Gamepad A and B buttons are primary, X and Y are secondary (from Ouya guidelines)

This commit is contained in:
Sergii Pylypenko
2013-06-27 20:37:26 +03:00
parent 5f34d59ba2
commit cfcd40907d

View File

@@ -130,11 +130,11 @@ void SDL_android_init_keymap(SDLKey *SDL_android_keymap)
keymap[KEYCODE_PAGE_DOWN] = SDL_KEY(PAGEDOWN);
keymap[KEYCODE_PICTSYMBOLS] = SDL_KEY(LSHIFT);
keymap[KEYCODE_SWITCH_CHARSET] = SDL_KEY(LSHIFT);
keymap[KEYCODE_BUTTON_A] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_2));
keymap[KEYCODE_BUTTON_B] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_3));
keymap[KEYCODE_BUTTON_A] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_0));
keymap[KEYCODE_BUTTON_B] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_1));
keymap[KEYCODE_BUTTON_C] = SDL_KEY(C);
keymap[KEYCODE_BUTTON_X] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_0));
keymap[KEYCODE_BUTTON_Y] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_1));
keymap[KEYCODE_BUTTON_X] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_2));
keymap[KEYCODE_BUTTON_Y] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_3));
keymap[KEYCODE_BUTTON_Z] = SDL_KEY(Z);
keymap[KEYCODE_BUTTON_L1] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_5));
keymap[KEYCODE_BUTTON_R1] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_4));