Commit Graph

37 Commits

Author SHA1 Message Date
pelya
690a8c70f9 Added MOAR DIRTY HACKZ to the SDL compatibility mode, MilkyTracker now does not have any drawing glitches. 2012-06-12 20:52:42 +03:00
pelya
88e9606d95 Fix for my prev commit 2012-06-11 20:14:38 +03:00
pelya
e1852b42ff Updated Ur-Quan Masters port 2012-06-11 20:07:59 +03:00
pelya
c1ae5a0fc6 Update to SDL key mappings and to mouse click-the-same-spot-mode radius 2011-09-14 18:50:11 +03:00
pelya
83cb2ccd2c Fixed swapped joystick in UQM 2010-12-31 10:36:34 +00:00
pelya
420852470c Transparency option for on-screen keyboard, also swapped joystick axis as it is used this way in most games 2010-12-22 17:16:39 +00:00
pelya
79af9388f8 Updated ScummVM, fixed UQM, new option: keep screen ratio aspect 2010-11-17 23:05:40 +02:00
pelya
62e8c34a88 Option for main() commandline parameters in ChangeAppSettings.sh, fixed UQM translation packs 2010-11-12 15:17:14 +02:00
pelya
11d676ddc0 Fixed mixer volume too high in REminiscence 2010-11-11 20:44:02 +02:00
pelya
004f298065 UQM: fix to data paths 2010-11-11 19:17:52 +02:00
pelya
787709fc4c Updated UQM 2010-11-10 18:07:17 +02:00
pelya
6b250d3d50 Screen keyboard text input can be disabled through ChangeAppSettings, also it will hide screen joystick if it's not required, but key amount > 0 2010-11-05 16:11:18 +02:00
pelya
152ac68f89 Unfinished translations to the UQM 2010-11-05 15:21:09 +02:00
pelya
9e2d61c75b Enabled more aggressive optimizations for all apps and libs 2010-11-02 12:35:21 +02:00
pelya
5c8e55a843 Updated versions for applications 2010-11-02 12:31:47 +02:00
pelya
fb93bd9468 UQM: activate emergency escape unit with Back key (it's necessary for gameplay), Menu key now can be used for something else 2010-10-29 18:27:31 +03:00
pelya
98a405a96a UQM: directional input for navigating and for lander 2010-10-27 18:12:02 +03:00
pelya
e90045e3d9 UQM: final fixes to directional input, now it should be done the same way for lander and navigation 2010-10-27 17:08:28 +03:00
pelya
87c1997e08 UQM: Do not use directional joystick input if user uses HW buttons 2010-10-27 14:51:22 +03:00
pelya
b7380b12e9 Directinal joystick in UQM, yay! However all other controls are now messed up 2010-10-27 14:37:14 +03:00
pelya
ac4aca37d3 Fixes for compilation 2010-10-26 14:52:03 +03:00
pelya
fc58bc53c0 Fixed SC2 compilation 2010-10-26 14:43:38 +03:00
pelya
54ee84958a Data files downloaded from SF.net by default for all apps 2010-10-18 15:50:08 +03:00
pelya
11d99e03fb You're now specifying both shared and static libraries through ChangeAppsettings.sh, LDFlags variable should be empty -
that fixes dependencies and subtle bugs caused by multiple jobs in make when static lib not yet created but already linked to.
2010-10-15 18:18:23 +03:00
pelya
e6c08091de Added libXML2 2010-10-08 19:57:49 +03:00
pelya
16ef311bc2 Updated UQM and readme 2010-09-29 18:52:59 +03:00
pelya
95dce25f19 UQM: added support for 3DO videos, removing savegames from my old releases which user cannot overwrite 2010-09-24 15:09:25 +03:00
pelya
37df37fc4b Fixes to Ur-Quan Masters app - added voice pack, and added many optimizations by passing -O2 flag to compiler, works great without any effort hehe 2010-09-20 11:14:48 +03:00
pelya
62a82ec84d Renamed AppSettings to AndroidAppSettings everywhere, added symlink to CommanderGenius repo 2010-09-10 14:11:20 +03:00
pelya
84b7ba606d Random changes here and there, preparation to make libSDL aware of Menu key - this won't work yet! 2010-09-03 18:42:10 +03:00
pelya
ab7d052202 Added proper auto-fire mode with animations to the Ultimate Droid theme 2010-09-01 13:04:55 +03:00
pelya
4f3afa5081 Fixed dependencies rebuilding in ChangeAppSettings.sh 2010-08-27 15:47:16 +03:00
pelya
6bd7d4126f Fixed data downloader not downloading optional packages 2010-08-27 15:42:44 +03:00
pelya
bd54831864 Updated app settings for UQM 2010-08-25 17:04:08 +03:00
pelya
9a90448e08 Fixed UQM not loading zipfiles, added optional downloads 2010-08-25 16:52:04 +03:00
pelya
8521e12c45 Set UQM as default game 2010-08-21 20:39:20 +03:00
pelya
629f5b51f1 Added Uq-Ruan Masters game - it compiles but does not work (renders too slowly? Another problem?) 2010-08-21 18:57:13 +03:00