diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index 8efaeafe31..2b2e49ed9d 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -778,7 +778,7 @@ struct AIConfigWindow : public Window {
case WID_AIC_LIST:
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
- this->line_height = GetMinButtonSize(NWST_BUTTON, this->line_height);
+ this->line_height = GetMinButtonSize(this->line_height);
resize->height = this->line_height;
size->height = 8 * this->line_height;
break;
diff --git a/src/blitter/16bpp_anim.cpp b/src/blitter/16bpp_anim.cpp
deleted file mode 100644
index f5a51cfb60..0000000000
--- a/src/blitter/16bpp_anim.cpp
+++ /dev/null
@@ -1,386 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
- */
-
-/** @file 16bpp_anim.cpp Implementation of the optimized 16 bpp blitter with animation support, currently broken. */
-
-#include "../stdafx.h"
-#include "../video/video_driver.hpp"
-#include "../zoom_func.h"
-#include "16bpp_anim.hpp"
-
-#include "../table/sprites.h"
-
-/** Instantiation of the 16bpp with animation blitter factory. */
-static FBlitter_16bppAnim iFBlitter_16bppAnim;
-
-template
-void Blitter_16bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
-{
- const Pixel *src, *src_line;
- Colour16 *dst, *dst_line;
- Anim *anim, *anim_line;
-
- /* Find where to start reading in the source sprite */
- src_line = (const Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
- dst_line = (Colour16 *)bp->dst + bp->top * bp->pitch + bp->left;
- anim_line = this->anim_buf + ((Colour16 *)bp->dst - (Colour16 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
-
- for (int y = 0; y < bp->height; y++) {
- dst = dst_line;
- dst_line += bp->pitch;
-
- src = src_line;
- src_line += bp->sprite_width * ScaleByZoom(1, zoom);
-
- anim = anim_line;
- anim_line += this->anim_buf_width;
-
- for (int x = 0; x < bp->width; x++) {
- switch (mode) {
- case BM_COLOUR_REMAP:
- /* In case the m-channel is zero, do not remap this pixel in any way */
- anim->m = 0;
- anim->v = 0;
- if (src->m == 0) {
- if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst);
- } else {
- uint8 r = bp->remap[src->m];
- if (r != 0) {
- *dst = ComposeColourPA(AdjustBrightness(LookupColourInPalette(r), src->v), src->a, *dst);
- if (src->a == 15 && r >= PALETTE_ANIM_START) {
- anim->m = r - PALETTE_ANIM_START + 1;
- anim->v = src->v >> 1;
- }
- }
- }
- break;
-
- case BM_TRANSPARENT:
- /* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
- * This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
- * we produce a result the newgrf maker didn't expect ;) */
-
- /* Make the current colour a bit more black, so it looks like this image is transparent */
- if (src->a != 0) *dst = MakeTransparent(*dst, 192);
- anim->m = 0;
- anim->v = 0;
- break;
-
- default:
- if (src->a == 15 && src->m >= PALETTE_ANIM_START) {
- *dst = AdjustBrightness(LookupColourInPalette(src->m), src->v);
- anim->m = src->m - PALETTE_ANIM_START + 1;
- anim->v = src->v >> 1;
- } else {
- if (src->a != 0) {
- if (src->m >= PALETTE_ANIM_START) {
- *dst = ComposeColourPANoCheck(AdjustBrightness(LookupColourInPalette(src->m), src->v), src->a, *dst);
- } else {
- *dst = ComposeColourPA(src->c, src->a, *dst);
- }
- }
- anim->m = 0;
- anim->v = 0;
- }
- break;
- }
- dst++;
- src += ScaleByZoom(1, zoom);
- }
- }
-}
-
-void Blitter_16bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
-{
- if (_screen_disable_anim) {
- /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
- Blitter_16bppOptimized::Draw(bp, mode, zoom);
- return;
- }
-
- switch (mode) {
- default: NOT_REACHED();
- case BM_NORMAL: Draw (bp, zoom); return;
- case BM_COLOUR_REMAP: Draw(bp, zoom); return;
- case BM_TRANSPARENT: Draw (bp, zoom); return;
- }
-}
-
-void Blitter_16bppAnim::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
-{
- if (_screen_disable_anim) {
- /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColourMappingRect() */
- Blitter_16bppOptimized::DrawColourMappingRect(dst, width, height, pal);
- return;
- }
-
- Colour16 *udst = (Colour16 *)dst;
- Anim *anim;
-
- anim = this->anim_buf + ((Colour16 *)dst - (Colour16 *)_screen.dst_ptr);
-
- if (pal == PALETTE_TO_TRANSPARENT) {
- do {
- for (int i = 0; i != width; i++) {
- *udst = MakeTransparent(*udst, 154);
- anim->m = 0;
- anim->v = 0;
- udst++;
- anim++;
- }
- udst = udst - width + _screen.pitch;
- anim = anim - width + this->anim_buf_width;
- } while (--height);
- return;
- }
- if (pal == PALETTE_NEWSPAPER) {
- do {
- for (int i = 0; i != width; i++) {
- *udst = MakeGrey(*udst);
- anim->m = 0;
- anim->v = 0;
- udst++;
- anim++;
- }
- udst = udst - width + _screen.pitch;
- anim = anim - width + this->anim_buf_width;
- } while (--height);
- return;
- }
-
- DEBUG(misc, 0, "16bpp blitter doesn't know how to draw this colour table ('%d')", pal);
-}
-
-void Blitter_16bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
-{
- *((Colour16 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
-
- /* Set the colour in the anim-buffer too, if we are rendering to the screen */
- if (_screen_disable_anim) return;
- Anim *anim = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr) + x + y * this->anim_buf_width;
- if (colour >= PALETTE_ANIM_START) {
- anim->m = colour - PALETTE_ANIM_START + 1;
- anim->v = DEFAULT_BRIGHTNESS >> 1;
- } else {
- anim->m = 0;
- anim->v = 0;
- }
-}
-
-void Blitter_16bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
-{
- if (_screen_disable_anim) {
- /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
- Blitter_16bppOptimized::DrawRect(video, width, height, colour);
- return;
- }
-
- Colour16 colour16 = LookupColourInPalette(colour);
- Anim *anim_line = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr);
-
- do {
- Colour16 *dst = (Colour16 *)video;
- Anim *anim = anim_line;
-
- for (int i = width; i > 0; i--) {
- *dst = colour16;
- /* Set the colour in the anim-buffer too */
- if (colour >= PALETTE_ANIM_START) {
- anim->m = colour - PALETTE_ANIM_START + 1;
- anim->v = DEFAULT_BRIGHTNESS >> 1;
- } else {
- anim->m = 0;
- anim->v = 0;
- }
- dst++;
- anim++;
- }
- video = (Colour16 *)video + _screen.pitch;
- anim_line += this->anim_buf_width;
- } while (--height);
-}
-
-void Blitter_16bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height)
-{
- assert(!_screen_disable_anim);
- assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
- Colour16 *dst = (Colour16 *)video;
- const uint8 *usrc = (const uint8 *)src;
- Anim *anim_line = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr);
-
- for (; height > 0; height--) {
- /* We need to keep those for palette animation. */
- Colour16 *dst_pal = dst;
- Anim *anim_pal = anim_line;
-
- memcpy(dst, usrc, width * sizeof(Colour16));
- usrc += width * sizeof(Colour16);
- dst += _screen.pitch;
- /* Copy back the anim-buffer */
- memcpy(anim_line, usrc, width * sizeof(Anim));
- usrc += width * sizeof(Anim);
- anim_line += this->anim_buf_width;
-
- /* Okay, it is *very* likely that the image we stored is using
- * the wrong palette animated colours. There are two things we
- * can do to fix this. The first is simply reviewing the whole
- * screen after we copied the buffer, i.e. run PaletteAnimate,
- * however that forces a full screen redraw which is expensive
- * for just the cursor. This just copies the implementation of
- * palette animation, much cheaper though slightly nastier. */
- for (int i = 0; i < width; i++) {
- uint8 colour = anim_pal->m;
- if (colour) {
- /* Update this pixel */
- *dst_pal = AdjustBrightness(LookupColourInPalette(colour + PALETTE_ANIM_START - 1), anim_pal->v << 1);
- }
- dst_pal++;
- anim_pal++;
- }
- }
-}
-
-void Blitter_16bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
-{
- assert(!_screen_disable_anim);
- assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
- uint8 *udst = (uint8 *)dst;
- const Colour16 *src = (const Colour16 *)video;
- const Anim *anim_line = this->anim_buf + ((const Colour16 *)video - (Colour16 *)_screen.dst_ptr);
-
- for (; height > 0; height--) {
- memcpy(udst, src, width * sizeof(Colour16));
- src += _screen.pitch;
- udst += width * sizeof(Colour16);
- /* Copy the anim-buffer */
- memcpy(udst, anim_line, width * sizeof(Anim));
- udst += width * sizeof(Anim);
- anim_line += this->anim_buf_width;
- }
-}
-
-void Blitter_16bppAnim::ScrollBuffer(void *video, int &left_ref, int &top_ref, int &width_ref, int &height_ref, int scroll_x, int scroll_y)
-{
- assert(!_screen_disable_anim);
- assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
- const Anim *src;
- Anim *dst;
- int left = left_ref, top = top_ref, width = width_ref, height = height_ref;
-
- /* We need to scroll the anim-buffer too */
- if (scroll_y > 0) {
- /* Calculate pointers */
- dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_width;
- src = dst - scroll_y * this->anim_buf_width;
-
- /* Decrease height and increase top */
- top += scroll_y;
- height -= scroll_y;
- assert(height > 0);
-
- /* Adjust left & width */
- if (scroll_x >= 0) {
- dst += scroll_x;
- left += scroll_x;
- width -= scroll_x;
- } else {
- src -= scroll_x;
- width += scroll_x;
- }
-
- for (int h = height; h > 0; h--) {
- memcpy(dst, src, width * sizeof(Anim));
- src -= this->anim_buf_width;
- dst -= this->anim_buf_width;
- }
- } else {
- /* Calculate pointers */
- dst = this->anim_buf + left + top * this->anim_buf_width;
- src = dst - scroll_y * this->anim_buf_width;
-
- /* Decrease height. (scroll_y is <=0). */
- height += scroll_y;
- assert(height > 0);
-
- /* Adjust left & width */
- if (scroll_x >= 0) {
- dst += scroll_x;
- left += scroll_x;
- width -= scroll_x;
- } else {
- src -= scroll_x;
- width += scroll_x;
- }
-
- /* the y-displacement may be 0 therefore we have to use memmove,
- * because source and destination may overlap */
- for (int h = height; h > 0; h--) {
- memmove(dst, src, width * sizeof(Anim));
- src += _screen.pitch;
- dst += _screen.pitch;
- }
- }
-
- Blitter_16bppOptimized::ScrollBuffer(video, left_ref, top_ref, width_ref, height_ref, scroll_x, scroll_y);
-}
-
-int Blitter_16bppAnim::BufferSize(int width, int height)
-{
- return width * height * (sizeof(Anim) + sizeof(Colour16));
-}
-
-void Blitter_16bppAnim::PaletteAnimate(const Palette &palette)
-{
- assert(!_screen_disable_anim);
-
- /* If first_dirty is 0, it is for 8bpp indication to send the new
- * palette. However, only the animation colours might possibly change.
- * Especially when going between toyland and non-toyland. */
- assert(palette.first_dirty == PALETTE_ANIM_START || palette.first_dirty == 0);
-
- for (int i = 0; i < 256; i++) {
- this->palette[i] = To16(palette.palette[i]);
- }
-
- const Anim *anim = this->anim_buf;
- Colour16 *dst = (Colour16 *)_screen.dst_ptr;
-
- /* Let's walk the anim buffer and try to find the pixels */
- for (int y = this->anim_buf_height; y != 0 ; y--) {
- for (int x = this->anim_buf_width; x != 0 ; x--) {
- uint8 colour = anim->m;
- if (colour) {
- /* Update this pixel */
- *dst = AdjustBrightness(LookupColourInPalette(colour + PALETTE_ANIM_START - 1), anim->v << 1);
- }
- dst++;
- anim++;
- }
- dst += _screen.pitch - this->anim_buf_width;
- }
-
- /* Make sure the backend redraws the whole screen */
- VideoDriver::GetInstance()->MakeDirty(0, 0, _screen.width, _screen.height);
-}
-
-Blitter::PaletteAnimation Blitter_16bppAnim::UsePaletteAnimation()
-{
- return Blitter::PALETTE_ANIMATION_BLITTER;
-}
-
-void Blitter_16bppAnim::PostResize()
-{
- if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) {
- /* The size of the screen changed; we can assume we can wipe all data from our buffer */
- free(this->anim_buf);
- this->anim_buf = CallocT(_screen.width * _screen.height);
- this->anim_buf_width = _screen.width;
- this->anim_buf_height = _screen.height;
- }
-}
diff --git a/src/blitter/16bpp_anim.hpp b/src/blitter/16bpp_anim.hpp
deleted file mode 100644
index 80bf6e5df5..0000000000
--- a/src/blitter/16bpp_anim.hpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
- */
-
-/** @file 16bpp_anim.hpp A 16 bpp blitter with animation support. */
-
-#ifndef BLITTER_16BPP_ANIM_HPP
-#define BLITTER_16BPP_ANIM_HPP
-
-#include "16bpp_simple.hpp"
-
-class Blitter_16bppOptimized: public Blitter_16bppSimple {
- // TODO: implement that
-};
-
-/** The optimised 16 bpp blitter with palette animation. */
-class Blitter_16bppAnim : public Blitter_16bppOptimized {
-protected:
- // PALETTE_ANIM_SIZE is less than 32, so we'll use 5 bits for color index, and 3 bits for brightness, losing 1 bit compared to struct Pixel
- struct Anim {
- unsigned m : 5 __attribute__((packed)); ///< Color index channel, packed 5 bits, 0 = no animation, 1 = PALETTE_ANIM_START
- unsigned v : 3 __attribute__((packed)); ///< Brightness-channel, packed 3 bits
- };
-
- Anim *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
- int anim_buf_width; ///< The width of the animation buffer.
- int anim_buf_height; ///< The height of the animation buffer.
- Colour16 palette[256]; ///< The current palette.
-
-public:
- Blitter_16bppAnim() :
- anim_buf(NULL),
- anim_buf_width(0),
- anim_buf_height(0)
- {}
-
- /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
- /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
- /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
- /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
- /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
- /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
- /* virtual */ void ScrollBuffer(void *video, int &left_ref, int &top_ref, int &width_ref, int &height_ref, int scroll_x, int scroll_y);
- /* virtual */ int BufferSize(int width, int height);
- /* virtual */ void PaletteAnimate(const Palette &palette);
- /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
- /* virtual */ int GetBytesPerPixel() { return 3; }
-
- /* virtual */ const char *GetName() { return "16bpp-anim"; }
- /* virtual */ void PostResize();
-
- /**
- * Look up the colour in the current palette.
- */
- inline Colour16 LookupColourInPalette(uint8 index)
- {
- return this->palette[index];
- }
-
- template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
-};
-
-/** Factory for the 16bpp blitter with animation. */
-class FBlitter_16bppAnim : public BlitterFactory {
-public:
- FBlitter_16bppAnim() : BlitterFactory("16bpp-anim-broken", "16bpp Animation Blitter, currently broken (palette animation)") {}
- /* virtual */ Blitter *CreateInstance() { return new Blitter_16bppAnim(); }
-};
-
-#endif /* BLITTER_16BPP_ANIM_HPP */
diff --git a/src/blitter/16bpp_base.cpp b/src/blitter/16bpp_base.cpp
deleted file mode 100644
index df1ba3ccb0..0000000000
--- a/src/blitter/16bpp_base.cpp
+++ /dev/null
@@ -1,156 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
- */
-
-/** @file 16bpp_base.cpp Implementation of base for 16 bpp blitters. */
-
-#include "../stdafx.h"
-#include "16bpp_base.hpp"
-#include "common.hpp"
-
-void *Blitter_16bppBase::MoveTo(void *video, int x, int y)
-{
- return (uint16 *)video + x + y * _screen.pitch;
-}
-
-void Blitter_16bppBase::SetPixel(void *video, int x, int y, uint8 colour)
-{
- *((Colour16 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
-}
-
-void Blitter_16bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
-{
- const Colour16 c = LookupColourInPalette(colour);
- this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) {
- *((Colour16 *)video + x + y * _screen.pitch) = c;
- });
-}
-
-void Blitter_16bppBase::DrawRect(void *video, int width, int height, uint8 colour)
-{
- Colour16 target = LookupColourInPalette(colour);
-
- do {
- Colour16 *dst = (Colour16 *)video;
- for (int i = width; i > 0; i--) {
- *dst = target;
- dst++;
- }
- video = (uint16 *)video + _screen.pitch;
- } while (--height);
-}
-
-void Blitter_16bppBase::CopyFromBuffer(void *video, const void *src, int width, int height)
-{
- uint16 *dst = (uint16 *)video;
- const uint16 *usrc = (const uint16 *)src;
-
- for (; height > 0; height--) {
- memcpy(dst, usrc, width * sizeof(uint16));
- usrc += width;
- dst += _screen.pitch;
- }
-}
-
-void Blitter_16bppBase::CopyToBuffer(const void *video, void *dst, int width, int height)
-{
- uint16 *udst = (uint16 *)dst;
- const uint16 *src = (const uint16 *)video;
-
- for (; height > 0; height--) {
- memcpy(udst, src, width * sizeof(uint16));
- src += _screen.pitch;
- udst += width;
- }
-}
-
-void Blitter_16bppBase::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
-{
- uint16 *udst = (uint16 *)dst;
- const uint16 *src = (const uint16 *)video;
-
- for (; height > 0; height--) {
- memcpy(udst, src, width * sizeof(uint16));
- src += _screen.pitch;
- udst += dst_pitch;
- }
-}
-
-void Blitter_16bppBase::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
-{
- const Colour16 *src;
- Colour16 *dst;
-
- if (scroll_y > 0) {
- /* Calculate pointers */
- dst = (Colour16 *)video + left + (top + height - 1) * _screen.pitch;
- src = dst - scroll_y * _screen.pitch;
-
- /* Decrease height and increase top */
- top += scroll_y;
- height -= scroll_y;
- assert(height > 0);
-
- /* Adjust left & width */
- if (scroll_x >= 0) {
- dst += scroll_x;
- left += scroll_x;
- width -= scroll_x;
- } else {
- src -= scroll_x;
- width += scroll_x;
- }
-
- for (int h = height; h > 0; h--) {
- memcpy(dst, src, width * sizeof(Colour16));
- src -= _screen.pitch;
- dst -= _screen.pitch;
- }
- } else {
- /* Calculate pointers */
- dst = (Colour16 *)video + left + top * _screen.pitch;
- src = dst - scroll_y * _screen.pitch;
-
- /* Decrease height. (scroll_y is <=0). */
- height += scroll_y;
- assert(height > 0);
-
- /* Adjust left & width */
- if (scroll_x >= 0) {
- dst += scroll_x;
- left += scroll_x;
- width -= scroll_x;
- } else {
- src -= scroll_x;
- width += scroll_x;
- }
-
- /* the y-displacement may be 0 therefore we have to use memmove,
- * because source and destination may overlap */
- for (int h = height; h > 0; h--) {
- memmove(dst, src, width * sizeof(Colour16));
- src += _screen.pitch;
- dst += _screen.pitch;
- }
- }
-}
-
-int Blitter_16bppBase::BufferSize(int width, int height)
-{
- return width * height * sizeof(Colour16);
-}
-
-void Blitter_16bppBase::PaletteAnimate(const Palette &palette)
-{
- /* By default, 16bpp doesn't have palette animation */
-}
-
-Blitter::PaletteAnimation Blitter_16bppBase::UsePaletteAnimation()
-{
- return Blitter::PALETTE_ANIMATION_NONE;
-}
diff --git a/src/blitter/16bpp_base.hpp b/src/blitter/16bpp_base.hpp
deleted file mode 100644
index 47e1aa843f..0000000000
--- a/src/blitter/16bpp_base.hpp
+++ /dev/null
@@ -1,226 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
- */
-
-/** @file 16bpp_base.hpp Base for all 16 bits blitters. */
-
-#ifndef BLITTER_16BPP_BASE_HPP
-#define BLITTER_16BPP_BASE_HPP
-
-#include "base.hpp"
-#include "../core/bitmath_func.hpp"
-#include "../core/math_func.hpp"
-#include "../gfx_func.h"
-
-/** Base for all 16bpp blitters. */
-class Blitter_16bppBase : public Blitter {
-public:
-
- // TODO: GCC-specific attributes
- struct Colour16 {
- unsigned b : 5 __attribute__((packed)); ///< Blue-channel, packed 5 bits
- unsigned g : 6 __attribute__((packed)); ///< Green-channel, packed 6 bits
- unsigned r : 5 __attribute__((packed)); ///< Red-channel, packed 5 bits
- Colour16(uint8 r = 0, uint8 g = 0, uint8 b = 0):
- b(b), g(g), r(r)
- {
- }
- };
-
- struct Pixel {
- Colour16 c;
- unsigned a : 4 __attribute__((packed)); ///< Alpha-channel, packed 4 bits
- unsigned v : 4 __attribute__((packed)); ///< Brightness-channel, packed 4 bits
- unsigned m : 8 __attribute__((packed)); ///< Remap-channel, cannot pack it, because it's palette lookup index, so it must be in range 0-255
- };
-
- /* virtual */ uint8 GetScreenDepth() { return 16; }
- /* virtual */ void *MoveTo(void *video, int x, int y);
- /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
- /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash);
- /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
- /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
- /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
- /* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
- /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
- /* virtual */ int BufferSize(int width, int height);
- /* virtual */ void PaletteAnimate(const Palette &palette);
- /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
- /* virtual */ int GetBytesPerPixel() { return 2; }
-
-
- /**
- * Convert from rgb values to screen native 16bpp colour
- */
- static inline Colour16 To16(uint8 r, uint8 g, uint8 b)
- {
- return Colour16(r >> 3, g >> 2, b >> 3);
- }
-
- /**
- * Convert from 32bpp colour to screen native 16bpp colour
- */
- static inline Colour16 To16(Colour c)
- {
- return To16(c.r, c.g, c.b);
- }
-
- /**
- * Look up the colour in the current palette.
- */
- static inline Colour LookupColourInPalette32(uint index)
- {
- return _cur_palette.palette[index];
- }
-
- /**
- * Look up the colour in the current palette.
- */
- static inline Colour16 LookupColourInPalette(uint index)
- {
- return To16(LookupColourInPalette32(index));
- }
-
- /**
- * Compose a colour based on RGBA values and the current pixel value.
- * @param r range is from 0 to 31.
- * @param g range is from 0 to 63.
- * @param b range is from 0 to 31.
- * @param a range is from 0 to 15.
- */
- static inline Colour16 ComposeColourRGBANoCheck(uint8 r, uint8 g, uint8 b, uint8 a, Colour16 current)
- {
- /* The 16 is wrong, it should be 15, but 16 is much faster... */
- return Colour16 ( ((int)(r - current.r) * a) / 16 + current.r,
- ((int)(g - current.g) * a) / 16 + current.g,
- ((int)(b - current.b) * a) / 16 + current.b );
- }
-
- /**
- * Compose a colour based on RGBA values and the current pixel value.
- * Handles fully transparent and solid pixels in a special (faster) way.
- * @param r range is from 0 to 31.
- * @param g range is from 0 to 63.
- * @param b range is from 0 to 31.
- * @param a range is from 0 to 15.
- */
- static inline Colour16 ComposeColourRGBA(uint8 r, uint8 g, uint8 b, uint8 a, Colour16 current)
- {
- if (a == 0) return current;
- if (a >= 15) return Colour16(r, g, b);
-
- return ComposeColourRGBANoCheck(r, g, b, a, current);
- }
-
- /**
- * Compose a colour based on Pixel value, alpha value, and the current pixel value.
- * @param a range is from 0 to 16.
- */
- static inline Colour16 ComposeColourPANoCheck(Colour16 colour, uint8 a, Colour16 current)
- {
- return ComposeColourRGBANoCheck(colour.r, colour.g, colour.b, a, current);
- }
-
- /**
- * Compose a colour based on Pixel value, alpha value, and the current pixel value.
- * Handles fully transparent and solid pixels in a special (faster) way.
- * @param a range is from 0 to 15.
- */
- static inline Colour16 ComposeColourPA(Colour16 colour, uint8 a, Colour16 current)
- {
- if (a == 0) return current;
- if (a >= 15) return colour;
-
- return ComposeColourPANoCheck(colour, a, current);
- }
-
- /**
- * Make a pixel looks like it is transparent.
- * @param colour the colour already on the screen.
- * @param nom the amount of transparency, nominator, makes colour lighter.
- * @param denom denominator, makes colour darker.
- * @return the new colour for the screen.
- */
- static inline Colour16 MakeTransparent(Colour16 colour, uint nom, uint denom = 256)
- {
- uint r = colour.r;
- uint g = colour.g;
- uint b = colour.b;
-
- return Colour16( r * nom / denom,
- g * nom / denom,
- b * nom / denom );
- }
-
- /**
- * Make a colour grey - based.
- * @param colour the colour to make grey.
- * @return the new colour, now grey.
- */
- static inline Colour16 MakeGrey(Colour16 colour)
- {
- uint8 r = colour.r;
- uint8 g = colour.g;
- uint8 b = colour.b;
-
- /* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
- * divide by it to normalize the value to a byte again. See heightmap.cpp for
- * information about the formula. */
- uint grey = (((r << 3) * 19595) + ((g << 2) * 38470) + ((b << 3) * 7471)) / 65536;
-
- return To16(grey, grey, grey);
- }
-
- /**
- * Make a colour dark grey, for specialized 32bpp remapping.
- * @param r red component
- * @param g green component
- * @param b blue component
- * @return the brightness value of the new colour, now dark grey.
- */
- static inline uint8 MakeDark(Colour16 colour)
- {
- uint8 r = colour.r;
- uint8 g = colour.g;
- uint8 b = colour.b;
-
- /* Magic-numbers are ~66% of those used in MakeGrey() */
- return (((r << 3) * 13063) + ((g << 2) * 25647) + ((b << 3) * 4981)) / 65536;
- }
-
- enum { DEFAULT_BRIGHTNESS = 8 };
-
- /**
- * @param brightness range is from 0 to 15.
- */
- static inline Colour16 AdjustBrightness(Colour16 colour, uint8 brightness)
- {
- /* Shortcut for normal brightness */
- if (brightness == DEFAULT_BRIGHTNESS) return colour;
-
- uint16 ob = 0;
- uint16 r = colour.r * brightness / DEFAULT_BRIGHTNESS;
- uint16 g = colour.g * brightness / DEFAULT_BRIGHTNESS;
- uint16 b = colour.b * brightness / DEFAULT_BRIGHTNESS;
-
- /* Sum overbright */
- if (r > 31) ob += r - 31;
- if (g > 63) ob += g - 63;
- if (b > 31) ob += b - 31;
-
- if (ob == 0) return Colour16(r, g, b);
-
- /* Reduce overbright strength */
- ob /= 2;
- return Colour16( r >= 31 ? 31 : std::min(r + ob * (31 - r) / 32, 31),
- g >= 63 ? 63 : std::min(g + ob * (63 - g) / 64, 63),
- b >= 31 ? 31 : std::min(b + ob * (31 - b) / 32, 31) );
- }
-};
-
-#endif /* BLITTER_16BPP_BASE_HPP */
diff --git a/src/blitter/16bpp_simple.cpp b/src/blitter/16bpp_simple.cpp
deleted file mode 100644
index bfde123661..0000000000
--- a/src/blitter/16bpp_simple.cpp
+++ /dev/null
@@ -1,173 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
- */
-
-/** @file 32bpp_simple.cpp Implementation of the simple 16 bpp blitter. */
-
-#include "../stdafx.h"
-#include "../zoom_func.h"
-#include "16bpp_simple.hpp"
-
-#include "../table/sprites.h"
-
-/** Instantiation of the simple 16bpp blitter factory. */
-static FBlitter_16bppSimple iFBlitter_16bppSimple;
-
-template
-void Blitter_16bppSimple::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
-{
- const Pixel *src, *src_line;
- Colour16 *dst, *dst_line;
-
- /* Find where to start reading in the source sprite */
- src_line = (const Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
- dst_line = (Colour16 *)bp->dst + bp->top * bp->pitch + bp->left;
-
- for (int y = 0; y < bp->height; y++) {
- dst = dst_line;
- dst_line += bp->pitch;
-
- src = src_line;
- src_line += bp->sprite_width * ScaleByZoom(1, zoom);
-
- for (int x = 0; x < bp->width; x++) {
- switch (mode) {
- case BM_COLOUR_REMAP:
- /* In case the m-channel is zero, do not remap this pixel in any way */
- if (src->m == 0) {
- if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst);
- } else {
- if (bp->remap[src->m] != 0) *dst = ComposeColourPA(AdjustBrightness(LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
- }
- break;
-
- case BM_CRASH_REMAP:
- if (src->m == 0) {
- if (src->a != 0) {
- uint8 g = MakeDark(src->c);
- *dst = ComposeColourRGBA(g, g, g, src->a, *dst);
- }
- } else {
- if (bp->remap[src->m] != 0) *dst = ComposeColourPA(AdjustBrightness(LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
- }
- break;
-
- case BM_TRANSPARENT:
- /* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
- * This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
- * we produce a result the newgrf maker didn't expect ;) */
-
- /* Make the current colour a bit more black, so it looks like this image is transparent */
- if (src->a != 0) *dst = MakeTransparent(*dst, 192);
- break;
-
- case BM_BLACK_REMAP:
- if (src->a != 0) {
- *dst = Colour16(0, 0, 0);
- }
- break;
-
- default:
- if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst);
- break;
- }
- dst++;
- src += ScaleByZoom(1, zoom);
- }
- }
-}
-
-void Blitter_16bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
-{
- switch (mode) {
- default: NOT_REACHED();
- case BM_NORMAL: Draw (bp, zoom); return;
- case BM_COLOUR_REMAP: Draw(bp, zoom); return;
- case BM_TRANSPARENT: Draw (bp, zoom); return;
- case BM_CRASH_REMAP: Draw (bp, zoom); return;
- case BM_BLACK_REMAP: Draw (bp, zoom); return;
- }
-}
-
-void Blitter_16bppSimple::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
-{
- Colour16 *udst = (Colour16 *)dst;
-
- if (pal == PALETTE_TO_TRANSPARENT) {
- do {
- for (int i = 0; i != width; i++) {
- *udst = MakeTransparent(*udst, 154);
- udst++;
- }
- udst = udst - width + _screen.pitch;
- } while (--height);
- return;
- }
- if (pal == PALETTE_NEWSPAPER) {
- do {
- for (int i = 0; i != width; i++) {
- *udst = MakeGrey(*udst);
- udst++;
- }
- udst = udst - width + _screen.pitch;
- } while (--height);
- return;
- }
-
- DEBUG(misc, 0, "16bpp blitter doesn't know how to draw this colour table ('%d')", pal);
-}
-
-Sprite *Blitter_16bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
-{
- Pixel *dst;
- Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width * sizeof(Pixel));
-
- dest_sprite->height = sprite->height;
- dest_sprite->width = sprite->width;
- dest_sprite->x_offs = sprite->x_offs;
- dest_sprite->y_offs = sprite->y_offs;
-
- dst = (Pixel *)dest_sprite->data;
- SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite->data;
-
- for (int i = 0; i < sprite->height * sprite->width; i++) {
- if (src->m == 0) {
- dst[i].c = To16(src->r, src->g, src->b);
- dst[i].a = src->a / 16;
- dst[i].m = 0;
- dst[i].v = 0;
- } else {
- /* Get brightest value */
- uint8 rgb_max = std::max(src->r, std::max(src->g, src->b));
-#if 0
- /* Pre-convert the mapping channel to a RGB value,
- use 32bpp AdjustBrightness() variant for better colors,
- because this function is not called each frame */
- if (rgb_max == 0) rgb_max = Blitter_32bppBase::DEFAULT_BRIGHTNESS;
- dst[i].c = To16(Blitter_32bppBase::AdjustBrightness(LookupColourInPalette32(src->m), rgb_max));
- dst[i].v = rgb_max / 16;
-#endif
- rgb_max /= 16;
-
- /* Black pixel (8bpp or old 32bpp image), so use default value */
- if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;
-
- /* Pre-convert the mapping channel to a RGB value,
- use 32bpp AdjustBrightness() variant for better colors,
- because this function is not called each frame */
- dst[i].c = AdjustBrightness(LookupColourInPalette(src->m), rgb_max);
- dst[i].v = rgb_max;
-
- dst[i].a = src->a / 16;
- dst[i].m = src->m;
- }
- src++;
- }
-
- return dest_sprite;
-}
diff --git a/src/blitter/16bpp_simple.hpp b/src/blitter/16bpp_simple.hpp
deleted file mode 100644
index 9feb934062..0000000000
--- a/src/blitter/16bpp_simple.hpp
+++ /dev/null
@@ -1,36 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
- */
-
-/** @file 16bpp_simple.hpp Simple 16 bpp blitter. */
-
-#ifndef BLITTER_16BPP_SIMPLE_HPP
-#define BLITTER_16BPP_SIMPLE_HPP
-
-#include "16bpp_base.hpp"
-#include "factory.hpp"
-
-/** The most trivial 32 bpp blitter (without palette animation). */
-class Blitter_16bppSimple : public Blitter_16bppBase {
-public:
- /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
- /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
- /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
- template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
-
- /* virtual */ const char *GetName() { return "16bpp-simple"; }
-};
-
-/** Factory for the simple 16 bpp blitter. */
-class FBlitter_16bppSimple : public BlitterFactory {
-public:
- FBlitter_16bppSimple() : BlitterFactory("16bpp-simple", "16bpp Simple Blitter (no palette animation)") {}
- /* virtual */ Blitter *CreateInstance() { return new Blitter_16bppSimple(); }
-};
-
-#endif /* BLITTER_16BPP_SIMPLE_HPP */
diff --git a/src/blitter/CMakeLists.txt b/src/blitter/CMakeLists.txt
index 421aefe6cc..ddcc9a0082 100644
--- a/src/blitter/CMakeLists.txt
+++ b/src/blitter/CMakeLists.txt
@@ -13,10 +13,6 @@ add_files(
8bpp_optimized.hpp
8bpp_simple.cpp
8bpp_simple.hpp
- 16bpp_base.cpp
- 16bpp_base.hpp
- 16bpp_simple.cpp
- 16bpp_simple.hpp
CONDITION NOT OPTION_DEDICATED
)
diff --git a/src/build_confirmation_gui.cpp b/src/build_confirmation_gui.cpp
index 9175244902..72bc2b19be 100644
--- a/src/build_confirmation_gui.cpp
+++ b/src/build_confirmation_gui.cpp
@@ -174,10 +174,10 @@ struct BuildConfirmationWindow : Window {
ToolbarSelectLastTool();
} else {
ResetObjectToPlace();
- DeleteWindowByClass(WC_BUILD_BRIDGE);
+ CloseWindowByClass(WC_BUILD_BRIDGE);
//ClearErrorMessages();
Window *w = FindWindowById(WC_ERRMSG, 0);
- if (w != NULL) delete w;
+ if (w != NULL) w->Close();
}
break;
}
@@ -268,8 +268,8 @@ void HideBuildConfirmationWindow()
if (!BuildConfirmationWindow::shown) return;
- DeleteWindowById(WC_BUILD_CONFIRMATION, 0);
- DeleteWindowById(WC_TOOLTIPS, 0);
+ CloseWindowById(WC_BUILD_CONFIRMATION, 0);
+ CloseWindowById(WC_TOOLTIPS, 0);
}
bool ConfirmationWindowShown()
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index eba9841cbb..e7d10ca9cf 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -418,7 +418,7 @@ DEF_CONSOLE_CMD(ConListFiles)
DEF_CONSOLE_CMD(ConOpenCheats)
{
if (argc == 0) {
- IConsoleHelp("Open the cheat window. Usage: 'open_cheats'");
+ IConsolePrint(CC_HELP, "Open the cheat window. Usage: 'cheats'.");
return true;
}
diff --git a/src/music_gui.cpp b/src/music_gui.cpp
index fbed2e4404..0181480926 100644
--- a/src/music_gui.cpp
+++ b/src/music_gui.cpp
@@ -582,13 +582,13 @@ struct MusicTrackSelectionWindow : public Window {
{
switch (widget) {
case WID_MTS_LIST_LEFT: { // add to playlist
- int y = this->left_sb->GetScrolledRowFromWidget(pt.y, this, WID_MTS_LIST_LEFT, WD_FRAMERECT_TOP, this->resize.step_height);
+ int y = this->left_sb->GetScrolledRowFromWidget(pt.y, this, WID_MTS_LIST_LEFT);
_music.PlaylistAdd(y);
break;
}
case WID_MTS_LIST_RIGHT: { // remove from playlist
- int y = this->right_sb->GetScrolledRowFromWidget(pt.y, this, WID_MTS_LIST_RIGHT, WD_FRAMERECT_TOP, this->resize.step_height);
+ int y = this->right_sb->GetScrolledRowFromWidget(pt.y, this, WID_MTS_LIST_RIGHT);
_music.PlaylistRemove(y);
break;
}
diff --git a/src/openttd.cpp b/src/openttd.cpp
index d2a2d0f559..1037adbd77 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -703,7 +703,6 @@ int openttd_main(int argc, char *argv[])
#ifndef WIN32
// Configure local font path on Android, it uses older Fontconfig version that does not require config file
setenv("FONTCONFIG_FONTS", "fonts", 1);
- DEBUG(misc, 1, "Set FONTCONFIG_FONTS to %s", getenv("FONTCONFIG_FONTS"));
#endif
#ifdef __EMSCRIPTEN__
// Fontconfig config file is required on Emscripten, and the path to fonts directory is named differently
@@ -816,15 +815,7 @@ int openttd_main(int argc, char *argv[])
/* ScanNewGRFFiles now has control over the scanner. */
RequestNewGRFScan(scanner.release());
- try {
- VideoDriver::GetInstance()->MainLoop();
- } catch (const std::exception & e) {
- DEBUG(misc, 0, "Main thread got exception: %s", e.what());
- throw;
- } catch (...) {
- DEBUG(misc, 0, "Main thread got unknown exception");
- throw;
- }
+ VideoDriver::GetInstance()->MainLoop();
WaitTillSaved();
diff --git a/src/screenshot.cpp b/src/screenshot.cpp
index f46d3e36d7..ce6bf7666b 100644
--- a/src/screenshot.cpp
+++ b/src/screenshot.cpp
@@ -25,7 +25,6 @@
#include "window_func.h"
#include "tile_map.h"
#include "landscape.h"
-#include "blitter/16bpp_base.hpp"
#include "video/video_driver.hpp"
#include "table/strings.h"
@@ -384,17 +383,6 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
/* render the pixels into the buffer */
callb(userdata, buff, y, w, n);
y += n;
- if (pixelformat == 16) {
- // Convert to 24bpp
- Blitter_16bppBase::Colour16 *inp = (Blitter_16bppBase::Colour16 *)buff;
- uint8 *outp = (uint8 *)buff;
- for (i = 1; i <= w * n; i++) {
- outp[(w * n - i) * 3 ] = inp[w * n - i].r << 3;
- outp[(w * n - i) * 3 + 1] = inp[w * n - i].g << 2;
- outp[(w * n - i) * 3 + 2] = inp[w * n - i].b << 3;
- //outp[(w * n - i) * 3] = 0xff;
- }
- }
/* write them to png */
for (i = 0; i != n; i++) {
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 43f2e98492..9b8aa273a4 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -2851,11 +2851,11 @@ void ReconstructUserInterface()
InitFreeType(true);
CheckForMissingGlyphs();
- DeleteAllNonVitalWindows();
+ CloseAllNonVitalWindows();
switch (_game_mode) {
case GM_MENU:
- DeleteWindowById(WC_SELECT_GAME, 0);
+ CloseWindowById(WC_SELECT_GAME, 0);
extern void ShowSelectGameWindow();
ShowSelectGameWindow();
break;
@@ -2870,7 +2870,7 @@ void ReconstructUserInterface()
break;
}
- ReInitAllWindows();
+ ReInitAllWindows(false);
if (_settings_client.gui.windows_titlebars) {
// Hack to prevent second click on the same button via button-up event
ShowGameOptions();
diff --git a/src/settings_table.cpp b/src/settings_table.cpp
index 47f18da92b..069f48b7d4 100644
--- a/src/settings_table.cpp
+++ b/src/settings_table.cpp
@@ -267,7 +267,7 @@ static void VerticalToolbarChanged(int32 p1)
if (FindWindowByClass(WC_MAIN_TOOLBAR)) {
HideVitalWindows();
ShowVitalWindows();
- ReInitAllWindows();
+ ReInitAllWindows(false);
}
}
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index 25e24b44f8..6d5ce0189c 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -473,10 +473,6 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
/* Try for 32bpp sprites first. */
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true);
}
- if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 16) {
- /* 32bpp sprites for 16bpp videomode. */
- sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true);
- }
if (sprite_avail == 0) {
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false);
}
diff --git a/src/table/settings/gui_settings.ini b/src/table/settings/gui_settings.ini
index 375bfe3719..38c3c65aa9 100644
--- a/src/table/settings/gui_settings.ini
+++ b/src/table/settings/gui_settings.ini
@@ -225,7 +225,7 @@ cat = SC_BASIC
[SDTC_BOOL]
var = gui.vertical_toolbar
-flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
+flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def = true
str = STR_CONFIG_SETTING_VERTICAL_TOOLBAR
strhelp = STR_CONFIG_SETTING_VERTICAL_TOOLBAR_HELPTEXT
@@ -234,7 +234,7 @@ cat = SC_BASIC
[SDTC_BOOL]
var = gui.compact_vertical_toolbar
-flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
+flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def = true
str = STR_CONFIG_SETTING_COMPACT_VERTICAL_TOOLBAR
strhelp = STR_CONFIG_SETTING_COMPACT_VERTICAL_TOOLBAR_HELPTEXT
@@ -242,7 +242,7 @@ cat = SC_BASIC
[SDTC_BOOL]
var = gui.build_confirmation
-flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
+flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def = true
str = STR_CONFIG_SETTING_BUILD_CONFIRMATION
strhelp = STR_CONFIG_SETTING_BUILD_CONFIRMATION_HELPTEXT
@@ -250,7 +250,7 @@ cat = SC_BASIC
[SDTC_BOOL]
var = gui.windows_titlebars
-flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
+flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def = false
str = STR_CONFIG_SETTING_WINDOWS_TITLEBARS
strhelp = STR_CONFIG_SETTING_WINDOWS_TITLEBARS_HELPTEXT
@@ -258,7 +258,7 @@ cat = SC_BASIC
[SDTC_BOOL]
var = gui.draw_mouse_cursor
-flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
+flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def = true
str = STR_CONFIG_SETTING_MOUSE_CURSOR
strhelp = STR_CONFIG_SETTING_MOUSE_CURSOR_HELPTEXT
@@ -266,7 +266,7 @@ cat = SC_BASIC
[SDTC_BOOL]
var = gui.windows_decorations
-flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
+flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def = true
str = STR_CONFIG_SETTING_WINDOWS_DECORATIONS
strhelp = STR_CONFIG_SETTING_WINDOWS_DECORATIONS_HELPTEXT
diff --git a/src/table/settings/old_gameopt_settings.ini b/src/table/settings/old_gameopt_settings.ini
index 42dd2c65d7..547bde5ac2 100644
--- a/src/table/settings/old_gameopt_settings.ini
+++ b/src/table/settings/old_gameopt_settings.ini
@@ -16,6 +16,7 @@
[pre-amble]
static constexpr std::initializer_list _town_names{"english", "french", "german", "american", "latin", "silly", "swedish", "dutch", "finnish", "polish", "slovak", "norwegian", "hungarian", "austrian", "romanian", "czech", "swiss", "danish", "turkish", "italian", "catalan"};
static constexpr std::initializer_list _climates{"temperate", "arctic", "tropic", "toyland"};
+static constexpr std::initializer_list _save_to_network{"disabled", "enabled", "ask"};
static const SettingVariant _old_gameopt_settings_table[] = {
/* In version 4 a new difficulty setting has been added to the difficulty settings,
@@ -154,7 +155,7 @@ cat = SC_BASIC
[SDTC_OMANY]
var = gui.save_to_network
type = SLE_UINT8
-flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
+flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def = 2
max = 2
full = _save_to_network
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 2d5b15cd68..790b58c181 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -242,7 +242,7 @@ static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
list.emplace_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE, false));
}
- list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, CTMN_SPEAK_ALL, false));
+ list.emplace_back(new DropDownListStringItem(STR_NETWORK_CHAT_ALL_CAPTION, CTMN_SPEAK_ALL, false));
break;
case WID_TN_STORY:
@@ -1234,7 +1234,7 @@ static CallBackFunction ToolbarShiftClick(Window *w)
static CallBackFunction ToolbarDeleteClick(Window *w)
{
- DeleteNonVitalWindows();
+ CloseNonVitalWindows();
_ctrl_pressed = false;
w->SetWidgetLoweredState(WID_TN_CTRL, _ctrl_pressed);
w->SetWidgetDirty(WID_TN_CTRL);
diff --git a/src/tutorial_gui.cpp b/src/tutorial_gui.cpp
index bf746e606f..3f6aa7e4b4 100644
--- a/src/tutorial_gui.cpp
+++ b/src/tutorial_gui.cpp
@@ -179,7 +179,7 @@ struct TutorialWindow : public Window {
void ShowTutorialWindow()
{
- DeleteWindowByClass(WC_GAME_OPTIONS);
+ CloseWindowByClass(WC_GAME_OPTIONS);
new TutorialWindow();
}
diff --git a/src/widget.cpp b/src/widget.cpp
index 56bf0763e5..d9c48c3707 100644
--- a/src/widget.cpp
+++ b/src/widget.cpp
@@ -2980,23 +2980,23 @@ void NWidgetLeaf::Draw(const Window *w)
case WWT_SHADEBOX:
assert(this->widget_data == 0);
- DrawImageButtons(r, WWT_SHADEBOX, this->colour, w->IsShaded(), w->IsShaded() ? SPR_WINDOW_SHADE : SPR_WINDOW_UNSHADE);
+ DrawImageButtons(r, WWT_SHADEBOX, this->colour, w->IsShaded(), w->IsShaded() ? SPR_WINDOW_SHADE : SPR_WINDOW_UNSHADE, SA_CENTER);
break;
case WWT_DEBUGBOX:
- DrawImageButtons(r, WWT_DEBUGBOX, this->colour, clicked, SPR_WINDOW_DEBUG);
+ DrawImageButtons(r, WWT_DEBUGBOX, this->colour, clicked, SPR_WINDOW_DEBUG, SA_CENTER);
break;
case WWT_STICKYBOX: {
assert(this->widget_data == 0);
bool clicked = !!(w->flags & WF_STICKY);
- DrawImageButtons(r, WWT_STICKYBOX, this->colour, clicked, clicked ? SPR_PIN_DOWN : SPR_PIN_UP);
+ DrawImageButtons(r, WWT_STICKYBOX, this->colour, clicked, clicked ? SPR_PIN_DOWN : SPR_PIN_UP, SA_CENTER);
break;
}
case WWT_DEFSIZEBOX:
assert(this->widget_data == 0);
- DrawImageButtons(r, WWT_DEFSIZEBOX, this->colour, clicked, SPR_WINDOW_DEFSIZE);
+ DrawImageButtons(r, WWT_DEFSIZEBOX, this->colour, clicked, SPR_WINDOW_DEFSIZE, SA_CENTER);
break;
case WWT_RESIZEBOX:
diff --git a/src/window.cpp b/src/window.cpp
index da5070095a..27b4c44207 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -2343,7 +2343,7 @@ static EventState HandleWindowDragging()
if (!_left_button_down) {
w->flags &= ~WF_DRAGGING;
if (GetWindowDraggedOffScreen(w)) {
- delete w;
+ w->Close();
}
break;
}
@@ -3853,7 +3853,7 @@ static void MoveAllWindowsOffScreen(bool moveOffScreen)
Window *w;
bool updateScreen = false;
- FOR_ALL_WINDOWS_FROM_BACK(w) {
+ for (Window *w : Window::Iterate()) {
switch (w->window_class) {
case WC_MAIN_WINDOW:
case WC_BUILD_CONFIRMATION: