OpenTyrian: Reverted C++-isms from code, to match upstream more closely
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@@ -82,9 +82,9 @@ void JE_starShowVGA( void )
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if (!playerEndLevel && !skipStarShowVGA)
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{
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s = (Uint8 *)VGAScreenSeg->pixels;
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s = VGAScreenSeg->pixels;
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src = (JE_byte *)game_screen->pixels;
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src = game_screen->pixels;
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src += 24;
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if (smoothScroll != 0 /*&& thisPlayerNum != 2*/)
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@@ -380,10 +380,8 @@ enemy_still_exists:
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}
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break;
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case 251:; /* Suck-O-Magnet */
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{
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const int attractivity = 4 - (abs(player[0].x - tempX) + abs(player[0].y - tempY)) / 100;
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player[0].x_velocity += (player[0].x > tempX) ? -attractivity : attractivity;
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}
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break;
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case 253: /* Left ShortRange Magnet */
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if (abs(player[0].x + 25 - 14 - tempX) < 24 && abs(player[0].y - tempY) < 28)
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@@ -2946,8 +2944,8 @@ new_game:
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{
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if (!newkey)
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{
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vga = (Uint8 *)VGAScreen->pixels;
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vga2 = (Uint8 *)VGAScreen2->pixels;
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vga = VGAScreen->pixels;
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vga2 = VGAScreen2->pixels;
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pic = pic_buffer + (199 - z) * 320;
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setjasondelay(1); /* attempting to emulate JE_waitRetrace();*/
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@@ -2997,8 +2995,8 @@ new_game:
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{
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if (!newkey)
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{
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vga = (Uint8 *)VGAScreen->pixels;
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vga2 = (Uint8 *)VGAScreen2->pixels;
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vga = VGAScreen->pixels;
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vga2 = VGAScreen2->pixels;
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pic = pic_buffer;
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setjasondelay(1); /* attempting to emulate JE_waitRetrace();*/
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@@ -3049,8 +3047,8 @@ new_game:
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{
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if (!newkey)
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{
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vga = (Uint8 *)VGAScreen->pixels;
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vga2 = (Uint8 *)VGAScreen2->pixels;
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vga = VGAScreen->pixels;
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vga2 = VGAScreen2->pixels;
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pic = pic_buffer;
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setjasondelay(1); /* attempting to emulate JE_waitRetrace();*/
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@@ -5091,8 +5089,7 @@ void JE_eventSystem( void )
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}
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break;
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case 75:
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{
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case 75:;
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bool temp_no_clue = false; // TODO: figure out what this is doing
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for (temp = 0; temp < 100; temp++)
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@@ -5125,7 +5122,7 @@ void JE_eventSystem( void )
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eventLoc += eventRec[eventLoc-1].eventdat4 - 1;
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}
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}
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}
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break;
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case 76:
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@@ -5198,8 +5195,8 @@ void JE_whoa( void )
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* way to get vgascreen as one of the temp buffers), but it's only called
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* once so don't worry about it. */
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TempScreen1 = (Uint8 *)game_screen->pixels;
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TempScreen2 = (Uint8 *)VGAScreen2->pixels;
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TempScreen1 = game_screen->pixels;
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TempScreen2 = VGAScreen2->pixels;
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screenSize = VGAScreenSeg->h * VGAScreenSeg->pitch;
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topBorder = VGAScreenSeg->pitch * 4; /* Seems an arbitrary number of lines */
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