OpenArena: updated project files
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@@ -81,7 +81,7 @@ CompatibilityHacksForceScreenUpdate=n
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# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
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# force screen update by moving mouse cursor a little after each click (y) or (n)
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CompatibilityHacksForceScreenUpdateMouseClick=y
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CompatibilityHacksForceScreenUpdateMouseClick=n
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# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
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CompatibilityHacksStaticInit=n
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@@ -115,7 +115,7 @@ CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=n
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# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
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# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
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CompatibilityHacksProperUsageOfSDL_UpdateRects=
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CompatibilityHacksProperUsageOfSDL_UpdateRects=n
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# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
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AppUsesMouse=n
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@@ -125,16 +125,16 @@ AppNeedsTwoButtonMouse=n
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# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
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# If you disable it, swiping with two fingers will send mouse wheel events
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RightMouseButtonLongPress=
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RightMouseButtonLongPress=n
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)
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ScreenFollowsMouse=
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ScreenFollowsMouse=n
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
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GenerateSubframeTouchEvents=
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GenerateSubframeTouchEvents=n
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# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
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ForceRelativeMouseMode=n
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@@ -144,7 +144,7 @@ AppNeedsArrowKeys=y
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# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
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# Joystick always follows finger, so moving mouse requires touching the screen with other finger
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FloatingScreenJoystick=
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FloatingScreenJoystick=n
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# Application needs text input (y) or (n), enables button for text input on screen
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AppNeedsTextInput=y
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@@ -157,7 +157,7 @@ AppUsesJoystick=y
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AppUsesSecondJoystick=n
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# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
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AppUsesThirdJoystick=
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AppUsesThirdJoystick=n
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# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
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AppUsesAccelerometer=y
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@@ -166,10 +166,10 @@ AppUsesAccelerometer=y
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AppUsesGyroscope=y
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# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10
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AppUsesOrientationSensor=
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AppUsesOrientationSensor=n
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# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
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MoveMouseWithGyroscope=
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MoveMouseWithGyroscope=n
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# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
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AppUsesMultitouch=y
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