Fixed compilation, deleted 16bpp blitter

This commit is contained in:
Sergii Pylypenko
2021-11-29 03:15:54 +02:00
parent 2f6b20cbfd
commit a1ef54fa60
22 changed files with 30 additions and 1110 deletions

View File

@@ -473,10 +473,6 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
/* Try for 32bpp sprites first. */
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true);
}
if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 16) {
/* 32bpp sprites for 16bpp videomode. */
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true);
}
if (sprite_avail == 0) {
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false);
}