Fixed compilation, deleted 16bpp blitter
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@@ -473,10 +473,6 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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/* Try for 32bpp sprites first. */
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sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true);
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}
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if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 16) {
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/* 32bpp sprites for 16bpp videomode. */
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sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true);
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}
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if (sprite_avail == 0) {
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sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false);
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}
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