Fixed compilation, deleted 16bpp blitter
This commit is contained in:
@@ -778,7 +778,7 @@ struct AIConfigWindow : public Window {
|
||||
|
||||
case WID_AIC_LIST:
|
||||
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
|
||||
this->line_height = GetMinButtonSize(NWST_BUTTON, this->line_height);
|
||||
this->line_height = GetMinButtonSize(this->line_height);
|
||||
resize->height = this->line_height;
|
||||
size->height = 8 * this->line_height;
|
||||
break;
|
||||
|
||||
@@ -1,386 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 16bpp_anim.cpp Implementation of the optimized 16 bpp blitter with animation support, currently broken. */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../video/video_driver.hpp"
|
||||
#include "../zoom_func.h"
|
||||
#include "16bpp_anim.hpp"
|
||||
|
||||
#include "../table/sprites.h"
|
||||
|
||||
/** Instantiation of the 16bpp with animation blitter factory. */
|
||||
static FBlitter_16bppAnim iFBlitter_16bppAnim;
|
||||
|
||||
template <BlitterMode mode>
|
||||
void Blitter_16bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
const Pixel *src, *src_line;
|
||||
Colour16 *dst, *dst_line;
|
||||
Anim *anim, *anim_line;
|
||||
|
||||
/* Find where to start reading in the source sprite */
|
||||
src_line = (const Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
|
||||
dst_line = (Colour16 *)bp->dst + bp->top * bp->pitch + bp->left;
|
||||
anim_line = this->anim_buf + ((Colour16 *)bp->dst - (Colour16 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
|
||||
|
||||
for (int y = 0; y < bp->height; y++) {
|
||||
dst = dst_line;
|
||||
dst_line += bp->pitch;
|
||||
|
||||
src = src_line;
|
||||
src_line += bp->sprite_width * ScaleByZoom(1, zoom);
|
||||
|
||||
anim = anim_line;
|
||||
anim_line += this->anim_buf_width;
|
||||
|
||||
for (int x = 0; x < bp->width; x++) {
|
||||
switch (mode) {
|
||||
case BM_COLOUR_REMAP:
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way */
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
if (src->m == 0) {
|
||||
if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst);
|
||||
} else {
|
||||
uint8 r = bp->remap[src->m];
|
||||
if (r != 0) {
|
||||
*dst = ComposeColourPA(AdjustBrightness(LookupColourInPalette(r), src->v), src->a, *dst);
|
||||
if (src->a == 15 && r >= PALETTE_ANIM_START) {
|
||||
anim->m = r - PALETTE_ANIM_START + 1;
|
||||
anim->v = src->v >> 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
|
||||
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
|
||||
* we produce a result the newgrf maker didn't expect ;) */
|
||||
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent */
|
||||
if (src->a != 0) *dst = MakeTransparent(*dst, 192);
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (src->a == 15 && src->m >= PALETTE_ANIM_START) {
|
||||
*dst = AdjustBrightness(LookupColourInPalette(src->m), src->v);
|
||||
anim->m = src->m - PALETTE_ANIM_START + 1;
|
||||
anim->v = src->v >> 1;
|
||||
} else {
|
||||
if (src->a != 0) {
|
||||
if (src->m >= PALETTE_ANIM_START) {
|
||||
*dst = ComposeColourPANoCheck(AdjustBrightness(LookupColourInPalette(src->m), src->v), src->a, *dst);
|
||||
} else {
|
||||
*dst = ComposeColourPA(src->c, src->a, *dst);
|
||||
}
|
||||
}
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
dst++;
|
||||
src += ScaleByZoom(1, zoom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
if (_screen_disable_anim) {
|
||||
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
|
||||
Blitter_16bppOptimized::Draw(bp, mode, zoom);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
default: NOT_REACHED();
|
||||
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
|
||||
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
|
||||
{
|
||||
if (_screen_disable_anim) {
|
||||
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColourMappingRect() */
|
||||
Blitter_16bppOptimized::DrawColourMappingRect(dst, width, height, pal);
|
||||
return;
|
||||
}
|
||||
|
||||
Colour16 *udst = (Colour16 *)dst;
|
||||
Anim *anim;
|
||||
|
||||
anim = this->anim_buf + ((Colour16 *)dst - (Colour16 *)_screen.dst_ptr);
|
||||
|
||||
if (pal == PALETTE_TO_TRANSPARENT) {
|
||||
do {
|
||||
for (int i = 0; i != width; i++) {
|
||||
*udst = MakeTransparent(*udst, 154);
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
udst++;
|
||||
anim++;
|
||||
}
|
||||
udst = udst - width + _screen.pitch;
|
||||
anim = anim - width + this->anim_buf_width;
|
||||
} while (--height);
|
||||
return;
|
||||
}
|
||||
if (pal == PALETTE_NEWSPAPER) {
|
||||
do {
|
||||
for (int i = 0; i != width; i++) {
|
||||
*udst = MakeGrey(*udst);
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
udst++;
|
||||
anim++;
|
||||
}
|
||||
udst = udst - width + _screen.pitch;
|
||||
anim = anim - width + this->anim_buf_width;
|
||||
} while (--height);
|
||||
return;
|
||||
}
|
||||
|
||||
DEBUG(misc, 0, "16bpp blitter doesn't know how to draw this colour table ('%d')", pal);
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
|
||||
{
|
||||
*((Colour16 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
|
||||
|
||||
/* Set the colour in the anim-buffer too, if we are rendering to the screen */
|
||||
if (_screen_disable_anim) return;
|
||||
Anim *anim = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr) + x + y * this->anim_buf_width;
|
||||
if (colour >= PALETTE_ANIM_START) {
|
||||
anim->m = colour - PALETTE_ANIM_START + 1;
|
||||
anim->v = DEFAULT_BRIGHTNESS >> 1;
|
||||
} else {
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
|
||||
{
|
||||
if (_screen_disable_anim) {
|
||||
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
|
||||
Blitter_16bppOptimized::DrawRect(video, width, height, colour);
|
||||
return;
|
||||
}
|
||||
|
||||
Colour16 colour16 = LookupColourInPalette(colour);
|
||||
Anim *anim_line = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr);
|
||||
|
||||
do {
|
||||
Colour16 *dst = (Colour16 *)video;
|
||||
Anim *anim = anim_line;
|
||||
|
||||
for (int i = width; i > 0; i--) {
|
||||
*dst = colour16;
|
||||
/* Set the colour in the anim-buffer too */
|
||||
if (colour >= PALETTE_ANIM_START) {
|
||||
anim->m = colour - PALETTE_ANIM_START + 1;
|
||||
anim->v = DEFAULT_BRIGHTNESS >> 1;
|
||||
} else {
|
||||
anim->m = 0;
|
||||
anim->v = 0;
|
||||
}
|
||||
dst++;
|
||||
anim++;
|
||||
}
|
||||
video = (Colour16 *)video + _screen.pitch;
|
||||
anim_line += this->anim_buf_width;
|
||||
} while (--height);
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height)
|
||||
{
|
||||
assert(!_screen_disable_anim);
|
||||
assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
|
||||
Colour16 *dst = (Colour16 *)video;
|
||||
const uint8 *usrc = (const uint8 *)src;
|
||||
Anim *anim_line = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr);
|
||||
|
||||
for (; height > 0; height--) {
|
||||
/* We need to keep those for palette animation. */
|
||||
Colour16 *dst_pal = dst;
|
||||
Anim *anim_pal = anim_line;
|
||||
|
||||
memcpy(dst, usrc, width * sizeof(Colour16));
|
||||
usrc += width * sizeof(Colour16);
|
||||
dst += _screen.pitch;
|
||||
/* Copy back the anim-buffer */
|
||||
memcpy(anim_line, usrc, width * sizeof(Anim));
|
||||
usrc += width * sizeof(Anim);
|
||||
anim_line += this->anim_buf_width;
|
||||
|
||||
/* Okay, it is *very* likely that the image we stored is using
|
||||
* the wrong palette animated colours. There are two things we
|
||||
* can do to fix this. The first is simply reviewing the whole
|
||||
* screen after we copied the buffer, i.e. run PaletteAnimate,
|
||||
* however that forces a full screen redraw which is expensive
|
||||
* for just the cursor. This just copies the implementation of
|
||||
* palette animation, much cheaper though slightly nastier. */
|
||||
for (int i = 0; i < width; i++) {
|
||||
uint8 colour = anim_pal->m;
|
||||
if (colour) {
|
||||
/* Update this pixel */
|
||||
*dst_pal = AdjustBrightness(LookupColourInPalette(colour + PALETTE_ANIM_START - 1), anim_pal->v << 1);
|
||||
}
|
||||
dst_pal++;
|
||||
anim_pal++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
|
||||
{
|
||||
assert(!_screen_disable_anim);
|
||||
assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
|
||||
uint8 *udst = (uint8 *)dst;
|
||||
const Colour16 *src = (const Colour16 *)video;
|
||||
const Anim *anim_line = this->anim_buf + ((const Colour16 *)video - (Colour16 *)_screen.dst_ptr);
|
||||
|
||||
for (; height > 0; height--) {
|
||||
memcpy(udst, src, width * sizeof(Colour16));
|
||||
src += _screen.pitch;
|
||||
udst += width * sizeof(Colour16);
|
||||
/* Copy the anim-buffer */
|
||||
memcpy(udst, anim_line, width * sizeof(Anim));
|
||||
udst += width * sizeof(Anim);
|
||||
anim_line += this->anim_buf_width;
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::ScrollBuffer(void *video, int &left_ref, int &top_ref, int &width_ref, int &height_ref, int scroll_x, int scroll_y)
|
||||
{
|
||||
assert(!_screen_disable_anim);
|
||||
assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
|
||||
const Anim *src;
|
||||
Anim *dst;
|
||||
int left = left_ref, top = top_ref, width = width_ref, height = height_ref;
|
||||
|
||||
/* We need to scroll the anim-buffer too */
|
||||
if (scroll_y > 0) {
|
||||
/* Calculate pointers */
|
||||
dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_width;
|
||||
src = dst - scroll_y * this->anim_buf_width;
|
||||
|
||||
/* Decrease height and increase top */
|
||||
top += scroll_y;
|
||||
height -= scroll_y;
|
||||
assert(height > 0);
|
||||
|
||||
/* Adjust left & width */
|
||||
if (scroll_x >= 0) {
|
||||
dst += scroll_x;
|
||||
left += scroll_x;
|
||||
width -= scroll_x;
|
||||
} else {
|
||||
src -= scroll_x;
|
||||
width += scroll_x;
|
||||
}
|
||||
|
||||
for (int h = height; h > 0; h--) {
|
||||
memcpy(dst, src, width * sizeof(Anim));
|
||||
src -= this->anim_buf_width;
|
||||
dst -= this->anim_buf_width;
|
||||
}
|
||||
} else {
|
||||
/* Calculate pointers */
|
||||
dst = this->anim_buf + left + top * this->anim_buf_width;
|
||||
src = dst - scroll_y * this->anim_buf_width;
|
||||
|
||||
/* Decrease height. (scroll_y is <=0). */
|
||||
height += scroll_y;
|
||||
assert(height > 0);
|
||||
|
||||
/* Adjust left & width */
|
||||
if (scroll_x >= 0) {
|
||||
dst += scroll_x;
|
||||
left += scroll_x;
|
||||
width -= scroll_x;
|
||||
} else {
|
||||
src -= scroll_x;
|
||||
width += scroll_x;
|
||||
}
|
||||
|
||||
/* the y-displacement may be 0 therefore we have to use memmove,
|
||||
* because source and destination may overlap */
|
||||
for (int h = height; h > 0; h--) {
|
||||
memmove(dst, src, width * sizeof(Anim));
|
||||
src += _screen.pitch;
|
||||
dst += _screen.pitch;
|
||||
}
|
||||
}
|
||||
|
||||
Blitter_16bppOptimized::ScrollBuffer(video, left_ref, top_ref, width_ref, height_ref, scroll_x, scroll_y);
|
||||
}
|
||||
|
||||
int Blitter_16bppAnim::BufferSize(int width, int height)
|
||||
{
|
||||
return width * height * (sizeof(Anim) + sizeof(Colour16));
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::PaletteAnimate(const Palette &palette)
|
||||
{
|
||||
assert(!_screen_disable_anim);
|
||||
|
||||
/* If first_dirty is 0, it is for 8bpp indication to send the new
|
||||
* palette. However, only the animation colours might possibly change.
|
||||
* Especially when going between toyland and non-toyland. */
|
||||
assert(palette.first_dirty == PALETTE_ANIM_START || palette.first_dirty == 0);
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
this->palette[i] = To16(palette.palette[i]);
|
||||
}
|
||||
|
||||
const Anim *anim = this->anim_buf;
|
||||
Colour16 *dst = (Colour16 *)_screen.dst_ptr;
|
||||
|
||||
/* Let's walk the anim buffer and try to find the pixels */
|
||||
for (int y = this->anim_buf_height; y != 0 ; y--) {
|
||||
for (int x = this->anim_buf_width; x != 0 ; x--) {
|
||||
uint8 colour = anim->m;
|
||||
if (colour) {
|
||||
/* Update this pixel */
|
||||
*dst = AdjustBrightness(LookupColourInPalette(colour + PALETTE_ANIM_START - 1), anim->v << 1);
|
||||
}
|
||||
dst++;
|
||||
anim++;
|
||||
}
|
||||
dst += _screen.pitch - this->anim_buf_width;
|
||||
}
|
||||
|
||||
/* Make sure the backend redraws the whole screen */
|
||||
VideoDriver::GetInstance()->MakeDirty(0, 0, _screen.width, _screen.height);
|
||||
}
|
||||
|
||||
Blitter::PaletteAnimation Blitter_16bppAnim::UsePaletteAnimation()
|
||||
{
|
||||
return Blitter::PALETTE_ANIMATION_BLITTER;
|
||||
}
|
||||
|
||||
void Blitter_16bppAnim::PostResize()
|
||||
{
|
||||
if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) {
|
||||
/* The size of the screen changed; we can assume we can wipe all data from our buffer */
|
||||
free(this->anim_buf);
|
||||
this->anim_buf = CallocT<Anim>(_screen.width * _screen.height);
|
||||
this->anim_buf_width = _screen.width;
|
||||
this->anim_buf_height = _screen.height;
|
||||
}
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 16bpp_anim.hpp A 16 bpp blitter with animation support. */
|
||||
|
||||
#ifndef BLITTER_16BPP_ANIM_HPP
|
||||
#define BLITTER_16BPP_ANIM_HPP
|
||||
|
||||
#include "16bpp_simple.hpp"
|
||||
|
||||
class Blitter_16bppOptimized: public Blitter_16bppSimple {
|
||||
// TODO: implement that
|
||||
};
|
||||
|
||||
/** The optimised 16 bpp blitter with palette animation. */
|
||||
class Blitter_16bppAnim : public Blitter_16bppOptimized {
|
||||
protected:
|
||||
// PALETTE_ANIM_SIZE is less than 32, so we'll use 5 bits for color index, and 3 bits for brightness, losing 1 bit compared to struct Pixel
|
||||
struct Anim {
|
||||
unsigned m : 5 __attribute__((packed)); ///< Color index channel, packed 5 bits, 0 = no animation, 1 = PALETTE_ANIM_START
|
||||
unsigned v : 3 __attribute__((packed)); ///< Brightness-channel, packed 3 bits
|
||||
};
|
||||
|
||||
Anim *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
|
||||
int anim_buf_width; ///< The width of the animation buffer.
|
||||
int anim_buf_height; ///< The height of the animation buffer.
|
||||
Colour16 palette[256]; ///< The current palette.
|
||||
|
||||
public:
|
||||
Blitter_16bppAnim() :
|
||||
anim_buf(NULL),
|
||||
anim_buf_width(0),
|
||||
anim_buf_height(0)
|
||||
{}
|
||||
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
|
||||
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
|
||||
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
|
||||
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
|
||||
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
|
||||
/* virtual */ void ScrollBuffer(void *video, int &left_ref, int &top_ref, int &width_ref, int &height_ref, int scroll_x, int scroll_y);
|
||||
/* virtual */ int BufferSize(int width, int height);
|
||||
/* virtual */ void PaletteAnimate(const Palette &palette);
|
||||
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
|
||||
/* virtual */ int GetBytesPerPixel() { return 3; }
|
||||
|
||||
/* virtual */ const char *GetName() { return "16bpp-anim"; }
|
||||
/* virtual */ void PostResize();
|
||||
|
||||
/**
|
||||
* Look up the colour in the current palette.
|
||||
*/
|
||||
inline Colour16 LookupColourInPalette(uint8 index)
|
||||
{
|
||||
return this->palette[index];
|
||||
}
|
||||
|
||||
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
};
|
||||
|
||||
/** Factory for the 16bpp blitter with animation. */
|
||||
class FBlitter_16bppAnim : public BlitterFactory {
|
||||
public:
|
||||
FBlitter_16bppAnim() : BlitterFactory("16bpp-anim-broken", "16bpp Animation Blitter, currently broken (palette animation)") {}
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_16bppAnim(); }
|
||||
};
|
||||
|
||||
#endif /* BLITTER_16BPP_ANIM_HPP */
|
||||
@@ -1,156 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 16bpp_base.cpp Implementation of base for 16 bpp blitters. */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "16bpp_base.hpp"
|
||||
#include "common.hpp"
|
||||
|
||||
void *Blitter_16bppBase::MoveTo(void *video, int x, int y)
|
||||
{
|
||||
return (uint16 *)video + x + y * _screen.pitch;
|
||||
}
|
||||
|
||||
void Blitter_16bppBase::SetPixel(void *video, int x, int y, uint8 colour)
|
||||
{
|
||||
*((Colour16 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
|
||||
}
|
||||
|
||||
void Blitter_16bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
|
||||
{
|
||||
const Colour16 c = LookupColourInPalette(colour);
|
||||
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) {
|
||||
*((Colour16 *)video + x + y * _screen.pitch) = c;
|
||||
});
|
||||
}
|
||||
|
||||
void Blitter_16bppBase::DrawRect(void *video, int width, int height, uint8 colour)
|
||||
{
|
||||
Colour16 target = LookupColourInPalette(colour);
|
||||
|
||||
do {
|
||||
Colour16 *dst = (Colour16 *)video;
|
||||
for (int i = width; i > 0; i--) {
|
||||
*dst = target;
|
||||
dst++;
|
||||
}
|
||||
video = (uint16 *)video + _screen.pitch;
|
||||
} while (--height);
|
||||
}
|
||||
|
||||
void Blitter_16bppBase::CopyFromBuffer(void *video, const void *src, int width, int height)
|
||||
{
|
||||
uint16 *dst = (uint16 *)video;
|
||||
const uint16 *usrc = (const uint16 *)src;
|
||||
|
||||
for (; height > 0; height--) {
|
||||
memcpy(dst, usrc, width * sizeof(uint16));
|
||||
usrc += width;
|
||||
dst += _screen.pitch;
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppBase::CopyToBuffer(const void *video, void *dst, int width, int height)
|
||||
{
|
||||
uint16 *udst = (uint16 *)dst;
|
||||
const uint16 *src = (const uint16 *)video;
|
||||
|
||||
for (; height > 0; height--) {
|
||||
memcpy(udst, src, width * sizeof(uint16));
|
||||
src += _screen.pitch;
|
||||
udst += width;
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppBase::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
|
||||
{
|
||||
uint16 *udst = (uint16 *)dst;
|
||||
const uint16 *src = (const uint16 *)video;
|
||||
|
||||
for (; height > 0; height--) {
|
||||
memcpy(udst, src, width * sizeof(uint16));
|
||||
src += _screen.pitch;
|
||||
udst += dst_pitch;
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppBase::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
|
||||
{
|
||||
const Colour16 *src;
|
||||
Colour16 *dst;
|
||||
|
||||
if (scroll_y > 0) {
|
||||
/* Calculate pointers */
|
||||
dst = (Colour16 *)video + left + (top + height - 1) * _screen.pitch;
|
||||
src = dst - scroll_y * _screen.pitch;
|
||||
|
||||
/* Decrease height and increase top */
|
||||
top += scroll_y;
|
||||
height -= scroll_y;
|
||||
assert(height > 0);
|
||||
|
||||
/* Adjust left & width */
|
||||
if (scroll_x >= 0) {
|
||||
dst += scroll_x;
|
||||
left += scroll_x;
|
||||
width -= scroll_x;
|
||||
} else {
|
||||
src -= scroll_x;
|
||||
width += scroll_x;
|
||||
}
|
||||
|
||||
for (int h = height; h > 0; h--) {
|
||||
memcpy(dst, src, width * sizeof(Colour16));
|
||||
src -= _screen.pitch;
|
||||
dst -= _screen.pitch;
|
||||
}
|
||||
} else {
|
||||
/* Calculate pointers */
|
||||
dst = (Colour16 *)video + left + top * _screen.pitch;
|
||||
src = dst - scroll_y * _screen.pitch;
|
||||
|
||||
/* Decrease height. (scroll_y is <=0). */
|
||||
height += scroll_y;
|
||||
assert(height > 0);
|
||||
|
||||
/* Adjust left & width */
|
||||
if (scroll_x >= 0) {
|
||||
dst += scroll_x;
|
||||
left += scroll_x;
|
||||
width -= scroll_x;
|
||||
} else {
|
||||
src -= scroll_x;
|
||||
width += scroll_x;
|
||||
}
|
||||
|
||||
/* the y-displacement may be 0 therefore we have to use memmove,
|
||||
* because source and destination may overlap */
|
||||
for (int h = height; h > 0; h--) {
|
||||
memmove(dst, src, width * sizeof(Colour16));
|
||||
src += _screen.pitch;
|
||||
dst += _screen.pitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int Blitter_16bppBase::BufferSize(int width, int height)
|
||||
{
|
||||
return width * height * sizeof(Colour16);
|
||||
}
|
||||
|
||||
void Blitter_16bppBase::PaletteAnimate(const Palette &palette)
|
||||
{
|
||||
/* By default, 16bpp doesn't have palette animation */
|
||||
}
|
||||
|
||||
Blitter::PaletteAnimation Blitter_16bppBase::UsePaletteAnimation()
|
||||
{
|
||||
return Blitter::PALETTE_ANIMATION_NONE;
|
||||
}
|
||||
@@ -1,226 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 16bpp_base.hpp Base for all 16 bits blitters. */
|
||||
|
||||
#ifndef BLITTER_16BPP_BASE_HPP
|
||||
#define BLITTER_16BPP_BASE_HPP
|
||||
|
||||
#include "base.hpp"
|
||||
#include "../core/bitmath_func.hpp"
|
||||
#include "../core/math_func.hpp"
|
||||
#include "../gfx_func.h"
|
||||
|
||||
/** Base for all 16bpp blitters. */
|
||||
class Blitter_16bppBase : public Blitter {
|
||||
public:
|
||||
|
||||
// TODO: GCC-specific attributes
|
||||
struct Colour16 {
|
||||
unsigned b : 5 __attribute__((packed)); ///< Blue-channel, packed 5 bits
|
||||
unsigned g : 6 __attribute__((packed)); ///< Green-channel, packed 6 bits
|
||||
unsigned r : 5 __attribute__((packed)); ///< Red-channel, packed 5 bits
|
||||
Colour16(uint8 r = 0, uint8 g = 0, uint8 b = 0):
|
||||
b(b), g(g), r(r)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
struct Pixel {
|
||||
Colour16 c;
|
||||
unsigned a : 4 __attribute__((packed)); ///< Alpha-channel, packed 4 bits
|
||||
unsigned v : 4 __attribute__((packed)); ///< Brightness-channel, packed 4 bits
|
||||
unsigned m : 8 __attribute__((packed)); ///< Remap-channel, cannot pack it, because it's palette lookup index, so it must be in range 0-255
|
||||
};
|
||||
|
||||
/* virtual */ uint8 GetScreenDepth() { return 16; }
|
||||
/* virtual */ void *MoveTo(void *video, int x, int y);
|
||||
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
|
||||
/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash);
|
||||
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
|
||||
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
|
||||
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
|
||||
/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
|
||||
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
|
||||
/* virtual */ int BufferSize(int width, int height);
|
||||
/* virtual */ void PaletteAnimate(const Palette &palette);
|
||||
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
|
||||
/* virtual */ int GetBytesPerPixel() { return 2; }
|
||||
|
||||
|
||||
/**
|
||||
* Convert from rgb values to screen native 16bpp colour
|
||||
*/
|
||||
static inline Colour16 To16(uint8 r, uint8 g, uint8 b)
|
||||
{
|
||||
return Colour16(r >> 3, g >> 2, b >> 3);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert from 32bpp colour to screen native 16bpp colour
|
||||
*/
|
||||
static inline Colour16 To16(Colour c)
|
||||
{
|
||||
return To16(c.r, c.g, c.b);
|
||||
}
|
||||
|
||||
/**
|
||||
* Look up the colour in the current palette.
|
||||
*/
|
||||
static inline Colour LookupColourInPalette32(uint index)
|
||||
{
|
||||
return _cur_palette.palette[index];
|
||||
}
|
||||
|
||||
/**
|
||||
* Look up the colour in the current palette.
|
||||
*/
|
||||
static inline Colour16 LookupColourInPalette(uint index)
|
||||
{
|
||||
return To16(LookupColourInPalette32(index));
|
||||
}
|
||||
|
||||
/**
|
||||
* Compose a colour based on RGBA values and the current pixel value.
|
||||
* @param r range is from 0 to 31.
|
||||
* @param g range is from 0 to 63.
|
||||
* @param b range is from 0 to 31.
|
||||
* @param a range is from 0 to 15.
|
||||
*/
|
||||
static inline Colour16 ComposeColourRGBANoCheck(uint8 r, uint8 g, uint8 b, uint8 a, Colour16 current)
|
||||
{
|
||||
/* The 16 is wrong, it should be 15, but 16 is much faster... */
|
||||
return Colour16 ( ((int)(r - current.r) * a) / 16 + current.r,
|
||||
((int)(g - current.g) * a) / 16 + current.g,
|
||||
((int)(b - current.b) * a) / 16 + current.b );
|
||||
}
|
||||
|
||||
/**
|
||||
* Compose a colour based on RGBA values and the current pixel value.
|
||||
* Handles fully transparent and solid pixels in a special (faster) way.
|
||||
* @param r range is from 0 to 31.
|
||||
* @param g range is from 0 to 63.
|
||||
* @param b range is from 0 to 31.
|
||||
* @param a range is from 0 to 15.
|
||||
*/
|
||||
static inline Colour16 ComposeColourRGBA(uint8 r, uint8 g, uint8 b, uint8 a, Colour16 current)
|
||||
{
|
||||
if (a == 0) return current;
|
||||
if (a >= 15) return Colour16(r, g, b);
|
||||
|
||||
return ComposeColourRGBANoCheck(r, g, b, a, current);
|
||||
}
|
||||
|
||||
/**
|
||||
* Compose a colour based on Pixel value, alpha value, and the current pixel value.
|
||||
* @param a range is from 0 to 16.
|
||||
*/
|
||||
static inline Colour16 ComposeColourPANoCheck(Colour16 colour, uint8 a, Colour16 current)
|
||||
{
|
||||
return ComposeColourRGBANoCheck(colour.r, colour.g, colour.b, a, current);
|
||||
}
|
||||
|
||||
/**
|
||||
* Compose a colour based on Pixel value, alpha value, and the current pixel value.
|
||||
* Handles fully transparent and solid pixels in a special (faster) way.
|
||||
* @param a range is from 0 to 15.
|
||||
*/
|
||||
static inline Colour16 ComposeColourPA(Colour16 colour, uint8 a, Colour16 current)
|
||||
{
|
||||
if (a == 0) return current;
|
||||
if (a >= 15) return colour;
|
||||
|
||||
return ComposeColourPANoCheck(colour, a, current);
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a pixel looks like it is transparent.
|
||||
* @param colour the colour already on the screen.
|
||||
* @param nom the amount of transparency, nominator, makes colour lighter.
|
||||
* @param denom denominator, makes colour darker.
|
||||
* @return the new colour for the screen.
|
||||
*/
|
||||
static inline Colour16 MakeTransparent(Colour16 colour, uint nom, uint denom = 256)
|
||||
{
|
||||
uint r = colour.r;
|
||||
uint g = colour.g;
|
||||
uint b = colour.b;
|
||||
|
||||
return Colour16( r * nom / denom,
|
||||
g * nom / denom,
|
||||
b * nom / denom );
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a colour grey - based.
|
||||
* @param colour the colour to make grey.
|
||||
* @return the new colour, now grey.
|
||||
*/
|
||||
static inline Colour16 MakeGrey(Colour16 colour)
|
||||
{
|
||||
uint8 r = colour.r;
|
||||
uint8 g = colour.g;
|
||||
uint8 b = colour.b;
|
||||
|
||||
/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
|
||||
* divide by it to normalize the value to a byte again. See heightmap.cpp for
|
||||
* information about the formula. */
|
||||
uint grey = (((r << 3) * 19595) + ((g << 2) * 38470) + ((b << 3) * 7471)) / 65536;
|
||||
|
||||
return To16(grey, grey, grey);
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a colour dark grey, for specialized 32bpp remapping.
|
||||
* @param r red component
|
||||
* @param g green component
|
||||
* @param b blue component
|
||||
* @return the brightness value of the new colour, now dark grey.
|
||||
*/
|
||||
static inline uint8 MakeDark(Colour16 colour)
|
||||
{
|
||||
uint8 r = colour.r;
|
||||
uint8 g = colour.g;
|
||||
uint8 b = colour.b;
|
||||
|
||||
/* Magic-numbers are ~66% of those used in MakeGrey() */
|
||||
return (((r << 3) * 13063) + ((g << 2) * 25647) + ((b << 3) * 4981)) / 65536;
|
||||
}
|
||||
|
||||
enum { DEFAULT_BRIGHTNESS = 8 };
|
||||
|
||||
/**
|
||||
* @param brightness range is from 0 to 15.
|
||||
*/
|
||||
static inline Colour16 AdjustBrightness(Colour16 colour, uint8 brightness)
|
||||
{
|
||||
/* Shortcut for normal brightness */
|
||||
if (brightness == DEFAULT_BRIGHTNESS) return colour;
|
||||
|
||||
uint16 ob = 0;
|
||||
uint16 r = colour.r * brightness / DEFAULT_BRIGHTNESS;
|
||||
uint16 g = colour.g * brightness / DEFAULT_BRIGHTNESS;
|
||||
uint16 b = colour.b * brightness / DEFAULT_BRIGHTNESS;
|
||||
|
||||
/* Sum overbright */
|
||||
if (r > 31) ob += r - 31;
|
||||
if (g > 63) ob += g - 63;
|
||||
if (b > 31) ob += b - 31;
|
||||
|
||||
if (ob == 0) return Colour16(r, g, b);
|
||||
|
||||
/* Reduce overbright strength */
|
||||
ob /= 2;
|
||||
return Colour16( r >= 31 ? 31 : std::min(r + ob * (31 - r) / 32, 31),
|
||||
g >= 63 ? 63 : std::min(g + ob * (63 - g) / 64, 63),
|
||||
b >= 31 ? 31 : std::min(b + ob * (31 - b) / 32, 31) );
|
||||
}
|
||||
};
|
||||
|
||||
#endif /* BLITTER_16BPP_BASE_HPP */
|
||||
@@ -1,173 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_simple.cpp Implementation of the simple 16 bpp blitter. */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../zoom_func.h"
|
||||
#include "16bpp_simple.hpp"
|
||||
|
||||
#include "../table/sprites.h"
|
||||
|
||||
/** Instantiation of the simple 16bpp blitter factory. */
|
||||
static FBlitter_16bppSimple iFBlitter_16bppSimple;
|
||||
|
||||
template <BlitterMode mode>
|
||||
void Blitter_16bppSimple::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
const Pixel *src, *src_line;
|
||||
Colour16 *dst, *dst_line;
|
||||
|
||||
/* Find where to start reading in the source sprite */
|
||||
src_line = (const Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
|
||||
dst_line = (Colour16 *)bp->dst + bp->top * bp->pitch + bp->left;
|
||||
|
||||
for (int y = 0; y < bp->height; y++) {
|
||||
dst = dst_line;
|
||||
dst_line += bp->pitch;
|
||||
|
||||
src = src_line;
|
||||
src_line += bp->sprite_width * ScaleByZoom(1, zoom);
|
||||
|
||||
for (int x = 0; x < bp->width; x++) {
|
||||
switch (mode) {
|
||||
case BM_COLOUR_REMAP:
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way */
|
||||
if (src->m == 0) {
|
||||
if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst);
|
||||
} else {
|
||||
if (bp->remap[src->m] != 0) *dst = ComposeColourPA(AdjustBrightness(LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_CRASH_REMAP:
|
||||
if (src->m == 0) {
|
||||
if (src->a != 0) {
|
||||
uint8 g = MakeDark(src->c);
|
||||
*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
|
||||
}
|
||||
} else {
|
||||
if (bp->remap[src->m] != 0) *dst = ComposeColourPA(AdjustBrightness(LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
|
||||
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
|
||||
* we produce a result the newgrf maker didn't expect ;) */
|
||||
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent */
|
||||
if (src->a != 0) *dst = MakeTransparent(*dst, 192);
|
||||
break;
|
||||
|
||||
case BM_BLACK_REMAP:
|
||||
if (src->a != 0) {
|
||||
*dst = Colour16(0, 0, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst);
|
||||
break;
|
||||
}
|
||||
dst++;
|
||||
src += ScaleByZoom(1, zoom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
switch (mode) {
|
||||
default: NOT_REACHED();
|
||||
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
|
||||
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
|
||||
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
|
||||
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
|
||||
}
|
||||
}
|
||||
|
||||
void Blitter_16bppSimple::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
|
||||
{
|
||||
Colour16 *udst = (Colour16 *)dst;
|
||||
|
||||
if (pal == PALETTE_TO_TRANSPARENT) {
|
||||
do {
|
||||
for (int i = 0; i != width; i++) {
|
||||
*udst = MakeTransparent(*udst, 154);
|
||||
udst++;
|
||||
}
|
||||
udst = udst - width + _screen.pitch;
|
||||
} while (--height);
|
||||
return;
|
||||
}
|
||||
if (pal == PALETTE_NEWSPAPER) {
|
||||
do {
|
||||
for (int i = 0; i != width; i++) {
|
||||
*udst = MakeGrey(*udst);
|
||||
udst++;
|
||||
}
|
||||
udst = udst - width + _screen.pitch;
|
||||
} while (--height);
|
||||
return;
|
||||
}
|
||||
|
||||
DEBUG(misc, 0, "16bpp blitter doesn't know how to draw this colour table ('%d')", pal);
|
||||
}
|
||||
|
||||
Sprite *Blitter_16bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
|
||||
{
|
||||
Pixel *dst;
|
||||
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width * sizeof(Pixel));
|
||||
|
||||
dest_sprite->height = sprite->height;
|
||||
dest_sprite->width = sprite->width;
|
||||
dest_sprite->x_offs = sprite->x_offs;
|
||||
dest_sprite->y_offs = sprite->y_offs;
|
||||
|
||||
dst = (Pixel *)dest_sprite->data;
|
||||
SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite->data;
|
||||
|
||||
for (int i = 0; i < sprite->height * sprite->width; i++) {
|
||||
if (src->m == 0) {
|
||||
dst[i].c = To16(src->r, src->g, src->b);
|
||||
dst[i].a = src->a / 16;
|
||||
dst[i].m = 0;
|
||||
dst[i].v = 0;
|
||||
} else {
|
||||
/* Get brightest value */
|
||||
uint8 rgb_max = std::max(src->r, std::max(src->g, src->b));
|
||||
#if 0
|
||||
/* Pre-convert the mapping channel to a RGB value,
|
||||
use 32bpp AdjustBrightness() variant for better colors,
|
||||
because this function is not called each frame */
|
||||
if (rgb_max == 0) rgb_max = Blitter_32bppBase::DEFAULT_BRIGHTNESS;
|
||||
dst[i].c = To16(Blitter_32bppBase::AdjustBrightness(LookupColourInPalette32(src->m), rgb_max));
|
||||
dst[i].v = rgb_max / 16;
|
||||
#endif
|
||||
rgb_max /= 16;
|
||||
|
||||
/* Black pixel (8bpp or old 32bpp image), so use default value */
|
||||
if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;
|
||||
|
||||
/* Pre-convert the mapping channel to a RGB value,
|
||||
use 32bpp AdjustBrightness() variant for better colors,
|
||||
because this function is not called each frame */
|
||||
dst[i].c = AdjustBrightness(LookupColourInPalette(src->m), rgb_max);
|
||||
dst[i].v = rgb_max;
|
||||
|
||||
dst[i].a = src->a / 16;
|
||||
dst[i].m = src->m;
|
||||
}
|
||||
src++;
|
||||
}
|
||||
|
||||
return dest_sprite;
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 16bpp_simple.hpp Simple 16 bpp blitter. */
|
||||
|
||||
#ifndef BLITTER_16BPP_SIMPLE_HPP
|
||||
#define BLITTER_16BPP_SIMPLE_HPP
|
||||
|
||||
#include "16bpp_base.hpp"
|
||||
#include "factory.hpp"
|
||||
|
||||
/** The most trivial 32 bpp blitter (without palette animation). */
|
||||
class Blitter_16bppSimple : public Blitter_16bppBase {
|
||||
public:
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
|
||||
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
|
||||
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
|
||||
/* virtual */ const char *GetName() { return "16bpp-simple"; }
|
||||
};
|
||||
|
||||
/** Factory for the simple 16 bpp blitter. */
|
||||
class FBlitter_16bppSimple : public BlitterFactory {
|
||||
public:
|
||||
FBlitter_16bppSimple() : BlitterFactory("16bpp-simple", "16bpp Simple Blitter (no palette animation)") {}
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_16bppSimple(); }
|
||||
};
|
||||
|
||||
#endif /* BLITTER_16BPP_SIMPLE_HPP */
|
||||
@@ -13,10 +13,6 @@ add_files(
|
||||
8bpp_optimized.hpp
|
||||
8bpp_simple.cpp
|
||||
8bpp_simple.hpp
|
||||
16bpp_base.cpp
|
||||
16bpp_base.hpp
|
||||
16bpp_simple.cpp
|
||||
16bpp_simple.hpp
|
||||
CONDITION NOT OPTION_DEDICATED
|
||||
)
|
||||
|
||||
|
||||
@@ -174,10 +174,10 @@ struct BuildConfirmationWindow : Window {
|
||||
ToolbarSelectLastTool();
|
||||
} else {
|
||||
ResetObjectToPlace();
|
||||
DeleteWindowByClass(WC_BUILD_BRIDGE);
|
||||
CloseWindowByClass(WC_BUILD_BRIDGE);
|
||||
//ClearErrorMessages();
|
||||
Window *w = FindWindowById(WC_ERRMSG, 0);
|
||||
if (w != NULL) delete w;
|
||||
if (w != NULL) w->Close();
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -268,8 +268,8 @@ void HideBuildConfirmationWindow()
|
||||
|
||||
if (!BuildConfirmationWindow::shown) return;
|
||||
|
||||
DeleteWindowById(WC_BUILD_CONFIRMATION, 0);
|
||||
DeleteWindowById(WC_TOOLTIPS, 0);
|
||||
CloseWindowById(WC_BUILD_CONFIRMATION, 0);
|
||||
CloseWindowById(WC_TOOLTIPS, 0);
|
||||
}
|
||||
|
||||
bool ConfirmationWindowShown()
|
||||
|
||||
@@ -418,7 +418,7 @@ DEF_CONSOLE_CMD(ConListFiles)
|
||||
DEF_CONSOLE_CMD(ConOpenCheats)
|
||||
{
|
||||
if (argc == 0) {
|
||||
IConsoleHelp("Open the cheat window. Usage: 'open_cheats'");
|
||||
IConsolePrint(CC_HELP, "Open the cheat window. Usage: 'cheats'.");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -582,13 +582,13 @@ struct MusicTrackSelectionWindow : public Window {
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_MTS_LIST_LEFT: { // add to playlist
|
||||
int y = this->left_sb->GetScrolledRowFromWidget(pt.y, this, WID_MTS_LIST_LEFT, WD_FRAMERECT_TOP, this->resize.step_height);
|
||||
int y = this->left_sb->GetScrolledRowFromWidget(pt.y, this, WID_MTS_LIST_LEFT);
|
||||
_music.PlaylistAdd(y);
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_MTS_LIST_RIGHT: { // remove from playlist
|
||||
int y = this->right_sb->GetScrolledRowFromWidget(pt.y, this, WID_MTS_LIST_RIGHT, WD_FRAMERECT_TOP, this->resize.step_height);
|
||||
int y = this->right_sb->GetScrolledRowFromWidget(pt.y, this, WID_MTS_LIST_RIGHT);
|
||||
_music.PlaylistRemove(y);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -703,7 +703,6 @@ int openttd_main(int argc, char *argv[])
|
||||
#ifndef WIN32
|
||||
// Configure local font path on Android, it uses older Fontconfig version that does not require config file
|
||||
setenv("FONTCONFIG_FONTS", "fonts", 1);
|
||||
DEBUG(misc, 1, "Set FONTCONFIG_FONTS to %s", getenv("FONTCONFIG_FONTS"));
|
||||
#endif
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// Fontconfig config file is required on Emscripten, and the path to fonts directory is named differently
|
||||
@@ -816,15 +815,7 @@ int openttd_main(int argc, char *argv[])
|
||||
/* ScanNewGRFFiles now has control over the scanner. */
|
||||
RequestNewGRFScan(scanner.release());
|
||||
|
||||
try {
|
||||
VideoDriver::GetInstance()->MainLoop();
|
||||
} catch (const std::exception & e) {
|
||||
DEBUG(misc, 0, "Main thread got exception: %s", e.what());
|
||||
throw;
|
||||
} catch (...) {
|
||||
DEBUG(misc, 0, "Main thread got unknown exception");
|
||||
throw;
|
||||
}
|
||||
VideoDriver::GetInstance()->MainLoop();
|
||||
|
||||
WaitTillSaved();
|
||||
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
#include "window_func.h"
|
||||
#include "tile_map.h"
|
||||
#include "landscape.h"
|
||||
#include "blitter/16bpp_base.hpp"
|
||||
#include "video/video_driver.hpp"
|
||||
|
||||
#include "table/strings.h"
|
||||
@@ -384,17 +383,6 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
|
||||
/* render the pixels into the buffer */
|
||||
callb(userdata, buff, y, w, n);
|
||||
y += n;
|
||||
if (pixelformat == 16) {
|
||||
// Convert to 24bpp
|
||||
Blitter_16bppBase::Colour16 *inp = (Blitter_16bppBase::Colour16 *)buff;
|
||||
uint8 *outp = (uint8 *)buff;
|
||||
for (i = 1; i <= w * n; i++) {
|
||||
outp[(w * n - i) * 3 ] = inp[w * n - i].r << 3;
|
||||
outp[(w * n - i) * 3 + 1] = inp[w * n - i].g << 2;
|
||||
outp[(w * n - i) * 3 + 2] = inp[w * n - i].b << 3;
|
||||
//outp[(w * n - i) * 3] = 0xff;
|
||||
}
|
||||
}
|
||||
|
||||
/* write them to png */
|
||||
for (i = 0; i != n; i++) {
|
||||
|
||||
@@ -2851,11 +2851,11 @@ void ReconstructUserInterface()
|
||||
InitFreeType(true);
|
||||
CheckForMissingGlyphs();
|
||||
|
||||
DeleteAllNonVitalWindows();
|
||||
CloseAllNonVitalWindows();
|
||||
|
||||
switch (_game_mode) {
|
||||
case GM_MENU:
|
||||
DeleteWindowById(WC_SELECT_GAME, 0);
|
||||
CloseWindowById(WC_SELECT_GAME, 0);
|
||||
extern void ShowSelectGameWindow();
|
||||
ShowSelectGameWindow();
|
||||
break;
|
||||
@@ -2870,7 +2870,7 @@ void ReconstructUserInterface()
|
||||
break;
|
||||
}
|
||||
|
||||
ReInitAllWindows();
|
||||
ReInitAllWindows(false);
|
||||
if (_settings_client.gui.windows_titlebars) {
|
||||
// Hack to prevent second click on the same button via button-up event
|
||||
ShowGameOptions();
|
||||
|
||||
@@ -267,7 +267,7 @@ static void VerticalToolbarChanged(int32 p1)
|
||||
if (FindWindowByClass(WC_MAIN_TOOLBAR)) {
|
||||
HideVitalWindows();
|
||||
ShowVitalWindows();
|
||||
ReInitAllWindows();
|
||||
ReInitAllWindows(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -473,10 +473,6 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
|
||||
/* Try for 32bpp sprites first. */
|
||||
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true);
|
||||
}
|
||||
if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 16) {
|
||||
/* 32bpp sprites for 16bpp videomode. */
|
||||
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true);
|
||||
}
|
||||
if (sprite_avail == 0) {
|
||||
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false);
|
||||
}
|
||||
|
||||
@@ -225,7 +225,7 @@ cat = SC_BASIC
|
||||
|
||||
[SDTC_BOOL]
|
||||
var = gui.vertical_toolbar
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
|
||||
def = true
|
||||
str = STR_CONFIG_SETTING_VERTICAL_TOOLBAR
|
||||
strhelp = STR_CONFIG_SETTING_VERTICAL_TOOLBAR_HELPTEXT
|
||||
@@ -234,7 +234,7 @@ cat = SC_BASIC
|
||||
|
||||
[SDTC_BOOL]
|
||||
var = gui.compact_vertical_toolbar
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
|
||||
def = true
|
||||
str = STR_CONFIG_SETTING_COMPACT_VERTICAL_TOOLBAR
|
||||
strhelp = STR_CONFIG_SETTING_COMPACT_VERTICAL_TOOLBAR_HELPTEXT
|
||||
@@ -242,7 +242,7 @@ cat = SC_BASIC
|
||||
|
||||
[SDTC_BOOL]
|
||||
var = gui.build_confirmation
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
|
||||
def = true
|
||||
str = STR_CONFIG_SETTING_BUILD_CONFIRMATION
|
||||
strhelp = STR_CONFIG_SETTING_BUILD_CONFIRMATION_HELPTEXT
|
||||
@@ -250,7 +250,7 @@ cat = SC_BASIC
|
||||
|
||||
[SDTC_BOOL]
|
||||
var = gui.windows_titlebars
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
|
||||
def = false
|
||||
str = STR_CONFIG_SETTING_WINDOWS_TITLEBARS
|
||||
strhelp = STR_CONFIG_SETTING_WINDOWS_TITLEBARS_HELPTEXT
|
||||
@@ -258,7 +258,7 @@ cat = SC_BASIC
|
||||
|
||||
[SDTC_BOOL]
|
||||
var = gui.draw_mouse_cursor
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
|
||||
def = true
|
||||
str = STR_CONFIG_SETTING_MOUSE_CURSOR
|
||||
strhelp = STR_CONFIG_SETTING_MOUSE_CURSOR_HELPTEXT
|
||||
@@ -266,7 +266,7 @@ cat = SC_BASIC
|
||||
|
||||
[SDTC_BOOL]
|
||||
var = gui.windows_decorations
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
|
||||
def = true
|
||||
str = STR_CONFIG_SETTING_WINDOWS_DECORATIONS
|
||||
strhelp = STR_CONFIG_SETTING_WINDOWS_DECORATIONS_HELPTEXT
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
[pre-amble]
|
||||
static constexpr std::initializer_list<const char*> _town_names{"english", "french", "german", "american", "latin", "silly", "swedish", "dutch", "finnish", "polish", "slovak", "norwegian", "hungarian", "austrian", "romanian", "czech", "swiss", "danish", "turkish", "italian", "catalan"};
|
||||
static constexpr std::initializer_list<const char*> _climates{"temperate", "arctic", "tropic", "toyland"};
|
||||
static constexpr std::initializer_list<const char*> _save_to_network{"disabled", "enabled", "ask"};
|
||||
|
||||
static const SettingVariant _old_gameopt_settings_table[] = {
|
||||
/* In version 4 a new difficulty setting has been added to the difficulty settings,
|
||||
@@ -154,7 +155,7 @@ cat = SC_BASIC
|
||||
[SDTC_OMANY]
|
||||
var = gui.save_to_network
|
||||
type = SLE_UINT8
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
|
||||
def = 2
|
||||
max = 2
|
||||
full = _save_to_network
|
||||
|
||||
@@ -242,7 +242,7 @@ static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
|
||||
list.emplace_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE, false));
|
||||
}
|
||||
|
||||
list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, CTMN_SPEAK_ALL, false));
|
||||
list.emplace_back(new DropDownListStringItem(STR_NETWORK_CHAT_ALL_CAPTION, CTMN_SPEAK_ALL, false));
|
||||
break;
|
||||
|
||||
case WID_TN_STORY:
|
||||
@@ -1234,7 +1234,7 @@ static CallBackFunction ToolbarShiftClick(Window *w)
|
||||
|
||||
static CallBackFunction ToolbarDeleteClick(Window *w)
|
||||
{
|
||||
DeleteNonVitalWindows();
|
||||
CloseNonVitalWindows();
|
||||
_ctrl_pressed = false;
|
||||
w->SetWidgetLoweredState(WID_TN_CTRL, _ctrl_pressed);
|
||||
w->SetWidgetDirty(WID_TN_CTRL);
|
||||
|
||||
@@ -179,7 +179,7 @@ struct TutorialWindow : public Window {
|
||||
|
||||
void ShowTutorialWindow()
|
||||
{
|
||||
DeleteWindowByClass(WC_GAME_OPTIONS);
|
||||
CloseWindowByClass(WC_GAME_OPTIONS);
|
||||
new TutorialWindow();
|
||||
}
|
||||
|
||||
|
||||
@@ -2980,23 +2980,23 @@ void NWidgetLeaf::Draw(const Window *w)
|
||||
|
||||
case WWT_SHADEBOX:
|
||||
assert(this->widget_data == 0);
|
||||
DrawImageButtons(r, WWT_SHADEBOX, this->colour, w->IsShaded(), w->IsShaded() ? SPR_WINDOW_SHADE : SPR_WINDOW_UNSHADE);
|
||||
DrawImageButtons(r, WWT_SHADEBOX, this->colour, w->IsShaded(), w->IsShaded() ? SPR_WINDOW_SHADE : SPR_WINDOW_UNSHADE, SA_CENTER);
|
||||
break;
|
||||
|
||||
case WWT_DEBUGBOX:
|
||||
DrawImageButtons(r, WWT_DEBUGBOX, this->colour, clicked, SPR_WINDOW_DEBUG);
|
||||
DrawImageButtons(r, WWT_DEBUGBOX, this->colour, clicked, SPR_WINDOW_DEBUG, SA_CENTER);
|
||||
break;
|
||||
|
||||
case WWT_STICKYBOX: {
|
||||
assert(this->widget_data == 0);
|
||||
bool clicked = !!(w->flags & WF_STICKY);
|
||||
DrawImageButtons(r, WWT_STICKYBOX, this->colour, clicked, clicked ? SPR_PIN_DOWN : SPR_PIN_UP);
|
||||
DrawImageButtons(r, WWT_STICKYBOX, this->colour, clicked, clicked ? SPR_PIN_DOWN : SPR_PIN_UP, SA_CENTER);
|
||||
break;
|
||||
}
|
||||
|
||||
case WWT_DEFSIZEBOX:
|
||||
assert(this->widget_data == 0);
|
||||
DrawImageButtons(r, WWT_DEFSIZEBOX, this->colour, clicked, SPR_WINDOW_DEFSIZE);
|
||||
DrawImageButtons(r, WWT_DEFSIZEBOX, this->colour, clicked, SPR_WINDOW_DEFSIZE, SA_CENTER);
|
||||
break;
|
||||
|
||||
case WWT_RESIZEBOX:
|
||||
|
||||
@@ -2343,7 +2343,7 @@ static EventState HandleWindowDragging()
|
||||
if (!_left_button_down) {
|
||||
w->flags &= ~WF_DRAGGING;
|
||||
if (GetWindowDraggedOffScreen(w)) {
|
||||
delete w;
|
||||
w->Close();
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -3853,7 +3853,7 @@ static void MoveAllWindowsOffScreen(bool moveOffScreen)
|
||||
Window *w;
|
||||
bool updateScreen = false;
|
||||
|
||||
FOR_ALL_WINDOWS_FROM_BACK(w) {
|
||||
for (Window *w : Window::Iterate()) {
|
||||
switch (w->window_class) {
|
||||
case WC_MAIN_WINDOW:
|
||||
case WC_BUILD_CONFIRMATION:
|
||||
|
||||
Reference in New Issue
Block a user