Fixed Alien Blaster not working on simulation - I've added lot of debug spam, it should be removed.

The problem is in the least obvious place - the std::ostringstream output deadlocks for no reason -
see file project/jni/application/src/asstring.h.
The only reason I can think of is that previously I've has one big statically linked library,
and now libstlport and libapplication areseparate shared libraries. But why then all std::vectors etc work?
This commit is contained in:
pelya
2010-05-12 19:49:48 +03:00
parent 2adcc9b8d8
commit 94df8e2921
15 changed files with 144 additions and 37 deletions

View File

@@ -14,6 +14,6 @@ SDL_CURDIR_PATH := /data/data/de.schwardtnet.alienblaster/files
# this will make Up/Down/Left/Right key up events with X frames delay,
# so if application expects you to press and hold button it will process the event correctly.
# TODO: create a libsdl config file for that option and for key mapping/on-screen keyboard
SDL_TRACKBALL_KEYUP_DELAY := 0
SDL_TRACKBALL_KEYUP_DELAY := 1
include $(call all-subdir-makefiles)