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commandergenius/project/jni/application/alienblaster/shieldGlow.h

44 lines
1.3 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#ifndef SHIELD_GLOW_H
#define SHIELD_GLOW_H
#include "SDL.h"
#include "geometry.h"
#include "global.h"
class ShieldGlow {
SdlCompat_AcceleratedSurface *spriteShieldGlow;
int nrFrames;
int frameWidth;
int halfFrameWidth;
int halfFrameHeight;
int timePerFrame;
public:
ShieldGlow( ShipTypes shipType );
~ShieldGlow();
void draw( SdlCompat_AcceleratedSurface *screen, Vector2D drawPos, int time );
};
#endif