OpenTyrian: Reverted C++-isms from code, to match upstream more closely

This commit is contained in:
pelya
2014-06-09 00:30:50 +03:00
parent cc172312e5
commit eb81855ac7
22 changed files with 80 additions and 91 deletions

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@@ -334,7 +334,7 @@ int JE_playRunSkipDump( Uint8 *incomingBuffer, unsigned int IncomingBufferLength
#define ANI_STOP 0x0000
SZ_Init(pBuffer_IN, incomingBuffer, IncomingBufferLength);
SZ_Init(pBuffer_OUT, (Uint8 *)VGAScreen->pixels, VGAScreen->h * VGAScreen->pitch);
SZ_Init(pBuffer_OUT, VGAScreen->pixels, VGAScreen->h * VGAScreen->pitch);
/* 320x200 is the only supported format.

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@@ -44,7 +44,7 @@ JE_byte smoothie_data[9]; /* [1..9] */
void JE_darkenBackground( JE_word neat ) /* wild detail level */
{
Uint8 *s = (Uint8 *)VGAScreen->pixels; /* screen pointer, 8-bit specific */
Uint8 *s = VGAScreen->pixels; /* screen pointer, 8-bit specific */
int x, y;
s += 24;
@@ -278,7 +278,7 @@ void JE_filterScreen( JE_shortint col, JE_shortint int_)
if (col != -99 && filtrationAvail)
{
s = (Uint8 *)VGAScreen->pixels;
s = VGAScreen->pixels;
s += 24;
col <<= 4;
@@ -296,7 +296,7 @@ void JE_filterScreen( JE_shortint col, JE_shortint int_)
if (int_ != -99 && explosionTransparent)
{
s = (Uint8 *)VGAScreen->pixels;
s = VGAScreen->pixels;
s += 24;
for (y = 184; y; y--)
@@ -417,8 +417,8 @@ void iced_blur_filter( SDL_Surface *dst, SDL_Surface *src )
{
assert(src->format->BitsPerPixel == 8 && dst->format->BitsPerPixel == 8);
Uint8 *dst_pixel = (Uint8 *)dst->pixels;
const Uint8 *src_pixel = (Uint8 *)src->pixels;
Uint8 *dst_pixel = dst->pixels;
const Uint8 *src_pixel = src->pixels;
for (int y = 0; y < 184; ++y)
{
@@ -443,8 +443,8 @@ void blur_filter( SDL_Surface *dst, SDL_Surface *src )
{
assert(src->format->BitsPerPixel == 8 && dst->format->BitsPerPixel == 8);
Uint8 *dst_pixel = (Uint8 *)dst->pixels;
const Uint8 *src_pixel = (Uint8 *)src->pixels;
Uint8 *dst_pixel = dst->pixels;
const Uint8 *src_pixel = src->pixels;
for (int y = 0; y < 184; ++y)
{

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@@ -406,14 +406,13 @@ static struct destruct_explo_s * exploRec;
enum de_unit_t string_to_unit_enum(const char * str) {
// A config helper function. Probably not useful anywhere else.
//enum de_unit_t i;
int i;
enum de_unit_t i;
static const char * unit_names[] =
{ "UNIT_TANK", "UNIT_NUKE", "UNIT_DIRT", "UNIT_SATELLITE",
"UNIT_MAGNET", "UNIT_LASER", "UNIT_JUMPER", "UNIT_HELI" };
for (i = UNIT_FIRST; i < MAX_UNITS; i++) {
if(strcmp(unit_names[i], str) == 0) { return((enum de_unit_t)i); }
if(strcmp(unit_names[i], str) == 0) { return(i); }
}
return(UNIT_NONE);
@@ -599,7 +598,7 @@ void load_destruct_config( void ) {
#ifndef ANDROID
unsigned int j, k;
int i;//enum de_player_t i;
enum de_player_t i;
enum de_unit_t temp;
char buffer[40];
const char * key_names[] = { "left", "right", "up", "down", "change", "fire", "cyup", "cydn" };

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@@ -63,7 +63,7 @@ const char *data_dir( void )
// prepend directory and fopen
FILE *dir_fopen( const char *dir, const char *file, const char *mode )
{
char *path = (char *)malloc(strlen(dir) + 1 + strlen(file) + 1);
char *path = malloc(strlen(dir) + 1 + strlen(file) + 1);
sprintf(path, "%s/%s", dir, file);
FILE *f = fopen(path, mode);

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@@ -1940,7 +1940,7 @@ void JE_drawMenuChoices( void )
tempY -= 16;
}
str = (char *)malloc(strlen(menuInt[curMenu + 1][x-1])+2);
str = malloc(strlen(menuInt[curMenu + 1][x-1])+2);
if (curSel[curMenu] == x)
{
str[0] = '~';
@@ -2200,7 +2200,7 @@ void JE_scaleBitmap( SDL_Surface *dst_bitmap, const SDL_Surface *src_bitmap, in
//Okay, it's time to loop through and add bits of A to a rectangle in B
Uint8 *dst = (Uint8 *)dst_bitmap->pixels; /* 8-bit specific */
Uint8 *dst = dst_bitmap->pixels; /* 8-bit specific */
const Uint8 *src, *src_w; /* 8-bit specific */
dst += y1 * dst_bitmap->pitch + x1;
@@ -2804,7 +2804,7 @@ void JE_menuFunction( JE_byte select )
case 3:
case 4:
JE_playSampleNum(S_CURSOR);
{
int temp = curSel[curMenu] - 3;
do {
if (joysticks == 0)
@@ -2818,7 +2818,6 @@ void JE_menuFunction( JE_byte select )
inputDevice[temp]++;
}
} while (inputDevice[temp] == inputDevice[temp == 0 ? 1 : 0]);
}
break;
case 5:
curMenu = 2;
@@ -3059,8 +3058,8 @@ void JE_drawShipSpecs( SDL_Surface * screen, SDL_Surface * temp_screen )
* We can't work in place. In fact we'll need to overlay the result
* To avoid our temp screen dependence this has been rewritten to
* only write one line at a time.*/
dst = (Uint8 *)screen->pixels;
src = (Uint8 *)temp_screen->pixels;
dst = screen->pixels;
src = temp_screen->pixels;
for (int y = 0; y < screen->h; y++)
{
for (int x = 0; x < screen->pitch; x++)

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@@ -272,7 +272,7 @@ void init_joysticks( void )
SDL_JoystickEventState(SDL_IGNORE);
joysticks = SDL_NumJoysticks();
joystick = (Joystick *)malloc(joysticks * sizeof(*joystick));
joystick = malloc(joysticks * sizeof(*joystick));
for (int j = 0; j < joysticks; j++)
{
@@ -539,17 +539,17 @@ bool detect_joystick_assignment( int j, Joystick_assignment *assignment )
// get initial joystick state to compare against to see if anything was pressed
const int axes = SDL_JoystickNumAxes(joystick[j].handle);
Sint16 *axis = (Sint16 *)malloc(axes * sizeof(*axis));
Sint16 *axis = malloc(axes * sizeof(*axis));
for (int i = 0; i < axes; i++)
axis[i] = SDL_JoystickGetAxis(joystick[j].handle, i);
const int buttons = SDL_JoystickNumButtons(joystick[j].handle);
Uint8 *button = (Uint8 *)malloc(buttons * sizeof(*button));
Uint8 *button = malloc(buttons * sizeof(*button));
for (int i = 0; i < buttons; i++)
button[i] = SDL_JoystickGetButton(joystick[j].handle, i);
const int hats = SDL_JoystickNumHats(joystick[j].handle);
Uint8 *hat = (Uint8 *)malloc(hats * sizeof(*hat));
Uint8 *hat = malloc(hats * sizeof(*hat));
for (int i = 0; i < hats; i++)
hat[i] = SDL_JoystickGetHat(joystick[j].handle, i);

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@@ -46,7 +46,7 @@ bool input_grab_enabled = true,
#else
bool input_grab_enabled = false,
#endif
input_grabbed = false;
input_grabbed = false;
void flush_events_buffer( void )

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@@ -105,7 +105,7 @@ bool lds_load( FILE *f, unsigned int music_offset, unsigned int music_size )
efread(&numpatch, 2, 1, f);
free(soundbank);
soundbank = (SoundBank *)malloc(sizeof(SoundBank) * numpatch);
soundbank = malloc(sizeof(SoundBank) * numpatch);
for (unsigned int i = 0; i < numpatch; i++)
{
@@ -149,7 +149,7 @@ bool lds_load( FILE *f, unsigned int music_offset, unsigned int music_size )
efread(&numposi, 2, 1, f);
free(positions);
positions = (Position *)malloc(sizeof(Position) * 9 * numposi);
positions = malloc(sizeof(Position) * 9 * numposi);
for (unsigned int i = 0; i < numposi; i++)
{
@@ -173,7 +173,7 @@ bool lds_load( FILE *f, unsigned int music_offset, unsigned int music_size )
unsigned int remaining = music_size - (ftell(f) - music_offset);
free(patterns);
patterns = (Uint16 *)malloc(sizeof(Uint16) * (remaining / 2));
patterns = malloc(sizeof(Uint16) * (remaining / 2));
for (unsigned int i = 0; i < remaining / 2; i++)
efread(&patterns[i], 2, 1, f);

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@@ -200,7 +200,7 @@ void load_music( void )
efread(&song_count, sizeof(song_count), 1, music_file);
song_offset = (Uint32*)malloc((song_count + 1) * sizeof(song_offset));
song_offset = malloc((song_count + 1) * sizeof(song_offset));
efread(song_offset, 4, song_count, music_file);
song_offset[song_count] = ftell_eof(music_file);
@@ -271,7 +271,7 @@ void JE_multiSamplePlay(JE_byte *buffer, JE_word size, JE_byte chan, JE_byte vol
free(channel_buffer[chan]);
channel_len[chan] = size * BYTES_PER_SAMPLE * SAMPLE_SCALING;
channel_buffer[chan] = (OPLSAMPLE*)malloc(channel_len[chan]);
channel_buffer[chan] = malloc(channel_len[chan]);
channel_pos[chan] = channel_buffer[chan];
channel_vol[chan] = vol + 1;

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@@ -459,7 +459,6 @@ ulong JE_getCost( JE_byte itemType, JE_word itemNum )
break;
case 3:
case 4:
{
cost = weaponPort[itemNum].cost;
const uint port = itemType - 3,
@@ -467,7 +466,6 @@ ulong JE_getCost( JE_byte itemType, JE_word itemNum )
downgradeCost = weapon_upgrade_cost(cost, item_power);
upgradeCost = weapon_upgrade_cost(cost, item_power + 1);
}
break;
case 5:
cost = shields[itemNum].cost;
@@ -591,19 +589,19 @@ void JE_loadScreen( void )
{
free(tempstr);
}
tempstr = (char *)malloc(7);
tempstr = malloc(7);
mal_str = true;
strcpy(tempstr, "-----"); /* Unused save slot */
} else {
tempstr = saveFiles[x - 1].levelName;
tempstr2 = (char *)malloc(5 + strlen(miscTextB[2-1]));
tempstr2 = malloc(5 + strlen(miscTextB[2-1]));
sprintf(tempstr2, "%s %d", miscTextB[2-1], saveFiles[x - 1].episode);
JE_textShade(VGAScreen, 250, tempY, tempstr2, 5, (temp2 % 16) - 8, FULL_SHADE);
free(tempstr2);
}
len = strlen(miscTextB[3-1]) + 2 + strlen(tempstr);
tempstr2 = (char *)malloc(len);
tempstr2 = malloc(len);
sprintf(tempstr2, "%s %s", miscTextB[3 - 1], tempstr);
JE_textShade(VGAScreen, 120, tempY, tempstr2, 5, (temp2 % 16) - 8, FULL_SHADE);
free(tempstr2);
@@ -717,8 +715,7 @@ JE_longint JE_getValue( JE_byte itemType, JE_word itemNum )
value = ships[itemNum].cost;
break;
case 3:
case 4:
{
case 4:;
const long base_value = weaponPort[itemNum].cost;
// if two-player, use first player's front and second player's rear weapon
@@ -728,7 +725,6 @@ JE_longint JE_getValue( JE_byte itemType, JE_word itemNum )
value = base_value;
for (unsigned int i = 1; i <= item_power; ++i)
value += weapon_upgrade_cost(base_value, i);
}
break;
case 5:
value = shields[itemNum].cost;

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@@ -614,7 +614,7 @@ connect_again:
episodes >>= 1;
}
network_opponent_name = (char *)malloc(packet_in[0]->len - 12 + 1);
network_opponent_name = malloc(packet_in[0]->len - 12 + 1);
strcpy(network_opponent_name, (char *)&packet_in[0]->data[12]);
network_update();
@@ -745,7 +745,7 @@ void packet_copy( UDPpacket *dst, UDPpacket *src )
{
void *temp = dst->data;
memcpy(dst, src, sizeof(*dst));
dst->data = (Uint8*)temp;
dst->data = temp;
memcpy(dst->data, src->data, src->len);
}

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@@ -124,7 +124,7 @@ void JE_loadSndFile( const char *effects_sndfile, const char *voices_sndfile )
fseek(fi, sndPos[0][z], SEEK_SET);
fxSize[z] = (sndPos[0][z+1] - sndPos[0][z]); /* Store sample sizes */
free(digiFx[z]);
digiFx[z] = (JE_byte*)malloc(fxSize[z]);
digiFx[z] = malloc(fxSize[z]);
efread(digiFx[z], 1, fxSize[z], fi); /* JE: Load sample to buffer */
}
@@ -151,7 +151,7 @@ void JE_loadSndFile( const char *effects_sndfile, const char *voices_sndfile )
templ = (sndPos[1][y+1] - sndPos[1][y]) - 100; /* SYN: I'm not entirely sure what's going on here. */
if (templ < 1) templ = 1;
fxSize[z + y] = templ; /* Store sample sizes */
digiFx[z + y] = (JE_byte*)malloc(fxSize[z + y]);
digiFx[z + y] = malloc(fxSize[z + y]);
efread(digiFx[z + y], 1, fxSize[z + y], fi); /* JE: Load sample to buffer */
}

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@@ -120,7 +120,6 @@ void JE_paramCheck( int argc, char *argv[] )
break;
case 'n':
{
isNetworkGame = true;
intptr_t temp = (intptr_t)strchr(option.arg, ':');
@@ -137,19 +136,18 @@ void JE_paramCheck( int argc, char *argv[] )
exit(EXIT_FAILURE);
}
network_opponent_host = (char *)malloc(temp + 1);
network_opponent_host = malloc(temp + 1);
strnztcpy(network_opponent_host, option.arg, temp);
}
else
{
network_opponent_host = (char *)malloc(strlen(option.arg) + 1);
network_opponent_host = malloc(strlen(option.arg) + 1);
strcpy(network_opponent_host, option.arg);
}
}
break;
case 256: // --net-player-name
network_player_name = (char *)malloc(strlen(option.arg) + 1);
network_player_name = malloc(strlen(option.arg) + 1);
strcpy(network_player_name, option.arg);
break;

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@@ -24,7 +24,7 @@
void JE_loadPCX( const char *file ) // this is only meant to load tshp2.pcx
{
Uint8 *s = (Uint8 *)VGAScreen->pixels; /* 8-bit specific */
Uint8 *s = VGAScreen->pixels; /* 8-bit specific */
FILE *f = dir_fopen_die(data_dir(), file, "rb");

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@@ -47,7 +47,7 @@ void JE_loadPic(SDL_Surface *screen, JE_byte PCXnumber, JE_boolean storepal )
}
unsigned int size = pcxpos[PCXnumber + 1] - pcxpos[PCXnumber];
Uint8 *buffer = (Uint8 *)malloc(size);
Uint8 *buffer = malloc(size);
fseek(f, pcxpos[PCXnumber], SEEK_SET);
efread(buffer, sizeof(Uint8), size, f);

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@@ -59,7 +59,7 @@ void load_sprites( unsigned int table, FILE *f )
efread(&cur_sprite->height, sizeof(Uint16), 1, f);
efread(&cur_sprite->size, sizeof(Uint16), 1, f);
cur_sprite->data = (Uint8 *)malloc(cur_sprite->size);
cur_sprite->data = malloc(cur_sprite->size);
efread(cur_sprite->data, sizeof(Uint8), cur_sprite->size, f);
}
@@ -481,7 +481,7 @@ void JE_loadCompShapesB( Sprite2_array *sprite2s, FILE *f )
{
free_sprite2s(sprite2s);
sprite2s->data = (Uint8 *)malloc(sizeof(Uint8) * sprite2s->size);
sprite2s->data = malloc(sizeof(Uint8) * sprite2s->size);
efread(sprite2s->data, sizeof(Uint8), sprite2s->size, f);
}

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@@ -79,7 +79,7 @@ void JE_starlib_main( void )
for(stars = star, i = starlib_MAX_STARS; i > 0; stars++, i--)
{
/* Make a pointer to the screen... */
surf = (Uint8 *)VGAScreen->pixels;
surf = VGAScreen->pixels;
/* Calculate the offset to where we wish to draw */
off = (stars->lastX)+(stars->lastY)*320;

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@@ -82,9 +82,9 @@ void JE_starShowVGA( void )
if (!playerEndLevel && !skipStarShowVGA)
{
s = (Uint8 *)VGAScreenSeg->pixels;
s = VGAScreenSeg->pixels;
src = (JE_byte *)game_screen->pixels;
src = game_screen->pixels;
src += 24;
if (smoothScroll != 0 /*&& thisPlayerNum != 2*/)
@@ -380,10 +380,8 @@ enemy_still_exists:
}
break;
case 251:; /* Suck-O-Magnet */
{
const int attractivity = 4 - (abs(player[0].x - tempX) + abs(player[0].y - tempY)) / 100;
player[0].x_velocity += (player[0].x > tempX) ? -attractivity : attractivity;
}
break;
case 253: /* Left ShortRange Magnet */
if (abs(player[0].x + 25 - 14 - tempX) < 24 && abs(player[0].y - tempY) < 28)
@@ -2946,8 +2944,8 @@ new_game:
{
if (!newkey)
{
vga = (Uint8 *)VGAScreen->pixels;
vga2 = (Uint8 *)VGAScreen2->pixels;
vga = VGAScreen->pixels;
vga2 = VGAScreen2->pixels;
pic = pic_buffer + (199 - z) * 320;
setjasondelay(1); /* attempting to emulate JE_waitRetrace();*/
@@ -2997,8 +2995,8 @@ new_game:
{
if (!newkey)
{
vga = (Uint8 *)VGAScreen->pixels;
vga2 = (Uint8 *)VGAScreen2->pixels;
vga = VGAScreen->pixels;
vga2 = VGAScreen2->pixels;
pic = pic_buffer;
setjasondelay(1); /* attempting to emulate JE_waitRetrace();*/
@@ -3049,8 +3047,8 @@ new_game:
{
if (!newkey)
{
vga = (Uint8 *)VGAScreen->pixels;
vga2 = (Uint8 *)VGAScreen2->pixels;
vga = VGAScreen->pixels;
vga2 = VGAScreen2->pixels;
pic = pic_buffer;
setjasondelay(1); /* attempting to emulate JE_waitRetrace();*/
@@ -5091,8 +5089,7 @@ void JE_eventSystem( void )
}
break;
case 75:
{
case 75:;
bool temp_no_clue = false; // TODO: figure out what this is doing
for (temp = 0; temp < 100; temp++)
@@ -5125,7 +5122,7 @@ void JE_eventSystem( void )
eventLoc += eventRec[eventLoc-1].eventdat4 - 1;
}
}
}
break;
case 76:
@@ -5198,8 +5195,8 @@ void JE_whoa( void )
* way to get vgascreen as one of the temp buffers), but it's only called
* once so don't worry about it. */
TempScreen1 = (Uint8 *)game_screen->pixels;
TempScreen2 = (Uint8 *)VGAScreen2->pixels;
TempScreen1 = game_screen->pixels;
TempScreen2 = VGAScreen2->pixels;
screenSize = VGAScreenSeg->h * VGAScreenSeg->pitch;
topBorder = VGAScreenSeg->pitch * 4; /* Seems an arbitrary number of lines */

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@@ -402,7 +402,7 @@ JE_word JE_SGr( JE_word ship, Sprite2_array **ptr )
JE_word tempW = extraShips[(ship - 1) * 15];
if (tempW > 7)
*ptr = (Sprite2_array*)extraShapes;
*ptr = extraShapes;
return GR[tempW-1];
}

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@@ -35,7 +35,7 @@ void JE_pix( SDL_Surface *surface, int x, int y, JE_byte c )
/* Bad things happen if we don't clip */
if (x < surface->pitch && y < surface->h)
{
Uint8 *vga = (Uint8 *)surface->pixels;
Uint8 *vga = surface->pixels;
vga[y * surface->pitch + x] = c;
}
}
@@ -55,7 +55,7 @@ void JE_rectangle( SDL_Surface *surface, int a, int b, int c, int d, int e ) /*
if (a < surface->pitch && b < surface->h &&
c < surface->pitch && d < surface->h)
{
Uint8 *vga = (Uint8 *)surface->pixels;
Uint8 *vga = surface->pixels;
int i;
/* Top line */
@@ -91,7 +91,7 @@ void JE_barShade( SDL_Surface *surface, int a, int b, int c, int d ) /* x1, y1,
if (a < surface->pitch && b < surface->h &&
c < surface->pitch && d < surface->h)
{
Uint8 *vga = (Uint8 *)surface->pixels;
Uint8 *vga = surface->pixels;
int i, j, width;
width = c - a + 1;
@@ -113,7 +113,7 @@ void JE_barBright( SDL_Surface *surface, int a, int b, int c, int d ) /* x1, y1,
if (a < surface->pitch && b < surface->h &&
c < surface->pitch && d < surface->h)
{
Uint8 *vga = (Uint8 *)surface->pixels;
Uint8 *vga = surface->pixels;
int i, j, width;
width = c-a+1;

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@@ -81,8 +81,8 @@ void set_scaler_by_name( const char *name )
void no_scale( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = (Uint8 *)src_surface->pixels,
*dst = (Uint8 *)dst_surface->pixels;
Uint8 *src = src_surface->pixels,
*dst = dst_surface->pixels;
#ifdef VGA_CENTERED
size_t blank = (dst_surface->h - src_surface->h) / 2 * dst_surface->pitch;
@@ -101,8 +101,8 @@ void no_scale( SDL_Surface *src_surface, SDL_Surface *dst_surface )
void nn_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = (Uint8 *)src_surface->pixels, *src_temp,
*dst = (Uint8 *)dst_surface->pixels, *dst_temp;
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 4; // dst_surface->format->BytesPerPixel
@@ -150,8 +150,8 @@ void nn_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
void nn_16( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = (Uint8 *)src_surface->pixels, *src_temp,
*dst = (Uint8 *)dst_surface->pixels, *dst_temp;
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 2; // dst_surface->format->BytesPerPixel
@@ -200,8 +200,8 @@ void nn_16( SDL_Surface *src_surface, SDL_Surface *dst_surface )
void scale2x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = (Uint8 *)src_surface->pixels, *src_temp,
*dst = (Uint8 *)dst_surface->pixels, *dst_temp;
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 4; // dst_surface->format->BytesPerPixel
@@ -253,8 +253,8 @@ void scale2x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
void scale2x_16( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = (Uint8 *)src_surface->pixels, *src_temp,
*dst = (Uint8 *)dst_surface->pixels, *dst_temp;
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 2; // dst_surface->format->BytesPerPixel
@@ -307,8 +307,8 @@ void scale2x_16( SDL_Surface *src_surface, SDL_Surface *dst_surface )
void scale3x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = (Uint8 *)src_surface->pixels, *src_temp,
*dst = (Uint8 *)dst_surface->pixels, *dst_temp;
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 4; // dst_surface->format->BytesPerPixel
@@ -374,8 +374,8 @@ void scale3x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
void scale3x_16( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = (Uint8 *)src_surface->pixels, *src_temp,
*dst = (Uint8 *)dst_surface->pixels, *dst_temp;
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 2; // dst_surface->format->BytesPerPixel

View File

@@ -179,8 +179,8 @@ inline bool diff(unsigned int w1, unsigned int w2)
void hq2x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = (Uint8 *)src_surface->pixels, *src_temp,
*dst = (Uint8 *)dst_surface->pixels, *dst_temp;
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 4; // dst_surface->format->BytesPerPixel
@@ -2972,8 +2972,8 @@ void hq2x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
void hq3x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = (Uint8 *)src_surface->pixels, *src_temp,
*dst = (Uint8 *)dst_surface->pixels, *dst_temp;
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 4; // dst_surface->format->BytesPerPixel
@@ -6825,8 +6825,8 @@ void hq3x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
void hq4x_32( SDL_Surface *src_surface, SDL_Surface *dst_surface )
{
Uint8 *src = (Uint8 *)src_surface->pixels, *src_temp,
*dst = (Uint8 *)dst_surface->pixels, *dst_temp;
Uint8 *src = src_surface->pixels, *src_temp,
*dst = dst_surface->pixels, *dst_temp;
int src_pitch = src_surface->pitch,
dst_pitch = dst_surface->pitch;
const int dst_Bpp = 4; // dst_surface->format->BytesPerPixel