From cc6cebb0941a646e18ac8e6ced26a3342a575a26 Mon Sep 17 00:00:00 2001 From: Sergii Pylypenko Date: Sat, 22 May 2021 03:08:05 +0300 Subject: [PATCH] OpenArena: updated project files --- .../openarena/AndroidAppSettings.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/project/jni/application/openarena/AndroidAppSettings.cfg b/project/jni/application/openarena/AndroidAppSettings.cfg index f093c80dc..03a3f6754 100644 --- a/project/jni/application/openarena/AndroidAppSettings.cfg +++ b/project/jni/application/openarena/AndroidAppSettings.cfg @@ -81,7 +81,7 @@ CompatibilityHacksForceScreenUpdate=n # Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) - # force screen update by moving mouse cursor a little after each click (y) or (n) -CompatibilityHacksForceScreenUpdateMouseClick=y +CompatibilityHacksForceScreenUpdateMouseClick=n # Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n) CompatibilityHacksStaticInit=n @@ -115,7 +115,7 @@ CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=n # Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects. # This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n) -CompatibilityHacksProperUsageOfSDL_UpdateRects= +CompatibilityHacksProperUsageOfSDL_UpdateRects=n # Application uses mouse (y) or (n), this will show mouse emulation dialog to the user AppUsesMouse=n @@ -125,16 +125,16 @@ AppNeedsTwoButtonMouse=n # Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n) # If you disable it, swiping with two fingers will send mouse wheel events -RightMouseButtonLongPress= +RightMouseButtonLongPress=n # Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n) ShowMouseCursor=n # Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n) -ScreenFollowsMouse= +ScreenFollowsMouse=n # Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n) -GenerateSubframeTouchEvents= +GenerateSubframeTouchEvents=n # Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n) ForceRelativeMouseMode=n @@ -144,7 +144,7 @@ AppNeedsArrowKeys=y # On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n) # Joystick always follows finger, so moving mouse requires touching the screen with other finger -FloatingScreenJoystick= +FloatingScreenJoystick=n # Application needs text input (y) or (n), enables button for text input on screen AppNeedsTextInput=y @@ -157,7 +157,7 @@ AppUsesJoystick=y AppUsesSecondJoystick=n # Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n) -AppUsesThirdJoystick= +AppUsesThirdJoystick=n # Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7 AppUsesAccelerometer=y @@ -166,10 +166,10 @@ AppUsesAccelerometer=y AppUsesGyroscope=y # Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10 -AppUsesOrientationSensor= +AppUsesOrientationSensor=n # Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting -MoveMouseWithGyroscope= +MoveMouseWithGyroscope=n # Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0 AppUsesMultitouch=y