From 9c86e109dd7cf0d48690e79693c3d5e2efbaef43 Mon Sep 17 00:00:00 2001 From: Sergii Pylypenko Date: Thu, 2 Nov 2017 22:54:36 +0200 Subject: [PATCH] SDL: small update to readme --- readme.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/readme.txt b/readme.txt index c9846e8bf..46e754fc9 100644 --- a/readme.txt +++ b/readme.txt @@ -283,7 +283,7 @@ starting from Galaxy S II, but older devices do no have it - it is emulated with SDL also supports gamepad - you can plug PS3/Xbox gamepad to almost any tablet, some devices have built-in gamepad. Gamepad stick events are sent as SDL_JOYAXISMOTION, with event.jaxis.which == 2 and event.jaxis.axis from 0 to 3. Gamepad analog L1/R1 buttons are sent as SDL_JOYAXISMOTION, with event.jaxis.which == 2 and event.jaxis.axis from 4 to 5. -Other gamepad buttons generate key events, which are taken from RedefinedKeysScreenKb in AndroidAppSettings.cfg. +Other gamepad buttons generate key events, which are taken from RedefinedKeysGamepad in AndroidAppSettings.cfg. How to compile your own application using automake/configure scripts