Commented out callbacks in SDL 1.2 which made SDL think the device supports mouse warping
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@@ -178,8 +178,8 @@ static SDL_VideoDevice *ANDROID_CreateDevice(int devindex)
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device->FreeWMCursor = ANDROID_FreeWMCursor;
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device->CreateWMCursor = ANDROID_CreateWMCursor;
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device->ShowWMCursor = ANDROID_ShowWMCursor;
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device->WarpWMCursor = ANDROID_WarpWMCursor;
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device->MoveWMCursor = ANDROID_MoveWMCursor;
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//device->WarpWMCursor = ANDROID_WarpWMCursor;
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//device->MoveWMCursor = ANDROID_MoveWMCursor;
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return device;
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}
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