Fast forward requires threaded renderer, and OpenTTD have fixed threaded renderer in SDL1.2 backend
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@@ -678,9 +678,6 @@ const char *VideoDriver_SDL::Start(const StringList ¶m)
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SetupKeyboard();
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this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
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#ifdef __ANDROID__
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this->is_game_threaded = false;
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#endif
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return nullptr;
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}
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