Simple but fast 16bpp renderer
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 16bpp_simple.hpp Simple 16 bpp blitter. */
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#ifndef BLITTER_16BPP_SIMPLE_HPP
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#define BLITTER_16BPP_SIMPLE_HPP
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#include "16bpp_base.hpp"
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#include "factory.hpp"
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/** The most trivial 32 bpp blitter (without palette animation). */
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class Blitter_16bppSimple : public Blitter_16bppBase {
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public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
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/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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/* virtual */ const char *GetName() { return "16bpp-simple"; }
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};
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/** Factory for the simple 16 bpp blitter. */
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class FBlitter_16bppSimple : public BlitterFactory {
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public:
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FBlitter_16bppSimple() : BlitterFactory("16bpp-simple", "16bpp Simple Blitter (no palette animation)") {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_16bppSimple(); }
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};
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#endif /* BLITTER_32BPP_SIMPLE_HPP */
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