/* * "Ballfield" * * (C) David Olofson , 2002, 2003 * * This software is released under the terms of the GPL. * * Contact author for permission if you want to use this * software, or work derived from it, under other terms. */ #include #include #include #include #include #include #include #include #define fprintf(X, ...) __android_log_print(ANDROID_LOG_INFO, "Ballfield", __VA_ARGS__) #define printf(...) __android_log_print(ANDROID_LOG_INFO, "Ballfield", __VA_ARGS__) /*---------------------------------------------------------- Definitions... ----------------------------------------------------------*/ #define SCREEN_W 1280 #define SCREEN_H 800 /*---------------------------------------------------------- General tool functions ----------------------------------------------------------*/ /* * Bump areas of low and high alpha to 0% or 100% * respectively, just in case the graphics contains * "alpha noise". */ SDL_Surface *clean_alpha(SDL_Surface *s) { SDL_Surface *work; SDL_Rect r; Uint32 *pixels; int pp; int x, y; work = SDL_CreateRGBSurface(SDL_SWSURFACE, s->w, s->h, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff); if(!work) return NULL; r.x = r.y = 0; r.w = s->w; r.h = s->h; if(SDL_BlitSurface(s, &r, work, NULL) < 0) { SDL_FreeSurface(work); return NULL; } SDL_LockSurface(work); pixels = (Uint32 *)work->pixels; pp = work->pitch / sizeof(Uint32); for(y = 0; y < work->h; ++y) for(x = 0; x < work->w; ++x) { Uint32 pix = pixels[y*pp + x]; switch((pix & 0xff) >> 4) { case 0: pix = 0x00000000; break; default: break; case 15: pix |= 0xff; break; } pixels[y*pp + x] = pix; } SDL_UnlockSurface(work); return work; } /* * Load and convert an antialiazed, zoomed set of sprites. */ SDL_Surface *load_zoomed(char *name, int alpha) { SDL_Surface *sprites; SDL_Surface *temp = IMG_Load(name); if(!temp) return NULL; /* sprites = temp; SDL_SetAlpha(sprites, 0, 255); temp = clean_alpha(sprites); SDL_FreeSurface(sprites); */ if(!temp) { fprintf(stderr, "Could not clean alpha!\n"); return NULL; } if(alpha) { SDL_SetAlpha(temp, 0, SDL_ALPHA_OPAQUE); sprites = SDL_DisplayFormatAlpha(temp); } else { SDL_SetColorKey(temp, SDL_SRCCOLORKEY, SDL_MapRGB(temp->format, 0, 0, 0)); sprites = SDL_DisplayFormat(temp); } SDL_FreeSurface(temp); return sprites; } void print_num(SDL_Surface *dst, SDL_Surface *font, int x, int y, float value) { char buf[16]; int val = (int)(value * 10.0); int pos, p = 0; SDL_Rect from; /* Sign */ if(val < 0) { buf[p++] = 10; val = -val; } /* Integer part */ pos = 10000000; while(pos > 1) { int num = val / pos; val -= num * pos; pos /= 10; if(p || num) buf[p++] = num; } /* Decimals */ if(val / pos) { buf[p++] = 11; while(pos > 0) { int num = val / pos; val -= num * pos; pos /= 10; buf[p++] = num; } } /* Render! */ from.y = 0; from.w = 7; from.h = 10; for(pos = 0; pos < p; ++pos) { SDL_Rect to; to.x = x + pos * 7; to.y = y; from.x = buf[pos] * 7; SDL_BlitSurface(font, &from, dst, &to); } } /* * Draw tiled background image with offset. */ void tiled_back(SDL_Surface *back, SDL_Surface *screen, int xo, int yo) { SDL_Rect r; xo %= back->w/8; yo %= back->h/8; r.x = xo - back->w/2 + screen->w/2; r.y = yo - back->h/2 + screen->h/2; r.w = back->w; r.h = back->h; SDL_BlitSurface(back, NULL, screen, &r); } void print_num_hex(SDL_Surface *dst, SDL_Surface *font, int x, int y, unsigned val) { char buf[8]; int pos, p = 0; SDL_Rect from; //val = htonl(val); // Big-endian /* Render! */ from.y = 0; from.w = 7; from.h = 10; for(pos = 0; pos < 8; ++pos) { SDL_Rect to; to.x = 8 * 7 - (x + pos * 7); // Little-endian number wrapped backwards to.y = y; from.x = ( ( val >> (pos * 4) ) & 0xf ) * 7; SDL_BlitSurface(font, &from, dst, &to); } } /*---------------------------------------------------------- main() ----------------------------------------------------------*/ int main(int argc, char* argv[]) { SDL_Surface *screen; SDL_Surface *temp_image; SDL_Surface *back, *logo, *font, *font_hex; SDL_Event event; int bpp = 16, flags = SDL_HWSURFACE, alpha = 1; int x_offs = 0, y_offs = 0; long tick, last_tick, last_avg_tick; double t = 0; float dt; int i; float fps = 0.0; int fps_count = 0; int fps_start = 0; float x_speed, y_speed, z_speed; enum { MAX_POINTERS = 16 }; // some random colors int colors[MAX_POINTERS] = { 0xaaaaaa, 0xffffff, 0x888888, 0xcccccc, 0x666666, 0x999999, 0xdddddd, 0xeeeeee, 0xaaaaaa, 0xffffff, 0x888888, 0xcccccc, 0x666666, 0x999999, 0xdddddd, 0xeeeeee }; struct TouchPointer_t { int x; int y; int pressure; int pressed; } touchPointers[MAX_POINTERS]; int accel[5], screenjoy[4], gamepads[4][8]; SDL_Surface *mouse[4]; int screenKeyboardShown = 0; SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK); SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Joystick * joysticks[6]; for( i = 0; i < 6; i++ ) joysticks[i] = SDL_JoystickOpen(i); atexit(SDL_Quit); screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, bpp, flags); if(!screen) { fprintf(stderr, "Failed to open screen!\n"); exit(-1); } SDL_WM_SetCaption("Ballfield", "Ballfield"); if(flags & SDL_FULLSCREEN) SDL_ShowCursor(0); /* * Load background image */ temp_image = IMG_Load("maxresdefault.jpg"); if(!temp_image) { fprintf(stderr, "Could not load background!\n"); exit(-1); } back = SDL_DisplayFormat(temp_image); SDL_FreeSurface(temp_image); /* * Load logo */ temp_image = SDL_LoadBMP("logo.bmp"); if(!temp_image) { fprintf(stderr, "Could not load logo!\n"); exit(-1); } SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY, SDL_MapRGB(temp_image->format, 255, 0, 255)); logo = SDL_DisplayFormat(temp_image); SDL_FreeSurface(temp_image); /* * Load font */ temp_image = SDL_LoadBMP("font7x10.bmp"); if(!temp_image) { fprintf(stderr, "Could not load font!\n"); exit(-1); } SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY, SDL_MapRGB(temp_image->format, 255, 0, 255)); font = SDL_DisplayFormat(temp_image); SDL_FreeSurface(temp_image); temp_image = SDL_LoadBMP("font7x10-hex.bmp"); if(!temp_image) { fprintf(stderr, "Could not load hex font!\n"); exit(-1); } SDL_SetColorKey(temp_image, SDL_SRCCOLORKEY, SDL_MapRGB(temp_image->format, 255, 0, 255)); font_hex = SDL_DisplayFormat(temp_image); SDL_FreeSurface(temp_image); for(i = 0; i < 4; i++) { char name[32]; sprintf(name, "mouse%d.png", i); temp_image = IMG_Load(name); if(!temp_image) { fprintf(stderr, "Could not load %s!\n", name); exit(-1); } //mouse[i] = SDL_DisplayFormat(temp_image); //SDL_FreeSurface(temp_image); mouse[i] = temp_image; // Keep alpha } last_avg_tick = last_tick = SDL_GetTicks(); float gyroX = SCREEN_W/2, gyroY = SCREEN_H/2; while(1) { SDL_Rect r; /* Timing */ tick = SDL_GetTicks(); dt = (tick - last_tick) * 0.001f; last_tick = tick; if( bpp == 32 ) SDL_FillRect(screen, NULL, 0); // Clear alpha channel /* Background image */ tiled_back(back, screen, x_offs>>11, y_offs>>11); /* FPS counter */ if(tick > fps_start + 1000) { fps = (float)fps_count * 1000.0 / (tick - fps_start); fps_count = 0; fps_start = tick; } print_num(screen, font, screen->w-37, screen->h-12, fps); ++fps_count; r.x = gyroX; r.y = gyroY; r.w = mouse[0]->w; r.h = mouse[0]->h; r.x -= r.w/2; r.y -= r.h/2; SDL_BlitSurface(mouse[0], NULL, screen, &r); SDL_Flip(SDL_GetVideoSurface()); SDL_Event evt; while( SDL_PollEvent(&evt) ) { if(evt.type == SDL_KEYUP || evt.type == SDL_KEYDOWN) { __android_log_print(ANDROID_LOG_INFO, "Ballfield", "SDL key event: evt %s state %s key %4d %12s scancode %4d mod %2d unicode %d", evt.type == SDL_KEYUP ? "UP " : "DOWN" , evt.key.state == SDL_PRESSED ? "PRESSED " : "RELEASED", (int)evt.key.keysym.sym, SDL_GetKeyName(evt.key.keysym.sym), (int)evt.key.keysym.scancode, (int)evt.key.keysym.mod, (int)evt.key.keysym.unicode); if(evt.key.keysym.sym == SDLK_ESCAPE) return 0; } if(evt.type == SDL_MOUSEBUTTONUP || evt.type == SDL_MOUSEBUTTONDOWN) { __android_log_print(ANDROID_LOG_INFO, "Ballfield", "SDL mouse button event: evt %s state %s button %d coords %d:%d", evt.type == SDL_MOUSEBUTTONUP ? "UP " : "DOWN" , evt.button.state == SDL_PRESSED ? "PRESSED " : "RELEASED", (int)evt.button.button, (int)evt.button.x, (int)evt.button.y); gyroX = SCREEN_W/2; gyroY = SCREEN_H/2; } if(evt.type == SDL_VIDEORESIZE) __android_log_print(ANDROID_LOG_INFO, "Ballfield", "SDL resize event: %d x %d", evt.resize.w, evt.resize.h); if(evt.type == SDL_ACTIVEEVENT) __android_log_print(ANDROID_LOG_INFO, "Ballfield", "======= SDL active event: gain %d state %d", evt.active.gain, evt.active.state); // Android-specific events - accelerometer, multitoush, and on-screen joystick if( evt.type == SDL_JOYAXISMOTION ) { if(evt.jaxis.which == 1 && evt.jaxis.axis == 2) gyroX += evt.jaxis.value / 50.0f; if(evt.jaxis.which == 1 && evt.jaxis.axis == 3) gyroY -= evt.jaxis.value / 50.0f; if(gyroX < 0) gyroX = 0; if(gyroX > SCREEN_W) gyroX = SCREEN_W; if(gyroY < 0) gyroY = 0; if(gyroY > SCREEN_H) gyroY = SCREEN_H; } } /* Animate */ /* x_speed = 500.0 * sin(t * 0.37); y_speed = 500.0 * sin(t * 0.53); z_speed = 400.0 * sin(t * 0.21); x_offs -= x_speed; y_offs -= y_speed; */ t += dt; } SDL_FreeSurface(back); SDL_FreeSurface(logo); SDL_FreeSurface(font); return 0; }