OpenTyrian: Reverted C++-isms from code, to match upstream more closely
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@@ -1940,7 +1940,7 @@ void JE_drawMenuChoices( void )
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tempY -= 16;
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}
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str = (char *)malloc(strlen(menuInt[curMenu + 1][x-1])+2);
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str = malloc(strlen(menuInt[curMenu + 1][x-1])+2);
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if (curSel[curMenu] == x)
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{
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str[0] = '~';
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@@ -2200,7 +2200,7 @@ void JE_scaleBitmap( SDL_Surface *dst_bitmap, const SDL_Surface *src_bitmap, in
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//Okay, it's time to loop through and add bits of A to a rectangle in B
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Uint8 *dst = (Uint8 *)dst_bitmap->pixels; /* 8-bit specific */
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Uint8 *dst = dst_bitmap->pixels; /* 8-bit specific */
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const Uint8 *src, *src_w; /* 8-bit specific */
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dst += y1 * dst_bitmap->pitch + x1;
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@@ -2804,7 +2804,7 @@ void JE_menuFunction( JE_byte select )
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case 3:
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case 4:
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JE_playSampleNum(S_CURSOR);
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{
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int temp = curSel[curMenu] - 3;
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do {
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if (joysticks == 0)
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@@ -2818,7 +2818,6 @@ void JE_menuFunction( JE_byte select )
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inputDevice[temp]++;
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}
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} while (inputDevice[temp] == inputDevice[temp == 0 ? 1 : 0]);
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}
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break;
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case 5:
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curMenu = 2;
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@@ -3059,8 +3058,8 @@ void JE_drawShipSpecs( SDL_Surface * screen, SDL_Surface * temp_screen )
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* We can't work in place. In fact we'll need to overlay the result
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* To avoid our temp screen dependence this has been rewritten to
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* only write one line at a time.*/
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dst = (Uint8 *)screen->pixels;
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src = (Uint8 *)temp_screen->pixels;
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dst = screen->pixels;
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src = temp_screen->pixels;
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for (int y = 0; y < screen->h; y++)
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{
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for (int x = 0; x < screen->pitch; x++)
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