pelya
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5ab47cd410
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Third on-screen joystick, overkill!
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2014-03-02 19:05:52 +02:00 |
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pelya
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c06af51a92
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Option for touchscreen keyboard to keep buttons pressed, to emulate Ctrl/Alt/Shift
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2014-03-01 22:52:41 +02:00 |
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pelya
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b40e28f3a7
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Removed autofire for on-screen keyboard, the feature is unused and complicated
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2014-03-01 18:45:03 +02:00 |
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pelya
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419c94d516
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Fixed hiding nav bars in immersive mode with on-screen keyboard, updated Xserver.
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2014-01-05 21:34:47 +02:00 |
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pelya
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9211c7355d
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Added support for gamepad kays remapping to AndroidAppSettings.cfg
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2013-08-10 17:35:27 +03:00 |
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Sergii Pylypenko
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e9feb051e1
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Added SDL_ANDROID_SetScreenKeyboardButtonShown() to hide/show individual buttons
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2013-08-01 19:14:47 +03:00 |
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Sergii Pylypenko
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831ac9f0e4
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Renamed SDL_ANDROID_set_java_gamepad_keymap to SDL_ANDROID_SetGamepadKeymap, removed C and Z buttons - they do not exist on most gamepads
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2013-07-30 21:10:25 +03:00 |
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Bob the Hamster
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fdbcb421c2
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Also allow remap of Left and Right Thumb buttons (analog stick clicks)
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2013-07-30 20:57:28 +03:00 |
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pelya
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437a7c017d
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Second joystick support
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2013-05-11 01:40:52 +03:00 |
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Sergii Pylypenko
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ada2888471
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Random fixes
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2013-04-01 21:56:44 +03:00 |
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pelya
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68271a596a
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Enabled dummy CDROM in SDL
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2013-03-22 13:39:49 +02:00 |
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pelya
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6852234e92
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WIP audio recording, it crashes yet.
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2013-03-10 23:32:24 +02:00 |
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pelya
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c5a14a2dc5
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Fixed memleak in JNI code, added API to resize on-screen button image
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2013-03-08 01:47:40 +02:00 |
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pelya
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05847089d3
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Application can modify text input hint message
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2013-03-08 00:30:59 +02:00 |
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pelya
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5a68d9a803
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Option to pass touch events to both on-screen keyboard and application, used for Fire button in OpenArena
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2012-12-22 04:19:27 +02:00 |
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pelya
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a5c62580b1
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SDL_ScreenKeyboard compatibility for SDL2, updated mxml and jpeg libraries
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2012-10-29 16:50:15 +02:00 |
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pelya
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a6a9e0a43a
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Added back SDL_ANDROID_JniEnv() function
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2012-09-17 16:18:22 +03:00 |
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pelya
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fb4ccea118
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Updated description of advertisement API, added function to request new ad.
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2012-09-12 13:32:45 +03:00 |
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pelya
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6dec5b8a1e
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Implemented moving/hiding ad from C code, updated admob test project with moving ad
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2012-09-06 19:41:40 +03:00 |
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pelya
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96e640f78e
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AdMob support added, you cannot yet hide or reposition the ad from the C code. Also did some cleanup on include files.
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2012-09-05 21:26:35 +03:00 |
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pelya
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4ccba0347a
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Renamed a function
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2012-08-12 18:01:16 +03:00 |
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Bernhard Kaindl
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267b9174eb
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Show the soft keyboard provided by Android without a text field
for pure text input for editing the name of the savegame.
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2012-08-07 13:28:55 +02:00 |
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pelya
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e1852b42ff
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Updated Ur-Quan Masters port
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2012-06-11 20:07:59 +03:00 |
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pelya
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04a4375565
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Compilation fixes for SDL 1.3/2.0, Alien Blaster compiles but does not start
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2012-05-23 19:23:32 +03:00 |
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Garen J. Torikian
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ba5ec36dfd
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Revert JNI calls passed through SDL_main()
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2011-09-01 21:43:25 -07:00 |
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Garen J. Torikian
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972d6c3039
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Provide support for JNI calls
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2011-08-19 23:47:27 -07:00 |
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pelya
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0f221c5477
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Fixed compiling for NDK r4b - note that I may have breaked some other compilation types
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2011-02-09 15:13:32 +00:00 |
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pelya
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3d40c99b3d
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Commented out redefining printf, because it generates lot of warnings in system headers
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2011-02-07 09:52:44 +00:00 |
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pelya
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cbe2428084
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Updated SDL 1.2 with newest version from libsdl.org HG
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2010-11-15 16:52:13 +02:00 |
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pelya
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584a43282d
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Added Pachi el Martiano game, it's 640x480 so it's slow like hell
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2010-10-27 19:41:25 +03:00 |
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pelya
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2e1a4992d3
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Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make
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2010-10-12 19:04:21 +03:00 |
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