Commit Graph

48 Commits

Author SHA1 Message Date
pelya
fd86b04d47 Fixed compilation for libcurl 2011-02-10 10:40:02 +00:00
pelya
0f221c5477 Fixed compiling for NDK r4b - note that I may have breaked some other compilation types 2011-02-09 15:13:32 +00:00
pelya
96ac2819ed Relative mouse movement implemented, witohut speed/accel though 2011-02-07 18:42:54 +00:00
pelya
3d40c99b3d Commented out redefining printf, because it generates lot of warnings in system headers 2011-02-07 09:52:44 +00:00
pelya
e07c5cfd14 Added fake cin/cout/cerr to prevent application crashing on tablets 2011-02-04 14:47:18 +00:00
pelya
77ebf5541d Removed some debug 2011-01-27 14:52:58 +00:00
pelya
b337e649b9 Added fake stdin/stdout/stderr streams, to prevent crashes on some tablets 2011-01-25 14:29:23 +00:00
pelya
74734f4ad1 Added another custo mvideo mode 2011-01-25 12:48:44 +00:00
pelya
aa6ca924eb Fixed compilation error 2011-01-17 09:35:29 +00:00
pelya
4c0ab00fdd Fixed SDL 1.2 compilation 2011-01-14 12:54:55 +00:00
pelya
e41d56798a Updated SDL 1.3 to rev 5001 2011-01-14 12:23:36 +00:00
pelya
e7ac2e0295 Added theora to libs 2011-01-13 14:59:44 +00:00
pelya
0a89f2b707 Fixed SDL_GL_GetProcAddress 2011-01-12 18:09:40 +00:00
pelya
babc5c0c7f Updated fheroes2 project, new project:UFO:AI, it does not compile yet 2011-01-11 14:57:45 +00:00
pelya
62acddf82f Added texture filtering setting 2011-01-06 11:27:45 +00:00
pelya
d6d9376b7f Fixed atan2i.h not included in SDL 1.3 2010-12-29 16:09:13 +00:00
pelya
1228dbe4b0 Multitouch gestures 2010-12-23 16:07:37 +00:00
pelya
278506fd45 Fixes for text input 2010-12-17 09:26:02 +00:00
pelya
94a10e5ffc Separate option for mouse click via DPAD center/trackball, fixed moving mouse via cursor keys 2010-11-29 15:46:44 +02:00
pelya
dc74908472 Added a frame around screen magnifying glass 2010-11-26 19:33:04 +02:00
pelya
7ed8ea5d1b Fixed crash in SDL 2010-11-26 17:51:39 +02:00
pelya
b5caf53a8c Removed debugging crash in video code, fixed OpenTTD 2010-11-24 20:26:49 +02:00
pelya
a0cc34138b WARNING: SDL 1.3 won't compile! All SDL events now pushed from main SDL thread - this fixes some GFX problems in point-and-click games like OpenTTD. 2010-11-24 20:03:25 +02:00
pelya
fb8ee6ded8 Added virtual 480x320 and 800x480 video modes 2010-11-24 15:16:29 +02:00
pelya
4bc5978d78 More random fixes 2010-11-23 20:15:52 +02:00
pelya
00a5ee79f8 Reverte some changes - VICE crashes anyway 2010-11-23 19:04:23 +02:00
pelya
bb94c54b8e Added VICE project files to Git - it crashes at random! 2010-11-23 18:54:14 +02:00
pelya
828a99e49b Re-apply custom 4x3 screen aspect ratio when app raised up from background 2010-11-22 15:12:17 +02:00
pelya
ffbbbb6cad SDL video: added checks for current thread ID to match main thread ID in all Android video funcs (except for SDL 1.3) 2010-11-22 15:04:36 +02:00
pelya
2113c802da Reverted WMCursor stubs in SDL - SDL is reported to work slower without them 2010-11-18 22:16:33 +02:00
pelya
0990e9f49e Added readme to OpenTTD, added custom SDL video modes - 1.5x and 2x smaller than screen 2010-11-18 22:06:41 +02:00
pelya
79af9388f8 Updated ScummVM, fixed UQM, new option: keep screen ratio aspect 2010-11-17 23:05:40 +02:00
pelya
524a1c1981 More fixes to MIDI support in SDL_mixer, fixed crashing because of no native mouse cursor support on Android 2010-11-15 18:26:21 +02:00
pelya
988fa75f57 Fixed SDL 1.2 compilation, force screen update when "Show screen under finger" selected and user releases finger 2010-11-15 17:58:48 +02:00
pelya
cbe2428084 Updated SDL 1.2 with newest version from libsdl.org HG 2010-11-15 16:52:13 +02:00
pelya
e85bd4cbbe Added another video mode to work with REminiscence in fullscreen 2010-11-11 19:17:32 +02:00
pelya
ef502a2129 Commented out callbacks in SDL 1.2 which made SDL think the device supports mouse warping 2010-11-09 20:35:06 +02:00
pelya
8f6f72b1fb Added advanced point-and-click features: right mouse click via several methods, left click configurable, and showing part of screen under finger in small window 2010-11-09 16:05:39 +02:00
pelya
1c2451c53c More fixes to build system with AndroidBuild.sh 2010-11-05 14:39:30 +02:00
pelya
123f2c14df Support for querying video surface pixles in SDL 1.2 HW mode - it's VERY slow 2010-11-02 15:38:45 +02:00
pelya
47c05904ed Fixed SDL 1.2 per-pixel alpha 2010-11-01 17:52:13 +02:00
pelya
7c1e6d0c62 Pachi: HW accelerated with numerous GFX bugs 2010-10-28 13:56:29 +03:00
pelya
517dd9943d SW surface in 800x600 is unimaginably, unbearably, terribly slow 2010-10-27 19:59:54 +03:00
pelya
584a43282d Added Pachi el Martiano game, it's 640x480 so it's slow like hell 2010-10-27 19:41:25 +03:00
pelya
b1865561c4 Added 640x400 virtual videomode to SDL 1.2 video 2010-10-26 13:36:35 +03:00
pelya
75a74486ff Updated Jooleem project - it crashes with HW accel enabled somewhere in SDL code but wirks in SW mode,
so I've added some debug to SDL_androidvideo-1.2.c, and I'm planning to make test SDL project to check HW accel and alpha surfaces status.
2010-10-25 13:33:29 +03:00
pelya
6986ee8084 Fixed incoherent logic in SDL_Surface pitch calculation 2010-10-18 12:28:05 +03:00
pelya
2e1a4992d3 Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make 2010-10-12 19:04:21 +03:00