Simple but fast 16bpp renderer
This commit is contained in:
@@ -904,6 +904,12 @@ script/api/script_window.cpp
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# Blitters
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#if DEDICATED
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#else
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blitter/16bpp_base.cpp
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blitter/16bpp_base.hpp
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# blitter/16bpp_anim.cpp
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# blitter/16bpp_anim.hpp
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blitter/16bpp_simple.cpp
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blitter/16bpp_simple.hpp
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blitter/32bpp_anim.cpp
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blitter/32bpp_anim.hpp
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#if SSE
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147
src/blitter/16bpp_base.cpp
Normal file
147
src/blitter/16bpp_base.cpp
Normal file
@@ -0,0 +1,147 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 16bpp_base.cpp Implementation of base for 32 bpp blitters. */
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#include "../stdafx.h"
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#include "16bpp_base.hpp"
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void *Blitter_16bppBase::MoveTo(void *video, int x, int y)
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{
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return (uint16 *)video + x + y * _screen.pitch;
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}
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void Blitter_16bppBase::SetPixel(void *video, int x, int y, uint8 colour)
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{
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*((Colour16 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
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}
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void Blitter_16bppBase::DrawRect(void *video, int width, int height, uint8 colour)
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{
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Colour16 target = LookupColourInPalette(colour);
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do {
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Colour16 *dst = (Colour16 *)video;
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for (int i = width; i > 0; i--) {
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*dst = target;
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dst++;
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}
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video = (uint16 *)video + _screen.pitch;
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} while (--height);
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}
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void Blitter_16bppBase::CopyFromBuffer(void *video, const void *src, int width, int height)
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{
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uint16 *dst = (uint16 *)video;
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const uint16 *usrc = (const uint16 *)src;
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for (; height > 0; height--) {
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memcpy(dst, usrc, width * sizeof(uint16));
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usrc += width;
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dst += _screen.pitch;
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}
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}
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void Blitter_16bppBase::CopyToBuffer(const void *video, void *dst, int width, int height)
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{
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uint16 *udst = (uint16 *)dst;
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const uint16 *src = (const uint16 *)video;
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for (; height > 0; height--) {
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memcpy(udst, src, width * sizeof(uint16));
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src += _screen.pitch;
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udst += width;
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}
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}
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void Blitter_16bppBase::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
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{
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uint16 *udst = (uint16 *)dst;
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const uint16 *src = (const uint16 *)video;
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for (; height > 0; height--) {
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memcpy(udst, src, width * sizeof(uint16));
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src += _screen.pitch;
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udst += dst_pitch;
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}
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}
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void Blitter_16bppBase::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
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{
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const uint16 *src;
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uint16 *dst;
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if (scroll_y > 0) {
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/* Calculate pointers */
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dst = (uint16 *)video + left + (top + height - 1) * _screen.pitch;
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src = dst - scroll_y * _screen.pitch;
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/* Decrease height and increase top */
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top += scroll_y;
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height -= scroll_y;
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assert(height > 0);
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/* Adjust left & width */
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if (scroll_x >= 0) {
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dst += scroll_x;
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left += scroll_x;
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width -= scroll_x;
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} else {
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src -= scroll_x;
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width += scroll_x;
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}
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for (int h = height; h > 0; h--) {
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memcpy(dst, src, width * sizeof(uint16));
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src -= _screen.pitch;
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dst -= _screen.pitch;
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}
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} else {
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/* Calculate pointers */
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dst = (uint16 *)video + left + top * _screen.pitch;
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src = dst - scroll_y * _screen.pitch;
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/* Decrease height. (scroll_y is <=0). */
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height += scroll_y;
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assert(height > 0);
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/* Adjust left & width */
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if (scroll_x >= 0) {
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dst += scroll_x;
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left += scroll_x;
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width -= scroll_x;
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} else {
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src -= scroll_x;
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width += scroll_x;
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}
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/* the y-displacement may be 0 therefore we have to use memmove,
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* because source and destination may overlap */
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for (int h = height; h > 0; h--) {
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memmove(dst, src, width * sizeof(uint16));
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src += _screen.pitch;
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dst += _screen.pitch;
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}
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}
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}
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int Blitter_16bppBase::BufferSize(int width, int height)
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{
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return width * height * sizeof(uint16);
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}
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void Blitter_16bppBase::PaletteAnimate(const Palette &palette)
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{
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/* By default, 16bpp doesn't have palette animation */
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}
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Blitter::PaletteAnimation Blitter_16bppBase::UsePaletteAnimation()
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{
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return Blitter::PALETTE_ANIMATION_NONE;
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}
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208
src/blitter/16bpp_base.hpp
Normal file
208
src/blitter/16bpp_base.hpp
Normal file
@@ -0,0 +1,208 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 16bpp_base.hpp Base for all 16 bits blitters. */
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#ifndef BLITTER_16BPP_BASE_HPP
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#define BLITTER_16BPP_BASE_HPP
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#include "base.hpp"
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#include "../core/bitmath_func.hpp"
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#include "../core/math_func.hpp"
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#include "../gfx_func.h"
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/** Base for all 16bpp blitters. */
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class Blitter_16bppBase : public Blitter {
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public:
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// TODO: GCC-specific attributes
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struct Colour16 {
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unsigned b : 5 __attribute__((packed)); ///< Blue-channel, packed 5 bits
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unsigned g : 6 __attribute__((packed)); ///< Green-channel, packed 6 bits
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unsigned r : 5 __attribute__((packed)); ///< Red-channel, packed 5 bits
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Colour16(uint8 r, uint8 g, uint8 b):
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b(b), g(g), r(r)
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{
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}
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};
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struct Pixel {
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Colour16 c;
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unsigned a : 4 __attribute__((packed)); ///< Alpha-channel, packed 4 bits
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unsigned v : 4 __attribute__((packed)); ///< Brightness-channel, packed 4 bits
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unsigned m : 8 __attribute__((packed)); ///< Remap-channel, cannot pack it, because it's palette lookup index, so it must be in range 0-255
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};
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/* virtual */ uint8 GetScreenDepth() { return 16; }
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/* virtual */ void *MoveTo(void *video, int x, int y);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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/* virtual */ int BufferSize(int width, int height);
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/* virtual */ void PaletteAnimate(const Palette &palette);
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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/* virtual */ int GetBytesPerPixel() { return 2; }
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/**
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* Convert from rgb values to screen native 16bpp colour
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*/
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static inline Colour16 To16(uint8 r, uint8 g, uint8 b)
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{
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return Colour16(r >> 3, g >> 2, b >> 3);
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}
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/**
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* Convert from 32bpp colour to screen native 16bpp colour
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*/
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static inline Colour16 To16(Colour c)
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{
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return To16(c.r, c.g, c.b);
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}
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/**
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* Look up the colour in the current palette.
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*/
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static inline Colour LookupColourInPalette32(uint index)
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{
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return _cur_palette.palette[index];
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}
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/**
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* Look up the colour in the current palette.
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*/
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static inline Colour16 LookupColourInPalette(uint index)
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{
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return To16(LookupColourInPalette32(index));
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}
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/**
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* Compose a colour based on RGBA values and the current pixel value.
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* @param r range is from 0 to 31.
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* @param g range is from 0 to 63.
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* @param b range is from 0 to 31.
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* @param a range is from 0 to 15.
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*/
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static inline Colour16 ComposeColourRGBANoCheck(uint8 r, uint8 g, uint8 b, uint8 a, Colour16 current)
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{
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/* The 16 is wrong, it should be 15, but 16 is much faster... */
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return Colour16 ( ((int)(r - current.r) * a) / 16 + current.r,
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((int)(g - current.g) * a) / 16 + current.g,
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((int)(b - current.b) * a) / 16 + current.b );
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}
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/**
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* Compose a colour based on RGBA values and the current pixel value.
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* Handles fully transparent and solid pixels in a special (faster) way.
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* @param r range is from 0 to 31.
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* @param g range is from 0 to 63.
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* @param b range is from 0 to 31.
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* @param a range is from 0 to 15.
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*/
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static inline Colour16 ComposeColourRGBA(uint8 r, uint8 g, uint8 b, uint8 a, Colour16 current)
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{
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if (a == 0) return current;
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if (a >= 15) return Colour16(r, g, b);
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return ComposeColourRGBANoCheck(r, g, b, a, current);
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}
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/**
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* Compose a colour based on Pixel value, alpha value, and the current pixel value.
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* @param a range is from 0 to 16.
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*/
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static inline Colour16 ComposeColourPANoCheck(Colour16 colour, uint8 a, Colour16 current)
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{
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return ComposeColourRGBANoCheck(colour.r, colour.g, colour.b, a, current);
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}
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/**
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* Compose a colour based on Pixel value, alpha value, and the current pixel value.
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* Handles fully transparent and solid pixels in a special (faster) way.
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* @param a range is from 0 to 15.
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*/
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static inline Colour16 ComposeColourPA(Colour16 colour, uint8 a, Colour16 current)
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{
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if (a == 0) return current;
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if (a >= 15) return colour;
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return ComposeColourPANoCheck(colour, a, current);
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}
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/**
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* Make a pixel looks like it is transparent.
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* @param colour the colour already on the screen.
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* @param nom the amount of transparency, nominator, makes colour lighter.
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* @param denom denominator, makes colour darker.
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* @return the new colour for the screen.
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*/
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static inline Colour16 MakeTransparent(Colour16 colour, uint nom, uint denom = 256)
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{
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uint r = colour.r;
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uint g = colour.g;
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uint b = colour.b;
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return Colour16( r * nom / denom,
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g * nom / denom,
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b * nom / denom );
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}
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/**
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* Make a colour grey - based.
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* @param colour the colour to make grey.
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* @return the new colour, now grey.
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*/
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static inline Colour16 MakeGrey(Colour16 colour)
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{
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uint r = colour.r;
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uint g = colour.g;
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uint b = colour.b;
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/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
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* divide by it to normalize the value to a byte again. See heightmap.cpp for
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* information about the formula. */
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uint grey = (((r << 3) * 19595) + ((g << 2) * 38470) + ((b << 3) * 7471)) / 65536;
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return To16(grey, grey, grey);
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}
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enum { DEFAULT_BRIGHTNESS = 8 };
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/**
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* @param brightness range is from 0 to 15.
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*/
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static inline Colour16 AdjustBrightness(Colour16 colour, uint8 brightness)
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{
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/* Shortcut for normal brightness */
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if (brightness == DEFAULT_BRIGHTNESS) return colour;
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uint16 ob = 0;
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uint16 r = colour.r * brightness / DEFAULT_BRIGHTNESS;
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uint16 g = colour.g * brightness / DEFAULT_BRIGHTNESS;
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uint16 b = colour.b * brightness / DEFAULT_BRIGHTNESS;
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/* Sum overbright */
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if (r > 31) ob += r - 31;
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if (g > 63) ob += g - 63;
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if (b > 31) ob += b - 31;
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if (ob == 0) return Colour16(r, g, b);
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/* Reduce overbright strength */
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ob /= 2;
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return Colour16( r >= 31 ? 31 : min(r + ob * (31 - r) / 32, 31),
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g >= 63 ? 63 : min(g + ob * (63 - g) / 64, 63),
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b >= 31 ? 31 : min(b + ob * (31 - b) / 32, 31) );
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}
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};
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#endif /* BLITTER_16BPP_BASE_HPP */
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146
src/blitter/16bpp_simple.cpp
Normal file
146
src/blitter/16bpp_simple.cpp
Normal file
@@ -0,0 +1,146 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 32bpp_simple.cpp Implementation of the simple 32 bpp blitter. */
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#include "../stdafx.h"
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#include "../zoom_func.h"
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#include "16bpp_simple.hpp"
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#include "32bpp_base.hpp"
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#include "../table/sprites.h"
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#include <SDL_video.h>
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/** Instantiation of the simple 16bpp blitter factory. */
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static FBlitter_16bppSimple iFBlitter_16bppSimple;
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void Blitter_16bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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const Pixel *src, *src_line;
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Colour16 *dst, *dst_line;
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/* Find where to start reading in the source sprite */
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src_line = (const Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
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dst_line = (Colour16 *)bp->dst + bp->top * bp->pitch + bp->left;
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for (int y = 0; y < bp->height; y++) {
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dst = dst_line;
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dst_line += bp->pitch;
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src = src_line;
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src_line += bp->sprite_width * ScaleByZoom(1, zoom);
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for (int x = 0; x < bp->width; x++) {
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switch (mode) {
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case BM_COLOUR_REMAP:
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/* In case the m-channel is zero, do not remap this pixel in any way */
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if (src->m == 0) {
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if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst);
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} else {
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if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->AdjustBrightness(this->LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
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}
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break;
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case BM_TRANSPARENT:
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/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
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* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
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* we produce a result the newgrf maker didn't expect ;) */
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/* Make the current colour a bit more black, so it looks like this image is transparent */
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if (src->a != 0) *dst = MakeTransparent(*dst, 192);
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break;
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default:
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if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst);
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break;
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}
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dst++;
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src += ScaleByZoom(1, zoom);
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}
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}
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}
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void Blitter_16bppSimple::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
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{
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Colour16 *udst = (Colour16 *)dst;
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if (pal == PALETTE_TO_TRANSPARENT) {
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do {
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for (int i = 0; i != width; i++) {
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*udst = MakeTransparent(*udst, 154);
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udst++;
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}
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udst = udst - width + _screen.pitch;
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} while (--height);
|
||||
return;
|
||||
}
|
||||
if (pal == PALETTE_NEWSPAPER) {
|
||||
do {
|
||||
for (int i = 0; i != width; i++) {
|
||||
*udst = MakeGrey(*udst);
|
||||
udst++;
|
||||
}
|
||||
udst = udst - width + _screen.pitch;
|
||||
} while (--height);
|
||||
return;
|
||||
}
|
||||
|
||||
DEBUG(misc, 0, "16bpp blitter doesn't know how to draw this colour table ('%d')", pal);
|
||||
}
|
||||
|
||||
Sprite *Blitter_16bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
|
||||
{
|
||||
Pixel *dst;
|
||||
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width * sizeof(Pixel));
|
||||
|
||||
dest_sprite->height = sprite->height;
|
||||
dest_sprite->width = sprite->width;
|
||||
dest_sprite->x_offs = sprite->x_offs;
|
||||
dest_sprite->y_offs = sprite->y_offs;
|
||||
|
||||
dst = (Pixel *)dest_sprite->data;
|
||||
SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite->data;
|
||||
|
||||
for (int i = 0; i < sprite->height * sprite->width; i++) {
|
||||
if (src->m == 0) {
|
||||
dst[i].c = To16(src->r, src->g, src->b);
|
||||
dst[i].a = src->a / 16;
|
||||
dst[i].m = 0;
|
||||
dst[i].v = 0;
|
||||
} else {
|
||||
/* Get brightest value */
|
||||
uint8 rgb_max = max(src->r, max(src->g, src->b));
|
||||
#if 0
|
||||
/* Pre-convert the mapping channel to a RGB value,
|
||||
use 32bpp AdjustBrightness() variant for better colors,
|
||||
because this function is not called each frame */
|
||||
if (rgb_max == 0) rgb_max = Blitter_32bppBase::DEFAULT_BRIGHTNESS;
|
||||
dst[i].c = To16(Blitter_32bppBase::AdjustBrightness(this->LookupColourInPalette32(src->m), rgb_max));
|
||||
dst[i].v = rgb_max / 16;
|
||||
#endif
|
||||
rgb_max /= 16;
|
||||
|
||||
/* Black pixel (8bpp or old 16bpp image), so use default value */
|
||||
if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;
|
||||
|
||||
/* Pre-convert the mapping channel to a RGB value,
|
||||
use 32bpp AdjustBrightness() variant for better colors,
|
||||
because this function is not called each frame */
|
||||
dst[i].c = AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max);
|
||||
dst[i].v = rgb_max;
|
||||
|
||||
dst[i].a = src->a / 16;
|
||||
dst[i].m = src->m;
|
||||
}
|
||||
src++;
|
||||
}
|
||||
|
||||
return dest_sprite;
|
||||
}
|
||||
35
src/blitter/16bpp_simple.hpp
Normal file
35
src/blitter/16bpp_simple.hpp
Normal file
@@ -0,0 +1,35 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 16bpp_simple.hpp Simple 16 bpp blitter. */
|
||||
|
||||
#ifndef BLITTER_16BPP_SIMPLE_HPP
|
||||
#define BLITTER_16BPP_SIMPLE_HPP
|
||||
|
||||
#include "16bpp_base.hpp"
|
||||
#include "factory.hpp"
|
||||
|
||||
/** The most trivial 32 bpp blitter (without palette animation). */
|
||||
class Blitter_16bppSimple : public Blitter_16bppBase {
|
||||
public:
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
|
||||
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
|
||||
|
||||
/* virtual */ const char *GetName() { return "16bpp-simple"; }
|
||||
};
|
||||
|
||||
/** Factory for the simple 16 bpp blitter. */
|
||||
class FBlitter_16bppSimple : public BlitterFactory {
|
||||
public:
|
||||
FBlitter_16bppSimple() : BlitterFactory("16bpp-simple", "16bpp Simple Blitter (no palette animation)") {}
|
||||
/* virtual */ Blitter *CreateInstance() { return new Blitter_16bppSimple(); }
|
||||
};
|
||||
|
||||
#endif /* BLITTER_32BPP_SIMPLE_HPP */
|
||||
Reference in New Issue
Block a user