Sergii Pylypenko
dd2c249473
Cleaned up ugly Android-specifc hack
2019-08-31 19:31:38 +03:00
Sergii Pylypenko
151394b8ff
Merge remote-tracking branch 'release/1.9' into 1.9
2019-07-09 17:53:04 +03:00
Niels Martin Hansen
e38a4e1e57
Change: Zoom title game by UI zoom level
2019-05-28 10:20:32 +01:00
Sergii Pylypenko
3ba683874b
Merge remote-tracking branch 'origin/master' into HEAD
2019-04-23 18:16:24 +03:00
Sergii Pylypenko
e5348e70fc
Filthy hack: after the app update, restore config file from the backup created by Java code
2019-04-08 19:55:29 +03:00
Niels Martin Hansen
7e1e2756d4
Add: Show performance of AI and GS in framerate window
2019-02-23 14:29:07 +01:00
Peter Nelson
0f37a683a2
Codechange: Additional type safety for saveload version variables.
2019-02-02 21:39:06 +00:00
glx
ba38a7ca65
Fix: don't show OS error box for non GUI video drivers
2019-01-30 22:45:09 +01:00
nikolas
d8ccad91f9
Fix: Some code and comment typos
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Found with codespell
2019-01-17 22:01:07 +00:00
Peter Nelson
59fe4f28c8
Change: Animate text effects by real time instead of game ticks.
2019-01-11 11:56:21 +00:00
Peter Nelson
ead9c9eab5
Change: Switch various window timers to real time instead of game ticks.
2019-01-11 11:56:21 +00:00
Peter Nelson
2a8fa5fef9
Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
2019-01-11 11:56:21 +00:00
Gabda87
a0293d313d
Add #4115 : default company colour setting ( #6998 )
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Works only in single player.
2019-01-10 10:45:38 +01:00
glx
c540d72445
Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
2018-12-27 18:09:16 +01:00
SamuXarick
4703cd433d
Fix #6460 : [AI] Add start_date parameter for Random AIs on new game
2018-11-01 17:56:09 +01:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Niels Martin Hansen
50efaa2372
Fix e00908f: Visual C++ 2015 compile error
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Microsoft Visual C++ 2015 Update 3 (and possibly other versions) consider a struct member undefined in a
static_assert in the struct body. Moving the static_assert to a member function solves the issue.
2018-10-27 10:30:24 +02:00
Miguel Horta
e00908f5e9
Fix #6898 : Replace atoi() with strtoul()
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Normalize type and parsing of generation_seed across all files
Add assert_compile() to ensure correct type
2018-10-11 20:22:31 +01:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
Niels Martin Hansen
6298b96571
Change: Modernise music control logic implementation ( #6839 )
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Rewrite of almost the entire music control logic to a more modern style, hopefully also easier to understand. The old playlist handling made it look like arcane magic, which it doesn't have to be.
- Playlists are now stored in std::vector of objects instead of arrays of bytes with magic sentinel values, that need to be rotated around all the time. Position in playlist is stored as a simple index.
- The theme song is now reserved for the title screen, it doesn't play on any of the standard playlists, but is still available for use on custom playlists.
- When the player enters/leaves the game from the main menu, the music always restarts.
- Playback state (playing or not) is kept even if music becomes unavailable due to an empty playlist (or an empty music set), so it can restart immediately if music becomes available again.
- The shuffle algorithm was changed to a standard Fisher-Yates.
- Possibly better behavior when editing a custom playlist while it's playing.
- Custom playlists should be compatible.
- Framework for supporting custom playlists with songs from multiple music sets.
2018-06-24 20:06:05 +02:00
Sergii Pylypenko
109a5e8d82
More debug logs
2018-05-31 22:10:45 +03:00
Sergii Pylypenko
a480b82833
Removed non-working restart code
2018-05-31 22:09:16 +03:00
pelya
54e44bbe7a
Attempt to restart the app using Linux shell
2018-05-31 21:57:30 +03:00
pelya
4f81c56d8f
Bad fix for changing video depth resetting all settings to zero
2018-05-31 21:57:30 +03:00
Patric Stout
aef69443e7
Remove: WinCE support
2018-04-29 15:32:16 +02:00
Patric Stout
85adde7485
Remove: PSP support
2018-04-29 15:32:16 +02:00
Ricardo N Feliciano
e8de33a61f
Cleanup: Use new filename for README file. ( #6738 )
2018-04-21 11:05:38 +02:00
Sergii Pylypenko
b4cc822085
Merge svn r27779
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Conflicts:
src/autoreplace_gui.cpp
src/economy.cpp
src/fios_gui.cpp
src/lang/spanish_MX.txt
src/network/network_gui.cpp
src/rev.cpp.in
src/road_gui.cpp
src/toolbar_gui.cpp
src/window.cpp
2017-03-17 23:14:41 +02:00
Sergii Pylypenko
cd865fc77a
Windows compilation fixes
2017-03-17 22:41:29 +02:00
pelya
8d0391bf9c
Change video color depth from game options
2017-03-17 22:40:04 +02:00
frosch
050271ed2d
(svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.
2017-01-14 18:30:26 +00:00
frosch
7b553d255e
(svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.
2017-01-14 18:30:26 +00:00
alberth
f286ba8db2
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04 16:06:50 +00:00
alberth
0adfb1ac6f
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04 16:06:50 +00:00
alberth
e735bbebce
(svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload.
2016-09-04 12:58:04 +00:00
alberth
6f201ce4a8
(svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload.
2016-09-04 12:58:04 +00:00
alberth
a959c0c965
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
2016-09-04 12:57:43 +00:00
alberth
597380e099
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
2016-09-04 12:57:43 +00:00
alberth
ec2b2fad58
(svn r27647) -Codechange: Introduce file operations, and use it to replace most of SaveLoadDialogMode
2016-09-04 12:56:23 +00:00
alberth
75ad6d0100
(svn r27647) -Codechange: Introduce file operations, and use it to replace most of SaveLoadDialogMode
2016-09-04 12:56:23 +00:00
alberth
c530f89761
(svn r27640) -Codechange: Remove another use of _saveload_mode in the loading code.
2016-09-04 12:48:28 +00:00
alberth
0bf3372882
(svn r27640) -Codechange: Remove another use of _saveload_mode in the loading code.
2016-09-04 12:48:28 +00:00
alberth
e78627f2f1
(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType function.
2016-09-04 12:47:07 +00:00
alberth
2fa0fdb176
(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType function.
2016-09-04 12:47:07 +00:00
Sergii Pylypenko
16f249f025
Set font path to app local directory instead of the /system/fonts, because random devices miss random fonts
2016-03-27 22:57:26 +03:00
pelya
400065fa43
Fixed compilatin, reverted several of my changes
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Conflicts:
src/gfx.cpp
src/widget.cpp
src/widget_type.h
src/window.cpp
src/window_func.h
2016-03-27 22:41:43 +03:00
pelya
3ef1c1baff
Merge commit 'a8b575671894ffe1329ef37dca4989c0e60d70f5'
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These merges are becoming more awful every time
Conflicts:
src/ai/ai_gui.cpp
src/build_vehicle_gui.cpp
src/cheat_gui.cpp
src/company_gui.cpp
src/depot_gui.cpp
src/dock_gui.cpp
src/error_gui.cpp
src/genworld_gui.cpp
src/misc_gui.cpp
src/network/network_content_gui.cpp
src/network/network_gui.cpp
src/newgrf_gui.cpp
src/news_gui.cpp
src/rail_gui.cpp
src/rev.cpp.in
src/road_gui.cpp
src/settings_gui.cpp
src/settings_gui.h
src/signs_gui.cpp
src/station_gui.cpp
src/table/settings.ini
src/terraform_gui.cpp
src/toolbar_gui.cpp
src/toolbar_gui.h
src/vehicle_gui.cpp
src/video/sdl_v.cpp
src/viewport.cpp
src/widget.cpp
src/widgets/settings_widget.h
2016-03-27 22:33:11 +03:00
pelya
5934a69f67
Fixed played time display for cloud saves
2015-03-29 20:22:18 +03:00
pelya
be3f236eaf
Cloudsave support
2015-03-29 20:19:53 +03:00
rubidium
876d87097a
(svn r26828) -Fix: memory leak when passing -c multiple times
2014-09-16 17:14:07 +00:00