Commit Graph

31 Commits

Author SHA1 Message Date
pelya
5ab47cd410 Third on-screen joystick, overkill! 2014-03-02 19:05:52 +02:00
pelya
c06af51a92 Option for touchscreen keyboard to keep buttons pressed, to emulate Ctrl/Alt/Shift 2014-03-01 22:52:41 +02:00
pelya
b40e28f3a7 Removed autofire for on-screen keyboard, the feature is unused and complicated 2014-03-01 18:45:03 +02:00
pelya
419c94d516 Fixed hiding nav bars in immersive mode with on-screen keyboard, updated Xserver. 2014-01-05 21:34:47 +02:00
pelya
9211c7355d Added support for gamepad kays remapping to AndroidAppSettings.cfg 2013-08-10 17:35:27 +03:00
Sergii Pylypenko
e9feb051e1 Added SDL_ANDROID_SetScreenKeyboardButtonShown() to hide/show individual buttons 2013-08-01 19:14:47 +03:00
Sergii Pylypenko
831ac9f0e4 Renamed SDL_ANDROID_set_java_gamepad_keymap to SDL_ANDROID_SetGamepadKeymap, removed C and Z buttons - they do not exist on most gamepads 2013-07-30 21:10:25 +03:00
Bob the Hamster
fdbcb421c2 Also allow remap of Left and Right Thumb buttons (analog stick clicks) 2013-07-30 20:57:28 +03:00
pelya
437a7c017d Second joystick support 2013-05-11 01:40:52 +03:00
Sergii Pylypenko
ada2888471 Random fixes 2013-04-01 21:56:44 +03:00
pelya
68271a596a Enabled dummy CDROM in SDL 2013-03-22 13:39:49 +02:00
pelya
6852234e92 WIP audio recording, it crashes yet. 2013-03-10 23:32:24 +02:00
pelya
c5a14a2dc5 Fixed memleak in JNI code, added API to resize on-screen button image 2013-03-08 01:47:40 +02:00
pelya
05847089d3 Application can modify text input hint message 2013-03-08 00:30:59 +02:00
pelya
5a68d9a803 Option to pass touch events to both on-screen keyboard and application, used for Fire button in OpenArena 2012-12-22 04:19:27 +02:00
pelya
a5c62580b1 SDL_ScreenKeyboard compatibility for SDL2, updated mxml and jpeg libraries 2012-10-29 16:50:15 +02:00
pelya
a6a9e0a43a Added back SDL_ANDROID_JniEnv() function 2012-09-17 16:18:22 +03:00
pelya
fb4ccea118 Updated description of advertisement API, added function to request new ad. 2012-09-12 13:32:45 +03:00
pelya
6dec5b8a1e Implemented moving/hiding ad from C code, updated admob test project with moving ad 2012-09-06 19:41:40 +03:00
pelya
96e640f78e AdMob support added, you cannot yet hide or reposition the ad from the C code. Also did some cleanup on include files. 2012-09-05 21:26:35 +03:00
pelya
4ccba0347a Renamed a function 2012-08-12 18:01:16 +03:00
Bernhard Kaindl
267b9174eb Show the soft keyboard provided by Android without a text field
for pure text input for editing the name of the savegame.
2012-08-07 13:28:55 +02:00
pelya
e1852b42ff Updated Ur-Quan Masters port 2012-06-11 20:07:59 +03:00
pelya
04a4375565 Compilation fixes for SDL 1.3/2.0, Alien Blaster compiles but does not start 2012-05-23 19:23:32 +03:00
Garen J. Torikian
ba5ec36dfd Revert JNI calls passed through SDL_main() 2011-09-01 21:43:25 -07:00
Garen J. Torikian
972d6c3039 Provide support for JNI calls 2011-08-19 23:47:27 -07:00
pelya
0f221c5477 Fixed compiling for NDK r4b - note that I may have breaked some other compilation types 2011-02-09 15:13:32 +00:00
pelya
3d40c99b3d Commented out redefining printf, because it generates lot of warnings in system headers 2011-02-07 09:52:44 +00:00
pelya
cbe2428084 Updated SDL 1.2 with newest version from libsdl.org HG 2010-11-15 16:52:13 +02:00
pelya
584a43282d Added Pachi el Martiano game, it's 640x480 so it's slow like hell 2010-10-27 19:41:25 +03:00
pelya
2e1a4992d3 Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make 2010-10-12 19:04:21 +03:00