From aa6ca924ebfb9fe2a40be5a95363e426b0cd0000 Mon Sep 17 00:00:00 2001 From: pelya Date: Mon, 17 Jan 2011 09:35:29 +0000 Subject: [PATCH] Fixed compilation error --- .../jni/sdl-1.2/src/video/android/SDL_androidvideo-1.2.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/project/jni/sdl-1.2/src/video/android/SDL_androidvideo-1.2.c b/project/jni/sdl-1.2/src/video/android/SDL_androidvideo-1.2.c index e5a7a5aeb..c6d2c0e8b 100644 --- a/project/jni/sdl-1.2/src/video/android/SDL_androidvideo-1.2.c +++ b/project/jni/sdl-1.2/src/video/android/SDL_androidvideo-1.2.c @@ -330,7 +330,7 @@ SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current, return(NULL); } if( SDL_ANDROID_SmoothVideo ) - SDL_SetTextureScaleMode((SDL_Texture *)current->hwdata, SDL_TEXTURESCALEMODE_SLOW); + SDL_SetTextureScaleMode((SDL_Texture *)current->hwdata, SDL_SCALEMODE_SLOW); // Register main video texture to be recreated when needed HwSurfaceCount++; @@ -474,7 +474,7 @@ static int ANDROID_AllocHWSurface(_THIS, SDL_Surface *surface) } if( SDL_ANDROID_SmoothVideo ) - SDL_SetTextureScaleMode((SDL_Texture *)surface->hwdata, SDL_TEXTURESCALEMODE_SLOW); + SDL_SetTextureScaleMode((SDL_Texture *)surface->hwdata, SDL_SCALEMODE_SLOW); if( surface->format->Amask ) { @@ -563,7 +563,7 @@ static int ANDROID_LockHWSurface(_THIS, SDL_Surface *surface) return(-1); } if( SDL_ANDROID_SmoothVideo ) - SDL_SetTextureScaleMode((SDL_Texture *)SDL_CurrentVideoSurface->hwdata, SDL_TEXTURESCALEMODE_SLOW); + SDL_SetTextureScaleMode((SDL_Texture *)SDL_CurrentVideoSurface->hwdata, SDL_SCALEMODE_SLOW); // Register main video texture to be recreated when needed HwSurfaceCount++; HwSurfaceList = SDL_realloc( HwSurfaceList, HwSurfaceCount * sizeof(SDL_Surface *) ); @@ -955,7 +955,7 @@ void SDL_ANDROID_VideoContextRecreated() return; } if( SDL_ANDROID_SmoothVideo ) - SDL_SetTextureScaleMode((SDL_Texture *)HwSurfaceList[i]->hwdata, SDL_TEXTURESCALEMODE_SLOW); + SDL_SetTextureScaleMode((SDL_Texture *)HwSurfaceList[i]->hwdata, SDL_SCALEMODE_SLOW); ANDROID_UnlockHWSurface(NULL, HwSurfaceList[i]); // Re-fill texture with graphics } }