SDL: small update to readme
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@@ -283,7 +283,7 @@ starting from Galaxy S II, but older devices do no have it - it is emulated with
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SDL also supports gamepad - you can plug PS3/Xbox gamepad to almost any tablet, some devices have built-in gamepad.
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Gamepad stick events are sent as SDL_JOYAXISMOTION, with event.jaxis.which == 2 and event.jaxis.axis from 0 to 3.
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Gamepad analog L1/R1 buttons are sent as SDL_JOYAXISMOTION, with event.jaxis.which == 2 and event.jaxis.axis from 4 to 5.
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Other gamepad buttons generate key events, which are taken from RedefinedKeysScreenKb in AndroidAppSettings.cfg.
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Other gamepad buttons generate key events, which are taken from RedefinedKeysGamepad in AndroidAppSettings.cfg.
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How to compile your own application using automake/configure scripts
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