From 843329d7ebeccdab5969d73c8385b5102259a168 Mon Sep 17 00:00:00 2001 From: Sergii Pylypenko Date: Mon, 10 May 2021 23:54:50 +0300 Subject: [PATCH] Fast forward requires threaded renderer, and OpenTTD have fixed threaded renderer in SDL1.2 backend --- src/video/sdl_v.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index ede8306d0f..179660daed 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -678,9 +678,6 @@ const char *VideoDriver_SDL::Start(const StringList ¶m) SetupKeyboard(); this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread"); -#ifdef __ANDROID__ - this->is_game_threaded = false; -#endif return nullptr; }