OpenTyrian: renamed all .cpp files back to .c, for easier marging
This commit is contained in:
@@ -140,15 +140,15 @@ extern JE_byte processorType;
|
||||
extern JE_SaveFilesType saveFiles;
|
||||
extern JE_SaveGameTemp saveTemp;
|
||||
extern JE_word editorLevel;
|
||||
enum AutoFireMode_t { AUTOFIRE_TOUCHSCREEN, AUTOFIRE_BUTTON, AUTOFIRE_BUTTON_TOUCH, AUTOFIRE_NONE, AUTOFIRE_LAST };
|
||||
typedef enum { AUTOFIRE_TOUCHSCREEN, AUTOFIRE_BUTTON, AUTOFIRE_BUTTON_TOUCH, AUTOFIRE_NONE, AUTOFIRE_LAST } AutoFireMode_t;
|
||||
extern AutoFireMode_t autoFireMode;
|
||||
enum TouchscreenMode_t {
|
||||
typedef enum {
|
||||
TOUCHSCREEN_SHIP_ABOVE_FINGER,
|
||||
TOUCHSCREEN_SHIP_TO_THE_LEFT,
|
||||
TOUCHSCREEN_SHIP_BELOW_FINGER,
|
||||
TOUCHSCREEN_FIRE_ONLY,
|
||||
TOUCHSCREEN_NONE,
|
||||
TOUCHSCREEN_LAST };
|
||||
TOUCHSCREEN_LAST } TouchscreenMode_t;
|
||||
extern TouchscreenMode_t touchscreenMode;
|
||||
|
||||
|
||||
|
||||
+22
-22
@@ -720,16 +720,16 @@ void JE_destructGame( void )
|
||||
load_destruct_config();
|
||||
|
||||
//malloc things that have customizable sizes
|
||||
shotRec = (destruct_shot_s *)malloc(sizeof(struct destruct_shot_s) * config.max_shots);
|
||||
exploRec = (destruct_explo_s *)malloc(sizeof(struct destruct_explo_s) * config.max_explosions);
|
||||
world.mapWalls = (destruct_wall_s *)malloc(sizeof(struct destruct_wall_s) * config.max_walls);
|
||||
shotRec = malloc(sizeof(struct destruct_shot_s) * config.max_shots);
|
||||
exploRec = malloc(sizeof(struct destruct_explo_s) * config.max_explosions);
|
||||
world.mapWalls = malloc(sizeof(struct destruct_wall_s) * config.max_walls);
|
||||
|
||||
//Malloc enough structures to cover all of this session's possible needs.
|
||||
for(i = 0; i < 10; i++) {
|
||||
config.max_installations = MAX(config.max_installations, basetypes[i][0]);
|
||||
}
|
||||
player[PLAYER_LEFT ].unit = (destruct_unit_s *)malloc(sizeof(struct destruct_unit_s) * config.max_installations);
|
||||
player[PLAYER_RIGHT].unit = (destruct_unit_s *)malloc(sizeof(struct destruct_unit_s) * config.max_installations);
|
||||
player[PLAYER_LEFT ].unit = malloc(sizeof(struct destruct_unit_s) * config.max_installations);
|
||||
player[PLAYER_RIGHT].unit = malloc(sizeof(struct destruct_unit_s) * config.max_installations);
|
||||
|
||||
destructTempScreen = game_screen;
|
||||
world.VGAScreen = VGAScreen;
|
||||
@@ -836,7 +836,7 @@ enum de_mode_t JE_modeSelect( void )
|
||||
mode = MODE_5CARDWAR;
|
||||
|
||||
// Draw the menu and fade us in
|
||||
DrawModeSelectMenu((de_mode_t)mode);
|
||||
DrawModeSelectMenu(mode);
|
||||
|
||||
JE_showVGA();
|
||||
fade_palette(colors, 15, 0, 255);
|
||||
@@ -845,7 +845,7 @@ enum de_mode_t JE_modeSelect( void )
|
||||
while(1)
|
||||
{
|
||||
/* Re-draw the menu every iteration */
|
||||
DrawModeSelectMenu((de_mode_t)mode);
|
||||
DrawModeSelectMenu(mode);
|
||||
JE_showVGA();
|
||||
|
||||
/* Grab keys */
|
||||
@@ -898,7 +898,7 @@ enum de_mode_t JE_modeSelect( void )
|
||||
fade_black(15);
|
||||
memcpy(VGAScreen->pixels, VGAScreen2->pixels, VGAScreen->h * VGAScreen->pitch);
|
||||
JE_showVGA();
|
||||
return((de_mode_t)mode);
|
||||
return(mode);
|
||||
}
|
||||
|
||||
void JE_generateTerrain( void )
|
||||
@@ -1039,7 +1039,7 @@ void DE_generateUnits( unsigned int * baseWorld )
|
||||
}
|
||||
|
||||
player[i].unit[j].unitY = JE_placementPosition(player[i].unit[j].unitX - 1, 14, baseWorld);
|
||||
player[i].unit[j].unitType = (de_unit_t)basetypes[baseLookup[i][world.destructMode]][(mt_rand() % 10) + 1];
|
||||
player[i].unit[j].unitType = basetypes[baseLookup[i][world.destructMode]][(mt_rand() % 10) + 1];
|
||||
|
||||
/* Sats are special cases since they are useless. They don't count
|
||||
* as active units and we can't have a team of all sats */
|
||||
@@ -1071,7 +1071,7 @@ void DE_generateUnits( unsigned int * baseWorld )
|
||||
player[i].unit[j].isYInAir = false;
|
||||
player[i].unit[j].angle = 0;
|
||||
player[i].unit[j].power = (player[i].unit[j].unitType == UNIT_LASER) ? 6 : 3;
|
||||
player[i].unit[j].shotType = (de_shot_t)defaultWeapon[player[i].unit[j].unitType];
|
||||
player[i].unit[j].shotType = defaultWeapon[player[i].unit[j].unitType];
|
||||
player[i].unit[j].health = baseDamage[player[i].unit[j].unitType];
|
||||
player[i].unit[j].ani_frame = 0;
|
||||
}
|
||||
@@ -1357,7 +1357,7 @@ void JE_makeExplosion( unsigned int tempPosX, unsigned int tempPosY, enum de_sho
|
||||
|
||||
exploRec[i].explomax = tempExploSize;
|
||||
exploRec[i].explofill = exploDensity[shottype];
|
||||
exploRec[i].exploType = (de_expl_t)shotDirt[shottype];
|
||||
exploRec[i].exploType = shotDirt[shottype];
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1574,9 +1574,9 @@ void DE_ResetAI( void )
|
||||
ptr->power = (ptr->unitType == UNIT_LASER) ? 6 : 4;
|
||||
|
||||
if (world.mapFlags & MAP_WALLS)
|
||||
ptr->shotType = (de_shot_t)defaultCpuWeaponB[ptr->unitType];
|
||||
ptr->shotType = defaultCpuWeaponB[ptr->unitType];
|
||||
else
|
||||
ptr->shotType = (de_shot_t)defaultCpuWeapon[ptr->unitType];
|
||||
ptr->shotType = defaultCpuWeapon[ptr->unitType];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1750,7 +1750,7 @@ void DE_RunTickGravity( void )
|
||||
}
|
||||
|
||||
/* Draw the unit. */
|
||||
DE_GravityDrawUnit((de_player_t)i, unit);
|
||||
DE_GravityDrawUnit(i, unit);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1945,7 +1945,7 @@ void DE_TestExplosionCollision( unsigned int PosX, unsigned int PosY)
|
||||
unit->health--;
|
||||
if (unit->health <= 0)
|
||||
{
|
||||
DE_DestroyUnit((de_player_t)i, unit);
|
||||
DE_DestroyUnit(i, unit);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2041,7 +2041,7 @@ void DE_RunTickShots( void )
|
||||
&& tempPosY < unit->unitY && tempPosY > unit->unitY - 13)
|
||||
{
|
||||
shotRec[i].isAvailable = true;
|
||||
JE_makeExplosion(tempPosX, tempPosY, (de_shot_t)shotRec[i].shottype);
|
||||
JE_makeExplosion(tempPosX, tempPosY, shotRec[i].shottype);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2074,7 +2074,7 @@ void DE_RunTickShots( void )
|
||||
/* Blow up the wall and remove the shot. */
|
||||
world.mapWalls[j].wallExist = false;
|
||||
shotRec[i].isAvailable = true;
|
||||
JE_makeExplosion(tempPosX, tempPosY, (de_shot_t)shotRec[i].shottype);
|
||||
JE_makeExplosion(tempPosX, tempPosY, shotRec[i].shottype);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
@@ -2104,7 +2104,7 @@ void DE_RunTickShots( void )
|
||||
if((((Uint8 *)destructTempScreen->pixels)[tempPosX + tempPosY * destructTempScreen->pitch]) == PIXEL_DIRT)
|
||||
{
|
||||
shotRec[i].isAvailable = true;
|
||||
JE_makeExplosion(tempPosX, tempPosY, (de_shot_t)shotRec[i].shottype);
|
||||
JE_makeExplosion(tempPosX, tempPosY, shotRec[i].shottype);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -2580,12 +2580,12 @@ void DE_ProcessInput( void )
|
||||
break;
|
||||
|
||||
case EXPL_MAGNET:
|
||||
DE_RunMagnet((de_player_t)player_index, curUnit);
|
||||
DE_RunMagnet(player_index, curUnit);
|
||||
break;
|
||||
|
||||
case EXPL_DIRT:
|
||||
case EXPL_NORMAL:
|
||||
DE_MakeShot((de_player_t)player_index, curUnit, direction);
|
||||
DE_MakeShot(player_index, curUnit, direction);
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -2599,7 +2599,7 @@ void DE_CycleWeaponUp( struct destruct_unit_s * unit )
|
||||
{
|
||||
do
|
||||
{
|
||||
unit->shotType = (de_shot_t)((int)unit->shotType + 1);
|
||||
unit->shotType = ((int)unit->shotType + 1);
|
||||
if (unit->shotType > SHOT_LAST)
|
||||
{
|
||||
unit->shotType = SHOT_FIRST;
|
||||
@@ -2610,7 +2610,7 @@ void DE_CycleWeaponDown( struct destruct_unit_s * unit )
|
||||
{
|
||||
do
|
||||
{
|
||||
unit->shotType = (de_shot_t)((int)unit->shotType - 1);
|
||||
unit->shotType = ((int)unit->shotType - 1);
|
||||
if (unit->shotType < SHOT_FIRST)
|
||||
{
|
||||
unit->shotType = SHOT_LAST;
|
||||
@@ -146,18 +146,18 @@ typedef struct
|
||||
JE_word eenemydie;
|
||||
} JE_EnemyDatType[ENEMY_NUM + 1]; /* [0..enemynum] */
|
||||
|
||||
extern "C" JE_WeaponPortType weaponPort;
|
||||
extern "C" JE_WeaponType weapons;
|
||||
extern "C" JE_PowerType powerSys;
|
||||
extern "C" JE_ShipType ships;
|
||||
extern "C" JE_OptionType options[OPTION_NUM + 1]; /* [0..optionnum] */
|
||||
extern "C" JE_ShieldType shields;
|
||||
extern "C" JE_SpecialType special;
|
||||
extern "C" JE_EnemyDatType enemyDat;
|
||||
extern "C" JE_byte initial_episode_num, episodeNum;
|
||||
extern "C" JE_boolean episodeAvail[EPISODE_MAX];
|
||||
extern JE_WeaponPortType weaponPort;
|
||||
extern JE_WeaponType weapons;
|
||||
extern JE_PowerType powerSys;
|
||||
extern JE_ShipType ships;
|
||||
extern JE_OptionType options[OPTION_NUM + 1]; /* [0..optionnum] */
|
||||
extern JE_ShieldType shields;
|
||||
extern JE_SpecialType special;
|
||||
extern JE_EnemyDatType enemyDat;
|
||||
extern JE_byte initial_episode_num, episodeNum;
|
||||
extern JE_boolean episodeAvail[EPISODE_MAX];
|
||||
|
||||
extern "C" char episode_file[13], cube_file[13];
|
||||
extern char episode_file[13], cube_file[13];
|
||||
|
||||
extern JE_longint episode1DataLoc;
|
||||
extern JE_boolean bonusLevel;
|
||||
|
||||
+9
-5
@@ -74,12 +74,16 @@ const char *opentyrian_menu_items[] =
|
||||
};
|
||||
|
||||
#ifndef ANDROID
|
||||
const int menu_item_scaler = 2;
|
||||
const int menu_item_jukebox = 3;
|
||||
enum {
|
||||
menu_item_scaler = 2,
|
||||
menu_item_jukebox = 3
|
||||
};
|
||||
#else
|
||||
const int menu_item_scaler = 1;
|
||||
const int menu_item_jukebox = 2;
|
||||
const int menu_item_destruct = 3;
|
||||
enum {
|
||||
menu_item_scaler = 1,
|
||||
menu_item_jukebox = 2,
|
||||
menu_item_destruct = 3
|
||||
};
|
||||
#endif
|
||||
|
||||
/* zero-terminated strncpy */
|
||||
Reference in New Issue
Block a user