pelya
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fd86b04d47
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Fixed compilation for libcurl
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2011-02-10 10:40:02 +00:00 |
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pelya
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0f221c5477
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Fixed compiling for NDK r4b - note that I may have breaked some other compilation types
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2011-02-09 15:13:32 +00:00 |
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pelya
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96ac2819ed
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Relative mouse movement implemented, witohut speed/accel though
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2011-02-07 18:42:54 +00:00 |
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pelya
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3d40c99b3d
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Commented out redefining printf, because it generates lot of warnings in system headers
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2011-02-07 09:52:44 +00:00 |
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pelya
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e07c5cfd14
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Added fake cin/cout/cerr to prevent application crashing on tablets
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2011-02-04 14:47:18 +00:00 |
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pelya
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77ebf5541d
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Removed some debug
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2011-01-27 14:52:58 +00:00 |
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pelya
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b337e649b9
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Added fake stdin/stdout/stderr streams, to prevent crashes on some tablets
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2011-01-25 14:29:23 +00:00 |
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pelya
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74734f4ad1
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Added another custo mvideo mode
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2011-01-25 12:48:44 +00:00 |
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pelya
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aa6ca924eb
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Fixed compilation error
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2011-01-17 09:35:29 +00:00 |
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pelya
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4c0ab00fdd
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Fixed SDL 1.2 compilation
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2011-01-14 12:54:55 +00:00 |
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pelya
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e41d56798a
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Updated SDL 1.3 to rev 5001
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2011-01-14 12:23:36 +00:00 |
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pelya
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e7ac2e0295
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Added theora to libs
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2011-01-13 14:59:44 +00:00 |
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pelya
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0a89f2b707
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Fixed SDL_GL_GetProcAddress
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2011-01-12 18:09:40 +00:00 |
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pelya
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babc5c0c7f
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Updated fheroes2 project, new project:UFO:AI, it does not compile yet
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2011-01-11 14:57:45 +00:00 |
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pelya
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62acddf82f
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Added texture filtering setting
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2011-01-06 11:27:45 +00:00 |
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pelya
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d6d9376b7f
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Fixed atan2i.h not included in SDL 1.3
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2010-12-29 16:09:13 +00:00 |
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pelya
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1228dbe4b0
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Multitouch gestures
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2010-12-23 16:07:37 +00:00 |
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pelya
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278506fd45
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Fixes for text input
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2010-12-17 09:26:02 +00:00 |
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pelya
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94a10e5ffc
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Separate option for mouse click via DPAD center/trackball, fixed moving mouse via cursor keys
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2010-11-29 15:46:44 +02:00 |
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pelya
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dc74908472
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Added a frame around screen magnifying glass
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2010-11-26 19:33:04 +02:00 |
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pelya
|
7ed8ea5d1b
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Fixed crash in SDL
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2010-11-26 17:51:39 +02:00 |
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pelya
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b5caf53a8c
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Removed debugging crash in video code, fixed OpenTTD
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2010-11-24 20:26:49 +02:00 |
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pelya
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a0cc34138b
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WARNING: SDL 1.3 won't compile! All SDL events now pushed from main SDL thread - this fixes some GFX problems in point-and-click games like OpenTTD.
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2010-11-24 20:03:25 +02:00 |
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pelya
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fb8ee6ded8
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Added virtual 480x320 and 800x480 video modes
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2010-11-24 15:16:29 +02:00 |
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pelya
|
4bc5978d78
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More random fixes
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2010-11-23 20:15:52 +02:00 |
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pelya
|
00a5ee79f8
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Reverte some changes - VICE crashes anyway
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2010-11-23 19:04:23 +02:00 |
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pelya
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bb94c54b8e
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Added VICE project files to Git - it crashes at random!
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2010-11-23 18:54:14 +02:00 |
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pelya
|
828a99e49b
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Re-apply custom 4x3 screen aspect ratio when app raised up from background
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2010-11-22 15:12:17 +02:00 |
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pelya
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ffbbbb6cad
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SDL video: added checks for current thread ID to match main thread ID in all Android video funcs (except for SDL 1.3)
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2010-11-22 15:04:36 +02:00 |
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pelya
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2113c802da
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Reverted WMCursor stubs in SDL - SDL is reported to work slower without them
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2010-11-18 22:16:33 +02:00 |
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pelya
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0990e9f49e
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Added readme to OpenTTD, added custom SDL video modes - 1.5x and 2x smaller than screen
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2010-11-18 22:06:41 +02:00 |
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pelya
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79af9388f8
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Updated ScummVM, fixed UQM, new option: keep screen ratio aspect
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2010-11-17 23:05:40 +02:00 |
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pelya
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524a1c1981
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More fixes to MIDI support in SDL_mixer, fixed crashing because of no native mouse cursor support on Android
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2010-11-15 18:26:21 +02:00 |
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pelya
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988fa75f57
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Fixed SDL 1.2 compilation, force screen update when "Show screen under finger" selected and user releases finger
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2010-11-15 17:58:48 +02:00 |
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pelya
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cbe2428084
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Updated SDL 1.2 with newest version from libsdl.org HG
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2010-11-15 16:52:13 +02:00 |
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pelya
|
e85bd4cbbe
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Added another video mode to work with REminiscence in fullscreen
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2010-11-11 19:17:32 +02:00 |
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pelya
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ef502a2129
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Commented out callbacks in SDL 1.2 which made SDL think the device supports mouse warping
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2010-11-09 20:35:06 +02:00 |
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pelya
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8f6f72b1fb
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Added advanced point-and-click features: right mouse click via several methods, left click configurable, and showing part of screen under finger in small window
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2010-11-09 16:05:39 +02:00 |
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pelya
|
1c2451c53c
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More fixes to build system with AndroidBuild.sh
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2010-11-05 14:39:30 +02:00 |
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pelya
|
123f2c14df
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Support for querying video surface pixles in SDL 1.2 HW mode - it's VERY slow
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2010-11-02 15:38:45 +02:00 |
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pelya
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47c05904ed
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Fixed SDL 1.2 per-pixel alpha
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2010-11-01 17:52:13 +02:00 |
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pelya
|
7c1e6d0c62
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Pachi: HW accelerated with numerous GFX bugs
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2010-10-28 13:56:29 +03:00 |
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pelya
|
517dd9943d
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SW surface in 800x600 is unimaginably, unbearably, terribly slow
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2010-10-27 19:59:54 +03:00 |
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pelya
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584a43282d
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Added Pachi el Martiano game, it's 640x480 so it's slow like hell
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2010-10-27 19:41:25 +03:00 |
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pelya
|
b1865561c4
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Added 640x400 virtual videomode to SDL 1.2 video
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2010-10-26 13:36:35 +03:00 |
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pelya
|
75a74486ff
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Updated Jooleem project - it crashes with HW accel enabled somewhere in SDL code but wirks in SW mode,
so I've added some debug to SDL_androidvideo-1.2.c, and I'm planning to make test SDL project to check HW accel and alpha surfaces status.
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2010-10-25 13:33:29 +03:00 |
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pelya
|
6986ee8084
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Fixed incoherent logic in SDL_Surface pitch calculation
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2010-10-18 12:28:05 +03:00 |
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pelya
|
2e1a4992d3
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Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make
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2010-10-12 19:04:21 +03:00 |
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