Small formatting changes
This commit is contained in:
@@ -45,7 +45,7 @@ if [ "$#" -gt 0 ]; then
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shift
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fi
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. ./AndroidAppSettings.cfg
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source ./AndroidAppSettings.cfg
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var=""
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@@ -149,343 +149,344 @@ fi
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if [ -n "$CHANGED" ]; then
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cat /dev/null > AndroidAppSettings.cfg
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echo "# The application settings for Android libSDL port" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Specify application name (e.x. My Application)" >> AndroidAppSettings.cfg
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echo AppName=\"$AppName\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Specify reversed site name of application (e.x. com.mysite.myapp)" >> AndroidAppSettings.cfg
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echo AppFullName=$AppFullName >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application version code (integer)" >> AndroidAppSettings.cfg
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echo AppVersionCode=$AppVersionCode >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application user-visible version name (string)" >> AndroidAppSettings.cfg
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echo AppVersionName=\"$AppVersionName\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Specify path to download application data in zip archive in the form \"Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...\"" >> AndroidAppSettings.cfg
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echo "# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled" >> AndroidAppSettings.cfg
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echo "# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped" >> AndroidAppSettings.cfg
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echo "# If the URL does not contain 'http://' or 'https://', it is treated as file from 'project/jni/application/src/AndroidData' dir -" >> AndroidAppSettings.cfg
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echo "# these files are put inside .apk package by the build system" >> AndroidAppSettings.cfg
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echo "# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for the obb file" >> AndroidAppSettings.cfg
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echo "# You can mount expansion files created with jobb tool if you put 'mnt:main.12345' or 'mnt:patch.12345'" >> AndroidAppSettings.cfg
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echo "# The mount directory will be returned by calling getenv(\"ANDROID_OBB_MOUNT_DIR\")" >> AndroidAppSettings.cfg
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echo "# Android app bundles do not support .obb files, they use asset packs instead." >> AndroidAppSettings.cfg
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echo "# This app project includes one pre-configured install-time asset pack." >> AndroidAppSettings.cfg
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echo "# To put your data into asset pack, copy it to the directory AndroidData/assetpack" >> AndroidAppSettings.cfg
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echo "# and run changeAppSettings.sh. The asset pack zip archive will be returned by" >> AndroidAppSettings.cfg
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echo "# getenv(\"ANDROID_ASSET_PACK_PATH\"), this call will return NULL if the asset pack is not installed." >> AndroidAppSettings.cfg
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echo "# You can put \"assetpack\" keyword to AppDataDownloadUrl, the code will check" >> AndroidAppSettings.cfg
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echo "# if the asset pack is installed and will not download the data from other URLs." >> AndroidAppSettings.cfg
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echo "# You can extract files from the asset pack the same way you extract files from the app assets." >> AndroidAppSettings.cfg
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echo "# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries" >> AndroidAppSettings.cfg
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echo "# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip" >> AndroidAppSettings.cfg
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echo AppDataDownloadUrl=\"$AppDataDownloadUrl\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Reset SDL config when updating application to the new version (y) / (n)" >> AndroidAppSettings.cfg
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echo ResetSdlConfigForThisVersion=$ResetSdlConfigForThisVersion >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Delete application data files when upgrading (specify file/dir paths separated by spaces)" >> AndroidAppSettings.cfg
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echo DeleteFilesOnUpgrade=\"$DeleteFilesOnUpgrade\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Here you may type readme text, which will be shown during startup. Format is:" >> AndroidAppSettings.cfg
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echo "# Text in English, use \\\\\\\\\\\\\\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/" >> AndroidAppSettings.cfg
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echo ReadmeText=\'$ReadmeText\' | sed 's/\\\\n/\\\\\\\\n/g' >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# libSDL version to use (1.2/2)" >> AndroidAppSettings.cfg
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echo LibSdlVersion=$LibSdlVersion >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape" >> AndroidAppSettings.cfg
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echo ScreenOrientation=$ScreenOrientation >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only" >> AndroidAppSettings.cfg
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echo "# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)" >> AndroidAppSettings.cfg
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echo VideoDepthBpp=$VideoDepthBpp >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)" >> AndroidAppSettings.cfg
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echo NeedDepthBuffer=$NeedDepthBuffer >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)" >> AndroidAppSettings.cfg
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echo NeedStencilBuffer=$NeedStencilBuffer >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Use GLES 2.x context" >> AndroidAppSettings.cfg
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echo "# you need this option only if you're developing 3-d app (y) or (n)" >> AndroidAppSettings.cfg
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echo NeedGles2=$NeedGles2 >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Use GLES 3.x context" >> AndroidAppSettings.cfg
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echo "# you need this option only if you're developing 3-d app (y) or (n)" >> AndroidAppSettings.cfg
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echo NeedGles3=$NeedGles3 >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)" >> AndroidAppSettings.cfg
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echo UseGl4es=$UseGl4es >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL," >> AndroidAppSettings.cfg
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echo "# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)" >> AndroidAppSettings.cfg
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echo SwVideoMode=$SwVideoMode >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application video output will be resized to fit into native device screen (y)/(n)" >> AndroidAppSettings.cfg
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echo SdlVideoResize=$SdlVideoResize >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)" >> AndroidAppSettings.cfg
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echo SdlVideoResizeKeepAspect=$SdlVideoResizeKeepAspect >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer" >> AndroidAppSettings.cfg
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echo InhibitSuspend=$InhibitSuspend >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Create Android service, so the app is less likely to be killed while in background" >> AndroidAppSettings.cfg
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echo CreateService=$CreateService >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -" >> AndroidAppSettings.cfg
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echo "# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)" >> AndroidAppSettings.cfg
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echo CompatibilityHacksForceScreenUpdate=$CompatibilityHacksForceScreenUpdate >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -" >> AndroidAppSettings.cfg
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echo "# force screen update by moving mouse cursor a little after each click (y) or (n)" >> AndroidAppSettings.cfg
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echo CompatibilityHacksForceScreenUpdateMouseClick=$CompatibilityHacksForceScreenUpdateMouseClick >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)" >> AndroidAppSettings.cfg
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echo CompatibilityHacksStaticInit=$CompatibilityHacksStaticInit >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)" >> AndroidAppSettings.cfg
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echo CompatibilityHacksTextInputEmulatesHwKeyboard=$CompatibilityHacksTextInputEmulatesHwKeyboard >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y" >> AndroidAppSettings.cfg
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echo "# 0 or empty - standard Android keyboard" >> AndroidAppSettings.cfg
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echo "# 1 - Simple QWERTY keyboard, no function keys, no arrow keys" >> AndroidAppSettings.cfg
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echo "# 2 - Commodore 64 keyboard" >> AndroidAppSettings.cfg
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echo "# 3 - Amiga keyboard" >> AndroidAppSettings.cfg
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echo "# 4 - Atari800 keyboard" >> AndroidAppSettings.cfg
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echo TextInputKeyboard=$TextInputKeyboard >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)" >> AndroidAppSettings.cfg
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echo CompatibilityHacksPreventAudioChopping=$CompatibilityHacksPreventAudioChopping >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)" >> AndroidAppSettings.cfg
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echo CompatibilityHacksAppIgnoresAudioBufferSize=$CompatibilityHacksAppIgnoresAudioBufferSize >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Hack for VCMI: preload additional shared libraries before aplication start" >> AndroidAppSettings.cfg
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echo CompatibilityHacksAdditionalPreloadedSharedLibraries=\"$CompatibilityHacksAdditionalPreloadedSharedLibraries\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -" >> AndroidAppSettings.cfg
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echo "# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)" >> AndroidAppSettings.cfg
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echo CompatibilityHacksSlowCompatibleEventQueue=$CompatibilityHacksSlowCompatibleEventQueue >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL" >> AndroidAppSettings.cfg
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echo CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=$CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects." >> AndroidAppSettings.cfg
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echo "# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)" >> AndroidAppSettings.cfg
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echo CompatibilityHacksProperUsageOfSDL_UpdateRects=$CompatibilityHacksProperUsageOfSDL_UpdateRects >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user" >> AndroidAppSettings.cfg
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echo AppUsesMouse=$AppUsesMouse >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)" >> AndroidAppSettings.cfg
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echo AppNeedsTwoButtonMouse=$AppNeedsTwoButtonMouse >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)" >> AndroidAppSettings.cfg
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echo "# If you disable it, swiping with two fingers will send mouse wheel events" >> AndroidAppSettings.cfg
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echo RightMouseButtonLongPress=$RightMouseButtonLongPress >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)" >> AndroidAppSettings.cfg
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echo ShowMouseCursor=$ShowMouseCursor >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)" >> AndroidAppSettings.cfg
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echo ScreenFollowsMouse=$ScreenFollowsMouse >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)" >> AndroidAppSettings.cfg
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echo GenerateSubframeTouchEvents=$GenerateSubframeTouchEvents >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)" >> AndroidAppSettings.cfg
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echo ForceRelativeMouseMode=$ForceRelativeMouseMode >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)" >> AndroidAppSettings.cfg
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echo AppNeedsArrowKeys=$AppNeedsArrowKeys >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)" >> AndroidAppSettings.cfg
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echo "# Joystick always follows finger, so moving mouse requires touching the screen with other finger" >> AndroidAppSettings.cfg
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echo FloatingScreenJoystick=$FloatingScreenJoystick >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application needs text input (y) or (n), enables button for text input on screen" >> AndroidAppSettings.cfg
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echo AppNeedsTextInput=$AppNeedsTextInput >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1" >> AndroidAppSettings.cfg
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echo "# This will disable AppNeedsArrowKeys option" >> AndroidAppSettings.cfg
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echo AppUsesJoystick=$AppUsesJoystick >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)" >> AndroidAppSettings.cfg
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echo AppUsesSecondJoystick=$AppUsesSecondJoystick >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)" >> AndroidAppSettings.cfg
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echo AppUsesThirdJoystick=$AppUsesThirdJoystick >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7" >> AndroidAppSettings.cfg
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echo AppUsesAccelerometer=$AppUsesAccelerometer >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4" >> AndroidAppSettings.cfg
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echo AppUsesGyroscope=$AppUsesGyroscope >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10" >> AndroidAppSettings.cfg
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echo AppUsesOrientationSensor=$AppUsesOrientationSensor >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting" >> AndroidAppSettings.cfg
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echo MoveMouseWithGyroscope=$MoveMouseWithGyroscope >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0" >> AndroidAppSettings.cfg
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echo AppUsesMultitouch=$AppUsesMultitouch >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application records audio (it will use any available source, such a s microphone)" >> AndroidAppSettings.cfg
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echo "# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);" >> AndroidAppSettings.cfg
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echo "# This option will add additional permission to Android manifest (y)/(n)" >> AndroidAppSettings.cfg
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echo AppRecordsAudio=$AppRecordsAudio >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application needs read/write access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n)" >> AndroidAppSettings.cfg
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echo AccessSdCard=$AccessSdCard >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application needs to read it's own OBB file. Enable this if you are using Play Store expansion files. (y) / (n)" >> AndroidAppSettings.cfg
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echo ReadObbFile=$ReadObbFile >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)" >> AndroidAppSettings.cfg
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echo AccessInternet=$AccessInternet >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)" >> AndroidAppSettings.cfg
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echo ImmersiveMode=$ImmersiveMode >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Draw in the display cutout area. (y) / (n)" >> AndroidAppSettings.cfg
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echo DrawInDisplayCutout=$DrawInDisplayCutout >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor" >> AndroidAppSettings.cfg
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echo HideSystemMousePointer=$HideSystemMousePointer >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Application implements Android-specific routines to put to background, and will not draw anything to screen" >> AndroidAppSettings.cfg
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echo "# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them" >> AndroidAppSettings.cfg
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echo "# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)" >> AndroidAppSettings.cfg
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echo "# This option is reported to be buggy, sometimes failing to restore video state" >> AndroidAppSettings.cfg
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echo NonBlockingSwapBuffers=$NonBlockingSwapBuffers >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Redefine common hardware keys to SDL keysyms" >> AndroidAppSettings.cfg
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echo "# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent" >> AndroidAppSettings.cfg
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echo "# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices" >> AndroidAppSettings.cfg
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echo "# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)" >> AndroidAppSettings.cfg
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echo "# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA" >> AndroidAppSettings.cfg
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echo RedefinedKeys=\"$RedefinedKeys\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Number of virtual keyboard keys - currently 12 keys is the maximum" >> AndroidAppSettings.cfg
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echo AppTouchscreenKeyboardKeysAmount=$AppTouchscreenKeyboardKeysAmount >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Define SDL keysyms for multitouch gestures - pinch-zoom in, pinch-zoom out, rotate left, rotate right" >> AndroidAppSettings.cfg
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echo RedefinedKeysScreenGestures=\"$RedefinedKeysScreenGestures\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Redefine on-screen keyboard keys to SDL keysyms - currently 12 keys is the maximum" >> AndroidAppSettings.cfg
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echo RedefinedKeysScreenKb=\"$RedefinedKeysScreenKb\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu" >> AndroidAppSettings.cfg
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echo RedefinedKeysScreenKbNames=\"$RedefinedKeysScreenKbNames\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# On-screen keys theme" >> AndroidAppSettings.cfg
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echo "# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)" >> AndroidAppSettings.cfg
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echo "# 1 = Simple Theme by Beholder (white, with cross joystick)" >> AndroidAppSettings.cfg
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echo "# 2 = Sun by Sirea (yellow, with round joystick)" >> AndroidAppSettings.cfg
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echo "# 3 = Keen by Gerstrong (multicolor, with round joystick)" >> AndroidAppSettings.cfg
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echo "# 4 = Retro by Santiago Radeff (red/white, with cross joystick)" >> AndroidAppSettings.cfg
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echo "# 5 = GameBoy from RetroArch" >> AndroidAppSettings.cfg
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echo "# 6 = PlayStation from RetroArch" >> AndroidAppSettings.cfg
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echo "# 7 = SuperNintendo from RetroArch" >> AndroidAppSettings.cfg
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echo "# 8 = DualShock from RetroArch" >> AndroidAppSettings.cfg
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echo "# 9 = Nintendo64 from RetroArch" >> AndroidAppSettings.cfg
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echo TouchscreenKeysTheme=$TouchscreenKeysTheme >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Redefine gamepad keys to SDL keysyms, button order is:" >> AndroidAppSettings.cfg
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echo "# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right LThumbUp LThumbDown LThumbLeft LThumbRight RThumbUp RThumbDown RThumbLeft RThumbRight" >> AndroidAppSettings.cfg
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echo RedefinedKeysGamepad=\"$RedefinedKeysGamepad\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Redefine keys for the second gamepad, same as the first gamepad if not set:" >> AndroidAppSettings.cfg
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echo RedefinedKeysSecondGamepad=\"$RedefinedKeysSecondGamepad\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Redefine keys for the third gamepad, same as the first gamepad if not set:" >> AndroidAppSettings.cfg
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echo RedefinedKeysThirdGamepad=\"$RedefinedKeysThirdGamepad\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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echo "# Redefine keys for the fourth gamepad, same as the first gamepad if not set:" >> AndroidAppSettings.cfg
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echo RedefinedKeysFourthGamepad=\"$RedefinedKeysFourthGamepad\" >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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||||
echo "# How long to show startup menu button, in msec, 0 to disable startup menu" >> AndroidAppSettings.cfg
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||||
echo StartupMenuButtonTimeout=$StartupMenuButtonTimeout >> AndroidAppSettings.cfg
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echo >> AndroidAppSettings.cfg
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||||
echo "# Menu items to hide from startup menu, available menu items (SDL 1.2 only):" >> AndroidAppSettings.cfg
|
||||
echo "# $MenuOptionsAvailable" >> AndroidAppSettings.cfg
|
||||
echo HiddenMenuOptions=\'$HiddenMenuOptions\' >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Menu items to show at startup - this is Java code snippet, leave empty for default" >> AndroidAppSettings.cfg
|
||||
echo "# $FirstStartMenuOptionsDefault" >> AndroidAppSettings.cfg
|
||||
echo "# Available menu items:" >> AndroidAppSettings.cfg
|
||||
echo "# $MenuOptionsAvailable" >> AndroidAppSettings.cfg
|
||||
echo FirstStartMenuOptions=\'$FirstStartMenuOptions\' >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower" >> AndroidAppSettings.cfg
|
||||
echo AppMinimumRAM=$AppMinimumRAM >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# GCC version, or 'clang' for CLANG" >> AndroidAppSettings.cfg
|
||||
echo NDK_TOOLCHAIN_VERSION=$NDK_TOOLCHAIN_VERSION >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Android platform version." >> AndroidAppSettings.cfg
|
||||
echo "# android-16 = Android 4.1, the earliest supported version in NDK r18." >> AndroidAppSettings.cfg
|
||||
echo "# android-18 = Android 4.3, the first version supporting GLES3." >> AndroidAppSettings.cfg
|
||||
echo "# android-21 = Android 5.1, the first version with SO_REUSEPORT defined." >> AndroidAppSettings.cfg
|
||||
echo APP_PLATFORM=$APP_PLATFORM >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Specify architectures to compile, 'all' or 'y' to compile for all architectures." >> AndroidAppSettings.cfg
|
||||
echo "# Available architectures: armeabi-v7a arm64-v8a x86 x86_64" >> AndroidAppSettings.cfg
|
||||
echo MultiABI=\'$MultiABI\' >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Optional shared libraries to compile - removing some of them will save space" >> AndroidAppSettings.cfg
|
||||
echo "# MP3 patents are expired, but libmad license is GPL, not LGPL" >> AndroidAppSettings.cfg
|
||||
grep 'Available' project/jni/SettingsTemplate.mk >> AndroidAppSettings.cfg
|
||||
echo CompiledLibraries=\"$CompiledLibraries\" >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)" >> AndroidAppSettings.cfg
|
||||
echo CustomBuildScript=$CustomBuildScript >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Aditional CFLAGS for application" >> AndroidAppSettings.cfg
|
||||
echo AppCflags=\'$AppCflags\' >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Aditional C++-specific compiler flags for application, added after AppCflags" >> AndroidAppSettings.cfg
|
||||
echo AppCppflags=\'$AppCppflags\' >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Additional LDFLAGS for application" >> AndroidAppSettings.cfg
|
||||
echo AppLdflags=\'$AppLdflags\' >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable" >> AndroidAppSettings.cfg
|
||||
echo AppOverlapsSystemHeaders=$AppOverlapsSystemHeaders >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Build only following subdirs (empty will build all dirs, ignored with custom script)" >> AndroidAppSettings.cfg
|
||||
echo AppSubdirsBuild=\'$AppSubdirsBuild\' >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Exclude these files from build" >> AndroidAppSettings.cfg
|
||||
echo AppBuildExclude=\'$AppBuildExclude\' >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Application command line parameters, including app name as 0-th param" >> AndroidAppSettings.cfg
|
||||
echo AppCmdline=\'$AppCmdline\' >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens" >> AndroidAppSettings.cfg
|
||||
echo "# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge" >> AndroidAppSettings.cfg
|
||||
echo MinimumScreenSize=$MinimumScreenSize >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Your AdMob Publisher ID, (n) if you don't want advertisements" >> AndroidAppSettings.cfg
|
||||
echo AdmobPublisherId=$AdmobPublisherId >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Your AdMob test device ID, to receive a test ad" >> AndroidAppSettings.cfg
|
||||
echo AdmobTestDeviceId=$AdmobTestDeviceId >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height)" >> AndroidAppSettings.cfg
|
||||
echo AdmobBannerSize=$AdmobBannerSize >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# Google Play Game Services application ID, required for cloud saves to work" >> AndroidAppSettings.cfg
|
||||
echo GooglePlayGameServicesId=$GooglePlayGameServicesId >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
echo "# The app will open files with following extension, file path will be added to commandline params" >> AndroidAppSettings.cfg
|
||||
echo AppOpenFileExtension=\'$AppOpenFileExtension\' >> AndroidAppSettings.cfg
|
||||
echo >> AndroidAppSettings.cfg
|
||||
cat <<EOF >./AndroidAppSettings.cfg
|
||||
# The application settings for Android libSDL port
|
||||
|
||||
# Specify application name (e.x. My Application)
|
||||
AppName="$AppName"
|
||||
|
||||
# Specify reversed site name of application (e.x. com.mysite.myapp)
|
||||
AppFullName=$AppFullName
|
||||
|
||||
# Application version code (integer)
|
||||
AppVersionCode=$AppVersionCode
|
||||
|
||||
# Application user-visible version name (string)
|
||||
AppVersionName="$AppVersionName"
|
||||
|
||||
# Specify path to download application data in zip archive in the form "Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...
|
||||
# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled
|
||||
# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
|
||||
# If the URL does not contain 'http://' or 'https://', it is treated as file from 'project/jni/application/src/AndroidData' dir -
|
||||
# these files are put inside .apk package by the build system
|
||||
# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for the obb file
|
||||
# You can mount expansion files created with jobb tool if you put 'mnt:main.12345' or 'mnt:patch.12345'
|
||||
# The mount directory will be returned by calling getenv("ANDROID_OBB_MOUNT_DIR")
|
||||
# Android app bundles do not support .obb files, they use asset packs instead.
|
||||
# This app project includes one pre-configured install-time asset pack.
|
||||
# To put your data into asset pack, copy it to the directory AndroidData/assetpack
|
||||
# and run changeAppSettings.sh. The asset pack zip archive will be returned by
|
||||
# getenv("ANDROID_ASSET_PACK_PATH"), this call will return NULL if the asset pack is not installed.
|
||||
# You can put "assetpack" keyword to AppDataDownloadUrl, the code will check
|
||||
# if the asset pack is installed and will not download the data from other URLs.
|
||||
# You can extract files from the asset pack the same way you extract files from the app assets.
|
||||
# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries
|
||||
# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip
|
||||
AppDataDownloadUrl="$AppDataDownloadUrl"
|
||||
|
||||
# Reset SDL config when updating application to the new version (y) / (n)
|
||||
ResetSdlConfigForThisVersion=$ResetSdlConfigForThisVersion
|
||||
|
||||
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
|
||||
DeleteFilesOnUpgrade="$DeleteFilesOnUpgrade"
|
||||
|
||||
# Here you may type readme text, which will be shown during startup. Format is:
|
||||
# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
|
||||
ReadmeText='$ReadmeText' | sed 's/\\\\n/\\\\\\\\n/g'
|
||||
|
||||
# libSDL version to use (1.2/2)
|
||||
LibSdlVersion=$LibSdlVersion
|
||||
|
||||
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
|
||||
ScreenOrientation=$ScreenOrientation
|
||||
|
||||
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
|
||||
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
|
||||
VideoDepthBpp=$VideoDepthBpp
|
||||
|
||||
# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
|
||||
NeedDepthBuffer=$NeedDepthBuffer
|
||||
|
||||
# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
|
||||
NeedStencilBuffer=$NeedStencilBuffer
|
||||
|
||||
# Use GLES 2.x context
|
||||
# you need this option only if you're developing 3-d app (y) or (n)
|
||||
NeedGles2=$NeedGles2
|
||||
|
||||
# Use GLES 3.x context
|
||||
# you need this option only if you're developing 3-d app (y) or (n)
|
||||
NeedGles3=$NeedGles3
|
||||
|
||||
# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
|
||||
UseGl4es=$UseGl4es
|
||||
|
||||
# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
|
||||
# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
|
||||
SwVideoMode=$SwVideoMode
|
||||
|
||||
# Application video output will be resized to fit into native device screen (y)/(n)
|
||||
SdlVideoResize=$SdlVideoResize
|
||||
|
||||
# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
|
||||
SdlVideoResizeKeepAspect=$SdlVideoResizeKeepAspect
|
||||
|
||||
Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
|
||||
InhibitSuspend=$InhibitSuspend
|
||||
|
||||
# Create Android service, so the app is less likely to be killed while in background
|
||||
CreateService=$CreateService
|
||||
|
||||
# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
|
||||
# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
|
||||
CompatibilityHacksForceScreenUpdate=$CompatibilityHacksForceScreenUpdate
|
||||
|
||||
# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
|
||||
# force screen update by moving mouse cursor a little after each click (y) or (n)
|
||||
CompatibilityHacksForceScreenUpdateMouseClick=$CompatibilityHacksForceScreenUpdateMouseClick
|
||||
|
||||
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
|
||||
CompatibilityHacksStaticInit=$CompatibilityHacksStaticInit
|
||||
|
||||
# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
|
||||
CompatibilityHacksTextInputEmulatesHwKeyboard=$CompatibilityHacksTextInputEmulatesHwKeyboard
|
||||
|
||||
# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y
|
||||
# 0 or empty - standard Android keyboard
|
||||
# 1 - Simple QWERTY keyboard, no function keys, no arrow keys
|
||||
# 2 - Commodore 64 keyboard
|
||||
# 3 - Amiga keyboard
|
||||
# 4 - Atari800 keyboard
|
||||
TextInputKeyboard=$TextInputKeyboard
|
||||
|
||||
# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
|
||||
CompatibilityHacksPreventAudioChopping=$CompatibilityHacksPreventAudioChopping
|
||||
|
||||
# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
|
||||
CompatibilityHacksAppIgnoresAudioBufferSize=$CompatibilityHacksAppIgnoresAudioBufferSize
|
||||
|
||||
# Hack for VCMI: preload additional shared libraries before aplication start
|
||||
CompatibilityHacksAdditionalPreloadedSharedLibraries="$CompatibilityHacksAdditionalPreloadedSharedLibraries"
|
||||
|
||||
# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
|
||||
# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
|
||||
CompatibilityHacksSlowCompatibleEventQueue=$CompatibilityHacksSlowCompatibleEventQueue
|
||||
|
||||
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
|
||||
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=$CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState
|
||||
|
||||
# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
|
||||
# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
|
||||
CompatibilityHacksProperUsageOfSDL_UpdateRects=$CompatibilityHacksProperUsageOfSDL_UpdateRects
|
||||
|
||||
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
|
||||
AppUsesMouse=$AppUsesMouse
|
||||
|
||||
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
|
||||
AppNeedsTwoButtonMouse=$AppNeedsTwoButtonMouse
|
||||
|
||||
# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
|
||||
# If you disable it, swiping with two fingers will send mouse wheel events
|
||||
RightMouseButtonLongPress=$RightMouseButtonLongPress
|
||||
|
||||
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
|
||||
ShowMouseCursor=$ShowMouseCursor
|
||||
|
||||
# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)
|
||||
ScreenFollowsMouse=$ScreenFollowsMouse
|
||||
|
||||
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
|
||||
GenerateSubframeTouchEvents=$GenerateSubframeTouchEvents
|
||||
|
||||
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
|
||||
ForceRelativeMouseMode=$ForceRelativeMouseMode
|
||||
|
||||
# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)
|
||||
AppNeedsArrowKeys=$AppNeedsArrowKeys
|
||||
|
||||
# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
|
||||
# Joystick always follows finger, so moving mouse requires touching the screen with other finger
|
||||
FloatingScreenJoystick=$FloatingScreenJoystick
|
||||
|
||||
# Application needs text input (y) or (n), enables button for text input on screen
|
||||
AppNeedsTextInput=$AppNeedsTextInput
|
||||
|
||||
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
|
||||
# This will disable AppNeedsArrowKeys option
|
||||
AppUsesJoystick=$AppUsesJoystick
|
||||
|
||||
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
|
||||
AppUsesSecondJoystick=$AppUsesSecondJoystick
|
||||
|
||||
# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
|
||||
AppUsesThirdJoystick=$AppUsesThirdJoystick
|
||||
|
||||
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
|
||||
AppUsesAccelerometer=$AppUsesAccelerometer
|
||||
|
||||
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
|
||||
AppUsesGyroscope=$AppUsesGyroscope
|
||||
|
||||
# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10
|
||||
AppUsesOrientationSensor=$AppUsesOrientationSensor
|
||||
|
||||
# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
|
||||
MoveMouseWithGyroscope=$MoveMouseWithGyroscope
|
||||
|
||||
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
|
||||
AppUsesMultitouch=$AppUsesMultitouch
|
||||
|
||||
# Application records audio (it will use any available source, such a s microphone)
|
||||
# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
|
||||
# This option will add additional permission to Android manifest (y)/(n)
|
||||
AppRecordsAudio=$AppRecordsAudio
|
||||
|
||||
# Application needs read/write access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n)
|
||||
AccessSdCard=$AccessSdCard
|
||||
|
||||
# Application needs to read it's own OBB file. Enable this if you are using Play Store expansion files. (y) / (n)
|
||||
ReadObbFile=$ReadObbFile
|
||||
|
||||
# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
|
||||
AccessInternet=$AccessInternet
|
||||
|
||||
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
|
||||
ImmersiveMode=$ImmersiveMode
|
||||
|
||||
# Draw in the display cutout area. (y) / (n)
|
||||
DrawInDisplayCutout=$DrawInDisplayCutout
|
||||
|
||||
# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
|
||||
HideSystemMousePointer=$HideSystemMousePointer
|
||||
|
||||
# Application implements Android-specific routines to put to background, and will not draw anything to screen
|
||||
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
|
||||
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
|
||||
# This option is reported to be buggy, sometimes failing to restore video state
|
||||
NonBlockingSwapBuffers=$NonBlockingSwapBuffers
|
||||
|
||||
# Redefine common hardware keys to SDL keysyms
|
||||
# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
|
||||
# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
|
||||
# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
|
||||
# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
|
||||
RedefinedKeys="$RedefinedKeys"
|
||||
|
||||
# Number of virtual keyboard keys - currently 12 keys is the maximum
|
||||
AppTouchscreenKeyboardKeysAmount=$AppTouchscreenKeyboardKeysAmount
|
||||
|
||||
# Define SDL keysyms for multitouch gestures - pinch-zoom in, pinch-zoom out, rotate left, rotate right
|
||||
RedefinedKeysScreenGestures="$RedefinedKeysScreenGestures"
|
||||
|
||||
# Redefine on-screen keyboard keys to SDL keysyms - currently 12 keys is the maximum
|
||||
RedefinedKeysScreenKb="$RedefinedKeysScreenKb"
|
||||
|
||||
# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
|
||||
RedefinedKeysScreenKbNames="$RedefinedKeysScreenKbNames"
|
||||
|
||||
# On-screen keys theme
|
||||
# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)
|
||||
# 1 = Simple Theme by Beholder (white, with cross joystick)
|
||||
# 2 = Sun by Sirea (yellow, with round joystick)
|
||||
# 3 = Keen by Gerstrong (multicolor, with round joystick)
|
||||
# 4 = Retro by Santiago Radeff (red/white, with cross joystick)
|
||||
# 5 = GameBoy from RetroArch
|
||||
# 6 = PlayStation from RetroArch
|
||||
# 7 = SuperNintendo from RetroArch
|
||||
# 8 = DualShock from RetroArch
|
||||
# 9 = Nintendo64 from RetroArch
|
||||
TouchscreenKeysTheme=$TouchscreenKeysTheme
|
||||
|
||||
# Redefine gamepad keys to SDL keysyms, button order is:
|
||||
# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right LThumbUp LThumbDown LThumbLeft LThumbRight RThumbUp RThumbDown RThumbLeft RThumbRight
|
||||
RedefinedKeysGamepad="$RedefinedKeysGamepad"
|
||||
|
||||
# Redefine keys for the second gamepad, same as the first gamepad if not set:
|
||||
RedefinedKeysSecondGamepad="$RedefinedKeysSecondGamepad"
|
||||
|
||||
# Redefine keys for the third gamepad, same as the first gamepad if not set:
|
||||
RedefinedKeysThirdGamepad="$RedefinedKeysThirdGamepad"
|
||||
|
||||
# Redefine keys for the fourth gamepad, same as the first gamepad if not set:
|
||||
RedefinedKeysFourthGamepad="$RedefinedKeysFourthGamepad"
|
||||
|
||||
"# How long to show startup menu button, in msec, 0 to disable startup menu
|
||||
StartupMenuButtonTimeout=$StartupMenuButtonTimeout
|
||||
|
||||
# Menu items to hide from startup menu, available menu items (SDL 1.2 only):
|
||||
# $MenuOptionsAvailable
|
||||
HiddenMenuOptions='$HiddenMenuOptions'
|
||||
|
||||
# Menu items to show at startup - this is Java code snippet, leave empty for default
|
||||
# $FirstStartMenuOptionsDefault
|
||||
# Available menu items:
|
||||
# $MenuOptionsAvailable
|
||||
FirstStartMenuOptions='$FirstStartMenuOptions'
|
||||
|
||||
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
|
||||
AppMinimumRAM=$AppMinimumRAM
|
||||
|
||||
# GCC version, or 'clang' for CLANG
|
||||
NDK_TOOLCHAIN_VERSION=$NDK_TOOLCHAIN_VERSION
|
||||
|
||||
# Android platform version.
|
||||
# android-16 = Android 4.1, the earliest supported version in NDK r18.
|
||||
# android-18 = Android 4.3, the first version supporting GLES3.
|
||||
# android-21 = Android 5.1, the first version with SO_REUSEPORT defined.
|
||||
APP_PLATFORM=$APP_PLATFORM
|
||||
|
||||
# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
|
||||
# Available architectures: armeabi-v7a arm64-v8a x86 x86_64
|
||||
MultiABI='$MultiABI'
|
||||
|
||||
# Optional shared libraries to compile - removing some of them will save space
|
||||
# MP3 patents are expired, but libmad license is GPL, not LGPL
|
||||
rep 'Available' project/jni/SettingsTemplate.mk
|
||||
CompiledLibraries="$CompiledLibraries"
|
||||
|
||||
# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
|
||||
CustomBuildScript=$CustomBuildScript
|
||||
|
||||
# Aditional CFLAGS for application
|
||||
AppCflags='$AppCflags'
|
||||
|
||||
# Aditional C++-specific compiler flags for application, added after AppCflags
|
||||
AppCppflags='$AppCppflags'
|
||||
|
||||
# Additional LDFLAGS for application
|
||||
AppLdflags='$AppLdflags'
|
||||
|
||||
# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
|
||||
AppOverlapsSystemHeaders=$AppOverlapsSystemHeaders
|
||||
|
||||
# Build only following subdirs (empty will build all dirs, ignored with custom script)
|
||||
AppSubdirsBuild='$AppSubdirsBuild'
|
||||
|
||||
# Exclude these files from build
|
||||
AppBuildExclude='$AppBuildExclude'
|
||||
|
||||
# Application command line parameters, including app name as 0-th param
|
||||
AppCmdline='$AppCmdline'
|
||||
|
||||
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
|
||||
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
|
||||
MinimumScreenSize=$MinimumScreenSize
|
||||
|
||||
# Your AdMob Publisher ID, (n) if you don't want advertisements
|
||||
AdmobPublisherId=$AdmobPublisherId
|
||||
|
||||
# Your AdMob test device ID, to receive a test ad
|
||||
AdmobTestDeviceId=$AdmobTestDeviceId
|
||||
|
||||
# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height)
|
||||
AdmobBannerSize=$AdmobBannerSize
|
||||
|
||||
# Google Play Game Services application ID, required for cloud saves to work
|
||||
GooglePlayGameServicesId=$GooglePlayGameServicesId
|
||||
|
||||
# The app will open files with following extension, file path will be added to commandline params
|
||||
AppOpenFileExtension='$AppOpenFileExtension'
|
||||
EOF
|
||||
fi
|
||||
|
||||
AppShortName=`echo $AppName | sed 's/ //g'`
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#!/bin/sh
|
||||
|
||||
. ./AndroidAppSettings.cfg
|
||||
source ./AndroidAppSettings.cfg
|
||||
|
||||
adb shell pm clear $AppFullName
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#!/bin/sh
|
||||
|
||||
. ./AndroidAppSettings.cfg
|
||||
source ./AndroidAppSettings.cfg
|
||||
|
||||
adb uninstall $AppFullName
|
||||
|
||||
Reference in New Issue
Block a user