Fixed hiding nav bars in immersive mode with on-screen keyboard, updated Xserver.

This commit is contained in:
pelya
2014-01-05 21:34:47 +02:00
parent 5aef158ddb
commit 419c94d516
8 changed files with 62 additions and 60 deletions

View File

@@ -414,11 +414,24 @@ public class MainActivity extends Activity
System.exit(0);
}
static boolean keyboardWithoutTextInputShown = false;
public void showScreenKeyboardWithoutTextInputField()
{
_inputManager.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
_inputManager.showSoftInput(mGLView, InputMethodManager.SHOW_FORCED);
getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);
if( !keyboardWithoutTextInputShown )
{
keyboardWithoutTextInputShown = true;
_inputManager.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
_inputManager.showSoftInput(mGLView, InputMethodManager.SHOW_FORCED);
getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);
}
else
{
keyboardWithoutTextInputShown = false;
getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_HIDDEN);
_inputManager.hideSoftInputFromWindow(mGLView.getWindowToken(), 0);
DimSystemStatusBar.get().dim(_videoLayout);
DimSystemStatusBar.get().dim(mGLView);
}
}
public void showScreenKeyboard(final String oldText, boolean sendBackspace)
@@ -1167,7 +1180,7 @@ abstract class DimSystemStatusBar
{
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT && Globals.ImmersiveMode)
// Immersive mode, I already hear curses when system bar reappears mid-game from the slightest swipe at the bottom of the screen
view.setSystemUiVisibility(android.view.View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY | android.view.View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
view.setSystemUiVisibility(android.view.View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY | android.view.View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | android.view.View.SYSTEM_UI_FLAG_FULLSCREEN);
else
view.setSystemUiVisibility(android.view.View.STATUS_BAR_HIDDEN);
}

View File

@@ -674,6 +674,10 @@ int main(int argc, char* argv[])
SDL_ANDROID_SetScreenKeyboardButtonShown(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, 1);
if(evt.key.keysym.sym == SDLK_3)
SDL_ANDROID_SetScreenKeyboardButtonShown(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, 0);
if(evt.key.keysym.sym == SDLK_4)
SDL_ToggleScreenKeyboard(NULL);
if(evt.key.keysym.sym == SDLK_5)
SDL_ANDROID_ToggleScreenKeyboardWithoutTextInput();
}
}
if(evt.type == SDL_MOUSEBUTTONUP || evt.type == SDL_MOUSEBUTTONDOWN)

View File

@@ -7,10 +7,10 @@ AppName="GIMP Inkscape"
AppFullName=org.gimp.inkscape
# Application version code (integer)
AppVersionCode=28208
AppVersionCode=28209
# Application user-visible version name (string)
AppVersionName="2.8.2.08"
AppVersionName="2.8.2.09"
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
@@ -41,7 +41,7 @@ InhibitSuspend=n
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
VideoDepthBpp=24
VideoDepthBpp=16
# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedDepthBuffer=n
@@ -138,7 +138,7 @@ AppRecordsAudio=n
AccessSdCard=
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
ImmersiveMode=
ImmersiveMode=y
# Application implements Android-specific routines to put to background, and will not draw anything to screen
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them

View File

@@ -47,7 +47,7 @@ sudo cp -a <SDL>/project/jni/application/src/xserver/android/xhost dist-gimp-whe
sudo cp -a <SDL>/project/jni/application/src/xserver/android/xkbcomp dist-gimp-wheezy/usr/bin/
sudo cp -a <SDL>/project/jni/application/src/xserver/android/xli dist-gimp-wheezy/usr/bin/
Re-generate system image
Update system image archive
cd dist-gimp-wheezy
sudo tar cvzf ../dist-gimp-wheezy.tar.gz *

View File

@@ -1,21 +1,16 @@
# The application settings for Android libSDL port
AppSettingVersion=19
# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)
LibSdlVersion=1.2
# Specify application name (e.x. My Application)
AppName="XServer XSDL"
# Specify reversed site name of application (e.x. com.mysite.myapp)
AppFullName=x.org.server
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
ScreenOrientation=h
# Application version code (integer)
AppVersionCode=11108
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend=n
# Application user-visible version name (string)
AppVersionName="1.11.08"
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
@@ -25,6 +20,25 @@ InhibitSuspend=n
# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
AppDataDownloadUrl="!!Data files|:data.tar.gz:data-1.tgz^!!Data files|:busybox:busybox^!!Data files|:DroidSansMono.ttf:DroidSansMono.ttf"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=y
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
DeleteFilesOnUpgrade="%"
# Here you may type readme text, which will be shown during startup. Format is:
# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
ReadmeText=''
# libSDL version to use (1.2/1.3/2.0)
LibSdlVersion=1.2
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
ScreenOrientation=h
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend=n
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
VideoDepthBpp=16
@@ -75,6 +89,8 @@ CompatibilityHacksSlowCompatibleEventQueue=n
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
CompatibilityHacksProperUsageOfSDL_UpdateRects=y
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
@@ -86,10 +102,11 @@ AppNeedsTwoButtonMouse=y
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=n
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
GenerateSubframeTouchEvents=y
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=n
ForceRelativeMouseMode=y
# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
AppNeedsArrowKeys=n
@@ -117,6 +134,12 @@ AppUsesMultitouch=y
# This option will add additional permission to Android manifest (y)/(n)
AppRecordsAudio=n
# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
AccessSdCard=
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
ImmersiveMode=
# Application implements Android-specific routines to put to background, and will not draw anything to screen
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
@@ -158,7 +181,7 @@ StartupMenuButtonTimeout=3000
# Menu items to hide from startup menu, available menu items:
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
HiddenMenuOptions='' #SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig
HiddenMenuOptions=''
# Menu items to show at startup - this is Java code snippet, leave empty for default
# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
@@ -173,18 +196,6 @@ MultiABI=armeabi-v7a
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
AppMinimumRAM=0
# Application version code (integer)
AppVersionCode=11106
# Application user-visible version name (string)
AppVersionName="1.11.06"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=y
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
DeleteFilesOnUpgrade="%"
# Optional shared libraries to compile - removing some of them will save space
# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
@@ -211,10 +222,6 @@ AppBuildExclude=''
# Application command line parameters, including app name as 0-th param
AppCmdline='XSDL'
# Here you may type readme text, which will be shown during startup. Format is:
# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
ReadmeText=''
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
MinimumScreenSize=m

View File

@@ -1,22 +0,0 @@
diff --git a/project/java/Globals.java b/project/java/Globals.java
index 04df3ed..bddaeb1 100644
--- a/project/java/Globals.java
+++ b/project/java/Globals.java
@@ -90,7 +90,7 @@ class Globals
public static int TrackballDampening = 0;
public static int AudioBufferConfig = 0;
public static boolean OptionalDataDownload[] = null;
- public static int LeftClickMethod = Mouse.LEFT_CLICK_NORMAL;
+ public static int LeftClickMethod = Mouse.LEFT_CLICK_NEAR_CURSOR;
public static int LeftClickKey = KeyEvent.KEYCODE_DPAD_CENTER;
public static int LeftClickTimeout = 3;
public static int RightClickTimeout = 4;
@@ -103,7 +103,7 @@ class Globals
public static boolean RelativeMouseMovement = ForceRelativeMouseMode; // Laptop touchpad mode
public static int RelativeMouseMovementSpeed = 2;
public static int RelativeMouseMovementAccel = 0;
- public static int ShowScreenUnderFinger = Mouse.ZOOM_NONE;
+ public static int ShowScreenUnderFinger = Mouse.ZOOM_MAGNIFIER;
public static boolean KeepAspectRatio = KeepAspectRatioDefaultSetting;
public static int ClickScreenPressure = 0;
public static int ClickScreenTouchspotSize = 0;

View File

@@ -121,7 +121,7 @@ extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardRedefinedByUser(void);
/* Set hint message for the QWERTY text input field, it may be multi-line, set NULL to reset hint to default */
extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardHintMesage(const char * hint);
/* API compatible to SDL2, it's a wrapper to the SDL_ANDROID_ToggleScreenKeyboardWithoutTextInput(), it does not block.
/* API compatible to SDL2, it's a wrapper to the SDL_ANDROID_ToggleScreenKeyboardTextInput(""), it does not block.
These functions control native Android QWERTY keyboard, not the overlay buttons */
extern DECLSPEC int SDLCALL SDL_HasScreenKeyboardSupport(void *unused);