documentation for each optino right inside AndroidAppSettings.cfg

This commit is contained in:
pelya
2013-05-11 02:50:35 +03:00
parent 437a7c017d
commit ba46985d7d
3 changed files with 321 additions and 18 deletions

View File

@@ -1,6 +1,6 @@
#!/bin/sh
CHANGE_APP_SETTINGS_VERSION=17
CHANGE_APP_SETTINGS_VERSION=18
AUTO=
CHANGED=
@@ -13,9 +13,9 @@ fi
. ./AndroidAppSettings.cfg
#if [ "$CHANGE_APP_SETTINGS_VERSION" != "$AppSettingVersion" ]; then
# AUTO=
#fi
if [ "$CHANGE_APP_SETTINGS_VERSION" != "$AppSettingVersion" ]; then
CHANGED=1
fi
var=""
@@ -56,7 +56,7 @@ fi
if [ -z "$ScreenOrientation" -o -z "$AUTO" ]; then
echo
echo -n "Specify screen orientation: (v)ertical or (h)orizontal ($ScreenOrientation): "
echo -n "Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape ($ScreenOrientation): "
read var
if [ -n "$var" ] ; then
ScreenOrientation="$var"
@@ -319,8 +319,7 @@ fi
if [ -z "$AppUsesJoystick" -o -z "$AUTO" ]; then
echo
echo "Application uses joystick (y) or (n), the on-screen DPAD will be used"
echo -n " as joystick 0 axes 0-1, you will also need to set AppNeedsArrowKeys=y ($AppUsesJoystick): "
echo -n "Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1 ($AppUsesJoystick): "
read var
if [ -n "$var" ] ; then
AppUsesJoystick="$var"
@@ -389,7 +388,8 @@ if [ -z "$NonBlockingSwapBuffers" -o -z "$AUTO" ]; then
echo
echo "Application implements Android-specific routines to put to background, and will not draw anything to screen"
echo "between SDL_ACTIVEEVENT lost / gained notifications - you should check for them"
echo -n "rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n) ($NonBlockingSwapBuffers): "
echo "rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background"
echo -n "This option is reported to be buggy, sometimes failing to restore video state (y) or (n) ($NonBlockingSwapBuffers): "
read var
if [ -n "$var" ] ; then
NonBlockingSwapBuffers="$var"
@@ -399,8 +399,7 @@ fi
if [ -z "$InhibitSuspend" -o -z "$AUTO" ]; then
echo
echo "Prevent device from going to sleep while application is running (y) or (n) - this setting is"
echo -n "applied automatically if you're using accelerometer, but may be useful for video players etc ($InhibitSuspend): "
echo -n "Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer ($InhibitSuspend): "
read var
if [ -n "$var" ] ; then
InhibitSuspend="$var"
@@ -426,7 +425,7 @@ fi
if [ -z "$AppTouchscreenKeyboardKeysAmount" -o -z "$AUTO" ]; then
echo
echo -n "Number of virtual keyboard keys (currently 7 is maximum) ($AppTouchscreenKeyboardKeysAmount): "
echo -n "Number of virtual keyboard keys (currently 6 is maximum) ($AppTouchscreenKeyboardKeysAmount): "
read var
if [ -n "$var" ] ; then
AppTouchscreenKeyboardKeysAmount="$var"
@@ -489,7 +488,7 @@ fi
if [ -z "$AUTO" ]; then
echo
echo "Menu items to hide from startup menu, available menu items:"
echo `grep 'extends Menu' project/java/Settings.java | sed 's/.* class \(.*\) extends .*/\1/'`
echo "`grep 'extends Menu' project/java/Settings.java | sed 's/.* class \(.*\) extends .*/\1/'`"
echo "($HiddenMenuOptions)"
echo -n ": "
read var
@@ -499,13 +498,13 @@ if [ -n "$var" ] ; then
fi
fi
FirstStartMenuOptionsDefault='new Settings.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode ? new Settings.DisplaySizeConfig(true) : new Settings.DummyMenu()), new Settings.OptionalDownloadConfig(true), new Settings.GyroscopeCalibration()'
FirstStartMenuOptionsDefault='new Settings.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new Settings.DisplaySizeConfig(true) : new Settings.DummyMenu()), new Settings.OptionalDownloadConfig(true), new Settings.GyroscopeCalibration()'
if [ -z "$AUTO" ]; then
echo
echo "Menu items to show at startup - this is Java code snippet, leave empty for default"
echo $FirstStartMenuOptionsDefault
echo "Available menu items:"
echo `grep 'extends Menu' project/java/Settings.java | sed 's/.* class \(.*\) extends .*/new Settings.\1(), /'`
echo "`grep 'extends Menu' project/java/Settings.java | sed 's/.* class \(.*\) extends .*/new Settings.\1(), /'`"
echo "Current value: " "$FirstStartMenuOptions"
echo -n ": "
read var
@@ -721,68 +720,220 @@ echo
if [ -n "$CHANGED" ]; then
cat /dev/null > AndroidAppSettings.cfg
echo "# The application settings for Android libSDL port" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo AppSettingVersion=$CHANGE_APP_SETTINGS_VERSION >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)" >> AndroidAppSettings.cfg
echo LibSdlVersion=$LibSdlVersion >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Specify application name (e.x. My Application)" >> AndroidAppSettings.cfg
echo AppName=\"$AppName\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Specify reversed site name of application (e.x. com.mysite.myapp)" >> AndroidAppSettings.cfg
echo AppFullName=$AppFullName >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape" >> AndroidAppSettings.cfg
echo ScreenOrientation=$ScreenOrientation >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer" >> AndroidAppSettings.cfg
echo InhibitSuspend=$InhibitSuspend >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'" >> AndroidAppSettings.cfg
echo "# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu" >> AndroidAppSettings.cfg
echo "# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped" >> AndroidAppSettings.cfg
echo "# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -" >> AndroidAppSettings.cfg
echo "# these files are put inside .apk package by build system" >> AndroidAppSettings.cfg
echo "# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS" >> AndroidAppSettings.cfg
echo AppDataDownloadUrl=\"$AppDataDownloadUrl\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only" >> AndroidAppSettings.cfg
echo "# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)" >> AndroidAppSettings.cfg
echo VideoDepthBpp=$VideoDepthBpp >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)" >> AndroidAppSettings.cfg
echo NeedDepthBuffer=$NeedDepthBuffer >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)" >> AndroidAppSettings.cfg
echo NeedStencilBuffer=$NeedStencilBuffer >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device" >> AndroidAppSettings.cfg
echo "# you need this option only if you're developing 3-d app (y) or (n)" >> AndroidAppSettings.cfg
echo NeedGles2=$NeedGles2 >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL," >> AndroidAppSettings.cfg
echo "# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)" >> AndroidAppSettings.cfg
echo SwVideoMode=$SwVideoMode >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application video output will be resized to fit into native device screen (y)/(n)" >> AndroidAppSettings.cfg
echo SdlVideoResize=$SdlVideoResize >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)" >> AndroidAppSettings.cfg
echo SdlVideoResizeKeepAspect=$SdlVideoResizeKeepAspect >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -" >> AndroidAppSettings.cfg
echo "# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)" >> AndroidAppSettings.cfg
echo CompatibilityHacks=$CompatibilityHacks >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)" >> AndroidAppSettings.cfg
echo CompatibilityHacksStaticInit=$CompatibilityHacksStaticInit >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)" >> AndroidAppSettings.cfg
echo CompatibilityHacksTextInputEmulatesHwKeyboard=$CompatibilityHacksTextInputEmulatesHwKeyboard >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)" >> AndroidAppSettings.cfg
echo CompatibilityHacksPreventAudioChopping=$CompatibilityHacksPreventAudioChopping >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)" >> AndroidAppSettings.cfg
echo CompatibilityHacksAppIgnoresAudioBufferSize=$CompatibilityHacksAppIgnoresAudioBufferSize >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Hack for VCMI: preload additional shared libraries before aplication start" >> AndroidAppSettings.cfg
echo CompatibilityHacksAdditionalPreloadedSharedLibraries=\"$CompatibilityHacksAdditionalPreloadedSharedLibraries\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -" >> AndroidAppSettings.cfg
echo "# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)" >> AndroidAppSettings.cfg
echo CompatibilityHacksSlowCompatibleEventQueue=$CompatibilityHacksSlowCompatibleEventQueue >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL" >> AndroidAppSettings.cfg
echo CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=$CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user" >> AndroidAppSettings.cfg
echo AppUsesMouse=$AppUsesMouse >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)" >> AndroidAppSettings.cfg
echo AppNeedsTwoButtonMouse=$AppNeedsTwoButtonMouse >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)" >> AndroidAppSettings.cfg
echo ShowMouseCursor=$ShowMouseCursor >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)" >> AndroidAppSettings.cfg
echo ForceRelativeMouseMode=$ForceRelativeMouseMode >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)" >> AndroidAppSettings.cfg
echo AppNeedsArrowKeys=$AppNeedsArrowKeys >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application needs text input (y) or (n), enables button for text input on screen" >> AndroidAppSettings.cfg
echo AppNeedsTextInput=$AppNeedsTextInput >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1" >> AndroidAppSettings.cfg
echo AppUsesJoystick=$AppUsesJoystick >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)" >> AndroidAppSettings.cfg
echo AppUsesSecondJoystick=$AppUsesSecondJoystick >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7" >> AndroidAppSettings.cfg
echo AppUsesAccelerometer=$AppUsesAccelerometer >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4" >> AndroidAppSettings.cfg
echo AppUsesGyroscope=$AppUsesGyroscope >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0" >> AndroidAppSettings.cfg
echo AppUsesMultitouch=$AppUsesMultitouch >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application records audio (it will use any available source, such a s microphone)" >> AndroidAppSettings.cfg
echo "# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);" >> AndroidAppSettings.cfg
echo "# This option will add additional permission to Android manifest (y)/(n)" >> AndroidAppSettings.cfg
echo AppRecordsAudio=$AppRecordsAudio >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application implements Android-specific routines to put to background, and will not draw anything to screen" >> AndroidAppSettings.cfg
echo "# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them" >> AndroidAppSettings.cfg
echo "# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)" >> AndroidAppSettings.cfg
echo "# This option is reported to be buggy, sometimes failing to restore video state" >> AndroidAppSettings.cfg
echo NonBlockingSwapBuffers=$NonBlockingSwapBuffers >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Redefine common hardware keys to SDL keysyms" >> AndroidAppSettings.cfg
echo "# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent" >> AndroidAppSettings.cfg
echo "# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices" >> AndroidAppSettings.cfg
echo "# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)" >> AndroidAppSettings.cfg
echo "# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA" >> AndroidAppSettings.cfg
echo RedefinedKeys=\"$RedefinedKeys\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Number of virtual keyboard keys (currently 6 is maximum)" >> AndroidAppSettings.cfg
echo AppTouchscreenKeyboardKeysAmount=$AppTouchscreenKeyboardKeysAmount >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Number of virtual keyboard keys that support autofire (currently 2 is maximum)" >> AndroidAppSettings.cfg
echo AppTouchscreenKeyboardKeysAmountAutoFire=$AppTouchscreenKeyboardKeysAmountAutoFire >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)" >> AndroidAppSettings.cfg
echo RedefinedKeysScreenKb=\"$RedefinedKeysScreenKb\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu" >> AndroidAppSettings.cfg
echo RedefinedKeysScreenKbNames=\"$RedefinedKeysScreenKbNames\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# How long to show startup menu button, in msec, 0 to disable startup menu" >> AndroidAppSettings.cfg
echo StartupMenuButtonTimeout=$StartupMenuButtonTimeout >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Menu items to hide from startup menu, available menu items:" >> AndroidAppSettings.cfg
echo "# `grep 'extends Menu' project/java/Settings.java | sed 's/.* class \(.*\) extends .*/\1/' | tr '\n' ' '`" >> AndroidAppSettings.cfg
echo HiddenMenuOptions=\'$HiddenMenuOptions\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Menu items to show at startup - this is Java code snippet, leave empty for default:" >> AndroidAppSettings.cfg
echo "# $FirstStartMenuOptionsDefault" >> AndroidAppSettings.cfg
echo "# Available menu items:" >> AndroidAppSettings.cfg
echo "# `grep 'extends Menu' project/java/Settings.java | sed 's/.* class \(.*\) extends .*/new Settings.\1(), /' | tr -d '\n'`" >> AndroidAppSettings.cfg
echo FirstStartMenuOptions=\'$FirstStartMenuOptions\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices," >> AndroidAppSettings.cfg
echo "# but .apk size is 2x bigger (y) / (n) / (x86) / (all)" >> AndroidAppSettings.cfg
echo MultiABI=$MultiABI >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower" >> AndroidAppSettings.cfg
echo AppMinimumRAM=$AppMinimumRAM >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application version code (integer)" >> AndroidAppSettings.cfg
echo AppVersionCode=$AppVersionCode >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application user-visible version name (string)" >> AndroidAppSettings.cfg
echo AppVersionName=\"$AppVersionName\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Reset SDL config when updating application to the new version (y) / (n)" >> AndroidAppSettings.cfg
echo ResetSdlConfigForThisVersion=$ResetSdlConfigForThisVersion >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Delete application data files when upgrading (specify file/dir paths separated by spaces)" >> AndroidAppSettings.cfg
echo DeleteFilesOnUpgrade=\"$DeleteFilesOnUpgrade\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Optional shared libraries to compile - removing some of them will save space" >> AndroidAppSettings.cfg
echo "# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed" >> AndroidAppSettings.cfg
grep 'Available' project/jni/SettingsTemplate.mk >> AndroidAppSettings.cfg
echo CompiledLibraries=\"$CompiledLibraries\" >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)" >> AndroidAppSettings.cfg
echo CustomBuildScript=$CustomBuildScript >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Aditional CFLAGS for application" >> AndroidAppSettings.cfg
echo AppCflags=\'$AppCflags\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Additional LDFLAGS for application" >> AndroidAppSettings.cfg
echo AppLdflags=\'$AppLdflags\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable" >> AndroidAppSettings.cfg
echo AppOverlapsSystemHeaders=$AppOverlapsSystemHeaders >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Build only following subdirs (empty will build all dirs, ignored with custom script)" >> AndroidAppSettings.cfg
echo AppSubdirsBuild=\'$AppSubdirsBuild\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Exclude these files from build" >> AndroidAppSettings.cfg
echo AppBuildExclude=\'$AppBuildExclude\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application command line parameters, including app name as 0-th param" >> AndroidAppSettings.cfg
echo AppCmdline=\'$AppCmdline\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Here you may type readme text, which will be shown during startup. Format is:" >> AndroidAppSettings.cfg
echo "# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on" >> AndroidAppSettings.cfg
echo ReadmeText=\'$ReadmeText\' >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens" >> AndroidAppSettings.cfg
echo "# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge" >> AndroidAppSettings.cfg
echo MinimumScreenSize=$MinimumScreenSize >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Your AdMob Publisher ID, (n) if you don't want advertisements" >> AndroidAppSettings.cfg
echo AdmobPublisherId=$AdmobPublisherId >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Your AdMob test device ID, to receive a test ad" >> AndroidAppSettings.cfg
echo AdmobTestDeviceId=$AdmobTestDeviceId >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)" >> AndroidAppSettings.cfg
echo AdmobBannerSize=$AdmobBannerSize >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
fi
AppShortName=`echo $AppName | sed 's/ //g'`
@@ -797,7 +948,7 @@ if [ "$LibSdlVersion" = "1.3" ] ; then
UsingSdl13=true
fi
if [ "$ScreenOrientation" = "h" ] ; then
if [ "$ScreenOrientation" = "h" -o "$ScreenOrientation" = "l" ] ; then
ScreenOrientation1=landscape
HorizontalOrientation=true
fi

View File

@@ -1,5 +1,5 @@
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
APP_MODULES := application sdl-1.2 sdl_main stlport jpeg png ogg flac vorbis freetype tremor ogg
# To filter out static libs from all libs in makefile

View File

@@ -1,63 +1,215 @@
# The application settings for Android libSDL port
AppSettingVersion=17
AppSettingVersion=18
# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)
LibSdlVersion=1.2
# Specify application name (e.x. My Application)
AppName="Ballfield"
# Specify reversed site name of application (e.x. com.mysite.myapp)
AppFullName=net.olofson.ballfield
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
ScreenOrientation=h
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend=n
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
# these files are put inside .apk package by build system
# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
AppDataDownloadUrl="Game data is 1 Mb|ballfield3.zip"
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
VideoDepthBpp=16
# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedDepthBuffer=n
# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedStencilBuffer=n
# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
# you need this option only if you're developing 3-d app (y) or (n)
NeedGles2=n
# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
SwVideoMode=y
# Application video output will be resized to fit into native device screen (y)/(n)
SdlVideoResize=y
# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
SdlVideoResizeKeepAspect=y
# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
CompatibilityHacks=n
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
CompatibilityHacksStaticInit=n
# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
CompatibilityHacksTextInputEmulatesHwKeyboard=n
# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
CompatibilityHacksPreventAudioChopping=n
# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
CompatibilityHacksAppIgnoresAudioBufferSize=n
# Hack for VCMI: preload additional shared libraries before aplication start
CompatibilityHacksAdditionalPreloadedSharedLibraries=""
# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
CompatibilityHacksSlowCompatibleEventQueue=n
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
AppUsesMouse=y
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
AppNeedsTwoButtonMouse=y
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=n
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=n
# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
AppNeedsArrowKeys=y
# Application needs text input (y) or (n), enables button for text input on screen
AppNeedsTextInput=y
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
AppUsesJoystick=y
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
AppUsesSecondJoystick=y
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
AppUsesAccelerometer=y
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
AppUsesGyroscope=y
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
AppUsesMultitouch=y
# Application records audio (it will use any available source, such a s microphone)
# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
# This option will add additional permission to Android manifest (y)/(n)
AppRecordsAudio=n
# Application implements Android-specific routines to put to background, and will not draw anything to screen
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
# This option is reported to be buggy, sometimes failing to restore video state
NonBlockingSwapBuffers=n
# Redefine common hardware keys to SDL keysyms
# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP SPACE ESCAPE"
# Number of virtual keyboard keys (currently 6 is maximum)
AppTouchscreenKeyboardKeysAmount=6
# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
AppTouchscreenKeyboardKeysAmountAutoFire=0
# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
RedefinedKeysScreenKb="0 1 2 3 4 5 6 7 8 9"
# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
RedefinedKeysScreenKbNames="0 1 2 3 4 5 6 7 8 9"
# How long to show startup menu button, in msec, 0 to disable startup menu
StartupMenuButtonTimeout=3000
HiddenMenuOptions='OptionalDownloadConfig'
# Menu items to hide from startup menu, available menu items:
# OkButton DummyMenu MainMenu MouseConfigMainMenu KeyboardConfigMainMenu DownloadConfig OptionalDownloadConfig ScreenKeyboardSizeConfig ScreenKeyboardDrawSizeConfig ScreenKeyboardThemeConfig ScreenKeyboardTransparencyConfig AudioConfig DisplaySizeConfig LeftClickConfig RightClickConfig AdditionalMouseConfig JoystickMouseConfig TouchPressureMeasurementTool RemapHwKeysConfig RemapScreenKbConfig ScreenGesturesConfig CalibrateTouchscreenMenu CustomizeScreenKbLayout VideoSettingsConfig ShowReadme GyroscopeCalibration ResetToDefaultsConfig
HiddenMenuOptions=''
# Menu items to show at startup - this is Java code snippet, leave empty for default:
# new Settings.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new Settings.DisplaySizeConfig(true) : new Settings.DummyMenu()), new Settings.OptionalDownloadConfig(true), new Settings.GyroscopeCalibration()
# Available menu items:
# new Settings.OkButton(), new Settings.DummyMenu(), new Settings.MainMenu(), new Settings.MouseConfigMainMenu(), new Settings.KeyboardConfigMainMenu(), new Settings.DownloadConfig(), new Settings.OptionalDownloadConfig(), new Settings.ScreenKeyboardSizeConfig(), new Settings.ScreenKeyboardDrawSizeConfig(), new Settings.ScreenKeyboardThemeConfig(), new Settings.ScreenKeyboardTransparencyConfig(), new Settings.AudioConfig(), new Settings.DisplaySizeConfig(), new Settings.LeftClickConfig(), new Settings.RightClickConfig(), new Settings.AdditionalMouseConfig(), new Settings.JoystickMouseConfig(), new Settings.TouchPressureMeasurementTool(), new Settings.RemapHwKeysConfig(), new Settings.RemapScreenKbConfig(), new Settings.ScreenGesturesConfig(), new Settings.CalibrateTouchscreenMenu(), new Settings.CustomizeScreenKbLayout(), new Settings.VideoSettingsConfig(), new Settings.ShowReadme(), new Settings.GyroscopeCalibration(), new Settings.ResetToDefaultsConfig(),
FirstStartMenuOptions=''
# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
MultiABI=y
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
AppMinimumRAM=0
# Application version code (integer)
AppVersionCode=101
# Application user-visible version name (string)
AppVersionName="1.01"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=n
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
DeleteFilesOnUpgrade="%"
# Optional shared libraries to compile - removing some of them will save space
# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
CompiledLibraries="sdl_image"
# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
CustomBuildScript=n
# Aditional CFLAGS for application
AppCflags='-O2 -finline-functions'
# Additional LDFLAGS for application
AppLdflags=''
# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
AppOverlapsSystemHeaders=
# Build only following subdirs (empty will build all dirs, ignored with custom script)
AppSubdirsBuild=''
# Exclude these files from build
AppBuildExclude=''
# Application command line parameters, including app name as 0-th param
AppCmdline=''
# Here you may type readme text, which will be shown during startup. Format is:
# Text in English, use \n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on
ReadmeText='^Readme text'
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
MinimumScreenSize=s
# Your AdMob Publisher ID, (n) if you don't want advertisements
AdmobPublisherId=n
# Your AdMob test device ID, to receive a test ad
AdmobTestDeviceId=
# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
AdmobBannerSize=