diff --git a/source.list b/source.list index 3e29ab45fe..7a500c3d97 100644 --- a/source.list +++ b/source.list @@ -904,6 +904,12 @@ script/api/script_window.cpp # Blitters #if DEDICATED #else +blitter/16bpp_base.cpp +blitter/16bpp_base.hpp +# blitter/16bpp_anim.cpp +# blitter/16bpp_anim.hpp +blitter/16bpp_simple.cpp +blitter/16bpp_simple.hpp blitter/32bpp_anim.cpp blitter/32bpp_anim.hpp #if SSE diff --git a/src/blitter/16bpp_base.cpp b/src/blitter/16bpp_base.cpp new file mode 100644 index 0000000000..69424fad4d --- /dev/null +++ b/src/blitter/16bpp_base.cpp @@ -0,0 +1,147 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file 16bpp_base.cpp Implementation of base for 32 bpp blitters. */ + +#include "../stdafx.h" +#include "16bpp_base.hpp" + +void *Blitter_16bppBase::MoveTo(void *video, int x, int y) +{ + return (uint16 *)video + x + y * _screen.pitch; +} + +void Blitter_16bppBase::SetPixel(void *video, int x, int y, uint8 colour) +{ + *((Colour16 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour); +} + +void Blitter_16bppBase::DrawRect(void *video, int width, int height, uint8 colour) +{ + Colour16 target = LookupColourInPalette(colour); + + do { + Colour16 *dst = (Colour16 *)video; + for (int i = width; i > 0; i--) { + *dst = target; + dst++; + } + video = (uint16 *)video + _screen.pitch; + } while (--height); +} + +void Blitter_16bppBase::CopyFromBuffer(void *video, const void *src, int width, int height) +{ + uint16 *dst = (uint16 *)video; + const uint16 *usrc = (const uint16 *)src; + + for (; height > 0; height--) { + memcpy(dst, usrc, width * sizeof(uint16)); + usrc += width; + dst += _screen.pitch; + } +} + +void Blitter_16bppBase::CopyToBuffer(const void *video, void *dst, int width, int height) +{ + uint16 *udst = (uint16 *)dst; + const uint16 *src = (const uint16 *)video; + + for (; height > 0; height--) { + memcpy(udst, src, width * sizeof(uint16)); + src += _screen.pitch; + udst += width; + } +} + +void Blitter_16bppBase::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) +{ + uint16 *udst = (uint16 *)dst; + const uint16 *src = (const uint16 *)video; + + for (; height > 0; height--) { + memcpy(udst, src, width * sizeof(uint16)); + src += _screen.pitch; + udst += dst_pitch; + } +} + +void Blitter_16bppBase::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) +{ + const uint16 *src; + uint16 *dst; + + if (scroll_y > 0) { + /* Calculate pointers */ + dst = (uint16 *)video + left + (top + height - 1) * _screen.pitch; + src = dst - scroll_y * _screen.pitch; + + /* Decrease height and increase top */ + top += scroll_y; + height -= scroll_y; + assert(height > 0); + + /* Adjust left & width */ + if (scroll_x >= 0) { + dst += scroll_x; + left += scroll_x; + width -= scroll_x; + } else { + src -= scroll_x; + width += scroll_x; + } + + for (int h = height; h > 0; h--) { + memcpy(dst, src, width * sizeof(uint16)); + src -= _screen.pitch; + dst -= _screen.pitch; + } + } else { + /* Calculate pointers */ + dst = (uint16 *)video + left + top * _screen.pitch; + src = dst - scroll_y * _screen.pitch; + + /* Decrease height. (scroll_y is <=0). */ + height += scroll_y; + assert(height > 0); + + /* Adjust left & width */ + if (scroll_x >= 0) { + dst += scroll_x; + left += scroll_x; + width -= scroll_x; + } else { + src -= scroll_x; + width += scroll_x; + } + + /* the y-displacement may be 0 therefore we have to use memmove, + * because source and destination may overlap */ + for (int h = height; h > 0; h--) { + memmove(dst, src, width * sizeof(uint16)); + src += _screen.pitch; + dst += _screen.pitch; + } + } +} + +int Blitter_16bppBase::BufferSize(int width, int height) +{ + return width * height * sizeof(uint16); +} + +void Blitter_16bppBase::PaletteAnimate(const Palette &palette) +{ + /* By default, 16bpp doesn't have palette animation */ +} + +Blitter::PaletteAnimation Blitter_16bppBase::UsePaletteAnimation() +{ + return Blitter::PALETTE_ANIMATION_NONE; +} diff --git a/src/blitter/16bpp_base.hpp b/src/blitter/16bpp_base.hpp new file mode 100644 index 0000000000..e5425d809f --- /dev/null +++ b/src/blitter/16bpp_base.hpp @@ -0,0 +1,208 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file 16bpp_base.hpp Base for all 16 bits blitters. */ + +#ifndef BLITTER_16BPP_BASE_HPP +#define BLITTER_16BPP_BASE_HPP + +#include "base.hpp" +#include "../core/bitmath_func.hpp" +#include "../core/math_func.hpp" +#include "../gfx_func.h" + +/** Base for all 16bpp blitters. */ +class Blitter_16bppBase : public Blitter { +public: + + // TODO: GCC-specific attributes + struct Colour16 { + unsigned b : 5 __attribute__((packed)); ///< Blue-channel, packed 5 bits + unsigned g : 6 __attribute__((packed)); ///< Green-channel, packed 6 bits + unsigned r : 5 __attribute__((packed)); ///< Red-channel, packed 5 bits + Colour16(uint8 r, uint8 g, uint8 b): + b(b), g(g), r(r) + { + } + }; + + struct Pixel { + Colour16 c; + unsigned a : 4 __attribute__((packed)); ///< Alpha-channel, packed 4 bits + unsigned v : 4 __attribute__((packed)); ///< Brightness-channel, packed 4 bits + unsigned m : 8 __attribute__((packed)); ///< Remap-channel, cannot pack it, because it's palette lookup index, so it must be in range 0-255 + }; + + /* virtual */ uint8 GetScreenDepth() { return 16; } + /* virtual */ void *MoveTo(void *video, int x, int y); + /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour); + /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour); + /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); + /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); + /* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); + /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); + /* virtual */ int BufferSize(int width, int height); + /* virtual */ void PaletteAnimate(const Palette &palette); + /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); + /* virtual */ int GetBytesPerPixel() { return 2; } + + + /** + * Convert from rgb values to screen native 16bpp colour + */ + static inline Colour16 To16(uint8 r, uint8 g, uint8 b) + { + return Colour16(r >> 3, g >> 2, b >> 3); + } + + /** + * Convert from 32bpp colour to screen native 16bpp colour + */ + static inline Colour16 To16(Colour c) + { + return To16(c.r, c.g, c.b); + } + + /** + * Look up the colour in the current palette. + */ + static inline Colour LookupColourInPalette32(uint index) + { + return _cur_palette.palette[index]; + } + + /** + * Look up the colour in the current palette. + */ + static inline Colour16 LookupColourInPalette(uint index) + { + return To16(LookupColourInPalette32(index)); + } + + /** + * Compose a colour based on RGBA values and the current pixel value. + * @param r range is from 0 to 31. + * @param g range is from 0 to 63. + * @param b range is from 0 to 31. + * @param a range is from 0 to 15. + */ + static inline Colour16 ComposeColourRGBANoCheck(uint8 r, uint8 g, uint8 b, uint8 a, Colour16 current) + { + /* The 16 is wrong, it should be 15, but 16 is much faster... */ + return Colour16 ( ((int)(r - current.r) * a) / 16 + current.r, + ((int)(g - current.g) * a) / 16 + current.g, + ((int)(b - current.b) * a) / 16 + current.b ); + } + + /** + * Compose a colour based on RGBA values and the current pixel value. + * Handles fully transparent and solid pixels in a special (faster) way. + * @param r range is from 0 to 31. + * @param g range is from 0 to 63. + * @param b range is from 0 to 31. + * @param a range is from 0 to 15. + */ + static inline Colour16 ComposeColourRGBA(uint8 r, uint8 g, uint8 b, uint8 a, Colour16 current) + { + if (a == 0) return current; + if (a >= 15) return Colour16(r, g, b); + + return ComposeColourRGBANoCheck(r, g, b, a, current); + } + + /** + * Compose a colour based on Pixel value, alpha value, and the current pixel value. + * @param a range is from 0 to 16. + */ + static inline Colour16 ComposeColourPANoCheck(Colour16 colour, uint8 a, Colour16 current) + { + return ComposeColourRGBANoCheck(colour.r, colour.g, colour.b, a, current); + } + + /** + * Compose a colour based on Pixel value, alpha value, and the current pixel value. + * Handles fully transparent and solid pixels in a special (faster) way. + * @param a range is from 0 to 15. + */ + static inline Colour16 ComposeColourPA(Colour16 colour, uint8 a, Colour16 current) + { + if (a == 0) return current; + if (a >= 15) return colour; + + return ComposeColourPANoCheck(colour, a, current); + } + + /** + * Make a pixel looks like it is transparent. + * @param colour the colour already on the screen. + * @param nom the amount of transparency, nominator, makes colour lighter. + * @param denom denominator, makes colour darker. + * @return the new colour for the screen. + */ + static inline Colour16 MakeTransparent(Colour16 colour, uint nom, uint denom = 256) + { + uint r = colour.r; + uint g = colour.g; + uint b = colour.b; + + return Colour16( r * nom / denom, + g * nom / denom, + b * nom / denom ); + } + + /** + * Make a colour grey - based. + * @param colour the colour to make grey. + * @return the new colour, now grey. + */ + static inline Colour16 MakeGrey(Colour16 colour) + { + uint r = colour.r; + uint g = colour.g; + uint b = colour.b; + + /* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then + * divide by it to normalize the value to a byte again. See heightmap.cpp for + * information about the formula. */ + uint grey = (((r << 3) * 19595) + ((g << 2) * 38470) + ((b << 3) * 7471)) / 65536; + + return To16(grey, grey, grey); + } + + enum { DEFAULT_BRIGHTNESS = 8 }; + + /** + * @param brightness range is from 0 to 15. + */ + static inline Colour16 AdjustBrightness(Colour16 colour, uint8 brightness) + { + /* Shortcut for normal brightness */ + if (brightness == DEFAULT_BRIGHTNESS) return colour; + + uint16 ob = 0; + uint16 r = colour.r * brightness / DEFAULT_BRIGHTNESS; + uint16 g = colour.g * brightness / DEFAULT_BRIGHTNESS; + uint16 b = colour.b * brightness / DEFAULT_BRIGHTNESS; + + /* Sum overbright */ + if (r > 31) ob += r - 31; + if (g > 63) ob += g - 63; + if (b > 31) ob += b - 31; + + if (ob == 0) return Colour16(r, g, b); + + /* Reduce overbright strength */ + ob /= 2; + return Colour16( r >= 31 ? 31 : min(r + ob * (31 - r) / 32, 31), + g >= 63 ? 63 : min(g + ob * (63 - g) / 64, 63), + b >= 31 ? 31 : min(b + ob * (31 - b) / 32, 31) ); + } +}; + +#endif /* BLITTER_16BPP_BASE_HPP */ diff --git a/src/blitter/16bpp_simple.cpp b/src/blitter/16bpp_simple.cpp new file mode 100644 index 0000000000..a3e1f4d0ed --- /dev/null +++ b/src/blitter/16bpp_simple.cpp @@ -0,0 +1,146 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file 32bpp_simple.cpp Implementation of the simple 32 bpp blitter. */ + +#include "../stdafx.h" +#include "../zoom_func.h" +#include "16bpp_simple.hpp" +#include "32bpp_base.hpp" + +#include "../table/sprites.h" + +#include + +/** Instantiation of the simple 16bpp blitter factory. */ +static FBlitter_16bppSimple iFBlitter_16bppSimple; + +void Blitter_16bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) +{ + const Pixel *src, *src_line; + Colour16 *dst, *dst_line; + + /* Find where to start reading in the source sprite */ + src_line = (const Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom); + dst_line = (Colour16 *)bp->dst + bp->top * bp->pitch + bp->left; + + for (int y = 0; y < bp->height; y++) { + dst = dst_line; + dst_line += bp->pitch; + + src = src_line; + src_line += bp->sprite_width * ScaleByZoom(1, zoom); + + for (int x = 0; x < bp->width; x++) { + switch (mode) { + case BM_COLOUR_REMAP: + /* In case the m-channel is zero, do not remap this pixel in any way */ + if (src->m == 0) { + if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst); + } else { + if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->AdjustBrightness(this->LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst); + } + break; + + case BM_TRANSPARENT: + /* TODO -- We make an assumption here that the remap in fact is transparency, not some colour. + * This is never a problem with the code we produce, but newgrfs can make it fail... or at least: + * we produce a result the newgrf maker didn't expect ;) */ + + /* Make the current colour a bit more black, so it looks like this image is transparent */ + if (src->a != 0) *dst = MakeTransparent(*dst, 192); + break; + + default: + if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst); + break; + } + dst++; + src += ScaleByZoom(1, zoom); + } + } +} + +void Blitter_16bppSimple::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) +{ + Colour16 *udst = (Colour16 *)dst; + + if (pal == PALETTE_TO_TRANSPARENT) { + do { + for (int i = 0; i != width; i++) { + *udst = MakeTransparent(*udst, 154); + udst++; + } + udst = udst - width + _screen.pitch; + } while (--height); + return; + } + if (pal == PALETTE_NEWSPAPER) { + do { + for (int i = 0; i != width; i++) { + *udst = MakeGrey(*udst); + udst++; + } + udst = udst - width + _screen.pitch; + } while (--height); + return; + } + + DEBUG(misc, 0, "16bpp blitter doesn't know how to draw this colour table ('%d')", pal); +} + +Sprite *Blitter_16bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) +{ + Pixel *dst; + Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width * sizeof(Pixel)); + + dest_sprite->height = sprite->height; + dest_sprite->width = sprite->width; + dest_sprite->x_offs = sprite->x_offs; + dest_sprite->y_offs = sprite->y_offs; + + dst = (Pixel *)dest_sprite->data; + SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite->data; + + for (int i = 0; i < sprite->height * sprite->width; i++) { + if (src->m == 0) { + dst[i].c = To16(src->r, src->g, src->b); + dst[i].a = src->a / 16; + dst[i].m = 0; + dst[i].v = 0; + } else { + /* Get brightest value */ + uint8 rgb_max = max(src->r, max(src->g, src->b)); +#if 0 + /* Pre-convert the mapping channel to a RGB value, + use 32bpp AdjustBrightness() variant for better colors, + because this function is not called each frame */ + if (rgb_max == 0) rgb_max = Blitter_32bppBase::DEFAULT_BRIGHTNESS; + dst[i].c = To16(Blitter_32bppBase::AdjustBrightness(this->LookupColourInPalette32(src->m), rgb_max)); + dst[i].v = rgb_max / 16; +#endif + rgb_max /= 16; + + /* Black pixel (8bpp or old 16bpp image), so use default value */ + if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS; + + /* Pre-convert the mapping channel to a RGB value, + use 32bpp AdjustBrightness() variant for better colors, + because this function is not called each frame */ + dst[i].c = AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max); + dst[i].v = rgb_max; + + dst[i].a = src->a / 16; + dst[i].m = src->m; + } + src++; + } + + return dest_sprite; +} diff --git a/src/blitter/16bpp_simple.hpp b/src/blitter/16bpp_simple.hpp new file mode 100644 index 0000000000..e708ce9a93 --- /dev/null +++ b/src/blitter/16bpp_simple.hpp @@ -0,0 +1,35 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file 16bpp_simple.hpp Simple 16 bpp blitter. */ + +#ifndef BLITTER_16BPP_SIMPLE_HPP +#define BLITTER_16BPP_SIMPLE_HPP + +#include "16bpp_base.hpp" +#include "factory.hpp" + +/** The most trivial 32 bpp blitter (without palette animation). */ +class Blitter_16bppSimple : public Blitter_16bppBase { +public: + /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); + /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal); + /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator); + + /* virtual */ const char *GetName() { return "16bpp-simple"; } +}; + +/** Factory for the simple 16 bpp blitter. */ +class FBlitter_16bppSimple : public BlitterFactory { +public: + FBlitter_16bppSimple() : BlitterFactory("16bpp-simple", "16bpp Simple Blitter (no palette animation)") {} + /* virtual */ Blitter *CreateInstance() { return new Blitter_16bppSimple(); } +}; + +#endif /* BLITTER_32BPP_SIMPLE_HPP */