Files
commandergenius/project/jni/application/test-gyro/test-gyro.cpp

435 lines
9.7 KiB
C++

/*
* "Ballfield"
*
* (C) David Olofson <david@olofson.net>, 2002, 2003
*
* This software is released under the terms of the GPL.
*
* Contact author for permission if you want to use this
* software, or work derived from it, under other terms.
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <android/log.h>
#include <wchar.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_screenkeyboard.h>
#define fprintf(X, ...) __android_log_print(ANDROID_LOG_INFO, "Ballfield", __VA_ARGS__)
#define printf(...) __android_log_print(ANDROID_LOG_INFO, "Ballfield", __VA_ARGS__)
/*----------------------------------------------------------
Definitions...
----------------------------------------------------------*/
#define SCREEN_W 1280
#define SCREEN_H 800
/*----------------------------------------------------------
General tool functions
----------------------------------------------------------*/
/*
* Bump areas of low and high alpha to 0% or 100%
* respectively, just in case the graphics contains
* "alpha noise".
*/
SDL_Surface *clean_alpha(SDL_Surface *s)
{
SDL_Surface *work;
SDL_Rect r;
Uint32 *pixels;
int pp;
int x, y;
work = SDL_CreateRGBSurface(SDL_SWSURFACE, s->w, s->h,
32, 0xff000000, 0x00ff0000, 0x0000ff00,
0x000000ff);
if(!work)
return NULL;
r.x = r.y = 0;
r.w = s->w;
r.h = s->h;
if(SDL_BlitSurface(s, &r, work, NULL) < 0)
{
SDL_FreeSurface(work);
return NULL;
}
SDL_LockSurface(work);
pixels = (Uint32 *)work->pixels;
pp = work->pitch / sizeof(Uint32);
for(y = 0; y < work->h; ++y)
for(x = 0; x < work->w; ++x)
{
Uint32 pix = pixels[y*pp + x];
switch((pix & 0xff) >> 4)
{
case 0:
pix = 0x00000000;
break;
default:
break;
case 15:
pix |= 0xff;
break;
}
pixels[y*pp + x] = pix;
}
SDL_UnlockSurface(work);
return work;
}
/*
* Load and convert an antialiazed, zoomed set of sprites.
*/
SDL_Surface *load_zoomed(char *name, int alpha)
{
SDL_Surface *sprites;
SDL_Surface *temp = IMG_Load(name);
if(!temp)
return NULL;
/*
sprites = temp;
SDL_SetAlpha(sprites, 0, 255);
temp = clean_alpha(sprites);
SDL_FreeSurface(sprites);
*/
if(!temp)
{
fprintf(stderr, "Could not clean alpha!\n");
return NULL;
}
if(alpha)
{
SDL_SetAlpha(temp, 0, SDL_ALPHA_OPAQUE);
sprites = SDL_DisplayFormatAlpha(temp);
}
else
{
SDL_SetColorKey(temp, SDL_SRCCOLORKEY,
SDL_MapRGB(temp->format, 0, 0, 0));
sprites = SDL_DisplayFormat(temp);
}
SDL_FreeSurface(temp);
return sprites;
}
void print_num(SDL_Surface *dst, SDL_Surface *font, int x, int y, float value)
{
char buf[16];
int val = (int)(value * 10.0);
int pos, p = 0;
SDL_Rect from;
/* Sign */
if(val < 0)
{
buf[p++] = 10;
val = -val;
}
/* Integer part */
pos = 10000000;
while(pos > 1)
{
int num = val / pos;
val -= num * pos;
pos /= 10;
if(p || num)
buf[p++] = num;
}
/* Decimals */
if(val / pos)
{
buf[p++] = 11;
while(pos > 0)
{
int num = val / pos;
val -= num * pos;
pos /= 10;
buf[p++] = num;
}
}
/* Render! */
from.y = 0;
from.w = 7;
from.h = 10;
for(pos = 0; pos < p; ++pos)
{
SDL_Rect to;
to.x = x + pos * 7;
to.y = y;
from.x = buf[pos] * 7;
SDL_BlitSurface(font, &from, dst, &to);
}
}
/*
* Draw tiled background image with offset.
*/
void tiled_back(SDL_Surface *back, SDL_Surface *screen, int xo, int yo)
{
SDL_Rect r;
xo %= back->w/8;
yo %= back->h/8;
r.x = xo - back->w/2 + screen->w/2;
r.y = yo - back->h/2 + screen->h/2;
r.w = back->w;
r.h = back->h;
SDL_BlitSurface(back, NULL, screen, &r);
}
void print_num_hex(SDL_Surface *dst, SDL_Surface *font, int x, int y, unsigned val)
{
char buf[8];
int pos, p = 0;
SDL_Rect from;
//val = htonl(val); // Big-endian
/* Render! */
from.y = 0;
from.w = 7;
from.h = 10;
for(pos = 0; pos < 8; ++pos)
{
SDL_Rect to;
to.x = 8 * 7 - (x + pos * 7); // Little-endian number wrapped backwards
to.y = y;
from.x = ( ( val >> (pos * 4) ) & 0xf ) * 7;
SDL_BlitSurface(font, &from, dst, &to);
}
}
/*----------------------------------------------------------
main()
----------------------------------------------------------*/
int main(int argc, char* argv[])
{
SDL_Surface *screen;
SDL_Surface *temp_image;
SDL_Surface *back, *logo, *font, *font_hex;
SDL_Event event;
int bpp = 16,
flags = SDL_HWSURFACE,
alpha = 1;
int x_offs = 0, y_offs = 0;
long tick,
last_tick,
last_avg_tick;
double t = 0;
float dt;
int i;
float fps = 0.0;
int fps_count = 0;
int fps_start = 0;
float x_speed, y_speed, z_speed;
enum { MAX_POINTERS = 16 };
// some random colors
int colors[MAX_POINTERS] = { 0xaaaaaa, 0xffffff, 0x888888, 0xcccccc, 0x666666, 0x999999, 0xdddddd, 0xeeeeee, 0xaaaaaa, 0xffffff, 0x888888, 0xcccccc, 0x666666, 0x999999, 0xdddddd, 0xeeeeee };
struct TouchPointer_t { int x; int y; int pressure; int pressed; } touchPointers[MAX_POINTERS];
int accel[5], screenjoy[4], gamepads[4][8];
SDL_Surface *mouse[4];
int screenKeyboardShown = 0;
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_Joystick * joysticks[6];
for( i = 0; i < 6; i++ )
joysticks[i] = SDL_JoystickOpen(i);
atexit(SDL_Quit);
screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, bpp, flags);
if(!screen)
{
fprintf(stderr, "Failed to open screen!\n");
exit(-1);
}
SDL_WM_SetCaption("Ballfield", "Ballfield");
if(flags & SDL_FULLSCREEN)
SDL_ShowCursor(0);
/*
* Load background image
*/
temp_image = IMG_Load("maxresdefault.jpg");
if(!temp_image)
{
fprintf(stderr, "Could not load background!\n");
exit(-1);
}
back = SDL_DisplayFormat(temp_image);
SDL_FreeSurface(temp_image);
/*
* Load logo
*/
temp_image = SDL_LoadBMP("logo.bmp");
if(!temp_image)
{
fprintf(stderr, "Could not load logo!\n");
exit(-1);
}
SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY,
SDL_MapRGB(temp_image->format, 255, 0, 255));
logo = SDL_DisplayFormat(temp_image);
SDL_FreeSurface(temp_image);
/*
* Load font
*/
temp_image = SDL_LoadBMP("font7x10.bmp");
if(!temp_image)
{
fprintf(stderr, "Could not load font!\n");
exit(-1);
}
SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY,
SDL_MapRGB(temp_image->format, 255, 0, 255));
font = SDL_DisplayFormat(temp_image);
SDL_FreeSurface(temp_image);
temp_image = SDL_LoadBMP("font7x10-hex.bmp");
if(!temp_image)
{
fprintf(stderr, "Could not load hex font!\n");
exit(-1);
}
SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY,
SDL_MapRGB(temp_image->format, 255, 0, 255));
font_hex = SDL_DisplayFormat(temp_image);
SDL_FreeSurface(temp_image);
for(i = 0; i < 4; i++)
{
char name[32];
sprintf(name, "mouse%d.png", i);
temp_image = IMG_Load(name);
if(!temp_image)
{
fprintf(stderr, "Could not load %s!\n", name);
exit(-1);
}
//mouse[i] = SDL_DisplayFormat(temp_image);
//SDL_FreeSurface(temp_image);
mouse[i] = temp_image; // Keep alpha
}
last_avg_tick = last_tick = SDL_GetTicks();
float gyroX = SCREEN_W/2, gyroY = SCREEN_H/2;
while(1)
{
SDL_Rect r;
/* Timing */
tick = SDL_GetTicks();
dt = (tick - last_tick) * 0.001f;
last_tick = tick;
if( bpp == 32 )
SDL_FillRect(screen, NULL, 0); // Clear alpha channel
/* Background image */
tiled_back(back, screen, x_offs>>11, y_offs>>11);
/* FPS counter */
if(tick > fps_start + 1000)
{
fps = (float)fps_count * 1000.0 / (tick - fps_start);
fps_count = 0;
fps_start = tick;
}
print_num(screen, font, screen->w-37, screen->h-12, fps);
++fps_count;
r.x = gyroX;
r.y = gyroY;
r.w = mouse[0]->w;
r.h = mouse[0]->h;
r.x -= r.w/2;
r.y -= r.h/2;
SDL_BlitSurface(mouse[0], NULL, screen, &r);
SDL_Flip(SDL_GetVideoSurface());
SDL_Event evt;
while( SDL_PollEvent(&evt) )
{
if(evt.type == SDL_KEYUP || evt.type == SDL_KEYDOWN)
{
__android_log_print(ANDROID_LOG_INFO, "Ballfield", "SDL key event: evt %s state %s key %4d %12s scancode %4d mod %2d unicode %d", evt.type == SDL_KEYUP ? "UP " : "DOWN" , evt.key.state == SDL_PRESSED ? "PRESSED " : "RELEASED", (int)evt.key.keysym.sym, SDL_GetKeyName(evt.key.keysym.sym), (int)evt.key.keysym.scancode, (int)evt.key.keysym.mod, (int)evt.key.keysym.unicode);
if(evt.key.keysym.sym == SDLK_ESCAPE)
return 0;
}
if(evt.type == SDL_MOUSEBUTTONUP || evt.type == SDL_MOUSEBUTTONDOWN)
{
__android_log_print(ANDROID_LOG_INFO, "Ballfield", "SDL mouse button event: evt %s state %s button %d coords %d:%d", evt.type == SDL_MOUSEBUTTONUP ? "UP " : "DOWN" , evt.button.state == SDL_PRESSED ? "PRESSED " : "RELEASED", (int)evt.button.button, (int)evt.button.x, (int)evt.button.y);
gyroX = SCREEN_W/2;
gyroY = SCREEN_H/2;
}
if(evt.type == SDL_VIDEORESIZE)
__android_log_print(ANDROID_LOG_INFO, "Ballfield", "SDL resize event: %d x %d", evt.resize.w, evt.resize.h);
if(evt.type == SDL_ACTIVEEVENT)
__android_log_print(ANDROID_LOG_INFO, "Ballfield", "======= SDL active event: gain %d state %d", evt.active.gain, evt.active.state);
// Android-specific events - accelerometer, multitoush, and on-screen joystick
if( evt.type == SDL_JOYAXISMOTION )
{
if(evt.jaxis.which == 1 && evt.jaxis.axis == 2)
gyroX += evt.jaxis.value / 50.0f;
if(evt.jaxis.which == 1 && evt.jaxis.axis == 3)
gyroY -= evt.jaxis.value / 50.0f;
if(gyroX < 0)
gyroX = 0;
if(gyroX > SCREEN_W)
gyroX = SCREEN_W;
if(gyroY < 0)
gyroY = 0;
if(gyroY > SCREEN_H)
gyroY = SCREEN_H;
}
}
/* Animate */
/*
x_speed = 500.0 * sin(t * 0.37);
y_speed = 500.0 * sin(t * 0.53);
z_speed = 400.0 * sin(t * 0.21);
x_offs -= x_speed;
y_offs -= y_speed;
*/
t += dt;
}
SDL_FreeSurface(back);
SDL_FreeSurface(logo);
SDL_FreeSurface(font);
return 0;
}