Fixed compilation error
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@@ -330,7 +330,7 @@ SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
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return(NULL);
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return(NULL);
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}
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}
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if( SDL_ANDROID_SmoothVideo )
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if( SDL_ANDROID_SmoothVideo )
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SDL_SetTextureScaleMode((SDL_Texture *)current->hwdata, SDL_TEXTURESCALEMODE_SLOW);
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SDL_SetTextureScaleMode((SDL_Texture *)current->hwdata, SDL_SCALEMODE_SLOW);
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// Register main video texture to be recreated when needed
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// Register main video texture to be recreated when needed
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HwSurfaceCount++;
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HwSurfaceCount++;
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@@ -474,7 +474,7 @@ static int ANDROID_AllocHWSurface(_THIS, SDL_Surface *surface)
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}
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}
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if( SDL_ANDROID_SmoothVideo )
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if( SDL_ANDROID_SmoothVideo )
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SDL_SetTextureScaleMode((SDL_Texture *)surface->hwdata, SDL_TEXTURESCALEMODE_SLOW);
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SDL_SetTextureScaleMode((SDL_Texture *)surface->hwdata, SDL_SCALEMODE_SLOW);
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if( surface->format->Amask )
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if( surface->format->Amask )
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{
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{
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@@ -563,7 +563,7 @@ static int ANDROID_LockHWSurface(_THIS, SDL_Surface *surface)
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return(-1);
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return(-1);
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}
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}
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if( SDL_ANDROID_SmoothVideo )
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if( SDL_ANDROID_SmoothVideo )
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SDL_SetTextureScaleMode((SDL_Texture *)SDL_CurrentVideoSurface->hwdata, SDL_TEXTURESCALEMODE_SLOW);
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SDL_SetTextureScaleMode((SDL_Texture *)SDL_CurrentVideoSurface->hwdata, SDL_SCALEMODE_SLOW);
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// Register main video texture to be recreated when needed
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// Register main video texture to be recreated when needed
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HwSurfaceCount++;
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HwSurfaceCount++;
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HwSurfaceList = SDL_realloc( HwSurfaceList, HwSurfaceCount * sizeof(SDL_Surface *) );
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HwSurfaceList = SDL_realloc( HwSurfaceList, HwSurfaceCount * sizeof(SDL_Surface *) );
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@@ -955,7 +955,7 @@ void SDL_ANDROID_VideoContextRecreated()
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return;
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return;
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}
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}
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if( SDL_ANDROID_SmoothVideo )
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if( SDL_ANDROID_SmoothVideo )
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SDL_SetTextureScaleMode((SDL_Texture *)HwSurfaceList[i]->hwdata, SDL_TEXTURESCALEMODE_SLOW);
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SDL_SetTextureScaleMode((SDL_Texture *)HwSurfaceList[i]->hwdata, SDL_SCALEMODE_SLOW);
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ANDROID_UnlockHWSurface(NULL, HwSurfaceList[i]); // Re-fill texture with graphics
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ANDROID_UnlockHWSurface(NULL, HwSurfaceList[i]); // Re-fill texture with graphics
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}
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}
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}
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}
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