Random fixes

This commit is contained in:
Sergii Pylypenko
2013-04-01 21:56:44 +03:00
parent 9d85c0c397
commit ada2888471
7 changed files with 25 additions and 20 deletions

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@@ -80,8 +80,7 @@ extern DECLSPEC int SDLCALL SDL_ANDROID_RequestNewAdvertisement(void);
/** Exports for Java environment and Video object instance */
extern DECLSPEC JNIEnv* SDL_ANDROID_JniEnv();
extern DECLSPEC jobject SDL_ANDROID_JniVideoObject();
extern DECLSPEC JavaVM* SDL_ANDROID_JavaVM();
/*
Open audio recording device, it will use parameters freq, format, channels, size and callback,

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@@ -497,3 +497,8 @@ extern DECLSPEC void SDLCALL SDL_ANDROID_CloseAudioRecording(void)
recordingBufferJNI = NULL;
recordingBufferSize = 0;
}
extern DECLSPEC JavaVM* SDL_ANDROID_JavaVM()
{
return jniVM;
}

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@@ -115,7 +115,7 @@ int ANDROID_ToggleFullScreen(_THIS, int fullscreen)
return 1;
}
#define SDL_NUMMODES 24
enum { SDL_NUMMODES = 28 };
static SDL_Rect *SDL_modelist[SDL_NUMMODES+1];
//#define SDL_modelist (this->hidden->SDL_modelist)
@@ -267,18 +267,15 @@ int ANDROID_VideoInit(_THIS, SDL_PixelFormat *vformat)
SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
}
/* Modes sorted largest to smallest */
SDL_modelist[0]->w = SDL_ANDROID_sWindowWidth;
SDL_modelist[0]->h = SDL_ANDROID_sWindowHeight;
SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600; // Will likely be shrinked
SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480; // Will likely be shrinked
SDL_modelist[3]->w = 640; SDL_modelist[3]->h = 400; // Will likely be shrinked
SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240; // Always available on any screen and any orientation
SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200; // Always available on any screen and any orientation
SDL_modelist[0]->w = SDL_ANDROID_sWindowWidth; SDL_modelist[0]->h = SDL_ANDROID_sWindowHeight;
SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600; // Widely used on PC
SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480; // Widely used on PC
SDL_modelist[3]->w = 640; SDL_modelist[3]->h = 400; // Widely used on PC
SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240; // For older games
SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200; // For even older games
SDL_modelist[6]->w = 256; SDL_modelist[6]->h = 224; // For REminiscence
SDL_modelist[7]->w = SDL_ANDROID_sWindowWidth * 2 / 3;
SDL_modelist[7]->h = SDL_ANDROID_sWindowHeight * 2 / 3;
SDL_modelist[8]->w = SDL_ANDROID_sWindowWidth / 2;
SDL_modelist[8]->h = SDL_ANDROID_sWindowHeight / 2;
SDL_modelist[7]->w = SDL_ANDROID_sWindowWidth * 2 / 3; SDL_modelist[7]->h = SDL_ANDROID_sWindowHeight * 2 / 3;
SDL_modelist[8]->w = SDL_ANDROID_sWindowWidth / 2; SDL_modelist[8]->h = SDL_ANDROID_sWindowHeight / 2;
SDL_modelist[9]->w = 480; SDL_modelist[9]->h = 320; // Virtual wide-screen mode
SDL_modelist[10]->w = 800; SDL_modelist[10]->h = 480; // Virtual wide-screen mode
SDL_modelist[11]->w = 544; SDL_modelist[11]->h = 332; // I have no idea where this videomode is used
@@ -294,7 +291,12 @@ int ANDROID_VideoInit(_THIS, SDL_PixelFormat *vformat)
SDL_modelist[21]->w = 320; SDL_modelist[21]->h = 216; // For UAE4ALL2
SDL_modelist[22]->w = 640; SDL_modelist[22]->h = 216; // For UAE4ALL2
SDL_modelist[23]->w = 384; SDL_modelist[23]->h = 272; // For VICE
SDL_modelist[24] = NULL;
SDL_modelist[24]->w = 854; SDL_modelist[24]->h = 480; // Virtual wide-screen mode
SDL_modelist[25]->w = 1280; SDL_modelist[25]->h = 720; // Virtual wide-screen mode
SDL_modelist[26]->w = 1920; SDL_modelist[26]->h = 1080; // Virtual wide-screen mode
SDL_modelist[27]->w = 1024; SDL_modelist[27]->h = 768; // Widely used on PC
SDL_modelist[28] = NULL;
// If you going to add another video mode, increase SDL_NUMMODES constant
SDL_VideoInit_1_3(NULL, 0);

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@@ -452,3 +452,4 @@ int SDLCALL SDL_ANDROID_RequestNewAdvertisement(void)
(*JavaEnv)->CallVoidMethod( JavaEnv, JavaRenderer, JavaRequestNewAdvertisement );
return 1;
}

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@@ -1,9 +1,7 @@
Requested features (see also bugs.txt)
======================================
- When downloading data, show cancel dialog when pressing Back.
- Redesign on-screen keyboard layout dialog.
- Redesign on-screen keyboard layout dialog, to show all keys, and to use dragon droppings.
- Option for default on-screen key theme in AndroidAppSettings.cfg.