Gamepad A and B buttons are primary, X and Y are secondary (from Ouya guidelines)
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@@ -130,11 +130,11 @@ void SDL_android_init_keymap(SDLKey *SDL_android_keymap)
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keymap[KEYCODE_PAGE_DOWN] = SDL_KEY(PAGEDOWN);
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keymap[KEYCODE_PICTSYMBOLS] = SDL_KEY(LSHIFT);
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keymap[KEYCODE_SWITCH_CHARSET] = SDL_KEY(LSHIFT);
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keymap[KEYCODE_BUTTON_A] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_2));
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keymap[KEYCODE_BUTTON_B] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_3));
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keymap[KEYCODE_BUTTON_A] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_0));
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keymap[KEYCODE_BUTTON_B] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_1));
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keymap[KEYCODE_BUTTON_C] = SDL_KEY(C);
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keymap[KEYCODE_BUTTON_X] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_0));
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keymap[KEYCODE_BUTTON_Y] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_1));
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keymap[KEYCODE_BUTTON_X] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_2));
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keymap[KEYCODE_BUTTON_Y] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_3));
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keymap[KEYCODE_BUTTON_Z] = SDL_KEY(Z);
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keymap[KEYCODE_BUTTON_L1] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_5));
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keymap[KEYCODE_BUTTON_R1] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_4));
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