_SETTING_SOUND_TICKER :Pasek informacji: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Odtwarzaj dźwięk dla podsumowania wiadomości
@@ -2162,6 +2171,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Brak pamięci
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Nie powiodła się rezerwacja pamięci cache dla sprite'ów od wielkości {BYTES}. Pamięć cache sprite'ów została zredukowana do {BYTES}. Obniży to wydajność OpenTTD. By zmniejszyć zapotrzebowanie pamięci, możesz spróbować wyłączyć grafikę 32bpp i/lub poziomy zbliżenia
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2692,6 +2703,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Tak, pobierz grafikę
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nie, opuść OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opcje przeźroczystości
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Przełącz przeźroczystość dla znaków. Ctrl+klik, aby zablokować
@@ -3554,23 +3566,24 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Daj łapówkę
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Rozpocznij małą kampanię reklamową aby zachęcić trochę pasażerów i fabryk do korzystania z Twoich usług transportowych.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Rozpocznij średnią kampanię reklamową aby zachęcić więcej pasażerów i fabryk do korzystania z Twoich usług transportowych.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Rozpocznij dużą kampanię reklamową aby zachęcić mnóstwo pasażerów i fabryk do korzystania z Twoich usług transportowych.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Ufunduj remont sieci dróg. Powoduje zakłócenia w ruchu ulicznym do 6 miesięcy.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Zbuduj pomnik dla uczczenia Twojej firmy.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Ufunduj remont sieci dróg.{}Spowoduje to zakłócenia w ruchu ulicznym do 6 miesięcy.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Zbuduj pomnik dla uczczenia Twojej firmy.{}Trwale podniesie to ocenę twoich stacji w pobliżu tego miasta.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Ufunduj nowe budynki komercyjne w mieście.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kup roczną wyłączność na prawa transportowe w mieście. Lokalne władze pozwolą korzystać tylko z usług Twojej firmy.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kup roczną wyłączność na prawa transportowe w mieście.{} Lokalne władze nie pozwolą pasażerom ani przedsiębiorstwom korzystać z usług innych firm.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Daj łapówkę lokalnym władzom. Powiększ swoją ocenę, ryzykując poważne kary w razie złapania.{}Koszt: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}Cele firmy {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Cele globalne
STR_GOALS_SPECTATOR :Cele globalne
STR_GOALS_GLOBAL_TITLE :{BLACK}Cele globalne:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globalne
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Pokaż cele globalne
STR_GOALS_COMPANY_BUTTON :{BLACK}Firmowe
STR_GOALS_COMPANY_BUTTON_HELPTEXT :Pokaż cele firmowe
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Brak -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nie dotyczy -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Cele firmy:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliknij na celu by wyśrodkować widok na przedsiębiorstwie/mieście/polu. Ctrl+klik otwiera nowe okno podglądu
# Goal question window
@@ -3941,6 +3954,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moc: {GO
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Można przystosować do: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :wszystkie typy ładunków
STR_PURCHASE_INFO_NONE :Żadne
STR_PURCHASE_INFO_ENGINES_ONLY :Tylko lokomotywy
STR_PURCHASE_INFO_ALL_BUT :wszystko oprócz {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. siła pociągowa: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Zasięg: {GOLD}{COMMA} pól

View File

@@ -990,6 +990,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluç
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleccione a resolução do ecrã que deseja utilizar
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccionar tamanho do elemento de interface a usar
@@ -1004,6 +1005,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobro do tamanho
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo do tamanho
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Seleccione o conjunto de gráficos base a usar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ficheiro{P "" s} que falta{P "" m} / corrupto{P "" s}
@@ -1753,6 +1756,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... a ig
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Falta de memória
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Falha a alocar {BYTES} da cache de sprites. a cache de sprites foi reduzida para {BYTES}. Isto irá reduzir a performance do OpenTTD. Para baixar os requisitos de memória poderá desabilitar gráficos de 32bpp e/ou niveis de zoom
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2277,6 +2282,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}O OpenTT
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sim, obter os gráficos pela rede
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Não, sair do OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opções de transparência
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Comutar transparência para sinais. Ctrl+Clique para bloquear.
@@ -3132,13 +3138,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectivos
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objetivos globais
STR_GOALS_SPECTATOR :Objectivos Globais
STR_GOALS_GLOBAL_TITLE :{BLACK}Objetivos globais:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nenhum -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Não aplicável -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Objetivos da empresa:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique no objetivo para centrar a vista principal na indústria/localidade/quadrado. Ctrl+Clique abre uma nova vista na localização da indústria/localidade/quadrado
# Goal question window

View File

@@ -234,6 +234,7 @@ STR_TOOLTIP_SORT_CRITERIA :{BLACK}Alegeți
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Alegeți criteriul de filtrare
STR_BUTTON_SORT_BY :{BLACK}Ordonează
STR_BUTTON_CATCHMENT :Arie de acoperire
STR_TOOLTIP_CATCHMENT :{BLACK}Comută afișajul ariei de acoperire
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Închide fereastra
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Titlul ferestrei - trage de aici pentru a muta fereastra
@@ -977,6 +978,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rezoluţ
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Alege rezoluţia dorită pentru joc
STR_GAME_OPTIONS_RESOLUTION_OTHER :(alta/nespecificată)
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mărime interfată
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Alege mărimea elementelor de interfaţa
@@ -985,6 +987,9 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Mărime dublă
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Mărime împătrită
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Mărime dublă
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafic de bază
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selectează setul grafic de bază utilizat în joc
@@ -1665,6 +1670,7 @@ STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Direcţ
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Dezastre / Accidente
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Generare lume
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Mediu
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autorități
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Oraşe
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrii
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribuţie cargo
@@ -1705,6 +1711,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... setu
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Fără memorie
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Nu s-au putut rezerva {BYTES} pentru cache al sprite-urilor. Mărimea cache-ului a fost redusă la {BYTES}. Performanța OpenTTD va fi redusă. Pentru a micșora cerințele jocului cu privire la memorie, poți încerca să dezactivezi modul grafic 32bpp și/sau reducerea numărului de nivele zoom
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1747,6 +1755,7 @@ STR_INTRO_TRANSLATION :{BLACK}Acestei
# Quit window
STR_QUIT_CAPTION :{WHITE}Ieşire din joc
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Eşti sigur că vrei să abandonezi jocul curent?
STR_QUIT_YES :{BLACK}Da
STR_QUIT_NO :{BLACK}Nu
@@ -2223,6 +2232,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, descarcă pachetele grafice
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nu, ieși din OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Optiuni transparenţă
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Comută transparenţa pentru nume/semne. Ctrl+Click pentru blocare
@@ -2505,7 +2515,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleator
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Construieşte un nou obiectiv industrial
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Alege industria potrivită din acestă listă
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Multe industrii aleatoare
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Creează multe industrii aleatoare
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Umple harta cu industrii generate aleator
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospectează
@@ -2661,6 +2671,7 @@ STR_FRAMERATE_MEMORYUSE :{WHITE}Memorie
STR_FRAMERATE_DATA_POINTS :{BLACK}Date bazate pe măsurători {COMMA}
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} cadre/s
STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
############ Leave those lines in this order!!
STR_FRAMERATE_VIDEO :{BLACK}Ieșire video:
@@ -3011,20 +3022,17 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Mituie
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Scopuri
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Scopuri globale
STR_GOALS_GLOBAL_TITLE :{BLACK}Ţinte globale:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nici unul -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nu este aplicabil -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Ţintele companiei:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click pe ţintă pentru a centra ecranul principal pe industrie/oraş/zonă. Ctrl+Click deschide o fereastră nouă de vizualizare a industriei/oraşului/zonei
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Întrebare
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informație
STR_GOAL_QUESTION_CAPTION_WARNING :Atenționare
STR_GOAL_QUESTION_CAPTION_ERROR :Eroare
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Întrebare
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informație
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Atenționare
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Eroare
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Anulează
@@ -3249,6 +3257,7 @@ STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industri
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Nimic-
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Numele industriilor - clic pe nume pentru focalizarea pe industrie. Ctrl+Click deschide o fereastră cu locaţia industriei
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Toate tipurile de mărfuri
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@@ -3541,6 +3550,8 @@ STR_REPLACE_ELRAIL_VEHICLES :Vehicule Electr
STR_REPLACE_MONORAIL_VEHICLES :Vehicule Monorail
STR_REPLACE_MAGLEV_VEHICLES :Vehicule Pernă Magnetică
STR_REPLACE_ROAD_VEHICLES :Autovehicule
STR_REPLACE_TRAM_VEHICLES :Tramvaie
STR_REPLACE_REMOVE_WAGON :{BLACK}Retragere vagoane: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Fă optiunea de autoînlocuire să păstreze identică lungimea unui tren prin eliminarea vagoanelor (începând din faţă) dacă înlocuirea locomotivei ar face trenul mai lung
@@ -4525,10 +4536,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :Mină de zahăr
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :NoName
STR_SV_TRAIN_NAME :Trenul {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Autovehiculul {COMMA}
STR_SV_SHIP_NAME :Nava {COMMA}
STR_SV_AIRCRAFT_NAME :Aeronava {COMMA}
STR_SV_TRAIN_NAME :Trenul #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :Autovehiculul #{COMMA}
STR_SV_SHIP_NAME :Nava #{COMMA}
STR_SV_AIRCRAFT_NAME :Aeronava #{COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} Nord

View File

@@ -361,7 +361,7 @@ STR_TOOLTIP_SORT_CRITERIA :{BLACK}Смен
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Выберите фильтр
STR_BUTTON_SORT_BY :{BLACK}Сортировка
STR_BUTTON_CATCHMENT :{BLACK}Охват
STR_TOOLTIP_CATCHMENT :{BLACK}Переключить подсветку участков, находящихся в зонах обслуживания станциями игрока, а также не попадающих в эти зоны.
STR_TOOLTIP_CATCHMENT :{BLACK}Показать область, обслуживаемую станцией.
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Закрыть окно
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Окна можно перетаскивать, схватив за заголовок
@@ -510,8 +510,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Выход
############ range for SE file menu starts
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Настройки игры
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Настройки
STR_SETTINGS_MENU_GAME_OPTIONS :Основные настройки
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Расширенные настройки
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Настройки ИИ / скрипта
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Настройки NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Настройки прозрачности
@@ -727,7 +727,7 @@ STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Стои
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Оплата за перевозку грузов
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Дней в пути
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Оплата за доставку 10 единиц (10{NBSP}000 литров) груза на расстояние в 20 клеток
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Оплата за перевозку 10{NBSP}единиц (10{NBSP}000 литров) груза на расстояние в 20 клеток
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Показать все
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Спрятать все
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Показать все виды грузов на графике
@@ -1046,7 +1046,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}В ос
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Показать в основном окне
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Настройки игры
STR_GAME_OPTIONS_CAPTION :{WHITE}Основные настройки
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Валюта
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Смена используемой в игре валюты
@@ -1092,6 +1092,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Китайск
STR_GAME_OPTIONS_CURRENCY_HKD :Гонконгский доллар (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Индийская рупия (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Индонезийская рупия (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Малайзийский ринггит (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Левостороннее
@@ -1128,11 +1129,11 @@ STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Авто
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Интервал автосохранения игры
############ start of autosave dropdown
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :отключено
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :каждый месяц
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :каждые 3 месяца
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :каждые 6 месяцев
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :каждый год
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Отключено
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Каждый месяц
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Каждые 3 месяца
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Каждые 6 месяцев
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Каждый год
############ end of autosave dropdown
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Язык
@@ -1144,6 +1145,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Вклю
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Разрешение экрана
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Выбор разрешения экрана
STR_GAME_OPTIONS_RESOLUTION_OTHER :Другое
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Аппаратное ускорение
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Поставьте отметку, чтобы включить аппаратное ускорение в OpenTTD. Но для этого игру придётся перезапустить.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Эта настройка будет применена только после перезапуска игры
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Размер элементов интерфейса
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберите размер элементов интерфейса
@@ -1161,20 +1167,27 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Нормаль
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Двукратный
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Четырёхкратный
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базовый набор графики
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбрать базовый набор графики
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Настройки графики
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Частота обновления экрана
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Выбор частоты обновления экрана
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :Другая
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}{NBSP}Гц
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Частота обновления выше 60{NBSP}Гц может отрицательно сказаться на производительности.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Основной графический пакет
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбор основного графического пакета
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} отсутствующи{P й х х}/повреждённы{P й х х} файл{P "" а ов}
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Дополнительная информация о базовом наборе графики
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Дополнительная информация о выбранном графическом пакете
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Базовый набор звуков
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Выберите основной набор звуков для использования
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP.m :{BLACK}Выберите основной набор звуков
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Дополнительная информация о наборе основных звуков
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Основной звуковой пакет
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Выбор основного пакета звуковых эффектов
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Дополнительная информация о выбранном пакете звуковых эффектов
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Базовый набор музыки
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Выберите базовый набор музыки
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} повреждённы{P й х х} файл{P 0 "" а ов}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Дополнительная информация о наборе базовой музыки
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Основной музыкальный пакет
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Выбор основного музыкального пакета
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} повреждённы{P й х х} файл{P "" а ов}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Дополнительная информация о выбранном музыкальном пакете
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Не удалось получить список поддерживаемых разрешений экрана
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Сбой полноэкранного режима
@@ -1268,7 +1281,7 @@ STR_CITY_APPROVAL_HOSTILE :отрицат
STR_WARNING_NO_SUITABLE_AI :{WHITE}Модули ИИ отсутствуют.{}Их можно скачать через систему проверки онлайн-контента.
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Настройки
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Расширенные настройки
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Фильтр:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Развернуть всё
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Свернуть всё
@@ -1605,6 +1618,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Группир
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Разделять доходы и расходы в окне финансовой информации компании
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Убирать мешающие ж/д сигналы при строительстве: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Автоматически убирать сигналы, мешающие постройке новых рельсовых путей. Это может привести к столкновению поездов.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Предел ускорения игры: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Настройка предела ускорения игры.{}0 - предела нет; игра будет идти с максимально возможной скоростью.{}При значениях ниже 100% игра будет замедляться.{}Реальное значение ускорения зависит от конфигурации компьютера и количества объектов в игре.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% обычной скорости
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :нет (настолько быстро, насколько позволяет компьютер)
STR_CONFIG_SETTING_SOUND_TICKER :Бегущая строка: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Воспроизводить звук при появлении бегущей строки с новостями
@@ -1928,12 +1945,16 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :несовме
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :неизвестный
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... уровень сжатия «{STRING}» неверный
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... алгоритм сохранения «{STRING}» недоступен. Будет использоваться «{STRING}»
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... набор графики "{STRING}" не найден
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... набор звуков "{STRING}" не найден
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... набор музыки "{STRING}" не найден
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... графический пакет «{STRING}» не найден
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... звуковой пакет «{STRING}» не найден
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... музыкальный пакет «{STRING}» не найден
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Нехватка оперативной памяти
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Не удалось выделить {BYTES} для кэша спрайтов. Размер кэша снижен до {BYTES}. Это отрицательно скажется на производительности OpenTTD. Чтобы снизить затраты памяти, отключите 32-битную графику и снизьте максимальный уровень приближения.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Ошибка в настройках графики...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... не найдено подходящего графического процессора. Аппаратное ускорение отключено.
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1944,9 +1965,9 @@ STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Загр
STR_INTRO_SCENARIO_EDITOR :{BLACK}Редактор сценариев
STR_INTRO_MULTIPLAYER :{BLACK}Сетевая игра
STR_INTRO_GAME_OPTIONS :{BLACK}Настройки игры
STR_INTRO_GAME_OPTIONS :{BLACK}Основные настройки
STR_INTRO_HIGHSCORE :{BLACK}Таблица рекордов
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Настройки
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Расширенные настройки
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Настройки NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Проверить онлайн-контент
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Настройки ИИ / скрипта
@@ -1964,9 +1985,9 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Выбр
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Выбрать субтропический климат
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Выбрать игрушечный мир
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Открыть настройки игры
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Изменить основные настройки игры
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Показать таблицу рекордов
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Окно настроек
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Изменить расширенные настройки игры
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Показать настройки NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Найти новый и обновлённый контент для загрузки
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Изменить настройки ИИ / игрового скрипта
@@ -2397,7 +2418,7 @@ STR_CONTENT_TYPE_CAPTION :{BLACK}Тип
STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Тип контента
STR_CONTENT_NAME_CAPTION :{BLACK}Название
STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Наименование контента
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Нажмите на строке для просмотра подробностей{}Отметьте чекбокс для загрузки
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Нажмите на строке для просмотра подробностей{}Отметьте флажком для загрузки
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Выбрать всё
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Пометить весь контент для загрузки
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Выбрать обновления
@@ -2434,15 +2455,11 @@ STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... загрузка контента невозможна!
# Order of these is important!
STR_CONTENT_TYPE_BASE_GRAPHICS :{G=m}Базовая графика
STR_CONTENT_TYPE_BASE_GRAPHICS.gen :набора базовой графики
STR_CONTENT_TYPE_BASE_GRAPHICS.acc :набор базовой графики
STR_CONTENT_TYPE_BASE_GRAPHICS :{G=m}Осн. графика
STR_CONTENT_TYPE_BASE_GRAPHICS.gen :графического пакета
STR_CONTENT_TYPE_BASE_GRAPHICS.acc :графический пакет
STR_CONTENT_TYPE_NEWGRF :{G=m}NewGRF
STR_CONTENT_TYPE_NEWGRF.gen :NewGRF
STR_CONTENT_TYPE_NEWGRF.acc :NewGRF
STR_CONTENT_TYPE_AI :{G=m}ИИ
STR_CONTENT_TYPE_AI.gen :ИИ
STR_CONTENT_TYPE_AI.acc :ИИ
STR_CONTENT_TYPE_AI_LIBRARY :{G=f}Библиотека ИИ
STR_CONTENT_TYPE_AI_LIBRARY.gen :библиотеки ИИ
STR_CONTENT_TYPE_AI_LIBRARY.acc :библиотеку ИИ
@@ -2452,9 +2469,9 @@ STR_CONTENT_TYPE_SCENARIO.acc :сценари
STR_CONTENT_TYPE_HEIGHTMAP :{G=f}Карта высот
STR_CONTENT_TYPE_HEIGHTMAP.gen :карты высот
STR_CONTENT_TYPE_HEIGHTMAP.acc :карту высот
STR_CONTENT_TYPE_BASE_SOUNDS :Основные звуки
STR_CONTENT_TYPE_BASE_SOUNDS.gen :набора базовых звуков
STR_CONTENT_TYPE_BASE_SOUNDS.acc :набор базовых звуков
STR_CONTENT_TYPE_BASE_SOUNDS :Осн. звуки
STR_CONTENT_TYPE_BASE_SOUNDS.gen :звукового пакета
STR_CONTENT_TYPE_BASE_SOUNDS.acc :звуковой пакет
STR_CONTENT_TYPE_BASE_MUSIC :{G=f}Музыка
STR_CONTENT_TYPE_BASE_MUSIC.gen :музыки
STR_CONTENT_TYPE_BASE_MUSIC.acc :музыку
@@ -2475,11 +2492,12 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... со
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... невозможно записать файл
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Не удалось распаковать скачанный файл
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Отсутствует набор графики
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Для запуска OpenTTD требуется набор графики. Скачать и установить его?
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Отсутствует графический пакет
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Для запуска OpenTTD требуется графический пакет. Скачать и установить его?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Да, скачать
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Нет, выйти
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Настройки прозрачности
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Переключение прозрачности надписей. Ctrl+щелчок - заблокировать.
@@ -3351,26 +3369,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Профина
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Купить эксклюзивные транспортные права
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Взятка местной администрации
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Провести малую рекламную кампанию для увеличения грузо- и пассажиропотока на ваших станциях.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Провести среднюю рекламную кампанию для увеличения грузо- и пассажиропотока на ваших станциях.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Провести большую рекламную кампанию для увеличения грузо- и пассажиропотока на ваших станциях.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Профинансировать реконструкцию городских дорог. Вызывает большие нарушения движения на срок до 6 месяцев.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Установить статую в честь вашей компании.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Профинансировать строительство новых коммерческих зданий в городе.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Купить годовые эксклюзивные права на транспортные перевозки в городе. Администрация разрешит пользоваться ТОЛЬКО вашими станциями.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Провести малую рекламную кампанию для увеличения грузо- и пассажиропотока на ваших станциях.{}Она временно повысит рейтинг ваших станций, построенных рядом с центром города.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Провести среднюю рекламную кампанию для увеличения грузо- и пассажиропотока на ваших станциях.{}Она временно повысит рейтинг ваших станций, находящихся не очень далеко от центра города.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Провести большую рекламную кампанию для увеличения грузо- и пассажиропотока на ваших станциях.{}Она временно повысит рейтинг ваших станций на значительной площади в городе и окрестностях.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Профинансировать реконструкцию городских дорог.{}Вызывает большие нарушения движения на срок до 6 месяцев.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Установить статую в честь вашей компании.{}Она добавит рейтинг вашим станциям.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Профинансировать строительство новых зданий.{}Это временно ускорит рост города.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Купить годовые эксклюзивные права на транспортные перевозки в городе.{}Администрация разрешит пользоваться ТОЛЬКО вашими станциями.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Дать взятку городской администрации для повышения рейтинга. Существует риск санкций, если факт подкупа раскроется.{}Цена: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}Задачи компании «{COMPANY}»
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобальные задачи
STR_GOALS_SPECTATOR :Общие задачи
STR_GOALS_GLOBAL_TITLE :{BLACK}Общие задачи:
STR_GOALS_SPECTATOR :Глобальные задачи
STR_GOALS_GLOBAL_BUTTON :{BLACK}Глобальные
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Показать глобальные задачи
STR_GOALS_COMPANY_BUTTON :{BLACK}Компания
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Показать задачи компании
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Нет -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Неприменимо -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Задачи компании:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Щёлкните по задаче, чтобы показать предприятие/город/клетку. Ctrl+щелчок показывает в новом окне.
# Goal question window
@@ -3741,6 +3760,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Веду
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Может перевозить: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Все типы грузов
STR_PURCHASE_INFO_NONE :Нет
STR_PURCHASE_INFO_ENGINES_ONLY :Только локомотивы
STR_PURCHASE_INFO_ALL_BUT :Всё, кроме {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Макс. тяговое усилие: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Дальность: {GOLD}{COMMA} клет{P ка ки ок}
@@ -4605,7 +4625,7 @@ STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Нево
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Здесь невозможно построить пристань...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Здесь невозможно построить аэропорт...
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Присоединяется более чем к одной существующей станции
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Примыкает к нескольким станциям
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... станция слишком большая
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Слишком много станций и остановок
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Слишком большая ж/д станция
@@ -4663,7 +4683,7 @@ STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... до
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... должен быть остановлен в доке
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... должен быть остановлен в ангаре
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Структуру поезда можно менять только в депо
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Состав можно изменять только в депо
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Поезд слишком длинный
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Не удалось развернуть поезд...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... состоит из нескольких элементов
@@ -4859,13 +4879,13 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... да
# Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Не удалось составить график движения для этого транспорта...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Транспорт может ждать только на станции
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Этот транспорт не останавливается на этой станции
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Это транспортное средство не останавливается на этой станции
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... слишком много меток
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... слишком много табличек
STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Не удалось поставить табличку...
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Не удалось изменить табличку...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Не удалось удалить метку...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Не удалось удалить табличку...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :Экономический симулятор на основе игры «Transport Tycoon Deluxe»
@@ -4874,13 +4894,13 @@ STR_DESKTOP_SHORTCUT_COMMENT :Экономи
STR_BASEGRAPHICS_DOS_DESCRIPTION :Графика из Transport Tycoon Deluxe для DOS.
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Графика из немецкой версии Transport Tycoon Deluxe для DOS.
STR_BASEGRAPHICS_WIN_DESCRIPTION :Графика из Transport Tycoon Deluxe для Windows.
STR_BASESOUNDS_DOS_DESCRIPTION :Набор звукового оформления из игры Transport Tycoon Deluxe для DOS.
STR_BASESOUNDS_WIN_DESCRIPTION :Набор звукового оформления из игры Transport Tycoon Deluxe для Windows.
STR_BASESOUNDS_NONE_DESCRIPTION :"Пустой" набор звукового оформления, не содержащий никаких звуков.
STR_BASEMUSIC_WIN_DESCRIPTION :Набор музыкального оформления из игры Transport Tycoon Deluxe для Windows.
STR_BASEMUSIC_DOS_DESCRIPTION :Набор музыкального оформления из игры Transport Tycoon Deluxe для DOS.
STR_BASEMUSIC_TTO_DESCRIPTION :Набор музыкального оформления из игры Transport Tycoon Deluxe для DOS.
STR_BASEMUSIC_NONE_DESCRIPTION :"Пустой" набор музыкального оформления, не содержащий никакой музыки.
STR_BASESOUNDS_DOS_DESCRIPTION :Звуковые эффекты из игры Transport Tycoon Deluxe для DOS.
STR_BASESOUNDS_WIN_DESCRIPTION :Звуковые эффекты из игры Transport Tycoon Deluxe для Windows.
STR_BASESOUNDS_NONE_DESCRIPTION :Пустой набор звукового оформления, не содержащий никаких звуков.
STR_BASEMUSIC_WIN_DESCRIPTION :Набор музыки из игры Transport Tycoon Deluxe для Windows.
STR_BASEMUSIC_DOS_DESCRIPTION :Набор музыки из игры Transport Tycoon Deluxe для DOS.
STR_BASEMUSIC_TTO_DESCRIPTION :Набор музыки из игры Transport Tycoon для DOS.
STR_BASEMUSIC_NONE_DESCRIPTION :Пустой набор музыкального оформления, не содержащий никакой музыки.
##id 0x2000
# Town building names

View File

@@ -375,11 +375,14 @@ STR_COLOUR_ORANGE :Narandžasta
STR_COLOUR_BROWN :Braon
STR_COLOUR_GREY :Siva
STR_COLOUR_WHITE :Bela
STR_COLOUR_RANDOM :Nasumična
STR_COLOUR_DEFAULT :Osnovna
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} milja na sat
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}pločica/dan
STR_UNITS_POWER_IMPERIAL :{COMMA}ks
STR_UNITS_POWER_METRIC :{COMMA}ks
@@ -419,6 +422,8 @@ STR_TOOLTIP_SORT_ORDER :{BLACK}Odaberit
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Odaberite kriterijum za sortiranje
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Izaberite način filtriranja
STR_BUTTON_SORT_BY :{BLACK}Sortiraj po
STR_BUTTON_CATCHMENT :{BLACK}Pokrivenost
STR_TOOLTIP_CATCHMENT :{BLACK}Uključi/isključi prikaz zahvaćenog područja
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Zatvori prozor
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Naslov - povucite mišem da biste pomerili prozor
@@ -447,6 +452,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Omuguća
STR_BUTTON_DEFAULT :{BLACK}Prvobitno
STR_BUTTON_CANCEL :{BLACK}Otkaži
STR_BUTTON_OK :{BLACK}OK
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Upozorenje: Administratori servera će moći da pročitaju sav tekst koji je ovde unesen.
# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertzuiopšđasdfghjklčćž yxcvbnm,./'.
@@ -469,7 +475,7 @@ STR_SORT_BY_TYPE :Vrsti
STR_SORT_BY_TRANSPORTED :Prevezeno
STR_SORT_BY_NUMBER :Broju
STR_SORT_BY_PROFIT_LAST_YEAR :Zaradi prošle godine
STR_SORT_BY_PROFIT_THIS_YEAR :Zaradi ove godine
STR_SORT_BY_PROFIT_THIS_YEAR :Dobit ove godine
STR_SORT_BY_AGE :Starosti
STR_SORT_BY_RELIABILITY :Pouzdanosti
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Ukupnoj nosivosti po vrsti tovara
@@ -495,8 +501,15 @@ STR_SORT_BY_CARGO_CAPACITY :Nosivosti teret
STR_SORT_BY_RANGE :Dometu
STR_SORT_BY_POPULATION :Naseljenosti
STR_SORT_BY_RATING :Rejtingu
STR_SORT_BY_NUM_VEHICLES :Broj vozila
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Ukupna zarada prošle godine
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Ukupna zarada ove godine
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Prosečna dobit prošle godine
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Prosečna dobit ove godine
# Group by options for vehicle list
STR_GROUP_BY_NONE :Nijedan
STR_GROUP_BY_SHARED_ORDERS :Deljene naredbe
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pauziranje partije
@@ -522,6 +535,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Približ
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Udalji pogled
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Izgradnja železničke pruge
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Izgradnja puteva
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Gradi tramvajske šine
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Izgradnja pristaništa
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Izgradnja aerodroma
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Otvaranjem trake za oblikovanje terena moguće je posaditi drveće, menjati reljef, itd.
@@ -542,6 +556,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Oblikova
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Stvaranje naselja
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Stvaranje fabrika
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Izgradnja puteva
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Igradnja tramvajskog sistema
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Sadnja drveća. Shift prebacuje između sadnje i prikaza procene troškova
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Postavljanje znaka
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Postavlja objekat. Shift prebacuje između postavljanja i prikaza procene troškova
@@ -650,6 +665,7 @@ STR_TOOLBAR_SOUND_MUSIC :Zvuk/muzika
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Poslednja poruka/izveštaj
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Istorija Obaveštenja
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Obriši sve poruke
############ range ends here
############ range for about menu starts
@@ -658,6 +674,7 @@ STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Uključi/isključi konzolu
STR_ABOUT_MENU_AI_DEBUG :Korekcija veštačke inteligencije / skripte partije
STR_ABOUT_MENU_SCREENSHOT :Sačuvaj sliku
STR_ABOUT_MENU_SHOW_FRAMERATE :Prikaži brzinu smenjivaja slika
STR_ABOUT_MENU_ABOUT_OPENTTD :O OpenTTD-u
STR_ABOUT_MENU_SPRITE_ALIGNER :Poravnjavanje sprajta
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Uključi/isključi granične linije
@@ -866,8 +883,8 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Pritisni
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Najbolja preduzeća koja su dostigla {NUM}
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}{NUM} u Tabeli Lige Preduzeća
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Biznismen
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN.gen :biznismena
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Poslovna osoba
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN.gen :poslovne osobe
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Privrednik
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR.gen :privrednika
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrijalac
@@ -925,6 +942,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Grubo tlo
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Travnato tlo
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Ogoljeno tlo
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Tropska šuma
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Polja
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Drveće
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Stene
@@ -956,6 +974,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Prikazuj
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Prikaži poslednju poruku ili izveštaj
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUZA * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUZIRANO (čeka se dopuna grafa) * *
STR_STATUSBAR_AUTOSAVE :{RED}AUTO-ČUVANJE
STR_STATUSBAR_SAVING_GAME :{RED}* * ČUVAM PARTIJU * *
@@ -1001,6 +1020,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(vlasnik)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} je sponzorisao izgradnju novog naselja {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Novi grad nazvan {TOWN} je sagrađen!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G i a o} {STRING} je u izgradnji kod naselja {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G i a o} {STRING} je posađen{G 0 "" a o} kod naselja {TOWN}!
@@ -1049,6 +1069,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLAC
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nov{G "" a o} {STRING} od sada u prodaji! - {ENGINE}
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Otvori grupni prozor fokusiran na grupu vozila
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} više ne prihvata {STRING}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} više ne prihvata ni {STRING} ni {STRING}
@@ -1080,40 +1101,48 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valuta
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Izbor valute
############ start of currency region
STR_GAME_OPTIONS_CURRENCY_GBP :Funta (GBP)
STR_GAME_OPTIONS_CURRENCY_GBP :Britanska funta (GBP)
STR_GAME_OPTIONS_CURRENCY_USD :Dolar (USD)
STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR)
STR_GAME_OPTIONS_CURRENCY_JPY :Jen (JPY)
STR_GAME_OPTIONS_CURRENCY_ATS :Austrijski Šiling (ATS)
STR_GAME_OPTIONS_CURRENCY_BEF :Belgijski Franak (BEF)
STR_GAME_OPTIONS_CURRENCY_CHF :Švajcarski Franak (CHF)
STR_GAME_OPTIONS_CURRENCY_CZK :Češka Kruna (CZK)
STR_GAME_OPTIONS_CURRENCY_JPY :Japanski jen (JPY)
STR_GAME_OPTIONS_CURRENCY_ATS :Austrijski šiling (ATS)
STR_GAME_OPTIONS_CURRENCY_BEF :Belgijski franak (BEF)
STR_GAME_OPTIONS_CURRENCY_CHF :Švajcarski franak (CHF)
STR_GAME_OPTIONS_CURRENCY_CZK :Češka kruna (CZK)
STR_GAME_OPTIONS_CURRENCY_DEM :Nemačka Marka (DEM)
STR_GAME_OPTIONS_CURRENCY_DKK :Danska Kruna (DKK)
STR_GAME_OPTIONS_CURRENCY_ESP :Španska Pezeta (ESP)
STR_GAME_OPTIONS_CURRENCY_FIM :Finska Marka (FIM)
STR_GAME_OPTIONS_CURRENCY_FRF :Francuski Franak (FRF)
STR_GAME_OPTIONS_CURRENCY_GRD :Grčka Drahma (GRD)
STR_GAME_OPTIONS_CURRENCY_HUF :Mađarska Forinta (HUF)
STR_GAME_OPTIONS_CURRENCY_ISK :Islandska Kruna (ISK)
STR_GAME_OPTIONS_CURRENCY_ITL :Italijanska Lira (ITL)
STR_GAME_OPTIONS_CURRENCY_NLG :Holandski Gulden (NLG)
STR_GAME_OPTIONS_CURRENCY_NOK :Norveška Kruna (NOK)
STR_GAME_OPTIONS_CURRENCY_PLN :Poljski Zlot (PLN)
STR_GAME_OPTIONS_CURRENCY_RON :Rumunski Lej (RON)
STR_GAME_OPTIONS_CURRENCY_RUR :Ruska Rublja (RUR)
STR_GAME_OPTIONS_CURRENCY_SIT :Slovenački Tolar (SIT)
STR_GAME_OPTIONS_CURRENCY_SEK :Švedska Kruna (SEK)
STR_GAME_OPTIONS_CURRENCY_TRY :Turska Lira (TRY)
STR_GAME_OPTIONS_CURRENCY_SKK :Slovačka Kruna (SKK)
STR_GAME_OPTIONS_CURRENCY_BRL :Brazilski Real (BRL)
STR_GAME_OPTIONS_CURRENCY_EEK :Estonska Kruna (EEK)
STR_GAME_OPTIONS_CURRENCY_LTL :Litvanski Litas (LTL)
STR_GAME_OPTIONS_CURRENCY_KRW :Južnokorejski Von (KRW)
STR_GAME_OPTIONS_CURRENCY_DKK :Danska kruna (DKK)
STR_GAME_OPTIONS_CURRENCY_ESP :Španska pezeta (ESP)
STR_GAME_OPTIONS_CURRENCY_FIM :Finska marka (FIM)
STR_GAME_OPTIONS_CURRENCY_FRF :Francuski franak (FRF)
STR_GAME_OPTIONS_CURRENCY_GRD :Grčka drahma (GRD)
STR_GAME_OPTIONS_CURRENCY_HUF :Mađarska forinta (HUF)
STR_GAME_OPTIONS_CURRENCY_ISK :Islandska kruna (ISK)
STR_GAME_OPTIONS_CURRENCY_ITL :Italijanska lira (ITL)
STR_GAME_OPTIONS_CURRENCY_NLG :Holandski gulden (NLG)
STR_GAME_OPTIONS_CURRENCY_NOK :Norveška kruna (NOK)
STR_GAME_OPTIONS_CURRENCY_PLN :Poljski zlot (PLN)
STR_GAME_OPTIONS_CURRENCY_RON :Rumunski lej (RON)
STR_GAME_OPTIONS_CURRENCY_RUR :Ruska rublja (RUR)
STR_GAME_OPTIONS_CURRENCY_SIT :Slovenački tolar (SIT)
STR_GAME_OPTIONS_CURRENCY_SEK :Švedska kruna (SEK)
STR_GAME_OPTIONS_CURRENCY_TRY :Turska lira (TRY)
STR_GAME_OPTIONS_CURRENCY_SKK :Slovačka kruna (SKK)
STR_GAME_OPTIONS_CURRENCY_BRL :Brazilski real (BRL)
STR_GAME_OPTIONS_CURRENCY_EEK :Estonska kruna (EEK)
STR_GAME_OPTIONS_CURRENCY_LTL :Litvanski litas (LTL)
STR_GAME_OPTIONS_CURRENCY_KRW :Južnokorejski von (KRW)
STR_GAME_OPTIONS_CURRENCY_ZAR :Južnoafrički Rand (ZAR)
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Sopstvena...
STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rijal (IRR)
STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iranski rijal (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Nova ruska rublja (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Meksički pezos (MXN)
STR_GAME_OPTIONS_CURRENCY_NTD :Novi tajvanski dolar (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Kineski renminbi (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkonški dolar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indijska rupija (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonezijska rupija (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malezijski ringit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Levom stranom
@@ -1167,13 +1196,23 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Veličin
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberite željenu veličinu ekrana
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina interfejsa
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izaberite većinu elementa koja će se koristiti
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(automatska detekcija)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalna veličina
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Uvećavajte veličinu dva puta
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Uvećavajte veličinu četiri puta
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Veličina fonta
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izaberi veličinu fonta za interfejs
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(automatska detekcija)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Uobičajen
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni skup grafika
@@ -1358,6 +1397,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Dozvoljena izme
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dozvoli iskopavanja ispod građevina i pruge bez da se uklone
STR_CONFIG_SETTING_CATCHMENT :Realističnije veličine prihvatnih površina: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Drugačije veličine podnožja za različite vrste stanica i aerodroma
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Kompanijeske stanice mogu da usluže industriej sa povezanim neutralnim stanicama: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Kada je uključeno, industrije sa povezanim stanicama (kao što su naftne platforme) mogu biti uslužene od strane kompanijskih stanica koje su izgrađene u blizini. Kada je isključeno, ove industrije mogu biti uslužene samo od strane njihovih stanica. Nijedna kompanija u blizini neće moći da usluži industriju, niti će povezane stanice služiti bilo čemu osim inudtriji.
STR_CONFIG_SETTING_EXTRADYNAMITE :Dozvoljeno uklanjanje više gradskih kolovoza, mostova i tunela: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Olakšava uklanjanje infrastrukture i zgrada u gradskom vlasništvu
STR_CONFIG_SETTING_TRAIN_LENGTH :Najveća dužina vozova: {STRING}
@@ -1443,6 +1484,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Promena
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Održavanje infrastrukture: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Ako je omogućeno, infrastruktura će imati troškove održavanja. Trošak raste brže sa porastom veličine putne mreže i time više pogađa veća preduzeća od manjih
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Početna boja kompanije: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Izaberi početnu boju za kompaniju
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Nezastarevanje aerodroma: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Omogućavanje ovog podešavanja čini svaki tip aerodroma zauvek pristupan nakon njegovog uvođenja
@@ -1477,9 +1520,11 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Prikazivati br.
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Prikazuje broj stanovnika naselja na njihovoj oznaci na karti
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Debljina linija u grafikonima: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Širina linije na grafiku. Tanka linija je preciznija a debelu je lakše videti i lakše je razlikovati boje
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Prikaži naziv NewGRF-a u prozoru vozila: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Ispiši naziv NewGRF-a iz kojeg je odabrano vozilo došlo u prozoru za kupovinu vozila
STR_CONFIG_SETTING_LANDSCAPE :Reljef:{STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Tereni definišu osnovne scenarije za igru sa različitim teretima i zahtevima za rast gradova. NewGRFovi i skripte igre omogućavaju detaljnije kontrole i postavke.
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Tereni definišu osnovne scenarije za igru sa različitim teretima i zahtevima za rast gradova. NewGRF-ovi i skripte igre omogućavaju detaljnije kontrole i postavke.
STR_CONFIG_SETTING_LAND_GENERATOR :Oblikovanje reljefa: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originalni generator zavisi o baznom grafičkom setu i komponuje fiksne oblike u terenu. TerraGenesis je generator zasnovan na Perlinu sa detaljnijim podešavanjima i kontrolama
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Originalno
@@ -1605,6 +1650,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Zadržati aktiv
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Ostavi alate za gradnju mostova, tunela itd. otvorene nakon korišćenja
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupisati troškove u finansijskom prozoru preduzeća: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Odredi izgled prozora troškova tvrtke
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatski ukloni signale tokom izgradnje šina: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatski ukloni signale tokom građenja pruge ako postoje signali na putu. Ovo može dovesti do sudara vozova.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Ograničenje ubrzanja: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Ograničava koliko brzo se igra izvršava kada je uključeno ubrzanje. 0 = bez ograničenja (onoliko brzo koliko tvoj računar dozvoli). Vrednosti ispod 100% usporavaju igru. Gornje ograničenje zavisi od specifikacije tvog računara i može da varira zavisno od igre.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normalne brzine igre
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Bez ograničenja (koliko tvoj računar dozvoli)
STR_CONFIG_SETTING_SOUND_TICKER :Telegrafski zvuk: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Reprodukuj zvučne efekte pri prikazu sažetih novinskih poruka
@@ -1653,6 +1704,9 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Dozvoljena VI u
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Dozvoljava računarskoj VI da učestvuje u mrežnoj partiji
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :Suspendovanje #opkodova pre skripti: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Najveći broj koraka računanja koje skript može da izvede u jednom krugu
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Maksimalna upotreba memorije po skripti: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Koliko memorije jedna skripta može koristiti pre nego što se prekine na silu. Ovo može biti povećano za velike mape.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervali servisiranja u procentima: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Da li se intervali servisiranja vozila okidaju vremenom proteklim od prošlog servisiranja ili padom pouzdanosti za određeni procenat u odnosu na najveću pouzdanost
@@ -1711,8 +1765,19 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Potpuno
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Vesti u boji se objavljuju počev od godine: {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Godina počev od koje se vesti objavljuju u boji. Pre ove godine se objavljuju u crno/beloj tehnici.
STR_CONFIG_SETTING_STARTING_YEAR :Početna godina: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Završna godina za rezultate: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Godina kada se igra završava za računanje rezultata. Na kraju ove godine, rezultat kompanije se snima i tabela sa rezultatima se prikazuje, ali igrači mogu da nastave igru nakon ovoga.{}Ako je ova godina pre godine početka, tabela sa rezultatima se nikada neće prikazati.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nikada
STR_CONFIG_SETTING_ECONOMY_TYPE :Tip ekonomije: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Glatka ekonomija čini da su promene u proizvodnji češće i u manjim koracima. Zamrznuta ekonomija blokira promene u proizvodnji i zatvaranje fabrika. Ovo podešavanje može da ne utiče na igru ako tipove industrije određuje NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Originalna
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Glatka
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Zamrznuta
STR_CONFIG_SETTING_ALLOW_SHARES :Dozvoljena kupovina deonica drugih preduzeća: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Ako je omogućeno, dozvoljava kupovinu i prodaju deonica preduzeća. Deonice su dostupne tek kad preduzeće dostigne određenu starost
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Najmanja starost kompanije za trgovinu akcijama: {STRING}
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Podesi najmanju starost kompanije da bi drugi mogli da trguju akcijama sa njom.
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Procenat prihoda koji će biti predan srednjim dionicama prevoza u fider sustavima: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Procenat prihoda koji će biti predan srednjim dionicama prevoza u fider sustavima, dajući više kontrole nad prihodima
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Prilikom prevlačenja, postavi signale na svakih: {STRING}
@@ -1753,9 +1818,17 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Dozvoljava igra
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :zabranjeno
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :dozvoljeno
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :dozvoljeno, zaseban plan gradnje
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Proizvodnja tereta u naselju: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Koliko tovara se proizvede od strane kuća u naseljima, u odnosu na ukupan broj stanovnika u naselju.{}Kvadratni rast: naselje dvostruke veličine stvara četvorostruko više putnika.{}Linearan rast: naselje dvostruke veličine stvara dvostruko više putnika.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Kvadratni (originalan)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linearno
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Rasejavanje drveća tokom partije: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontrola nasumične pojave drveća u toku igre. Ovo može uticati na industrije koje zavise o rastu drveća, na primer pilana
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Raste bez širenja {RED}(kvari rad drvne industrije)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Raste ali se širi samo u prašumama
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Raste i širi se svuda
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Bez rasta, bez širenja {RED}(kvari rad drvne industrije)
STR_CONFIG_SETTING_TOOLBAR_POS :Lokacija glavne trake sa alatima: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontalna pozicija glavne trake s alatkama na vrhu ekrana
@@ -1822,6 +1895,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Kada brzina bud
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperijalne mere (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metričke mere (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Jedinice igre (pločica/dan)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Mere za snagu vozila: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Kada je prikazana snaga vozila u korisničkom interfejsu, prikaži je u odabranim jedinicama
@@ -1911,6 +1985,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nema više memorije
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dodela {BYTES} predmemorije sprajtova nije uspelo. Predmemorija sprajtova je smanjena na {BYTES}. Ovo će smanjiti performanse OpenTTDa. Kako bi smanjili memorijske zahteve možete pokušati da isključite 32bpp grafiku i/ili nivo zumiranja
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1949,10 +2025,12 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Pregled
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikazuje podešavanja za VI/Skriptu partije
STR_INTRO_TOOLTIP_QUIT :{BLACK}Napušta 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Trenutno odabranom skupu osnovne grafike nedostaje {NUM} sprajt{P "" "ova" "ova"}. Proverite da li postoje izmene za ovaj skup.
STR_INTRO_TRANSLATION :{BLACK}Ovom prevodu nedostaje {NUM} nisk{P a e i}. Pomozite da OpenTTD bude bolji - prijavite se kao prevodilac. Za detalje pogledajte readme.txt.
# Quit window
STR_QUIT_CAPTION :{WHITE}Izlaz
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Da li ste sigurni da želite da napustite OpenTTD?
STR_QUIT_YES :{BLACK}Da
STR_QUIT_NO :{BLACK}Ne
@@ -1964,6 +2042,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Da li s
# Cheat window
STR_CHEATS :{WHITE}Varanja
STR_CHEATS_TOOLTIP :{BLACK}Štiklirano polje označava da ste i ranije koristili ovu opciju
STR_CHEATS_NOTE :{BLACK}Napomena: korišćenje ovih podešavanja će biti zapamćeno u sačuvanoj igri
STR_CHEAT_MONEY :{LTBLUE}Dodati još {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Upravljanje preduzećem: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magični buldožer (uklanja fabrike, nepokretnosti): {ORANGE}{STRING}
@@ -1980,6 +2059,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Promena
STR_CHEAT_SETUP_PROD :{LTBLUE}Dozvoliti promenu količine proizvodnje: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Šema boja
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Prikaži generalnu mustru boja
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Prikaži mustre boja vozova
@@ -2114,6 +2194,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Priklju
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Ažuriranje servera
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Ažurirajte podatke sa servera
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Pretraži internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Pretraži internet za javne servere
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Pretraži LAN
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Pronađi servere na lokalnoj mreži
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Dodaj server
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Dodaje server na spisak na kojem se uvek proverava za aktivne partije
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Pokreni server
@@ -2235,6 +2319,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Isključ
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server je zaštićen. Unesite lozinku
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Preduzeće je zaštićeno. Unesite lozinku
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Spisak klijenata
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Spisak klijenata
@@ -2296,6 +2381,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Pogrešn
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Server je pun
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Vi ste zauvek izbačeni sa ovog servera
STR_NETWORK_ERROR_KICKED :{WHITE}Vi ste izbačeni iz ove partije
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Razlog: {STRING}
STR_NETWORK_ERROR_CHEATER :{WHITE}Varanja nisu dozvoljena na ovom serveru
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Slali ste previše naredbi na server
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Trebalo vam je previše vremena da unesete lozinku
@@ -2337,11 +2423,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Partija je još
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Partija je još uvek pauzirana ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Partija je još uvek pauzirana ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Partija je još uvek pauzirana ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Partija je još uvek pauzirana ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Partija je nastavljena ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nema dovoljno igrača
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :priključivanje igrača
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :ručno
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :skripta partije
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :čeka se dopuna grafa
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :napušta
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se priključio partiji
@@ -2351,8 +2439,10 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} je osnovao novo preduzeće (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} je napustio partiju ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} je promenio/la ime u {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} je dao {2:CURRENCY_LONG} preduzeću {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Server je zatvorio sesiju
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Server se ponovo pokreće...{}Molimo sačekajte...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} je izvačen. Razlog: ({STRING})
# Content downloading window
STR_CONTENT_TITLE :{WHITE}Dodaci za preuzimanje
@@ -2427,6 +2517,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, preuzmi grafike
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, napusti OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Podešavanja Prozirnosti
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Promena prozirnosti znakova. Sa Ctrl+Klik se zaključava
@@ -2469,6 +2560,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Spoji pu
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Napravi zasebnu putanju
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Isključeno jer trenutno ne postoje dostupna vozila za ovu infrastrukturu
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Izgradnja železnice
@@ -2572,7 +2664,11 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Izgradnj
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Izgradnja tramvajskog tunela. Shift prebacuje između izgradnje i prikaza procene troškova
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Uključi građenje/rušenje drumskih puteva
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Uključi građenje/rušenje tramvajskih građevina
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Promena/Nadogradnja vrste druma. Shift prebacuje između promene/nadogradnje i prikaza procene troškova
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Promena/nadogradnja vrste tramvaja. Shift prebacuje između gradnje i prikaza procene troškova
STR_ROAD_NAME_ROAD :Drum
STR_ROAD_NAME_TRAM :Tramvaj
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Orijentacija drumskog depoa
@@ -2660,6 +2756,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Drveće
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Sađenje drveća proizvoljne vrste. Shift prebacuje između sadnje i prikaza procene troškova
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Nasumično postavljeno drveće
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Zasadi drveće nasumično preko čitavog terena
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normalno
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Zasadi pojedina stabla povlačenjem preko terena.
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Šumarak
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Zasadi malu šumu povlačenjem preko terena
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Šuma
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Zasadi velike šume povlaćenjem preko terena.
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Oblikovanje reljefa
@@ -2710,12 +2812,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Slučaja
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Finansiranje nove fabrike
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Izaberite odgovarajuću fabriku sa spiska
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Mnogo nasumičnih fabrika
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Izgradi proizvoljne industrije
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Popunjava teren sa nasumično rasporđenim fabrikama
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Izgradi proizvoljne industrije
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Da li stvarno želite da izgradite mnogo proizvoljnih fabrika?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Trošak: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Istraži
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Izgradi
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Finansiraj
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Ukloni sve fabrike
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Ukloni sve fabrike trenutno prisutne na mapi
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Ukloni sve fabrike
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Da li stvarno želite da uklonite sve fabrike?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Lanac snabdevanja - {STRING}
@@ -2736,6 +2844,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Odaberit
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Prikaži podatke o zemljištu
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Prebacuje glavni pogled na lokaciju pločice. Ctrl+Klik otvara novi pogled na lokaciju pločice
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cena čišćenja: {LTBLUE}N/A
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cena čišćenja: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Dobit po uklanjanju: {LTBLUE}{CURRENCY_LONG}
@@ -2757,8 +2866,11 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Tovar prihvaćen: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tip šine: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Vrsta druma: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Vrsta tramvaja: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Najveća brzina na pruzi: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Ograničenje brzine: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Ograničenje brzine tramvaja: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Stene
@@ -2858,9 +2970,62 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} OpenTTD tim
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Brzina smenjivanja slika
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Brzina simulacije: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Broj otkucaja simuliranih po sekundi.
STR_FRAMERATE_RATE_BLITTER :{BLACK}Brzina osvežavanja grafike: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Broj iscrtanih slika u sekundi.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Trenutan faktor brzine igre: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Koliko brzo se igra trenutno izvršava, u odnosu na očekivano brzinu prilikom uobičajene simulacije.
STR_FRAMERATE_CURRENT :{WHITE}Trenutno
STR_FRAMERATE_AVERAGE :{WHITE}Prosečan
STR_FRAMERATE_MEMORYUSE :{WHITE}Memorija
STR_FRAMERATE_DATA_POINTS :{BLACK}Podaci zasnovani na {COMMA} merenja
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} slika/s
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} slika/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} slika/s
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}Ukupna petlja igre:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Upravljanje teretom:
STR_FRAMERATE_GL_TRAINS :{BLACK} Otkucaji voza:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Otkucaji drumskih vozila:
STR_FRAMERATE_GL_SHIPS :{BLACK} Otkucaji broda:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Otkucaji letelica:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Otkucaji sveta:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Kašnjenje grafa distribucije:
STR_FRAMERATE_DRAWING :{BLACK}Iscrtavanje grafike:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Dodatni prozori:
STR_FRAMERATE_VIDEO :{BLACK}Video izlaz:
STR_FRAMERATE_SOUND :{BLACK}Obrada zvuka:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Skripta/VI ukupno:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Skripta igre:
STR_FRAMERATE_AI :{BLACK} VI {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Petlja igre
STR_FRAMETIME_CAPTION_GL_ECONOMY :Upravljanje teretom
STR_FRAMETIME_CAPTION_GL_TRAINS :Otkucaji voza
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Otkucaji drumskih vozila
STR_FRAMETIME_CAPTION_GL_SHIPS :Otkucaji broda
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Otkucaji letelica
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Otkucaji sveta
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Kašnjenje grafa distribucije
STR_FRAMETIME_CAPTION_DRAWING :Iscrtavanje grafike
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Prikaz slike u dodatnim prozorima
STR_FRAMETIME_CAPTION_VIDEO :Video izlaz
STR_FRAMETIME_CAPTION_SOUND :Obrada zvuka
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Skripte/VI ukupno
STR_FRAMETIME_CAPTION_GAMESCRIPT :Skripta igre
STR_FRAMETIME_CAPTION_AI :VI {NUM} {STRING}
############ End of leave-in-this-order
@@ -2886,6 +3051,11 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalji
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Podaci ne postoje
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Tekst za filtriranje:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Prepisivanje datoteke
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Da li ste sigurni da želite da prepišete postojeću datoteku?
STR_SAVELOAD_DIRECTORY :{STRING} (Direktorijum)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Nadređeni direktorijum)
STR_SAVELOAD_OSKTITLE :{BLACK}Unesite naziv sačuvane partije
@@ -3002,7 +3172,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Izdanje:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Najranije kompatibilno izdanje: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Osnovna (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Osnovna (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Zastarela (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Zastarela (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametri: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nijedan
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Podaci ne postoje
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Odabrana datoteka nije nađena
@@ -3083,6 +3258,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Čitanje iza za
STR_NEWGRF_ERROR_GRM_FAILED :Traženi GRF resursi nisu dostupni (sprajt {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} je isključen od strane {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neispravan/nepoznat format prikazivanja sprajta (sprajt {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Previše elemenata u spisku vrednosti svojstava (sprajt {3:NUM}, svojstvo {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Neipravan povratni poziv proizvodnje industrine (sprajt {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Oprez!
@@ -3114,13 +3291,14 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Podaci o tovaru/prenameni za '{1:ENGINE}' se posle izgradnje razlikuju od nabavne liste. Ovo može izazvati neispravnu automatsku zamenu/preuređenje
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' je izazvao beskrajnu petlju tokom povratnog poziva proizvodnje
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Povratni poziv {1:HEX} vratio je nepoznatu/neispravnu vrednost {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' je vratio neispravan tip tereta u povratnom pozivu jid {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<nevažeći tovar>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} <nevažeć{P i a eg} tovar{P 0 "" a a}>
STR_NEWGRF_INVALID_ENGINE :<nevažeći model vozila>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<nevažeća industrija>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<neispravna industrija>
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
STR_INVALID_VEHICLE :<nevažeće vozilo>
@@ -3138,6 +3316,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Uključu
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Unos teksta znaka
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Prebacuje glavni pogled na lokaciju znaka. Ctrl+Klik otvara novi pogled na znak
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Položaj sledećeg znaka
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Položaj prethodnog znaka
@@ -3180,6 +3359,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Preimenuj nasel
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}Lokalna vlast naselja {TOWN}
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Zona
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Prikaži zonu u okviru granica lokalnih vlasti
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Kotiranje preduzeća:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Raspoložive akcije:
@@ -3207,21 +3388,19 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Davanje
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalni ciljevi
STR_GOALS_GLOBAL_TITLE :{BLACK}Opšti ciljevi:
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Opšti ciljevi
STR_GOALS_SPECTATOR :Opšti ciljevi
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nema -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primenjivo -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi preduzeća:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikom na cilj premešta se glavni pogled na fabriku/naselje/pločicu. Ctrl+Kilk otvara novi pogled na lokaciju fabrike/naselja/pločice
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Pitanje
STR_GOAL_QUESTION_CAPTION_INFORMATION :Obaveštenje
STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje
STR_GOAL_QUESTION_CAPTION_ERROR :Greška
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Pitanje
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Obaveštenje
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Upozorenje
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Greška
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Otkaži
@@ -3254,8 +3433,9 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikom na uslugu prebacuje glavni pogled na lokaciju fabrike/naselja. Ctrl+Klik otvara novi pogled na to mesto
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}Priča
STR_STORY_BOOK_CAPTION :{WHITE}Priča {COMPANY}
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalna priča
STR_STORY_BOOK_SPECTATOR :Svetska priča
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Stranica {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Idi do željene stranice uz izbor te stranice u ovoj listi.
@@ -3410,6 +3590,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Preseli
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Premešta sedište preduzeća na drugu lokaciju za cenu od 1% vrednosti preduzeća. Shift+Klik prikazuje procenu troškova bez premeštanja zgrade
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalji
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Detaljni pregled računa za infrastrukturu
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Daj novac
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Daj novac ovoj kompaniji
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Novo lice
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Izbor novog lica za vlasnika
@@ -3427,6 +3609,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Prodaja
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Ime Preduzeća
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Ime vlasnika
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Unesi iznos novca koji želiš da daš
STR_BUY_COMPANY_MESSAGE :{WHITE}U potrazi smo za preduzećem koje bi preuzelo naše.{}{}Da li biste kupili {COMPANY} za {CURRENCY_LONG}?
@@ -3435,6 +3618,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastr
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Delova pruge:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signalizacija
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Delova druma:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Tramvajskih šina:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Pločica sa vodom:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanali
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stanice:
@@ -3445,8 +3629,17 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Fabrike
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Nema -
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% prevezeno){BLACK}
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} i još {NUM}...
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Imena fabrika - klikom na ime premešta se glavni pogled na fabriku. Ctrl+Klik otvara novi pogled na lokaciju fabrike
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Prihvaćen tovar: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Proizveden tovar: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Sve vrste tereta
STR_INDUSTRY_DIRECTORY_FILTER_NONE :Nijedna
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@@ -3456,6 +3649,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Prebacuj
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivo proizvodnje: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Fabrika je objavila da može svakog trenutka da se zatvori!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Zahteva: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK} Zahteva:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -3509,11 +3705,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Negrupisana dru
STR_GROUP_DEFAULT_SHIPS :Negrupisani brodovi
STR_GROUP_DEFAULT_AIRCRAFTS :Negrupisane letilice
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupe - klikom na grupu se prikazuje spisak vozila u grupi. Hijerarhija grupa se uređuje metodom "prevuci i pusti"
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikom se pravi nova grupa
STR_GROUP_DELETE_TOOLTIP :{BLACK}Briše se označena grupa
STR_GROUP_RENAME_TOOLTIP :{BLACK}Preimenovanje označene grupe
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Promena boja odabrane grupe
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klikom se ova grupa štiti od globalne automatske zamene
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Izbriši grupu
@@ -3535,15 +3733,18 @@ STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nova Železnič
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nova Jednošinska Vozila
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nova Maglev Vozila
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nova Drumska Vozila
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nova drumska vozila
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nova tramvajska vozila
############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Šinska Vozila
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Nova drumska vozila
STR_BUY_VEHICLE_SHIP_CAPTION :Novi Brodovi
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nove Letilice
############ range for vehicle availability ends
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cena: {GOLD}{CURRENCY_LONG}{BLACK} Težina: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cena: {GOLD}{CURRENCY_LONG}{BLACK} (Cena prepravke: {GOLD}{CURRENCY_LONG}{BLACK}) Težina: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Brzina: {GOLD}{VELOCITY}{BLACK} Snaga: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Brzina: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Brzina na moru: {GOLD}{VELOCITY}
@@ -3554,12 +3755,15 @@ STR_PURCHASE_INFO_REFITTABLE :(prepravljiv)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Projektovan: {GOLD}{NUM}{BLACK} Životni vek: {GOLD}{COMMA} godin{P a e a}
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Najviša pouzdanost: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Cena: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Cena: {GOLD}{CURRENCY_LONG}{BLACK} (Cena prepravke: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Težina: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cena: {GOLD}{CURRENCY_LONG}{BLACK} Brzina: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Cena: {GOLD}{CURRENCY_LONG}{BLACK} (cena prepravke: {GOLD}{CURRENCY_LONG}{BLACK}) Brzina: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Nosivost: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motorni vagoni: {GOLD}+{POWER}{BLACK} Težina: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prepravljivo za: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta
STR_PURCHASE_INFO_NONE :Nijedan
STR_PURCHASE_INFO_ALL_BUT :Sve sem {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Najveća vučna snaga: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica
@@ -3575,12 +3779,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kupi Voz
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Kupi Brod
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Kupi Letelicu
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kupi i prepravi vozilo
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kupi i prepravi vozilo
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kupi i prepravi brod
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Kupi i prepravi letelicu
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kupuje označeno šinsko vozilo. Shift+Klik prikazuje procenu troškova bez kupovine
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kupuje označeno drumsko vozilo. Shift+Klik prikazuje procenu troškova bez kupovine
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kupuje označeni brod. Shift+Klik prikazuje procenu troškova bez kupovine
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kupuje označenu letilicu. Shift+Klik prikazuje procenu troškova bez kupovine
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :Kupi i prepravi označeneno šinsko vozilo. Shift+Klik prikazuje procenu troškova bez kupovine
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kupi i prepravi označeno drumsko vozilo. Shift+Klik prikazuje procenu troškova bez kupovine
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kupi i prepravi označeni brod. Shift+Klik prikazuje procenu troškova bez kupovine
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Kupi i prepravi označenu letelicu. Shift+Klik prikazuje procenu troškova bez kupovine
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Preimenuj
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Promena naziva
@@ -3693,6 +3905,7 @@ STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Upravo sm
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=srednji}železničko vučno vozilo
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.aku :železničkog vučnog vozila
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :lokomotiva elektrifikovane železnice
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=srednji}jednopružno žel. vučno vozilo
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE.aku :jednopružnog žel. vučnog vozila
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=srednji}megnetno žel. vučno vozilo
@@ -3700,6 +3913,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.aku :magnetnog žel.
STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=srednji}drumsko vozilo
STR_ENGINE_PREVIEW_ROAD_VEHICLE.aku :drumskog vozila
STR_ENGINE_PREVIEW_TRAM_VEHICLE :tramvajsko vozilo
STR_ENGINE_PREVIEW_AIRCRAFT :{G=ženski}letilica
STR_ENGINE_PREVIEW_AIRCRAFT.aku :letilice
@@ -3753,14 +3967,18 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Prebacuj
STR_REPLACE_ENGINES :Lokomotive
STR_REPLACE_WAGONS :Vagoni
STR_REPLACE_ALL_RAILTYPE :Sve šinskih vozila
STR_REPLACE_ALL_ROADTYPE :Sva drumska vozila
STR_REPLACE_HELP_RAILTYPE :{BLACK}Izaberite vrstu pruge za koju želite zamenu kompozicije
STR_REPLACE_HELP_ROADTYPE :{BLACK}Odaberite vrstu puta za koju želite zamenu vozila
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Prikazuje koja lokomotiva će se zameniti označenom sa leve strane, ako ih ima
STR_REPLACE_RAIL_VEHICLES :Šinska Vozila
STR_REPLACE_ELRAIL_VEHICLES :Elektrošinska Vozila
STR_REPLACE_MONORAIL_VEHICLES :Jednošinska Vozila
STR_REPLACE_MAGLEV_VEHICLES :Magnetnošinska Vozila
STR_REPLACE_ROAD_VEHICLES :Drumska vozila
STR_REPLACE_TRAM_VEHICLES :Tramvajska vozila
STR_REPLACE_REMOVE_WAGON :{BLACK}Ukanjanje vagona: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Ukoliko bi se zamenom kompozicija produžila, automatska obnova će ukloniti vagone (sa početka) kako bi se zadržala dužina kompozicije
@@ -3768,6 +3986,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Ukoliko
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Prebacuje glavni pogled na lokaciju voza. Dvostruki klik prati voz u glavnom pogledu. Ctrl+Klik otvara novi pogled na voz
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Prebacuje glavni pogled na lokaciju vozila. Dvostruki klik prati vozlo u glavnom pogledu. Ctrl+Klik otvara novi pogled na vozilo
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Prebacuje glavni pogled na lokaciju broda. Dvostruki klik prati brod u glavnom pogledu. Ctrl+Klik otvara novi pogled na brod
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Prebacuje glavni pogled na lokaciju letelice. Dvostruki klik prati letelicu u glavnom pogledu. Ctrl+Klik otvara novi pogled na letelicu
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Pošaljite voz u depo. Sa Ctrl+Klik će otići samo na servis
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Pošaljite vozilo u depo. Sa Ctrl+Klik će otići samo na servis
@@ -3799,7 +4021,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Prikazuj
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Prikazuje podatke o brodu
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Prikazuje podatke o letilici
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Trenutka akcija voza - klik za zaustavljanje/pokretanje voza
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Trenutka akcija vozila - klik za zaustavljanje/pokretanje vozila
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Trenutka akcija broda - klik za zaustavljanje/pokretanje broda
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Trenutka akcija letelice - klik za zaustavljanje/pokretanje letelice
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}{BLACK}Prebacuje glavni pogled na destinaciju naredbe. Ctrl+Klik otvara novi pogled na lokaciju destinacije naredbe
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Utovarivanje / Istovarivanje
@@ -3974,6 +4201,7 @@ STR_ORDER_CONDITIONAL_AGE :Starost (godine
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Servis
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Uvek
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Isticanje životnog veka (godine)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maksimalna pouzdanost
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Kako se upoređuje podatak o vozilu sa unetom vrednošću
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :jednako
@@ -4026,6 +4254,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Prepravi za {S
STR_ORDER_STOP_ORDER :(Stani)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Ne može koristiti stanicu){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Podrazumevano)
@@ -4204,6 +4433,13 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Izabira
STR_AI_LIST_CANCEL :{BLACK}Otkaži
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Ne menja skriptu
STR_SCREENSHOT_CAPTION :{WHITE}Snimi sliku ekrana
STR_SCREENSHOT_SCREENSHOT :{BLACK}Normalna slika ekrana
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Potpuno uvećana slika ekrana
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Slika ekrana normalne veličine
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Slika ekrana cele mape
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Slika ekrana sa elevacionom kartom
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Slika umanjene mape
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametri
@@ -4263,6 +4499,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Partija je sač
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Datoteka se ne može pročitati
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Ne može se upisivati u datoteku
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Integritet podataka je narušen
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Sačuvana igra je napravljena sa izmenjenom verzijom
STR_GAME_SAVELOAD_NOT_AVAILABLE :<nije dostupno>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Partija je sačuvana u vreziji bez podrške za tramvaje. Svi tramvaji su uklonjeni
@@ -4343,6 +4580,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... nema
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... potrebno {CURRENCY_LONG}
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Nije moguće vratiti deo zajma...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Nemoguće je dati novac koji je pozajmljen od banke...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Nemoguće je dati novac ovoj kompaniji...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Nije moguće kupiti preduzeće...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nije moguće izgraditi upravnu zgradu...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Otkup 25% udela ovog preduzeća nije moguć...
@@ -4469,6 +4707,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Pogrešna vrsta
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} je predugačak posle zamene
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Automatska zamena/obnova nije primenjena
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(novčano ograničenje)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Novo vozilo ne može da prevozi {STRING}
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Novo vozilo se ne može prepraviti u naredbi {NUM}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Nemoguća kombinacija šina
@@ -4477,6 +4717,7 @@ STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nedostaj
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Potrebno je prvo ukloniti železničku prugu
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Put je jednosmeran ili je blokiran
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Putni prelaz nije dozvoljen za ovu vrstu pruge
STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Pružni prelaz nije dozvoljen za ovu vrstu puta
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Izgradnja signalizacije ovde nije moguća...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Izgradnja železničke pruge ovde nije moguća...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Nemoguće je ukloniti železničku prugu odatle...
@@ -4496,6 +4737,11 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Nemoguć
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Nemoguće je ukloniti tramvajsku prugu odatle...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... ovde nema puta
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... ovde nema tramvajske pruge
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Vrsta puta se ovde ne može promeniti...
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Vrsta tramvajskih šina se ovde ne može promeniti...
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}Nedostaje odgovarajući put
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Nema odgovarajućeg tramvaja
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... nekompatibilne tramvajske šine
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Ovde je nemoguća izgradnja kanala...
@@ -4548,6 +4794,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Grupa se
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Grupa se ne može izbrisati...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Grupa se ne može preimenovati...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Ne može se postaviti matična grupa...
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... petlje u hijerarhiji grupa nisu dozvoljene
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Ne mogu se sva vozila ukloniti iz grupe...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Vozilo se ne može dodati u ovu grupu...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Deljena vozila se ne mogu dodati u grupu...
@@ -4743,10 +4990,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=muški}Rudni
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Neimenovan
STR_SV_TRAIN_NAME :Voz {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Drumsko Vozilo {COMMA}
STR_SV_SHIP_NAME :Brod {COMMA}
STR_SV_AIRCRAFT_NAME :Letilica {COMMA}
STR_SV_TRAIN_NAME :Voz #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :Drumsko vozilo #{COMMA}
STR_SV_SHIP_NAME :Brod #{COMMA}
STR_SV_AIRCRAFT_NAME :Letelica #{COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} Sever
@@ -5048,6 +5295,7 @@ STR_FORMAT_BUOY_NAME :{TOWN} Bova
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Bova #{COMMA}
STR_FORMAT_COMPANY_NUM :(Preduzeće {COMMA})
STR_FORMAT_GROUP_NAME :Grupa {COMMA}
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :{TOWN} Putanja
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Putanja #{COMMA}

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@@ -989,6 +989,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}屏幕
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}选择要使用的屏幕分辨率
STR_GAME_OPTIONS_RESOLUTION_OTHER :其他
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}界面大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择使用的界面元素大小
@@ -1003,6 +1004,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :正常
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基础图形组
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}选择要使用的基础图形组
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} 文件{}未找到或不正确
@@ -1757,6 +1760,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... 禁
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}内存溢出
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}无法分配 {BYTES} 的 Sprite 缓存。Sprite 缓存的大小已降至 {BYTES}。OpenTTD 的性能将受到影响。请尝试停用 32bpp 图形及/或减少放大倍数,以降低内存需求
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2278,6 +2283,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}好,开始下载
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}不退出OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}透明选项
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}调整标志是否为透明{}CTRL+点击 锁定
@@ -3133,13 +3139,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}贿赂
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目标
STR_GOALS_SPECTATOR_CAPTION :{WHITE}全球目标:
STR_GOALS_SPECTATOR :全局目标
STR_GOALS_GLOBAL_TITLE :{BLACK}全局目标:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- 无目标 -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- 不适用 -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}公司目标:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}点击使得视图移动到该工业/城镇/地块. Ctrl+左键 在该处创建一个视点.
# Goal question window

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@@ -1068,6 +1068,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozlíš
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Výber rozlíšenia obrazovky
STR_GAME_OPTIONS_RESOLUTION_OTHER :iné
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Výber veľkosti prvkov rozhrania
@@ -1084,6 +1085,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normálna
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základná sada grafiky
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Výber sady grafiky, ktorá má byť použitá
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chýbajúci/poškodený súbor{P "" "y" "ov"}
@@ -1850,6 +1853,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostatok pamäte
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pridelenie {BYTES} z medzipamäte zlyhalo. Medzipamäť bola zredukovaná na {BYTES}. Tým sa zníži výkon OpenTTD. Ak chcete znížiť nároky na pamäť, skúste vypnúť 32bpp grafiku a/alebo približovacie úrovne.
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2380,6 +2385,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Áno, stiahnite si grafiku
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nie, ukončiť OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavenia priehľadnosti
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Prepnúť priehľadnosť nápisov. Ctrl+klik uzamkne nastavenie
@@ -3252,13 +3258,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplat
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciele
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globálne ciele
STR_GOALS_SPECTATOR :Globálne ciele
STR_GOALS_GLOBAL_TITLE :{BLACK}Globálne ciele:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nič -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nepoužiteľné -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Ciele spoločnosti:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni pre vycentrovanie pohľadu na priemysel/mesto/políčko. Ctrl+klik otvorí nové okno s pohľadom na priemysel/mesto/políčko
# Goal question window

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@@ -1122,6 +1122,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ločljiv
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi ločljivost zaslona
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izberi velikost elementa vmesnika
@@ -1131,6 +1132,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Velikost kvadra
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manjkajoč{P a i e ih}/okvarjen{P a i e ih} datotek{P a i e ""}
@@ -1859,6 +1862,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Premalo pomnilnika
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Priprava {BYTES} za predpomnilnik sličic ni uspela. Pomnilnik je bil zmanjšan na {BYTES}. To bo zmanjšalo zmogljivost OpenTTD. Za zmanjšanje potrebe po spominu onemogoči podporo za 32 bitne sličice
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2376,6 +2381,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, prenesi grafike
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, zapusti OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavitve prozornega pogleda
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Prozoren ali poln pogled imen postaj. Ctrl+Klik za zaklepanje
@@ -3153,13 +3159,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podkupi
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cilji
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalni cilji
STR_GOALS_GLOBAL_TITLE :{BLACK}Globalni cilji:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Brez -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ni izvedljivo -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Cilji podjetja:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za pogled na industrijo/mesto/polje. Ctrl+Klik odpre novo okno na industrijo/mesto/polje
# Goal question window

File diff suppressed because it is too large Load Diff

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@@ -613,7 +613,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Coordinador de
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Supervisor de Rutas
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Jefe
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Subdirector
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Director
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Director(a)
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :Presidente
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Magnate
@@ -696,7 +696,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clic en
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Lista de empresas que han llegado a {NUM}
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Tabla de clasificación de empresas en {NUM}
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Hombre de negocios
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Empresario(a)
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Empresario
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrial
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalista
@@ -926,7 +926,7 @@ STR_GAME_OPTIONS_CURRENCY_ISK :Corona islandes
STR_GAME_OPTIONS_CURRENCY_ITL :Lira italiana (ITL)
STR_GAME_OPTIONS_CURRENCY_NLG :Florín holandés (NLG)
STR_GAME_OPTIONS_CURRENCY_NOK :Corona noruega (NOK)
STR_GAME_OPTIONS_CURRENCY_PLN :Esloti polaco (PLN)
STR_GAME_OPTIONS_CURRENCY_PLN :Zloty polaco (PLN)
STR_GAME_OPTIONS_CURRENCY_RON :Leu rumano (RON)
STR_GAME_OPTIONS_CURRENCY_RUR :Rublo ruso (RUR)
STR_GAME_OPTIONS_CURRENCY_SIT :Tólar esloveno (SIT)
@@ -945,8 +945,10 @@ STR_GAME_OPTIONS_CURRENCY_RUB :Nuevo rublo rus
STR_GAME_OPTIONS_CURRENCY_MXN :Peso mexicano (MXN)
STR_GAME_OPTIONS_CURRENCY_NTD :Nuevo dólar taiwanés (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Yuan chino (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Dólar honkonés (HKD)
STR_GAME_OPTIONS_CURRENCY_HKD :Dólar hongkonés (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Rupia india (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia indonesia (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit malasio (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Manejar por la izquierda
@@ -999,10 +1001,16 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Jugar Op
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolución de pantalla
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Elegir la resolución de pantalla
STR_GAME_OPTIONS_RESOLUTION_OTHER :Otra
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}×{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aceleración por hardware
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Activar esta casilla para intentar emplear la aceleración por hardware. Este cambio solo tiene efecto tras reiniciar el juego
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Esta configuración solo tendrá efecto después de reiniciar el juego
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño de la interfaz
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Elegir el tamaño de los elementos de la interfaz
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(detectar)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doble
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Cuádruple
@@ -1010,10 +1018,19 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Cuádruple
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Tamaño de letra
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Elegir qué tamaño de letra usar en la interfaz
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(detectar)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doble
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Cuádruple
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gráficos
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Frecuencia de actualización
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Elegir la frecuencia de actualización de la pantalla
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :otra
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM} Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Las frecuencias mayores a 60 Hz pueden alterar el rendimiento.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Elegir los gráficos base
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} archivo{P "" s} perdido{P "" s} o con errores
@@ -1028,7 +1045,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Elegir m
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} archivo{P "" s} con errores
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Información adicional sobre música base
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}No se pudo obtener una lista de resoluciones soportadas
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}No se pudo obtener una lista de resoluciones compatibles
STR_ERROR_FULLSCREEN_FAILED :{WHITE}El modo de pantalla completa falló
# Custom currency window
@@ -1451,6 +1468,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupar gastos
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definir el diseño de la ventana de finanzas
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Quitar señales de forma automática al construir vías férreas: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Quitar las señales de forma automática al construir vías férreas si estas obstruyen. Puede provocar choques de trenes.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Límite de velocidad del avance rápido: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Límite de velocidad del avance rápido. 0 significa sin límite o la velocidad que el sistema permita. Valores debajo de 100% retardan el juego. El límite más alto varía en factor de las capacidades del sistema y el juego.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% velocidad normal
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sin límite (lo que permita el sistema)
STR_CONFIG_SETTING_SOUND_TICKER :Boletín de noticias: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Reproducir sonido para mensajes resumidos de noticias
@@ -1780,6 +1801,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... mús
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}No hay memoria suficiente
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}La asignación de {BYTES} de caché de sprites ha fallado. La caché de sprites ha sido reducida a {BYTES}, lo que reducirá el desempeño de OpenTTD. Para reducir los requisitos de memoria es posible deshabilitar los gráficos de 32bpp o reducir los grados de acercamiento
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Error en la configuración de video...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no se encontró una tarjeta gráfica compatible. La aceleración por hardware está deshabilitada
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2310,6 +2335,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sí, descargar los gráficos
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, salir de OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opciones de transparencia
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparencia de carteles. Ctrl+Clic para bloquear
@@ -2846,6 +2872,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtrar texto:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Sobrescribir archivo
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}¿Estás seguro de sobrescribir el archivo?
STR_SAVELOAD_DIRECTORY :{STRING} (Carpeta)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Carpeta superior)
STR_SAVELOAD_OSKTITLE :{BLACK}Indicar un nombre para la partida a guardar
@@ -2996,7 +3024,7 @@ STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Número
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Analizar: {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Superior
STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspeccionar objeto del entorno superior
STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspeccionar objeto del entorno externo
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} en {HEX}
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Objeto
@@ -3059,7 +3087,7 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}El archi
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Archivo no encontrado (GRF compatible cargado)
STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}No se puede añadir archivo: se alcanzó el máximo de NewGRF permitidos
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatibles cargado para archivos que faltan
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatible cargado para archivos que faltan
STR_NEWGRF_DISABLED_WARNING :{WHITE}El o los archivos GRF no encontrados han sido desactivados
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Archivo(s) GRF no encontrados
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Reanudar la partida puede provocar un error fatal en OpenTTD. No se deben crear reportes para errores fatales posteriores.{}¿Proceder de todos modos?
@@ -3167,26 +3195,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Pagar la constr
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar los derechos exclusivos de transporte
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Sobornar al ayuntamiento
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar una pequeña campaña publicitaria local para atraer más pasajeros y cargamento a tus servicios de transporte.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar una campaña publicitaria local mediana para atraer más pasajeros y cargamento a tus servicios de transporte.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar una gran campaña publicitaria local para atraer más pasajeros y cargamento a tus servicios de transporte.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Pagar la reconstrucción de las carreteras locales. Provoca considerables complicaciones al tráfico durante 6 meses.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir una estatua en honor a tu empresa.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Pagar la construcción de nuevos edificios comerciales en el pueblo.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar la exclusividad de los derechos de servicio de transporte en este pueblo durante un año. El ayuntamiento solo permitirá el uso de las estaciones pertenecientes a tu empresa.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar una pequeña campaña publicitaria local para atraer más pasajeros y cargamento a tus servicios de transporte.{}Otorga un aumento temporal a la evaluación de estaciones en un radio pequeño alrededor del centro del pueblo.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar una campaña publicitaria local mediana para atraer más pasajeros y cargamento a tus servicios de transporte.{}Otorga un aumento temporal a la evaluación de estaciones en un radio mediano alrededor del centro del pueblo.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar una gran campaña publicitaria local para atraer más pasajeros y cargamento a tus servicios de transporte.{}Otorga un aumento temporal a la evaluación de estaciones en un radio grande alrededor del centro del pueblo.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Pagar la reconstrucción de las carreteras locales.{}Provoca considerables complicaciones al tráfico hasta por 6 meses.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir una estatua en honor a tu empresa.{}Otorga un aumento permanente a la evaluación estaciones en este pueblo.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Pagar la construcción de nuevos edificios comerciales en el pueblo.{}Otorga un aumento temporal a su crecimiento.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar derechos exclusivos de transporte en este pueblo por un año.{}El ayuntamiento solo permitirá el uso de estaciones que sean de tu empresa.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Sobornar al ayuntamiento para aumentar mejorar tu evaluación, con el riesgo de una severa penalización si llegas a ser descubierto.{}Costo: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}Metas de {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Metas globales
STR_GOALS_SPECTATOR :Metas globales
STR_GOALS_GLOBAL_TITLE :{BLACK}Metas globales:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globales
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostrar objetivos globales
STR_GOALS_COMPANY_BUTTON :{BLACK}Empresa
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostrar objetivos de la empresa
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ninguna -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- No aplica -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Metas de la empresa
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clic en una meta para centrar la vista en la industria, pueblo o casilla. Ctrl+Clic abre una vista aparte
# Goal question window
@@ -3557,6 +3586,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagones
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Reforma: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Todo tipo de carga
STR_PURCHASE_INFO_NONE :Ninguno
STR_PURCHASE_INFO_ENGINES_ONLY :Solo locomotoras
STR_PURCHASE_INFO_ALL_BUT :Todo excepto {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. fuerza de tracción: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} casillas

View File

@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Kinesisk Renmin
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongdollar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indisk rupie (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesisk Rupiah (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysisk Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kör på vänster sida
@@ -999,6 +1000,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Kryssa i
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skärmupplösning
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Välj vilken skärmupplösning som ska användas
STR_GAME_OPTIONS_RESOLUTION_OTHER :annan
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hårdvaruacceleration
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Markera denna rutan för att tillåta OpenTTD att försöka använda hårdvaruacceleration. Ändrad inställning kommer bara att gälla efter omstart.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Inställningen kommer bara att gälla efter omstart av spelet
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Gränssnittstorlek
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Välj vilken gränssnittsstorlek som ska användas
@@ -1016,6 +1022,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbel storlek
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Kvadrupel storlek
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Visa uppdateringsfrekvens
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Välj skärmens uppdateringsfrekvens
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :annat
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}uppdateringsfrekvenser högre än 60Hz kan påverka prestandan.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikpaket som standard
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Välj vilket grafikpaket som ska användas som standard
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} saknad{P "" e}/trasig{P "" a} fil{P "" er}
@@ -1453,6 +1467,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Gruppera utgift
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Välj layout för företagens utgiftsfönster
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatiskt ta bort signaler vid byggande av järnväg: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Ta automatiskt bort signaler vid byggande av järnväg om signalerna är i vägen. Notera att detta kan leda till att tåg krockar.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Snabbspolnings begränsning: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Begränsa hur snabbt spelet går när snabbspolning är aktiverad. 0 = ingen begränsning (så snabbt som din dator tillåter). Värden under 100% saktar ner spelet. Den övre begränsningen beror på din dators specifikationer och kan variera beroende på spelet.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal spel hastighet
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Ingen begränsning (Så snabbt som din dator tillåter)
STR_CONFIG_SETTING_SOUND_TICKER :Summerade nyheter: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Spela ljudeffekt för sammanfattade nyhetsmeddelanden
@@ -1782,6 +1800,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Slut på minne
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokerandet av {BYTES} till spritecachen misslyckades. Spritecachen begränsades till {BYTES}. Detta kommer att begränsa OpenTTD:s prestanda. För att minska minneskraven kan du försöka att inaktivera 32bpp-grafik och/eller antalet inzoomningsnivåer
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Fel med video inställningarna...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... Inget kompatibelt grafikkort hittat. Hårdvaruacceleration inaktiverad
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2312,6 +2334,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, ladda ner grafiken
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nej, avsluta OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Genomskinlighetsinställningar
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Växla genomskinlighet för skyltar. Ctrl+klick för att låsa
@@ -3171,26 +3194,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Bekosta nya byg
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Köp exklusiva transporträttigheter
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Muta de lokala myndigheterna
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Starta en liten lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Starta en liten lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{}Tillhandahåller en temporär boost till stationens betyg i en liten radie runt stadens centrum.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Starta en mellanstor lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Starta en stor lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Bekosta ombyggnad av stadens vägnätverk. Orsakar ansenliga störningar för vägtrafik i upp till 6 månader.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bygg en staty i ditt företags ära.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bekosta uppbyggnad av nya kommersiella byggnader i staden.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Köp 1 års exklusiv transporträttighet i staden. Stadens myndigheter kommer bara tillåta passagerare och gods till användning för ditt företags stationer.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Bekosta ombyggnad av stadens vägnätverk.{}Orsakar ansenliga störningar för vägtrafik i upp till 6 månader.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bygg en staty i ditt företags ära.{}Tillhandahåller en permanent boost till stations betyg i staden.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bekosta uppbyggnad av nya byggnader i staden.{}Tillhandahåller en temporär boost till stadens tillväxt.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Köp 1 års exklusiva transport rättigheter i staden.{}Lokala myndigheterna kommer inte tillåta passagerare och gods att använda dina motståndares stationer.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Muta de lokala myndigheterna för att öka din värdering, med risk för att få höga böter om du blir upptäckt.{} Kostnad: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globala mål
STR_GOALS_SPECTATOR :Globala mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globala mål:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Visa globala mål
STR_GOALS_COMPANY_BUTTON :{BLACK}Företag
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Visa företagets mål
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Inga -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Inte tillämpligt -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Företagsmål:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klicka på målet för att centrera huvudvyn på industrin/byn/rutan. Ctrl+klick gör så att ett nytt vyfönster öppnas över platsen för industrin/byn/rutan
# Goal question window
@@ -3561,6 +3585,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motorise
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Anpassningsbar till: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alla typer av last
STR_PURCHASE_INFO_NONE :Ingen
STR_PURCHASE_INFO_ENGINES_ONLY :Endast lok
STR_PURCHASE_INFO_ALL_BUT :Allt utom {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximal Dragkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Räckvidd: {GOLD}{COMMA} rutor

View File

@@ -233,6 +233,7 @@ STR_TOOLTIP_SORT_ORDER :{BLACK}Select s
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria
STR_BUTTON_SORT_BY :{BLACK}Sort by
STR_BUTTON_CATCHMENT :{BLACK}தழுவு பகுதி
STR_TOOLTIP_CATCHMENT :{BLACK}தழுவு பகுதி காட்சியை நிலைமாற்று
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}சாளரத்தை மூடு
@@ -254,7 +255,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}மற
# Query window
STR_BUTTON_DEFAULT :{BLACK}Default
STR_BUTTON_DEFAULT :{BLACK}இயல்பிருப்பு
STR_BUTTON_CANCEL :{BLACK}தவிர்
STR_BUTTON_OK :{BLACK}சரி
STR_WARNING_PASSWORD_SECURITY :{YELLOW}எச்சரிக்கை: சேவையக நிர்வாகிகளால் இங்கு உள்ளிட்டப்படும் எந்த உரையையும் படிக்க முடியும்.
@@ -308,6 +309,8 @@ STR_SORT_BY_POPULATION :மக்கள
STR_SORT_BY_RATING :மதிப்பீடு
# Group by options for vehicle list
STR_GROUP_BY_NONE :ஒன்றுமில்லை
STR_GROUP_BY_SHARED_ORDERS :பகிரப்பட்ட கட்டளைகள்
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}இடை நிறுத்து
@@ -353,6 +356,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}நி
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}நகரம் உருவாக்கு
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}தொழிற்சாலை உருவாக்கு
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}சாலை திருத்த வேலை
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}ட்ராம்வே கட்டுமானம்
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}மரங்களை நடு. Shift toggles கட்டடம்/மொத்த செலவுகள்
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}தகவல் பலகை வை
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}பொருளினை இடவும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடுகள்
@@ -904,6 +908,7 @@ STR_GAME_OPTIONS_CURRENCY_NTD :புதிய
STR_GAME_OPTIONS_CURRENCY_CNY :சீன ரென்மின்பி (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :ஹாங்காங் டாலர் (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :இந்திய ரூபாய் (INR)
STR_GAME_OPTIONS_CURRENCY_MYR :மலேசிய ரிங்கிட்டு (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :இடப்பக்கம் ஒட்டு
@@ -957,6 +962,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}தி
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}திரை அளவினைத் தேர்ந்தெடுக்கவும்
STR_GAME_OPTIONS_RESOLUTION_OTHER :மற்றவை
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}இடைமுக அளவு
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :சராசரி
@@ -969,6 +975,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :இயல்ப
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :இரண்டு மடங்கு
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :நான்கு மடங்கு
STR_GAME_OPTIONS_BASE_GRF :{BLACK}அடிப்படை அசைவூட்டம்
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}பயன்படுத்தப்போகும் அடிப்படை அசைவூட்டத்தினை தேர்ந்தெடுக்கவும்
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} இல்லாத/பிழையான கோப்பு{P "" கள்}
@@ -1067,6 +1075,7 @@ STR_CITY_APPROVAL_PERMISSIVE :அனுமத
STR_CITY_APPROVAL_TOLERANT :பொறுத்துக்கொள்ளும்
STR_CITY_APPROVAL_HOSTILE :அனுமதிக்காது
STR_WARNING_NO_SUITABLE_AI :{WHITE}பொருத்தமான AI கிடைக்கவில்லை...{}'ஆன்லைன் உள்ளடக்கம்' அமைப்பு வழியாக பல AIகளை தாங்கள் பதிவிறக்கம் செய்யலாம்
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}அமைப்புகள்
@@ -1315,6 +1324,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :கடைசி
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :அதிகமாக பயன்படுத்தியவை
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :ஒதுக்கீடு செய்யப்பட்ட தடங்களைக் காட்டவும்: {STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :பயன்படுத்திய கட்டுமான செயல்களை செயற்பாட்டிலேயே வைத்திருக்கவும்: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :முன்னோக்கியின் வேக வரம்பு: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER :செய்தி கடிகாரம்: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :செய்தித் தொகுப்புகளை காட்டும்போது ஒலி எழுப்பவும்
@@ -1330,6 +1340,7 @@ STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :விபத்
STR_CONFIG_SETTING_SOUND_VEHICLE :வாகனங்கள்: {STRING}
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :வாகனங்களின் இசைகளை செயலாக்கு
STR_CONFIG_SETTING_SOUND_AMBIENT :Ambient: {STRING}
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :இயற்கை, தொழில்கள் மற்றும் நகரங்களின் சுற்றுப்புற ஒலிகளை இயக்கு
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :தகுந்த வாகனம் இல்லாதபோது Disable infrastructure building: {STRING}
STR_CONFIG_SETTING_MAX_TRAINS :அதிகபட்ச இரயில்கள் நிறுவனங்களுக்கு: {STRING}
@@ -1355,6 +1366,7 @@ STR_CONFIG_SETTING_AI_PROFILE_EASY :எளிதா
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :நடுத்தரமான
STR_CONFIG_SETTING_AI_PROFILE_HARD :கடுமையான
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :கணினிகளை பல்வீரர் ஆட்டத்தில் அனுமதி: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :பழுதுபார்த்தல்கள் இடையே உள்ள காலத்தினை சதவிகிதத்தில் காட்டவும்: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS :இரயிகளின் பழுதுபார்த்தல் இடைவேளி: {STRING}
@@ -1371,6 +1383,7 @@ STR_CONFIG_SETTING_DISABLE_ELRAILS :மின்ச
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :விளையாடுபவரின் நிலையத்திற்கு முதல் வாகனம் வருகை புரிந்தது: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :முதல் வாகனம் புதிய வீரர் நிலையத்திற்கு வரும்போது செய்தித்தாளைக் காண்பி
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :போட்டியாளரின் நிலையத்திற்கு முதல் வாகனம் வருகை புரிந்தது: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :புதிய போட்டியாளரின் முதல் வாகனம் நிலையத்திற்கு வரும்போது ஒரு செய்தித்தாளினைக் காண்பி
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :விபத்துகள் / பேரழிவுகள்: {STRING}
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :விபத்துகள் அல்லது பேரழிவுகள் நிகழும்போது செய்தித்தாள் ஒன்றினைக் காட்டு
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :நிறுவனத்தின் விவரம்: {STRING}
@@ -1402,6 +1415,7 @@ STR_CONFIG_SETTING_STARTING_YEAR :தொடங்
STR_CONFIG_SETTING_ENDING_YEAR :மதிப்பீட்டிற்கான இறுதி ஆண்டு: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :என்றுமில்லை
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :உறைந்த
STR_CONFIG_SETTING_ALLOW_SHARES :மற்ற நிறுவனங்களின் பங்குகளை வாங்குவதை அனுமதிக்கவும்: {STRING}
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :பங்குகள் பரிமாற்றத்திற்கு தேவையான குறைந்தபட்ச நிறுவன வயது: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :இழுத்தால், சிக்னல்களை இடவும், ஒவ்வொறு: {STRING}
@@ -1559,6 +1573,8 @@ STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... அ
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... அடிப்படை இசைத் தொகுப்பு '{STRING}' தவிர்கப்பட்டது: கிடைக்கவில்லை
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}நினைவாற்றல் நிறைந்துவிட்டது
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1608,6 +1624,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}நீ
# Cheat window
STR_CHEATS :{WHITE}ஏமாற்றுகள்
STR_CHEATS_NOTE :{BLACK}குறிப்பு: இந்த அமைப்புகளின் எந்தவொரு பயன்பாடும் பதிவு செய்யப்படும்
STR_CHEAT_MONEY :{LTBLUE}{CURRENCY_LONG} ஆக பணத்தை உயர்த்து
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}இந்த நிறுவனமாக ஆடுகிறீர்கள்: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}அதிசய நிலச்சமனி (தொழிற்சாலைகள் மற்றும் பொருட்களை நீக்குவதற்கு): {ORANGE}{STRING}
@@ -1720,6 +1737,7 @@ STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}பெ
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}ஆட்டத்தின் பெயர்
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}விளையாடுபவர்கள்
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}இணைந்துள்ள வாடிக்கையாளர்கள்/அதிக. வாடிக்கையாளர்கள்{}இணைந்துள்ள நிறுவனங்கள்/ அதிக. நிறுவனங்கள்
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}வரைபடத்தின் அளவு
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}ஆட்டத்தின் வரைபட அளவு{}பரப்பின்படி ஒழுங்குபடுத்த சொடுக்கவும்
@@ -1965,6 +1983,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :ஆட்டம
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :ஆட்டம் இன்னும் நிறுத்தப்பட்டுள்ளது ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :ஆட்டம் இன்னும் நிறுத்தப்பட்டுள்ளது ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :ஆட்டம் இடை நிறுத்தப்பட்டுள்ளது ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :ஆட்டம் இன்னமும் நிறுத்தப்பட்டுள்ளது ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :ஆட்டம் மீண்டும் தொடங்கப்பட்டுள்ளது ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :விளையாடுபவர்களின் எண்ணிக்கை
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :வீரர்கள் இணைக்கப்படுகின்றனர்
@@ -1979,6 +1998,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} புதிய நிறுவனம் (#{2:NUM})வை துவக்கி உள்ளார்
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ஆட்டத்தை விட்டு வெளியேரினார் ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} அவரது/அவளது பெயரினை {STRING} என்று மாற்றினார்
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} தங்கள் நிறுவனத்திற்கு {1:STRING} {2:CURRENCY_LONG} கொடுத்தார்
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}சர்வர் ஆட்டத்தினை முடித்தது
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}சர்வர் மீண்டும் தொடங்குகிறது...{}சற்று பொறுக்கவும்...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} வெளியேற்றப்பட்டார். காரணம்: ({STRING})
@@ -2051,6 +2071,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}ஆம், அசையூட்டங்களை பதிவிறக்கம் செய்
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}இல்லை, OpenTTD-ஐ விட்டு வெளியேறு
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}ஒளி அமைப்புகள்
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}வீடுகளுக்கான வெளிப்படைத்தன்மையை நிலைமாற்று. Ctrl + கிளிக் பூட்ட செய்க
@@ -2130,6 +2151,7 @@ STR_STATION_CLASS_WAYP :பாதைப
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}சிக்னல் தேர்ந்தெடுத்தல்
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}சிக்னல்களை இழுக்கும் தொளைவு
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}இரயில்வே பாலத்தினை தேர்ந்தெடு
@@ -2213,7 +2235,7 @@ STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}வி
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}அமைப்பு {NUM}
STR_AIRPORT_SMALL :சிறிய
STR_AIRPORT_CITY :மாநகர
STR_AIRPORT_CITY :மாநகரம்
STR_AIRPORT_METRO :மாநகர
STR_AIRPORT_INTERNATIONAL :சர்வதேச
STR_AIRPORT_COMMUTER :பயணிகள்
@@ -2246,6 +2268,9 @@ STR_PLANT_TREE_CAPTION :{WHITE}மர
STR_TREES_RANDOM_TYPE :{BLACK}ஏதொவொறு வகையிலான மரங்கள்
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}ஏதோவொறு மரங்கள்
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}நிலப்பரப்பு முழுவதும் வெவ்வேறு இடங்களில் மரங்களை நடு
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}இயல்பான
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}தோப்பு
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}காடு
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}நிலம் உருவாக்குதல்
@@ -2296,11 +2321,12 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}ஏத
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}புதிய தொழிற்சாலையினை நிறுவு
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}இந்தப் பட்டியலிருந்து பொருத்தமான தொழிற்சாலை ஒன்றினை தேர்ந்தெடு
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :பல மாறுபட்ட தொழிற்சாலைகள
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}மாறுபட்ட தொழிற்சாலைகளை உருவாக்குக
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}விலை: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}எங்கேயோ நிறுவு
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}கட்டு
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}நிறுவு
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}அனைத்து தொழிற்சாலைகளையும் அகற்றவும்
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}{STRING} தொழிற்சாலையிற்கான தொழிற்சாலைத் தொடர்
@@ -2340,6 +2366,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}வி
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}ஏற்றுக்கொள்ளப்படும் சரக்குகள்: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}சாலை வகை: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}அமிழ் தண்டூர்தி வகை: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}இரயில் வேகத் தடை: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}சாலை வேகத்தடை: {LTBLUE}{VELOCITY}
@@ -2444,6 +2471,8 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}பிரேம் வீதம்
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}உருவகப்படுத்துதலின் வேகம்: {STRING}
STR_FRAMERATE_SPEED_FACTOR :{BLACK}தற்போதைய ஆட்டத்தின் வேக அமைப்பு: {DECIMAL} மடங்கு
STR_FRAMERATE_AVERAGE :{WHITE}சராசரி
STR_FRAMERATE_MEMORYUSE :{WHITE}நினைவாற்றல்
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
@@ -2468,8 +2497,12 @@ STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GL_ECONOMY :சரக்கு கையாளுதல்
STR_FRAMETIME_CAPTION_GL_ROADVEHS :சாலை வாகனத்தின் பயண நேரம்
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :விமான டிக்குகள்
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :உலக சொடுக்குகள்
STR_FRAMETIME_CAPTION_DRAWING :கிராபிக்ஸ் ரெண்டரிங்
STR_FRAMETIME_CAPTION_VIDEO :வீடியோ வெளியீடு
STR_FRAMETIME_CAPTION_SOUND :ஒலி கலவை
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI ஸ்கிரிப்ட்டுகளின் மொத்த எண்ணிக்கை
STR_FRAMETIME_CAPTION_GAMESCRIPT :விளையாட்டின் ஸ்கிரிப்ட்
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order
@@ -2728,6 +2761,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}கு
STR_TOWN_DIRECTORY_CAPTION :{WHITE}நகரங்கள்
STR_TOWN_DIRECTORY_NONE :{ORANGE}- ஒன்றுமில்லை -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (மாநகரம்){BLACK} ({COMMA})
STR_TOWN_POPULATION :{BLACK}உலக மக்கள்தொகை: {COMMA}
# Town view window
@@ -2785,19 +2819,16 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}தங
STR_GOALS_CAPTION :{WHITE}{COMPANY} குறிக்கோள்கள்
STR_GOALS_SPECTATOR_CAPTION :{WHITE}உலகளாவிய குறிக்கோள்கள்
STR_GOALS_SPECTATOR :உலகளாவிய குறிக்கோள்கள்
STR_GOALS_GLOBAL_TITLE :{BLACK}உலகளாவிய குறிக்கோள்கள்:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- ஏதுமில்லை -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- இதற்கு அமையாது -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}நிறுவனத்தின் குறிக்கோள்கள்:
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :கேள்வி
STR_GOAL_QUESTION_CAPTION_INFORMATION :தகவல்
STR_GOAL_QUESTION_CAPTION_WARNING :எச்சரிக்கை
STR_GOAL_QUESTION_CAPTION_ERROR :பிழை
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}கேள்வி
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}தகவல்
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}எச்சரிக்கை
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}பிழை
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :இரத்து செய்
@@ -2886,6 +2917,7 @@ STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_
STR_STATION_VIEW_GROUP_S_V_D :மூலம்-வழியாக-சேருமிடம்
STR_STATION_VIEW_GROUP_S_D_V :மூல-சேருமிடம்-வழியாக
STR_STATION_VIEW_GROUP_D_S_V :சேருமிடம்-மூலம்-வழியாக
STR_STATION_VIEW_GROUP_D_V_S :மூல-வழியாக-இலக்கு
############ range for rating starts
@@ -2990,10 +3022,12 @@ STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}மே
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}நிறுவனத்தின் 25% பங்கினை வாங்கவும்
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}நிறுவனத்தின் 25% பங்கினை விற்கவும்
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}இந்த நிறுவனத்திலுள்ள 25% பங்கை விற்கவும் . Shift+Click செய்தால் எந்த பங்கையும் விற்காமல் மதிப்பிடப்பட்ட வருமானத்தைக் காட்டும்
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :நிறுவனத்தின் பெயர்
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :மேலாளரின் பெயர்
STR_BUY_COMPANY_MESSAGE :{WHITE}எங்கள் நிறுவனத்தை கையகப்படுத்த ஒரு போக்குவரத்து நிறுவனத்தை நாங்கள் தேடுகிறோம்.{}{}நீங்கள் {COMPANY}யை {CURRENCY_LONG} வாங்க விரும்புகிறீர்களா?
# Company infrastructure window
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}{COMPANY} இன் கட்டுமானங்கள்
@@ -3080,6 +3114,7 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}தே
STR_GROUP_RENAME_TOOLTIP :{BLACK}தேர்ந்தெடுக்கப்பட்ட குழுவின் பெயரினை மாற்றவும்
STR_GROUP_LIVERY_TOOLTIP :{BLACK}தேர்ந்தெடுக்கப்பட்ட குழுவின் நிறத்தினை மாற்றவும்
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}இந்த குழுவையும் சந்ததியினரையும் நீக்க விரும்புகிறீர்களா?
STR_GROUP_ADD_SHARED_VEHICLE :பகிர்ந்த வாகனங்களை சேர்க்கவும்
STR_GROUP_REMOVE_ALL_VEHICLES :அனைத்து வாகனங்களையும் நீக்கு
@@ -3141,11 +3176,12 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}வி
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}கப்பலை வாங்கி மாற்றியமை
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}விமானத்தை வாங்கி மாற்றியமை
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் இரயில் வாகனத்தை வாங்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டு
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் இரயில் வாகனத்தை வாங்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டும்.
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் சாலை வாகனத்தை வாங்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டும்
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் கப்பலை வாங்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டும்
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் விமானத்தை வாங்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டும்
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}காட்டப்படும் சாலை வாகனத்தை வாங்கி புதுப்பிக்கவும். Shift+Click செய்தால் வாங்கும்போது ஆகும் மதிப்பிடப்பட்டச் செலவுகளைக் காட்டும்.
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}பெயரிடு
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}பெயரிடு
@@ -3158,6 +3194,7 @@ STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}கப
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}விமான வகையின் பெயரினை மாற்றவும்
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}மறை
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}மறை
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}மறை
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}காட்சி
@@ -3165,6 +3202,7 @@ STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}கா
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}இரயில் வகையினை காட்டு/மறை
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}கப்பல் வகையினை காட்டு/மறை
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}விமான வகையினை காட்டு/மறை
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}இரயில் வாகன வகையின் பெயரினை மாற்றவும்
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}சாலை வாகன வகையின் பெயரினை மாற்றவும்
@@ -3278,6 +3316,8 @@ STR_REPLACE_VEHICLES_STOP :{BLACK}வா
STR_REPLACE_ENGINES :பொறிகள்
STR_REPLACE_WAGONS :வாகனங்கள்
STR_REPLACE_ALL_RAILTYPE :அனைத்து இரயில் வாகனங்கள்
STR_REPLACE_ALL_ROADTYPE :அனைத்து சாலை வாகனங்கள்
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}இடது தேர்ந்தெடுக்கப்பட்ட இயந்திரம் ஏதேனும் இருந்தால் மாற்றப்படும் எந்த இயந்திரத்தைக் காட்டுகிறது
STR_REPLACE_RAIL_VEHICLES :இரயில் வாகனங்கள்
@@ -3324,6 +3364,7 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}சா
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}கப்பலின் விவரங்களைக் காட்டு
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}விமானத்தின் விவரங்களைக் காட்டு
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}இந்த இரயில் மீதான நடவடிக்கை - இரயிலினை நிறுத்த/இயக்க சொடுக்கவும்
# Messages in the start stop button in the vehicle view
@@ -3490,6 +3531,7 @@ STR_ORDER_CONDITIONAL_AGE :வயது (
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :பராமரிப்பு தேவைப்படுகிறது
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :எப்போதுமே
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :மீதமிருக்கும் வாழ்நாள் (வருடங்கள்)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :அதிகபட்ச நம்பகத்தன்மை
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}கொடுக்கப்பட்ட மதிப்புடன் எப்படி வாகன தகவல்களை ஒப்பிடுவது
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :இதற்கு சமம்
@@ -3849,6 +3891,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... த
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} தேவைப்படுகிறது
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}கடனினைத் திருப்பி கட்ட இயலாது...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}வங்கியிலிருந்து கடனாக பெறப்பட்டத் தொகையினை தங்களால் கொடுக்க இயலாது...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}இந்த நிறுவனத்திற்கு பணத்தை வாரி வழங்க இயலாது ...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}நிறுவனத்தினை வாங்க இயலாது...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}நிறுவன தலைமையிடத்தினை கட்ட இயலாது...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}இந்த நிறுவனத்தின் 25 சதவிகித பங்குகளை வாங்க இயலாது...
@@ -4250,10 +4293,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :சர்க்
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :பெயரிடாதது
STR_SV_TRAIN_NAME :இரயில் {COMMA}
STR_SV_ROAD_VEHICLE_NAME :சாலை வாகனம் {COMMA}
STR_SV_SHIP_NAME :கப்பல் {COMMA}
STR_SV_AIRCRAFT_NAME :விமானம் {COMMA}
STR_SV_TRAIN_NAME :இரயில் #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :சாலை வாகனம் #{COMMA}
STR_SV_SHIP_NAME :கப்பல் #{COMMA}
STR_SV_AIRCRAFT_NAME :விமானம் #{COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} வடக்கு
@@ -4555,6 +4598,7 @@ STR_FORMAT_BUOY_NAME :{TOWN} கா
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} காவியக்கட்டை #{COMMA}
STR_FORMAT_COMPANY_NUM :(நிறுவனம் {COMMA})
STR_FORMAT_GROUP_NAME :குழு {COMMA}
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :{TOWN} பாதைப்புள்ளி
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} பாதைப்புள்ளி #{COMMA}

View File

@@ -959,11 +959,14 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}คว
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}เลือกความละเอียดของหน้าจอที่จะใช้
STR_GAME_OPTIONS_RESOLUTION_OTHER :อื่นๆ
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}ขนาดของแผงควบคุม
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ตั้งค่า Graphic พื้นฐาน
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}เลือกและตั้งค่าฐานกราฟิกที่จะใช้
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ไฟล์สูญหายหรือไม่สมบูรณ์
@@ -1655,6 +1658,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ไ
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}หน่วยความจำไม่เพียงพอ
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}การกำหนดพื้นที่ {BYTES} ของ Spritecache ล้มเหลว Spritecache ได้ลดลง {BYTES}. นี่คือการทำให้ประสิทธิภาพของเกม OpenTTD ลดลง. เพื่อลดความต้องการของหน่วยความจำ ให้ทำการปิดการใช้งานระบบ 32bpp graphics
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2169,6 +2174,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}ดาวน์โหลดกราฟฟิก
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}ออกจาก OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}ตัวเลือกค่าโปร่งใส
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของป้าย. กด Ctrl+Click สำหรับการล็อก
@@ -2929,13 +2935,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}จ่
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} เป้าหมาย
STR_GOALS_SPECTATOR_CAPTION :{WHITE}เป้าหมายรวม
STR_GOALS_GLOBAL_TITLE :{BLACK}เป้าหมายโดยรวม:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- ไม่มี -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- ไม่มี -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}เป้าหมายบริษัท:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}คลิ๊กเลือกที่เป้าหมายเพื่อพาไปยังจุดเริ่มต้นที่จะทำตามเป้าหมาย
# Goal question window

View File

@@ -728,6 +728,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}泥地
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}草地
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}荒地
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}雨林
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}田地
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}樹木
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}岩石
@@ -970,6 +971,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}螢幕
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}選擇螢幕解析度
STR_GAME_OPTIONS_RESOLUTION_OTHER :其它
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}介面大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}選擇使用的介面元素大小
@@ -979,6 +981,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基本圖形集
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}選擇要使用的基本圖形集
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} 檔案遺失/損毀
@@ -1706,6 +1710,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... 正
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}記憶體不足
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}無法編配{BYTES}作為子畫面快取。子畫面快取的大小已降至{BYTES}。OpenTTD的效能會受到影響。請嘗試停用32bpp圖形及或減少放大倍數以減低記憶體要求
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2223,6 +2229,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}是,下載圖形
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}否,離開 OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}透明度選項
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}切換車站標籤是否透明。按住 Ctrl 鍵點選此掣以鎖定狀態
@@ -2682,6 +2689,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}遊戲
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}沒有可用的資訊
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF{WHITE}{STRING}
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}覆蓋檔案
STR_SAVELOAD_OSKTITLE :{BLACK}為存檔輸入一個名稱
@@ -2799,6 +2807,7 @@ STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}最低
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 雜湊值:{SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}色盤: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}參數:{SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :無
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}沒有相關資訊
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}找不到符合的檔案
@@ -3002,13 +3011,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}冒著
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} 遊戲目標
STR_GOALS_SPECTATOR_CAPTION :{WHITE}全局目標
STR_GOALS_GLOBAL_TITLE :{BLACK}全局目標:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- 當前無目標 -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- 不適用 -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}公司目標:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}點選目標以將有關工業 / 市鎮或方格置於畫面中央。按下 Ctrl 鍵並點選目標以開啟一個以有關工業 / 市鎮或方格為中心的新視野
# Goal question window
@@ -3362,12 +3368,14 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}購買
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}購買船舶
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}購買飛機
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}購買並改裝車輛
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}購買選定的列車。按住 Shift 點選則只會顯示預估的購買費用
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}購買選定的車輛。按住 Shift 點選則只會顯示預估的購買費用
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}購買選定的船舶。按住 Shift 點選則只會顯示預估的購買費用
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}購買選定的飛機。按住 Shift 點選則只會顯示預估的購買費用
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}購買並改裝選定的飛機。按住 Shift 點選則只會顯示預估的購買費用
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}重新命名
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}重新命名

View File

@@ -990,6 +990,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekran Ç
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kullanılacak ekran çözünürlüğünü seçin
STR_GAME_OPTIONS_RESOLUTION_OTHER :diğer
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Arayüz boyutu
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kullanmak üzere arayüz bileşen boyutunu seçin
@@ -1004,6 +1005,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Yazı iki kat büyük
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Dört kat büyük
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Temel grafik kümesi
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kullanılacak temel grafik kümesini seçin
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} kayıp/bozuk dosya
@@ -1758,6 +1761,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... Teme
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Bellek yetersiz
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES} sprite-önbelleği ayırma işlemi başarısız. Sprite-önbelleği {BYTES}'a düşürüldü. Bu OpenTTD'nin performansını azaltacak. Bellek gereksinimini azaltmak için 32bpp grafikleri ve/veya yakınlaştırma seviyelerini kapatmayı deneyebilirsiniz
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2279,6 +2284,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Evet, grafikleri indir
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Hayır, OpenTTD'den çık
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Şeffaflık Seçenekleri
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Durak tabelaları için şeffaflığı aç. Kilitlemek için Ctrl ile tıklayın
@@ -3134,13 +3140,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Yakalan
STR_GOALS_CAPTION :{WHITE}{COMPANY} Hedefler
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Evrensel Amaçlar
STR_GOALS_SPECTATOR :Evrensel Amaçlar
STR_GOALS_GLOBAL_TITLE :{BLACK}Evrensel amaçlar:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Hiçbiri -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Kullanılamaz -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Şirket hedefleri:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Ana görünümü istenen fabrika/kasaba/kareye getirmek için hedefe tıklayın. Ctrl+Tıklama fabrika/kasaba/kare konumunda yeni bir pencerede görünüm açar
# Goal question window

View File

@@ -437,8 +437,14 @@ STR_SORT_BY_CARGO_CAPACITY :за містк
STR_SORT_BY_RANGE :за дальністю
STR_SORT_BY_POPULATION :за населенням
STR_SORT_BY_RATING :за рейтингом
STR_SORT_BY_NUM_VEHICLES :Кількість авто
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Загальний прибуток минулого року
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Загальний прибуток цього року
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Середній прибуток мигулого року
# Group by options for vehicle list
STR_GROUP_BY_NONE :Нема
STR_GROUP_BY_SHARED_ORDERS :Спільні накази
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Пауза
@@ -867,6 +873,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Нерівна земля
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Трава
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Пустир
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Джунглі
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Поля
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Дерева
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Каміння
@@ -1116,10 +1123,13 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Нати
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Роздільна здатність
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Виберіть роздільну здатність екрану
STR_GAME_OPTIONS_RESOLUTION_OTHER :інша
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Розмір інтерфейсу
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Оберіть розмір елементів інтерфейсу
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(автоматичо)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Нормальний розмір
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Подвійний розмір
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Почетверний розмір
@@ -1127,10 +1137,15 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Почетве
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Розмір шрифту
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Виберть розмір шрифту інтерфейсу
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(автоматичо)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Нормальний
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Подвійний розмір
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Почетверний розмір
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Показати швидкість оновлення
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :інша
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базовий набір графіки
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Оберіть, яку основну графіку використовувати
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} відсутн{P ій іх іх}/пошкоджен{P ий их их} файл{P "" а ів}
@@ -1566,6 +1581,9 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Залишат
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Залишати інструменти будівництва активними після використання.
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Групувати витрати у вікні фінансів: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Налаштування відображення інформації про вітрати у вікні фінансів
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Автоматично прибирати сигнали при будівництві колії.: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Автоматично прибирати сигнали на шляху при будівництві колії. Увага: це може спричинити зіткнення потягів!
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% нормальної швидкості гри
STR_CONFIG_SETTING_SOUND_TICKER :Новинний рухомий рядок: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Відтворення звуку для узагальнених новинних повідомлень
@@ -1679,6 +1697,9 @@ STR_CONFIG_SETTING_ENDING_YEAR :Рік закі
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Рік закінчення гри для підрахунку очок. У кінці року додають очки компанії і показують загальний результат, але гравці можуть грати далі.{}Якщо встановлено рік раніший початкового, загальний результат не зʼявиться.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Ніколи
STR_CONFIG_SETTING_ECONOMY_TYPE :Тип економіки: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Оригінальна
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Плавно
STR_CONFIG_SETTING_ALLOW_SHARES :Дозволити придбання акції інших компаній: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :При включенні дозволяє придбання та продаж акцій команій. Акції компанії стають доступними після досягнення деякого віку.
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Мінімальний вік компанії для торгівлі акціями: {STRING}
@@ -1730,6 +1751,9 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :лінійна
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Поява дерев під час гри: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Налаштування випадкової появи дерев на карті в процесі гри. Ця настройка також впливає на відповідні підприємства, такі як лісопилки.
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Зростання, але поширення тільки вологих лісів
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Зростатати і поширюватися усюди
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Не зростати, не поширюватися {RED}(лісопилка не працює)
STR_CONFIG_SETTING_TOOLBAR_POS :Позиція головного меню: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Горизонтальна позиція основної панелі інструментів.
@@ -1885,6 +1909,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ба
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Не вистачає пам'яті
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Не вдалося розподілити {BYTES} спрайт-кешу. Спрайт кеш було зменшено до {BYTES}. Це зменшить швидкість роботи OpenTTD. Аби зменшити використання пам'яті спробуйте заборонити 32-бітну графіку і/або ступені масшатабування екрану
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1939,6 +1965,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Ви д
# Cheat window
STR_CHEATS :{WHITE}Гратиму нечесно
STR_CHEATS_TOOLTIP :{BLACK}Галка показує, що Ви стали грати нечесно
STR_CHEATS_NOTE :{BLACK}Заувага: використання цих налаштувань зафіксується при збереженні гри
STR_CHEAT_MONEY :{LTBLUE}Збільшити кошти на {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Грає як компанія: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Супербульдозер (руйнує все): {ORANGE}{STRING}
@@ -2090,6 +2117,7 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Приє
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Оновити сервер
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Оновити інформацію про сервер
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Пошук публічних серверів у мережі
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Додати сервер
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Додає сервер до списку, який завжди буде перевірятись на поточні ігри
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Створити сервер
@@ -2315,6 +2343,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Гра ще п
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Гра ще призупинена ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Гра ще призупинена ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Гра ще на паузі ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Гра ще призупинена ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Гра знята з паузи ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :кількість гравців
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :приєднання клієнтів
@@ -2406,6 +2435,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Так, завантажити графіку
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ні, вийти з OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Опції прозорості
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Переключити прозорість для знаків станцій. Утримуйте Ctrl, щоб заблокувати
@@ -2646,6 +2676,9 @@ STR_TREES_RANDOM_TYPE :{BLACK}Дере
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Садити дерева випадкового типу. Утримуйте Shift для показу витрат на висаджування
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Випадкові дерева
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Випадкове насадження дерев по всьому ландшафту
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Саджати окремі дерева протягуванням по ландшафту
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Ліс
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Саджати великі ліси протягуванням по ландшафту
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Створити ландшафт
@@ -2703,6 +2736,7 @@ STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Огля
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Будувати
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Фінансувати
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Прибрати усі підприємства
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Прибрати усі підприємства, наявні на мапі
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Ланцюг вантажних перевезень для {STRING}
@@ -2723,6 +2757,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Обер
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Інформація про ділянку
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Показати місце у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на місце
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Вартість очистки: {LTBLUE}неможливо
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Вартість очистки: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Дохід при очистці: {LTBLUE}{CURRENCY_LONG}
@@ -2932,6 +2967,7 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Фільтр:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Перезаписати файл
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW} Ви справді хочете перезаписати існуючий файл?
STR_SAVELOAD_DIRECTORY :{STRING} (Directory)
STR_SAVELOAD_OSKTITLE :{BLACK}Введіть назву файла збереженої гри
@@ -3265,13 +3301,13 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Під
STR_GOALS_CAPTION :{WHITE}Цілі {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобальні цілі:
STR_GOALS_SPECTATOR :Загальні задачі
STR_GOALS_GLOBAL_TITLE :{BLACK}Глобальні цілі:
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Показати глобальні цілі
STR_GOALS_COMPANY_BUTTON :{BLACK}Компанія
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Показати цілі компанії
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- нема -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Неможливо застосувати -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Цілі компанії:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клац мишою на цілі (меті) відобразить по центру виробництва/місто/клітинку у головному вікні. Ctrl+клац мишою відкриє міні-вікно
# Goal question window
@@ -3468,6 +3504,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Пере
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Перенесення Офісу в інше місце. Коштує 1% від вартості компанії. Утримуйте Shift для показу очікуваних витрат на перенесення
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Деталі
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Переглянути детальну інформацію про інфраструктуру
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Дати грошей
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Дати грошей цій компанії
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Нове обличчя
@@ -3486,6 +3523,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Прод
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Назва компанії
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Ім'я керівника
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Введіть суму грошей, яку бажаєте передати
STR_BUY_COMPANY_MESSAGE :{WHITE}Ми шукаємо нового власника нашої компанії.{}{}Чи бажаєте Ви купити {COMPANY} за {CURRENCY_LONG}?
@@ -3640,6 +3678,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Поту
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Може бути переобладненим на: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Всі типи вантажів
STR_PURCHASE_INFO_NONE :Нема
STR_PURCHASE_INFO_ENGINES_ONLY :Тільки локомотиви
STR_PURCHASE_INFO_ALL_BUT :Всі, крім {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Максимальна тягова сила: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Дальність: {GOLD}{COMMA} клітинок
@@ -3846,6 +3885,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Дозв
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Показати транспорт у центрі екрану. Подвійний клац для руху за транспортом. Ctrl+клац мишою вікдриє нове вікно з транспортом
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Направити поїзд у депо
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Направити авто в депо
@@ -3877,6 +3917,7 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Пока
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Показати корабель детально
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Показати літак детально
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Поточні дії авіатранспорту - натисніть для вильоту/зупинки літального апарата
# Messages in the start stop button in the vehicle view
@@ -4105,6 +4146,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Переобл
STR_ORDER_STOP_ORDER :(зупинити)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Неможливо використати станцію){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Автоматично)
@@ -4429,6 +4471,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... по
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... потрібно {CURRENCY_LONG}
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Неможливо повернути позику...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Неможливо передати гроші, позичені у банку...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Неможливо передати гроші цій компанії...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Неможливо купити компанію...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Неможливо збудувати Офіс...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Неможливо купити 25% акцій цієї компанії...
@@ -4555,6 +4598,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Неправи
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} дуже довгий після оновлення
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Правила автозаміни/оновлення не застосовувалися
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(бракує коштів)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Нове авто не може змінити наказ {NUM}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Неможливе з'єднання колії

View File

@@ -517,6 +517,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :расна
# Custom currency window
@@ -636,6 +639,8 @@ STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
# Config errors
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -814,6 +819,7 @@ STR_CONTENT_DETAIL_VERSION :{SILVER}Вер
# Content downloading error messages
# Transparency settings window
# Linkgraph legend window

View File

@@ -968,6 +968,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skermres
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selektearje de skermresolutje om te brûken
STR_GAME_OPTIONS_RESOLUTION_OTHER :oars
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegrutte
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal
@@ -976,6 +977,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Fjouwerdûbele
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisset for ôfbyldings
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektearje de basis ôfbyldingsset om te brûken
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ûntbrekke{P "" nde}/korrupt{P "" e} bestân
@@ -1640,6 +1643,8 @@ STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :koe net fûn wu
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :Dat strykt net mei dizze ferzje fan OpenTTD
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ûnbekind
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -2066,6 +2071,7 @@ STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missende
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, ôfbyldings delheljen
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, OpenTTD ôfslute
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Trochsichtigenopsjes
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skeakelje trochsichtigens fan seinen. Brûk Ctrl+Klik om fêste te setten
@@ -2778,7 +2784,6 @@ STR_GOALS_CAPTION :{WHITE}{COMPANY
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalde doelen
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Gjin -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Net fan tapassing -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}

View File

@@ -481,6 +481,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :altra
# Custom currency window
@@ -568,6 +571,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violkolora
# Config errors
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -663,6 +668,7 @@ STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
# Content downloading error messages
# Transparency settings window
# Linkgraph legend window

View File

@@ -801,6 +801,9 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Секој ме
# Custom currency window
@@ -920,6 +923,8 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... ни
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... спаси играта формат '{STRING}' не е достапен. се врати на '{STRING}'
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Нема доволно меморија
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1029,6 +1034,7 @@ STR_CONTENT_TYPE_GS_LIBRARY :ГШ библи
# Content downloading error messages
# Transparency settings window
# Linkgraph legend window
@@ -1313,10 +1319,8 @@ STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPAN
# Goal window
STR_GOALS_GLOBAL_TITLE :{BLACK}Глобал цели:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Никој -
STR_GOALS_COMPANY_TITLE :{BLACK}Фирма цели:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликнете на цел центар главниот приказ на индустријата / град / плочка. Ctrl + Кликнете отвора нов прозорец на индустријата / град / плочка Локација
# Goal question window

View File

@@ -414,6 +414,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn
# Custom currency window
@@ -499,6 +502,8 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Ippermetti l-uz
# Config errors
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -592,6 +597,7 @@ STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
# Content downloading error messages
# Transparency settings window
# Linkgraph legend window

View File

@@ -754,6 +754,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :अन्य
# Custom currency window
@@ -829,6 +832,8 @@ STR_CONFIG_SETTING_STATUSBAR_POS :स्टेट
# Config errors
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}ओपेन टीटीडी {REV}
@@ -988,6 +993,7 @@ STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
# Content downloading error messages
# Transparency settings window
# Linkgraph legend window

View File

@@ -961,10 +961,13 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}وضوح
STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :دو برابر
STR_GAME_OPTIONS_BASE_GRF :{BLACK}بسته گرافیک پایه
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بسته گرافیک پایه را انتخاب کنید
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} فایل وجود ندارد یا خراب است
@@ -1429,6 +1432,8 @@ STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ناشناخت
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... سطح فشردگی'{STRING}' معتبر نیست
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... قالب ذخیره بازی '{STRING}' در دسترس نیست.برگردان به '{STRING}'
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1934,6 +1939,7 @@ STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}گراف
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}بله, فایلهای گرافیک را بارگیری کن
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}خیر, خروج OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}گزینه های شفافیت
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}فعال/غیر فعال کردن شفافیت برای نشانه های ایستگاه. کنترل+کلیک برای قفل کردن
@@ -2690,13 +2696,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}رشو
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} اهداف
STR_GOALS_SPECTATOR_CAPTION :{WHITE}اهداف جهانی
STR_GOALS_GLOBAL_TITLE :{BLACK}اهداف جهانی:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- هیچکدام -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- غیرقابل اعمال -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}اهداف شرکت:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}روی هدف کلیک کنید تا نمای اصلی را به مرکز صنایع/شهر/قطعه ببرد. Ctrl+Click یک نمای جدید از محل صنایع/شهر قطعه باز می کند
# Goal question window

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