OpenArena: updated project files

This commit is contained in:
Sergii Pylypenko
2021-05-22 03:08:05 +03:00
parent 4cf9c797ce
commit cc6cebb094

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@@ -81,7 +81,7 @@ CompatibilityHacksForceScreenUpdate=n
# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
# force screen update by moving mouse cursor a little after each click (y) or (n)
CompatibilityHacksForceScreenUpdateMouseClick=y
CompatibilityHacksForceScreenUpdateMouseClick=n
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
CompatibilityHacksStaticInit=n
@@ -115,7 +115,7 @@ CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=n
# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
CompatibilityHacksProperUsageOfSDL_UpdateRects=
CompatibilityHacksProperUsageOfSDL_UpdateRects=n
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
AppUsesMouse=n
@@ -125,16 +125,16 @@ AppNeedsTwoButtonMouse=n
# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
# If you disable it, swiping with two fingers will send mouse wheel events
RightMouseButtonLongPress=
RightMouseButtonLongPress=n
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=n
# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)
ScreenFollowsMouse=
ScreenFollowsMouse=n
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
GenerateSubframeTouchEvents=
GenerateSubframeTouchEvents=n
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=n
@@ -144,7 +144,7 @@ AppNeedsArrowKeys=y
# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
# Joystick always follows finger, so moving mouse requires touching the screen with other finger
FloatingScreenJoystick=
FloatingScreenJoystick=n
# Application needs text input (y) or (n), enables button for text input on screen
AppNeedsTextInput=y
@@ -157,7 +157,7 @@ AppUsesJoystick=y
AppUsesSecondJoystick=n
# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
AppUsesThirdJoystick=
AppUsesThirdJoystick=n
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
AppUsesAccelerometer=y
@@ -166,10 +166,10 @@ AppUsesAccelerometer=y
AppUsesGyroscope=y
# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10
AppUsesOrientationSensor=
AppUsesOrientationSensor=n
# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
MoveMouseWithGyroscope=
MoveMouseWithGyroscope=n
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
AppUsesMultitouch=y