a9d56369a0
Merge commit '13.0-RC1~2'
2023-02-25 04:49:57 +00:00
Jonathan G Rennison
1a05e95945
Fix #10214 : League and graph buttons in toolbar not having a default action
2022-12-16 21:07:36 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
dd9f6bc803
Change: Use RectPadding Horizontal()/Vertical() helpers.
2022-11-12 18:28:39 +00:00
Peter Nelson
04cbe57d2a
Change: Use RectPadding for widget padding/uz_padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
...
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson
632464a623
Codechange: Use Rect in DropDownListItem::Draw().
2022-11-12 18:28:39 +00:00
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2022-11-10 21:39:09 +01:00
Peter Nelson
dc1b84aa1e
Cleanup: Text widgets are capable of drawing text without assistance.
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Remove custom text drawing of some widgets in favour of standard text
widgets.
2022-10-16 14:24:51 +02:00
PeterN
0c20a5f39f
Fix: Open scenario editor date query once. ( #10050 )
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Clearing `_left_button_clicked` causes the button callback to be fired
constantly while the mouse button is held.
2022-09-25 16:08:52 +01:00
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
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When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Sergii Pylypenko
a1ef54fa60
Fixed compilation, deleted 16bpp blitter
2021-11-29 03:15:54 +02:00
Sergii Pylypenko
2f6b20cbfd
Merge branch upstream/master while introducing compile errors and reverting parts of Android changes, video BPP options are gone
2021-11-29 02:20:37 +02:00
Sergii Pylypenko
9d9528b14e
Renamed GetMinSizing() to GetMinButtonSize(), we do not use it for anything but button size
2021-11-28 03:34:39 +02:00
Sergii Pylypenko
b5cf145f32
Removed NWST_STEP and min_step, we don't need two variables doing the same thing
2021-11-28 03:25:11 +02:00
Sergii Pylypenko
7defb52028
Merge branch upstream/master
2021-11-28 03:16:36 +02:00
Danny de Bruijne
753b1d7e15
Feature: Add selected toolbar buttons to MacBook Pro Touch Bar
2021-09-23 21:03:00 +02:00
Patric Stout
cd03bac3dd
Fix: add back 'Spectate' option to company toolbar menu ( #9556 )
...
This was removed in ce7406f88b, but people used this to quickly
mark themselves as away.
Co-authored-by: dP <dp@dpointer.org >
2021-09-18 20:27:56 +02:00
Peter Nelson
63cc340dc1
Codechange: Apply minimum size to toolbar widgets
2021-04-30 17:08:15 +01:00
Patric Stout
a924b2ff81
Add: move "New Company" inside the Online Players GUI
2021-04-24 21:43:58 +02:00
Patric Stout
5266359424
Feature: rework in-game Online Players GUI
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The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.
It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.
Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
Sergii Pylypenko
76e8f99c1b
Fixed tram type menu missing
2021-03-15 22:20:37 +02:00
Sergii Pylypenko
870c254ee2
Merge tag '1.11.0-beta2' into master
2021-03-03 00:51:28 +02:00
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
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By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
pelya
2bc0595127
Fixed Android compilation and warnings
2021-01-25 21:31:09 +02:00
pelya
e90a971fa6
Fixed NewRoadTypes build dropdown list in compact toolbar
2021-01-25 00:55:56 +02:00
pelya
3a82c97aa1
Merge remote-tracking branch 'upstream/master'
2021-01-25 00:50:42 +02:00
Patric Stout
85a49a0d36
Change: always allow to click on the toolbar icons for road/rail/dock/airport
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This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.
For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.
For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.
Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
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Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TechGeekNZ
3c8d0aa354
Cleanup: Give TakeScreenshot a more sensible name
2020-06-27 14:19:35 +01:00
TechGeekNZ
ed6f31f601
Cleanup: Remove redundant implementation of TakeScreenshot
2020-06-27 14:19:35 +01:00
arikover
1e3e960fce
Add: Hotkey for Land Info in normal mode
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- added a hotkey for land_info in normal mode
- no default key is set
2020-04-10 10:00:16 +02:00
pelya
77ecfa35fe
Fixed 'Build rail' dropdown menu
2020-03-24 23:24:49 +02:00
pelya
1764671302
Fixed compilation
2020-03-20 22:55:45 +02:00
pelya
798fbc3466
Merge branch 'origin/master' commit 'a499e9acdd385b57dd43caf88af3a6f7f53716ba'
2020-03-20 00:10:46 +02:00
Sergii Pylypenko
108d3365ff
Renamed WID_TN_AIRCRAFTS to WID_TN_AIRCRAFT
2020-03-19 21:23:50 +02:00
pnda
e558aa8ff4
Feature: Screenshot window
2020-01-01 10:19:12 +00:00
glx
90f4abe03f
Fix #7887 : missing beep for some main toolbar buttons
2020-01-01 10:34:26 +01:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Peter Nelson
21edf67f89
Codechange: Untangle game and scenario toolbars.
2019-05-01 21:36:27 +02:00
pnda
8cc6ee60ed
Add: Icons on air/water/landscape construction menus ( #7485 )
2019-04-29 18:42:00 +01:00
Sergii Pylypenko
3ba683874b
Merge remote-tracking branch 'origin/master' into HEAD
2019-04-23 18:16:24 +03:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
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DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00