Commander Genius and Fheroes 2 update
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@@ -1,62 +1,215 @@
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# The application settings for Android libSDL port
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AppSettingVersion=17
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AppSettingVersion=18
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# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)
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LibSdlVersion=1.2
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# Specify application name (e.x. My Application)
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AppName="Commander Genius"
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# Specify reversed site name of application (e.x. com.mysite.myapp)
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AppFullName=net.sourceforge.clonekeenplus
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# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
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ScreenOrientation=h
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# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
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InhibitSuspend=n
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
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# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by build system
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# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
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AppDataDownloadUrl="!Keen1|keen1.zip^!Keen4|keen4.zip^!Keen7|keen7.zip^High-quality GFX and music - 50 Mb|http://sourceforge.net/projects/clonekeenplus/files/High%20Quality%20Packs/Version%202.x/hqpv20.zip/download"
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# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
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# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
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VideoDepthBpp=24
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# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedDepthBuffer=n
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# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedStencilBuffer=n
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# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
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# you need this option only if you're developing 3-d app (y) or (n)
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NeedGles2=n
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# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
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# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
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SwVideoMode=n
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# Application video output will be resized to fit into native device screen (y)/(n)
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SdlVideoResize=y
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# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
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SdlVideoResizeKeepAspect=n
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# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
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# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
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CompatibilityHacks=n
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# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
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CompatibilityHacksStaticInit=n
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# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
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CompatibilityHacksTextInputEmulatesHwKeyboard=n
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# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
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CompatibilityHacksPreventAudioChopping=n
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# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
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CompatibilityHacksAppIgnoresAudioBufferSize=n
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# Hack for VCMI: preload additional shared libraries before aplication start
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CompatibilityHacksAdditionalPreloadedSharedLibraries=""
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# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
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# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
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CompatibilityHacksSlowCompatibleEventQueue=n
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# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
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CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=n
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# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
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AppUsesMouse=n
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# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
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AppNeedsTwoButtonMouse=n
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
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ForceRelativeMouseMode=n
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# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
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AppNeedsArrowKeys=y
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# Application needs text input (y) or (n), enables button for text input on screen
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AppNeedsTextInput=y
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# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
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AppUsesJoystick=n
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# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
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AppUsesSecondJoystick=n
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# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
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AppUsesAccelerometer=y
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# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
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AppUsesGyroscope=n
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# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
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AppUsesMultitouch=n
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# Application records audio (it will use any available source, such a s microphone)
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# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
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# This option will add additional permission to Android manifest (y)/(n)
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AppRecordsAudio=n
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# Application implements Android-specific routines to put to background, and will not draw anything to screen
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# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
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# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
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# This option is reported to be buggy, sometimes failing to restore video state
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NonBlockingSwapBuffers=n
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# Redefine common hardware keys to SDL keysyms
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# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
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# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
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# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
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# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
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RedefinedKeys="LCTRL LALT NO_REMAP NO_REMAP RETURN ESCAPE"
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# Number of virtual keyboard keys (currently 6 is maximum)
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AppTouchscreenKeyboardKeysAmount=4
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# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
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AppTouchscreenKeyboardKeysAmountAutoFire=1
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# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
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RedefinedKeysScreenKb="LCTRL LALT SPACE RETURN"
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# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
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RedefinedKeysScreenKbNames="LCTRL LALT SPACE RETURN"
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# How long to show startup menu button, in msec, 0 to disable startup menu
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StartupMenuButtonTimeout=3000
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# Menu items to hide from startup menu, available menu items:
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# OkButton DummyMenu MainMenu MouseConfigMainMenu KeyboardConfigMainMenu DownloadConfig OptionalDownloadConfig ScreenKeyboardSizeConfig ScreenKeyboardDrawSizeConfig ScreenKeyboardThemeConfig ScreenKeyboardTransparencyConfig AudioConfig DisplaySizeConfig LeftClickConfig RightClickConfig AdditionalMouseConfig JoystickMouseConfig TouchPressureMeasurementTool RemapHwKeysConfig RemapScreenKbConfig ScreenGesturesConfig CalibrateTouchscreenMenu CustomizeScreenKbLayout VideoSettingsConfig ShowReadme GyroscopeCalibration ResetToDefaultsConfig
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HiddenMenuOptions=''
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# Menu items to show at startup - this is Java code snippet, leave empty for default:
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# new Settings.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new Settings.DisplaySizeConfig(true) : new Settings.DummyMenu()), new Settings.OptionalDownloadConfig(true), new Settings.GyroscopeCalibration()
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# Available menu items:
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# new Settings.OkButton(), new Settings.DummyMenu(), new Settings.MainMenu(), new Settings.MouseConfigMainMenu(), new Settings.KeyboardConfigMainMenu(), new Settings.DownloadConfig(), new Settings.OptionalDownloadConfig(), new Settings.ScreenKeyboardSizeConfig(), new Settings.ScreenKeyboardDrawSizeConfig(), new Settings.ScreenKeyboardThemeConfig(), new Settings.ScreenKeyboardTransparencyConfig(), new Settings.AudioConfig(), new Settings.DisplaySizeConfig(), new Settings.LeftClickConfig(), new Settings.RightClickConfig(), new Settings.AdditionalMouseConfig(), new Settings.JoystickMouseConfig(), new Settings.TouchPressureMeasurementTool(), new Settings.RemapHwKeysConfig(), new Settings.RemapScreenKbConfig(), new Settings.ScreenGesturesConfig(), new Settings.CalibrateTouchscreenMenu(), new Settings.CustomizeScreenKbLayout(), new Settings.VideoSettingsConfig(), new Settings.ShowReadme(), new Settings.GyroscopeCalibration(), new Settings.ResetToDefaultsConfig(),
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FirstStartMenuOptions=''
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# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
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# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
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MultiABI=n
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=64
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AppVersionCode=140020
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AppVersionName="1.4.1 Release"
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# Application version code (integer)
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AppVersionCode=143000
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# Application user-visible version name (string)
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AppVersionName="1.4.3 Release"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=n
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade="%"
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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CompiledLibraries="tremor ogg sdl_image"
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# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
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CustomBuildScript=n
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# Aditional CFLAGS for application
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AppCflags='-frtti -fexceptions -finline-functions -O2 -DTREMOR=1 -DANDROID=1 -DBUILD_TYPE=LINUX -DTARGET_LNX=1 -Werror=strict-aliasing -Werror=cast-align -Werror=pointer-arith -Werror=address -std=c++11'
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# Additional LDFLAGS for application
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AppLdflags='-ltremor'
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# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
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AppOverlapsSystemHeaders=
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# Build only following subdirs (empty will build all dirs, ignored with custom script)
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AppSubdirsBuild='commandergenius/src/*'
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# Exclude these files from build
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AppBuildExclude=''
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# Application command line parameters, including app name as 0-th param
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AppCmdline=''
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
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# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
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MinimumScreenSize=m
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# Your AdMob Publisher ID, (n) if you don't want advertisements
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AdmobPublisherId=n
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# Your AdMob test device ID, to receive a test ad
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AdmobTestDeviceId=
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# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
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AdmobBannerSize=
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Submodule project/jni/application/commandergenius/commandergenius updated: 6f28771d57...cdd8564ebd
@@ -16,6 +16,11 @@ SdlVideoResizeKeepAspect=n
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CompatibilityHacks=n
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CompatibilityHacksStaticInit=n
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CompatibilityHacksTextInputEmulatesHwKeyboard=n
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CompatibilityHacksPreventAudioChopping=n
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CompatibilityHacksAppIgnoresAudioBufferSize=n
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CompatibilityHacksAdditionalPreloadedSharedLibraries=""
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CompatibilityHacksSlowCompatibleEventQueue=y
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CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
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AppUsesMouse=y
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AppNeedsTwoButtonMouse=y
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ShowMouseCursor=n
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@@ -24,25 +29,31 @@ AppNeedsArrowKeys=n
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AppNeedsTextInput=n
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AppUsesJoystick=n
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AppUsesAccelerometer=n
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AppUsesGyroscope=n
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AppUsesMultitouch=n
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AppRecordsAudio=y
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NonBlockingSwapBuffers=n
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RedefinedKeys="LCTRL T NO_REMAP NO_REMAP H"
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AppTouchscreenKeyboardKeysAmount=0
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AppTouchscreenKeyboardKeysAmountAutoFire=0
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RedefinedKeysScreenKb="LCTRL M SPACE C E C H T S L"
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RedefinedKeysScreenKbNames="LCTRL M SPACE C E C H T S L"
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StartupMenuButtonTimeout=3000
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HiddenMenuOptions=''
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FirstStartMenuOptions=''
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MultiABI=n
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AppVersionCode=288220
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AppVersionName="2882.20"
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AppMinimumRAM=32
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AppVersionCode=304100
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AppVersionName="3041.00"
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ResetSdlConfigForThisVersion=n
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DeleteFilesOnUpgrade="libsdl-DownloadFinished-5.flag libsdl-DownloadFinished-6.flag libsdl-DownloadFinished-7.flag libsdl-DownloadFinished-8.flag libsdl-DownloadFinished-9.flag libsdl-DownloadFinished-10.flag libsdl-DownloadFinished-11.flag libsdl-DownloadFinished-12.flag libsdl-DownloadFinished-13.flag libsdl-DownloadFinished-14.flag"
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CompiledLibraries="sdl_net sdl_mixer sdl_image sdl_ttf png intl"
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CustomBuildScript=n
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AppCflags='-finline-functions -O2 -DWITH_ZLIB -DWITH_MIXER -DWITH_XML -DWITH_IMAGE -DWITH_TTF -DWITH_AI=simple -DWITH_DEBUG -DWITH_EDITOR -frtti'
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AppLdflags=''
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AppOverlapsSystemHeaders=
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AppSubdirsBuild='fheroes2/src/engine fheroes2/src/xmlccwrap fheroes2/src/fheroes2/agg fheroes2/src/fheroes2/ai fheroes2/src/fheroes2/ai/simple fheroes2/src/fheroes2/army fheroes2/src/fheroes2/battle fheroes2/src/fheroes2/castle fheroes2/src/fheroes2/dialog fheroes2/src/fheroes2/editor fheroes2/src/fheroes2/game fheroes2/src/fheroes2/gui fheroes2/src/fheroes2/heroes fheroes2/src/fheroes2/image fheroes2/src/fheroes2/kingdom fheroes2/src/fheroes2/maps fheroes2/src/fheroes2/monster fheroes2/src/fheroes2/objects fheroes2/src/fheroes2/pocketpc fheroes2/src/fheroes2/resource fheroes2/src/fheroes2/spell fheroes2/src/fheroes2/system fheroes2/src/fheroes2/test'
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AppBuildExclude=''
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AppCmdline='fheroes2'
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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MinimumScreenSize=s
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