Fast forward requires threaded renderer, and OpenTTD have fixed threaded renderer in SDL1.2 backend

This commit is contained in:
Sergii Pylypenko
2021-05-10 23:54:50 +03:00
parent eca0f69e11
commit 843329d7eb

View File

@@ -678,9 +678,6 @@ const char *VideoDriver_SDL::Start(const StringList &param)
SetupKeyboard();
this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
#ifdef __ANDROID__
this->is_game_threaded = false;
#endif
return nullptr;
}